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Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r--scene/gui/base_button.cpp77
1 files changed, 21 insertions, 56 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 1cdc6f8057..d8229b5f43 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -35,26 +35,27 @@
#include "scene/scene_string_names.h"
void BaseButton::_unpress_group() {
-
- if (!button_group.is_valid())
+ if (!button_group.is_valid()) {
return;
+ }
if (toggle_mode) {
status.pressed = true;
}
for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
- if (E->get() == this)
+ if (E->get() == this) {
continue;
+ }
E->get()->set_pressed(false);
}
}
void BaseButton::_gui_input(Ref<InputEvent> p_event) {
-
- if (status.disabled) // no interaction with disabled button
+ if (status.disabled) { // no interaction with disabled button
return;
+ }
Ref<InputEventMouseButton> mouse_button = p_event;
bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
@@ -78,9 +79,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
}
void BaseButton::_notification(int p_what) {
-
if (p_what == NOTIFICATION_MOUSE_ENTER) {
-
status.hovering = true;
update();
}
@@ -90,7 +89,6 @@ void BaseButton::_notification(int p_what) {
update();
}
if (p_what == NOTIFICATION_DRAG_BEGIN || p_what == NOTIFICATION_SCROLL_BEGIN) {
-
if (status.press_attempt) {
status.press_attempt = false;
update();
@@ -98,13 +96,11 @@ void BaseButton::_notification(int p_what) {
}
if (p_what == NOTIFICATION_FOCUS_ENTER) {
-
status.hovering = true;
update();
}
if (p_what == NOTIFICATION_FOCUS_EXIT) {
-
if (status.press_attempt) {
status.press_attempt = false;
status.hovering = false;
@@ -116,7 +112,6 @@ void BaseButton::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE || (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree())) {
-
if (!toggle_mode) {
status.pressed = false;
}
@@ -127,7 +122,6 @@ void BaseButton::_notification(int p_what) {
}
void BaseButton::_pressed() {
-
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed);
}
@@ -136,7 +130,6 @@ void BaseButton::_pressed() {
}
void BaseButton::_toggled(bool p_pressed) {
-
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, p_pressed);
}
@@ -145,7 +138,6 @@ void BaseButton::_toggled(bool p_pressed) {
}
void BaseButton::on_action_event(Ref<InputEvent> p_event) {
-
if (p_event->is_pressed()) {
status.press_attempt = true;
status.pressing_inside = true;
@@ -194,8 +186,9 @@ void BaseButton::toggled(bool p_pressed) {
}
void BaseButton::set_disabled(bool p_disabled) {
- if (status.disabled == p_disabled)
+ if (status.disabled == p_disabled) {
return;
+ }
status.disabled = p_disabled;
if (p_disabled) {
@@ -210,16 +203,16 @@ void BaseButton::set_disabled(bool p_disabled) {
}
bool BaseButton::is_disabled() const {
-
return status.disabled;
}
void BaseButton::set_pressed(bool p_pressed) {
-
- if (!toggle_mode)
+ if (!toggle_mode) {
return;
- if (status.pressed == p_pressed)
+ }
+ if (status.pressed == p_pressed) {
return;
+ }
_change_notify("pressed");
status.pressed = p_pressed;
@@ -232,29 +225,26 @@ void BaseButton::set_pressed(bool p_pressed) {
}
bool BaseButton::is_pressing() const {
-
return status.press_attempt;
}
bool BaseButton::is_pressed() const {
-
return toggle_mode ? status.pressed : status.press_attempt;
}
bool BaseButton::is_hovered() const {
-
return status.hovering;
}
BaseButton::DrawMode BaseButton::get_draw_mode() const {
-
if (status.disabled) {
return DRAW_DISABLED;
};
if (!status.press_attempt && status.hovering) {
- if (status.pressed)
+ if (status.pressed) {
return DRAW_HOVER_PRESSED;
+ }
return DRAW_HOVER;
} else {
@@ -262,66 +252,57 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
bool pressing;
if (status.press_attempt) {
-
pressing = (status.pressing_inside || keep_pressed_outside);
- if (status.pressed)
+ if (status.pressed) {
pressing = !pressing;
+ }
} else {
-
pressing = status.pressed;
}
- if (pressing)
+ if (pressing) {
return DRAW_PRESSED;
- else
+ } else {
return DRAW_NORMAL;
+ }
}
return DRAW_NORMAL;
}
void BaseButton::set_toggle_mode(bool p_on) {
-
toggle_mode = p_on;
}
bool BaseButton::is_toggle_mode() const {
-
return toggle_mode;
}
void BaseButton::set_shortcut_in_tooltip(bool p_on) {
-
shortcut_in_tooltip = p_on;
}
bool BaseButton::is_shortcut_in_tooltip_enabled() const {
-
return shortcut_in_tooltip;
}
void BaseButton::set_action_mode(ActionMode p_mode) {
-
action_mode = p_mode;
}
BaseButton::ActionMode BaseButton::get_action_mode() const {
-
return action_mode;
}
void BaseButton::set_button_mask(int p_mask) {
-
button_mask = p_mask;
}
int BaseButton::get_button_mask() const {
-
return button_mask;
}
void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
-
enabled_focus_mode = p_mode;
if (!status.disabled) {
set_focus_mode(p_mode);
@@ -329,22 +310,18 @@ void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
}
Control::FocusMode BaseButton::get_enabled_focus_mode() const {
-
return enabled_focus_mode;
}
void BaseButton::set_keep_pressed_outside(bool p_on) {
-
keep_pressed_outside = p_on;
}
bool BaseButton::is_keep_pressed_outside() const {
-
return keep_pressed_outside;
}
void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) {
-
shortcut = p_shortcut;
set_process_unhandled_input(shortcut.is_valid());
}
@@ -354,15 +331,12 @@ Ref<ShortCut> BaseButton::get_shortcut() const {
}
void BaseButton::_unhandled_input(Ref<InputEvent> p_event) {
-
if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
-
on_action_event(p_event);
}
}
String BaseButton::get_tooltip(const Point2 &p_pos) const {
-
String tooltip = Control::get_tooltip(p_pos);
if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->is_valid()) {
String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
@@ -375,7 +349,6 @@ String BaseButton::get_tooltip(const Point2 &p_pos) const {
}
void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) {
-
if (button_group.is_valid()) {
button_group->buttons.erase(this);
}
@@ -390,12 +363,10 @@ void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) {
}
Ref<ButtonGroup> BaseButton::get_button_group() const {
-
return button_group;
}
void BaseButton::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_gui_input"), &BaseButton::_gui_input);
ClassDB::bind_method(D_METHOD("_unhandled_input"), &BaseButton::_unhandled_input);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed);
@@ -452,7 +423,6 @@ void BaseButton::_bind_methods() {
}
BaseButton::BaseButton() {
-
toggle_mode = false;
shortcut_in_tooltip = true;
keep_pressed_outside = false;
@@ -468,21 +438,18 @@ BaseButton::BaseButton() {
}
BaseButton::~BaseButton() {
-
if (button_group.is_valid()) {
button_group->buttons.erase(this);
}
}
void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) {
-
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
r_buttons->push_back(E->get());
}
}
Array ButtonGroup::_get_buttons() {
-
Array btns;
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
btns.push_back(E->get());
@@ -492,22 +459,20 @@ Array ButtonGroup::_get_buttons() {
}
BaseButton *ButtonGroup::get_pressed_button() {
-
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
- if (E->get()->is_pressed())
+ if (E->get()->is_pressed()) {
return E->get();
+ }
}
return nullptr;
}
void ButtonGroup::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button);
ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons);
}
ButtonGroup::ButtonGroup() {
-
set_local_to_scene(true);
}