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-rw-r--r--scene/audio/audio_stream_player.cpp448
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diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
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+/*************************************************************************/
+/* audio_stream_player.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "audio_stream_player.h"
+
+#include "core/engine.h"
+
+void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames, int p_amount) {
+
+ int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
+
+ AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
+
+ if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
+ targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
+ } else {
+ switch (mix_target) {
+ case MIX_TARGET_STEREO: {
+ targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
+ } break;
+ case MIX_TARGET_SURROUND: {
+ for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) {
+ targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i);
+ }
+ } break;
+ case MIX_TARGET_CENTER: {
+ targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1);
+ } break;
+ }
+ }
+
+ for (int c = 0; c < 4; c++) {
+ if (!targets[c])
+ break;
+ for (int i = 0; i < p_amount; i++) {
+ targets[c][i] += p_frames[i];
+ }
+ }
+}
+
+void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
+
+ //get data
+ AudioFrame *buffer = mix_buffer.ptrw();
+ int buffer_size = mix_buffer.size();
+
+ if (p_fadeout) {
+ // Short fadeout ramp
+ buffer_size = MIN(buffer_size, 128);
+ }
+
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+
+ //multiply volume interpolating to avoid clicks if this changes
+ float target_volume = p_fadeout ? -80.0 : volume_db;
+ float vol = Math::db2linear(mix_volume_db);
+ float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
+
+ for (int i = 0; i < buffer_size; i++) {
+ buffer[i] *= vol;
+ vol += vol_inc;
+ }
+
+ //set volume for next mix
+ mix_volume_db = target_volume;
+
+ _mix_to_bus(buffer, buffer_size);
+}
+
+void AudioStreamPlayer::_mix_audio() {
+
+ if (use_fadeout) {
+ _mix_to_bus(fadeout_buffer.ptr(), fadeout_buffer.size());
+ use_fadeout = false;
+ }
+
+ if (!stream_playback.is_valid() || !active ||
+ (stream_paused && !stream_paused_fade)) {
+ return;
+ }
+
+ if (stream_paused) {
+ if (stream_paused_fade) {
+ _mix_internal(true);
+ stream_paused_fade = false;
+ }
+ return;
+ }
+
+ if (setstop) {
+ _mix_internal(true);
+ stream_playback->stop();
+ setstop = false;
+ }
+
+ if (setseek >= 0.0 && !stop_has_priority) {
+ if (stream_playback->is_playing()) {
+
+ //fade out to avoid pops
+ _mix_internal(true);
+ }
+
+ stream_playback->start(setseek);
+ setseek = -1.0; //reset seek
+ mix_volume_db = volume_db; //reset ramp
+ }
+
+ stop_has_priority = false;
+
+ _mix_internal(false);
+}
+
+void AudioStreamPlayer::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+
+ AudioServer::get_singleton()->add_callback(_mix_audios, this);
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
+ play();
+ }
+ }
+
+ if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
+
+ if (!active || (setseek < 0 && !stream_playback->is_playing())) {
+ active = false;
+ set_process_internal(false);
+ emit_signal("finished");
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+
+ AudioServer::get_singleton()->remove_callback(_mix_audios, this);
+ }
+
+ if (p_what == NOTIFICATION_PAUSED) {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence
+ set_stream_paused(true);
+ }
+ }
+
+ if (p_what == NOTIFICATION_UNPAUSED) {
+ set_stream_paused(false);
+ }
+}
+
+void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
+
+ AudioServer::get_singleton()->lock();
+
+ if (active && stream_playback.is_valid() && !stream_paused) {
+ //changing streams out of the blue is not a great idea, but at least
+ //lets try to somehow avoid a click
+
+ AudioFrame *buffer = fadeout_buffer.ptrw();
+ int buffer_size = fadeout_buffer.size();
+
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+
+ //multiply volume interpolating to avoid clicks if this changes
+ float target_volume = -80.0;
+ float vol = Math::db2linear(mix_volume_db);
+ float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
+
+ for (int i = 0; i < buffer_size; i++) {
+ buffer[i] *= vol;
+ vol += vol_inc;
+ }
+
+ use_fadeout = true;
+ }
+
+ mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
+
+ if (stream_playback.is_valid()) {
+ stream_playback.unref();
+ stream.unref();
+ active = false;
+ setseek = -1;
+ setstop = false;
+ }
+
+ if (p_stream.is_valid()) {
+ stream = p_stream;
+ stream_playback = p_stream->instance_playback();
+ }
+
+ AudioServer::get_singleton()->unlock();
+
+ if (p_stream.is_valid() && stream_playback.is_null()) {
+ stream.unref();
+ }
+}
+
+Ref<AudioStream> AudioStreamPlayer::get_stream() const {
+
+ return stream;
+}
+
+void AudioStreamPlayer::set_volume_db(float p_volume) {
+
+ volume_db = p_volume;
+}
+float AudioStreamPlayer::get_volume_db() const {
+
+ return volume_db;
+}
+
+void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
+ ERR_FAIL_COND(p_pitch_scale <= 0.0);
+ pitch_scale = p_pitch_scale;
+}
+float AudioStreamPlayer::get_pitch_scale() const {
+ return pitch_scale;
+}
+
+void AudioStreamPlayer::play(float p_from_pos) {
+
+ if (stream_playback.is_valid()) {
+ //mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
+ setseek = p_from_pos;
+ stop_has_priority = false;
+ active = true;
+ set_process_internal(true);
+ }
+}
+
+void AudioStreamPlayer::seek(float p_seconds) {
+
+ if (stream_playback.is_valid()) {
+ setseek = p_seconds;
+ }
+}
+
+void AudioStreamPlayer::stop() {
+
+ if (stream_playback.is_valid() && active) {
+ setstop = true;
+ stop_has_priority = true;
+ }
+}
+
+bool AudioStreamPlayer::is_playing() const {
+
+ if (stream_playback.is_valid()) {
+ return active && !setstop; //&& stream_playback->is_playing();
+ }
+
+ return false;
+}
+
+float AudioStreamPlayer::get_playback_position() {
+
+ if (stream_playback.is_valid()) {
+ return stream_playback->get_playback_position();
+ }
+
+ return 0;
+}
+
+void AudioStreamPlayer::set_bus(const StringName &p_bus) {
+
+ //if audio is active, must lock this
+ AudioServer::get_singleton()->lock();
+ bus = p_bus;
+ AudioServer::get_singleton()->unlock();
+}
+StringName AudioStreamPlayer::get_bus() const {
+
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
+ return bus;
+ }
+ }
+ return "Master";
+}
+
+void AudioStreamPlayer::set_autoplay(bool p_enable) {
+
+ autoplay = p_enable;
+}
+bool AudioStreamPlayer::is_autoplay_enabled() {
+
+ return autoplay;
+}
+
+void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
+
+ mix_target = p_target;
+}
+
+AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
+
+ return mix_target;
+}
+
+void AudioStreamPlayer::_set_playing(bool p_enable) {
+
+ if (p_enable)
+ play();
+ else
+ stop();
+}
+bool AudioStreamPlayer::_is_active() const {
+
+ return active;
+}
+
+void AudioStreamPlayer::set_stream_paused(bool p_pause) {
+
+ if (p_pause != stream_paused) {
+ stream_paused = p_pause;
+ stream_paused_fade = p_pause;
+ }
+}
+
+bool AudioStreamPlayer::get_stream_paused() const {
+
+ return stream_paused;
+}
+
+void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "bus") {
+
+ String options;
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (i > 0)
+ options += ",";
+ String name = AudioServer::get_singleton()->get_bus_name(i);
+ options += name;
+ }
+
+ property.hint_string = options;
+ }
+}
+
+void AudioStreamPlayer::_bus_layout_changed() {
+
+ _change_notify();
+}
+
+Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
+ return stream_playback;
+}
+
+void AudioStreamPlayer::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
+ ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
+
+ ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
+ ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
+
+ ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
+ ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);
+
+ ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
+ ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
+
+ ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
+ ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
+
+ ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
+ ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
+
+ ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
+ ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
+ ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
+
+ ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
+ ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);
+
+ ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer::_bus_layout_changed);
+
+ ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
+
+ ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
+
+ ADD_SIGNAL(MethodInfo("finished"));
+
+ BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
+ BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
+ BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
+}
+
+AudioStreamPlayer::AudioStreamPlayer() {
+
+ mix_volume_db = 0;
+ pitch_scale = 1.0;
+ volume_db = 0;
+ autoplay = false;
+ setseek = -1;
+ active = false;
+ stream_paused = false;
+ stream_paused_fade = false;
+ mix_target = MIX_TARGET_STEREO;
+ fadeout_buffer.resize(512);
+ setstop = false;
+ use_fadeout = false;
+
+ AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
+}
+
+AudioStreamPlayer::~AudioStreamPlayer() {
+}