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Diffstat (limited to 'scene/audio/sample_player.h')
-rw-r--r-- | scene/audio/sample_player.h | 200 |
1 files changed, 0 insertions, 200 deletions
diff --git a/scene/audio/sample_player.h b/scene/audio/sample_player.h deleted file mode 100644 index 8c4e6418aa..0000000000 --- a/scene/audio/sample_player.h +++ /dev/null @@ -1,200 +0,0 @@ -/*************************************************************************/ -/* sample_player.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef SAMPLE_PLAYER_H -#define SAMPLE_PLAYER_H - -#include "scene/main/node.h" -#include "scene/resources/sample_library.h" - -class SamplePlayer : public Node { - - GDCLASS( SamplePlayer, Node ); - OBJ_CATEGORY("Audio Nodes"); -public: - - - enum FilterType { - FILTER_NONE, - FILTER_LOWPASS, - FILTER_BANDPASS, - FILTER_HIPASS, - FILTER_NOTCH, - FILTER_PEAK, - FILTER_BANDLIMIT, ///< cutoff is LP resonace is HP - FILTER_LOW_SHELF, - FILTER_HIGH_SHELF, - }; - - enum ReverbRoomType { - - REVERB_SMALL, - REVERB_MEDIUM, - REVERB_LARGE, - REVERB_HALL - }; - - enum { - - INVALID_VOICE_ID=0xFFFFFFFF - }; - - typedef uint32_t VoiceID; - -private: - - Ref<SampleLibrary> library; - - struct Voice { - - RID voice; - uint32_t check; - bool active; - - int sample_mix_rate; - int mix_rate; - float volume; - float pan; - float pan_depth; - float pan_height; - FilterType filter_type; - float filter_cutoff; - float filter_resonance; - float filter_gain; - float chorus_send; - ReverbRoomType reverb_room; - float reverb_send; - - void clear(); - Voice(); - ~Voice(); - }; - - Vector<Voice> voices; - - struct Default { - - float reverb_send; - float pitch_scale; - float volume_db; - float pan; - float depth; - float height; - FilterType filter_type; - float filter_cutoff; - float filter_resonance; - float filter_gain; - float chorus_send; - ReverbRoomType reverb_room; - - } _default; - - uint32_t last_id; - uint16_t last_check; - String played_back; -protected: - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; - - static void _bind_methods(); - -public: - - void set_sample_library(const Ref<SampleLibrary>& p_library); - Ref<SampleLibrary> get_sample_library() const; - - void set_polyphony(int p_voice_count); - int get_polyphony() const; - - VoiceID play(const String& p_name,bool unique=false); - void stop(VoiceID p_voice); - void stop_all(); - bool is_voice_active(VoiceID) const; - bool is_active() const; - - void set_mix_rate(VoiceID p_voice, int p_mix_rate); - void set_pitch_scale(VoiceID p_voice, float p_pitch_scale); - void set_volume(VoiceID p_voice, float p_volume); - void set_volume_db(VoiceID p_voice, float p_db); - void set_pan(VoiceID p_voice, float p_pan,float p_pan_depth=0,float p_pan_height=0); - void set_filter(VoiceID p_voice,FilterType p_filter,float p_cutoff,float p_resonance,float p_gain); - void set_chorus(VoiceID p_voice,float p_send); - void set_reverb(VoiceID p_voice,ReverbRoomType p_room,float p_send); - - int get_mix_rate(VoiceID p_voice) const; - float get_pitch_scale(VoiceID p_voice) const; - float get_volume(VoiceID p_voice) const; - float get_volume_db(VoiceID p_voice) const; - - float get_pan(VoiceID p_voice) const; - float get_pan_depth(VoiceID p_voice) const; - float get_pan_height(VoiceID p_voice) const; - FilterType get_filter_type(VoiceID p_voice) const; - float get_filter_cutoff(VoiceID p_voice) const; - float get_filter_resonance(VoiceID p_voice) const; - float get_filter_gain(VoiceID p_voice) const; - float get_chorus(VoiceID p_voice) const; - ReverbRoomType get_reverb_room(VoiceID p_voice) const; - float get_reverb(VoiceID p_voice) const; - - - - void set_default_pitch_scale(float p_pitch_scale); - void set_default_volume(float p_volume); - void set_default_volume_db(float p_db); - void set_default_pan(float p_pan,float p_pan_depth=0,float p_pan_height=0); - void set_default_filter(FilterType p_filter,float p_cutoff,float p_resonance,float p_gain); - void set_default_chorus(float p_send); - void set_default_reverb(ReverbRoomType p_room,float p_send); - - float get_default_volume() const; - float get_default_volume_db() const; - float get_default_pitch_scale() const; - float get_default_pan() const; - float get_default_pan_depth() const; - float get_default_pan_height() const; - FilterType get_default_filter_type() const; - float get_default_filter_cutoff() const; - float get_default_filter_resonance() const; - float get_default_filter_gain() const; - float get_default_chorus() const; - ReverbRoomType get_default_reverb_room() const; - float get_default_reverb() const; - - String get_configuration_warning() const; - - SamplePlayer(); - ~SamplePlayer(); -}; - -VARIANT_ENUM_CAST( SamplePlayer::FilterType ); -VARIANT_ENUM_CAST( SamplePlayer::ReverbRoomType ); - -#endif // SAMPLE_PLAYER_H |