diff options
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 4 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 6 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 8 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 8 |
4 files changed, 13 insertions, 13 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 495f60d4c9..4bddae3b14 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -1089,7 +1089,7 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons conns.resize(nc.size() * 3); int idx = 0; - for (NodeConnection &E : nc) { + for (const NodeConnection &E : nc) { conns[idx * 3 + 0] = E.input_node; conns[idx * 3 + 1] = E.input_index; conns[idx * 3 + 2] = E.output_node; @@ -1110,7 +1110,7 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons } names.sort_custom<StringName::AlphCompare>(); - for (StringName &E : names) { + for (const StringName &E : names) { String name = E; if (name != "output") { p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR)); diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 383d92d37f..bf53b554bf 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -512,7 +512,7 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c } advance_conditions.sort_custom<StringName::AlphCompare>(); - for (StringName &E : advance_conditions) { + for (const StringName &E : advance_conditions) { r_list->push_back(PropertyInfo(Variant::BOOL, E)); } } @@ -679,7 +679,7 @@ void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { } nodes.sort_custom<StringName::AlphCompare>(); - for (StringName &E : nodes) { + for (const StringName &E : nodes) { r_nodes->push_back(E); } } @@ -902,7 +902,7 @@ void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) c } names.sort_custom<StringName::AlphCompare>(); - for (StringName &name : names) { + for (const StringName &name : names) { p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 0f557519b2..67b6205a65 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -176,7 +176,7 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { anim_names.sort(); - for (PropertyInfo &E : anim_names) { + for (const PropertyInfo &E : anim_names) { p_list->push_back(E); } @@ -1076,7 +1076,7 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { anims.sort(); - for (String &E : anims) { + for (const String &E : anims) { p_animations->push_back(E); } } @@ -1118,7 +1118,7 @@ void AnimationPlayer::queue(const StringName &p_name) { Vector<String> AnimationPlayer::get_queue() { Vector<String> ret; - for (StringName &E : queued) { + for (const StringName &E : queued) { ret.push_back(E); } @@ -1502,7 +1502,7 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) { List<StringName> al; get_animation_list(&al); - for (StringName &E : al) { + for (const StringName &E : al) { r_options->push_back(quote_style + String(E) + quote_style); } } diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index d277808e1f..00b847168d 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -76,7 +76,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) { Dictionary cn = get_script_instance()->call("_get_child_nodes"); List<Variant> keys; cn.get_key_list(&keys); - for (Variant &E : keys) { + for (const Variant &E : keys) { ChildNode child; child.name = E; child.node = cn[E]; @@ -536,7 +536,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { List<StringName> sname; player->get_animation_list(&sname); - for (StringName &E : sname) { + for (const StringName &E : sname) { Ref<Animation> anim = player->get_animation(E); for (int i = 0; i < anim->get_track_count(); i++) { NodePath path = anim->track_get_path(i); @@ -816,7 +816,7 @@ void AnimationTree::_process_graph(float p_delta) { { bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); - for (AnimationNode::AnimationState &as : state.animation_states) { + for (const AnimationNode::AnimationState &as : state.animation_states) { Ref<Animation> a = as.animation; float time = as.time; float delta = as.delta; @@ -1369,7 +1369,7 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<A List<AnimationNode::ChildNode> children; node->get_child_nodes(&children); - for (AnimationNode::ChildNode &E : children) { + for (const AnimationNode::ChildNode &E : children) { _update_properties_for_node(p_base_path + E.name + "/", E.node); } } |