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-rw-r--r--scene/animation/animation_blend_tree.cpp1
-rw-r--r--scene/animation/animation_player.cpp17
-rw-r--r--scene/animation/animation_tree.cpp23
-rw-r--r--scene/animation/root_motion_view.cpp19
-rw-r--r--scene/animation/root_motion_view.h4
5 files changed, 60 insertions, 4 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 946a1246ff..6dcd5ca8ea 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -1036,6 +1036,7 @@ bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_val
String name = p_name;
if (name.begins_with("nodes/")) {
+
String node_name = name.get_slicec('/', 1);
String what = name.get_slicec('/', 2);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index a4322bf713..eac2c8d0c1 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -660,7 +660,22 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->audio_start = p_time;
}
} else if (nc->audio_playing) {
- if (nc->audio_start > p_time || (nc->audio_len > 0 && p_time - nc->audio_start < nc->audio_len)) {
+
+ bool loop = a->has_loop();
+
+ bool stop = false;
+
+ if (!loop && p_time < nc->audio_start) {
+ stop = true;
+ } else if (nc->audio_len > 0) {
+ float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start;
+
+ if (len > nc->audio_len) {
+ stop = true;
+ }
+ }
+
+ if (stop) {
//time to stop
nc->node->call("stop");
nc->audio_playing = false;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 011c4eb470..83ec9f819b 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1041,7 +1041,22 @@ void AnimationTree::_process_graph(float p_delta) {
t->start = time;
}
} else if (t->playing) {
- if (t->start > time || (t->len > 0 && time - t->start < t->len)) {
+
+ bool loop = a->has_loop();
+
+ bool stop = false;
+
+ if (!loop && time < t->start) {
+ stop = true;
+ } else if (t->len > 0) {
+ float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
+
+ if (len > t->len) {
+ stop=true;
+ }
+ }
+
+ if (stop) {
//time to stop
t->object->call("stop");
t->playing = false;
@@ -1050,6 +1065,12 @@ void AnimationTree::_process_graph(float p_delta) {
}
}
+ float db = Math::linear2db(MAX(blend,0.00001));
+ if (t->object->has_method("set_unit_db")) {
+ t->object->call("set_unit_db", db);
+ } else {
+ t->object->call("set_volume_db", db);
+ }
} break;
case Animation::TYPE_ANIMATION: {
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 8443995720..a28c63064a 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -37,6 +37,14 @@ float RootMotionView::get_radius() const {
return radius;
}
+void RootMotionView::set_zero_y(bool p_zero_y) {
+ zero_y = p_zero_y;
+}
+
+bool RootMotionView::get_zero_y() const {
+ return zero_y;
+}
+
void RootMotionView::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
@@ -77,9 +85,11 @@ void RootMotionView::_notification(int p_what) {
transform.orthonormalize(); //dont want scale, too imprecise
transform.affine_invert();
- accumulated = accumulated * transform;
+ accumulated = transform * accumulated;
accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
- accumulated.origin.y = Math::fposmod(accumulated.origin.y, cell_size);
+ if (zero_y) {
+ accumulated.origin.y = 0;
+ }
accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
VS::get_singleton()->immediate_clear(immediate);
@@ -142,13 +152,18 @@ void RootMotionView::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "size"), &RootMotionView::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &RootMotionView::get_radius);
+ ClassDB::bind_method(D_METHOD("set_zero_y", "enable"), &RootMotionView::set_zero_y);
+ ClassDB::bind_method(D_METHOD("get_zero_y"), &RootMotionView::get_zero_y);
+
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_path", "get_animation_path");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y");
}
RootMotionView::RootMotionView() {
+ zero_y = true;
radius = 10;
cell_size = 1;
set_process_internal(true);
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index 65e9ff480b..611183d364 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -13,6 +13,7 @@ public:
bool use_in_game;
Color color;
bool first;
+ bool zero_y;
Transform accumulated;
@@ -33,6 +34,9 @@ public:
void set_radius(float p_radius);
float get_radius() const;
+ void set_zero_y(bool p_zero_y);
+ bool get_zero_y() const;
+
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;