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-rw-r--r--scene/animation/animation_node_state_machine.cpp22
-rw-r--r--scene/animation/animation_node_state_machine.h1
-rw-r--r--scene/animation/animation_tree.h4
3 files changed, 25 insertions, 2 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index fbd9a2aa7d..ce1e75a61d 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -565,6 +565,27 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation
p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
+void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<AnimationNode> p_node) {
+
+ ERR_FAIL_COND(states.has(p_name) == false);
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(String(p_name).find("/") != -1);
+
+ {
+ Ref<AnimationNode> node = states[p_name].node;
+ if (node.is_valid()) {
+ node->disconnect_compat("tree_changed", this, "_tree_changed");
+ }
+ }
+
+ states[p_name].node = p_node;
+
+ emit_changed();
+ emit_signal("tree_changed");
+
+ p_node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
+}
+
Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const {
ERR_FAIL_COND_V(!states.has(p_name), Ref<AnimationNode>());
@@ -949,6 +970,7 @@ void AnimationNodeStateMachine::_tree_changed() {
void AnimationNodeStateMachine::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeStateMachine::add_node, DEFVAL(Vector2()));
+ ClassDB::bind_method(D_METHOD("replace_node", "name", "node"), &AnimationNodeStateMachine::replace_node);
ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeStateMachine::get_node);
ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeStateMachine::remove_node);
ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeStateMachine::rename_node);
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 55c9c3f00e..27a4451f08 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -178,6 +178,7 @@ public:
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
void add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position = Vector2());
+ void replace_node(const StringName &p_name, Ref<AnimationNode> p_node);
Ref<AnimationNode> get_node(const StringName &p_name) const;
void remove_node(const StringName &p_name);
void rename_node(const StringName &p_name, const StringName &p_new_name);
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 8769e2c61d..742942fcda 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -285,7 +285,7 @@ private:
void _tree_changed();
void _update_properties();
List<PropertyInfo> properties;
- HashMap<StringName, HashMap<StringName, StringName> > property_parent_map;
+ HashMap<StringName, HashMap<StringName, StringName>> property_parent_map;
HashMap<StringName, Variant> property_map;
struct Activity {
@@ -293,7 +293,7 @@ private:
float activity;
};
- HashMap<StringName, Vector<Activity> > input_activity_map;
+ HashMap<StringName, Vector<Activity>> input_activity_map;
HashMap<StringName, Vector<Activity> *> input_activity_map_get;
void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);