diff options
Diffstat (limited to 'scene/debugger/scene_debugger.cpp')
-rw-r--r-- | scene/debugger/scene_debugger.cpp | 125 |
1 files changed, 37 insertions, 88 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 4c5a63e52c..df27eecce7 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -39,87 +39,10 @@ #include "scene/main/window.h" #include "scene/resources/packed_scene.h" -Array SceneDebugger::RPCProfilerFrame::serialize() { - Array arr; - arr.push_back(infos.size() * 4); - for (int i = 0; i < infos.size(); ++i) { - arr.push_back(uint64_t(infos[i].node)); - arr.push_back(infos[i].node_path); - arr.push_back(infos[i].incoming_rpc); - arr.push_back(infos[i].outgoing_rpc); - } - return arr; -} - -bool SceneDebugger::RPCProfilerFrame::deserialize(const Array &p_arr) { - ERR_FAIL_COND_V(p_arr.size() < 1, false); - uint32_t size = p_arr[0]; - ERR_FAIL_COND_V(size % 4, false); - ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false); - infos.resize(size / 4); - int idx = 1; - for (uint32_t i = 0; i < size / 4; ++i) { - infos.write[i].node = uint64_t(p_arr[idx]); - infos.write[i].node_path = p_arr[idx + 1]; - infos.write[i].incoming_rpc = p_arr[idx + 2]; - infos.write[i].outgoing_rpc = p_arr[idx + 3]; - } - return true; -} - -class SceneDebugger::RPCProfiler : public EngineProfiler { - HashMap<ObjectID, RPCNodeInfo> rpc_node_data; - uint64_t last_profile_time = 0; - - void init_node(const ObjectID p_node) { - if (rpc_node_data.has(p_node)) { - return; - } - rpc_node_data.insert(p_node, RPCNodeInfo()); - rpc_node_data[p_node].node = p_node; - rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path(); - rpc_node_data[p_node].incoming_rpc = 0; - rpc_node_data[p_node].outgoing_rpc = 0; - } - -public: - void toggle(bool p_enable, const Array &p_opts) { - rpc_node_data.clear(); - } - - void add(const Array &p_data) { - ERR_FAIL_COND(p_data.size() < 2); - const ObjectID id = p_data[0]; - const String what = p_data[1]; - init_node(id); - RPCNodeInfo &info = rpc_node_data[id]; - if (what == "rpc_in") { - info.incoming_rpc++; - } else if (what == "rpc_out") { - info.outgoing_rpc++; - } - } - - void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { - uint64_t pt = OS::get_singleton()->get_ticks_msec(); - if (pt - last_profile_time > 100) { - last_profile_time = pt; - RPCProfilerFrame frame; - for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) { - frame.infos.push_back(E.value); - } - rpc_node_data.clear(); - EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize()); - } - } -}; - SceneDebugger *SceneDebugger::singleton = nullptr; SceneDebugger::SceneDebugger() { singleton = this; - rpc_profiler.instantiate(); - rpc_profiler->bind("rpc"); #ifdef DEBUG_ENABLED LiveEditor::singleton = memnew(LiveEditor); EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message)); @@ -450,9 +373,9 @@ void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInsta for (const KeyValue<StringName, Variant> &E : sc.value) { String script_path = sc.key == p_script ? "" : sc.key->get_path().get_file() + "/"; if (E.value.get_type() == Variant::OBJECT) { - Variant id = ((Object *)E.value)->get_instance_id(); - PropertyInfo pi(id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object"); - properties.push_back(SceneDebuggerProperty(pi, id)); + Variant inst_id = ((Object *)E.value)->get_instance_id(); + PropertyInfo pi(inst_id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object"); + properties.push_back(SceneDebuggerProperty(pi, inst_id)); } else { PropertyInfo pi(E.value.get_type(), "Constants/" + script_path + E.key); properties.push_back(SceneDebuggerProperty(pi, E.value)); @@ -548,14 +471,36 @@ SceneDebuggerTree::SceneDebuggerTree(Node *p_root) { // Flatten tree into list, depth first, use stack to avoid recursion. List<Node *> stack; stack.push_back(p_root); + bool is_root = true; + const StringName &is_visible_sn = SNAME("is_visible"); + const StringName &is_visible_in_tree_sn = SNAME("is_visible_in_tree"); while (stack.size()) { Node *n = stack[0]; stack.pop_front(); + int count = n->get_child_count(); - nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id())); for (int i = 0; i < count; i++) { stack.push_front(n->get_child(count - i - 1)); } + + int view_flags = 0; + if (is_root) { + // Prevent root window visibility from being changed. + is_root = false; + } else if (n->has_method(is_visible_sn)) { + const Variant visible = n->call(is_visible_sn); + if (visible.get_type() == Variant::BOOL) { + view_flags = RemoteNode::VIEW_HAS_VISIBLE_METHOD; + view_flags |= uint8_t(visible) * RemoteNode::VIEW_VISIBLE; + } + if (n->has_method(is_visible_in_tree_sn)) { + const Variant visible_in_tree = n->call(is_visible_in_tree_sn); + if (visible_in_tree.get_type() == Variant::BOOL) { + view_flags |= uint8_t(visible_in_tree) * RemoteNode::VIEW_VISIBLE_IN_TREE; + } + } + } + nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id(), n->get_scene_file_path(), view_flags)); } } @@ -565,19 +510,23 @@ void SceneDebuggerTree::serialize(Array &p_arr) { p_arr.push_back(n.name); p_arr.push_back(n.type_name); p_arr.push_back(n.id); + p_arr.push_back(n.scene_file_path); + p_arr.push_back(n.view_flags); } } void SceneDebuggerTree::deserialize(const Array &p_arr) { int idx = 0; while (p_arr.size() > idx) { - ERR_FAIL_COND(p_arr.size() < 4); - CHECK_TYPE(p_arr[idx], INT); - CHECK_TYPE(p_arr[idx + 1], STRING); - CHECK_TYPE(p_arr[idx + 2], STRING); - CHECK_TYPE(p_arr[idx + 3], INT); - nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3])); - idx += 4; + ERR_FAIL_COND(p_arr.size() < 6); + CHECK_TYPE(p_arr[idx], INT); // child_count. + CHECK_TYPE(p_arr[idx + 1], STRING); // name. + CHECK_TYPE(p_arr[idx + 2], STRING); // type_name. + CHECK_TYPE(p_arr[idx + 3], INT); // id. + CHECK_TYPE(p_arr[idx + 4], STRING); // scene_file_path. + CHECK_TYPE(p_arr[idx + 5], INT); // view_flags. + nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3], p_arr[idx + 4], p_arr[idx + 5])); + idx += 6; } } |