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-rw-r--r--scene/debugger/script_debugger_remote.cpp8
-rw-r--r--scene/debugger/script_debugger_remote.h4
2 files changed, 6 insertions, 6 deletions
diff --git a/scene/debugger/script_debugger_remote.cpp b/scene/debugger/script_debugger_remote.cpp
index c3c6a088cb..0a075df060 100644
--- a/scene/debugger/script_debugger_remote.cpp
+++ b/scene/debugger/script_debugger_remote.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -92,7 +92,7 @@ Error ScriptDebuggerRemote::connect_to_host(const String &p_host, uint16_t p_por
if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
- ERR_PRINTS("Remote Debugger: Unable to connect. Status: " + String::num(tcp_client->get_status()) + ".");
+ ERR_PRINT("Remote Debugger: Unable to connect. Status: " + String::num(tcp_client->get_status()) + ".");
return FAILED;
};
@@ -1257,7 +1257,7 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() :
scene_tree(NULL) {
packet_peer_stream->set_stream_peer(tcp_client);
- packet_peer_stream->set_output_buffer_max_size(1024 * 1024 * 8); //8mb should be way more than enough
+ packet_peer_stream->set_output_buffer_max_size((1024 * 1024 * 8) - 4); // 8 MiB should be way more than enough, minus 4 bytes for separator.
phl.printfunc = _print_handler;
phl.userdata = this;
diff --git a/scene/debugger/script_debugger_remote.h b/scene/debugger/script_debugger_remote.h
index 13ad7ddbe3..2c0dccdaf7 100644
--- a/scene/debugger/script_debugger_remote.h
+++ b/scene/debugger/script_debugger_remote.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */