diff options
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 136 | ||||
-rw-r--r-- | scene/animation/animation_tree_player.h | 3 |
2 files changed, 67 insertions, 72 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 9dcad8a533..258cbe1260 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -432,7 +432,7 @@ void AnimationTreePlayer::_notification(int p_what) { } -float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool switched, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) { +float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) { ERR_FAIL_COND_V(!node_map.has(p_node), 0); NodeBase *nb=node_map[p_node]; @@ -445,7 +445,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode case NODE_OUTPUT: { NodeOut *on = static_cast<NodeOut*>(nb); - return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek); + return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek); } break; case NODE_ANIMATION: { @@ -479,9 +479,6 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode an->time=anim_size; } - if (switched && an->time >= anim_size) { - an->time = 0.0; - } an->skip=true; for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) { @@ -523,13 +520,17 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode if (!osn->active) { //make it as if this node doesn't exist, pass input 0 by. - return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight); + return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight); } + float os_seek = p_seek; + if (p_seek) osn->time=p_time; - if (osn->start) + if (osn->start) { osn->time=0; + os_seek = true; + } float blend; @@ -554,13 +555,13 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode if (!osn->filter.empty()) { - main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,switched,p_seek,&osn->filter,p_weight); - os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,osn->start,p_seek,&osn->filter,-1); + main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek,&osn->filter,p_weight); + os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,os_seek,&osn->filter,-1); } else { - main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,switched,p_seek); - os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,osn->start,p_seek); + main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek); + os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,os_seek); } if (osn->start) { @@ -570,8 +571,8 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode if (!p_seek) { osn->time+=p_time; - osn->remaining-=p_time; - if (osn->remaining<0) + osn->remaining=os_rem; + if (osn->remaining<=0) osn->active=false; } @@ -581,8 +582,8 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode MixNode *mn = static_cast<MixNode*>(nb); - float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight); - _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,switched,p_seek,p_filter,p_reverse_weight); + float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight); + _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,p_seek,p_filter,p_reverse_weight); return rem; } break; @@ -593,12 +594,12 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode float rem; if (!bn->filter.empty()) { - rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,&bn->filter,p_weight); - _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,&bn->filter,-1); + rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,&bn->filter,p_weight); + _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,&bn->filter,-1); } else { - rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value)); - _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value); + rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value)); + _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value); } return rem; @@ -618,19 +619,19 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode upper_blend = bn->value; } - rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,switched,p_seek,p_filter,p_reverse_weight*blend); - _process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*upper_blend); - _process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*lower_blend); + rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek,p_filter,p_reverse_weight*blend); + _process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,p_seek,p_filter,p_reverse_weight*upper_blend); + _process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,p_seek,p_filter,p_reverse_weight*lower_blend); return rem; } break; case NODE_BLEND4: { Blend4Node *bn = static_cast<Blend4Node*>(nb); - float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x)); - _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value.x); - float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y)); - _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value.y); + float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x)); + _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,p_seek,p_filter,p_reverse_weight*bn->value.x); + float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y)); + _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,p_seek,p_filter,p_reverse_weight*bn->value.y); return MAX(rem,rem2); @@ -639,9 +640,9 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb); float rem; if (p_seek) - rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,true,p_filter,p_reverse_weight); + rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,true,p_filter,p_reverse_weight); else - rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,switched,false,p_filter,p_reverse_weight); + rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,false,p_filter,p_reverse_weight); if (tsn->scale == 0) return INFINITY; else @@ -651,68 +652,58 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode case NODE_TIMESEEK: { TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb); - if (tsn->seek_pos>=0) { + if (tsn->seek_pos>=0 && !p_seek) { - float res = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,tsn->seek_pos,switched,true,p_filter,p_reverse_weight); - tsn->seek_pos=-1; - return res; + p_time = tsn->seek_pos; + p_seek = true; + } + tsn->seek_pos=-1; - } else - return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek); + return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek); } break; case NODE_TRANSITION: { TransitionNode *tn = static_cast<TransitionNode*>(nb); - if (tn->prev<0) { + if (tn->prev<0) { // process current animation, check for transition - float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight); + float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight); if (p_seek) tn->time=p_time; else tn->time+=p_time; - if (tn->input_data[tn->current].auto_advance && rem < tn->xfade) { + if (tn->input_data[tn->current].auto_advance && rem <= tn->xfade) { - tn->prev=tn->current; - tn->current++; - if (tn->current>=tn->inputs.size()) - tn->current=0; - tn->prev_xfading=tn->xfade; - tn->prev_time=tn->time; - tn->time=0; - tn->switched=true; + tn->set_current((tn->current+1) % tn->inputs.size()); } return rem; - } else { + } else { // cross-fading from tn->prev to tn->current float blend = tn->xfade? (tn->prev_xfading/tn->xfade) : 1; float rem; - if (!p_seek && tn->switched) { //just switched + if (!p_seek && tn->switched) { //just switched, seek to start of current - rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,true,p_filter,p_reverse_weight*(1.0-blend)); + rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,p_filter,p_reverse_weight*(1.0-blend)); } else { - rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-blend)); + rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,p_seek,p_filter,p_reverse_weight*(1.0-blend)); } tn->switched=false; - //if (!p_seek) - - - if (p_seek) { - _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,true,false,p_filter,p_reverse_weight*blend); + if (p_seek) { // don't seek prev animation + _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,false,p_filter,p_reverse_weight*blend); tn->time=p_time; } else { - _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,switched,false,p_filter,p_reverse_weight*blend); + _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,false,p_filter,p_reverse_weight*blend); tn->time+=p_time; tn->prev_xfading-=p_time; if (tn->prev_xfading<0) { @@ -749,10 +740,10 @@ void AnimationTreePlayer::_process_animation(float p_delta) { AnimationNode *prev=NULL; if (reset_request) { - _process_node(out_name,&prev, 1.0, 0, true, true ); + _process_node(out_name,&prev, 1.0, 0, true); reset_request=false; } else - _process_node(out_name,&prev, 1.0, p_delta, false, false ); + _process_node(out_name,&prev, 1.0, p_delta); if (dirty_caches) { //some animation changed.. ignore this pass @@ -1158,21 +1149,24 @@ void AnimationTreePlayer::transition_node_set_xfade_time(const StringName& p_nod n->xfade=p_time; } +void AnimationTreePlayer::TransitionNode::set_current(int p_current) { + ERR_FAIL_INDEX(p_current,inputs.size()); -void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) { - - GET_NODE( NODE_TRANSITION, TransitionNode ); - ERR_FAIL_INDEX(p_current,n->inputs.size()); - - if (n->current==p_current) + if (current==p_current) return; - n->prev=n->current; - n->prev_xfading=n->xfade; - n->prev_time=n->time; - n->time=0; - n->current=p_current; + prev=current; + prev_xfading=xfade; + prev_time=time; + time=0; + current=p_current; + switched=true; +} + +void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) { + GET_NODE( NODE_TRANSITION, TransitionNode ); + n->set_current(p_current); } @@ -1606,6 +1600,7 @@ void AnimationTreePlayer::set_active(bool p_active) { active = p_active; processing = active; + reset_request = p_active; _set_process(processing, true); } @@ -1623,7 +1618,7 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const { void AnimationTreePlayer::reset() { - reset_request=false; + reset_request=true; } @@ -1860,12 +1855,11 @@ AnimationTreePlayer::AnimationTreePlayer() { out_name="out"; out->pos=Point2(40,40); node_map.insert( out_name , out); - AnimationProcessMode animation_process_mode; animation_process_mode = ANIMATION_PROCESS_IDLE; processing = false; active=false; dirty_caches=true; - reset_request=false; + reset_request=true; last_error=CONNECT_INCOMPLETE; base_path=String(".."); } diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 0fec9a9551..7cc96fc1e3 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -246,6 +246,7 @@ private: float xfade; TransitionNode() { type=NODE_TRANSITION; xfade=0; inputs.resize(1); input_data.resize(1); current=0; prev=-1; prev_time=0; prev_xfading=0; switched=false; } + void set_current(int p_current); }; @@ -267,7 +268,7 @@ private: Map<StringName,NodeBase*> node_map; // return time left to finish animation - float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool switched, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0); + float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0); void _process_animation(float p_delta); bool reset_request; |