diff options
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/SCsub | 2 | ||||
-rw-r--r-- | scene/animation/animation_cache.cpp | 2 | ||||
-rw-r--r-- | scene/animation/animation_cache.h | 2 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 89 | ||||
-rw-r--r-- | scene/animation/animation_player.h | 4 | ||||
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 167 | ||||
-rw-r--r-- | scene/animation/animation_tree_player.h | 23 | ||||
-rw-r--r-- | scene/animation/transitioner.cpp | 2 | ||||
-rw-r--r-- | scene/animation/transitioner.h | 2 | ||||
-rw-r--r-- | scene/animation/tween.cpp | 2 | ||||
-rw-r--r-- | scene/animation/tween.h | 2 | ||||
-rw-r--r-- | scene/animation/tween_interpolaters.cpp | 2 |
12 files changed, 236 insertions, 63 deletions
diff --git a/scene/animation/SCsub b/scene/animation/SCsub index 055d2f2474..bbe59b3054 100644 --- a/scene/animation/SCsub +++ b/scene/animation/SCsub @@ -3,5 +3,3 @@ Import('env') env.add_source_files(env.scene_sources,"*.cpp") Export('env') - - diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index b1d6da7294..b1123897b2 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h index e94530d924..c9b4ff298c 100644 --- a/scene/animation/animation_cache.h +++ b/scene/animation/animation_cache.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index c2ea1c8bb6..f6d058c2fd 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -268,6 +268,7 @@ void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) { TrackNodeCacheKey key; key.id=id; key.bone_idx=bone_idx; + if (node_cache_map.has(key)) { @@ -278,6 +279,7 @@ void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) { node_cache_map[key]=TrackNodeCache(); p_anim->node_cache[i]=&node_cache_map[key]; + p_anim->node_cache[i]->path=a->track_get_path(i); p_anim->node_cache[i]->node=child; p_anim->node_cache[i]->resource=resource; p_anim->node_cache[i]->node_2d=child->cast_to<Node2D>(); @@ -320,6 +322,7 @@ void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) { pa.prop=property; pa.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child; pa.special=SP_NONE; + pa.owner=p_anim->node_cache[i]; if (false && p_anim->node_cache[i]->node_2d) { if (pa.prop==SceneStringNames::get_singleton()->transform_pos) @@ -410,7 +413,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p TrackNodeCache::PropertyAnim *pa = &E->get(); - if (a->value_track_is_continuous(i) || p_delta==0) { + if (a->value_track_is_continuous(i) || p_delta==0) { //delta == 0 means seek Variant value=a->value_track_interpolate(i,p_time); @@ -436,10 +439,42 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p Variant value=a->track_get_key_value(i,F->get()); switch(pa->special) { - case SP_NONE: pa->object->set(pa->prop,value); break; //you are not speshul - case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(value); break; - case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(value)); break; - case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(value); break; + case SP_NONE: { + bool valid; + pa->object->set(pa->prop,value,&valid); //you are not speshul +#ifdef DEBUG_ENABLED + if (!valid) { + ERR_PRINTS("Failed setting track value '"+String(pa->owner->path)+"'. Check if property exists or the type of key is valid"); + } +#endif + + } break; + case SP_NODE2D_POS: { +#ifdef DEBUG_ENABLED + if (value.get_type()!=Variant::VECTOR2) { + ERR_PRINTS("Position key at time "+rtos(p_time)+" in Animation Track '"+String(pa->owner->path)+"' not of type Vector2()"); + } +#endif + static_cast<Node2D*>(pa->object)->set_pos(value); + } break; + case SP_NODE2D_ROT: { +#ifdef DEBUG_ENABLED + if (value.is_num()) { + ERR_PRINTS("Rotation key at time "+rtos(p_time)+" in Animation Track '"+String(pa->owner->path)+"' not numerical"); + } +#endif + + static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(value)); + } break; + case SP_NODE2D_SCALE: { +#ifdef DEBUG_ENABLED + if (value.get_type()!=Variant::VECTOR2) { + ERR_PRINTS("Scale key at time "+rtos(p_time)+" in Animation Track '"+String(pa->owner->path)+"' not of type Vector2()"); + } +#endif + + static_cast<Node2D*>(pa->object)->set_scale(value); + } break; } } @@ -607,13 +642,53 @@ void AnimationPlayer::_animation_update_transforms() { ERR_CONTINUE( pa->accum_pass!=accum_pass ); #if 1 - switch(pa->special) { +/* switch(pa->special) { case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(pa->value_accum); break; case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); break; case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break; + }*/ + + switch(pa->special) { + + case SP_NONE: { + bool valid; + pa->object->set(pa->prop,pa->value_accum,&valid); //you are not speshul +#ifdef DEBUG_ENABLED + if (!valid) { + ERR_PRINTS("Failed setting key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"'. Check if property exists or the type of key is right for the property"); + } +#endif + + } break; + case SP_NODE2D_POS: { +#ifdef DEBUG_ENABLED + if (pa->value_accum.get_type()!=Variant::VECTOR2) { + ERR_PRINTS("Position key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"' not of type Vector2()"); + } +#endif + static_cast<Node2D*>(pa->object)->set_pos(pa->value_accum); + } break; + case SP_NODE2D_ROT: { +#ifdef DEBUG_ENABLED + if (pa->value_accum.is_num()) { + ERR_PRINTS("Rotation key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"' not numerical"); + } +#endif + + static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); + } break; + case SP_NODE2D_SCALE: { +#ifdef DEBUG_ENABLED + if (pa->value_accum.get_type()!=Variant::VECTOR2) { + ERR_PRINTS("Scale key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"' not of type Vector2()"); + } +#endif + + static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); + } break; } #else diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 1e3c37c4d6..853526c80a 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -68,6 +68,7 @@ private: struct TrackNodeCache { + NodePath path; uint32_t id; RES resource; Node *node; @@ -84,6 +85,7 @@ private: struct PropertyAnim { + TrackNodeCache *owner; SpecialProperty special; //small optimization StringName prop; Object *object; diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 14f2110915..77d9f77bb5 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,6 +29,42 @@ #include "animation_tree_player.h" #include "animation_player.h" +#include "scene/scene_string_names.h" + + +void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode) { + + if (animation_process_mode == p_mode) + return; + + bool pr = processing; + if (pr) + _set_process(false); + animation_process_mode = p_mode; + if (pr) + _set_process(true); + +} + +AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const{ + + return animation_process_mode; +} + +void AnimationTreePlayer::_set_process(bool p_process, bool p_force) +{ + if (processing == p_process && !p_force) + return; + + switch (animation_process_mode) { + + case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break; + case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break; + } + + processing = p_process; +} + bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) { @@ -42,6 +78,11 @@ bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) return true; } + if(String(p_name) == SceneStringNames::get_singleton()->playback_active) { + set_active(p_value); + return true; + } + if (String(p_name)!="data") return false; @@ -190,6 +231,11 @@ bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const { return true; } + if (String(p_name) == "playback/active") { + r_ret=is_active(); + return true; + } + if (String(p_name)!="data") return false; @@ -342,11 +388,24 @@ void AnimationTreePlayer::_get_property_list( List<PropertyInfo> *p_list) const p_list->push_back( PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK) ); } +void AnimationTreePlayer::advance(float p_time) { + + _process_animation(p_time); +} void AnimationTreePlayer::_notification(int p_what) { switch(p_what) { + case NOTIFICATION_ENTER_TREE: { + + if (!processing) { + //make sure that a previous process state was not saved + //only process if "processing" is set + set_fixed_process(false); + set_process(false); + } + } break; case NOTIFICATION_READY: { dirty_caches=true; if (master!=NodePath()) { @@ -354,14 +413,26 @@ void AnimationTreePlayer::_notification(int p_what) { } } break; case NOTIFICATION_PROCESS: { - _process_animation(); + if (animation_process_mode==ANIMATION_PROCESS_FIXED) + break; + + if (processing) + _process_animation( get_process_delta_time() ); + } break; + case NOTIFICATION_FIXED_PROCESS: { + + if (animation_process_mode==ANIMATION_PROCESS_IDLE) + break; + + if (processing) + _process_animation(get_fixed_process_delta_time()); } break; } } -float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) { +float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool switched, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) { ERR_FAIL_COND_V(!node_map.has(p_node), 0); NodeBase *nb=node_map[p_node]; @@ -374,7 +445,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode case NODE_OUTPUT: { NodeOut *on = static_cast<NodeOut*>(nb); - return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek); + return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek); } break; case NODE_ANIMATION: { @@ -408,6 +479,9 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode an->time=anim_size; } + if (switched && an->time >= anim_size) { + an->time = 0.0; + } an->skip=true; for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) { @@ -449,7 +523,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode if (!osn->active) { //make it as if this node doesn't exist, pass input 0 by. - return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight); + return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight); } if (p_seek) @@ -480,13 +554,13 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode if (!osn->filter.empty()) { - main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek,&osn->filter,p_weight); - os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek,&osn->filter,-1); + main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,switched,p_seek,&osn->filter,p_weight); + os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,osn->start,p_seek,&osn->filter,-1); } else { - main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek); - os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek); + main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,switched,p_seek); + os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,osn->start,p_seek); } if (osn->start) { @@ -507,8 +581,8 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode MixNode *mn = static_cast<MixNode*>(nb); - float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight); - _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,p_seek,p_filter,p_reverse_weight); + float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight); + _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,switched,p_seek,p_filter,p_reverse_weight); return rem; } break; @@ -519,12 +593,12 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode float rem; if (!bn->filter.empty()) { - rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,&bn->filter,p_weight); - _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,&bn->filter,-1); + rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,&bn->filter,p_weight); + _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,&bn->filter,-1); } else { - rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value)); - _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value); + rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value)); + _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value); } return rem; @@ -535,16 +609,16 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode float rem; if (bn->value==0) { - rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight); + rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight); } else if (bn->value>0) { - rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value)); - _process_node(bn->inputs[2].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value); + rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value)); + _process_node(bn->inputs[2].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value); } else { - rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0+bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0+bn->value)); - _process_node(bn->inputs[0].node,r_prev_anim,p_weight*-bn->value,p_time,p_seek,p_filter,p_reverse_weight*-bn->value); + rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0+bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0+bn->value)); + _process_node(bn->inputs[0].node,r_prev_anim,p_weight*-bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*-bn->value); } return rem; @@ -552,10 +626,10 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode case NODE_BLEND4: { Blend4Node *bn = static_cast<Blend4Node*>(nb); - float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x)); - _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,p_seek,p_filter,p_reverse_weight*bn->value.x); - float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y)); - _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,p_seek,p_filter,p_reverse_weight*bn->value.y); + float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x)); + _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value.x); + float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y)); + _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value.y); return MAX(rem,rem2); @@ -563,9 +637,9 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode case NODE_TIMESCALE: { TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb); if (p_seek) - return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,true,p_filter,p_reverse_weight); + return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,true,p_filter,p_reverse_weight); else - return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,false,p_filter,p_reverse_weight); + return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,switched,false,p_filter,p_reverse_weight); } break; case NODE_TIMESEEK: { @@ -573,12 +647,12 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb); if (tsn->seek_pos>=0) { - float res = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,tsn->seek_pos,true,p_filter,p_reverse_weight); + float res = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,tsn->seek_pos,switched,true,p_filter,p_reverse_weight); tsn->seek_pos=-1; return res; } else - return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek); + return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek); } break; case NODE_TRANSITION: { @@ -587,7 +661,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode if (tn->prev<0) { - float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight); + float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight); if (p_seek) tn->time=p_time; else @@ -616,10 +690,10 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode if (!p_seek && tn->switched) { //just switched - rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,p_filter,p_reverse_weight*(1.0-blend)); + rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,true,p_filter,p_reverse_weight*(1.0-blend)); } else { - rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,p_seek,p_filter,p_reverse_weight*(1.0-blend)); + rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-blend)); } @@ -629,10 +703,10 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode if (p_seek) { - _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,false,p_filter,p_reverse_weight*blend); + _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,true,false,p_filter,p_reverse_weight*blend); tn->time=p_time; } else { - _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,false,p_filter,p_reverse_weight*blend); + _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,switched,false,p_filter,p_reverse_weight*blend); tn->time+=p_time; tn->prev_xfading-=p_time; if (tn->prev_xfading<0) { @@ -656,10 +730,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode } -void AnimationTreePlayer::_process_animation() { - - if (!active) - return; +void AnimationTreePlayer::_process_animation(float p_delta) { if (last_error!=CONNECT_OK) return; @@ -672,10 +743,10 @@ void AnimationTreePlayer::_process_animation() { AnimationNode *prev=NULL; if (reset_request) { - _process_node(out_name,&prev, 1.0, 0, true ); + _process_node(out_name,&prev, 1.0, 0, true, true ); reset_request=false; } else - _process_node(out_name,&prev, 1.0, get_process_delta_time(), false ); + _process_node(out_name,&prev, 1.0, p_delta, false, false ); if (dirty_caches) { //some animation changed.. ignore this pass @@ -766,7 +837,7 @@ void AnimationTreePlayer::_process_animation() { StringName method = a->method_track_get_name(tr.local_track,E->get()); Vector<Variant> args=a->method_track_get_params(tr.local_track,E->get()); - ERR_CONTINUE(args.size()!=VARIANT_ARG_MAX); + args.resize(VARIANT_ARG_MAX); tr.track->node->call(method,args[0],args[1],args[2],args[3],args[4]); } } break; @@ -1520,8 +1591,12 @@ void AnimationTreePlayer::recompute_caches() { void AnimationTreePlayer::set_active(bool p_active) { - active=p_active; - set_process(active); + if (active == p_active) + return; + + active = p_active; + processing = active; + _set_process(processing, true); } bool AnimationTreePlayer::is_active() const { @@ -1743,13 +1818,18 @@ void AnimationTreePlayer::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list); + ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode); + ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode); + ObjectTypeDB::bind_method(_MD("advance", "delta"), &AnimationTreePlayer::advance); ObjectTypeDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset); ObjectTypeDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches); + ADD_PROPERTY(PropertyInfo(Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode")); + BIND_CONSTANT( NODE_OUTPUT ); BIND_CONSTANT( NODE_ANIMATION ); BIND_CONSTANT( NODE_ONESHOT ); @@ -1770,6 +1850,9 @@ AnimationTreePlayer::AnimationTreePlayer() { out_name="out"; out->pos=Point2(40,40); node_map.insert( out_name , out); + AnimationProcessMode animation_process_mode; + animation_process_mode = ANIMATION_PROCESS_IDLE; + processing = false; active=false; dirty_caches=true; reset_request=false; diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 9e936304c6..0fec9a9551 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +34,7 @@ #include "scene/3d/spatial.h" #include "scene/3d/skeleton.h" #include "scene/main/misc.h" +#include "animation_player.h" class AnimationTreePlayer : public Node { @@ -42,7 +43,10 @@ class AnimationTreePlayer : public Node { OBJ_CATEGORY("Animation Nodes"); public: - + enum AnimationProcessMode { + ANIMATION_PROCESS_FIXED, + ANIMATION_PROCESS_IDLE, + }; enum NodeType { @@ -256,13 +260,15 @@ private: ConnectError last_error; AnimationNode *active_list; + AnimationProcessMode animation_process_mode; + bool processing; bool active; bool dirty_caches; Map<StringName,NodeBase*> node_map; // return time left to finish animation - float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0); - void _process_animation(); + float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool switched, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0); + void _process_animation(float p_delta); bool reset_request; ConnectError _cycle_test(const StringName &p_at_node); @@ -409,12 +415,21 @@ public: ConnectError get_last_error() const; + void set_animation_process_mode(AnimationProcessMode p_mode); + AnimationProcessMode get_animation_process_mode() const; + + void _set_process(bool p_process, bool p_force = false); + + void advance(float p_time); + AnimationTreePlayer(); ~AnimationTreePlayer(); }; VARIANT_ENUM_CAST( AnimationTreePlayer::NodeType ); +VARIANT_ENUM_CAST( AnimationTreePlayer::AnimationProcessMode ); + #endif // ANIMATION_TREE_PLAYER_H diff --git a/scene/animation/transitioner.cpp b/scene/animation/transitioner.cpp index d210f29db0..adcf73d489 100644 --- a/scene/animation/transitioner.cpp +++ b/scene/animation/transitioner.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/transitioner.h b/scene/animation/transitioner.h index dba83cddd8..8b7ec4f3fa 100644 --- a/scene/animation/transitioner.h +++ b/scene/animation/transitioner.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 73d93e50ec..31f30dd1d9 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween.h b/scene/animation/tween.h index d504c63d8a..f06ca1e9e7 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp index 9128d220de..80588d643e 100644 --- a/scene/animation/tween_interpolaters.cpp +++ b/scene/animation/tween_interpolaters.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |