diff options
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_blend_space_1d.cpp | 20 | ||||
-rw-r--r-- | scene/animation/animation_blend_space_2d.cpp | 13 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 49 | ||||
-rw-r--r-- | scene/animation/animation_cache.cpp | 11 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 16 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 20 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 22 | ||||
-rw-r--r-- | scene/animation/root_motion_view.cpp | 4 | ||||
-rw-r--r-- | scene/animation/skeleton_ik.cpp | 4 | ||||
-rw-r--r-- | scene/animation/tween.cpp | 38 |
10 files changed, 89 insertions, 108 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index fbbc99baa2..3502f5e961 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -31,7 +31,7 @@ #include "animation_blend_space_1d.h" void AnimationNodeBlendSpace1D::get_parameter_list(List<PropertyInfo> *r_list) const { - r_list->push_back(PropertyInfo(Variant::REAL, blend_position)); + r_list->push_back(PropertyInfo(Variant::FLOAT, blend_position)); } Variant AnimationNodeBlendSpace1D::get_parameter_default_value(const StringName &p_parameter) const { return 0; @@ -79,16 +79,14 @@ void AnimationNodeBlendSpace1D::_bind_methods() { ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point); - ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendSpace1D::_tree_changed); - for (int i = 0; i < MAX_BLEND_POINTS; i++) { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_add_blend_point", "get_blend_point_node", i); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i); } - ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_value_label", "get_value_label"); } @@ -118,7 +116,7 @@ void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_ blend_points[p_at_index].node = p_node; blend_points[p_at_index].position = p_position; - blend_points[p_at_index].node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED); + blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); blend_points_used++; emit_signal("tree_changed"); @@ -135,11 +133,11 @@ void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<Anim ERR_FAIL_COND(p_node.is_null()); if (blend_points[p_point].node.is_valid()) { - blend_points[p_point].node->disconnect_compat("tree_changed", this, "_tree_changed"); + blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed)); } blend_points[p_point].node = p_node; - blend_points[p_point].node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED); + blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); emit_signal("tree_changed"); } @@ -158,7 +156,7 @@ void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) { ERR_FAIL_INDEX(p_point, blend_points_used); ERR_FAIL_COND(blend_points[p_point].node.is_null()); - blend_points[p_point].node->disconnect_compat("tree_changed", this, "_tree_changed"); + blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed)); for (int i = p_point; i < blend_points_used - 1; i++) { blend_points[i] = blend_points[i + 1]; diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index c9ea7a212b..638531df41 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -34,7 +34,7 @@ void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const { r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position)); r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", 0)); - r_list->push_back(PropertyInfo(Variant::REAL, length_internal, PROPERTY_HINT_NONE, "", 0)); + r_list->push_back(PropertyInfo(Variant::FLOAT, length_internal, PROPERTY_HINT_NONE, "", 0)); } Variant AnimationNodeBlendSpace2D::get_parameter_default_value(const StringName &p_parameter) const { if (p_parameter == closest) { @@ -77,7 +77,7 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_ blend_points[p_at_index].node = p_node; blend_points[p_at_index].position = p_position; - blend_points[p_at_index].node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED); + blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); blend_points_used++; _queue_auto_triangles(); @@ -95,10 +95,10 @@ void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<Anim ERR_FAIL_COND(p_node.is_null()); if (blend_points[p_point].node.is_valid()) { - blend_points[p_point].node->disconnect_compat("tree_changed", this, "_tree_changed"); + blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed)); } blend_points[p_point].node = p_node; - blend_points[p_point].node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED); + blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); emit_signal("tree_changed"); } @@ -114,7 +114,7 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) { ERR_FAIL_INDEX(p_point, blend_points_used); ERR_FAIL_COND(blend_points[p_point].node.is_null()); - blend_points[p_point].node->disconnect_compat("tree_changed", this, "_tree_changed"); + blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed)); for (int i = 0; i < triangles.size(); i++) { bool erase = false; @@ -640,7 +640,6 @@ void AnimationNodeBlendSpace2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace2D::set_blend_mode); ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace2D::get_blend_mode); - ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendSpace2D::_tree_changed); ClassDB::bind_method(D_METHOD("_update_triangles"), &AnimationNodeBlendSpace2D::_update_triangles); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles"); @@ -650,7 +649,7 @@ void AnimationNodeBlendSpace2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i); } - ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space"); diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index cda17e5e88..8ba7a38628 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -44,7 +44,7 @@ StringName AnimationNodeAnimation::get_animation() const { Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = NULL; void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const { - r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0)); + r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0)); } void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const { @@ -140,9 +140,9 @@ AnimationNodeAnimation::AnimationNodeAnimation() { void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const { r_list->push_back(PropertyInfo(Variant::BOOL, active)); r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0)); - r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0)); - r_list->push_back(PropertyInfo(Variant::REAL, remaining, PROPERTY_HINT_NONE, "", 0)); - r_list->push_back(PropertyInfo(Variant::REAL, time_to_restart, PROPERTY_HINT_NONE, "", 0)); + r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0)); + r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", 0)); + r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", 0)); } Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const { @@ -339,14 +339,14 @@ void AnimationNodeOneShot::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync); ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time"); ADD_GROUP("autorestart_", "Auto Restart"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_random_delay", "get_autorestart_random_delay"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_random_delay", "get_autorestart_random_delay"); ADD_GROUP("", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); @@ -379,7 +379,7 @@ AnimationNodeOneShot::AnimationNodeOneShot() { //////////////////////////////////////////////// void AnimationNodeAdd2::get_parameter_list(List<PropertyInfo> *r_list) const { - r_list->push_back(PropertyInfo(Variant::REAL, add_amount, PROPERTY_HINT_RANGE, "0,1,0.01")); + r_list->push_back(PropertyInfo(Variant::FLOAT, add_amount, PROPERTY_HINT_RANGE, "0,1,0.01")); } Variant AnimationNodeAdd2::get_parameter_default_value(const StringName &p_parameter) const { return 0; @@ -431,7 +431,7 @@ AnimationNodeAdd2::AnimationNodeAdd2() { //////////////////////////////////////////////// void AnimationNodeAdd3::get_parameter_list(List<PropertyInfo> *r_list) const { - r_list->push_back(PropertyInfo(Variant::REAL, add_amount, PROPERTY_HINT_RANGE, "-1,1,0.01")); + r_list->push_back(PropertyInfo(Variant::FLOAT, add_amount, PROPERTY_HINT_RANGE, "-1,1,0.01")); } Variant AnimationNodeAdd3::get_parameter_default_value(const StringName &p_parameter) const { return 0; @@ -484,7 +484,7 @@ AnimationNodeAdd3::AnimationNodeAdd3() { ///////////////////////////////////////////// void AnimationNodeBlend2::get_parameter_list(List<PropertyInfo> *r_list) const { - r_list->push_back(PropertyInfo(Variant::REAL, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01")); + r_list->push_back(PropertyInfo(Variant::FLOAT, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01")); } Variant AnimationNodeBlend2::get_parameter_default_value(const StringName &p_parameter) const { return 0; //for blend amount @@ -535,7 +535,7 @@ AnimationNodeBlend2::AnimationNodeBlend2() { ////////////////////////////////////// void AnimationNodeBlend3::get_parameter_list(List<PropertyInfo> *r_list) const { - r_list->push_back(PropertyInfo(Variant::REAL, blend_amount, PROPERTY_HINT_RANGE, "-1,1,0.01")); + r_list->push_back(PropertyInfo(Variant::FLOAT, blend_amount, PROPERTY_HINT_RANGE, "-1,1,0.01")); } Variant AnimationNodeBlend3::get_parameter_default_value(const StringName &p_parameter) const { return 0; //for blend amount @@ -583,7 +583,7 @@ AnimationNodeBlend3::AnimationNodeBlend3() { ///////////////////////////////// void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const { - r_list->push_back(PropertyInfo(Variant::REAL, scale, PROPERTY_HINT_RANGE, "0,32,0.01,or_greater")); + r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "0,32,0.01,or_greater")); } Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const { return 1.0; //initial timescale @@ -613,7 +613,7 @@ AnimationNodeTimeScale::AnimationNodeTimeScale() { //////////////////////////////////// void AnimationNodeTimeSeek::get_parameter_list(List<PropertyInfo> *r_list) const { - r_list->push_back(PropertyInfo(Variant::REAL, seek_pos, PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater")); + r_list->push_back(PropertyInfo(Variant::FLOAT, seek_pos, PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater")); } Variant AnimationNodeTimeSeek::get_parameter_default_value(const StringName &p_parameter) const { return 1.0; //initial timescale @@ -661,8 +661,8 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con r_list->push_back(PropertyInfo(Variant::INT, current, PROPERTY_HINT_ENUM, anims)); r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", 0)); r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", 0)); - r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0)); - r_list->push_back(PropertyInfo(Variant::REAL, prev_xfading, PROPERTY_HINT_NONE, "", 0)); + r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0)); + r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", 0)); } Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const { if (p_parameter == time || p_parameter == prev_xfading) { @@ -829,7 +829,7 @@ void AnimationNodeTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time); ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time"); for (int i = 0; i < MAX_INPUTS; i++) { ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_caption", "get_input_caption", i); @@ -884,8 +884,8 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNod emit_changed(); emit_signal("tree_changed"); - p_node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED); - p_node->connect_compat("changed", this, "_node_changed", varray(p_name), CONNECT_REFERENCE_COUNTED); + p_node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); + p_node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed), varray(p_name), CONNECT_REFERENCE_COUNTED); } Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const { @@ -947,8 +947,8 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) { { Ref<AnimationNode> node = nodes[p_name].node; - node->disconnect_compat("tree_changed", this, "_tree_changed"); - node->disconnect_compat("changed", this, "_node_changed"); + node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed)); + node->disconnect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed)); } nodes.erase(p_name); @@ -973,7 +973,7 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output); - nodes[p_name].node->disconnect_compat("changed", this, "_node_changed"); + nodes[p_name].node->disconnect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed)); nodes[p_new_name] = nodes[p_name]; nodes.erase(p_name); @@ -988,7 +988,7 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN } } //connection must be done with new name - nodes[p_new_name].node->connect_compat("changed", this, "_node_changed", varray(p_new_name), CONNECT_REFERENCE_COUNTED); + nodes[p_new_name].node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed), varray(p_new_name), CONNECT_REFERENCE_COUNTED); emit_signal("tree_changed"); } @@ -1230,9 +1230,6 @@ void AnimationNodeBlendTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset); ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset); - ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendTree::_tree_changed); - ClassDB::bind_method(D_METHOD("_node_changed", "node"), &AnimationNodeBlendTree::_node_changed); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); BIND_CONSTANT(CONNECTION_OK); diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index 16b6813bbe..9ed8155bdc 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -56,7 +56,7 @@ void AnimationCache::_clear_cache() { while (connected_nodes.size()) { - connected_nodes.front()->get()->disconnect_compat("tree_exiting", this, "_node_exit_tree"); + connected_nodes.front()->get()->disconnect("tree_exiting", callable_mp(this, &AnimationCache::_node_exit_tree)); connected_nodes.erase(connected_nodes.front()); } path_cache.clear(); @@ -174,7 +174,7 @@ void AnimationCache::_update_cache() { if (!connected_nodes.has(path.node)) { connected_nodes.insert(path.node); - path.node->connect_compat("tree_exiting", this, "_node_exit_tree", Node::make_binds(path.node), CONNECT_ONESHOT); + path.node->connect("tree_exiting", callable_mp(this, &AnimationCache::_node_exit_tree), Node::make_binds(path.node), CONNECT_ONESHOT); } } @@ -313,18 +313,15 @@ void AnimationCache::set_animation(const Ref<Animation> &p_animation) { _clear_cache(); if (animation.is_valid()) - animation->disconnect_compat("changed", this, "_animation_changed"); + animation->disconnect("changed", callable_mp(this, &AnimationCache::_animation_changed)); animation = p_animation; if (animation.is_valid()) - animation->connect_compat("changed", this, "_animation_changed"); + animation->connect("changed", callable_mp(this, &AnimationCache::_animation_changed)); } void AnimationCache::_bind_methods() { - - ClassDB::bind_method(D_METHOD("_node_exit_tree"), &AnimationCache::_node_exit_tree); - ClassDB::bind_method(D_METHOD("_animation_changed"), &AnimationCache::_animation_changed); } void AnimationCache::set_root(Node *p_root) { diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 9b608adf7a..fbd9a2aa7d 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -121,7 +121,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,AtEnd"), "set_switch_mode", "get_switch_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01"), "set_xfade_time", "get_xfade_time"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01"), "set_xfade_time", "get_xfade_time"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); @@ -562,7 +562,7 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation emit_changed(); emit_signal("tree_changed"); - p_node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED); + p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); } Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const { @@ -611,7 +611,7 @@ void AnimationNodeStateMachine::remove_node(const StringName &p_name) { ERR_FAIL_COND(node.is_null()); - node->disconnect_compat("tree_changed", this, "_tree_changed"); + node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed)); } states.erase(p_name); @@ -619,7 +619,7 @@ void AnimationNodeStateMachine::remove_node(const StringName &p_name) { for (int i = 0; i < transitions.size(); i++) { if (transitions[i].from == p_name || transitions[i].to == p_name) { - transitions.write[i].transition->disconnect_compat("advance_condition_changed", this, "_tree_changed"); + transitions.write[i].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed)); transitions.remove(i); i--; } @@ -722,7 +722,7 @@ void AnimationNodeStateMachine::add_transition(const StringName &p_from, const S tr.to = p_to; tr.transition = p_transition; - tr.transition->connect_compat("advance_condition_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED); + tr.transition->connect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); transitions.push_back(tr); } @@ -750,7 +750,7 @@ void AnimationNodeStateMachine::remove_transition(const StringName &p_from, cons for (int i = 0; i < transitions.size(); i++) { if (transitions[i].from == p_from && transitions[i].to == p_to) { - transitions.write[i].transition->disconnect_compat("advance_condition_changed", this, "_tree_changed"); + transitions.write[i].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed)); transitions.remove(i); return; } @@ -764,7 +764,7 @@ void AnimationNodeStateMachine::remove_transition(const StringName &p_from, cons void AnimationNodeStateMachine::remove_transition_by_index(int p_transition) { ERR_FAIL_INDEX(p_transition, transitions.size()); - transitions.write[p_transition].transition->disconnect_compat("advance_condition_changed", this, "_tree_changed"); + transitions.write[p_transition].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed)); transitions.remove(p_transition); /*if (playing) { path.clear(); @@ -975,8 +975,6 @@ void AnimationNodeStateMachine::_bind_methods() { ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset); ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset); - - ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeStateMachine::_tree_changed); } AnimationNodeStateMachine::AnimationNodeStateMachine() { diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index c607203e18..587485669e 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -263,8 +263,8 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { } { - if (!child->is_connected_compat("tree_exiting", this, "_node_removed")) - child->connect_compat("tree_exiting", this, "_node_removed", make_binds(child), CONNECT_ONESHOT); + if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) + child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed), make_binds(child), CONNECT_ONESHOT); } TrackNodeCacheKey key; @@ -1007,12 +1007,12 @@ void AnimationPlayer::remove_animation(const StringName &p_name) { void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) { - Ref<Animation>(p_anim)->connect_compat(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed", varray(), CONNECT_REFERENCE_COUNTED); + Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), varray(), CONNECT_REFERENCE_COUNTED); } void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) { - Ref<Animation>(p_anim)->disconnect_compat(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed"); + Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed)); } void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { @@ -1619,10 +1619,6 @@ void AnimationPlayer::restore_animated_values(const AnimatedValuesBackup &p_back #endif void AnimationPlayer::_bind_methods() { - - ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed); - ClassDB::bind_method(D_METHOD("_animation_changed"), &AnimationPlayer::_animation_changed); - ClassDB::bind_method(D_METHOD("add_animation", "name", "animation"), &AnimationPlayer::add_animation); ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationPlayer::remove_animation); ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationPlayer::rename_animation); @@ -1685,14 +1681,14 @@ void AnimationPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", 0), "set_assigned_animation", "get_assigned_animation"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "current_animation_length", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_length"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position"); ADD_GROUP("Playback Options", "playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_animation_process_mode", "get_animation_process_mode"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", 0), "set_active", "is_active"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode"); ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name"))); diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 93d61e2882..95afd74ee5 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -437,7 +437,7 @@ void AnimationNode::_bind_methods() { mi.return_val.usage = PROPERTY_USAGE_NIL_IS_VARIANT; BIND_VMETHOD(mi); } - BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek"))); + BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::FLOAT, "time"), PropertyInfo(Variant::BOOL, "seek"))); BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption")); BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_filter")); @@ -463,13 +463,13 @@ AnimationNode::AnimationNode() { void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) { if (root.is_valid()) { - root->disconnect_compat("tree_changed", this, "_tree_changed"); + root->disconnect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed)); } root = p_root; if (root.is_valid()) { - root->connect_compat("tree_changed", this, "_tree_changed"); + root->connect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed)); } properties_dirty = true; @@ -582,8 +582,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { continue; } - if (!child->is_connected_compat("tree_exited", this, "_node_removed")) { - child->connect_compat("tree_exited", this, "_node_removed", varray(child)); + if (!child->is_connected("tree_exited", callable_mp(this, &AnimationTree::_node_removed))) { + child->connect("tree_exited", callable_mp(this, &AnimationTree::_node_removed), varray(child)); } switch (track_type) { @@ -778,12 +778,12 @@ void AnimationTree::_process_graph(float p_delta) { if (last_animation_player.is_valid()) { Object *old_player = ObjectDB::get_instance(last_animation_player); if (old_player) { - old_player->disconnect_compat("caches_cleared", this, "_clear_caches"); + old_player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches)); } } if (player) { - player->connect_compat("caches_cleared", this, "_clear_caches"); + player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches)); } last_animation_player = current_animation_player; @@ -1300,7 +1300,7 @@ void AnimationTree::_notification(int p_what) { Object *player = ObjectDB::get_instance(last_animation_player); if (player) { - player->disconnect_compat("caches_cleared", this, "_clear_caches"); + player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches)); } } } else if (p_what == NOTIFICATION_ENTER_TREE) { @@ -1308,7 +1308,7 @@ void AnimationTree::_notification(int p_what) { Object *player = ObjectDB::get_instance(last_animation_player); if (player) { - player->connect_compat("caches_cleared", this, "_clear_caches"); + player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches)); } } } @@ -1553,16 +1553,12 @@ void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform); - ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationTree::_tree_changed); ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties); ClassDB::bind_method(D_METHOD("rename_parameter", "old_name", "new_name"), &AnimationTree::rename_parameter); ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance); - ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed); - ClassDB::bind_method(D_METHOD("_clear_caches"), &AnimationTree::_clear_caches); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index 1a26131fcb..ce9b8bd213 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -187,8 +187,8 @@ void RootMotionView::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_path", "get_animation_path"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_cell_size", "get_cell_size"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_cell_size", "get_cell_size"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y"); } diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index cfda90a558..5cdb38b5c2 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -392,13 +392,13 @@ void SkeletonIK::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone"), "set_root_bone", "get_root_bone"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "tip_bone"), "set_tip_bone", "get_tip_bone"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "target"), "set_target_transform", "get_target_transform"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_tip_basis"), "set_override_tip_basis", "is_override_tip_basis"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet"), "set_use_magnet", "is_using_magnet"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet"), "set_magnet_position", "get_magnet_position"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_node"), "set_target_node", "get_target_node"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_distance"), "set_min_distance", "get_min_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min_distance"), "set_min_distance", "get_min_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_iterations"), "set_max_iterations", "get_max_iterations"); } diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index f72d50a1a9..4b8b537d43 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -156,7 +156,7 @@ void Tween::_get_property_list(List<PropertyInfo> *p_list) const { // Add the property info for the Tween object p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, "")); p_list->push_back(PropertyInfo(Variant::BOOL, "playback/repeat", PROPERTY_HINT_NONE, "")); - p_list->push_back(PropertyInfo(Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01")); + p_list->push_back(PropertyInfo(Variant::FLOAT, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01")); } void Tween::_notification(int p_what) { @@ -249,14 +249,14 @@ void Tween::_bind_methods() { // Add the Tween signals ADD_SIGNAL(MethodInfo("tween_started", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"))); - ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"), PropertyInfo(Variant::REAL, "elapsed"), PropertyInfo(Variant::OBJECT, "value"))); + ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"), PropertyInfo(Variant::FLOAT, "elapsed"), PropertyInfo(Variant::OBJECT, "value"))); ADD_SIGNAL(MethodInfo("tween_completed", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"))); ADD_SIGNAL(MethodInfo("tween_all_completed")); // Add the properties and tie them to the getters and setters ADD_PROPERTY(PropertyInfo(Variant::BOOL, "repeat"), "set_repeat", "is_repeat"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_tween_process_mode", "get_tween_process_mode"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); // Bind Idle vs Physics process BIND_ENUM_CONSTANT(TWEEN_PROCESS_PHYSICS); @@ -345,7 +345,7 @@ Variant Tween::_get_final_val(const InterpolateData &p_data) const { ERR_FAIL_COND_V(error.error != Callable::CallError::CALL_OK, p_data.initial_val); } - // If we're looking at an INT value, instead convert it to a REAL + // If we're looking at an INT value, instead convert it to a FLOAT // This is better for interpolation if (final_val.get_type() == Variant::INT) final_val = final_val.operator real_t(); @@ -387,7 +387,7 @@ Variant &Tween::_get_delta_val(InterpolateData &p_data) { ERR_FAIL_COND_V(error.error != Callable::CallError::CALL_OK, p_data.initial_val); } - // If we're looking at an INT value, instead convert it to a REAL + // If we're looking at an INT value, instead convert it to a FLOAT // This is better for interpolation if (final_val.get_type() == Variant::INT) final_val = final_val.operator real_t(); @@ -401,7 +401,7 @@ Variant &Tween::_get_delta_val(InterpolateData &p_data) { // Grab the initial value from the data to calculate delta Variant initial_val = _get_initial_val(p_data); - // If we're looking at an INT value, instead convert it to a REAL + // If we're looking at an INT value, instead convert it to a FLOAT // This is better for interpolation if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); @@ -440,8 +440,8 @@ Variant Tween::_run_equation(InterpolateData &p_data) { result = (int)_run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (int)initial_val, (int)delta_val, p_data.duration); break; - case Variant::REAL: - // Run the REAL specific equation + case Variant::FLOAT: + // Run the FLOAT specific equation result = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (real_t)initial_val, (real_t)delta_val, p_data.duration); break; @@ -1137,8 +1137,8 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final delta_val = (int)final_val - (int)initial_val; break; - case Variant::REAL: - // Convert to REAL and find the delta + case Variant::FLOAT: + // Convert to FLOAT and find the delta delta_val = (real_t)final_val - (real_t)initial_val; break; @@ -1232,7 +1232,7 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final static Variant::Type supported_types[] = { Variant::BOOL, Variant::INT, - Variant::REAL, + Variant::FLOAT, Variant::VECTOR2, Variant::RECT2, Variant::VECTOR3, @@ -1498,7 +1498,7 @@ bool Tween::follow_property(Object *p_object, NodePath p_property, Variant p_ini // TODO: Is this documented? It's really helpful for decluttering tweens if (p_initial_val.get_type() == Variant::NIL) p_initial_val = p_object->get_indexed(p_property.get_subnames()); - // Convert initial INT values to REAL as they are better for interpolation + // Convert initial INT values to FLOAT as they are better for interpolation if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); // Confirm the source and target objects are valid @@ -1524,7 +1524,7 @@ bool Tween::follow_property(Object *p_object, NodePath p_property, Variant p_ini Variant target_val = p_target->get_indexed(p_target_property.get_subnames(), &target_prop_valid); ERR_FAIL_COND_V(!target_prop_valid, false); - // Convert target INT to REAL since it is better for interpolation + // Convert target INT to FLOAT since it is better for interpolation if (target_val.get_type() == Variant::INT) target_val = target_val.operator real_t(); // Verify that the target value and initial value are the same type @@ -1560,7 +1560,7 @@ bool Tween::follow_method(Object *p_object, StringName p_method, Variant p_initi _add_pending_command("follow_method", p_object, p_method, p_initial_val, p_target, p_target_method, p_duration, p_trans_type, p_ease_type, p_delay); return true; } - // Convert initial INT values to REAL as they are better for interpolation + // Convert initial INT values to FLOAT as they are better for interpolation if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); // Verify the source and target objects are valid @@ -1586,7 +1586,7 @@ bool Tween::follow_method(Object *p_object, StringName p_method, Variant p_initi Variant target_val = p_target->call(p_target_method, NULL, 0, error); ERR_FAIL_COND_V(error.error != Callable::CallError::CALL_OK, false); - // Convert target INT values to REAL as they are better for interpolation + // Convert target INT values to FLOAT as they are better for interpolation if (target_val.get_type() == Variant::INT) target_val = target_val.operator real_t(); ERR_FAIL_COND_V(target_val.get_type() != p_initial_val.get_type(), false); @@ -1624,7 +1624,7 @@ bool Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_ p_property = p_property.get_as_property_path(); p_initial_property = p_initial_property.get_as_property_path(); - // Convert the initial INT values to REAL as they are better for Interpolation + // Convert the initial INT values to FLOAT as they are better for Interpolation if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); // Verify both objects are valid @@ -1650,7 +1650,7 @@ bool Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_ Variant initial_val = p_initial->get_indexed(p_initial_property.get_subnames(), &initial_prop_valid); ERR_FAIL_COND_V(!initial_prop_valid, false); - // Convert the initial INT value to REAL as it is better for interpolation + // Convert the initial INT value to FLOAT as it is better for interpolation if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); ERR_FAIL_COND_V(initial_val.get_type() != p_final_val.get_type(), false); @@ -1690,7 +1690,7 @@ bool Tween::targeting_method(Object *p_object, StringName p_method, Object *p_in return true; } - // Convert final INT values to REAL as they are better for interpolation + // Convert final INT values to FLOAT as they are better for interpolation if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); // Make sure the given objects are valid @@ -1716,7 +1716,7 @@ bool Tween::targeting_method(Object *p_object, StringName p_method, Object *p_in Variant initial_val = p_initial->call(p_initial_method, NULL, 0, error); ERR_FAIL_COND_V(error.error != Callable::CallError::CALL_OK, false); - // Convert initial INT values to REAL as they aer better for interpolation + // Convert initial INT values to FLOAT as they aer better for interpolation if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); ERR_FAIL_COND_V(initial_val.get_type() != p_final_val.get_type(), false); |