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-rw-r--r--scene/audio/stream_player.h33
1 files changed, 32 insertions, 1 deletions
diff --git a/scene/audio/stream_player.h b/scene/audio/stream_player.h
index 21e2162188..be090f50e1 100644
--- a/scene/audio/stream_player.h
+++ b/scene/audio/stream_player.h
@@ -31,17 +31,43 @@
#include "scene/resources/audio_stream.h"
#include "scene/main/node.h"
+#include "servers/audio/audio_rb_resampler.h"
class StreamPlayer : public Node {
OBJ_TYPE(StreamPlayer,Node);
+ //_THREAD_SAFE_CLASS_
+
+ struct InternalStream : public AudioServer::AudioStream {
+ StreamPlayer *player;
+ virtual int get_channel_count() const;
+ virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
+ virtual bool mix(int32_t *p_buffer,int p_frames);
+ virtual void update();
+ };
+
+
+ InternalStream internal_stream;
+ Ref<AudioStreamPlayback> playback;
Ref<AudioStream> stream;
+
+ int sp_get_channel_count() const;
+ void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate
+ bool sp_mix(int32_t *p_buffer,int p_frames);
+ void sp_update();
+
+ int server_mix_rate;
+
RID stream_rid;
bool paused;
bool autoplay;
bool loops;
float volume;
+ float loop_point;
+ int buffering_ms;
+
+ AudioRBResampler resampler;
bool _play;
void _set_play(bool p_play);
@@ -55,7 +81,7 @@ public:
void set_stream(const Ref<AudioStream> &p_stream);
Ref<AudioStream> get_stream() const;
- void play();
+ void play(float p_from_offset=0);
void stop();
bool is_playing() const;
@@ -68,6 +94,9 @@ public:
void set_volume(float p_vol);
float get_volume() const;
+ void set_loop_restart_time(float p_secs);
+ float get_loop_restart_time() const;
+
void set_volume_db(float p_db);
float get_volume_db() const;
@@ -81,6 +110,8 @@ public:
void set_autoplay(bool p_vol);
bool has_autoplay() const;
+ void set_buffering_msec(int p_msec);
+ int get_buffering_msec() const;
StreamPlayer();
~StreamPlayer();