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-rw-r--r--scene/audio/audio_stream_player.cpp379
1 files changed, 150 insertions, 229 deletions
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index f612944a62..0334ba667b 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,135 +30,41 @@
#include "audio_stream_player.h"
-#include "core/engine.h"
-
-void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames, int p_amount) {
-
- int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
-
- AudioFrame *targets[4] = { nullptr, nullptr, nullptr, nullptr };
-
- if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
- targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
- } else {
- switch (mix_target) {
- case MIX_TARGET_STEREO: {
- targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
- } break;
- case MIX_TARGET_SURROUND: {
- for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) {
- targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i);
- }
- } break;
- case MIX_TARGET_CENTER: {
- targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1);
- } break;
- }
- }
-
- for (int c = 0; c < 4; c++) {
- if (!targets[c])
- break;
- for (int i = 0; i < p_amount; i++) {
- targets[c][i] += p_frames[i];
- }
- }
-}
-
-void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
-
- //get data
- AudioFrame *buffer = mix_buffer.ptrw();
- int buffer_size = mix_buffer.size();
-
- if (p_fadeout) {
- // Short fadeout ramp
- buffer_size = MIN(buffer_size, 128);
- }
-
- stream_playback->mix(buffer, pitch_scale, buffer_size);
-
- //multiply volume interpolating to avoid clicks if this changes
- float target_volume = p_fadeout ? -80.0 : volume_db;
- float vol = Math::db2linear(mix_volume_db);
- float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
-
- for (int i = 0; i < buffer_size; i++) {
- buffer[i] *= vol;
- vol += vol_inc;
- }
-
- //set volume for next mix
- mix_volume_db = target_volume;
-
- _mix_to_bus(buffer, buffer_size);
-}
-
-void AudioStreamPlayer::_mix_audio() {
-
- if (use_fadeout) {
- _mix_to_bus(fadeout_buffer.ptr(), fadeout_buffer.size());
- use_fadeout = false;
- }
-
- if (!stream_playback.is_valid() || !active ||
- (stream_paused && !stream_paused_fade)) {
- return;
- }
-
- if (stream_paused) {
- if (stream_paused_fade) {
- _mix_internal(true);
- stream_paused_fade = false;
- }
- return;
- }
-
- if (setstop) {
- _mix_internal(true);
- stream_playback->stop();
- setstop = false;
- }
-
- if (setseek >= 0.0 && !stop_has_priority) {
- if (stream_playback->is_playing()) {
-
- //fade out to avoid pops
- _mix_internal(true);
- }
-
- stream_playback->start(setseek);
- setseek = -1.0; //reset seek
- mix_volume_db = volume_db; //reset ramp
- }
-
- stop_has_priority = false;
-
- _mix_internal(false);
-}
+#include "core/config/engine.h"
+#include "core/math/audio_frame.h"
+#include "servers/audio_server.h"
void AudioStreamPlayer::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
- AudioServer::get_singleton()->add_callback(_mix_audios, this);
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
-
- if (!active || (setseek < 0 && !stream_playback->is_playing())) {
- active = false;
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ emit_signal(SNAME("finished"));
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
set_process_internal(false);
- emit_signal("finished");
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
-
- AudioServer::get_singleton()->remove_callback(_mix_audios, this);
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->stop_playback_stream(playback);
+ }
+ stream_playbacks.clear();
}
if (p_what == NOTIFICATION_PAUSED) {
@@ -174,188 +80,212 @@ void AudioStreamPlayer::_notification(int p_what) {
}
void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
-
- AudioServer::get_singleton()->lock();
-
- if (active && stream_playback.is_valid() && !stream_paused) {
- //changing streams out of the blue is not a great idea, but at least
- //lets try to somehow avoid a click
-
- AudioFrame *buffer = fadeout_buffer.ptrw();
- int buffer_size = fadeout_buffer.size();
-
- stream_playback->mix(buffer, pitch_scale, buffer_size);
-
- //multiply volume interpolating to avoid clicks if this changes
- float target_volume = -80.0;
- float vol = Math::db2linear(mix_volume_db);
- float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
-
- for (int i = 0; i < buffer_size; i++) {
- buffer[i] *= vol;
- vol += vol_inc;
- }
-
- use_fadeout = true;
- }
-
- mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
-
- if (stream_playback.is_valid()) {
- stream_playback.unref();
- stream.unref();
- active = false;
- setseek = -1;
- setstop = false;
- }
-
- if (p_stream.is_valid()) {
- stream = p_stream;
- stream_playback = p_stream->instance_playback();
- }
-
- AudioServer::get_singleton()->unlock();
-
- if (p_stream.is_valid() && stream_playback.is_null()) {
- stream.unref();
- }
+ stop();
+ stream = p_stream;
}
Ref<AudioStream> AudioStreamPlayer::get_stream() const {
-
return stream;
}
void AudioStreamPlayer::set_volume_db(float p_volume) {
-
volume_db = p_volume;
+
+ Vector<AudioFrame> volume_vector = _get_volume_vector();
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(playback, volume_vector);
+ }
}
-float AudioStreamPlayer::get_volume_db() const {
+float AudioStreamPlayer::get_volume_db() const {
return volume_db;
}
void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
ERR_FAIL_COND(p_pitch_scale <= 0.0);
pitch_scale = p_pitch_scale;
+
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
+ }
}
+
float AudioStreamPlayer::get_pitch_scale() const {
return pitch_scale;
}
-void AudioStreamPlayer::play(float p_from_pos) {
+void AudioStreamPlayer::set_max_polyphony(int p_max_polyphony) {
+ if (p_max_polyphony > 0) {
+ max_polyphony = p_max_polyphony;
+ }
+}
- if (stream_playback.is_valid()) {
- //mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
- setseek = p_from_pos;
- stop_has_priority = false;
- active = true;
- set_process_internal(true);
+int AudioStreamPlayer::get_max_polyphony() const {
+ return max_polyphony;
+}
+
+void AudioStreamPlayer::play(float p_from_pos) {
+ if (stream.is_null()) {
+ return;
+ }
+ ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
+ if (stream->is_monophonic() && is_playing()) {
+ stop();
+ }
+ Ref<AudioStreamPlayback> stream_playback = stream->instance_playback();
+ ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
+
+ AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos);
+ stream_playbacks.push_back(stream_playback);
+ active.set();
+ set_process_internal(true);
+ while (stream_playbacks.size() > max_polyphony) {
+ AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
+ stream_playbacks.remove(0);
}
}
void AudioStreamPlayer::seek(float p_seconds) {
-
- if (stream_playback.is_valid()) {
- setseek = p_seconds;
+ if (is_playing()) {
+ stop();
+ play(p_seconds);
}
}
void AudioStreamPlayer::stop() {
-
- if (stream_playback.is_valid() && active) {
- setstop = true;
- stop_has_priority = true;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->stop_playback_stream(playback);
}
+ stream_playbacks.clear();
+ active.clear();
+ set_process_internal(false);
}
bool AudioStreamPlayer::is_playing() const {
-
- if (stream_playback.is_valid()) {
- return active && !setstop; //&& stream_playback->is_playing();
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (AudioServer::get_singleton()->is_playback_active(playback)) {
+ return true;
+ }
}
-
return false;
}
float AudioStreamPlayer::get_playback_position() {
-
- if (stream_playback.is_valid()) {
- return stream_playback->get_playback_position();
+ // Return the playback position of the most recently started playback stream.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
}
-
return 0;
}
void AudioStreamPlayer::set_bus(const StringName &p_bus) {
-
- //if audio is active, must lock this
- AudioServer::get_singleton()->lock();
bus = p_bus;
- AudioServer::get_singleton()->unlock();
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_bus_exclusive(playback, p_bus, _get_volume_vector());
+ }
}
-StringName AudioStreamPlayer::get_bus() const {
+StringName AudioStreamPlayer::get_bus() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
+ if (AudioServer::get_singleton()->get_bus_name(i) == String(bus)) {
return bus;
}
}
- return "Master";
+ return SNAME("Master");
}
void AudioStreamPlayer::set_autoplay(bool p_enable) {
-
autoplay = p_enable;
}
-bool AudioStreamPlayer::is_autoplay_enabled() {
+bool AudioStreamPlayer::is_autoplay_enabled() {
return autoplay;
}
void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
-
mix_target = p_target;
}
AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
-
return mix_target;
}
void AudioStreamPlayer::_set_playing(bool p_enable) {
-
- if (p_enable)
+ if (p_enable) {
play();
- else
+ } else {
stop();
+ }
}
-bool AudioStreamPlayer::_is_active() const {
- return active;
+bool AudioStreamPlayer::_is_active() const {
+ for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (AudioServer::get_singleton()->is_playback_active(playback)) {
+ return true;
+ }
+ }
+ return false;
}
void AudioStreamPlayer::set_stream_paused(bool p_pause) {
-
- if (p_pause != stream_paused) {
- stream_paused = p_pause;
- stream_paused_fade = p_pause;
+ // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
}
}
bool AudioStreamPlayer::get_stream_paused() const {
+ // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
+ if (!stream_playbacks.is_empty()) {
+ return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
+ }
+ return false;
+}
+
+Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() {
+ Vector<AudioFrame> volume_vector;
+ // We need at most four stereo pairs (for 7.1 systems).
+ volume_vector.resize(4);
- return stream_paused;
+ // Initialize the volume vector to zero.
+ for (AudioFrame &channel_volume_db : volume_vector) {
+ channel_volume_db = AudioFrame(0, 0);
+ }
+
+ float volume_linear = Math::db2linear(volume_db);
+
+ // Set the volume vector up according to the speaker mode and mix target.
+ // TODO do we need to scale the volume down when we output to more channels?
+ if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
+ volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
+ } else {
+ switch (mix_target) {
+ case MIX_TARGET_STEREO: {
+ volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
+ } break;
+ case MIX_TARGET_SURROUND: {
+ // TODO Make sure this is right.
+ volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
+ volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f);
+ volume_vector.write[2] = AudioFrame(volume_linear, volume_linear);
+ volume_vector.write[3] = AudioFrame(volume_linear, volume_linear);
+ } break;
+ case MIX_TARGET_CENTER: {
+ // TODO Make sure this is right.
+ volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f);
+ } break;
+ }
+ }
+ return volume_vector;
}
void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
-
if (property.name == "bus") {
-
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (i > 0)
+ if (i > 0) {
options += ",";
+ }
String name = AudioServer::get_singleton()->get_bus_name(i);
options += name;
}
@@ -365,16 +295,17 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
}
void AudioStreamPlayer::_bus_layout_changed() {
-
- _change_notify();
+ notify_property_list_changed();
}
Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
- return stream_playback;
+ if (!stream_playbacks.is_empty()) {
+ return stream_playbacks[stream_playbacks.size() - 1];
+ }
+ return nullptr;
}
void AudioStreamPlayer::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
@@ -406,6 +337,9 @@ void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer::set_max_polyphony);
+ ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer::get_max_polyphony);
+
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -415,6 +349,7 @@ void AudioStreamPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_SIGNAL(MethodInfo("finished"));
@@ -425,20 +360,6 @@ void AudioStreamPlayer::_bind_methods() {
}
AudioStreamPlayer::AudioStreamPlayer() {
-
- mix_volume_db = 0;
- pitch_scale = 1.0;
- volume_db = 0;
- autoplay = false;
- setseek = -1;
- active = false;
- stream_paused = false;
- stream_paused_fade = false;
- mix_target = MIX_TARGET_STEREO;
- fadeout_buffer.resize(512);
- setstop = false;
- use_fadeout = false;
-
AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer::_bus_layout_changed));
}