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path: root/scene/gui/base_button.cpp
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Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r--scene/gui/base_button.cpp299
1 files changed, 132 insertions, 167 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 79b607e2e6..eceee8e317 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -29,17 +29,16 @@
#include "base_button.h"
#include "os/keyboard.h"
#include "print_string.h"
-#include "scene/scene_string_names.h"
#include "scene/main/viewport.h"
-
+#include "scene/scene_string_names.h"
void BaseButton::_unpress_group() {
if (!button_group.is_valid())
return;
- for (Set<BaseButton*>::Element *E=button_group->buttons.front();E;E=E->next()) {
- if (E->get()==this)
+ for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
+ if (E->get() == this)
continue;
E->get()->set_pressed(false);
@@ -48,23 +47,22 @@ void BaseButton::_unpress_group() {
void BaseButton::_gui_input(InputEvent p_event) {
-
if (status.disabled) // no interaction with disabled button
return;
- switch(p_event.type) {
+ switch (p_event.type) {
case InputEvent::MOUSE_BUTTON: {
- const InputEventMouseButton &b=p_event.mouse_button;
+ const InputEventMouseButton &b = p_event.mouse_button;
- if ( status.disabled || b.button_index!=1 )
+ if (status.disabled || b.button_index != 1)
return;
if (status.pressing_button)
break;
- if (action_mode==ACTION_MODE_BUTTON_PRESS) {
+ if (action_mode == ACTION_MODE_BUTTON_PRESS) {
if (b.pressed) {
@@ -72,47 +70,43 @@ void BaseButton::_gui_input(InputEvent p_event) {
if (!toggle_mode) { //mouse press attempt
- status.press_attempt=true;
- status.pressing_inside=true;
+ status.press_attempt = true;
+ status.pressing_inside = true;
pressed();
if (get_script_instance()) {
Variant::CallError ce;
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
}
emit_signal("pressed");
_unpress_group();
-
} else {
- status.pressed=!status.pressed;
+ status.pressed = !status.pressed;
pressed();
if (get_script_instance()) {
Variant::CallError ce;
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
}
emit_signal("pressed");
_unpress_group();
-
toggled(status.pressed);
- emit_signal("toggled",status.pressed);
-
+ emit_signal("toggled", status.pressed);
}
-
} else {
emit_signal("button_up");
-/* this is pointless if (status.press_attempt && status.pressing_inside) {
+ /* this is pointless if (status.press_attempt && status.pressing_inside) {
//released();
emit_signal("released");
}
*/
- status.press_attempt=false;
+ status.press_attempt = false;
}
update();
break;
@@ -120,59 +114,54 @@ void BaseButton::_gui_input(InputEvent p_event) {
if (b.pressed) {
- status.press_attempt=true;
- status.pressing_inside=true;
+ status.press_attempt = true;
+ status.pressing_inside = true;
emit_signal("button_down");
} else {
emit_signal("button_up");
- if (status.press_attempt &&status.pressing_inside) {
+ if (status.press_attempt && status.pressing_inside) {
if (!toggle_mode) { //mouse press attempt
pressed();
if (get_script_instance()) {
Variant::CallError ce;
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
}
emit_signal("pressed");
} else {
- status.pressed=!status.pressed;
+ status.pressed = !status.pressed;
pressed();
emit_signal("pressed");
toggled(status.pressed);
- emit_signal("toggled",status.pressed);
+ emit_signal("toggled", status.pressed);
if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_toggled,status.pressed);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
}
-
-
}
_unpress_group();
-
-
}
- status.press_attempt=false;
-
+ status.press_attempt = false;
}
update();
} break;
case InputEvent::MOUSE_MOTION: {
- if (status.press_attempt && status.pressing_button==0) {
- bool last_press_inside=status.pressing_inside;
- status.pressing_inside=has_point(Point2(p_event.mouse_motion.x,p_event.mouse_motion.y));
- if (last_press_inside!=status.pressing_inside)
+ if (status.press_attempt && status.pressing_button == 0) {
+ bool last_press_inside = status.pressing_inside;
+ status.pressing_inside = has_point(Point2(p_event.mouse_motion.x, p_event.mouse_motion.y));
+ if (last_press_inside != status.pressing_inside)
update();
}
} break;
@@ -180,7 +169,6 @@ void BaseButton::_gui_input(InputEvent p_event) {
case InputEvent::JOYPAD_BUTTON:
case InputEvent::KEY: {
-
if (p_event.is_echo()) {
break;
}
@@ -189,7 +177,7 @@ void BaseButton::_gui_input(InputEvent p_event) {
break;
}
- if (status.press_attempt && status.pressing_button==0) {
+ if (status.press_attempt && status.pressing_button == 0) {
break;
}
@@ -198,8 +186,8 @@ void BaseButton::_gui_input(InputEvent p_event) {
if (p_event.is_pressed()) {
status.pressing_button++;
- status.press_attempt=true;
- status.pressing_inside=true;
+ status.press_attempt = true;
+ status.pressing_inside = true;
emit_signal("button_down");
} else if (status.press_attempt) {
@@ -210,8 +198,8 @@ void BaseButton::_gui_input(InputEvent p_event) {
if (status.pressing_button)
break;
- status.press_attempt=false;
- status.pressing_inside=false;
+ status.press_attempt = false;
+ status.pressing_inside = false;
emit_signal("button_up");
@@ -221,83 +209,75 @@ void BaseButton::_gui_input(InputEvent p_event) {
emit_signal("pressed");
} else {
- status.pressed=!status.pressed;
+ status.pressed = !status.pressed;
pressed();
emit_signal("pressed");
toggled(status.pressed);
if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_toggled,status.pressed);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
}
- emit_signal("toggled",status.pressed);
+ emit_signal("toggled", status.pressed);
}
_unpress_group();
-
}
accept_event();
update();
-
}
}
-
}
}
void BaseButton::_notification(int p_what) {
+ if (p_what == NOTIFICATION_MOUSE_ENTER) {
- if (p_what==NOTIFICATION_MOUSE_ENTER) {
-
- status.hovering=true;
+ status.hovering = true;
update();
}
- if (p_what==NOTIFICATION_MOUSE_EXIT) {
- status.hovering=false;
+ if (p_what == NOTIFICATION_MOUSE_EXIT) {
+ status.hovering = false;
update();
}
- if (p_what==NOTIFICATION_DRAG_BEGIN) {
+ if (p_what == NOTIFICATION_DRAG_BEGIN) {
if (status.press_attempt) {
- status.press_attempt=false;
- status.pressing_button=0;
+ status.press_attempt = false;
+ status.pressing_button = 0;
update();
}
}
-
- if (p_what==NOTIFICATION_FOCUS_ENTER) {
-
- status.hovering=true;
+
+ if (p_what == NOTIFICATION_FOCUS_ENTER) {
+
+ status.hovering = true;
update();
}
- if (p_what==NOTIFICATION_FOCUS_EXIT) {
+ if (p_what == NOTIFICATION_FOCUS_EXIT) {
if (status.pressing_button && status.press_attempt) {
- status.press_attempt=false;
- status.pressing_button=0;
- status.hovering=false;
+ status.press_attempt = false;
+ status.pressing_button = 0;
+ status.hovering = false;
update();
} else if (status.hovering) {
- status.hovering=false;
+ status.hovering = false;
update();
}
}
- if (p_what==NOTIFICATION_ENTER_TREE) {
-
-
+ if (p_what == NOTIFICATION_ENTER_TREE) {
}
- if (p_what==NOTIFICATION_EXIT_TREE) {
-
-
+ if (p_what == NOTIFICATION_EXIT_TREE) {
}
- if (p_what==NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree()) {
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree()) {
if (!toggle_mode) {
status.pressed = false;
@@ -318,12 +298,10 @@ void BaseButton::pressed() {
void BaseButton::toggled(bool p_pressed) {
if (get_script_instance()) {
- get_script_instance()->call("toggled",p_pressed);
+ get_script_instance()->call("toggled", p_pressed);
}
-
}
-
void BaseButton::set_disabled(bool p_disabled) {
status.disabled = p_disabled;
@@ -344,26 +322,25 @@ void BaseButton::set_pressed(bool p_pressed) {
if (!toggle_mode)
return;
- if (status.pressed==p_pressed)
+ if (status.pressed == p_pressed)
return;
_change_notify("pressed");
- status.pressed=p_pressed;
+ status.pressed = p_pressed;
if (p_pressed) {
_unpress_group();
-
}
update();
}
-bool BaseButton::is_pressing() const{
+bool BaseButton::is_pressing() const {
return status.press_attempt;
}
bool BaseButton::is_pressed() const {
- return toggle_mode?status.pressed:status.press_attempt;
+ return toggle_mode ? status.pressed : status.press_attempt;
}
bool BaseButton::is_hovered() const {
@@ -378,8 +355,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
};
//print_line("press attempt: "+itos(status.press_attempt)+" hover: "+itos(status.hovering)+" pressed: "+itos(status.pressed));
- if (status.press_attempt==false && status.hovering && !status.pressed) {
-
+ if (status.press_attempt == false && status.hovering && !status.pressed) {
return DRAW_HOVER;
} else {
@@ -388,12 +364,12 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
bool pressing;
if (status.press_attempt) {
- pressing=status.pressing_inside;
+ pressing = status.pressing_inside;
if (status.pressed)
- pressing=!pressing;
+ pressing = !pressing;
} else {
- pressing=status.pressed;
+ pressing = status.pressed;
}
if (pressing)
@@ -407,7 +383,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
void BaseButton::set_toggle_mode(bool p_on) {
- toggle_mode=p_on;
+ toggle_mode = p_on;
}
bool BaseButton::is_toggle_mode() const {
@@ -417,7 +393,7 @@ bool BaseButton::is_toggle_mode() const {
void BaseButton::set_action_mode(ActionMode p_mode) {
- action_mode=p_mode;
+ action_mode = p_mode;
}
BaseButton::ActionMode BaseButton::get_action_mode() const {
@@ -429,7 +405,7 @@ void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
enabled_focus_mode = p_mode;
if (!status.disabled) {
- set_focus_mode( p_mode );
+ set_focus_mode(p_mode);
}
}
@@ -438,16 +414,16 @@ Control::FocusMode BaseButton::get_enabled_focus_mode() const {
return enabled_focus_mode;
}
-void BaseButton::set_shortcut(const Ref<ShortCut>& p_shortcut) {
+void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) {
if (shortcut.is_null() == p_shortcut.is_null())
return;
- shortcut=p_shortcut;
+ shortcut = p_shortcut;
set_process_unhandled_input(shortcut.is_valid());
}
-Ref<ShortCut> BaseButton:: get_shortcut() const {
+Ref<ShortCut> BaseButton::get_shortcut() const {
return shortcut;
}
@@ -460,41 +436,39 @@ void BaseButton::_unhandled_input(InputEvent p_event) {
if (is_toggle_mode()) {
set_pressed(!is_pressed());
- emit_signal("toggled",is_pressed());
+ emit_signal("toggled", is_pressed());
}
emit_signal("pressed");
}
}
-String BaseButton::get_tooltip(const Point2& p_pos) const {
+String BaseButton::get_tooltip(const Point2 &p_pos) const {
- String tooltip=Control::get_tooltip(p_pos);
+ String tooltip = Control::get_tooltip(p_pos);
if (shortcut.is_valid() && shortcut->is_valid()) {
- if (tooltip.find("$sc")!=-1) {
- tooltip=tooltip.replace_first("$sc","("+shortcut->get_as_text()+")");
+ if (tooltip.find("$sc") != -1) {
+ tooltip = tooltip.replace_first("$sc", "(" + shortcut->get_as_text() + ")");
} else {
- tooltip+=" ("+shortcut->get_as_text()+")";
+ tooltip += " (" + shortcut->get_as_text() + ")";
}
}
return tooltip;
}
-
-void BaseButton::set_button_group(const Ref<ButtonGroup>& p_group) {
+void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) {
if (button_group.is_valid()) {
button_group->buttons.erase(this);
}
- button_group=p_group;
+ button_group = p_group;
if (button_group.is_valid()) {
button_group->buttons.insert(this);
}
update(); //checkbox changes to radio if set a buttongroup
-
}
Ref<ButtonGroup> BaseButton::get_button_group() const {
@@ -502,103 +476,94 @@ Ref<ButtonGroup> BaseButton::get_button_group() const {
return button_group;
}
-
void BaseButton::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"),&BaseButton::_gui_input);
- ClassDB::bind_method(D_METHOD("_unhandled_input"),&BaseButton::_unhandled_input);
- ClassDB::bind_method(D_METHOD("set_pressed","pressed"),&BaseButton::set_pressed);
- ClassDB::bind_method(D_METHOD("is_pressed"),&BaseButton::is_pressed);
- ClassDB::bind_method(D_METHOD("is_hovered"),&BaseButton::is_hovered);
- ClassDB::bind_method(D_METHOD("set_toggle_mode","enabled"),&BaseButton::set_toggle_mode);
- ClassDB::bind_method(D_METHOD("is_toggle_mode"),&BaseButton::is_toggle_mode);
- ClassDB::bind_method(D_METHOD("set_disabled","disabled"),&BaseButton::set_disabled);
- ClassDB::bind_method(D_METHOD("is_disabled"),&BaseButton::is_disabled);
- ClassDB::bind_method(D_METHOD("set_action_mode","mode"),&BaseButton::set_action_mode);
- ClassDB::bind_method(D_METHOD("get_action_mode"),&BaseButton::get_action_mode);
- ClassDB::bind_method(D_METHOD("get_draw_mode"),&BaseButton::get_draw_mode);
- ClassDB::bind_method(D_METHOD("set_enabled_focus_mode","mode"),&BaseButton::set_enabled_focus_mode);
- ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"),&BaseButton::get_enabled_focus_mode);
-
- ClassDB::bind_method(D_METHOD("set_shortcut","shortcut"),&BaseButton::set_shortcut);
- ClassDB::bind_method(D_METHOD("get_shortcut"),&BaseButton::get_shortcut);
-
- ClassDB::bind_method(D_METHOD("set_button_group","button_group"),&BaseButton::set_button_group);
- ClassDB::bind_method(D_METHOD("get_button_group"),&BaseButton::get_button_group);
+ ClassDB::bind_method(D_METHOD("_gui_input"), &BaseButton::_gui_input);
+ ClassDB::bind_method(D_METHOD("_unhandled_input"), &BaseButton::_unhandled_input);
+ ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed);
+ ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed);
+ ClassDB::bind_method(D_METHOD("is_hovered"), &BaseButton::is_hovered);
+ ClassDB::bind_method(D_METHOD("set_toggle_mode", "enabled"), &BaseButton::set_toggle_mode);
+ ClassDB::bind_method(D_METHOD("is_toggle_mode"), &BaseButton::is_toggle_mode);
+ ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &BaseButton::set_disabled);
+ ClassDB::bind_method(D_METHOD("is_disabled"), &BaseButton::is_disabled);
+ ClassDB::bind_method(D_METHOD("set_action_mode", "mode"), &BaseButton::set_action_mode);
+ ClassDB::bind_method(D_METHOD("get_action_mode"), &BaseButton::get_action_mode);
+ ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode);
+ ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode);
+ ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode);
+
+ ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut"), &BaseButton::set_shortcut);
+ ClassDB::bind_method(D_METHOD("get_shortcut"), &BaseButton::get_shortcut);
+
+ ClassDB::bind_method(D_METHOD("set_button_group", "button_group"), &BaseButton::set_button_group);
+ ClassDB::bind_method(D_METHOD("get_button_group"), &BaseButton::get_button_group);
BIND_VMETHOD(MethodInfo("_pressed"));
- BIND_VMETHOD(MethodInfo("_toggled",PropertyInfo(Variant::BOOL,"pressed")));
-
- ADD_SIGNAL( MethodInfo("pressed" ) );
- ADD_SIGNAL( MethodInfo("button_up") );
- ADD_SIGNAL( MethodInfo("button_down") );
- ADD_SIGNAL( MethodInfo("toggled", PropertyInfo( Variant::BOOL,"pressed") ) );
- ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
- ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "is_pressed"), "set_pressed", "is_pressed");
- ADD_PROPERTYNO( PropertyInfo( Variant::INT, "action_mode",PROPERTY_HINT_ENUM,"Button Press,Button Release"), "set_action_mode", "get_action_mode");
- ADD_PROPERTY( PropertyInfo( Variant::INT,"enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All" ), "set_enabled_focus_mode", "get_enabled_focus_mode") ;
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "shortcut",PROPERTY_HINT_RESOURCE_TYPE,"ShortCut"), "set_shortcut", "get_shortcut");
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "group",PROPERTY_HINT_RESOURCE_TYPE,"ButtonGroup"), "set_button_group", "get_button_group");
-
-
- BIND_CONSTANT( DRAW_NORMAL );
- BIND_CONSTANT( DRAW_PRESSED );
- BIND_CONSTANT( DRAW_HOVER );
- BIND_CONSTANT( DRAW_DISABLED );
-
- BIND_CONSTANT( ACTION_MODE_BUTTON_PRESS );
- BIND_CONSTANT( ACTION_MODE_BUTTON_RELEASE );
-
-
+ BIND_VMETHOD(MethodInfo("_toggled", PropertyInfo(Variant::BOOL, "pressed")));
+
+ ADD_SIGNAL(MethodInfo("pressed"));
+ ADD_SIGNAL(MethodInfo("button_up"));
+ ADD_SIGNAL(MethodInfo("button_down"));
+ ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "pressed")));
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "is_pressed"), "set_pressed", "is_pressed");
+ ADD_PROPERTYNO(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
+
+ BIND_CONSTANT(DRAW_NORMAL);
+ BIND_CONSTANT(DRAW_PRESSED);
+ BIND_CONSTANT(DRAW_HOVER);
+ BIND_CONSTANT(DRAW_DISABLED);
+
+ BIND_CONSTANT(ACTION_MODE_BUTTON_PRESS);
+ BIND_CONSTANT(ACTION_MODE_BUTTON_RELEASE);
}
BaseButton::BaseButton() {
- toggle_mode=false;
- status.pressed=false;
- status.press_attempt=false;
- status.hovering=false;
- status.pressing_inside=false;
+ toggle_mode = false;
+ status.pressed = false;
+ status.press_attempt = false;
+ status.hovering = false;
+ status.pressing_inside = false;
status.disabled = false;
- status.pressing_button=0;
- set_focus_mode( FOCUS_ALL );
+ status.pressing_button = 0;
+ set_focus_mode(FOCUS_ALL);
enabled_focus_mode = FOCUS_ALL;
- action_mode=ACTION_MODE_BUTTON_RELEASE;
-
+ action_mode = ACTION_MODE_BUTTON_RELEASE;
if (button_group.is_valid()) {
button_group->buttons.erase(this);
}
-
-
}
-BaseButton::~BaseButton()
-{
+BaseButton::~BaseButton() {
}
-void ButtonGroup::get_buttons(List<BaseButton*> *r_buttons) {
+void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) {
- for (Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
+ for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
r_buttons->push_back(E->get());
}
}
-BaseButton* ButtonGroup::get_pressed_button() {
+BaseButton *ButtonGroup::get_pressed_button() {
- for (Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
+ for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
if (E->get()->is_pressed())
return E->get();
}
return NULL;
-
}
void ButtonGroup::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_pressed_button:BaseButton"),&ButtonGroup::get_pressed_button);
+ ClassDB::bind_method(D_METHOD("get_pressed_button:BaseButton"), &ButtonGroup::get_pressed_button);
}
ButtonGroup::ButtonGroup() {