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+/*************************************************************************/
+/* script_debugger_remote.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCRIPT_DEBUGGER_REMOTE_H
+#define SCRIPT_DEBUGGER_REMOTE_H
+
+#include "core/io/packet_peer.h"
+#include "core/io/stream_peer_tcp.h"
+#include "core/list.h"
+#include "core/os/os.h"
+#include "core/script_language.h"
+
+class SceneTree;
+
+class ScriptDebuggerRemote : public ScriptDebugger {
+
+ struct Message {
+
+ String message;
+ Array data;
+ };
+
+ struct ProfileInfoSort {
+
+ bool operator()(ScriptLanguage::ProfilingInfo *A, ScriptLanguage::ProfilingInfo *B) const {
+ return A->total_time < B->total_time;
+ }
+ };
+
+ Vector<ScriptLanguage::ProfilingInfo> profile_info;
+ Vector<ScriptLanguage::ProfilingInfo *> profile_info_ptrs;
+ Vector<MultiplayerAPI::ProfilingInfo> network_profile_info;
+
+ Map<StringName, int> profiler_function_signature_map;
+ float frame_time, idle_time, physics_time, physics_frame_time;
+
+ bool profiling;
+ bool profiling_network;
+ int max_frame_functions;
+ bool skip_profile_frame;
+ bool reload_all_scripts;
+
+ Ref<StreamPeerTCP> tcp_client;
+ Ref<PacketPeerStream> packet_peer_stream;
+
+ uint64_t last_perf_time;
+ uint64_t last_net_prof_time;
+ uint64_t last_net_bandwidth_time;
+ Object *performance;
+ bool requested_quit;
+ Mutex *mutex;
+
+ struct OutputError {
+
+ int hr;
+ int min;
+ int sec;
+ int msec;
+ String source_file;
+ String source_func;
+ int source_line;
+ String error;
+ String error_descr;
+ bool warning;
+ Array callstack;
+ };
+
+ List<String> output_strings;
+ List<Message> messages;
+ int max_messages_per_frame;
+ int n_messages_dropped;
+ List<OutputError> errors;
+ int max_errors_per_second;
+ int max_warnings_per_second;
+ int n_errors_dropped;
+ int n_warnings_dropped;
+
+ int max_cps;
+ int char_count;
+ int err_count;
+ int warn_count;
+ uint64_t last_msec;
+ uint64_t msec_count;
+
+ bool locking; //hack to avoid a deadloop
+ static void _print_handler(void *p_this, const String &p_string, bool p_error);
+
+ PrintHandlerList phl;
+
+ void _get_output();
+ void _poll_events();
+ uint32_t poll_every;
+
+ SceneTree *scene_tree;
+
+ bool _parse_live_edit(const Array &p_command);
+
+ void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
+
+ void _send_object_id(ObjectID p_id);
+ void _send_video_memory();
+
+ Ref<MultiplayerAPI> multiplayer;
+
+ ErrorHandlerList eh;
+ static void _err_handler(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type);
+
+ void _send_profiling_data(bool p_for_frame);
+ void _send_network_profiling_data();
+ void _send_network_bandwidth_usage();
+
+ struct FrameData {
+
+ StringName name;
+ Array data;
+ };
+
+ Vector<FrameData> profile_frame_data;
+
+ void _put_variable(const String &p_name, const Variant &p_variable);
+
+ void _save_node(ObjectID id, const String &p_path);
+
+ bool skip_breakpoints;
+
+public:
+ struct ResourceUsage {
+
+ String path;
+ String format;
+ String type;
+ RID id;
+ int vram;
+ bool operator<(const ResourceUsage &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
+ };
+
+ typedef void (*ResourceUsageFunc)(List<ResourceUsage> *);
+
+ static ResourceUsageFunc resource_usage_func;
+
+ Error connect_to_host(const String &p_host, uint16_t p_port);
+ virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true, bool p_is_error_breakpoint = false);
+ virtual void idle_poll();
+ virtual void line_poll();
+
+ virtual bool is_remote() const { return true; }
+ virtual void request_quit();
+
+ virtual void send_message(const String &p_message, const Array &p_args);
+ virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info);
+
+ virtual void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
+
+ virtual bool is_profiling() const;
+ virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data);
+
+ virtual void profiling_start();
+ virtual void profiling_end();
+ virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
+
+ virtual void set_skip_breakpoints(bool p_skip_breakpoints);
+
+ void set_scene_tree(SceneTree *p_scene_tree) { scene_tree = p_scene_tree; };
+
+ ScriptDebuggerRemote();
+ ~ScriptDebuggerRemote();
+};
+
+#endif // SCRIPT_DEBUGGER_REMOTE_H