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-rw-r--r--scene/gui/aspect_ratio_container.cpp167
1 files changed, 167 insertions, 0 deletions
diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp
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+/*************************************************************************/
+/* aspect_ratio_container.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "aspect_ratio_container.h"
+
+Size2 AspectRatioContainer::get_minimum_size() const {
+ Size2 ms;
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c) {
+ continue;
+ }
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
+ if (!c->is_visible()) {
+ continue;
+ }
+ Size2 minsize = c->get_combined_minimum_size();
+ ms.width = MAX(ms.width, minsize.width);
+ ms.height = MAX(ms.height, minsize.height);
+ }
+ return ms;
+}
+
+void AspectRatioContainer::set_ratio(float p_ratio) {
+ ratio = p_ratio;
+ queue_sort();
+}
+
+void AspectRatioContainer::set_stretch_mode(StretchMode p_mode) {
+ stretch_mode = p_mode;
+ queue_sort();
+}
+
+void AspectRatioContainer::set_alignment_horizontal(AlignMode p_alignment_horizontal) {
+ alignment_horizontal = p_alignment_horizontal;
+ queue_sort();
+}
+
+void AspectRatioContainer::set_alignment_vertical(AlignMode p_alignment_vertical) {
+ alignment_vertical = p_alignment_vertical;
+ queue_sort();
+}
+
+void AspectRatioContainer::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_SORT_CHILDREN: {
+ Size2 size = get_size();
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c) {
+ continue;
+ }
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
+ Size2 child_minsize = c->get_combined_minimum_size();
+ Size2 child_size = Size2(ratio, 1.0);
+ float scale_factor = 1.0;
+
+ switch (stretch_mode) {
+ case STRETCH_WIDTH_CONTROLS_HEIGHT: {
+ scale_factor = size.x / child_size.x;
+ } break;
+ case STRETCH_HEIGHT_CONTROLS_WIDTH: {
+ scale_factor = size.y / child_size.y;
+ } break;
+ case STRETCH_FIT: {
+ scale_factor = MIN(size.x / child_size.x, size.y / child_size.y);
+ } break;
+ case STRETCH_COVER: {
+ scale_factor = MAX(size.x / child_size.x, size.y / child_size.y);
+ } break;
+ }
+ child_size *= scale_factor;
+ child_size.x = MAX(child_size.x, child_minsize.x);
+ child_size.y = MAX(child_size.y, child_minsize.y);
+
+ float align_x = 0.5;
+ switch (alignment_horizontal) {
+ case ALIGN_BEGIN: {
+ align_x = 0.0;
+ } break;
+ case ALIGN_CENTER: {
+ align_x = 0.5;
+ } break;
+ case ALIGN_END: {
+ align_x = 1.0;
+ } break;
+ }
+ float align_y = 0.5;
+ switch (alignment_vertical) {
+ case ALIGN_BEGIN: {
+ align_y = 0.0;
+ } break;
+ case ALIGN_CENTER: {
+ align_y = 0.5;
+ } break;
+ case ALIGN_END: {
+ align_y = 1.0;
+ } break;
+ }
+ Vector2 offset = (size - child_size) * Vector2(align_x, align_y);
+
+ fit_child_in_rect(c, Rect2(offset, child_size));
+ }
+ } break;
+ }
+}
+
+void AspectRatioContainer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_ratio", "ratio"), &AspectRatioContainer::set_ratio);
+ ClassDB::bind_method(D_METHOD("get_ratio"), &AspectRatioContainer::get_ratio);
+
+ ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &AspectRatioContainer::set_stretch_mode);
+ ClassDB::bind_method(D_METHOD("get_stretch_mode"), &AspectRatioContainer::get_stretch_mode);
+
+ ClassDB::bind_method(D_METHOD("set_alignment_horizontal", "alignment_horizontal"), &AspectRatioContainer::set_alignment_horizontal);
+ ClassDB::bind_method(D_METHOD("get_alignment_horizontal"), &AspectRatioContainer::get_alignment_horizontal);
+
+ ClassDB::bind_method(D_METHOD("set_alignment_vertical", "alignment_vertical"), &AspectRatioContainer::set_alignment_vertical);
+ ClassDB::bind_method(D_METHOD("get_alignment_vertical"), &AspectRatioContainer::get_alignment_vertical);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio"), "set_ratio", "get_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Width controls height,Height controls width,Fit,Cover"), "set_stretch_mode", "get_stretch_mode");
+
+ ADD_GROUP("Alignment", "alignment_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment_horizontal", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment_horizontal", "get_alignment_horizontal");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment_vertical", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment_vertical", "get_alignment_vertical");
+
+ BIND_ENUM_CONSTANT(STRETCH_WIDTH_CONTROLS_HEIGHT);
+ BIND_ENUM_CONSTANT(STRETCH_HEIGHT_CONTROLS_WIDTH);
+ BIND_ENUM_CONSTANT(STRETCH_FIT);
+ BIND_ENUM_CONSTANT(STRETCH_COVER);
+
+ BIND_ENUM_CONSTANT(ALIGN_BEGIN);
+ BIND_ENUM_CONSTANT(ALIGN_CENTER);
+ BIND_ENUM_CONSTANT(ALIGN_END);
+}