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Diffstat (limited to 'scene/debugger/scene_debugger.cpp')
-rw-r--r-- | scene/debugger/scene_debugger.cpp | 871 |
1 files changed, 871 insertions, 0 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp new file mode 100644 index 0000000000..22ff0611a7 --- /dev/null +++ b/scene/debugger/scene_debugger.cpp @@ -0,0 +1,871 @@ +/*************************************************************************/ +/* scene_debugger.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene_debugger.h" + +#include "core/io/marshalls.h" +#include "core/script_debugger_remote.h" +#include "scene/main/scene_tree.h" +#include "scene/main/viewport.h" +#include "scene/resources/packed_scene.h" + +void SceneDebugger::initialize() { +#ifdef DEBUG_ENABLED + LiveEditor::singleton = memnew(LiveEditor); + ScriptDebuggerRemote::scene_tree_parse_func = SceneDebugger::parse_message; +#endif +} + +void SceneDebugger::deinitialize() { +#ifdef DEBUG_ENABLED + if (LiveEditor::singleton) { + memdelete(LiveEditor::singleton); + LiveEditor::singleton = NULL; + } +#endif +} + +#ifdef DEBUG_ENABLED +Error SceneDebugger::parse_message(const String &p_msg, const Array &p_args) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return ERR_UNCONFIGURED; + LiveEditor *live_editor = LiveEditor::get_singleton(); + if (!live_editor) + return ERR_UNCONFIGURED; + if (p_msg == "request_scene_tree") { // Scene tree + live_editor->_send_tree(); + + } else if (p_msg == "save_node") { // Save node. + ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); + _save_node(p_args[0], p_args[1]); + + } else if (p_msg == "inspect_object") { // Object Inspect + ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); + ObjectID id = p_args[0]; + _send_object_id(id); + + } else if (p_msg == "override_camera_2D:set") { // Camera + ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); + bool enforce = p_args[0]; + scene_tree->get_root()->enable_canvas_transform_override(enforce); + + } else if (p_msg == "override_camera_2D:transform") { + ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); + Transform2D transform = p_args[1]; + scene_tree->get_root()->set_canvas_transform_override(transform); + + } else if (p_msg == "override_camera_3D:set") { + ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); + bool enable = p_args[0]; + scene_tree->get_root()->enable_camera_override(enable); + + } else if (p_msg == "override_camera_3D:transform") { + ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA); + Transform transform = p_args[0]; + bool is_perspective = p_args[1]; + float size_or_fov = p_args[2]; + float near = p_args[3]; + float far = p_args[4]; + if (is_perspective) { + scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far); + } else { + scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far); + } + scene_tree->get_root()->set_camera_override_transform(transform); + + } else if (p_msg == "set_object_property") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + _set_object_property(p_args[0], p_args[1], p_args[2]); + + } else if (!p_msg.begins_with("live_")) { // Live edits below. + return ERR_SKIP; + } else if (p_msg == "live_set_root") { + ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); + live_editor->_root_func(p_args[0], p_args[1]); + + } else if (p_msg == "live_node_path") { + ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); + live_editor->_node_path_func(p_args[0], p_args[1]); + + } else if (p_msg == "live_res_path") { + ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); + live_editor->_res_path_func(p_args[0], p_args[1]); + + } else if (p_msg == "live_node_prop_res") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_node_prop") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_res_prop_res") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_res_prop") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_node_call") { + ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA); + live_editor->_node_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]); + + } else if (p_msg == "live_res_call") { + ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA); + live_editor->_res_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]); + + } else if (p_msg == "live_create_node") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_instance_node") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_remove_node") { + ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); + live_editor->_remove_node_func(p_args[0]); + + } else if (p_msg == "live_remove_and_keep_node") { + ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); + live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]); + + } else if (p_msg == "live_restore_node") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_duplicate_node") { + ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); + live_editor->_duplicate_node_func(p_args[0], p_args[1]); + + } else if (p_msg == "live_reparent_node") { + ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA); + live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]); + } else { + return ERR_SKIP; + } + return OK; +} + +void SceneDebugger::_save_node(ObjectID id, const String &p_path) { + Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id)); + ERR_FAIL_COND(!node); + + WARN_PRINT("SAVING " + itos(id) + " TO " + p_path); + Ref<PackedScene> ps = memnew(PackedScene); + ps->pack(node); + ResourceSaver::save(p_path, ps); +} + +void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) { + SceneDebuggerObject obj(p_id); + if (obj.id.is_null()) + return; + + Array arr; + obj.serialize(arr); + ScriptDebugger::get_singleton()->send_message("inspect_object", arr); +} + +void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value) { + + Object *obj = ObjectDB::get_instance(p_id); + if (!obj) + return; + + String prop_name = p_property; + if (p_property.begins_with("Members/")) { + Vector<String> ss = p_property.split("/"); + prop_name = ss[ss.size() - 1]; + } + + obj->set(prop_name, p_value); +} + +void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) { + LiveEditor *debugger = LiveEditor::get_singleton(); + if (!debugger) + return; + + if (ScriptDebugger::get_singleton() && p_filename != String()) { + debugger->live_scene_edit_cache[p_filename].insert(p_node); + } +} +void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) { + LiveEditor *debugger = LiveEditor::get_singleton(); + if (!debugger) + return; + + Map<String, Set<Node *> > &edit_cache = debugger->live_scene_edit_cache; + Map<String, Set<Node *> >::Element *E = edit_cache.find(p_filename); + if (E) { + E->get().erase(p_node); + if (E->get().size() == 0) { + edit_cache.erase(E); + } + } + + Map<Node *, Map<ObjectID, Node *> > &remove_list = debugger->live_edit_remove_list; + Map<Node *, Map<ObjectID, Node *> >::Element *F = remove_list.find(p_node); + if (F) { + for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) { + + memdelete(G->get()); + } + remove_list.erase(F); + } +} + +/// SceneDebuggerObject +SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) { + id = ObjectID(); + Object *obj = ObjectDB::get_instance(p_id); + if (!obj) + return; + + id = p_id; + class_name = obj->get_class(); + + if (ScriptInstance *si = obj->get_script_instance()) { + // Read script instance constants and variables + if (!si->get_script().is_null()) { + Script *s = si->get_script().ptr(); + _parse_script_properties(s, si); + } + } + + if (Node *node = Object::cast_to<Node>(obj)) { + // Add specialized NodePath info (if inside tree). + if (node->is_inside_tree()) { + PropertyInfo pi(Variant::NODE_PATH, String("Node/path")); + properties.push_back(SceneDebuggerProperty(pi, node->get_path())); + } else { // Can't ask for path if a node is not in tree. + PropertyInfo pi(Variant::STRING, String("Node/path")); + properties.push_back(SceneDebuggerProperty(pi, "[Orphan]")); + } + } else if (Script *s = Object::cast_to<Script>(obj)) { + // Add script constants (no instance). + _parse_script_properties(s, NULL); + } + + // Add base object properties. + List<PropertyInfo> pinfo; + obj->get_property_list(&pinfo, true); + for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { + if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) { + properties.push_back(SceneDebuggerProperty(E->get(), obj->get(E->get().name))); + } + } +} + +void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) { + typedef Map<const Script *, Set<StringName> > ScriptMemberMap; + typedef Map<const Script *, Map<StringName, Variant> > ScriptConstantsMap; + + ScriptMemberMap members; + if (p_instance) { + members[p_script] = Set<StringName>(); + p_script->get_members(&(members[p_script])); + } + + ScriptConstantsMap constants; + constants[p_script] = Map<StringName, Variant>(); + p_script->get_constants(&(constants[p_script])); + + Ref<Script> base = p_script->get_base_script(); + while (base.is_valid()) { + if (p_instance) { + members[base.ptr()] = Set<StringName>(); + base->get_members(&(members[base.ptr()])); + } + + constants[base.ptr()] = Map<StringName, Variant>(); + base->get_constants(&(constants[base.ptr()])); + + base = base->get_base_script(); + } + + // Members + for (ScriptMemberMap::Element *sm = members.front(); sm; sm = sm->next()) { + for (Set<StringName>::Element *E = sm->get().front(); E; E = E->next()) { + Variant m; + if (p_instance->get(E->get(), m)) { + String script_path = sm->key() == p_script ? "" : sm->key()->get_path().get_file() + "/"; + PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get()); + properties.push_back(SceneDebuggerProperty(pi, m)); + } + } + } + // Constants + for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) { + for (Map<StringName, Variant>::Element *E = sc->get().front(); E; E = E->next()) { + String script_path = sc->key() == p_script ? "" : sc->key()->get_path().get_file() + "/"; + if (E->value().get_type() == Variant::OBJECT) { + Variant id = ((Object *)E->value())->get_instance_id(); + PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object"); + properties.push_back(SceneDebuggerProperty(pi, id)); + } else { + PropertyInfo pi(E->value().get_type(), "Constants/" + script_path + E->key()); + properties.push_back(SceneDebuggerProperty(pi, E->value())); + } + } + } +} + +void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) { + Array send_props; + for (int i = 0; i < properties.size(); i++) { + const PropertyInfo &pi = properties[i].first; + Variant &var = properties[i].second; + + RES res = var; + + if (var.get_type() == Variant::OBJECT && var.is_ref()) { + REF r = var; + if (r.is_valid()) { + res = *r; + } else { + res = RES(); + } + } + + Array prop; + prop.push_back(pi.name); + prop.push_back(pi.type); + + PropertyHint hint = pi.hint; + String hint_string = pi.hint_string; + if (!res.is_null()) { + var = res->get_path(); + } else { //only send information that can be sent.. + int len = 0; //test how big is this to encode + encode_variant(var, NULL, len); + if (len > p_max_size) { //limit to max size + hint = PROPERTY_HINT_OBJECT_TOO_BIG; + hint_string = ""; + var = Variant(); + } + } + prop.push_back(hint); + prop.push_back(hint_string); + prop.push_back(pi.usage); + prop.push_back(var); + send_props.push_back(prop); + } + r_arr.push_back(uint64_t(id)); + r_arr.push_back(class_name); + r_arr.push_back(send_props); +} + +void SceneDebuggerObject::deserialize(const Array &p_arr) { +#define CHECK_TYPE(p_what, p_type) ERR_FAIL_COND(p_what.get_type() != Variant::p_type); + ERR_FAIL_COND(p_arr.size() < 3); + CHECK_TYPE(p_arr[0], INT); + CHECK_TYPE(p_arr[1], STRING); + CHECK_TYPE(p_arr[2], ARRAY); + + id = uint64_t(p_arr[0]); + class_name = p_arr[1]; + Array props = p_arr[2]; + + for (int i = 0; i < props.size(); i++) { + + CHECK_TYPE(props[i], ARRAY); + Array prop = props[i]; + + ERR_FAIL_COND(prop.size() != 6); + CHECK_TYPE(prop[0], STRING); + CHECK_TYPE(prop[1], INT); + CHECK_TYPE(prop[2], INT); + CHECK_TYPE(prop[3], STRING); + CHECK_TYPE(prop[4], INT); + + PropertyInfo pinfo; + pinfo.name = prop[0]; + pinfo.type = Variant::Type(int(prop[1])); + pinfo.hint = PropertyHint(int(prop[2])); + pinfo.hint_string = prop[3]; + pinfo.usage = PropertyUsageFlags(int(prop[4])); + Variant var = prop[5]; + + if (pinfo.type == Variant::OBJECT) { + if (var.is_zero()) { + var = RES(); + } else if (var.get_type() == Variant::OBJECT) { + if (((Object *)var)->is_class("EncodedObjectAsID")) { + var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id(); + pinfo.type = var.get_type(); + pinfo.hint = PROPERTY_HINT_OBJECT_ID; + pinfo.hint_string = "Object"; + } + } + } + properties.push_back(SceneDebuggerProperty(pinfo, var)); + } +} + +/// SceneDebuggerTree +SceneDebuggerTree::SceneDebuggerTree(Node *p_root) { + // Flatten tree into list, depth first, use stack to avoid recursion. + List<Node *> stack; + stack.push_back(p_root); + while (stack.size()) { + Node *n = stack[0]; + stack.pop_front(); + int count = n->get_child_count(); + nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id())); + for (int i = 0; i < count; i++) { + stack.push_front(n->get_child(count - i - 1)); + } + } +} + +void SceneDebuggerTree::serialize(Array &p_arr) { + for (List<RemoteNode>::Element *E = nodes.front(); E; E = E->next()) { + RemoteNode &n = E->get(); + p_arr.push_back(n.child_count); + p_arr.push_back(n.name); + p_arr.push_back(n.type_name); + p_arr.push_back(n.id); + } +} + +void SceneDebuggerTree::deserialize(const Array &p_arr) { + int idx = 0; + while (p_arr.size() > idx) { + ERR_FAIL_COND(p_arr.size() < 4); + CHECK_TYPE(p_arr[idx], INT); + CHECK_TYPE(p_arr[idx + 1], STRING); + CHECK_TYPE(p_arr[idx + 2], STRING); + CHECK_TYPE(p_arr[idx + 3], INT); + nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3])); + idx += 4; + } +} + +/// LiveEditor +LiveEditor *LiveEditor::singleton = NULL; +LiveEditor *LiveEditor::get_singleton() { + return singleton; +} + +void LiveEditor::_send_tree() { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Array arr; + // Encoded as a flat list depth fist. + SceneDebuggerTree tree(scene_tree->root); + tree.serialize(arr); + ScriptDebugger::get_singleton()->send_message("scene_tree", arr); +} + +void LiveEditor::_node_path_func(const NodePath &p_path, int p_id) { + + live_edit_node_path_cache[p_id] = p_path; +} + +void LiveEditor::_res_path_func(const String &p_path, int p_id) { + + live_edit_resource_cache[p_id] = p_path; +} + +void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) { + + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + if (!live_edit_node_path_cache.has(p_id)) + return; + + NodePath np = live_edit_node_path_cache[p_id]; + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(np)) + continue; + Node *n2 = n->get_node(np); + + n2->set(p_prop, p_value); + } +} + +void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) { + + RES r = ResourceLoader::load(p_value); + if (!r.is_valid()) + return; + _node_set_func(p_id, p_prop, r); +} +void LiveEditor::_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + if (!live_edit_node_path_cache.has(p_id)) + return; + + NodePath np = live_edit_node_path_cache[p_id]; + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(np)) + continue; + Node *n2 = n->get_node(np); + + n2->call(p_method, VARIANT_ARG_PASS); + } +} +void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) { + + if (!live_edit_resource_cache.has(p_id)) + return; + + String resp = live_edit_resource_cache[p_id]; + + if (!ResourceCache::has(resp)) + return; + + RES r = ResourceCache::get(resp); + if (!r.is_valid()) + return; + + r->set(p_prop, p_value); +} +void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) { + + RES r = ResourceLoader::load(p_value); + if (!r.is_valid()) + return; + _res_set_func(p_id, p_prop, r); +} +void LiveEditor::_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { + + if (!live_edit_resource_cache.has(p_id)) + return; + + String resp = live_edit_resource_cache[p_id]; + + if (!ResourceCache::has(resp)) + return; + + RES r = ResourceCache::get(resp); + if (!r.is_valid()) + return; + + r->call(p_method, VARIANT_ARG_PASS); +} + +void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) { + + live_edit_root = p_scene_path; + live_edit_scene = p_scene_from; +} + +void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_parent)) + continue; + Node *n2 = n->get_node(p_parent); + + Node *no = Object::cast_to<Node>(ClassDB::instance(p_type)); + if (!no) { + continue; + } + + no->set_name(p_name); + n2->add_child(no); + } +} +void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Ref<PackedScene> ps = ResourceLoader::load(p_path); + + if (!ps.is_valid()) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_parent)) + continue; + Node *n2 = n->get_node(p_parent); + + Node *no = ps->instance(); + if (!no) { + continue; + } + + no->set_name(p_name); + n2->add_child(no); + } +} +void LiveEditor::_remove_node_func(const NodePath &p_at) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F;) { + + Set<Node *>::Element *N = F->next(); + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_at)) + continue; + Node *n2 = n->get_node(p_at); + + memdelete(n2); + + F = N; + } +} +void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F;) { + + Set<Node *>::Element *N = F->next(); + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_at)) + continue; + + Node *n2 = n->get_node(p_at); + + n2->get_parent()->remove_child(n2); + + live_edit_remove_list[n][p_keep_id] = n2; + + F = N; + } +} +void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F;) { + + Set<Node *>::Element *N = F->next(); + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_at)) + continue; + Node *n2 = n->get_node(p_at); + + Map<Node *, Map<ObjectID, Node *> >::Element *EN = live_edit_remove_list.find(n); + + if (!EN) + continue; + + Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id); + + if (!FN) + continue; + n2->add_child(FN->get()); + + EN->get().erase(FN); + + if (EN->get().size() == 0) { + live_edit_remove_list.erase(EN); + } + + F = N; + } +} +void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_name) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_at)) + continue; + Node *n2 = n->get_node(p_at); + + Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS); + + if (!dup) + continue; + + dup->set_name(p_new_name); + n2->get_parent()->add_child(dup); + } +} +void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_at)) + continue; + Node *nfrom = n->get_node(p_at); + + if (!n->has_node(p_new_place)) + continue; + Node *nto = n->get_node(p_new_place); + + nfrom->get_parent()->remove_child(nfrom); + nfrom->set_name(p_new_name); + + nto->add_child(nfrom); + if (p_at_pos >= 0) + nto->move_child(nfrom, p_at_pos); + } +} + +#endif |