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-rw-r--r--scene/animation/animation_player.cpp6
-rw-r--r--scene/animation/animation_player.h1
-rw-r--r--scene/animation/animation_tree_player.cpp234
-rw-r--r--scene/animation/animation_tree_player.h16
-rw-r--r--scene/animation/transitioner.cpp34
-rw-r--r--scene/animation/transitioner.h68
-rw-r--r--scene/animation/tween.cpp13
-rw-r--r--scene/animation/tween_interpolaters.cpp2
8 files changed, 163 insertions, 211 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 32958112e5..2399bee539 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1013,6 +1013,8 @@ void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float
_set_process(true); // always process when starting an animation
playing = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
+
if (is_inside_tree() && get_tree()->is_editor_hint())
return; // no next in this case
@@ -1297,6 +1299,9 @@ void AnimationPlayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_animation:Animation","name"),&AnimationPlayer::get_animation);
ObjectTypeDB::bind_method(_MD("get_animation_list"),&AnimationPlayer::_get_animation_list);
+ ObjectTypeDB::bind_method(_MD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next);
+ ObjectTypeDB::bind_method(_MD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next);
+
ObjectTypeDB::bind_method(_MD("set_blend_time","anim_from","anim_to","sec"),&AnimationPlayer::set_blend_time);
ObjectTypeDB::bind_method(_MD("get_blend_time","anim_from","anim_to"),&AnimationPlayer::get_blend_time);
@@ -1347,6 +1352,7 @@ void AnimationPlayer::_bind_methods() {
ADD_SIGNAL( MethodInfo("finished") );
ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) );
+ ADD_SIGNAL( MethodInfo("animation_started", PropertyInfo(Variant::STRING,"name")) );
BIND_CONSTANT( ANIMATION_PROCESS_FIXED );
BIND_CONSTANT( ANIMATION_PROCESS_IDLE );
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 2ae3a0756c..ac0265dbaa 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -33,7 +33,6 @@
#include "scene/resources/animation.h"
#include "scene/3d/spatial.h"
#include "scene/3d/skeleton.h"
-#include "scene/main/misc.h"
#include "scene/2d/node_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 9dcad8a533..0f7ed1cb29 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -139,6 +139,11 @@ bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value)
animation_node_set_master_animation(id,node.get_valid("from"));
else
animation_node_set_animation(id,node.get_valid("animation"));
+ Array filters= node.get_valid("filter");
+ for(int i=0;i<filters.size();i++) {
+
+ animation_node_set_filter_path(id,filters[i],true);
+ }
} break;
case NODE_ONESHOT: {
@@ -276,6 +281,15 @@ bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const {
} else {
node["animation"]=an->animation;
}
+ Array k;
+ List<NodePath> keys;
+ an->filter.get_key_list(&keys);
+ k.resize(keys.size());
+ int i=0;
+ for(List<NodePath>::Element *E=keys.front();E;E=E->next()) {
+ k[i++]=E->get();
+ }
+ node["filter"]=k;
} break;
case NODE_ONESHOT: {
OneShotNode *osn = static_cast<OneShotNode*>(n);
@@ -432,20 +446,19 @@ void AnimationTreePlayer::_notification(int p_what) {
}
-float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool switched, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
+float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
ERR_FAIL_COND_V(!node_map.has(p_node), 0);
NodeBase *nb=node_map[p_node];
//transform to seconds...
-
switch(nb->type) {
case NODE_OUTPUT: {
NodeOut *on = static_cast<NodeOut*>(nb);
- return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek);
+ return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
} break;
case NODE_ANIMATION: {
@@ -464,7 +477,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
an->time=p_time;
an->step=0;
} else {
- an->time+=p_time;
+ an->time=MAX(0,an->time+p_time);
an->step=p_time;
}
@@ -479,20 +492,15 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
an->time=anim_size;
}
- if (switched && an->time >= anim_size) {
- an->time = 0.0;
- }
an->skip=true;
for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) {
-
- if (p_filter && p_filter->has(an->animation->track_get_path(E->get().local_track))) {
-
- if (p_reverse_weight<0)
- E->get().weight=0;
- else
- E->get().weight=p_reverse_weight;
-
+ NodePath track_path = an->animation->track_get_path(E->get().local_track);
+ if (p_filter && p_filter->has(track_path)) {
+ E->get().weight = MAX(0, p_reverse_weight);
+ } else if(an->filter.has(track_path)) {
+ E->get().weight = 0;
+ E->get().track->skip = true;
} else {
E->get().weight=p_weight;
}
@@ -523,13 +531,17 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (!osn->active) {
//make it as if this node doesn't exist, pass input 0 by.
- return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
+ return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
}
+ float os_seek = p_seek;
+
if (p_seek)
osn->time=p_time;
- if (osn->start)
+ if (osn->start) {
osn->time=0;
+ os_seek = true;
+ }
float blend;
@@ -551,18 +563,17 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float main_rem;
float os_rem;
+ float os_reverse_weight = p_reverse_weight;
if (!osn->filter.empty()) {
-
- main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,switched,p_seek,&osn->filter,p_weight);
- os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,osn->start,p_seek,&osn->filter,-1);
-
- } else {
-
- main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,switched,p_seek);
- os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,osn->start,p_seek);
+ p_filter = &osn->filter;
+ p_reverse_weight = p_weight;
+ os_reverse_weight = -1;
}
+ main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek,p_filter,p_reverse_weight);
+ os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,os_seek,p_filter,os_reverse_weight);
+
if (osn->start) {
osn->remaining=os_rem;
osn->start=false;
@@ -570,8 +581,8 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (!p_seek) {
osn->time+=p_time;
- osn->remaining-=p_time;
- if (osn->remaining<0)
+ osn->remaining=os_rem;
+ if (osn->remaining<=0)
osn->active=false;
}
@@ -581,8 +592,8 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
MixNode *mn = static_cast<MixNode*>(nb);
- float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
- _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,switched,p_seek,p_filter,p_reverse_weight);
+ float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,p_seek,p_filter,p_reverse_weight);
return rem;
} break;
@@ -593,12 +604,12 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float rem;
if (!bn->filter.empty()) {
- rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,&bn->filter,p_weight);
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,&bn->filter,-1);
+ rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,&bn->filter,p_weight);
+ _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,&bn->filter,-1);
} else {
- rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value);
+ rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
+ _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value);
}
return rem;
@@ -618,19 +629,19 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
upper_blend = bn->value;
}
- rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,switched,p_seek,p_filter,p_reverse_weight*blend);
- _process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*upper_blend);
- _process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*lower_blend);
+ rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek,p_filter,p_reverse_weight*blend);
+ _process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,p_seek,p_filter,p_reverse_weight*upper_blend);
+ _process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,p_seek,p_filter,p_reverse_weight*lower_blend);
return rem;
} break;
case NODE_BLEND4: {
Blend4Node *bn = static_cast<Blend4Node*>(nb);
- float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value.x);
- float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
- _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value.y);
+ float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
+ _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,p_seek,p_filter,p_reverse_weight*bn->value.x);
+ float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
+ _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,p_seek,p_filter,p_reverse_weight*bn->value.y);
return MAX(rem,rem2);
@@ -639,9 +650,9 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb);
float rem;
if (p_seek)
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,true,p_filter,p_reverse_weight);
+ rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,true,p_filter,p_reverse_weight);
else
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,switched,false,p_filter,p_reverse_weight);
+ rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,false,p_filter,p_reverse_weight);
if (tsn->scale == 0)
return INFINITY;
else
@@ -651,68 +662,58 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
case NODE_TIMESEEK: {
TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb);
- if (tsn->seek_pos>=0) {
+ if (tsn->seek_pos>=0 && !p_seek) {
- float res = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,tsn->seek_pos,switched,true,p_filter,p_reverse_weight);
- tsn->seek_pos=-1;
- return res;
+ p_time = tsn->seek_pos;
+ p_seek = true;
+ }
+ tsn->seek_pos=-1;
- } else
- return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,switched,p_seek);
+ return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek, p_filter, p_reverse_weight);
} break;
case NODE_TRANSITION: {
TransitionNode *tn = static_cast<TransitionNode*>(nb);
- if (tn->prev<0) {
+ if (tn->prev<0) { // process current animation, check for transition
- float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
+ float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
if (p_seek)
tn->time=p_time;
else
tn->time+=p_time;
- if (tn->input_data[tn->current].auto_advance && rem < tn->xfade) {
+ if (tn->input_data[tn->current].auto_advance && rem <= tn->xfade) {
- tn->prev=tn->current;
- tn->current++;
- if (tn->current>=tn->inputs.size())
- tn->current=0;
- tn->prev_xfading=tn->xfade;
- tn->prev_time=tn->time;
- tn->time=0;
- tn->switched=true;
+ tn->set_current((tn->current+1) % tn->inputs.size());
}
return rem;
- } else {
+ } else { // cross-fading from tn->prev to tn->current
float blend = tn->xfade? (tn->prev_xfading/tn->xfade) : 1;
float rem;
- if (!p_seek && tn->switched) { //just switched
+ if (!p_seek && tn->switched) { //just switched, seek to start of current
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,true,p_filter,p_reverse_weight*(1.0-blend));
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,p_filter,p_reverse_weight*(1.0-blend));
} else {
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-blend));
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,p_seek,p_filter,p_reverse_weight*(1.0-blend));
}
tn->switched=false;
- //if (!p_seek)
-
-
- if (p_seek) {
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,true,false,p_filter,p_reverse_weight*blend);
+ if (p_seek) { // don't seek prev animation
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,false,p_filter,p_reverse_weight*blend);
tn->time=p_time;
} else {
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,switched,false,p_filter,p_reverse_weight*blend);
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,false,p_filter,p_reverse_weight*blend);
tn->time+=p_time;
tn->prev_xfading-=p_time;
if (tn->prev_xfading<0) {
@@ -749,10 +750,10 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
AnimationNode *prev=NULL;
if (reset_request) {
- _process_node(out_name,&prev, 1.0, 0, true, true );
+ _process_node(out_name,&prev, 1.0, 0, true);
reset_request=false;
} else
- _process_node(out_name,&prev, 1.0, p_delta, false, false );
+ _process_node(out_name,&prev, 1.0, p_delta);
if (dirty_caches) {
//some animation changed.. ignore this pass
@@ -775,9 +776,10 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
t.scale.y=0;
t.scale.z=0;
- Variant value = t.node->get(t.property);
- value.zero();
- t.node->set(t.property, value);
+ t.value = t.object->get(t.property);
+ t.value.zero();
+
+ t.skip = false;
}
@@ -824,18 +826,11 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
case Animation::TYPE_VALUE: { ///< Set a value in a property, can be interpolated.
if (a->value_track_is_continuous(tr.local_track)) {
- Variant blended, value = a->value_track_interpolate(tr.local_track,anim_list->time);
- Variant::blend(tr.track->node->get(tr.track->property),value,blend,blended);
- tr.track->node->set(tr.track->property,blended);
+ Variant value = a->value_track_interpolate(tr.local_track,anim_list->time);
+ Variant::blend(tr.track->value,value,blend,tr.track->value);
} else {
-
- List<int> indices;
- a->value_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices);
- for(List<int>::Element *E=indices.front();E;E=E->next()) {
-
- Variant value = a->track_get_key_value(tr.local_track,E->get());
- tr.track->node->set(tr.track->property,value);
- }
+ int index = a->track_find_key(tr.local_track,anim_list->time);
+ tr.track->value = a->track_get_key_value(tr.local_track, index);
}
} break;
case Animation::TYPE_METHOD: { ///< Call any method on a specific node.
@@ -847,7 +842,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
StringName method = a->method_track_get_name(tr.local_track,E->get());
Vector<Variant> args=a->method_track_get_params(tr.local_track,E->get());
args.resize(VARIANT_ARG_MAX);
- tr.track->node->call(method,args[0],args[1],args[2],args[3],args[4]);
+ tr.track->object->call(method,args[0],args[1],args[2],args[3],args[4]);
}
} break;
}
@@ -864,11 +859,13 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
Track &t = E->get();
- if (!t.node)
+ if (t.skip || !t.object)
continue;
- if(t.property) // value track; was applied in step 2
+ if(t.property) { // value track
+ t.object->set(t.property,t.value);
continue;
+ }
Transform xform;
xform.basis=t.rot;
@@ -993,6 +990,24 @@ void AnimationTreePlayer::animation_node_set_master_animation(const StringName&
}
+void AnimationTreePlayer::animation_node_set_filter_path(const StringName& p_node,const NodePath& p_track_path,bool p_filter) {
+
+ GET_NODE( NODE_ANIMATION, AnimationNode );
+
+ if (p_filter)
+ n->filter[p_track_path]=true;
+ else
+ n->filter.erase(p_track_path);
+
+}
+
+void AnimationTreePlayer::animation_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{
+
+ GET_NODE( NODE_ANIMATION, AnimationNode );
+
+ n->filter.get_key_list(r_paths);
+}
+
void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName& p_node,float p_time) {
GET_NODE( NODE_ONESHOT, OneShotNode );
@@ -1158,21 +1173,24 @@ void AnimationTreePlayer::transition_node_set_xfade_time(const StringName& p_nod
n->xfade=p_time;
}
+void AnimationTreePlayer::TransitionNode::set_current(int p_current) {
+ ERR_FAIL_INDEX(p_current,inputs.size());
-void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) {
-
- GET_NODE( NODE_TRANSITION, TransitionNode );
- ERR_FAIL_INDEX(p_current,n->inputs.size());
-
- if (n->current==p_current)
+ if (current==p_current)
return;
- n->prev=n->current;
- n->prev_xfading=n->xfade;
- n->prev_time=n->time;
- n->time=0;
- n->current=p_current;
+ prev=current;
+ prev_xfading=xfade;
+ prev_time=time;
+ time=0;
+ current=p_current;
+ switched=true;
+}
+void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) {
+
+ GET_NODE( NODE_TRANSITION, TransitionNode );
+ n->set_current(p_current);
}
@@ -1217,6 +1235,12 @@ String AnimationTreePlayer::animation_node_get_master_animation(const StringName
}
+bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const {
+
+ GET_NODE_V(NODE_ANIMATION, AnimationNode, 0 );
+ return n->filter.has(p_path);
+}
+
float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName& p_node) const {
@@ -1500,7 +1524,8 @@ AnimationTreePlayer::Track* AnimationTreePlayer::_find_track(const NodePath& p_p
Node *parent=get_node(base_path);
ERR_FAIL_COND_V(!parent,NULL);
- Node *child=parent->get_node(p_path);
+ RES resource;
+ Node *child=parent->get_node_and_resource(p_path,resource);
if (!child) {
String err = "Animation track references unknown Node: '"+String(p_path)+"'.";
WARN_PRINT(err.ascii().get_data());
@@ -1528,7 +1553,7 @@ AnimationTreePlayer::Track* AnimationTreePlayer::_find_track(const NodePath& p_p
Track tr;
tr.id=id;
- tr.node=child;
+ tr.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child;
tr.skeleton=child->cast_to<Skeleton>();
tr.spatial=child->cast_to<Spatial>();
tr.bone_idx=bone_idx;
@@ -1606,6 +1631,7 @@ void AnimationTreePlayer::set_active(bool p_active) {
active = p_active;
processing = active;
+ reset_request = p_active;
_set_process(processing, true);
}
@@ -1623,7 +1649,7 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const {
void AnimationTreePlayer::reset() {
- reset_request=false;
+ reset_request=true;
}
@@ -1755,6 +1781,7 @@ void AnimationTreePlayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation);
ObjectTypeDB::bind_method(_MD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation);
+ ObjectTypeDB::bind_method(_MD("animation_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::animation_node_set_filter_path);
ObjectTypeDB::bind_method(_MD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time);
ObjectTypeDB::bind_method(_MD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time);
@@ -1860,12 +1887,11 @@ AnimationTreePlayer::AnimationTreePlayer() {
out_name="out";
out->pos=Point2(40,40);
node_map.insert( out_name , out);
- AnimationProcessMode animation_process_mode;
animation_process_mode = ANIMATION_PROCESS_IDLE;
processing = false;
active=false;
dirty_caches=true;
- reset_request=false;
+ reset_request=true;
last_error=CONNECT_INCOMPLETE;
base_path=String("..");
}
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 0fec9a9551..dae891b5ce 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -33,7 +33,6 @@
#include "scene/resources/animation.h"
#include "scene/3d/spatial.h"
#include "scene/3d/skeleton.h"
-#include "scene/main/misc.h"
#include "animation_player.h"
@@ -99,7 +98,7 @@ private:
struct Track {
uint32_t id;
- Node *node;
+ Object *object;
Spatial* spatial;
Skeleton *skeleton;
int bone_idx;
@@ -109,6 +108,9 @@ private:
Quat rot;
Vector3 scale;
+ Variant value;
+
+ bool skip;
};
@@ -160,6 +162,9 @@ private:
float step;
String from;
bool skip;
+
+ HashMap<NodePath,bool> filter;
+
AnimationNode() { type=NODE_ANIMATION; next=NULL; last_version=0; skip=false; }
};
@@ -246,6 +251,7 @@ private:
float xfade;
TransitionNode() { type=NODE_TRANSITION; xfade=0; inputs.resize(1); input_data.resize(1); current=0; prev=-1; prev_time=0; prev_xfading=0; switched=false; }
+ void set_current(int p_current);
};
@@ -267,7 +273,7 @@ private:
Map<StringName,NodeBase*> node_map;
// return time left to finish animation
- float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool switched, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
+ float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
void _process_animation(float p_delta);
bool reset_request;
@@ -307,6 +313,10 @@ public:
void animation_node_set_master_animation(const StringName& p_node,const String& p_master_animation);
String animation_node_get_master_animation(const StringName& p_node) const;
+ void animation_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable);
+ void animation_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const;
+ bool animation_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const;
+
/* ONE SHOT NODE */
void oneshot_node_set_fadein_time(const StringName& p_node,float p_time);
diff --git a/scene/animation/transitioner.cpp b/scene/animation/transitioner.cpp
deleted file mode 100644
index adcf73d489..0000000000
--- a/scene/animation/transitioner.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-/*************************************************************************/
-/* transitioner.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "transitioner.h"
-/*
-Transitioner::Transitioner()
-{
-}
-*/
diff --git a/scene/animation/transitioner.h b/scene/animation/transitioner.h
deleted file mode 100644
index 8b7ec4f3fa..0000000000
--- a/scene/animation/transitioner.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*************************************************************************/
-/* transitioner.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef TRANSITIONER_H
-#define TRANSITIONER_H
-
-/*
-class Transitioner : public Node {
- OBJ_TYPE(Transitioner, Node);
-public:
- enum Interpolation {
- INTERPOLATION_NEAREST,
- INTERPOLATION_LINEAR,
- INTERPOLATION_CUBIC
- };
-
- enum TransitionType {
- TYPE_PROPERTY,
- TYPE_METHOD,
- TYPE_TRANSITION
-
- };
-
-
- void create_transition(const String& p_transition, TransitionType p_type);
- void transition_set_target(const NodePath& p_node,const String& p_target);
- TransitionType transition_get_type() const;
- void transition_add_key(const String& p_transition,float p_time, const Variant& p_key);
- int transition_get_key_count(const String& p_transition) const;
- Variant transition_get_key_time(const String& p_transition.int p_key_index) const
- Variant transition_get_key(const String& p_transition,int p_key_index) const;
-
- void transition_remove_key(const String& p_transition, int p_key_index);
- void transition_clear_keys(const String& p_transition);
- void remove_transition(const String& p_transition);
-
- void transition_
-
-
- Transitioner();
-};
-*/
-#endif // TRANSITIONER_H
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 7edd57603b..6f6f5d3aff 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -1045,6 +1045,7 @@ bool Tween::interpolate_property(Object *p_object
if(p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t();
ERR_FAIL_COND_V(p_object == NULL, false);
+ ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_initial_val.get_type() != p_final_val.get_type(), false);
ERR_FAIL_COND_V(p_times_in_sec <= 0, false);
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
@@ -1104,6 +1105,7 @@ bool Tween::interpolate_method(Object *p_object
if(p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t();
ERR_FAIL_COND_V(p_object == NULL, false);
+ ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_initial_val.get_type() != p_final_val.get_type(), false);
ERR_FAIL_COND_V(p_times_in_sec <= 0, false);
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
@@ -1154,7 +1156,9 @@ bool Tween::interpolate_callback(Object *p_object
);
return true;
}
+
ERR_FAIL_COND_V(p_object == NULL, false);
+ ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_times_in_sec < 0, false);
ERR_EXPLAIN("Object has no callback named: %s" + p_callback);
@@ -1219,6 +1223,7 @@ bool Tween::interpolate_deferred_callback(Object *p_object
return true;
}
ERR_FAIL_COND_V(p_object == NULL, false);
+ ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_times_in_sec < 0, false);
ERR_EXPLAIN("Object has no callback named: %s" + p_callback);
@@ -1291,7 +1296,9 @@ bool Tween::follow_property(Object *p_object
if(p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t();
ERR_FAIL_COND_V(p_object == NULL, false);
+ ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_target == NULL, false);
+ ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_target), false);
ERR_FAIL_COND_V(p_times_in_sec <= 0, false);
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
@@ -1357,7 +1364,9 @@ bool Tween::follow_method(Object *p_object
if(p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t();
ERR_FAIL_COND_V(p_object == NULL, false);
+ ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_target == NULL, false);
+ ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_target), false);
ERR_FAIL_COND_V(p_times_in_sec <= 0, false);
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
@@ -1424,7 +1433,9 @@ bool Tween::targeting_property(Object *p_object
if(p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t();
ERR_FAIL_COND_V(p_object == NULL, false);
+ ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_initial == NULL, false);
+ ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_initial), false);
ERR_FAIL_COND_V(p_times_in_sec <= 0, false);
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
@@ -1495,7 +1506,9 @@ bool Tween::targeting_method(Object *p_object
if(p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t();
ERR_FAIL_COND_V(p_object == NULL, false);
+ ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_initial == NULL, false);
+ ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_initial), false);
ERR_FAIL_COND_V(p_times_in_sec <= 0, false);
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp
index 80588d643e..058a7f12bc 100644
--- a/scene/animation/tween_interpolaters.cpp
+++ b/scene/animation/tween_interpolaters.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* tween.cpp */
+/* tween_interpolaters.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */