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Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r--scene/gui/base_button.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index db13b9b11f..66155958cf 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -53,6 +53,8 @@ void BaseButton::_unpress_group() {
}
void BaseButton::_gui_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (status.disabled) { // no interaction with disabled button
return;
}
@@ -96,17 +98,14 @@ void BaseButton::_notification(int p_what) {
}
if (p_what == NOTIFICATION_FOCUS_ENTER) {
- status.hovering = true;
update();
}
if (p_what == NOTIFICATION_FOCUS_EXIT) {
if (status.press_attempt) {
status.press_attempt = false;
- status.hovering = false;
update();
} else if (status.hovering) {
- status.hovering = false;
update();
}
}
@@ -153,6 +152,9 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
}
status.pressed = !status.pressed;
_unpress_group();
+ if (button_group.is_valid()) {
+ button_group->emit_signal("pressed", this);
+ }
_toggled(status.pressed);
_pressed();
}
@@ -170,10 +172,9 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
status.hovering = false;
}
}
- // pressed state should be correct with button_up signal
- emit_signal("button_up");
status.press_attempt = false;
status.pressing_inside = false;
+ emit_signal("button_up");
}
update();
@@ -216,6 +217,9 @@ void BaseButton::set_pressed(bool p_pressed) {
if (p_pressed) {
_unpress_group();
+ if (button_group.is_valid()) {
+ button_group->emit_signal("pressed", this);
+ }
}
_toggled(status.pressed);
@@ -323,6 +327,8 @@ Ref<Shortcut> BaseButton::get_shortcut() const {
}
void BaseButton::_unhandled_key_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (!_is_focus_owner_in_shorcut_context()) {
return;
}
@@ -483,6 +489,7 @@ BaseButton *ButtonGroup::get_pressed_button() {
void ButtonGroup::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button);
ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons);
+ ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button")));
}
ButtonGroup::ButtonGroup() {