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-rw-r--r--scene/audio/audio_stream_player.cpp50
-rw-r--r--scene/audio/audio_stream_player.h9
2 files changed, 32 insertions, 27 deletions
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 4f77734b79..2853a8b9d9 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -99,37 +99,37 @@ void AudioStreamPlayer::_mix_audio() {
use_fadeout = false;
}
- if (!stream_playback.is_valid() || !active ||
+ if (!stream_playback.is_valid() || !active.is_set() ||
(stream_paused && !stream_paused_fade)) {
return;
}
if (stream_paused) {
- if (stream_paused_fade) {
+ if (stream_paused_fade && stream_playback->is_playing()) {
_mix_internal(true);
stream_paused_fade = false;
}
return;
}
- if (setstop) {
+ if (setstop.is_set()) {
_mix_internal(true);
stream_playback->stop();
- setstop = false;
+ setstop.clear();
}
- if (setseek >= 0.0 && !stop_has_priority) {
+ if (setseek.get() >= 0.0 && !stop_has_priority.is_set()) {
if (stream_playback->is_playing()) {
//fade out to avoid pops
_mix_internal(true);
}
- stream_playback->start(setseek);
- setseek = -1.0; //reset seek
+ stream_playback->start(setseek.get());
+ setseek.set(-1.0); //reset seek
mix_volume_db = volume_db; //reset ramp
}
- stop_has_priority = false;
+ stop_has_priority.clear();
_mix_internal(false);
}
@@ -143,8 +143,8 @@ void AudioStreamPlayer::_notification(int p_what) {
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (!active || (setseek < 0 && !stream_playback->is_playing())) {
- active = false;
+ if (!active.is_set() || (setseek.get() < 0 && !stream_playback->is_playing())) {
+ active.clear();
set_process_internal(false);
emit_signal("finished");
}
@@ -169,7 +169,7 @@ void AudioStreamPlayer::_notification(int p_what) {
void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
AudioServer::get_singleton()->lock();
- if (active && stream_playback.is_valid() && !stream_paused) {
+ if (active.is_set() && stream_playback.is_valid() && !stream_paused) {
//changing streams out of the blue is not a great idea, but at least
//lets try to somehow avoid a click
@@ -196,9 +196,9 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
if (stream_playback.is_valid()) {
stream_playback.unref();
stream.unref();
- active = false;
- setseek = -1;
- setstop = false;
+ active.clear();
+ setseek.set(-1);
+ setstop.clear();
}
if (p_stream.is_valid()) {
@@ -237,29 +237,29 @@ float AudioStreamPlayer::get_pitch_scale() const {
void AudioStreamPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
//mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
- setseek = p_from_pos;
- stop_has_priority = false;
- active = true;
+ setseek.set(p_from_pos);
+ stop_has_priority.clear();
+ active.set();
set_process_internal(true);
}
}
void AudioStreamPlayer::seek(float p_seconds) {
if (stream_playback.is_valid()) {
- setseek = p_seconds;
+ setseek.set(p_seconds);
}
}
void AudioStreamPlayer::stop() {
- if (stream_playback.is_valid() && active) {
- setstop = true;
- stop_has_priority = true;
+ if (stream_playback.is_valid() && active.is_set()) {
+ setstop.set();
+ stop_has_priority.set();
}
}
bool AudioStreamPlayer::is_playing() const {
if (stream_playback.is_valid()) {
- return active && !setstop; //&& stream_playback->is_playing();
+ return active.is_set() && !setstop.is_set(); //&& stream_playback->is_playing();
}
return false;
@@ -267,6 +267,10 @@ bool AudioStreamPlayer::is_playing() const {
float AudioStreamPlayer::get_playback_position() {
if (stream_playback.is_valid()) {
+ float ss = setseek.get();
+ if (ss >= 0.0) {
+ return ss;
+ }
return stream_playback->get_playback_position();
}
@@ -314,7 +318,7 @@ void AudioStreamPlayer::_set_playing(bool p_enable) {
}
bool AudioStreamPlayer::_is_active() const {
- return active;
+ return active.is_set();
}
void AudioStreamPlayer::set_stream_paused(bool p_pause) {
diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h
index ab98d41302..aa8d088be5 100644
--- a/scene/audio/audio_stream_player.h
+++ b/scene/audio/audio_stream_player.h
@@ -31,6 +31,7 @@
#ifndef AUDIO_STREAM_PLAYER_H
#define AUDIO_STREAM_PLAYER_H
+#include "core/templates/safe_refcount.h"
#include "scene/main/node.h"
#include "servers/audio/audio_stream.h"
@@ -51,10 +52,10 @@ private:
Vector<AudioFrame> fadeout_buffer;
bool use_fadeout = false;
- volatile float setseek = -1.0;
- volatile bool active = false;
- volatile bool setstop = false;
- volatile bool stop_has_priority = false;
+ SafeNumeric<float> setseek{ -1.0 };
+ SafeFlag active;
+ SafeFlag setstop;
+ SafeFlag stop_has_priority;
float mix_volume_db = 0.0;
float pitch_scale = 1.0;