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-rw-r--r--scene/animation/animation_node_state_machine.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 4982afb59f..c4e13afac9 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -611,11 +611,13 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (p_state_machine->end_node != current) {
rem = 1;
} else {
- Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
+ if (p_state_machine->prev_state_machine != nullptr) {
+ Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter(p_state_machine->playback);
- if (prev_playback.is_valid()) {
- prev_playback->current_transition = current_transition;
- prev_playback->force_auto_advance = true;
+ if (prev_playback.is_valid()) {
+ prev_playback->current_transition = current_transition;
+ prev_playback->force_auto_advance = true;
+ }
}
}
@@ -900,10 +902,6 @@ void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, co
void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
List<StringName> nodes;
for (const KeyValue<StringName, State> &E : states) {
- if (E.key == end_node && prev_state_machine == nullptr) {
- continue;
- }
-
nodes.push_back(E.key);
}
nodes.sort_custom<StringName::AlphCompare>();