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-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/animation/animation_tree.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 48626ccc1b..0e2598cbc7 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1151,7 +1151,7 @@ void AnimationPlayer::_animation_update_transforms() {
}
#endif
- static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum));
+ static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum));
} break;
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 7dbe892299..ee552e695e 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1528,7 +1528,7 @@ void AnimationTree::_process_graph(double p_delta) {
}
}
- real_t db = Math::linear2db(MAX(blend, 0.00001));
+ real_t db = Math::linear_to_db(MAX(blend, 0.00001));
if (t->object->has_method(SNAME("set_unit_db"))) {
t->object->call(SNAME("set_unit_db"), db);
} else {