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-rw-r--r--scene/animation/animation_tree_player.cpp136
-rw-r--r--scene/animation/animation_tree_player.h3
2 files changed, 67 insertions, 72 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 9dcad8a533..258cbe1260 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -432,7 +432,7 @@ void AnimationTreePlayer::_notification(int p_what) {
}
-float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool switched, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
+float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
ERR_FAIL_COND_V(!node_map.has(p_node), 0);
NodeBase *nb=node_map[p_node];
@@ -445,7 +445,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
case NODE_OUTPUT: {
NodeOut *on = static_cast<NodeOut*>(nb);
- return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek);
+ return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
} break;
case NODE_ANIMATION: {
@@ -479,9 +479,6 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
an->time=anim_size;
}
- if (switched && an->time >= anim_size) {
- an->time = 0.0;
- }
an->skip=true;
for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) {
@@ -523,13 +520,17 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (!osn->active) {
//make it as if this node doesn't exist, pass input 0 by.
- return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
+ return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
}
+ float os_seek = p_seek;
+
if (p_seek)
osn->time=p_time;
- if (osn->start)
+ if (osn->start) {
osn->time=0;
+ os_seek = true;
+ }
float blend;
@@ -554,13 +555,13 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (!osn->filter.empty()) {
- main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,switched,p_seek,&osn->filter,p_weight);
- os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,osn->start,p_seek,&osn->filter,-1);
+ main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek,&osn->filter,p_weight);
+ os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,os_seek,&osn->filter,-1);
} else {
- main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,switched,p_seek);
- os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,osn->start,p_seek);
+ main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek);
+ os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,os_seek);
}
if (osn->start) {
@@ -570,8 +571,8 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (!p_seek) {
osn->time+=p_time;
- osn->remaining-=p_time;
- if (osn->remaining<0)
+ osn->remaining=os_rem;
+ if (osn->remaining<=0)
osn->active=false;
}
@@ -581,8 +582,8 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
MixNode *mn = static_cast<MixNode*>(nb);
- float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
- _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,switched,p_seek,p_filter,p_reverse_weight);
+ float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,p_seek,p_filter,p_reverse_weight);
return rem;
} break;
@@ -593,12 +594,12 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float rem;
if (!bn->filter.empty()) {
- rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,&bn->filter,p_weight);
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,&bn->filter,-1);
+ rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,&bn->filter,p_weight);
+ _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,&bn->filter,-1);
} else {
- rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value);
+ rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
+ _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value);
}
return rem;
@@ -618,19 +619,19 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
upper_blend = bn->value;
}
- rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,switched,p_seek,p_filter,p_reverse_weight*blend);
- _process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*upper_blend);
- _process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*lower_blend);
+ rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek,p_filter,p_reverse_weight*blend);
+ _process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,p_seek,p_filter,p_reverse_weight*upper_blend);
+ _process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,p_seek,p_filter,p_reverse_weight*lower_blend);
return rem;
} break;
case NODE_BLEND4: {
Blend4Node *bn = static_cast<Blend4Node*>(nb);
- float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value.x);
- float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
- _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value.y);
+ float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
+ _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,p_seek,p_filter,p_reverse_weight*bn->value.x);
+ float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
+ _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,p_seek,p_filter,p_reverse_weight*bn->value.y);
return MAX(rem,rem2);
@@ -639,9 +640,9 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb);
float rem;
if (p_seek)
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,true,p_filter,p_reverse_weight);
+ rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,true,p_filter,p_reverse_weight);
else
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,switched,false,p_filter,p_reverse_weight);
+ rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,false,p_filter,p_reverse_weight);
if (tsn->scale == 0)
return INFINITY;
else
@@ -651,68 +652,58 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
case NODE_TIMESEEK: {
TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb);
- if (tsn->seek_pos>=0) {
+ if (tsn->seek_pos>=0 && !p_seek) {
- float res = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,tsn->seek_pos,switched,true,p_filter,p_reverse_weight);
- tsn->seek_pos=-1;
- return res;
+ p_time = tsn->seek_pos;
+ p_seek = true;
+ }
+ tsn->seek_pos=-1;
- } else
- return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek);
+ return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
} break;
case NODE_TRANSITION: {
TransitionNode *tn = static_cast<TransitionNode*>(nb);
- if (tn->prev<0) {
+ if (tn->prev<0) { // process current animation, check for transition
- float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
+ float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
if (p_seek)
tn->time=p_time;
else
tn->time+=p_time;
- if (tn->input_data[tn->current].auto_advance && rem < tn->xfade) {
+ if (tn->input_data[tn->current].auto_advance && rem <= tn->xfade) {
- tn->prev=tn->current;
- tn->current++;
- if (tn->current>=tn->inputs.size())
- tn->current=0;
- tn->prev_xfading=tn->xfade;
- tn->prev_time=tn->time;
- tn->time=0;
- tn->switched=true;
+ tn->set_current((tn->current+1) % tn->inputs.size());
}
return rem;
- } else {
+ } else { // cross-fading from tn->prev to tn->current
float blend = tn->xfade? (tn->prev_xfading/tn->xfade) : 1;
float rem;
- if (!p_seek && tn->switched) { //just switched
+ if (!p_seek && tn->switched) { //just switched, seek to start of current
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,true,p_filter,p_reverse_weight*(1.0-blend));
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,p_filter,p_reverse_weight*(1.0-blend));
} else {
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-blend));
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,p_seek,p_filter,p_reverse_weight*(1.0-blend));
}
tn->switched=false;
- //if (!p_seek)
-
-
- if (p_seek) {
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,true,false,p_filter,p_reverse_weight*blend);
+ if (p_seek) { // don't seek prev animation
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,false,p_filter,p_reverse_weight*blend);
tn->time=p_time;
} else {
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,switched,false,p_filter,p_reverse_weight*blend);
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,false,p_filter,p_reverse_weight*blend);
tn->time+=p_time;
tn->prev_xfading-=p_time;
if (tn->prev_xfading<0) {
@@ -749,10 +740,10 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
AnimationNode *prev=NULL;
if (reset_request) {
- _process_node(out_name,&prev, 1.0, 0, true, true );
+ _process_node(out_name,&prev, 1.0, 0, true);
reset_request=false;
} else
- _process_node(out_name,&prev, 1.0, p_delta, false, false );
+ _process_node(out_name,&prev, 1.0, p_delta);
if (dirty_caches) {
//some animation changed.. ignore this pass
@@ -1158,21 +1149,24 @@ void AnimationTreePlayer::transition_node_set_xfade_time(const StringName& p_nod
n->xfade=p_time;
}
+void AnimationTreePlayer::TransitionNode::set_current(int p_current) {
+ ERR_FAIL_INDEX(p_current,inputs.size());
-void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) {
-
- GET_NODE( NODE_TRANSITION, TransitionNode );
- ERR_FAIL_INDEX(p_current,n->inputs.size());
-
- if (n->current==p_current)
+ if (current==p_current)
return;
- n->prev=n->current;
- n->prev_xfading=n->xfade;
- n->prev_time=n->time;
- n->time=0;
- n->current=p_current;
+ prev=current;
+ prev_xfading=xfade;
+ prev_time=time;
+ time=0;
+ current=p_current;
+ switched=true;
+}
+
+void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) {
+ GET_NODE( NODE_TRANSITION, TransitionNode );
+ n->set_current(p_current);
}
@@ -1606,6 +1600,7 @@ void AnimationTreePlayer::set_active(bool p_active) {
active = p_active;
processing = active;
+ reset_request = p_active;
_set_process(processing, true);
}
@@ -1623,7 +1618,7 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const {
void AnimationTreePlayer::reset() {
- reset_request=false;
+ reset_request=true;
}
@@ -1860,12 +1855,11 @@ AnimationTreePlayer::AnimationTreePlayer() {
out_name="out";
out->pos=Point2(40,40);
node_map.insert( out_name , out);
- AnimationProcessMode animation_process_mode;
animation_process_mode = ANIMATION_PROCESS_IDLE;
processing = false;
active=false;
dirty_caches=true;
- reset_request=false;
+ reset_request=true;
last_error=CONNECT_INCOMPLETE;
base_path=String("..");
}
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 0fec9a9551..7cc96fc1e3 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -246,6 +246,7 @@ private:
float xfade;
TransitionNode() { type=NODE_TRANSITION; xfade=0; inputs.resize(1); input_data.resize(1); current=0; prev=-1; prev_time=0; prev_xfading=0; switched=false; }
+ void set_current(int p_current);
};
@@ -267,7 +268,7 @@ private:
Map<StringName,NodeBase*> node_map;
// return time left to finish animation
- float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool switched, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
+ float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
void _process_animation(float p_delta);
bool reset_request;