diff options
Diffstat (limited to 'scene/debugger/scene_debugger.cpp')
-rw-r--r-- | scene/debugger/scene_debugger.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 1e121ab6e5..5012aed99a 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -145,12 +145,12 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]); } else if (p_msg == "live_node_call") { - ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA); - live_editor->_node_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]); + ERR_FAIL_COND_V(p_args.size() < 10, ERR_INVALID_DATA); + live_editor->_node_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6], p_args[7], p_args[8], p_args[9]); } else if (p_msg == "live_res_call") { - ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA); - live_editor->_res_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]); + ERR_FAIL_COND_V(p_args.size() < 10, ERR_INVALID_DATA); + live_editor->_res_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6], p_args[7], p_args[8], p_args[9]); } else if (p_msg == "live_create_node") { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); @@ -292,9 +292,9 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) { // Add base object properties. List<PropertyInfo> pinfo; obj->get_property_list(&pinfo, true); - for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { - if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) { - properties.push_back(SceneDebuggerProperty(E->get(), obj->get(E->get().name))); + for (PropertyInfo &E : pinfo) { + if (E.usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) { + properties.push_back(SceneDebuggerProperty(E, obj->get(E.name))); } } } @@ -452,8 +452,7 @@ SceneDebuggerTree::SceneDebuggerTree(Node *p_root) { } void SceneDebuggerTree::serialize(Array &p_arr) { - for (List<RemoteNode>::Element *E = nodes.front(); E; E = E->next()) { - RemoteNode &n = E->get(); + for (RemoteNode &n : nodes) { p_arr.push_back(n.child_count); p_arr.push_back(n.name); p_arr.push_back(n.type_name); |