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-rw-r--r--scene/animation/animation_player.cpp19
-rw-r--r--scene/animation/animation_tree_player.cpp8
-rw-r--r--scene/animation/animation_tree_player.h2
3 files changed, 18 insertions, 11 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index eca7caeaf0..c0d1e62e07 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -246,8 +246,9 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton>(child)) {
- bone_idx = Object::cast_to<Skeleton>(child)->find_bone(a->track_get_path(i).get_subname(0));
- if (bone_idx == -1) {
+ Skeleton *sk = Object::cast_to<Skeleton>(child);
+ bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0));
+ if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) {
continue;
}
@@ -579,16 +580,14 @@ void AnimationPlayer::_animation_process2(float p_delta) {
}
void AnimationPlayer::_animation_update_transforms() {
+ {
+ Transform t;
+ for (int i = 0; i < cache_update_size; i++) {
- for (int i = 0; i < cache_update_size; i++) {
+ TrackNodeCache *nc = cache_update[i];
- TrackNodeCache *nc = cache_update[i];
+ ERR_CONTINUE(nc->accum_pass != accum_pass);
- ERR_CONTINUE(nc->accum_pass != accum_pass);
-
- if (nc->spatial) {
-
- Transform t;
t.origin = nc->loc_accum;
t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum);
if (nc->skeleton && nc->bone_idx >= 0) {
@@ -1208,7 +1207,7 @@ NodePath AnimationPlayer::get_root() const {
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String pf = p_function;
- if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
+ if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
List<StringName> al;
get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index afdb8b6f71..ce5b372d72 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -812,6 +812,12 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
t.value = t.object->get_indexed(t.subpath);
t.value.zero();
+
+ if (t.skeleton) {
+ t.skip = t.skeleton->is_bone_ignore_animation(t.bone_idx);
+ } else {
+ t.skip = false;
+ }
}
/* STEP 2 PROCESS ANIMATIONS */
@@ -884,7 +890,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
Track &t = E->get();
- if (!t.object)
+ if (t.skip || !t.object)
continue;
if (t.subpath.size()) { // value track
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 873ff8a9da..09d6f6fcb4 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -107,6 +107,8 @@ private:
Vector3 scale;
Variant value;
+
+ bool skip;
};
typedef Map<TrackKey, Track> TrackMap;