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Diffstat (limited to 'scene/debugger/scene_debugger.cpp')
-rw-r--r--scene/debugger/scene_debugger.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 1e121ab6e5..5012aed99a 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -145,12 +145,12 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_node_call") {
- ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA);
- live_editor->_node_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]);
+ ERR_FAIL_COND_V(p_args.size() < 10, ERR_INVALID_DATA);
+ live_editor->_node_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6], p_args[7], p_args[8], p_args[9]);
} else if (p_msg == "live_res_call") {
- ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA);
- live_editor->_res_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]);
+ ERR_FAIL_COND_V(p_args.size() < 10, ERR_INVALID_DATA);
+ live_editor->_res_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6], p_args[7], p_args[8], p_args[9]);
} else if (p_msg == "live_create_node") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
@@ -292,9 +292,9 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
// Add base object properties.
List<PropertyInfo> pinfo;
obj->get_property_list(&pinfo, true);
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
- properties.push_back(SceneDebuggerProperty(E->get(), obj->get(E->get().name)));
+ for (PropertyInfo &E : pinfo) {
+ if (E.usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
+ properties.push_back(SceneDebuggerProperty(E, obj->get(E.name)));
}
}
}
@@ -452,8 +452,7 @@ SceneDebuggerTree::SceneDebuggerTree(Node *p_root) {
}
void SceneDebuggerTree::serialize(Array &p_arr) {
- for (List<RemoteNode>::Element *E = nodes.front(); E; E = E->next()) {
- RemoteNode &n = E->get();
+ for (RemoteNode &n : nodes) {
p_arr.push_back(n.child_count);
p_arr.push_back(n.name);
p_arr.push_back(n.type_name);