diff options
Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r-- | scene/gui/base_button.cpp | 63 |
1 files changed, 35 insertions, 28 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 0338326bbe..cf467ceafb 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -43,12 +43,12 @@ void BaseButton::_unpress_group() { status.pressed = true; } - for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) { - if (E->get() == this) { + for (BaseButton *E : button_group->buttons) { + if (E == this) { continue; } - E->get()->set_pressed(false); + E->set_pressed(false); } } @@ -64,7 +64,10 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) { bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE; if (button_masked || ui_accept) { + was_mouse_pressed = button_masked; on_action_event(p_event); + was_mouse_pressed = false; + return; } @@ -74,7 +77,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) { bool last_press_inside = status.pressing_inside; status.pressing_inside = has_point(mouse_motion->get_position()); if (last_press_inside != status.pressing_inside) { - update(); + queue_redraw(); } } } @@ -84,32 +87,32 @@ void BaseButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_MOUSE_ENTER: { status.hovering = true; - update(); + queue_redraw(); } break; case NOTIFICATION_MOUSE_EXIT: { status.hovering = false; - update(); + queue_redraw(); } break; case NOTIFICATION_DRAG_BEGIN: case NOTIFICATION_SCROLL_BEGIN: { if (status.press_attempt) { status.press_attempt = false; - update(); + queue_redraw(); } } break; case NOTIFICATION_FOCUS_ENTER: { - update(); + queue_redraw(); } break; case NOTIFICATION_FOCUS_EXIT: { if (status.press_attempt) { status.press_attempt = false; - update(); + queue_redraw(); } else if (status.hovering) { - update(); + queue_redraw(); } } break; @@ -185,7 +188,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { emit_signal(SNAME("button_up")); } - update(); + queue_redraw(); } void BaseButton::pressed() { @@ -207,7 +210,7 @@ void BaseButton::set_disabled(bool p_disabled) { status.press_attempt = false; status.pressing_inside = false; } - update(); + queue_redraw(); } bool BaseButton::is_disabled() const { @@ -231,7 +234,7 @@ void BaseButton::set_pressed(bool p_pressed) { } _toggled(status.pressed); - update(); + queue_redraw(); } void BaseButton::set_pressed_no_signal(bool p_pressed) { @@ -243,7 +246,7 @@ void BaseButton::set_pressed_no_signal(bool p_pressed) { } status.pressed = p_pressed; - update(); + queue_redraw(); } bool BaseButton::is_pressing() const { @@ -339,17 +342,17 @@ bool BaseButton::is_keep_pressed_outside() const { void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) { shortcut = p_shortcut; - set_process_unhandled_key_input(shortcut.is_valid()); + set_process_shortcut_input(shortcut.is_valid()); } Ref<Shortcut> BaseButton::get_shortcut() const { return shortcut; } -void BaseButton::unhandled_key_input(const Ref<InputEvent> &p_event) { +void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); - if (!_is_focus_owner_in_shorcut_context()) { + if (!_is_focus_owner_in_shortcut_context()) { return; } @@ -382,7 +385,7 @@ void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) { button_group->buttons.insert(this); } - update(); //checkbox changes to radio if set a buttongroup + queue_redraw(); //checkbox changes to radio if set a buttongroup } Ref<ButtonGroup> BaseButton::get_button_group() const { @@ -404,7 +407,7 @@ Node *BaseButton::get_shortcut_context() const { return ctx_node; } -bool BaseButton::_is_focus_owner_in_shorcut_context() const { +bool BaseButton::_is_focus_owner_in_shortcut_context() const { if (shortcut_context == ObjectID()) { // No context, therefore global - always "in" context. return true; @@ -417,6 +420,10 @@ bool BaseButton::_is_focus_owner_in_shorcut_context() const { return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus)); } +bool BaseButton::_was_pressed_by_mouse() const { + return was_mouse_pressed; +} + void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed); ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed); @@ -485,24 +492,24 @@ BaseButton::~BaseButton() { } void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) { - for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) { - r_buttons->push_back(E->get()); + for (BaseButton *E : buttons) { + r_buttons->push_back(E); } } -Array ButtonGroup::_get_buttons() { - Array btns; - for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) { - btns.push_back(E->get()); +TypedArray<BaseButton> ButtonGroup::_get_buttons() { + TypedArray<BaseButton> btns; + for (const BaseButton *E : buttons) { + btns.push_back(E); } return btns; } BaseButton *ButtonGroup::get_pressed_button() { - for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) { - if (E->get()->is_pressed()) { - return E->get(); + for (BaseButton *E : buttons) { + if (E->is_pressed()) { + return E; } } |