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Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r--scene/gui/base_button.cpp173
1 files changed, 126 insertions, 47 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 64d68738b2..0b40983ddf 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,11 +29,24 @@
#include "base_button.h"
#include "os/keyboard.h"
#include "print_string.h"
-#include "button_group.h"
#include "scene/scene_string_names.h"
#include "scene/main/viewport.h"
-void BaseButton::_input_event(InputEvent p_event) {
+
+void BaseButton::_unpress_group() {
+
+ if (!button_group.is_valid())
+ return;
+
+ for (Set<BaseButton*>::Element *E=button_group->buttons.front();E;E=E->next()) {
+ if (E->get()==this)
+ continue;
+
+ E->get()->set_pressed(false);
+ }
+}
+
+void BaseButton::_gui_input(InputEvent p_event) {
if (status.disabled) // no interaction with disabled button
@@ -51,7 +64,7 @@ void BaseButton::_input_event(InputEvent p_event) {
if (status.pressing_button)
break;
- if (status.click_on_press) {
+ if (action_mode==ACTION_MODE_BUTTON_PRESS) {
if (b.pressed) {
@@ -69,6 +82,8 @@ void BaseButton::_input_event(InputEvent p_event) {
}
emit_signal("pressed");
+ _unpress_group();
+
} else {
@@ -79,6 +94,8 @@ void BaseButton::_input_event(InputEvent p_event) {
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
}
emit_signal("pressed");
+ _unpress_group();
+
toggled(status.pressed);
emit_signal("toggled",status.pressed);
@@ -90,10 +107,11 @@ void BaseButton::_input_event(InputEvent p_event) {
emit_signal("button_up");
- if (status.press_attempt && status.pressing_inside) {
-// released();
+/* this is pointless if (status.press_attempt && status.pressing_inside) {
+ //released();
emit_signal("released");
}
+*/
status.press_attempt=false;
}
update();
@@ -138,6 +156,9 @@ void BaseButton::_input_event(InputEvent p_event) {
}
+ _unpress_group();
+
+
}
status.press_attempt=false;
@@ -156,7 +177,7 @@ void BaseButton::_input_event(InputEvent p_event) {
}
} break;
case InputEvent::ACTION:
- case InputEvent::JOYSTICK_BUTTON:
+ case InputEvent::JOYPAD_BUTTON:
case InputEvent::KEY: {
@@ -211,6 +232,9 @@ void BaseButton::_input_event(InputEvent p_event) {
}
emit_signal("toggled",status.pressed);
}
+
+ _unpress_group();
+
}
accept_event();
@@ -265,27 +289,15 @@ void BaseButton::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
- CanvasItem *ci=this;
- while(ci) {
-
- ButtonGroup *bg = ci->cast_to<ButtonGroup>();
- if (bg) {
- group=bg;
- group->_add_button(this);
- }
-
- ci=ci->get_parent_item();
- }
}
if (p_what==NOTIFICATION_EXIT_TREE) {
- if (group)
- group->_remove_button(this);
+
}
- if (p_what==NOTIFICATION_VISIBILITY_CHANGED && !is_visible()) {
+ if (p_what==NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree()) {
if (!toggle_mode) {
status.pressed = false;
@@ -305,8 +317,9 @@ void BaseButton::pressed() {
void BaseButton::toggled(bool p_pressed) {
- if (get_script_instance())
+ if (get_script_instance()) {
get_script_instance()->call("toggled",p_pressed);
+ }
}
@@ -335,6 +348,11 @@ void BaseButton::set_pressed(bool p_pressed) {
return;
_change_notify("pressed");
status.pressed=p_pressed;
+
+ if (p_pressed) {
+ _unpress_group();
+
+ }
update();
}
@@ -397,14 +415,14 @@ bool BaseButton::is_toggle_mode() const {
return toggle_mode;
}
-void BaseButton::set_click_on_press(bool p_click_on_press) {
+void BaseButton::set_action_mode(ActionMode p_mode) {
- status.click_on_press=p_click_on_press;
+ action_mode=p_mode;
}
-bool BaseButton::get_click_on_press() const {
+BaseButton::ActionMode BaseButton::get_action_mode() const {
- return status.click_on_press;
+ return action_mode;
}
void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
@@ -435,7 +453,7 @@ Ref<ShortCut> BaseButton:: get_shortcut() const {
void BaseButton::_unhandled_input(InputEvent p_event) {
- if (!is_disabled() && is_visible() && p_event.is_pressed() && !p_event.is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
+ if (!is_disabled() && is_visible_in_tree() && p_event.is_pressed() && !p_event.is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this))
return; //ignore because of modal window
@@ -462,39 +480,66 @@ String BaseButton::get_tooltip(const Point2& p_pos) const {
return tooltip;
}
+
+void BaseButton::set_button_group(const Ref<ButtonGroup>& p_group) {
+
+ if (button_group.is_valid()) {
+ button_group->buttons.erase(this);
+ }
+
+ button_group=p_group;
+
+ if (button_group.is_valid()) {
+ button_group->buttons.insert(this);
+ }
+
+ update(); //checkbox changes to radio if set a buttongroup
+
+}
+
+Ref<ButtonGroup> BaseButton::get_button_group() const {
+
+ return button_group;
+}
+
+
void BaseButton::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_input_event"),&BaseButton::_input_event);
- ObjectTypeDB::bind_method(_MD("_unhandled_input"),&BaseButton::_unhandled_input);
- ObjectTypeDB::bind_method(_MD("set_pressed","pressed"),&BaseButton::set_pressed);
- ObjectTypeDB::bind_method(_MD("is_pressed"),&BaseButton::is_pressed);
- ObjectTypeDB::bind_method(_MD("is_hovered"),&BaseButton::is_hovered);
- ObjectTypeDB::bind_method(_MD("set_toggle_mode","enabled"),&BaseButton::set_toggle_mode);
- ObjectTypeDB::bind_method(_MD("is_toggle_mode"),&BaseButton::is_toggle_mode);
- ObjectTypeDB::bind_method(_MD("set_disabled","disabled"),&BaseButton::set_disabled);
- ObjectTypeDB::bind_method(_MD("is_disabled"),&BaseButton::is_disabled);
- ObjectTypeDB::bind_method(_MD("set_click_on_press","enable"),&BaseButton::set_click_on_press);
- ObjectTypeDB::bind_method(_MD("get_click_on_press"),&BaseButton::get_click_on_press);
- ObjectTypeDB::bind_method(_MD("get_draw_mode"),&BaseButton::get_draw_mode);
- ObjectTypeDB::bind_method(_MD("set_enabled_focus_mode","mode"),&BaseButton::set_enabled_focus_mode);
- ObjectTypeDB::bind_method(_MD("get_enabled_focus_mode"),&BaseButton::get_enabled_focus_mode);
- ObjectTypeDB::bind_method(_MD("set_shortcut","shortcut"),&BaseButton::set_shortcut);
- ObjectTypeDB::bind_method(_MD("get_shortcut"),&BaseButton::get_shortcut);
+ ClassDB::bind_method(_MD("_gui_input"),&BaseButton::_gui_input);
+ ClassDB::bind_method(_MD("_unhandled_input"),&BaseButton::_unhandled_input);
+ ClassDB::bind_method(_MD("set_pressed","pressed"),&BaseButton::set_pressed);
+ ClassDB::bind_method(_MD("is_pressed"),&BaseButton::is_pressed);
+ ClassDB::bind_method(_MD("is_hovered"),&BaseButton::is_hovered);
+ ClassDB::bind_method(_MD("set_toggle_mode","enabled"),&BaseButton::set_toggle_mode);
+ ClassDB::bind_method(_MD("is_toggle_mode"),&BaseButton::is_toggle_mode);
+ ClassDB::bind_method(_MD("set_disabled","disabled"),&BaseButton::set_disabled);
+ ClassDB::bind_method(_MD("is_disabled"),&BaseButton::is_disabled);
+ ClassDB::bind_method(_MD("set_action_mode","mode"),&BaseButton::set_action_mode);
+ ClassDB::bind_method(_MD("get_action_mode"),&BaseButton::get_action_mode);
+ ClassDB::bind_method(_MD("get_draw_mode"),&BaseButton::get_draw_mode);
+ ClassDB::bind_method(_MD("set_enabled_focus_mode","mode"),&BaseButton::set_enabled_focus_mode);
+ ClassDB::bind_method(_MD("get_enabled_focus_mode"),&BaseButton::get_enabled_focus_mode);
+
+ ClassDB::bind_method(_MD("set_shortcut","shortcut"),&BaseButton::set_shortcut);
+ ClassDB::bind_method(_MD("get_shortcut"),&BaseButton::get_shortcut);
+
+ ClassDB::bind_method(_MD("set_button_group","button_group"),&BaseButton::set_button_group);
+ ClassDB::bind_method(_MD("get_button_group"),&BaseButton::get_button_group);
BIND_VMETHOD(MethodInfo("_pressed"));
BIND_VMETHOD(MethodInfo("_toggled",PropertyInfo(Variant::BOOL,"pressed")));
ADD_SIGNAL( MethodInfo("pressed" ) );
- ADD_SIGNAL( MethodInfo("released" ) );
ADD_SIGNAL( MethodInfo("button_up") );
ADD_SIGNAL( MethodInfo("button_down") );
ADD_SIGNAL( MethodInfo("toggled", PropertyInfo( Variant::BOOL,"pressed") ) );
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "disabled"), _SCS("set_disabled"), _SCS("is_disabled"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "toggle_mode"), _SCS("set_toggle_mode"), _SCS("is_toggle_mode"));
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "is_pressed"), _SCS("set_pressed"), _SCS("is_pressed"));
- ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "click_on_press"), _SCS("set_click_on_press"), _SCS("get_click_on_press"));
+ ADD_PROPERTYNO( PropertyInfo( Variant::INT, "action_mode",PROPERTY_HINT_ENUM,"Button Press,Button Release"), _SCS("set_action_mode"), _SCS("get_action_mode"));
ADD_PROPERTY( PropertyInfo( Variant::INT,"enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All" ), _SCS("set_enabled_focus_mode"), _SCS("get_enabled_focus_mode") );
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "shortcut",PROPERTY_HINT_RESOURCE_TYPE,"ShortCut"), _SCS("set_shortcut"), _SCS("get_shortcut"));
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "group",PROPERTY_HINT_RESOURCE_TYPE,"ButtonGroup"), _SCS("set_button_group"), _SCS("get_button_group"));
BIND_CONSTANT( DRAW_NORMAL );
@@ -502,6 +547,10 @@ void BaseButton::_bind_methods() {
BIND_CONSTANT( DRAW_HOVER );
BIND_CONSTANT( DRAW_DISABLED );
+ BIND_CONSTANT( ACTION_MODE_BUTTON_PRESS );
+ BIND_CONSTANT( ACTION_MODE_BUTTON_RELEASE );
+
+
}
BaseButton::BaseButton() {
@@ -512,11 +561,15 @@ BaseButton::BaseButton() {
status.hovering=false;
status.pressing_inside=false;
status.disabled = false;
- status.click_on_press=false;
status.pressing_button=0;
set_focus_mode( FOCUS_ALL );
enabled_focus_mode = FOCUS_ALL;
- group=NULL;
+ action_mode=ACTION_MODE_BUTTON_RELEASE;
+
+
+ if (button_group.is_valid()) {
+ button_group->buttons.erase(this);
+ }
}
@@ -525,4 +578,30 @@ BaseButton::~BaseButton()
{
}
+void ButtonGroup::get_buttons(List<BaseButton*> *r_buttons) {
+ for (Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
+ r_buttons->push_back(E->get());
+ }
+}
+
+BaseButton* ButtonGroup::get_pressed_button() {
+
+ for (Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
+ if (E->get()->is_pressed())
+ return E->get();
+ }
+
+ return NULL;
+
+}
+
+void ButtonGroup::_bind_methods() {
+
+ ClassDB::bind_method(_MD("get_pressed_button:BaseButton"),&ButtonGroup::get_pressed_button);
+}
+
+ButtonGroup::ButtonGroup() {
+
+ set_local_to_scene(true);
+}