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-rw-r--r--scene/animation/animation_blend_space_1d.cpp3
-rw-r--r--scene/animation/animation_blend_space_1d.h1
-rw-r--r--scene/animation/animation_blend_space_2d.cpp15
-rw-r--r--scene/animation/animation_blend_space_2d.h1
-rw-r--r--scene/animation/animation_blend_tree.cpp4
-rw-r--r--scene/animation/animation_cache.cpp12
-rw-r--r--scene/animation/animation_node_state_machine.cpp10
-rw-r--r--scene/animation/animation_player.cpp18
-rw-r--r--scene/animation/animation_tree.cpp21
-rw-r--r--scene/animation/animation_tree_player.cpp12
-rw-r--r--scene/animation/skeleton_ik.cpp551
-rw-r--r--scene/animation/skeleton_ik.h212
-rw-r--r--scene/animation/tween.cpp67
-rw-r--r--scene/animation/tween.h4
14 files changed, 833 insertions, 98 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index d3d2870c3f..1bc9fa4b12 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -4,10 +4,9 @@ void AnimationNodeBlendSpace1D::set_tree(AnimationTree *p_player) {
AnimationRootNode::set_tree(p_player);
- for(int i=0;i<blend_points_used;i++) {
+ for (int i = 0; i < blend_points_used; i++) {
blend_points[i].node->set_tree(p_player);
}
-
}
void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index 774894ef4b..d1ed4c6a1f 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -34,7 +34,6 @@ protected:
static void _bind_methods();
public:
-
virtual void set_tree(AnimationTree *p_player);
void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 82db647124..3c93a0c8ec 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -4,12 +4,11 @@
void AnimationNodeBlendSpace2D::set_tree(AnimationTree *p_player) {
AnimationRootNode::set_tree(p_player);
- for(int i=0;i<blend_points_used;i++) {
+ for (int i = 0; i < blend_points_used; i++) {
blend_points[i].node->set_tree(p_player);
}
}
-
void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
ERR_FAIL_COND(p_node.is_null());
@@ -25,7 +24,7 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_
for (int i = 0; i < triangles.size(); i++) {
for (int j = 0; j < 3; j++) {
if (triangles[i].points[j] >= p_at_index) {
- triangles[i].points[j]++;
+ triangles.write[i].points[j]++;
}
}
}
@@ -82,7 +81,7 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
erase = true;
break;
} else if (triangles[i].points[j] > p_point) {
- triangles[i].points[j]--;
+ triangles.write[i].points[j]--;
}
}
if (erase) {
@@ -265,9 +264,9 @@ Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
t.resize(triangles.size() * 3);
for (int i = 0; i < triangles.size(); i++) {
- t[i * 3 + 0] = triangles[i].points[0];
- t[i * 3 + 1] = triangles[i].points[1];
- t[i * 3 + 2] = triangles[i].points[2];
+ t.write[i * 3 + 0] = triangles[i].points[0];
+ t.write[i * 3 + 1] = triangles[i].points[1];
+ t.write[i * 3 + 2] = triangles[i].points[2];
}
return t;
}
@@ -285,7 +284,7 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
Vector<Vector2> points;
points.resize(blend_points_used);
for (int i = 0; i < blend_points_used; i++) {
- points[i] = blend_points[i].position;
+ points.write[i] = blend_points[i].position;
}
Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points);
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 4778299df1..74d20b6013 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -47,7 +47,6 @@ protected:
static void _bind_methods();
public:
-
virtual void set_tree(AnimationTree *p_player);
void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 6dcd5ca8ea..65904410d3 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -288,8 +288,8 @@ void AnimationNodeOneShot::_bind_methods() {
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
- BIND_CONSTANT(MIX_MODE_BLEND)
- BIND_CONSTANT(MIX_MODE_ADD)
+ BIND_ENUM_CONSTANT(MIX_MODE_BLEND)
+ BIND_ENUM_CONSTANT(MIX_MODE_ADD)
}
AnimationNodeOneShot::AnimationNodeOneShot() {
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 949a0be3bc..756907c41c 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -43,7 +43,7 @@ void AnimationCache::_node_exit_tree(Node *p_node) {
if (path_cache[i].node != p_node)
continue;
- path_cache[i].valid = false; //invalidate path cache
+ path_cache.write[i].valid = false; //invalidate path cache
}
}
@@ -196,7 +196,7 @@ void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform
ERR_FAIL_COND(!cache_valid);
ERR_FAIL_INDEX(p_idx, path_cache.size());
- Path &p = path_cache[p_idx];
+ Path &p = path_cache.write[p_idx];
if (!p.valid)
return;
@@ -217,7 +217,7 @@ void AnimationCache::set_track_value(int p_idx, const Variant &p_value) {
ERR_FAIL_COND(!cache_valid);
ERR_FAIL_INDEX(p_idx, path_cache.size());
- Path &p = path_cache[p_idx];
+ Path &p = path_cache.write[p_idx];
if (!p.valid)
return;
@@ -232,7 +232,7 @@ void AnimationCache::call_track(int p_idx, const StringName &p_method, const Var
ERR_FAIL_COND(!cache_valid);
ERR_FAIL_INDEX(p_idx, path_cache.size());
- Path &p = path_cache[p_idx];
+ Path &p = path_cache.write[p_idx];
if (!p.valid)
return;
@@ -297,11 +297,11 @@ void AnimationCache::set_all(float p_time, float p_delta) {
call_track(i, name, NULL, 0, err);
} else {
- Vector<Variant *> argptrs;
+ Vector<const Variant *> argptrs;
argptrs.resize(args.size());
for (int j = 0; j < args.size(); j++) {
- argptrs[j] = &args[j];
+ argptrs.write[j] = &args.write[j];
}
call_track(i, name, (const Variant **)&argptrs[0], args.size(), err);
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index c5ad980806..f478112a36 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -71,9 +71,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- BIND_CONSTANT(SWITCH_MODE_IMMEDIATE);
- BIND_CONSTANT(SWITCH_MODE_SYNC);
- BIND_CONSTANT(SWITCH_MODE_AT_END);
+ BIND_ENUM_CONSTANT(SWITCH_MODE_IMMEDIATE);
+ BIND_ENUM_CONSTANT(SWITCH_MODE_SYNC);
+ BIND_ENUM_CONSTANT(SWITCH_MODE_AT_END);
}
AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() {
@@ -169,11 +169,11 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri
for (int i = 0; i < transitions.size(); i++) {
if (transitions[i].from == p_name) {
- transitions[i].from = p_new_name;
+ transitions.write[i].from = p_new_name;
}
if (transitions[i].to == p_name) {
- transitions[i].to = p_new_name;
+ transitions.write[i].to = p_new_name;
}
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index eac2c8d0c1..2782354432 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -233,7 +233,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
for (int i = 0; i < a->get_track_count(); i++) {
- p_anim->node_cache[i] = NULL;
+ p_anim->node_cache.write[i] = NULL;
RES resource;
Vector<StringName> leftover_path;
Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);
@@ -265,12 +265,12 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
if (node_cache_map.has(key)) {
- p_anim->node_cache[i] = &node_cache_map[key];
+ p_anim->node_cache.write[i] = &node_cache_map[key];
} else {
node_cache_map[key] = TrackNodeCache();
- p_anim->node_cache[i] = &node_cache_map[key];
+ p_anim->node_cache.write[i] = &node_cache_map[key];
p_anim->node_cache[i]->path = a->track_get_path(i);
p_anim->node_cache[i]->node = child;
p_anim->node_cache[i]->resource = resource;
@@ -331,11 +331,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
if (!p_anim->node_cache[i]->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
TrackNodeCache::BezierAnim ba;
- String path = leftover_path[leftover_path.size() - 1];
- Vector<String> index = path.split(".");
- for (int j = 0; j < index.size(); j++) {
- ba.bezier_property.push_back(index[j]);
- }
+ ba.bezier_property = leftover_path;
ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
ba.owner = p_anim->node_cache[i];
@@ -549,6 +545,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
int s = params.size();
ERR_CONTINUE(s > VARIANT_ARG_MAX);
+#ifdef DEBUG_ENABLED
+ if (!nc->node->has_method(method)) {
+ ERR_PRINTS("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'.");
+ }
+#endif
+
if (can_call) {
MessageQueue::get_singleton()->push_call(
nc->node,
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 83ec9f819b..de9f82dadc 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -78,9 +78,9 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
return 0;
}
- inputs[p_input].last_pass = state->last_pass;
+ inputs.write[p_input].last_pass = state->last_pass;
- return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs[p_input].activity);
+ return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs.write[p_input].activity);
}
float AnimationNode::blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
@@ -221,7 +221,7 @@ StringName AnimationNode::get_input_connection(int p_input) {
void AnimationNode::set_input_connection(int p_input, const StringName &p_connection) {
ERR_FAIL_INDEX(p_input, inputs.size());
- inputs[p_input].connected_to = p_connection;
+ inputs.write[p_input].connected_to = p_connection;
}
String AnimationNode::get_caption() const {
@@ -248,7 +248,7 @@ void AnimationNode::add_input(const String &p_name) {
void AnimationNode::set_input_name(int p_input, const String &p_name) {
ERR_FAIL_INDEX(p_input, inputs.size());
ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
- inputs[p_input].name = p_name;
+ inputs.write[p_input].name = p_name;
emit_changed();
}
@@ -877,7 +877,7 @@ void AnimationTree::_process_graph(float p_delta) {
continue;
t->loc = t->loc.linear_interpolate(loc, blend);
- if (t->rot_blend_accum==0) {
+ if (t->rot_blend_accum == 0) {
t->rot = rot;
t->rot_blend_accum = blend;
} else {
@@ -1052,7 +1052,7 @@ void AnimationTree::_process_graph(float p_delta) {
float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
if (len > t->len) {
- stop=true;
+ stop = true;
}
}
@@ -1065,7 +1065,7 @@ void AnimationTree::_process_graph(float p_delta) {
}
}
- float db = Math::linear2db(MAX(blend,0.00001));
+ float db = Math::linear2db(MAX(blend, 0.00001));
if (t->object->has_method("set_unit_db")) {
t->object->call("set_unit_db", db);
} else {
@@ -1310,16 +1310,17 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
-
-
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player",PROPERTY_HINT_NODE_PATH_VALID_TYPES,"AnimationPlayer"), "set_animation_player", "get_animation_player");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
ADD_GROUP("Root Motion", "root_motion_");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
+
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
}
AnimationTree::AnimationTree() {
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 026215508b..179f5d9698 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1152,7 +1152,7 @@ void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringNam
GET_NODE(NODE_TRANSITION, TransitionNode);
ERR_FAIL_INDEX(p_input, n->input_data.size());
- n->input_data[p_input].auto_advance = p_auto_advance;
+ n->input_data.write[p_input].auto_advance = p_auto_advance;
}
void AnimationTreePlayer::transition_node_set_xfade_time(const StringName &p_node, float p_time) {
@@ -1365,7 +1365,7 @@ void AnimationTreePlayer::remove_node(const StringName &p_node) {
for (int i = 0; i < nb->inputs.size(); i++) {
if (nb->inputs[i].node == p_node)
- nb->inputs[i].node = StringName();
+ nb->inputs.write[i].node = StringName();
}
}
@@ -1426,11 +1426,11 @@ Error AnimationTreePlayer::connect_nodes(const StringName &p_src_node, const Str
for (int i = 0; i < nb->inputs.size(); i++) {
if (nb->inputs[i].node == p_src_node)
- nb->inputs[i].node = StringName();
+ nb->inputs.write[i].node = StringName();
}
}
- dst->inputs[p_dst_input].node = p_src_node;
+ dst->inputs.write[p_dst_input].node = p_src_node;
_clear_cycle_test();
@@ -1463,7 +1463,7 @@ void AnimationTreePlayer::disconnect_nodes(const StringName &p_node, int p_input
NodeBase *dst = node_map[p_node];
ERR_FAIL_INDEX(p_input, dst->inputs.size());
- dst->inputs[p_input].node = StringName();
+ dst->inputs.write[p_input].node = StringName();
last_error = CONNECT_INCOMPLETE;
dirty_caches = true;
}
@@ -1703,7 +1703,7 @@ Error AnimationTreePlayer::node_rename(const StringName &p_node, const StringNam
for (int i = 0; i < nb->inputs.size(); i++) {
if (nb->inputs[i].node == p_node) {
- nb->inputs[i].node = p_new_name;
+ nb->inputs.write[i].node = p_new_name;
}
}
}
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
new file mode 100644
index 0000000000..4991cedfab
--- /dev/null
+++ b/scene/animation/skeleton_ik.cpp
@@ -0,0 +1,551 @@
+/*************************************************************************/
+/* skeleton_ik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/**
+ * @author AndreaCatania
+ */
+
+#include "skeleton_ik.h"
+
+FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::find_child(const BoneId p_bone_id) {
+ for (int i = childs.size() - 1; 0 <= i; --i) {
+ if (p_bone_id == childs[i].bone) {
+ return &childs.write[i];
+ }
+ }
+ return NULL;
+}
+
+FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::add_child(const BoneId p_bone_id) {
+ const int infant_child_id = childs.size();
+ childs.resize(infant_child_id + 1);
+ childs.write[infant_child_id].bone = p_bone_id;
+ childs.write[infant_child_id].parent_item = this;
+ return &childs.write[infant_child_id];
+}
+
+/// Build a chain that starts from the root to tip
+void FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain) {
+
+ ERR_FAIL_COND(-1 == p_task->root_bone);
+
+ Chain &chain(p_task->chain);
+
+ chain.tips.resize(p_task->end_effectors.size());
+ chain.chain_root.bone = p_task->root_bone;
+ chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(chain.chain_root.bone);
+ chain.chain_root.current_pos = chain.chain_root.initial_transform.origin;
+ chain.chain_root.pb = p_task->skeleton->get_physical_bone(chain.chain_root.bone);
+ chain.middle_chain_item = NULL;
+
+ // Holds all IDs that are composing a single chain in reverse order
+ Vector<BoneId> chain_ids;
+ // This is used to know the chain size
+ int sub_chain_size;
+ // Resize only one time in order to fit all joints for performance reason
+ chain_ids.resize(p_task->skeleton->get_bone_count());
+
+ for (int x = p_task->end_effectors.size() - 1; 0 <= x; --x) {
+
+ const EndEffector *ee(&p_task->end_effectors[x]);
+ ERR_FAIL_COND(p_task->root_bone >= ee->tip_bone);
+ ERR_FAIL_INDEX(ee->tip_bone, p_task->skeleton->get_bone_count());
+
+ sub_chain_size = 0;
+ // Picks all IDs that composing a single chain in reverse order (except the root)
+ BoneId chain_sub_tip(ee->tip_bone);
+ while (chain_sub_tip > p_task->root_bone) {
+
+ chain_ids.write[sub_chain_size++] = chain_sub_tip;
+ chain_sub_tip = p_task->skeleton->get_bone_parent(chain_sub_tip);
+ }
+
+ BoneId middle_chain_item_id = (((float)sub_chain_size) * 0.5);
+
+ // Build chain by reading chain ids in reverse order
+ // For each chain item id will be created a ChainItem if doesn't exists
+ ChainItem *sub_chain(&chain.chain_root);
+ for (int i = sub_chain_size - 1; 0 <= i; --i) {
+
+ ChainItem *child_ci(sub_chain->find_child(chain_ids[i]));
+ if (!child_ci) {
+
+ child_ci = sub_chain->add_child(chain_ids[i]);
+
+ child_ci->pb = p_task->skeleton->get_physical_bone(child_ci->bone);
+
+ child_ci->initial_transform = p_task->skeleton->get_bone_global_pose(child_ci->bone);
+ child_ci->current_pos = child_ci->initial_transform.origin;
+
+ if (child_ci->parent_item) {
+ child_ci->length = (child_ci->current_pos - child_ci->parent_item->current_pos).length();
+ }
+ }
+
+ sub_chain = child_ci;
+
+ if (middle_chain_item_id == i) {
+ chain.middle_chain_item = child_ci;
+ }
+ }
+
+ if (!middle_chain_item_id)
+ chain.middle_chain_item = NULL;
+
+ // Initialize current tip
+ chain.tips.write[x].chain_item = sub_chain;
+ chain.tips.write[x].end_effector = ee;
+
+ if (p_force_simple_chain) {
+ // NOTE:
+ // This is an "hack" that force to create only one tip per chain since the solver of multi tip (end effector)
+ // is not yet created.
+ // Remove this code when this is done
+ break;
+ }
+ }
+}
+
+void FabrikInverseKinematic::update_chain(const Skeleton *p_sk, ChainItem *p_chain_item) {
+
+ if (!p_chain_item)
+ return;
+
+ p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone);
+ p_chain_item->current_pos = p_chain_item->initial_transform.origin;
+
+ for (int i = p_chain_item->childs.size() - 1; 0 <= i; --i) {
+ update_chain(p_sk, &p_chain_item->childs.write[i]);
+ }
+}
+
+void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) {
+
+ real_t distance_to_goal(1e4);
+ real_t previous_distance_to_goal(0);
+ int can_solve(p_task->max_iterations);
+ while (distance_to_goal > p_task->min_distance && Math::abs(previous_distance_to_goal - distance_to_goal) > 0.005 && can_solve) {
+ previous_distance_to_goal = distance_to_goal;
+ --can_solve;
+
+ solve_simple_backwards(p_task->chain, p_solve_magnet);
+ solve_simple_forwards(p_task->chain, p_solve_magnet);
+
+ distance_to_goal = (p_task->chain.tips[0].chain_item->current_pos - p_task->chain.tips[0].end_effector->goal_transform.origin).length();
+ }
+}
+
+void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve_magnet) {
+
+ if (p_solve_magnet && !r_chain.middle_chain_item) {
+ return;
+ }
+
+ Vector3 goal;
+ ChainItem *sub_chain_tip;
+ if (p_solve_magnet) {
+ goal = r_chain.magnet_position;
+ sub_chain_tip = r_chain.middle_chain_item;
+ } else {
+ goal = r_chain.tips[0].end_effector->goal_transform.origin;
+ sub_chain_tip = r_chain.tips[0].chain_item;
+ }
+
+ while (sub_chain_tip) {
+ sub_chain_tip->current_pos = goal;
+
+ if (sub_chain_tip->parent_item) {
+ // Not yet in the chain root
+ // So calculate next goal location
+
+ const Vector3 look_parent((sub_chain_tip->parent_item->current_pos - sub_chain_tip->current_pos).normalized());
+ goal = sub_chain_tip->current_pos + (look_parent * sub_chain_tip->length);
+
+ // [TODO] Constraints goes here
+ }
+
+ sub_chain_tip = sub_chain_tip->parent_item;
+ }
+}
+
+void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_magnet) {
+
+ if (p_solve_magnet && !r_chain.middle_chain_item) {
+ return;
+ }
+
+ ChainItem *sub_chain_root(&r_chain.chain_root);
+ Vector3 origin(r_chain.chain_root.initial_transform.origin);
+
+ while (sub_chain_root) { // Reach the tip
+ sub_chain_root->current_pos = origin;
+
+ if (!sub_chain_root->childs.empty()) {
+
+ ChainItem &child(sub_chain_root->childs.write[0]);
+
+ // Is not tip
+ // So calculate next origin location
+
+ // Look child
+ sub_chain_root->current_ori = (child.current_pos - sub_chain_root->current_pos).normalized();
+ origin = sub_chain_root->current_pos + (sub_chain_root->current_ori * child.length);
+
+ // [TODO] Constraints goes here
+
+ if (p_solve_magnet && sub_chain_root == r_chain.middle_chain_item) {
+ // In case of magnet solving this is the tip
+ sub_chain_root = NULL;
+ } else {
+ sub_chain_root = &child;
+ }
+ } else {
+
+ // Is tip
+ sub_chain_root = NULL;
+ }
+ }
+}
+
+FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform) {
+
+ FabrikInverseKinematic::EndEffector ee;
+ ee.tip_bone = tip_bone;
+
+ Task *task(memnew(Task));
+ task->skeleton = p_sk;
+ task->root_bone = root_bone;
+ task->end_effectors.push_back(ee);
+ task->goal_global_transform = goal_transform;
+
+ build_chain(task);
+
+ return task;
+}
+
+void FabrikInverseKinematic::free_task(Task *p_task) {
+ if (p_task)
+ memdelete(p_task);
+}
+
+void FabrikInverseKinematic::set_goal(Task *p_task, const Transform &p_goal) {
+ p_task->goal_global_transform = p_goal;
+}
+
+void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta) {
+
+ if (blending_delta >= 0.99f) {
+ // Update the end_effector (local transform) without blending
+ p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform;
+ } else {
+
+ // End effector in local transform
+ const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors.write[0].tip_bone));
+
+ // Update the end_effector (local transform) by blending with current pose
+ p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta);
+ }
+}
+
+void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool p_use_magnet, const Vector3 &p_magnet_position) {
+
+ if (blending_delta <= 0.01f) {
+ return; // Skip solving
+ }
+
+ make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta);
+
+ update_chain(p_task->skeleton, &p_task->chain.chain_root);
+
+ if (p_use_magnet && p_task->chain.middle_chain_item) {
+ p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.linear_interpolate(p_magnet_position, blending_delta);
+ solve_simple(p_task, true);
+ }
+ solve_simple(p_task, false);
+
+ // Assign new bone position.
+ ChainItem *ci(&p_task->chain.chain_root);
+ while (ci) {
+ Transform new_bone_pose(ci->initial_transform);
+ new_bone_pose.origin = ci->current_pos;
+
+ if (!ci->childs.empty()) {
+
+ /// Rotate basis
+ const Vector3 initial_ori((ci->childs[0].initial_transform.origin - ci->initial_transform.origin).normalized());
+ const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized());
+
+ if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) {
+ const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1)));
+ new_bone_pose.basis.rotate(rot_axis, rot_angle);
+ }
+ } else {
+ // Set target orientation to tip
+ new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis;
+ }
+
+ p_task->skeleton->set_bone_global_pose(ci->bone, new_bone_pose);
+
+ if (!ci->childs.empty())
+ ci = &ci->childs.write[0];
+ else
+ ci = NULL;
+ }
+}
+
+void SkeletonIK::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "root_bone" || property.name == "tip_bone") {
+
+ if (skeleton) {
+
+ String names;
+ for (int i = 0; i < skeleton->get_bone_count(); i++) {
+ if (i > 0)
+ names += ",";
+ names += skeleton->get_bone_name(i);
+ }
+
+ property.hint = PROPERTY_HINT_ENUM;
+ property.hint_string = names;
+ } else {
+
+ property.hint = PROPERTY_HINT_NONE;
+ property.hint_string = "";
+ }
+ }
+}
+
+void SkeletonIK::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_root_bone", "root_bone"), &SkeletonIK::set_root_bone);
+ ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonIK::get_root_bone);
+
+ ClassDB::bind_method(D_METHOD("set_tip_bone", "tip_bone"), &SkeletonIK::set_tip_bone);
+ ClassDB::bind_method(D_METHOD("get_tip_bone"), &SkeletonIK::get_tip_bone);
+
+ ClassDB::bind_method(D_METHOD("set_interpolation", "interpolation"), &SkeletonIK::set_interpolation);
+ ClassDB::bind_method(D_METHOD("get_interpolation"), &SkeletonIK::get_interpolation);
+
+ ClassDB::bind_method(D_METHOD("set_target_transform", "target"), &SkeletonIK::set_target_transform);
+ ClassDB::bind_method(D_METHOD("get_target_transform"), &SkeletonIK::get_target_transform);
+
+ ClassDB::bind_method(D_METHOD("set_target_node", "node"), &SkeletonIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonIK::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_use_magnet", "use"), &SkeletonIK::set_use_magnet);
+ ClassDB::bind_method(D_METHOD("is_using_magnet"), &SkeletonIK::is_using_magnet);
+
+ ClassDB::bind_method(D_METHOD("set_magnet_position", "local_position"), &SkeletonIK::set_magnet_position);
+ ClassDB::bind_method(D_METHOD("get_magnet_position"), &SkeletonIK::get_magnet_position);
+
+ ClassDB::bind_method(D_METHOD("get_parent_skeleton"), &SkeletonIK::get_parent_skeleton);
+ ClassDB::bind_method(D_METHOD("is_running"), &SkeletonIK::is_running);
+
+ ClassDB::bind_method(D_METHOD("set_min_distance", "min_distance"), &SkeletonIK::set_min_distance);
+ ClassDB::bind_method(D_METHOD("get_min_distance"), &SkeletonIK::get_min_distance);
+
+ ClassDB::bind_method(D_METHOD("set_max_iterations", "iterations"), &SkeletonIK::set_max_iterations);
+ ClassDB::bind_method(D_METHOD("get_max_iterations"), &SkeletonIK::get_max_iterations);
+
+ ClassDB::bind_method(D_METHOD("start", "one_time"), &SkeletonIK::start, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("stop"), &SkeletonIK::stop);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "root_bone"), "set_root_bone", "get_root_bone");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "tip_bone"), "set_tip_bone", "get_tip_bone");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "target"), "set_target_transform", "get_target_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet"), "set_use_magnet", "is_using_magnet");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet"), "set_magnet_position", "get_magnet_position");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_node"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_distance"), "set_min_distance", "get_min_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_iterations"), "set_max_iterations", "get_max_iterations");
+}
+
+void SkeletonIK::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ skeleton = Object::cast_to<Skeleton>(get_parent());
+ reload_chain();
+ } break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+
+ if (target_node_override)
+ reload_goal();
+
+ _solve_chain();
+
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ reload_chain();
+ } break;
+ }
+}
+
+SkeletonIK::SkeletonIK() :
+ Node(),
+ interpolation(1),
+ skeleton(NULL),
+ target_node_override(NULL),
+ use_magnet(false),
+ min_distance(0.01),
+ max_iterations(10),
+ task(NULL) {
+
+ set_process_priority(1);
+}
+
+SkeletonIK::~SkeletonIK() {
+ FabrikInverseKinematic::free_task(task);
+ task = NULL;
+}
+
+void SkeletonIK::set_root_bone(const StringName &p_root_bone) {
+ root_bone = p_root_bone;
+ reload_chain();
+}
+
+StringName SkeletonIK::get_root_bone() const {
+ return root_bone;
+}
+
+void SkeletonIK::set_tip_bone(const StringName &p_tip_bone) {
+ tip_bone = p_tip_bone;
+ reload_chain();
+}
+
+StringName SkeletonIK::get_tip_bone() const {
+ return tip_bone;
+}
+
+void SkeletonIK::set_interpolation(real_t p_interpolation) {
+ interpolation = p_interpolation;
+}
+
+real_t SkeletonIK::get_interpolation() const {
+ return interpolation;
+}
+
+void SkeletonIK::set_target_transform(const Transform &p_target) {
+ target = p_target;
+ reload_goal();
+}
+
+const Transform &SkeletonIK::get_target_transform() const {
+ return target;
+}
+
+void SkeletonIK::set_target_node(const NodePath &p_node) {
+ target_node_path_override = p_node;
+ target_node_override = NULL;
+ reload_goal();
+}
+
+NodePath SkeletonIK::get_target_node() {
+ return target_node_path_override;
+}
+
+void SkeletonIK::set_use_magnet(bool p_use) {
+ use_magnet = p_use;
+}
+
+bool SkeletonIK::is_using_magnet() const {
+ return use_magnet;
+}
+
+void SkeletonIK::set_magnet_position(const Vector3 &p_local_position) {
+ magnet_position = p_local_position;
+}
+
+const Vector3 &SkeletonIK::get_magnet_position() const {
+ return magnet_position;
+}
+
+void SkeletonIK::set_min_distance(real_t p_min_distance) {
+ min_distance = p_min_distance;
+}
+
+void SkeletonIK::set_max_iterations(int p_iterations) {
+ max_iterations = p_iterations;
+}
+
+bool SkeletonIK::is_running() {
+ return is_processing_internal();
+}
+
+void SkeletonIK::start(bool p_one_time) {
+ if (p_one_time) {
+ set_process_internal(false);
+ _solve_chain();
+ } else {
+ set_process_internal(true);
+ }
+}
+
+void SkeletonIK::stop() {
+ set_process_internal(false);
+}
+
+Transform SkeletonIK::_get_target_transform() {
+
+ if (!target_node_override && !target_node_path_override.is_empty())
+ target_node_override = Object::cast_to<Spatial>(get_node(target_node_path_override));
+
+ if (target_node_override)
+ return target_node_override->get_global_transform();
+ else
+ return target;
+}
+
+void SkeletonIK::reload_chain() {
+
+ FabrikInverseKinematic::free_task(task);
+ task = NULL;
+
+ if (!skeleton)
+ return;
+
+ task = FabrikInverseKinematic::create_simple_task(skeleton, skeleton->find_bone(root_bone), skeleton->find_bone(tip_bone), _get_target_transform());
+ task->max_iterations = max_iterations;
+ task->min_distance = min_distance;
+}
+
+void SkeletonIK::reload_goal() {
+ if (!task)
+ return;
+
+ FabrikInverseKinematic::set_goal(task, _get_target_transform());
+}
+
+void SkeletonIK::_solve_chain() {
+ if (!task)
+ return;
+ FabrikInverseKinematic::solve(task, interpolation, use_magnet, magnet_position);
+}
diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h
new file mode 100644
index 0000000000..366c599c01
--- /dev/null
+++ b/scene/animation/skeleton_ik.h
@@ -0,0 +1,212 @@
+/*************************************************************************/
+/* skeleton_ik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETON_IK_H
+#define SKELETON_IK_H
+
+/**
+ * @author AndreaCatania
+ */
+
+#include "core/math/transform.h"
+#include "scene/3d/skeleton.h"
+
+class FabrikInverseKinematic {
+
+ struct EndEffector {
+ BoneId tip_bone;
+ Transform goal_transform;
+ };
+
+ struct ChainItem {
+
+ Vector<ChainItem> childs;
+ ChainItem *parent_item;
+
+ // Bone info
+ BoneId bone;
+ PhysicalBone *pb;
+
+ real_t length;
+ /// Positions relative to root bone
+ Transform initial_transform;
+ Vector3 current_pos;
+ // Direction from this bone to child
+ Vector3 current_ori;
+
+ ChainItem() :
+ parent_item(NULL),
+ bone(-1),
+ pb(NULL),
+ length(0) {}
+
+ ChainItem *find_child(const BoneId p_bone_id);
+ ChainItem *add_child(const BoneId p_bone_id);
+ };
+
+ struct ChainTip {
+ ChainItem *chain_item;
+ const EndEffector *end_effector;
+
+ ChainTip() :
+ chain_item(NULL),
+ end_effector(NULL) {}
+
+ ChainTip(ChainItem *p_chain_item, const EndEffector *p_end_effector) :
+ chain_item(p_chain_item),
+ end_effector(p_end_effector) {}
+
+ ChainTip(const ChainTip &p_other_ct) :
+ chain_item(p_other_ct.chain_item),
+ end_effector(p_other_ct.end_effector) {}
+ };
+
+ struct Chain {
+ ChainItem chain_root;
+ ChainItem *middle_chain_item;
+ Vector<ChainTip> tips;
+ Vector3 magnet_position;
+ };
+
+public:
+ struct Task : public RID_Data {
+ RID self;
+ Skeleton *skeleton;
+
+ Chain chain;
+
+ // Settings
+ real_t min_distance;
+ int max_iterations;
+
+ // Bone data
+ BoneId root_bone;
+ Vector<EndEffector> end_effectors;
+
+ Transform goal_global_transform;
+
+ Task() :
+ skeleton(NULL),
+ min_distance(0.01),
+ max_iterations(10),
+ root_bone(-1) {}
+ };
+
+private:
+ /// Init a chain that starts from the root to tip
+ static void build_chain(Task *p_task, bool p_force_simple_chain = true);
+
+ static void update_chain(const Skeleton *p_sk, ChainItem *p_chain_item);
+
+ static void solve_simple(Task *p_task, bool p_solve_magnet);
+ /// Special solvers that solve only chains with one end effector
+ static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet);
+ static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet);
+
+public:
+ static Task *create_simple_task(Skeleton *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform);
+ static void free_task(Task *p_task);
+ // The goal of chain should be always in local space
+ static void set_goal(Task *p_task, const Transform &p_goal);
+ static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta);
+ static void solve(Task *p_task, real_t blending_delta, bool p_use_magnet, const Vector3 &p_magnet_position);
+};
+
+class SkeletonIK : public Node {
+ GDCLASS(SkeletonIK, Node);
+
+ StringName root_bone;
+ StringName tip_bone;
+ real_t interpolation;
+ Transform target;
+ NodePath target_node_path_override;
+ bool use_magnet;
+ Vector3 magnet_position;
+
+ real_t min_distance;
+ int max_iterations;
+
+ Skeleton *skeleton;
+ Spatial *target_node_override;
+ FabrikInverseKinematic::Task *task;
+
+protected:
+ virtual void
+ _validate_property(PropertyInfo &property) const;
+
+ static void _bind_methods();
+ virtual void _notification(int p_notification);
+
+public:
+ SkeletonIK();
+ virtual ~SkeletonIK();
+
+ void set_root_bone(const StringName &p_root_bone);
+ StringName get_root_bone() const;
+
+ void set_tip_bone(const StringName &p_tip_bone);
+ StringName get_tip_bone() const;
+
+ void set_interpolation(real_t p_interpolation);
+ real_t get_interpolation() const;
+
+ void set_target_transform(const Transform &p_target);
+ const Transform &get_target_transform() const;
+
+ void set_target_node(const NodePath &p_node);
+ NodePath get_target_node();
+
+ void set_use_magnet(bool p_use);
+ bool is_using_magnet() const;
+
+ void set_magnet_position(const Vector3 &p_constraint);
+ const Vector3 &get_magnet_position() const;
+
+ void set_min_distance(real_t p_min_distance);
+ real_t get_min_distance() const { return min_distance; }
+
+ void set_max_iterations(int p_iterations);
+ int get_max_iterations() const { return max_iterations; }
+
+ Skeleton *get_parent_skeleton() const { return skeleton; }
+
+ bool is_running();
+
+ void start(bool p_one_time = false);
+ void stop();
+
+private:
+ Transform _get_target_transform();
+ void reload_chain();
+ void reload_goal();
+ void _solve_chain();
+};
+
+#endif // SKELETON_IK_H
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 9f7503577b..81fdc32788 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -150,7 +150,7 @@ void Tween::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- if (!processing) {
+ if (!is_active()) {
//make sure that a previous process state was not saved
//only process if "processing" is set
set_physics_process_internal(false);
@@ -164,7 +164,7 @@ void Tween::_notification(int p_what) {
if (tween_process_mode == TWEEN_PROCESS_PHYSICS)
break;
- if (processing)
+ if (is_active())
_tween_process(get_process_delta_time());
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -172,7 +172,7 @@ void Tween::_notification(int p_what) {
if (tween_process_mode == TWEEN_PROCESS_IDLE)
break;
- if (processing)
+ if (is_active())
_tween_process(get_physics_process_delta_time());
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -201,7 +201,6 @@ void Tween::_bind_methods() {
ClassDB::bind_method(D_METHOD("reset_all"), &Tween::reset_all);
ClassDB::bind_method(D_METHOD("stop", "object", "key"), &Tween::stop, DEFVAL(""));
ClassDB::bind_method(D_METHOD("stop_all"), &Tween::stop_all);
- ClassDB::bind_method(D_METHOD("is_stopped"), &Tween::is_stopped);
ClassDB::bind_method(D_METHOD("resume", "object", "key"), &Tween::resume, DEFVAL(""));
ClassDB::bind_method(D_METHOD("resume_all"), &Tween::resume_all);
ClassDB::bind_method(D_METHOD("remove", "object", "key"), &Tween::remove, DEFVAL(""));
@@ -522,8 +521,8 @@ void Tween::_tween_process(float p_delta) {
pending_update++;
// if repeat and all interpolates was finished then reset all interpolates
+ bool all_finished = true;
if (repeat) {
- bool all_finished = true;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -539,9 +538,12 @@ void Tween::_tween_process(float p_delta) {
reset_all();
}
+ all_finished = true;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
InterpolateData &data = E->get();
+ all_finished = all_finished && data.finish;
+
if (!data.active || data.finish)
continue;
@@ -555,8 +557,8 @@ void Tween::_tween_process(float p_delta) {
continue;
else if (prev_delaying) {
- emit_signal("tween_started", object, NodePath(Vector<StringName>(), data.key, false));
_apply_tween_value(data, data.initial_val);
+ emit_signal("tween_started", object, NodePath(Vector<StringName>(), data.key, false));
}
if (data.elapsed > (data.delay + data.duration)) {
@@ -603,32 +605,29 @@ void Tween::_tween_process(float p_delta) {
}
} else {
Variant result = _run_equation(data);
- emit_signal("tween_step", object, NodePath(Vector<StringName>(), data.key, false), data.elapsed, result);
_apply_tween_value(data, result);
+ emit_signal("tween_step", object, NodePath(Vector<StringName>(), data.key, false), data.elapsed, result);
}
if (data.finish) {
_apply_tween_value(data, data.final_val);
+ data.elapsed = 0;
emit_signal("tween_completed", object, NodePath(Vector<StringName>(), data.key, false));
// not repeat mode, remove completed action
if (!repeat)
call_deferred("_remove", object, NodePath(Vector<StringName>(), data.key, false), true);
- }
+ } else if (!repeat)
+ all_finished = all_finished && data.finish;
}
pending_update--;
+
+ if (all_finished)
+ set_active(false);
}
void Tween::set_tween_process_mode(TweenProcessMode p_mode) {
- if (tween_process_mode == p_mode)
- return;
-
- bool pr = processing;
- if (pr)
- _set_process(false);
tween_process_mode = p_mode;
- if (pr)
- _set_process(true);
}
Tween::TweenProcessMode Tween::get_tween_process_mode() const {
@@ -636,32 +635,21 @@ Tween::TweenProcessMode Tween::get_tween_process_mode() const {
return tween_process_mode;
}
-void Tween::_set_process(bool p_process, bool p_force) {
-
- if (processing == p_process && !p_force)
- return;
-
- switch (tween_process_mode) {
-
- case TWEEN_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
- case TWEEN_PROCESS_IDLE: set_process_internal(p_process && active); break;
- }
-
- processing = p_process;
-}
-
bool Tween::is_active() const {
- return active;
+ return is_processing_internal() || is_physics_processing_internal();
}
void Tween::set_active(bool p_active) {
- if (active == p_active)
+ if (is_active() == p_active)
return;
- active = p_active;
- _set_process(processing, true);
+ switch (tween_process_mode) {
+
+ case TWEEN_PROCESS_IDLE: set_process_internal(p_active); break;
+ case TWEEN_PROCESS_PHYSICS: set_physics_process_internal(p_active); break;
+ }
}
bool Tween::is_repeat() const {
@@ -687,7 +675,6 @@ float Tween::get_speed_scale() const {
bool Tween::start() {
set_active(true);
- _set_process(true);
return true;
}
@@ -744,14 +731,9 @@ bool Tween::stop(Object *p_object, StringName p_key) {
return true;
}
-bool Tween::is_stopped() const {
- return tell() >= get_runtime();
-}
-
bool Tween::stop_all() {
set_active(false);
- _set_process(false);
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -766,7 +748,6 @@ bool Tween::stop_all() {
bool Tween::resume(Object *p_object, StringName p_key) {
set_active(true);
- _set_process(true);
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -785,7 +766,6 @@ bool Tween::resume(Object *p_object, StringName p_key) {
bool Tween::resume_all() {
set_active(true);
- _set_process(true);
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -834,7 +814,6 @@ bool Tween::remove_all() {
return true;
}
set_active(false);
- _set_process(false);
interpolates.clear();
return true;
}
@@ -1425,8 +1404,6 @@ Tween::Tween() {
//String autoplay;
tween_process_mode = TWEEN_PROCESS_IDLE;
- processing = false;
- active = false;
repeat = false;
speed_scale = 1;
pending_update = 0;
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 36094bf294..9997349c64 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -104,8 +104,6 @@ private:
String autoplay;
TweenProcessMode tween_process_mode;
- bool processing;
- bool active;
bool repeat;
float speed_scale;
mutable int pending_update;
@@ -133,7 +131,6 @@ private:
bool _apply_tween_value(InterpolateData &p_data, Variant &value);
void _tween_process(float p_delta);
- void _set_process(bool p_process, bool p_force = false);
void _remove(Object *p_object, StringName p_key, bool first_only);
protected:
@@ -162,7 +159,6 @@ public:
bool reset_all();
bool stop(Object *p_object, StringName p_key);
bool stop_all();
- bool is_stopped() const;
bool resume(Object *p_object, StringName p_key);
bool resume_all();
bool remove(Object *p_object, StringName p_key);