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-rw-r--r--scene/animation/SCsub18
-rw-r--r--scene/animation/animation_blend_space_1d.cpp26
-rw-r--r--scene/animation/animation_blend_space_1d.h20
-rw-r--r--scene/animation/animation_blend_space_2d.cpp56
-rw-r--r--scene/animation/animation_blend_space_2d.h32
-rw-r--r--scene/animation/animation_blend_tree.cpp234
-rw-r--r--scene/animation/animation_blend_tree.h95
-rw-r--r--scene/animation/animation_cache.cpp40
-rw-r--r--scene/animation/animation_cache.h34
-rw-r--r--scene/animation/animation_node_state_machine.cpp111
-rw-r--r--scene/animation/animation_node_state_machine.h42
-rw-r--r--scene/animation/animation_player.cpp327
-rw-r--r--scene/animation/animation_player.h113
-rw-r--r--scene/animation/animation_tree.cpp329
-rw-r--r--scene/animation/animation_tree.h138
-rw-r--r--scene/animation/easing_equations.h405
-rw-r--r--scene/animation/root_motion_view.cpp50
-rw-r--r--scene/animation/root_motion_view.h24
-rw-r--r--scene/animation/tween.cpp2157
-rw-r--r--scene/animation/tween.h319
20 files changed, 2089 insertions, 2481 deletions
diff --git a/scene/animation/SCsub b/scene/animation/SCsub
index fc61250247..d0aa0bc8aa 100644
--- a/scene/animation/SCsub
+++ b/scene/animation/SCsub
@@ -2,4 +2,20 @@
Import("env")
-env.add_source_files(env.scene_sources, "*.cpp")
+# Thirdparty code
+
+thirdparty_obj = []
+
+env_thirdparty = env.Clone()
+env_thirdparty.disable_warnings()
+env.scene_sources += thirdparty_obj
+
+# Godot source files
+
+scene_obj = []
+
+env.add_source_files(scene_obj, "*.cpp")
+env.scene_sources += scene_obj
+
+# Needed to force rebuilding the scene files when the thirdparty code is updated.
+env.Depends(scene_obj, thirdparty_obj)
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index e426e98def..0167992baf 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,14 +47,14 @@ void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const
String left = property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
if (idx >= blend_points_used) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
AnimationRootNode::_validate_property(property);
}
void AnimationNodeBlendSpace1D::_tree_changed() {
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
void AnimationNodeBlendSpace1D::_bind_methods() {
@@ -120,7 +120,7 @@ void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_
blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
blend_points_used++;
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) {
@@ -140,7 +140,7 @@ void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<Anim
blend_points[p_point].node = p_node;
blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const {
@@ -164,7 +164,7 @@ void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
}
blend_points_used--;
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
int AnimationNodeBlendSpace1D::get_blend_point_count() const {
@@ -219,7 +219,7 @@ void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<Animatio
}
}
-float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
+double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek) {
if (blend_points_used == 0) {
return 0.0;
}
@@ -229,7 +229,7 @@ float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
}
- float blend_pos = get_parameter(blend_position);
+ double blend_pos = get_parameter(blend_position);
float weights[MAX_BLEND_POINTS] = {};
@@ -311,14 +311,6 @@ AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() {
for (int i = 0; i < MAX_BLEND_POINTS; i++) {
blend_points[i].name = itos(i);
}
- blend_points_used = 0;
- max_space = 1;
- min_space = -1;
-
- snap = 0.1;
- value_label = "value";
-
- blend_position = "blend_position";
}
AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() {
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index 816d3c9d4e..6730c09fd4 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,24 +43,24 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode {
struct BlendPoint {
StringName name;
Ref<AnimationRootNode> node;
- float position;
+ float position = 0.0;
};
BlendPoint blend_points[MAX_BLEND_POINTS];
- int blend_points_used;
+ int blend_points_used = 0;
- float max_space;
- float min_space;
+ float max_space = 1.0;
+ float min_space = -1.0;
- float snap;
+ float snap = 0.1;
- String value_label;
+ String value_label = "value";
void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
void _tree_changed();
- StringName blend_position;
+ StringName blend_position = "blend_position";
protected:
virtual void _validate_property(PropertyInfo &property) const override;
@@ -93,7 +93,7 @@ public:
void set_value_label(const String &p_label);
String get_value_label() const;
- float process(float p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek) override;
String get_caption() const override;
Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 5a42e2af7a..145e7c605b 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,8 +34,8 @@
void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position));
- r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::FLOAT, length_internal, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, length_internal, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
Variant AnimationNodeBlendSpace2D::get_parameter_default_value(const StringName &p_parameter) const {
@@ -84,7 +84,7 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_
_queue_auto_triangles();
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
@@ -103,7 +103,7 @@ void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<Anim
blend_points[p_point].node = p_node;
blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {
@@ -143,7 +143,7 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
blend_points[i] = blend_points[i + 1];
}
blend_points_used--;
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
int AnimationNodeBlendSpace2D::get_blend_point_count() const {
@@ -321,7 +321,7 @@ void AnimationNodeBlendSpace2D::_queue_auto_triangles() {
}
trianges_dirty = true;
- call_deferred("_update_triangles");
+ call_deferred(SNAME("_update_triangles"));
}
void AnimationNodeBlendSpace2D::_update_triangles() {
@@ -332,7 +332,7 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
trianges_dirty = false;
triangles.clear();
if (blend_points_used < 3) {
- emit_signal("triangles_updated");
+ emit_signal(SNAME("triangles_updated"));
return;
}
@@ -347,7 +347,7 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
for (int i = 0; i < triangles.size(); i++) {
add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]);
}
- emit_signal("triangles_updated");
+ emit_signal(SNAME("triangles_updated"));
}
Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
@@ -387,19 +387,19 @@ Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
}
void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
- if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) {
+ if (p_pos.is_equal_approx(p_points[0])) {
r_weights[0] = 1;
r_weights[1] = 0;
r_weights[2] = 0;
return;
}
- if (p_pos.distance_squared_to(p_points[1]) < CMP_EPSILON2) {
+ if (p_pos.is_equal_approx(p_points[1])) {
r_weights[0] = 0;
r_weights[1] = 1;
r_weights[2] = 0;
return;
}
- if (p_pos.distance_squared_to(p_points[2]) < CMP_EPSILON2) {
+ if (p_pos.is_equal_approx(p_points[2])) {
r_weights[0] = 0;
r_weights[1] = 0;
r_weights[2] = 1;
@@ -431,13 +431,13 @@ void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vect
r_weights[2] = w;
}
-float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
+double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) {
_update_triangles();
Vector2 blend_pos = get_parameter(blend_position);
int closest = get_parameter(this->closest);
- float length_internal = get_parameter(this->length_internal);
- float mind = 0; //time of min distance point
+ double length_internal = get_parameter(this->length_internal);
+ float mind = 0.0; //time of min distance point
if (blend_mode == BLEND_MODE_INTERPOLATED) {
if (triangles.size() == 0) {
@@ -529,13 +529,13 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
}
if (new_closest != closest && new_closest != -1) {
- float from = 0;
+ float from = 0.0;
if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) {
//see how much animation remains
- from = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, true, 0.0, FILTER_IGNORE, false) - length_internal;
+ from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, 0.0, FILTER_IGNORE, false);
}
- mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, 1.0, FILTER_IGNORE, false) + from;
+ mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, 1.0, FILTER_IGNORE, false);
length_internal = from + mind;
closest = new_closest;
@@ -556,13 +556,13 @@ String AnimationNodeBlendSpace2D::get_caption() const {
void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
if (auto_triangles && property.name == "triangles") {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
if (property.name.begins_with("blend_point_")) {
String left = property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
if (idx >= blend_points_used) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
AnimationRootNode::_validate_property(property);
@@ -586,7 +586,7 @@ Ref<AnimationNode> AnimationNodeBlendSpace2D::get_child_by_name(const StringName
}
void AnimationNodeBlendSpace2D::_tree_changed() {
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
void AnimationNodeBlendSpace2D::set_blend_mode(BlendMode p_blend_mode) {
@@ -665,18 +665,6 @@ AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
for (int i = 0; i < MAX_BLEND_POINTS; i++) {
blend_points[i].name = itos(i);
}
- auto_triangles = true;
- blend_points_used = 0;
- max_space = Vector2(1, 1);
- min_space = Vector2(-1, -1);
- snap = Vector2(0.1, 0.1);
- x_label = "x";
- y_label = "y";
- trianges_dirty = false;
- blend_position = "blend_position";
- closest = "closest";
- length_internal = "length_internal";
- blend_mode = BLEND_MODE_INTERPOLATED;
}
AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 2aff678aad..a919fff1d2 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,23 +55,23 @@ protected:
};
BlendPoint blend_points[MAX_BLEND_POINTS];
- int blend_points_used;
+ int blend_points_used = 0;
struct BlendTriangle {
- int points[3];
+ int points[3] = {};
};
Vector<BlendTriangle> triangles;
- StringName blend_position;
- StringName closest;
- StringName length_internal;
- Vector2 max_space;
- Vector2 min_space;
- Vector2 snap;
- String x_label;
- String y_label;
- BlendMode blend_mode;
+ StringName blend_position = "blend_position";
+ StringName closest = "closest";
+ StringName length_internal = "length_internal";
+ Vector2 max_space = Vector2(1, 1);
+ Vector2 min_space = Vector2(-1, -1);
+ Vector2 snap = Vector2(0.1, 0.1);
+ String x_label = "x";
+ String y_label = "y";
+ BlendMode blend_mode = BLEND_MODE_INTERPOLATED;
void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
void _set_triangles(const Vector<int> &p_triangles);
@@ -79,8 +79,8 @@ protected:
void _blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights);
- bool auto_triangles;
- bool trianges_dirty;
+ bool auto_triangles = true;
+ bool trianges_dirty = false;
void _update_triangles();
void _queue_auto_triangles();
@@ -126,7 +126,7 @@ public:
void set_y_label(const String &p_label);
String get_y_label() const;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
virtual String get_caption() const override;
Vector2 get_closest_point(const Vector2 &p_point);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 56995c0c13..10a66386eb 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,6 @@
void AnimationNodeAnimation::set_animation(const StringName &p_name) {
animation = p_name;
- _change_notify("animation");
}
StringName AnimationNodeAnimation::get_animation() const {
@@ -44,7 +43,7 @@ StringName AnimationNodeAnimation::get_animation() const {
Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = nullptr;
void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
@@ -64,11 +63,11 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
}
}
-float AnimationNodeAnimation::process(float p_time, bool p_seek) {
+double AnimationNodeAnimation::process(double p_time, bool p_seek) {
AnimationPlayer *ap = state->player;
ERR_FAIL_COND_V(!ap, 0);
- float time = get_parameter(this->time);
+ double time = get_parameter(this->time);
if (!ap->has_animation(animation)) {
AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent);
@@ -85,7 +84,7 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
Ref<Animation> anim = ap->get_animation(animation);
- float step;
+ double step;
if (p_seek) {
time = p_time;
@@ -95,7 +94,7 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
step = p_time;
}
- float anim_size = anim->get_length();
+ double anim_size = anim->get_length();
if (anim->has_loop()) {
if (anim_size) {
@@ -125,19 +124,16 @@ void AnimationNodeAnimation::_bind_methods() {
}
AnimationNodeAnimation::AnimationNodeAnimation() {
- last_version = 0;
- skip = false;
- time = "time";
}
////////////////////////////////////////////////////////
void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::BOOL, active));
- r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
@@ -206,12 +202,12 @@ bool AnimationNodeOneShot::has_filter() const {
return true;
}
-float AnimationNodeOneShot::process(float p_time, bool p_seek) {
+double AnimationNodeOneShot::process(double p_time, bool p_seek) {
bool active = get_parameter(this->active);
bool prev_active = get_parameter(this->prev_active);
- float time = get_parameter(this->time);
- float remaining = get_parameter(this->remaining);
- float time_to_restart = get_parameter(this->time_to_restart);
+ double time = get_parameter(this->time);
+ double remaining = get_parameter(this->remaining);
+ double time_to_restart = get_parameter(this->time_to_restart);
if (!active) {
//make it as if this node doesn't exist, pass input 0 by.
@@ -252,27 +248,26 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
if (fade_in > 0) {
blend = time / fade_in;
} else {
- blend = 0; //wtf
+ blend = 0;
}
-
- } else if (!do_start && remaining < fade_out) {
- if (fade_out) {
+ } else if (!do_start && remaining <= fade_out) {
+ if (fade_out > 0) {
blend = (remaining / fade_out);
} else {
- blend = 1.0;
+ blend = 0;
}
} else {
blend = 1.0;
}
- float main_rem;
+ double main_rem;
if (mix == MIX_MODE_ADD) {
main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
} else {
main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync);
}
- float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
+ double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
if (do_start) {
remaining = os_rem;
@@ -346,21 +341,6 @@ void AnimationNodeOneShot::_bind_methods() {
AnimationNodeOneShot::AnimationNodeOneShot() {
add_input("in");
add_input("shot");
-
- fade_in = 0.1;
- fade_out = 0.1;
- autorestart = false;
- autorestart_delay = 1;
- autorestart_random_delay = 0;
-
- mix = MIX_MODE_BLEND;
- sync = false;
-
- active = "active";
- prev_active = "prev_active";
- time = "time";
- remaining = "remaining";
- time_to_restart = "time_to_restart";
}
////////////////////////////////////////////////
@@ -389,9 +369,9 @@ bool AnimationNodeAdd2::has_filter() const {
return true;
}
-float AnimationNodeAdd2::process(float p_time, bool p_seek) {
- float amount = get_parameter(add_amount);
- float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+double AnimationNodeAdd2::process(double p_time, bool p_seek) {
+ double amount = get_parameter(add_amount);
+ double rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
return rem0;
@@ -405,10 +385,8 @@ void AnimationNodeAdd2::_bind_methods() {
}
AnimationNodeAdd2::AnimationNodeAdd2() {
- add_amount = "add_amount";
add_input("in");
add_input("add");
- sync = false;
}
////////////////////////////////////////////////
@@ -437,10 +415,10 @@ bool AnimationNodeAdd3::has_filter() const {
return true;
}
-float AnimationNodeAdd3::process(float p_time, bool p_seek) {
- float amount = get_parameter(add_amount);
+double AnimationNodeAdd3::process(double p_time, bool p_seek) {
+ double amount = get_parameter(add_amount);
blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync);
- float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ double rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync);
return rem0;
@@ -454,11 +432,9 @@ void AnimationNodeAdd3::_bind_methods() {
}
AnimationNodeAdd3::AnimationNodeAdd3() {
- add_amount = "add_amount";
add_input("-add");
add_input("in");
add_input("+add");
- sync = false;
}
/////////////////////////////////////////////
@@ -475,11 +451,11 @@ String AnimationNodeBlend2::get_caption() const {
return "Blend2";
}
-float AnimationNodeBlend2::process(float p_time, bool p_seek) {
- float amount = get_parameter(blend_amount);
+double AnimationNodeBlend2::process(double p_time, bool p_seek) {
+ double amount = get_parameter(blend_amount);
- float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
- float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
+ double rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
+ double rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
return amount > 0.5 ? rem1 : rem0; //hacky but good enough
}
@@ -504,10 +480,8 @@ void AnimationNodeBlend2::_bind_methods() {
}
AnimationNodeBlend2::AnimationNodeBlend2() {
- blend_amount = "blend_amount";
add_input("in");
add_input("blend");
- sync = false;
}
//////////////////////////////////////
@@ -532,11 +506,11 @@ bool AnimationNodeBlend3::is_using_sync() const {
return sync;
}
-float AnimationNodeBlend3::process(float p_time, bool p_seek) {
- float amount = get_parameter(blend_amount);
- float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
- float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
- float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
+double AnimationNodeBlend3::process(double p_time, bool p_seek) {
+ double amount = get_parameter(blend_amount);
+ double rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
+ double rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
+ double rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough
}
@@ -570,8 +544,8 @@ String AnimationNodeTimeScale::get_caption() const {
return "TimeScale";
}
-float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
- float scale = get_parameter(this->scale);
+double AnimationNodeTimeScale::process(double p_time, bool p_seek) {
+ double scale = get_parameter(this->scale);
if (p_seek) {
return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
} else {
@@ -583,7 +557,6 @@ void AnimationNodeTimeScale::_bind_methods() {
}
AnimationNodeTimeScale::AnimationNodeTimeScale() {
- scale = "scale";
add_input("in");
}
@@ -601,14 +574,13 @@ String AnimationNodeTimeSeek::get_caption() const {
return "Seek";
}
-float AnimationNodeTimeSeek::process(float p_time, bool p_seek) {
- float seek_pos = get_parameter(this->seek_pos);
+double AnimationNodeTimeSeek::process(double p_time, bool p_seek) {
+ double seek_pos = get_parameter(this->seek_pos);
if (p_seek) {
return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
} else if (seek_pos >= 0) {
- float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
+ double ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
set_parameter(this->seek_pos, -1.0); //reset
- _change_notify("seek_pos");
return ret;
} else {
return blend_input(0, p_time, false, 1.0, FILTER_IGNORE, false);
@@ -620,7 +592,6 @@ void AnimationNodeTimeSeek::_bind_methods() {
AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
add_input("in");
- seek_pos = "seek_position";
}
/////////////////////////////////////////////////
@@ -635,10 +606,10 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con
}
r_list->push_back(PropertyInfo(Variant::INT, current, PROPERTY_HINT_ENUM, anims));
- r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
@@ -704,13 +675,13 @@ float AnimationNodeTransition::get_cross_fade_time() const {
return xfade;
}
-float AnimationNodeTransition::process(float p_time, bool p_seek) {
+double AnimationNodeTransition::process(double p_time, bool p_seek) {
int current = get_parameter(this->current);
int prev = get_parameter(this->prev);
int prev_current = get_parameter(this->prev_current);
- float time = get_parameter(this->time);
- float prev_xfading = get_parameter(this->prev_xfading);
+ double time = get_parameter(this->time);
+ double prev_xfading = get_parameter(this->prev_xfading);
bool switched = current != prev_current;
@@ -728,7 +699,7 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
return 0;
}
- float rem = 0;
+ float rem = 0.0;
if (prev < 0) { // process current animation, check for transition
@@ -746,7 +717,7 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
} else { // cross-fading from prev to current
- float blend = xfade ? (prev_xfading / xfade) : 1;
+ float blend = xfade == 0 ? 0 : (prev_xfading / xfade);
if (!p_seek && switched) { //just switched, seek to start of current
@@ -780,7 +751,7 @@ void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
if (n != "count") {
int idx = n.to_int();
if (idx >= enabled_inputs) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
}
@@ -811,16 +782,7 @@ void AnimationNodeTransition::_bind_methods() {
}
AnimationNodeTransition::AnimationNodeTransition() {
- prev_xfading = "prev_xfading";
- prev = "prev";
- time = "time";
- current = "current";
- prev_current = "prev_current";
- xfade = 0.0;
-
- enabled_inputs = 0;
for (int i = 0; i < MAX_INPUTS; i++) {
- inputs[i].auto_advance = false;
inputs[i].name = "state " + itos(i);
}
}
@@ -831,7 +793,7 @@ String AnimationNodeOutput::get_caption() const {
return "Output";
}
-float AnimationNodeOutput::process(float p_time, bool p_seek) {
+double AnimationNodeOutput::process(double p_time, bool p_seek) {
return blend_input(0, p_time, p_seek, 1.0);
}
@@ -853,7 +815,7 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNod
nodes[p_name] = n;
emit_changed();
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
p_node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
p_node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed), varray(p_name), CONNECT_REFERENCE_COUNTED);
@@ -866,9 +828,9 @@ Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) co
}
StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const {
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- if (E->get().node == p_node) {
- return E->key();
+ for (const KeyValue<StringName, Node> &E : nodes) {
+ if (E.value.node == p_node) {
+ return E.key;
}
}
@@ -888,8 +850,8 @@ Vector2 AnimationNodeBlendTree::get_node_position(const StringName &p_node) cons
void AnimationNodeBlendTree::get_child_nodes(List<ChildNode> *r_child_nodes) {
Vector<StringName> ns;
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- ns.push_back(E->key());
+ for (const KeyValue<StringName, Node> &E : nodes) {
+ ns.push_back(E.key);
}
ns.sort_custom<StringName::AlphCompare>();
@@ -924,16 +886,16 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
nodes.erase(p_name);
//erase connections to name
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- if (E->get().connections[i] == p_name) {
- E->get().connections.write[i] = StringName();
+ for (KeyValue<StringName, Node> &E : nodes) {
+ for (int i = 0; i < E.value.connections.size(); i++) {
+ if (E.value.connections[i] == p_name) {
+ E.value.connections.write[i] = StringName();
}
}
}
emit_changed();
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) {
@@ -948,17 +910,17 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN
nodes.erase(p_name);
//rename connections
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- if (E->get().connections[i] == p_name) {
- E->get().connections.write[i] = p_new_name;
+ for (KeyValue<StringName, Node> &E : nodes) {
+ for (int i = 0; i < E.value.connections.size(); i++) {
+ if (E.value.connections[i] == p_name) {
+ E.value.connections.write[i] = p_new_name;
}
}
}
//connection must be done with new name
nodes[p_new_name].node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed), varray(p_new_name), CONNECT_REFERENCE_COUNTED);
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) {
@@ -970,9 +932,9 @@ void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_
Ref<AnimationNode> input = nodes[p_input_node].node;
ERR_FAIL_INDEX(p_input_index, nodes[p_input_node].connections.size());
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- StringName output = E->get().connections[i];
+ for (KeyValue<StringName, Node> &E : nodes) {
+ for (int i = 0; i < E.value.connections.size(); i++) {
+ StringName output = E.value.connections[i];
ERR_FAIL_COND(output == p_output_node);
}
}
@@ -1014,9 +976,9 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node
return CONNECTION_ERROR_CONNECTION_EXISTS;
}
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- StringName output = E->get().connections[i];
+ for (const KeyValue<StringName, Node> &E : nodes) {
+ for (int i = 0; i < E.value.connections.size(); i++) {
+ const StringName output = E.value.connections[i];
if (output == p_output_node) {
return CONNECTION_ERROR_CONNECTION_EXISTS;
}
@@ -1026,12 +988,12 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node
}
void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- StringName output = E->get().connections[i];
+ for (const KeyValue<StringName, Node> &E : nodes) {
+ for (int i = 0; i < E.value.connections.size(); i++) {
+ const StringName output = E.value.connections[i];
if (output != StringName()) {
NodeConnection nc;
- nc.input_node = E->key();
+ nc.input_node = E.key;
nc.input_index = i;
nc.output_node = output;
r_connections->push_back(nc);
@@ -1044,14 +1006,14 @@ String AnimationNodeBlendTree::get_caption() const {
return "BlendTree";
}
-float AnimationNodeBlendTree::process(float p_time, bool p_seek) {
+double AnimationNodeBlendTree::process(double p_time, bool p_seek) {
Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, 1.0);
}
void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- r_list->push_back(E->key());
+ for (const KeyValue<StringName, Node> &E : nodes) {
+ r_list->push_back(E.key);
}
}
@@ -1126,10 +1088,10 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons
conns.resize(nc.size() * 3);
int idx = 0;
- for (List<NodeConnection>::Element *E = nc.front(); E; E = E->next()) {
- conns[idx * 3 + 0] = E->get().input_node;
- conns[idx * 3 + 1] = E->get().input_index;
- conns[idx * 3 + 2] = E->get().output_node;
+ for (const NodeConnection &E : nc) {
+ conns[idx * 3 + 0] = E.input_node;
+ conns[idx * 3 + 1] = E.input_index;
+ conns[idx * 3 + 2] = E.output_node;
idx++;
}
@@ -1142,13 +1104,13 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons
void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
List<StringName> names;
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- names.push_back(E->key());
+ for (const KeyValue<StringName, Node> &E : nodes) {
+ names.push_back(E.key);
}
names.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- String name = E->get();
+ for (const StringName &E : names) {
+ String name = E;
if (name != "output") {
p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR));
}
@@ -1158,8 +1120,16 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons
p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
+void AnimationNodeBlendTree::reset_state() {
+ graph_offset = Vector2();
+ nodes.clear();
+ _initialize_node_tree();
+ emit_changed();
+ emit_signal(SNAME("tree_changed"));
+}
+
void AnimationNodeBlendTree::_tree_changed() {
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
@@ -1192,9 +1162,9 @@ void AnimationNodeBlendTree::_bind_methods() {
BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS);
}
-AnimationNodeBlendTree::AnimationNodeBlendTree() {
+void AnimationNodeBlendTree::_initialize_node_tree() {
Ref<AnimationNodeOutput> output;
- output.instance();
+ output.instantiate();
Node n;
n.node = output;
n.position = Vector2(300, 150);
@@ -1202,5 +1172,9 @@ AnimationNodeBlendTree::AnimationNodeBlendTree() {
nodes["output"] = n;
}
+AnimationNodeBlendTree::AnimationNodeBlendTree() {
+ _initialize_node_tree();
+}
+
AnimationNodeBlendTree::~AnimationNodeBlendTree() {
}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 7241a6bc13..258443a999 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,10 +37,10 @@ class AnimationNodeAnimation : public AnimationRootNode {
GDCLASS(AnimationNodeAnimation, AnimationRootNode);
StringName animation;
- StringName time;
+ StringName time = "time";
- uint64_t last_version;
- bool skip;
+ uint64_t last_version = 0;
+ bool skip = false;
protected:
void _validate_property(PropertyInfo &property) const override;
@@ -53,7 +53,7 @@ public:
static Vector<String> (*get_editable_animation_list)();
virtual String get_caption() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
void set_animation(const StringName &p_name);
StringName get_animation() const;
@@ -71,26 +71,26 @@ public:
};
private:
- float fade_in;
- float fade_out;
+ float fade_in = 0.1;
+ float fade_out = 0.1;
- bool autorestart;
- float autorestart_delay;
- float autorestart_random_delay;
- MixMode mix;
+ bool autorestart = false;
+ float autorestart_delay = 1.0;
+ float autorestart_random_delay = 0.0;
+ MixMode mix = MIX_MODE_BLEND;
- bool sync;
+ bool sync = false;
/* bool active;
bool do_start;
float time;
float remaining;*/
- StringName active;
- StringName prev_active;
- StringName time;
- StringName remaining;
- StringName time_to_restart;
+ StringName active = "active";
+ StringName prev_active = "prev_active";
+ StringName time = "time";
+ StringName remaining = "remaining";
+ StringName time_to_restart = "time_to_restart";
protected:
static void _bind_methods();
@@ -122,7 +122,7 @@ public:
bool is_using_sync() const;
virtual bool has_filter() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
AnimationNodeOneShot();
};
@@ -132,8 +132,8 @@ VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
class AnimationNodeAdd2 : public AnimationNode {
GDCLASS(AnimationNodeAdd2, AnimationNode);
- StringName add_amount;
- bool sync;
+ StringName add_amount = "add_amount";
+ bool sync = false;
protected:
static void _bind_methods();
@@ -148,7 +148,7 @@ public:
bool is_using_sync() const;
virtual bool has_filter() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
AnimationNodeAdd2();
};
@@ -156,8 +156,8 @@ public:
class AnimationNodeAdd3 : public AnimationNode {
GDCLASS(AnimationNodeAdd3, AnimationNode);
- StringName add_amount;
- bool sync;
+ StringName add_amount = "add_amount";
+ bool sync = false;
protected:
static void _bind_methods();
@@ -172,7 +172,7 @@ public:
bool is_using_sync() const;
virtual bool has_filter() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
AnimationNodeAdd3();
};
@@ -180,8 +180,8 @@ public:
class AnimationNodeBlend2 : public AnimationNode {
GDCLASS(AnimationNodeBlend2, AnimationNode);
- StringName blend_amount;
- bool sync;
+ StringName blend_amount = "blend_amount";
+ bool sync = false;
protected:
static void _bind_methods();
@@ -191,7 +191,7 @@ public:
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
virtual String get_caption() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
@@ -218,14 +218,14 @@ public:
void set_use_sync(bool p_sync);
bool is_using_sync() const;
- float process(float p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek) override;
AnimationNodeBlend3();
};
class AnimationNodeTimeScale : public AnimationNode {
GDCLASS(AnimationNodeTimeScale, AnimationNode);
- StringName scale;
+ StringName scale = "scale";
protected:
static void _bind_methods();
@@ -236,7 +236,7 @@ public:
virtual String get_caption() const override;
- float process(float p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek) override;
AnimationNodeTimeScale();
};
@@ -244,7 +244,7 @@ public:
class AnimationNodeTimeSeek : public AnimationNode {
GDCLASS(AnimationNodeTimeSeek, AnimationNode);
- StringName seek_pos;
+ StringName seek_pos = "seek_position";
protected:
static void _bind_methods();
@@ -255,7 +255,7 @@ public:
virtual String get_caption() const override;
- float process(float p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek) override;
AnimationNodeTimeSeek();
};
@@ -268,12 +268,11 @@ class AnimationNodeTransition : public AnimationNode {
};
struct InputData {
String name;
- bool auto_advance;
- InputData() { auto_advance = false; }
+ bool auto_advance = false;
};
InputData inputs[MAX_INPUTS];
- int enabled_inputs;
+ int enabled_inputs = 0;
/*
float prev_xfading;
@@ -282,13 +281,13 @@ class AnimationNodeTransition : public AnimationNode {
int current;
int prev_current; */
- StringName prev_xfading;
- StringName prev;
- StringName time;
- StringName current;
- StringName prev_current;
+ StringName prev_xfading = "prev_xfading";
+ StringName prev = "prev";
+ StringName time = "time";
+ StringName current = "current";
+ StringName prev_current = "prev_current";
- float xfade;
+ float xfade = 0.0;
void _update_inputs();
@@ -314,7 +313,7 @@ public:
void set_cross_fade_time(float p_fade);
float get_cross_fade_time() const;
- float process(float p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek) override;
AnimationNodeTransition();
};
@@ -324,7 +323,7 @@ class AnimationNodeOutput : public AnimationNode {
public:
virtual String get_caption() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
AnimationNodeOutput();
};
@@ -346,12 +345,16 @@ class AnimationNodeBlendTree : public AnimationRootNode {
void _tree_changed();
void _node_changed(const StringName &p_node);
+ void _initialize_node_tree();
+
protected:
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual void reset_state() override;
+
public:
enum ConnectionError {
CONNECTION_OK,
@@ -381,7 +384,7 @@ public:
struct NodeConnection {
StringName input_node;
- int input_index;
+ int input_index = 0;
StringName output_node;
};
@@ -389,7 +392,7 @@ public:
void get_node_connections(List<NodeConnection> *r_connections) const;
virtual String get_caption() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
void get_node_list(List<StringName> *r_list);
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index abb2cf1b65..56743007e4 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,10 +80,11 @@ void AnimationCache::_update_cache() {
Ref<Resource> res;
- if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) {
+ if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D) {
+#ifndef _3D_DISABLED
if (np.get_subname_count() > 1) {
path_cache.push_back(Path());
- ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM, "Transform tracks can't have a subpath '" + np + "'.");
+ ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D, "Transform tracks can't have a subpath '" + np + "'.");
}
Node3D *sp = Object::cast_to<Node3D>(node);
@@ -113,8 +114,8 @@ void AnimationCache::_update_cache() {
path.skeleton = sk;
}
- path.spatial = sp;
-
+ path.node_3d = sp;
+#endif // _3D_DISABLED
} else {
if (np.get_subname_count() > 0) {
RES res2;
@@ -167,7 +168,7 @@ void AnimationCache::_update_cache() {
cache_valid = true;
}
-void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform) {
+void AnimationCache::set_track_transform(int p_idx, const Transform3D &p_transform) {
if (cache_dirty) {
_update_cache();
}
@@ -179,14 +180,16 @@ void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform
return;
}
+#ifndef _3D_DISABLED
ERR_FAIL_COND(!p.node);
- ERR_FAIL_COND(!p.spatial);
+ ERR_FAIL_COND(!p.node_3d);
if (p.skeleton) {
p.skeleton->set_bone_pose(p.bone_idx, p_transform);
} else {
- p.spatial->set_transform(p_transform);
+ p.node_3d->set_transform(p_transform);
}
+#endif // _3D_DISABLED
}
void AnimationCache::set_track_value(int p_idx, const Variant &p_value) {
@@ -231,11 +234,11 @@ void AnimationCache::set_all(float p_time, float p_delta) {
int tc = animation->get_track_count();
for (int i = 0; i < tc; i++) {
switch (animation->track_get_type(i)) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
Vector3 loc, scale;
- Quat rot;
+ Quaternion rot;
animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
- Transform tr(Basis(rot), loc);
+ Transform3D tr(Basis(rot), loc);
tr.basis.scale(scale);
set_track_transform(i, tr);
@@ -249,8 +252,8 @@ void AnimationCache::set_all(float p_time, float p_delta) {
List<int> indices;
animation->value_track_get_key_indices(i, p_time, p_delta, &indices);
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
- Variant v = animation->track_get_key_value(i, E->get());
+ for (int &E : indices) {
+ Variant v = animation->track_get_key_value(i, E);
set_track_value(i, v);
}
}
@@ -260,9 +263,9 @@ void AnimationCache::set_all(float p_time, float p_delta) {
List<int> indices;
animation->method_track_get_key_indices(i, p_time, p_delta, &indices);
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
- Vector<Variant> args = animation->method_track_get_params(i, E->get());
- StringName name = animation->method_track_get_name(i, E->get());
+ for (int &E : indices) {
+ Vector<Variant> args = animation->method_track_get_params(i, E);
+ StringName name = animation->method_track_get_name(i, E);
Callable::CallError err;
if (!args.size()) {
@@ -308,7 +311,4 @@ void AnimationCache::set_root(Node *p_root) {
}
AnimationCache::AnimationCache() {
- root = nullptr;
- cache_dirty = true;
- cache_valid = false;
}
diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h
index feff1d364a..c856e644f7 100644
--- a/scene/animation/animation_cache.h
+++ b/scene/animation/animation_cache.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,31 +39,25 @@ class AnimationCache : public Object {
struct Path {
RES resource;
- Object *object;
- Skeleton3D *skeleton; // haxor
- Node *node;
- Node3D *spatial;
+ Object *object = nullptr;
+#ifndef _3D_DISABLED
+ Skeleton3D *skeleton = nullptr;
+ Node3D *node_3d = nullptr;
+#endif // _3D_DISABLED
+ Node *node = nullptr;
- int bone_idx;
+ int bone_idx = -1;
Vector<StringName> subpath;
- bool valid;
- Path() {
- object = nullptr;
- skeleton = nullptr;
- node = nullptr;
- bone_idx = -1;
- valid = false;
- spatial = nullptr;
- }
+ bool valid = false;
};
Set<Node *> connected_nodes;
Vector<Path> path_cache;
- Node *root;
+ Node *root = nullptr;
Ref<Animation> animation;
- bool cache_dirty;
- bool cache_valid;
+ bool cache_dirty = true;
+ bool cache_valid = false;
void _node_exit_tree(Node *p_node);
@@ -75,7 +69,7 @@ protected:
static void _bind_methods();
public:
- void set_track_transform(int p_idx, const Transform &p_transform);
+ void set_track_transform(int p_idx, const Transform3D &p_transform);
void set_track_value(int p_idx, const Variant &p_value);
void call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 17ce05f130..81ecb50ea0 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,7 +57,7 @@ void AnimationNodeStateMachineTransition::set_advance_condition(const StringName
} else {
advance_condition_name = StringName();
}
- emit_signal("advance_condition_changed");
+ emit_signal(SNAME("advance_condition_changed"));
}
StringName AnimationNodeStateMachineTransition::get_advance_condition() const {
@@ -115,7 +115,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,AtEnd"), "set_switch_mode", "get_switch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01"), "set_xfade_time", "get_xfade_time");
@@ -130,11 +130,6 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
}
AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() {
- switch_mode = SWITCH_MODE_IMMEDIATE;
- auto_advance = false;
- xfade = 0;
- disabled = false;
- priority = 1;
}
////////////////////////////////////////////////////////
@@ -286,12 +281,12 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
at = cost_map[at].prev;
}
- path.invert();
+ path.reverse();
return true;
}
-float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, float p_time, bool p_seek) {
+double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek) {
//if not playing and it can restart, then restart
if (!playing && start_request == StringName()) {
if (!stop_request && p_state_machine->start_node) {
@@ -322,7 +317,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
// stopped, invalid state
String node_name = start_request;
start_request = StringName(); //clear start request
- ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing.");
+ ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing. Maybe you need to enable Autoplay on Load for one of the nodes in your state machine or call .start() first?");
}
} else {
if (!_travel(p_state_machine, start_request)) {
@@ -334,11 +329,17 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
}
} else {
// teleport to start
- path.clear();
- current = start_request;
- playing = true;
- play_start = true;
- start_request = StringName(); //clear start request
+ if (p_state_machine->states.has(start_request)) {
+ path.clear();
+ current = start_request;
+ playing = true;
+ play_start = true;
+ start_request = StringName(); //clear start request
+ } else {
+ StringName node = start_request;
+ start_request = StringName(); //clear start request
+ ERR_FAIL_V_MSG(0, "No such node: '" + node + "'");
+ }
}
}
@@ -398,7 +399,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
//find next
StringName next;
- float next_xfade = 0;
+ float next_xfade = 0.0;
AnimationNodeStateMachineTransition::SwitchMode switch_mode = AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE;
if (path.size()) {
@@ -495,21 +496,13 @@ void AnimationNodeStateMachinePlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing);
ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node);
+ ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos);
+ ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path);
}
AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() {
- set_local_to_scene(true); //only one per instanced scene
-
- playing = false;
- len_current = 0;
- fading_time = 0;
- stop_request = false;
- len_total = 0.0;
- pos_current = 0.0;
- loops_current = 0;
- fading_pos = 0.0;
- start_request_travel = false;
+ set_local_to_scene(true); //only one per instantiated scene
}
///////////////////////////////////////////////////////
@@ -525,15 +518,15 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c
}
advance_conditions.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = advance_conditions.front(); E; E = E->next()) {
- r_list->push_back(PropertyInfo(Variant::BOOL, E->get()));
+ for (const StringName &E : advance_conditions) {
+ r_list->push_back(PropertyInfo(Variant::BOOL, E));
}
}
Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const {
if (p_parameter == playback) {
Ref<AnimationNodeStateMachinePlayback> p;
- p.instance();
+ p.instantiate();
return p;
} else {
return false; //advance condition
@@ -552,7 +545,7 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation
states[p_name] = state;
emit_changed();
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
@@ -565,16 +558,16 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
{
Ref<AnimationNode> node = states[p_name].node;
if (node.is_valid()) {
- node->disconnect_compat("tree_changed", this, "_tree_changed");
+ node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
}
}
states[p_name].node = p_node;
emit_changed();
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
- p_node->connect_compat("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
+ p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const {
@@ -584,9 +577,9 @@ Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name)
}
StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_node) const {
- for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) {
- if (E->get().node == p_node) {
- return E->key();
+ for (const KeyValue<StringName, State> &E : states) {
+ if (E.value.node == p_node) {
+ return E.key;
}
}
@@ -596,8 +589,8 @@ StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_
void AnimationNodeStateMachine::get_child_nodes(List<ChildNode> *r_child_nodes) {
Vector<StringName> nodes;
- for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) {
- nodes.push_back(E->key());
+ for (const KeyValue<StringName, State> &E : states) {
+ nodes.push_back(E.key);
}
nodes.sort_custom<StringName::AlphCompare>();
@@ -649,7 +642,7 @@ void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
}*/
emit_changed();
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name) {
@@ -682,18 +675,18 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri
}*/
//path.clear(); //clear path
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
List<StringName> nodes;
- for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) {
- nodes.push_back(E->key());
+ for (const KeyValue<StringName, State> &E : states) {
+ nodes.push_back(E.key);
}
nodes.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
- r_nodes->push_back(E->get());
+ for (const StringName &E : nodes) {
+ r_nodes->push_back(E);
}
}
@@ -803,7 +796,7 @@ Vector2 AnimationNodeStateMachine::get_graph_offset() const {
return graph_offset;
}
-float AnimationNodeStateMachine::process(float p_time, bool p_seek) {
+double AnimationNodeStateMachine::process(double p_time, bool p_seek) {
Ref<AnimationNodeStateMachinePlayback> playback = get_parameter(this->playback);
ERR_FAIL_COND_V(playback.is_null(), 0.0);
@@ -910,13 +903,12 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c
void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) const {
List<StringName> names;
- for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) {
- names.push_back(E->key());
+ for (const KeyValue<StringName, State> &E : states) {
+ names.push_back(E.key);
}
names.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- String name = E->get();
+ for (const StringName &name : names) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
@@ -927,6 +919,18 @@ void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) c
p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
+void AnimationNodeStateMachine::reset_state() {
+ states.clear();
+ transitions.clear();
+ playback = "playback";
+ start_node = StringName();
+ end_node = StringName();
+ graph_offset = Vector2();
+
+ emit_changed();
+ emit_signal(SNAME("tree_changed"));
+}
+
void AnimationNodeStateMachine::set_node_position(const StringName &p_name, const Vector2 &p_position) {
ERR_FAIL_COND(!states.has(p_name));
states[p_name].position = p_position;
@@ -938,7 +942,7 @@ Vector2 AnimationNodeStateMachine::get_node_position(const StringName &p_name) c
}
void AnimationNodeStateMachine::_tree_changed() {
- emit_signal("tree_changed");
+ emit_signal(SNAME("tree_changed"));
}
void AnimationNodeStateMachine::_bind_methods() {
@@ -973,5 +977,4 @@ void AnimationNodeStateMachine::_bind_methods() {
}
AnimationNodeStateMachine::AnimationNodeStateMachine() {
- playback = "playback";
}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index ae8975e940..6f0e3107fd 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,13 +44,13 @@ public:
};
private:
- SwitchMode switch_mode;
- bool auto_advance;
+ SwitchMode switch_mode = SWITCH_MODE_IMMEDIATE;
+ bool auto_advance = false;
StringName advance_condition;
StringName advance_condition_name;
- float xfade;
- bool disabled;
- int priority;
+ float xfade = 0.0;
+ bool disabled = false;
+ int priority = 1;
protected:
static void _bind_methods();
@@ -89,32 +89,32 @@ class AnimationNodeStateMachinePlayback : public Resource {
friend class AnimationNodeStateMachine;
struct AStarCost {
- float distance;
+ float distance = 0.0;
StringName prev;
};
- float len_total;
+ float len_total = 0.0;
- float len_current;
- float pos_current;
- int loops_current;
+ float len_current = 0.0;
+ float pos_current = 0.0;
+ int loops_current = 0;
StringName current;
StringName fading_from;
- float fading_time;
- float fading_pos;
+ float fading_time = 0.0;
+ float fading_pos = 0.0;
Vector<StringName> path;
- bool playing;
+ bool playing = false;
StringName start_request;
- bool start_request_travel;
- bool stop_request;
+ bool start_request_travel = false;
+ bool stop_request = false;
bool _travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel);
- float process(AnimationNodeStateMachine *p_state_machine, float p_time, bool p_seek);
+ double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek);
protected:
static void _bind_methods();
@@ -154,7 +154,7 @@ private:
Vector<Transition> transitions;
- StringName playback;
+ StringName playback = "playback";
StringName start_node;
StringName end_node;
@@ -171,6 +171,8 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual void reset_state() override;
+
public:
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
@@ -208,7 +210,7 @@ public:
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
virtual String get_caption() const override;
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 66c587e2d4..a8d46eac6e 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +30,13 @@
#include "animation_player.h"
-#include "core/engine.h"
-#include "core/message_queue.h"
+#include "core/config/engine.h"
+#include "core/object/message_queue.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "scene/2d/skeleton_2d.h"
@@ -53,6 +54,21 @@ void AnimatedValuesBackup::update_skeletons() {
}
}
}
+
+void AnimatedValuesBackup::restore() const {
+ for (int i = 0; i < entries.size(); i++) {
+ const AnimatedValuesBackup::Entry *entry = &entries[i];
+ if (entry->bone_idx == -1) {
+ entry->object->set_indexed(entry->subpath, entry->value);
+ } else {
+ Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose(entry->bone_idx, entry->value);
+ }
+ }
+}
+
+void AnimatedValuesBackup::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("restore"), &AnimatedValuesBackup::restore);
+}
#endif
bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
@@ -108,8 +124,8 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
} else if (name == "blend_times") {
Vector<BlendKey> keys;
- for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
- keys.ordered_insert(E->key());
+ for (const KeyValue<BlendKey, float> &E : blend_times) {
+ keys.ordered_insert(E.key);
}
Array array;
@@ -131,8 +147,8 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const {
if (property.name == "current_animation") {
List<String> names;
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- names.push_back(E->key());
+ for (const KeyValue<StringName, AnimationData> &E : animation_set) {
+ names.push_back(E.key);
}
names.sort();
names.push_front("[stop]");
@@ -151,17 +167,17 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const {
void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> anim_names;
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
- if (E->get().next != StringName()) {
- anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ for (const KeyValue<StringName, AnimationData> &E : animation_set) {
+ anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E.key), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ if (E.value.next != StringName()) {
+ anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
}
}
anim_names.sort();
- for (List<PropertyInfo>::Element *E = anim_names.front(); E; E = E->next()) {
- p_list->push_back(E->get());
+ for (const PropertyInfo &E : anim_names) {
+ p_list->push_back(E);
}
p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
@@ -190,7 +206,7 @@ void AnimationPlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_PHYSICS) {
+ if (process_callback == ANIMATION_PROCESS_PHYSICS) {
break;
}
@@ -199,7 +215,7 @@ void AnimationPlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_IDLE) {
+ if (process_callback == ANIMATION_PROCESS_IDLE) {
break;
}
@@ -213,13 +229,13 @@ void AnimationPlayer::_notification(int p_what) {
}
}
-void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
+void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_override) {
// Already cached?
if (p_anim->node_cache.size() == p_anim->animation->get_track_count()) {
return;
}
- Node *parent = get_node(root);
+ Node *parent = p_root_override ? p_root_override : get_node(root);
ERR_FAIL_COND(!parent);
@@ -236,6 +252,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
ObjectID id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
int bone_idx = -1;
+#ifndef _3D_DISABLED
if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton3D>(child)) {
Skeleton3D *sk = Object::cast_to<Skeleton3D>(child);
bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0));
@@ -243,6 +260,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
continue;
}
}
+#endif // _3D_DISABLED
{
if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) {
@@ -263,11 +281,12 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
p_anim->node_cache[i]->node = child;
p_anim->node_cache[i]->resource = resource;
p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child);
- if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
+#ifndef _3D_DISABLED
+ if (a->track_get_type(i) == Animation::TYPE_TRANSFORM3D) {
// special cases and caches for transform tracks
- // cache spatial
- p_anim->node_cache[i]->spatial = Object::cast_to<Node3D>(child);
+ // cache node_3d
+ p_anim->node_cache[i]->node_3d = Object::cast_to<Node3D>(child);
// cache skeleton
p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton3D>(child);
if (p_anim->node_cache[i]->skeleton) {
@@ -278,7 +297,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
if (p_anim->node_cache[i]->bone_idx < 0) {
// broken track (nonexistent bone)
p_anim->node_cache[i]->skeleton = nullptr;
- p_anim->node_cache[i]->spatial = nullptr;
+ p_anim->node_cache[i]->node_3d = nullptr;
ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
}
} else {
@@ -287,6 +306,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
}
}
}
+#endif // _3D_DISABLED
if (a->track_get_type(i) == Animation::TYPE_VALUE) {
if (!p_anim->node_cache[i]->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
@@ -321,7 +341,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
}
}
-void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) {
+void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
@@ -350,13 +370,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
switch (a->track_get_type(i)) {
- case Animation::TYPE_TRANSFORM: {
- if (!nc->spatial) {
+ case Animation::TYPE_TRANSFORM3D: {
+#ifndef _3D_DISABLED
+ if (!nc->node_3d) {
continue;
}
Vector3 loc;
- Quat rot;
+ Quaternion rot;
Vector3 scale;
Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
@@ -379,7 +400,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
nc->scale_accum = nc->scale_accum.lerp(scale, p_interp);
}
-
+#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
if (!nc->node) {
@@ -464,8 +485,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
List<int> indices;
a->value_track_get_key_indices(i, p_time, p_delta, &indices);
- for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- Variant value = a->track_get_key_value(i, F->get());
+ for (int &F : indices) {
+ Variant value = a->track_get_key_value(i, F);
switch (pa->special) {
case SP_NONE: {
bool valid;
@@ -492,7 +513,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
#endif
- static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)value));
+ static_cast<Node2D *>(pa->object)->set_rotation((double)value);
} break;
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
@@ -523,9 +544,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
a->method_track_get_key_indices(i, p_time, p_delta, &indices);
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
- StringName method = a->method_track_get_name(i, E->get());
- Vector<Variant> params = a->method_track_get_params(i, E->get());
+ for (int &E : indices) {
+ StringName method = a->method_track_get_name(i, E);
+ Vector<Variant> params = a->method_track_get_params(i, E);
int s = params.size();
@@ -536,6 +557,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
#endif
+ static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
if (can_call) {
if (method_call_mode == ANIMATION_METHOD_CALL_DEFERRED) {
MessageQueue::get_singleton()->push_call(
@@ -545,7 +567,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
s >= 2 ? params[1] : Variant(),
s >= 3 ? params[2] : Variant(),
s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant());
+ s >= 5 ? params[4] : Variant(),
+ s >= 6 ? params[5] : Variant(),
+ s >= 7 ? params[6] : Variant(),
+ s >= 8 ? params[7] : Variant());
} else {
nc->node->call(
method,
@@ -553,7 +578,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
s >= 2 ? params[1] : Variant(),
s >= 3 ? params[2] : Variant(),
s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant());
+ s >= 5 ? params[4] : Variant(),
+ s >= 6 ? params[5] : Variant(),
+ s >= 7 ? params[6] : Variant(),
+ s >= 8 ? params[7] : Variant());
}
}
}
@@ -589,7 +617,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
if (p_seeked) {
- //find whathever should be playing
+ //find whatever should be playing
int idx = a->track_find_key(i, p_time);
if (idx < 0) {
continue;
@@ -618,7 +646,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->audio_playing = true;
playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
nc->audio_len = len - start_ofs - end_ofs;
} else {
nc->audio_len = 0;
@@ -649,7 +677,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->audio_playing = true;
playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
nc->audio_len = len - start_ofs - end_ofs;
} else {
nc->audio_len = 0;
@@ -695,7 +723,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
continue;
}
- float pos = a->track_get_key_time(i, idx);
+ double pos = a->track_get_key_time(i, idx);
StringName anim_name = a->animation_track_get_key_animation(i, idx);
if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
@@ -704,12 +732,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Ref<Animation> anim = player->get_animation(anim_name);
- float at_anim_pos;
+ double at_anim_pos;
if (anim->has_loop()) {
- at_anim_pos = Math::fposmod(p_time - pos, anim->get_length()); //seek to loop
+ at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
} else {
- at_anim_pos = MAX(anim->get_length(), p_time - pos); //seek to end
+ at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end
}
if (player->is_playing() || p_seeked) {
@@ -737,6 +765,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
} else {
player->play(anim_name);
+ player->seek(0.0, true);
nc->animation_playing = true;
playing_caches.insert(nc);
}
@@ -748,11 +777,11 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
}
-void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started) {
- float delta = p_delta * speed_scale * cd.speed_scale;
- float next_pos = cd.pos + delta;
+void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started) {
+ double delta = p_delta * speed_scale * cd.speed_scale;
+ double next_pos = cd.pos + delta;
- float len = cd.from->animation->get_length();
+ real_t len = cd.from->animation->get_length();
bool loop = cd.from->animation->has_loop();
if (!loop) {
@@ -762,19 +791,17 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
next_pos = len;
}
- // fix delta
- delta = next_pos - cd.pos;
+ bool backwards = signbit(delta); // Negative zero means playing backwards too
+ delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here)
if (&cd == &playback.current) {
- bool backwards = delta < 0;
-
- if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
+ if (!backwards && cd.pos <= len && next_pos == len) {
//playback finished
end_reached = true;
end_notify = cd.pos < len; // Notify only if not already at the end
}
- if (backwards && cd.pos >= 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
+ if (backwards && cd.pos >= 0 && next_pos == 0) {
//playback finished
end_reached = true;
end_notify = cd.pos > 0; // Notify only if not already at the beginning
@@ -782,7 +809,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
}
} else {
- float looped_next_pos = Math::fposmod(next_pos, len);
+ double looped_next_pos = Math::fposmod(next_pos, (double)len);
if (looped_next_pos == 0 && next_pos != 0) {
// Loop multiples of the length to it, rather than 0
// so state at time=length is previewable in the editor
@@ -797,7 +824,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
_animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started);
}
-void AnimationPlayer::_animation_process2(float p_delta, bool p_started) {
+void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
Playback &c = playback;
accum_pass++;
@@ -824,20 +851,21 @@ void AnimationPlayer::_animation_process2(float p_delta, bool p_started) {
void AnimationPlayer::_animation_update_transforms() {
{
- Transform t;
+ Transform3D t;
for (int i = 0; i < cache_update_size; i++) {
TrackNodeCache *nc = cache_update[i];
ERR_CONTINUE(nc->accum_pass != accum_pass);
t.origin = nc->loc_accum;
- t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum);
+ t.basis.set_quaternion_scale(nc->rot_accum, nc->scale_accum);
+#ifndef _3D_DISABLED
if (nc->skeleton && nc->bone_idx >= 0) {
nc->skeleton->set_bone_pose(nc->bone_idx, t);
-
- } else if (nc->spatial) {
- nc->spatial->set_transform(t);
+ } else if (nc->node_3d) {
+ nc->node_3d->set_transform(t);
}
+#endif // _3D_DISABLED
}
}
@@ -900,7 +928,7 @@ void AnimationPlayer::_animation_update_transforms() {
cache_update_bezier_size = 0;
}
-void AnimationPlayer::_animation_process(float p_delta) {
+void AnimationPlayer::_animation_process(double p_delta) {
if (playback.current.from) {
end_reached = false;
end_notify = false;
@@ -955,7 +983,7 @@ Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animati
}
_ref_anim(p_animation);
- _change_notify();
+ notify_property_list_changed();
return OK;
}
@@ -967,7 +995,7 @@ void AnimationPlayer::remove_animation(const StringName &p_name) {
animation_set.erase(p_name);
clear_caches();
- _change_notify();
+ notify_property_list_changed();
}
void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
@@ -991,8 +1019,8 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam
List<BlendKey> to_erase;
Map<BlendKey, float> to_insert;
- for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
- BlendKey bk = E->key();
+ for (const KeyValue<BlendKey, float> &E : blend_times) {
+ BlendKey bk = E.key;
BlendKey new_bk = bk;
bool erase = false;
if (bk.from == p_name) {
@@ -1006,7 +1034,7 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam
if (erase) {
to_erase.push_back(bk);
- to_insert[new_bk] = E->get();
+ to_insert[new_bk] = E.value;
}
}
@@ -1025,7 +1053,7 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam
}
clear_caches();
- _change_notify();
+ notify_property_list_changed();
}
bool AnimationPlayer::has_animation(const StringName &p_name) const {
@@ -1043,14 +1071,14 @@ Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
List<String> anims;
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- anims.push_back(E->key());
+ for (const KeyValue<StringName, AnimationData> &E : animation_set) {
+ anims.push_back(E.key);
}
anims.sort();
- for (List<String>::Element *E = anims.front(); E; E = E->next()) {
- p_animations->push_back(E->get());
+ for (const String &E : anims) {
+ p_animations->push_back(E);
}
}
@@ -1091,8 +1119,8 @@ void AnimationPlayer::queue(const StringName &p_name) {
Vector<String> AnimationPlayer::get_queue() {
Vector<String> ret;
- for (List<StringName>::Element *E = queued.front(); E; E = E->next()) {
- ret.push_back(E->get());
+ for (const StringName &E : queued) {
+ ret.push_back(E);
}
return ret;
@@ -1118,7 +1146,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
Playback &c = playback;
if (c.current.from) {
- float blend_time = 0;
+ float blend_time = 0.0;
// find if it can blend
BlendKey bk;
bk.from = c.current.from->name;
@@ -1256,7 +1284,7 @@ float AnimationPlayer::get_playing_speed() const {
return speed_scale * playback.current.speed_scale;
}
-void AnimationPlayer::seek(float p_time, bool p_update) {
+void AnimationPlayer::seek(double p_time, bool p_update) {
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND(!animation_set.has(playback.assigned));
@@ -1272,7 +1300,7 @@ void AnimationPlayer::seek(float p_time, bool p_update) {
}
}
-void AnimationPlayer::seek_delta(float p_time, float p_delta) {
+void AnimationPlayer::seek_delta(double p_time, float p_delta) {
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND(!animation_set.has(playback.assigned));
@@ -1294,18 +1322,18 @@ bool AnimationPlayer::is_valid() const {
}
float AnimationPlayer::get_current_animation_position() const {
- ERR_FAIL_COND_V(!playback.current.from, 0);
+ ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
return playback.current.pos;
}
float AnimationPlayer::get_current_animation_length() const {
- ERR_FAIL_COND_V(!playback.current.from, 0);
+ ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
return playback.current.from->animation->get_length();
}
void AnimationPlayer::_animation_changed() {
clear_caches();
- emit_signal("caches_cleared");
+ emit_signal(SNAME("caches_cleared"));
if (is_playing()) {
playback.seeked = true; //need to restart stuff, like audio
}
@@ -1329,7 +1357,7 @@ void AnimationPlayer::_stop_playing_caches() {
}
void AnimationPlayer::_node_removed(Node *p_node) {
- clear_caches(); // nodes contained here ar being removed, clear the caches
+ clear_caches(); // nodes contained here are being removed, clear the caches
}
void AnimationPlayer::clear_caches() {
@@ -1337,8 +1365,8 @@ void AnimationPlayer::clear_caches() {
node_cache_map.clear();
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- E->get().node_cache.clear();
+ for (KeyValue<StringName, AnimationData> &E : animation_set) {
+ E.value.node_cache.clear();
}
cache_update_size = 0;
@@ -1360,9 +1388,9 @@ bool AnimationPlayer::is_active() const {
}
StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const {
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- if (E->get().animation == p_animation) {
- return E->key();
+ for (const KeyValue<StringName, AnimationData> &E : animation_set) {
+ if (E.value.animation == p_animation) {
+ return E.key;
}
}
@@ -1381,8 +1409,16 @@ String AnimationPlayer::get_autoplay() const {
return autoplay;
}
-void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
- if (animation_process_mode == p_mode) {
+void AnimationPlayer::set_reset_on_save_enabled(bool p_enabled) {
+ reset_on_save = p_enabled;
+}
+
+bool AnimationPlayer::is_reset_on_save_enabled() const {
+ return reset_on_save;
+}
+
+void AnimationPlayer::set_process_callback(AnimationProcessCallback p_mode) {
+ if (process_callback == p_mode) {
return;
}
@@ -1390,14 +1426,14 @@ void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
if (pr) {
_set_process(false);
}
- animation_process_mode = p_mode;
+ process_callback = p_mode;
if (pr) {
_set_process(true);
}
}
-AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const {
- return animation_process_mode;
+AnimationPlayer::AnimationProcessCallback AnimationPlayer::get_process_callback() const {
+ return process_callback;
}
void AnimationPlayer::set_method_call_mode(AnimationMethodCallMode p_mode) {
@@ -1413,7 +1449,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
return;
}
- switch (animation_process_mode) {
+ switch (process_callback) {
case ANIMATION_PROCESS_PHYSICS:
set_physics_process_internal(p_process && active);
break;
@@ -1458,7 +1494,7 @@ NodePath AnimationPlayer::get_root() const {
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
#ifdef TOOLS_ENABLED
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+ const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
#else
const String quote_style = "\"";
#endif
@@ -1467,23 +1503,23 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) {
List<StringName> al;
get_animation_list(&al);
- for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
- r_options->push_back(quote_style + String(E->get()) + quote_style);
+ for (const StringName &name : al) {
+ r_options->push_back(String(name).quote(quote_style));
}
}
Node::get_argument_options(p_function, p_idx, r_options);
}
#ifdef TOOLS_ENABLED
-AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
+Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_override) {
+ Ref<AnimatedValuesBackup> backup;
if (!playback.current.from) {
- return AnimatedValuesBackup();
+ return backup;
}
- _ensure_node_caches(playback.current.from);
-
- AnimatedValuesBackup backup;
+ _ensure_node_caches(playback.current.from, p_root_override);
+ backup.instantiate();
for (int i = 0; i < playback.current.from->node_cache.size(); i++) {
TrackNodeCache *nc = playback.current.from->node_cache[i];
if (!nc) {
@@ -1499,25 +1535,25 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
entry.object = nc->skeleton;
entry.bone_idx = nc->bone_idx;
entry.value = nc->skeleton->get_bone_pose(nc->bone_idx);
- backup.entries.push_back(entry);
+ backup->entries.push_back(entry);
} else {
- if (nc->spatial) {
+ if (nc->node_3d) {
AnimatedValuesBackup::Entry entry;
- entry.object = nc->spatial;
+ entry.object = nc->node_3d;
entry.subpath.push_back("transform");
- entry.value = nc->spatial->get_transform();
+ entry.value = nc->node_3d->get_transform();
entry.bone_idx = -1;
- backup.entries.push_back(entry);
+ backup->entries.push_back(entry);
} else {
- for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, TrackNodeCache::PropertyAnim> &E : nc->property_anim) {
AnimatedValuesBackup::Entry entry;
- entry.object = E->value().object;
- entry.subpath = E->value().subpath;
+ entry.object = E.value.object;
+ entry.subpath = E.value.subpath;
bool valid;
- entry.value = E->value().object->get_indexed(E->value().subpath, &valid);
+ entry.value = E.value.object->get_indexed(E.value.subpath, &valid);
entry.bone_idx = -1;
if (valid) {
- backup.entries.push_back(entry);
+ backup->entries.push_back(entry);
}
}
}
@@ -1527,15 +1563,41 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
return backup;
}
-void AnimationPlayer::restore_animated_values(const AnimatedValuesBackup &p_backup) {
- for (int i = 0; i < p_backup.entries.size(); i++) {
- const AnimatedValuesBackup::Entry *entry = &p_backup.entries[i];
- if (entry->bone_idx == -1) {
- entry->object->set_indexed(entry->subpath, entry->value);
- } else {
- Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose(entry->bone_idx, entry->value);
- }
+Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
+ ERR_FAIL_COND_V(!can_apply_reset(), Ref<AnimatedValuesBackup>());
+
+ Ref<Animation> reset_anim = animation_set["RESET"].animation;
+ ERR_FAIL_COND_V(reset_anim.is_null(), Ref<AnimatedValuesBackup>());
+
+ Node *root_node = get_node_or_null(root);
+ ERR_FAIL_COND_V(!root_node, Ref<AnimatedValuesBackup>());
+
+ AnimationPlayer *aux_player = memnew(AnimationPlayer);
+ EditorNode::get_singleton()->add_child(aux_player);
+ aux_player->add_animation("RESET", reset_anim);
+ aux_player->set_assigned_animation("RESET");
+ // Forcing the use of the original root because the scene where original player belongs may be not the active one
+ Node *root = get_node(get_root());
+ Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root);
+ aux_player->seek(0.0f, true);
+ aux_player->queue_delete();
+
+ if (p_user_initiated) {
+ Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values();
+ old_values->restore();
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Anim Apply Reset"));
+ ur->add_do_method(new_values.ptr(), "restore");
+ ur->add_undo_method(old_values.ptr(), "restore");
+ ur->commit_action();
}
+
+ return old_values;
+}
+
+bool AnimationPlayer::can_apply_reset() const {
+ return has_animation("RESET") && playback.assigned != StringName("RESET");
}
#endif
@@ -1579,6 +1641,9 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
+ ClassDB::bind_method(D_METHOD("set_reset_on_save_enabled", "enabled"), &AnimationPlayer::set_reset_on_save_enabled);
+ ClassDB::bind_method(D_METHOD("is_reset_on_save_enabled"), &AnimationPlayer::is_reset_on_save_enabled);
+
ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root);
ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
@@ -1586,8 +1651,8 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches);
- ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
- ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
+ ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationPlayer::set_process_callback);
+ ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationPlayer::get_process_callback);
ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode);
ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode);
@@ -1600,15 +1665,16 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", 0), "set_assigned_animation", "get_assigned_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_position");
ADD_GROUP("Playback Options", "playback_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_animation_process_mode", "get_animation_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", 0), "set_active", "is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode");
@@ -1626,22 +1692,7 @@ void AnimationPlayer::_bind_methods() {
}
AnimationPlayer::AnimationPlayer() {
- accum_pass = 1;
- cache_update_size = 0;
- cache_update_prop_size = 0;
- cache_update_bezier_size = 0;
- speed_scale = 1;
- end_reached = false;
- end_notify = false;
- animation_process_mode = ANIMATION_PROCESS_IDLE;
- method_call_mode = ANIMATION_METHOD_CALL_DEFERRED;
- processing = false;
- default_blend_time = 0;
root = SceneStringNames::get_singleton()->path_pp;
- playing = false;
- active = true;
- playback.seeked = false;
- playback.started = false;
}
AnimationPlayer::~AnimationPlayer() {
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index e1b9dffb1f..b693e29bdf 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,20 +37,25 @@
#include "scene/resources/animation.h"
#ifdef TOOLS_ENABLED
-// To save/restore animated values
-class AnimatedValuesBackup {
+class AnimatedValuesBackup : public RefCounted {
+ GDCLASS(AnimatedValuesBackup, RefCounted);
+
struct Entry {
- Object *object;
+ Object *object = nullptr;
Vector<StringName> subpath; // Unused if bone
- int bone_idx; // -1 if not a bone
+ int bone_idx = -1; // -1 if not a bone
Variant value;
};
Vector<Entry> entries;
friend class AnimationPlayer;
+protected:
+ static void _bind_methods();
+
public:
void update_skeletons();
+ void restore() const;
};
#endif
@@ -59,7 +64,7 @@ class AnimationPlayer : public Node {
OBJ_CATEGORY("Animation Nodes");
public:
- enum AnimationProcessMode {
+ enum AnimationProcessCallback {
ANIMATION_PROCESS_PHYSICS,
ANIMATION_PROCESS_IDLE,
ANIMATION_PROCESS_MANUAL,
@@ -72,7 +77,6 @@ public:
private:
enum {
-
NODE_CACHE_UPDATE_MAX = 1024,
BLEND_FROM_MAX = 3
};
@@ -89,14 +93,16 @@ private:
uint32_t id = 0;
RES resource;
Node *node = nullptr;
- Node3D *spatial = nullptr;
Node2D *node_2d = nullptr;
+#ifndef _3D_DISABLED
+ Node3D *node_3d = nullptr;
Skeleton3D *skeleton = nullptr;
+#endif // _3D_DISABLED
int bone_idx = -1;
// accumulated transforms
Vector3 loc_accum;
- Quat rot_accum;
+ Quaternion rot_accum;
Vector3 scale_accum;
uint64_t accum_pass = 0;
@@ -114,8 +120,6 @@ private:
Variant value_accum;
uint64_t accum_pass = 0;
Variant capture;
-
- PropertyAnim() {}
};
Map<StringName, PropertyAnim> property_anim;
@@ -126,8 +130,6 @@ private:
float bezier_accum = 0.0;
Object *object = nullptr;
uint64_t accum_pass = 0;
-
- BezierAnim() {}
};
Map<StringName, BezierAnim> bezier_anim;
@@ -137,7 +139,7 @@ private:
struct TrackNodeCacheKey {
ObjectID id;
- int bone_idx;
+ int bone_idx = -1;
inline bool operator<(const TrackNodeCacheKey &p_right) const {
if (id == p_right.id) {
@@ -151,16 +153,16 @@ private:
Map<TrackNodeCacheKey, TrackNodeCache> node_cache_map;
TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX];
- int cache_update_size;
+ int cache_update_size = 0;
TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX];
- int cache_update_prop_size;
+ int cache_update_prop_size = 0;
TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
- int cache_update_bezier_size;
+ int cache_update_bezier_size = 0;
Set<TrackNodeCache *> playing_caches;
- uint64_t accum_pass;
- float speed_scale;
- float default_blend_time;
+ uint64_t accum_pass = 1;
+ float speed_scale = 1.0;
+ float default_blend_time = 0.0;
struct AnimationData {
String name;
@@ -179,57 +181,47 @@ private:
Map<BlendKey, float> blend_times;
struct PlaybackData {
- AnimationData *from;
- float pos;
- float speed_scale;
-
- PlaybackData() {
- pos = 0;
- speed_scale = 1.0;
- from = nullptr;
- }
+ AnimationData *from = nullptr;
+ float pos = 0.0;
+ float speed_scale = 1.0;
};
struct Blend {
PlaybackData data;
- float blend_time;
- float blend_left;
-
- Blend() {
- blend_left = 0;
- blend_time = 0;
- }
+ float blend_time = 0.0;
+ float blend_left = 0.0;
};
struct Playback {
List<Blend> blend;
PlaybackData current;
StringName assigned;
- bool seeked;
- bool started;
+ bool seeked = false;
+ bool started = false;
} playback;
List<StringName> queued;
- bool end_reached;
- bool end_notify;
+ bool end_reached = false;
+ bool end_notify = false;
String autoplay;
- AnimationProcessMode animation_process_mode;
- AnimationMethodCallMode method_call_mode;
- bool processing;
- bool active;
+ bool reset_on_save = true;
+ AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
+ AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED;
+ bool processing = false;
+ bool active = true;
NodePath root;
- void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
+ void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
- void _ensure_node_caches(AnimationData *p_anim);
- void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started);
- void _animation_process2(float p_delta, bool p_started);
+ void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr);
+ void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started);
+ void _animation_process2(double p_delta, bool p_started);
void _animation_update_transforms();
- void _animation_process(float p_delta);
+ void _animation_process(double p_delta);
void _node_removed(Node *p_node);
void _stop_playing_caches();
@@ -252,7 +244,7 @@ private:
void _set_process(bool p_process, bool p_force = false);
- bool playing;
+ bool playing = false;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -305,14 +297,17 @@ public:
void set_autoplay(const String &p_name);
String get_autoplay() const;
- void set_animation_process_mode(AnimationProcessMode p_mode);
- AnimationProcessMode get_animation_process_mode() const;
+ void set_reset_on_save_enabled(bool p_enabled);
+ bool is_reset_on_save_enabled() const;
+
+ void set_process_callback(AnimationProcessCallback p_mode);
+ AnimationProcessCallback get_process_callback() const;
void set_method_call_mode(AnimationMethodCallMode p_mode);
AnimationMethodCallMode get_method_call_mode() const;
- void seek(float p_time, bool p_update = false);
- void seek_delta(float p_time, float p_delta);
+ void seek(double p_time, bool p_update = false);
+ void seek_delta(double p_time, float p_delta);
float get_current_animation_position() const;
float get_current_animation_length() const;
@@ -326,16 +321,16 @@ public:
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#ifdef TOOLS_ENABLED
- // These may be interesting for games, but are too dangerous for general use
- AnimatedValuesBackup backup_animated_values();
- void restore_animated_values(const AnimatedValuesBackup &p_backup);
+ Ref<AnimatedValuesBackup> backup_animated_values(Node *p_root_override = nullptr);
+ Ref<AnimatedValuesBackup> apply_reset(bool p_user_initiated = false);
+ bool can_apply_reset() const;
#endif
AnimationPlayer();
~AnimationPlayer();
};
-VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessMode);
+VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback);
VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode);
#endif
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 466536db10..9ca8d478b1 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,25 +31,26 @@
#include "animation_tree.h"
#include "animation_blend_tree.h"
-#include "core/engine.h"
-#include "core/method_bind_ext.gen.inc"
+#include "core/config/engine.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
- if (get_script_instance()) {
- Array parameters = get_script_instance()->call("get_parameter_list");
+ Array parameters;
+
+ if (GDVIRTUAL_CALL(_get_parameter_list, parameters)) {
for (int i = 0; i < parameters.size(); i++) {
Dictionary d = parameters[i];
- ERR_CONTINUE(d.empty());
+ ERR_CONTINUE(d.is_empty());
r_list->push_back(PropertyInfo::from_dict(d));
}
}
}
Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
- if (get_script_instance()) {
- return get_script_instance()->call("get_parameter_default_value", p_parameter);
+ Variant ret;
+ if (GDVIRTUAL_CALL(_get_parameter_default_value, p_parameter, ret)) {
+ return ret;
}
return Variant();
}
@@ -73,20 +74,20 @@ Variant AnimationNode::get_parameter(const StringName &p_name) const {
}
void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
- if (get_script_instance()) {
- Dictionary cn = get_script_instance()->call("get_child_nodes");
+ Dictionary cn;
+ if (GDVIRTUAL_CALL(_get_child_nodes, cn)) {
List<Variant> keys;
cn.get_key_list(&keys);
- for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
+ for (const Variant &E : keys) {
ChildNode child;
- child.name = E->get();
- child.node = cn[E->get()];
+ child.name = E;
+ child.node = cn[E];
r_child_nodes->push_back(child);
}
}
}
-void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) {
+void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend) {
ERR_FAIL_COND(!state);
ERR_FAIL_COND(!state->player->has_animation(p_animation));
@@ -116,13 +117,13 @@ void AnimationNode::blend_animation(const StringName &p_animation, float p_time,
state->animation_states.push_back(anim_state);
}
-float AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections) {
+real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections) {
base_path = p_base_path;
parent = p_parent;
connections = p_connections;
state = p_state;
- float t = process(p_time, p_seek);
+ real_t t = process(p_time, p_seek);
state = nullptr;
parent = nullptr;
@@ -138,10 +139,10 @@ void AnimationNode::make_invalid(const String &p_reason) {
if (state->invalid_reasons != String()) {
state->invalid_reasons += "\n";
}
- state->invalid_reasons += "- " + p_reason;
+ state->invalid_reasons += String::utf8("• ") + p_reason;
}
-float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
+real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -159,8 +160,8 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
Ref<AnimationNode> node = blend_tree->get_node(node_name);
//inputs.write[p_input].last_pass = state->last_pass;
- float activity = 0;
- float ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
+ real_t activity = 0.0;
+ real_t ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
@@ -171,11 +172,11 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
return ret;
}
-float AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
+real_t AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
}
-float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) {
+real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
ERR_FAIL_COND_V(!p_node.is_valid(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -185,8 +186,8 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
p_node->blends.resize(blend_count);
}
- float *blendw = p_node->blends.ptrw();
- const float *blendr = blends.ptr();
+ real_t *blendw = p_node->blends.ptrw();
+ const real_t *blendr = blends.ptr();
bool any_valid = false;
@@ -299,8 +300,9 @@ String AnimationNode::get_input_name(int p_input) {
}
String AnimationNode::get_caption() const {
- if (get_script_instance()) {
- return get_script_instance()->call("get_caption");
+ String ret;
+ if (GDVIRTUAL_CALL(_get_caption, ret)) {
+ return ret;
}
return "Node";
@@ -329,9 +331,10 @@ void AnimationNode::remove_input(int p_index) {
emit_changed();
}
-float AnimationNode::process(float p_time, bool p_seek) {
- if (get_script_instance()) {
- return get_script_instance()->call("process", p_time, p_seek);
+double AnimationNode::process(double p_time, bool p_seek) {
+ double ret;
+ if (GDVIRTUAL_CALL(_process, p_time, p_seek, ret)) {
+ return ret;
}
return 0;
@@ -358,6 +361,11 @@ bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
}
bool AnimationNode::has_filter() const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_has_filter, ret)) {
+ return ret;
+ }
+
return false;
}
@@ -382,13 +390,14 @@ void AnimationNode::_set_filters(const Array &p_filters) {
void AnimationNode::_validate_property(PropertyInfo &property) const {
if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NONE;
}
}
Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
- if (get_script_instance()) {
- return get_script_instance()->call("get_child_by_name", p_name);
+ Ref<AnimationNode> ret;
+ if (GDVIRTUAL_CALL(_get_child_by_name, p_name, ret)) {
+ return ret;
}
return Ref<AnimationNode>();
}
@@ -419,17 +428,13 @@ void AnimationNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
- BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "get_child_nodes"));
- BIND_VMETHOD(MethodInfo(Variant::ARRAY, "get_parameter_list"));
- BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_child_by_name", PropertyInfo(Variant::STRING, "name")));
- {
- MethodInfo mi = MethodInfo(Variant::NIL, "get_parameter_default_value", PropertyInfo(Variant::STRING_NAME, "name"));
- mi.return_val.usage = PROPERTY_USAGE_NIL_IS_VARIANT;
- BIND_VMETHOD(mi);
- }
- BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::FLOAT, "time"), PropertyInfo(Variant::BOOL, "seek")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption"));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_filter"));
+ GDVIRTUAL_BIND(_get_child_nodes);
+ GDVIRTUAL_BIND(_get_parameter_list);
+ GDVIRTUAL_BIND(_get_child_by_name, "name");
+ GDVIRTUAL_BIND(_get_parameter_default_value, "parameter");
+ GDVIRTUAL_BIND(_process, "time", "seek");
+ GDVIRTUAL_BIND(_get_caption);
+ GDVIRTUAL_BIND(_has_filter);
ADD_SIGNAL(MethodInfo("removed_from_graph"));
@@ -442,9 +447,6 @@ void AnimationNode::_bind_methods() {
}
AnimationNode::AnimationNode() {
- state = nullptr;
- parent = nullptr;
- filter_enabled = false;
}
////////////////////
@@ -462,7 +464,7 @@ void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
properties_dirty = true;
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<AnimationNode> AnimationTree::get_tree_root() const {
@@ -477,7 +479,7 @@ void AnimationTree::set_active(bool p_active) {
active = p_active;
started = active;
- if (process_mode == ANIMATION_PROCESS_IDLE) {
+ if (process_callback == ANIMATION_PROCESS_IDLE) {
set_process_internal(active);
} else {
set_physics_process_internal(active);
@@ -498,8 +500,8 @@ bool AnimationTree::is_active() const {
return active;
}
-void AnimationTree::set_process_mode(AnimationProcessMode p_mode) {
- if (process_mode == p_mode) {
+void AnimationTree::set_process_callback(AnimationProcessCallback p_mode) {
+ if (process_callback == p_mode) {
return;
}
@@ -508,15 +510,15 @@ void AnimationTree::set_process_mode(AnimationProcessMode p_mode) {
set_active(false);
}
- process_mode = p_mode;
+ process_callback = p_mode;
if (was_active) {
set_active(true);
}
}
-AnimationTree::AnimationProcessMode AnimationTree::get_process_mode() const {
- return process_mode;
+AnimationTree::AnimationProcessCallback AnimationTree::get_process_callback() const {
+ return process_callback;
}
void AnimationTree::_node_removed(Node *p_node) {
@@ -536,8 +538,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
List<StringName> sname;
player->get_animation_list(&sname);
- for (List<StringName>::Element *E = sname.front(); E; E = E->next()) {
- Ref<Animation> anim = player->get_animation(E->get());
+ for (const StringName &E : sname) {
+ Ref<Animation> anim = player->get_animation(E);
for (int i = 0; i < anim->get_track_count(); i++) {
NodePath path = anim->track_get_path(i);
Animation::TrackType track_type = anim->track_get_type(i);
@@ -561,7 +563,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
Node *child = parent->get_node_and_resource(path, resource, leftover_path);
if (!child) {
- ERR_PRINT("AnimationTree: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'");
+ ERR_PRINT("AnimationTree: '" + String(E) + "', couldn't resolve track: '" + String(path) + "'");
continue;
}
@@ -585,34 +587,35 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track = track_value;
} break;
- case Animation::TYPE_TRANSFORM: {
- Node3D *spatial = Object::cast_to<Node3D>(child);
+ case Animation::TYPE_TRANSFORM3D: {
+#ifndef _3D_DISABLED
+ Node3D *node_3d = Object::cast_to<Node3D>(child);
- if (!spatial) {
- ERR_PRINT("AnimationTree: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'");
+ if (!node_3d) {
+ ERR_PRINT("AnimationTree: '" + String(E) + "', transform track does not point to Node3D: '" + String(path) + "'");
continue;
}
TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
- track_xform->spatial = spatial;
+ track_xform->node_3d = node_3d;
track_xform->skeleton = nullptr;
track_xform->bone_idx = -1;
- if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(spatial)) {
- Skeleton3D *sk = Object::cast_to<Skeleton3D>(spatial);
+ if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(node_3d)) {
+ Skeleton3D *sk = Object::cast_to<Skeleton3D>(node_3d);
+ track_xform->skeleton = sk;
int bone_idx = sk->find_bone(path.get_subname(0));
if (bone_idx != -1) {
- track_xform->skeleton = sk;
track_xform->bone_idx = bone_idx;
}
}
- track_xform->object = spatial;
+ track_xform->object = node_3d;
track_xform->object_id = track_xform->object->get_instance_id();
track = track_xform;
-
+#endif // _3D_DISABLED
} break;
case Animation::TYPE_METHOD: {
TrackCacheMethod *track_method = memnew(TrackCacheMethod);
@@ -717,12 +720,12 @@ void AnimationTree::_clear_caches() {
cache_valid = false;
}
-void AnimationTree::_process_graph(float p_delta) {
+void AnimationTree::_process_graph(real_t p_delta) {
_update_properties(); //if properties need updating, update them
//check all tracks, see if they need modification
- root_motion_transform = Transform();
+ root_motion_transform = Transform3D();
if (!root.is_valid()) {
ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
@@ -789,7 +792,7 @@ void AnimationTree::_process_graph(float p_delta) {
// root source blends
root->blends.resize(state.track_count);
- float *src_blendsw = root->blends.ptrw();
+ real_t *src_blendsw = root->blends.ptrw();
for (int i = 0; i < state.track_count; i++) {
src_blendsw[i] = 1.0; //by default all go to 1 for the root input
}
@@ -815,12 +818,11 @@ void AnimationTree::_process_graph(float p_delta) {
{
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
- for (List<AnimationNode::AnimationState>::Element *E = state.animation_states.front(); E; E = E->next()) {
- const AnimationNode::AnimationState &as = E->get();
-
+ for (const AnimationNode::AnimationState &as : state.animation_states) {
Ref<Animation> a = as.animation;
- float time = as.time;
- float delta = as.delta;
+ double time = as.time;
+ double delta = as.delta;
+ real_t weight = as.blend;
bool seeked = as.seeked;
for (int i = 0; i < a->get_track_count(); i++) {
@@ -840,26 +842,27 @@ void AnimationTree::_process_graph(float p_delta) {
ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
- float blend = (*as.track_blends)[blend_idx];
+ real_t blend = (*as.track_blends)[blend_idx] * weight;
if (blend < CMP_EPSILON) {
continue; //nothing to blend
}
switch (track->type) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
+#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3();
- t->rot = Quat();
+ t->rot = Quaternion();
t->rot_blend_accum = 0;
t->scale = Vector3(1, 1, 1);
}
- float prev_time = time - delta;
+ real_t prev_time = time - delta;
if (prev_time < 0) {
if (!a->has_loop()) {
prev_time = 0;
@@ -869,7 +872,7 @@ void AnimationTree::_process_graph(float p_delta) {
}
Vector3 loc[2];
- Quat rot[2];
+ Quaternion rot[2];
Vector3 scale[2];
if (prev_time > time) {
@@ -882,7 +885,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->loc += (loc[1] - loc[0]) * blend;
t->scale += (scale[1] - scale[0]) * blend;
- Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
t->rot = (t->rot * q).normalized();
prev_time = 0;
@@ -897,14 +900,14 @@ void AnimationTree::_process_graph(float p_delta) {
t->loc += (loc[1] - loc[0]) * blend;
t->scale += (scale[1] - scale[0]) * blend;
- Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
t->rot = (t->rot * q).normalized();
prev_time = 0;
} else {
Vector3 loc;
- Quat rot;
+ Quaternion rot;
Vector3 scale;
Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
@@ -927,13 +930,13 @@ void AnimationTree::_process_graph(float p_delta) {
t->rot = rot;
t->rot_blend_accum = blend;
} else {
- float rot_total = t->rot_blend_accum + blend;
+ real_t rot_total = t->rot_blend_accum + blend;
t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
t->rot_blend_accum = rot_total;
}
t->scale = t->scale.lerp(scale, blend);
}
-
+#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
@@ -955,12 +958,12 @@ void AnimationTree::_process_graph(float p_delta) {
Variant::interpolate(t->value, value, blend, t->value);
- } else if (delta != 0) {
+ } else {
List<int> indices;
a->value_track_get_key_indices(i, time, delta, &indices);
- for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- Variant value = a->track_get_key_value(i, F->get());
+ for (int &F : indices) {
+ Variant value = a->track_get_key_value(i, F);
t->object->set_indexed(t->subpath, value);
}
}
@@ -976,12 +979,13 @@ void AnimationTree::_process_graph(float p_delta) {
a->method_track_get_key_indices(i, time, delta, &indices);
- for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- StringName method = a->method_track_get_name(i, F->get());
- Vector<Variant> params = a->method_track_get_params(i, F->get());
+ for (int &F : indices) {
+ StringName method = a->method_track_get_name(i, F);
+ Vector<Variant> params = a->method_track_get_params(i, F);
int s = params.size();
+ static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
ERR_CONTINUE(s > VARIANT_ARG_MAX);
if (can_call) {
t->object->call_deferred(
@@ -990,7 +994,10 @@ void AnimationTree::_process_graph(float p_delta) {
s >= 2 ? params[1] : Variant(),
s >= 3 ? params[2] : Variant(),
s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant());
+ s >= 5 ? params[4] : Variant(),
+ s >= 6 ? params[5] : Variant(),
+ s >= 7 ? params[6] : Variant(),
+ s >= 8 ? params[7] : Variant());
}
}
@@ -998,7 +1005,7 @@ void AnimationTree::_process_graph(float p_delta) {
case Animation::TYPE_BEZIER: {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
- float bezier = a->bezier_track_interpolate(i, time);
+ real_t bezier = a->bezier_track_interpolate(i, time);
if (t->process_pass != process_pass) {
t->value = bezier;
@@ -1012,7 +1019,7 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
if (seeked) {
- //find whathever should be playing
+ //find whatever should be playing
int idx = a->track_find_key(i, time);
if (idx < 0) {
continue;
@@ -1024,10 +1031,10 @@ void AnimationTree::_process_graph(float p_delta) {
t->playing = false;
playing_caches.erase(t);
} else {
- float start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
start_ofs += time - a->track_get_key_time(i, idx);
- float end_ofs = a->audio_track_get_key_end_offset(i, idx);
- float len = stream->get_length();
+ real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ real_t len = stream->get_length();
if (start_ofs > len - end_ofs) {
t->object->call("stop");
@@ -1041,7 +1048,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->playing = true;
playing_caches.insert(t);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
t->len = len - start_ofs - end_ofs;
} else {
t->len = 0;
@@ -1063,16 +1070,16 @@ void AnimationTree::_process_graph(float p_delta) {
t->playing = false;
playing_caches.erase(t);
} else {
- float start_ofs = a->audio_track_get_key_start_offset(i, idx);
- float end_ofs = a->audio_track_get_key_end_offset(i, idx);
- float len = stream->get_length();
+ real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ real_t len = stream->get_length();
t->object->call("set_stream", stream);
t->object->call("play", start_ofs);
t->playing = true;
playing_caches.insert(t);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
t->len = len - start_ofs - end_ofs;
} else {
t->len = 0;
@@ -1088,7 +1095,7 @@ void AnimationTree::_process_graph(float p_delta) {
if (!loop && time < t->start) {
stop = true;
} else if (t->len > 0) {
- float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
+ real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
if (len > t->len) {
stop = true;
@@ -1104,7 +1111,7 @@ void AnimationTree::_process_graph(float p_delta) {
}
}
- float db = Math::linear2db(MAX(blend, 0.00001));
+ real_t db = Math::linear2db(MAX(blend, 0.00001));
if (t->object->has_method("set_unit_db")) {
t->object->call("set_unit_db", db);
} else {
@@ -1127,7 +1134,7 @@ void AnimationTree::_process_graph(float p_delta) {
continue;
}
- float pos = a->track_get_key_time(i, idx);
+ double pos = a->track_get_key_time(i, idx);
StringName anim_name = a->animation_track_get_key_animation(i, idx);
if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
@@ -1136,10 +1143,10 @@ void AnimationTree::_process_graph(float p_delta) {
Ref<Animation> anim = player2->get_animation(anim_name);
- float at_anim_pos;
+ real_t at_anim_pos;
if (anim->has_loop()) {
- at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop
+ at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
} else {
at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
}
@@ -1191,13 +1198,14 @@ void AnimationTree::_process_graph(float p_delta) {
}
switch (track->type) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
+#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- Transform xform;
+ Transform3D xform;
xform.origin = t->loc;
- xform.basis.set_quat_scale(t->rot, t->scale);
+ xform.basis.set_quaternion_scale(t->rot, t->scale);
if (t->root_motion) {
root_motion_transform = xform;
@@ -1208,10 +1216,10 @@ void AnimationTree::_process_graph(float p_delta) {
} else if (t->skeleton && t->bone_idx >= 0) {
t->skeleton->set_bone_pose(t->bone_idx, xform);
- } else {
- t->spatial->set_transform(xform);
+ } else if (!t->skeleton) {
+ t->node_3d->set_transform(xform);
}
-
+#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
@@ -1232,16 +1240,16 @@ void AnimationTree::_process_graph(float p_delta) {
}
}
-void AnimationTree::advance(float p_time) {
+void AnimationTree::advance(real_t p_time) {
_process_graph(p_time);
}
void AnimationTree::_notification(int p_what) {
- if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) {
+ if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_callback == ANIMATION_PROCESS_PHYSICS) {
_process_graph(get_physics_process_delta_time());
}
- if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_mode == ANIMATION_PROCESS_IDLE) {
+ if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_callback == ANIMATION_PROCESS_IDLE) {
_process_graph(get_process_delta_time());
}
@@ -1265,7 +1273,7 @@ void AnimationTree::_notification(int p_what) {
void AnimationTree::set_animation_player(const NodePath &p_player) {
animation_player = p_player;
- update_configuration_warning();
+ update_configuration_warnings();
}
NodePath AnimationTree::get_animation_player() const {
@@ -1284,46 +1292,26 @@ uint64_t AnimationTree::get_last_process_pass() const {
return process_pass;
}
-String AnimationTree::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
+TypedArray<String> AnimationTree::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!root.is_valid()) {
- if (warning != String()) {
- warning += "\n\n";
- }
- warning += TTR("No root AnimationNode for the graph is set.");
+ warnings.push_back(TTR("No root AnimationNode for the graph is set."));
}
if (!has_node(animation_player)) {
- if (warning != String()) {
- warning += "\n\n";
- }
-
- warning += TTR("Path to an AnimationPlayer node containing animations is not set.");
- return warning;
- }
-
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
-
- if (!player) {
- if (warning != String()) {
- warning += "\n\n";
- }
-
- warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
- return warning;
- }
+ warnings.push_back(TTR("Path to an AnimationPlayer node containing animations is not set."));
+ } else {
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
- if (!player->has_node(player->get_root())) {
- if (warning != String()) {
- warning += "\n\n";
+ if (!player) {
+ warnings.push_back(TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node."));
+ } else if (!player->has_node(player->get_root())) {
+ warnings.push_back(TTR("The AnimationPlayer root node is not a valid node."));
}
-
- warning += TTR("The AnimationPlayer root node is not a valid node.");
- return warning;
}
- return warning;
+ return warnings;
}
void AnimationTree::set_root_motion_track(const NodePath &p_track) {
@@ -1334,7 +1322,7 @@ NodePath AnimationTree::get_root_motion_track() const {
return root_motion_track;
}
-Transform AnimationTree::get_root_motion_transform() const {
+Transform3D AnimationTree::get_root_motion_transform() const {
return root_motion_transform;
}
@@ -1343,11 +1331,12 @@ void AnimationTree::_tree_changed() {
return;
}
- call_deferred("_update_properties");
+ call_deferred(SNAME("_update_properties"));
properties_dirty = true;
}
void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) {
+ ERR_FAIL_COND(node.is_null());
if (!property_parent_map.has(p_base_path)) {
property_parent_map[p_base_path] = HashMap<StringName, StringName>();
}
@@ -1366,9 +1355,7 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<A
List<PropertyInfo> plist;
node->get_parameter_list(&plist);
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- PropertyInfo pinfo = E->get();
-
+ for (PropertyInfo &pinfo : plist) {
StringName key = pinfo.name;
if (!property_map.has(p_base_path + key)) {
@@ -1384,8 +1371,8 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<A
List<AnimationNode::ChildNode> children;
node->get_child_nodes(&children);
- for (List<AnimationNode::ChildNode>::Element *E = children.front(); E; E = E->next()) {
- _update_properties_for_node(p_base_path + E->get().name + "/", E->get().node);
+ for (const AnimationNode::ChildNode &E : children) {
+ _update_properties_for_node(p_base_path + E.name + "/", E.node);
}
}
@@ -1405,7 +1392,7 @@ void AnimationTree::_update_properties() {
properties_dirty = false;
- _change_notify();
+ notify_property_list_changed();
}
bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) {
@@ -1415,9 +1402,6 @@ bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) {
if (property_map.has(p_name)) {
property_map[p_name] = p_value;
-#ifdef TOOLS_ENABLED
- _change_notify(p_name.operator String().utf8().get_data());
-#endif
return true;
}
@@ -1442,17 +1426,17 @@ void AnimationTree::_get_property_list(List<PropertyInfo> *p_list) const {
const_cast<AnimationTree *>(this)->_update_properties();
}
- for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
- p_list->push_back(E->get());
+ for (const PropertyInfo &E : properties) {
+ p_list->push_back(E);
}
}
void AnimationTree::rename_parameter(const String &p_base, const String &p_new_base) {
//rename values first
- for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
- if (E->get().name.begins_with(p_base)) {
- String new_name = E->get().name.replace_first(p_base, p_new_base);
- property_map[new_name] = property_map[E->get().name];
+ for (const PropertyInfo &E : properties) {
+ if (E.name.begins_with(p_base)) {
+ String new_name = E.name.replace_first(p_base, p_new_base);
+ property_map[new_name] = property_map[E.name];
}
}
@@ -1461,7 +1445,7 @@ void AnimationTree::rename_parameter(const String &p_base, const String &p_new_b
_update_properties();
}
-float AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const {
+real_t AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const {
if (!input_activity_map_get.has(p_path)) {
return 0;
}
@@ -1485,8 +1469,8 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root);
ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root);
- ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationTree::set_process_mode);
- ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationTree::get_process_mode);
+ ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationTree::set_process_callback);
+ ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationTree::get_process_callback);
ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
@@ -1505,7 +1489,7 @@ void AnimationTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_mode", "get_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
ADD_GROUP("Root Motion", "root_motion_");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
@@ -1515,13 +1499,6 @@ void AnimationTree::_bind_methods() {
}
AnimationTree::AnimationTree() {
- process_mode = ANIMATION_PROCESS_IDLE;
- active = false;
- cache_valid = false;
- setup_pass = 1;
- process_pass = 1;
- started = true;
- properties_dirty = true;
}
AnimationTree::~AnimationTree() {
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 166ca04f40..1e0267682e 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,53 +57,53 @@ public:
Vector<Input> inputs;
- float process_input(int p_input, float p_time, bool p_seek, float p_blend);
+ real_t process_input(int p_input, real_t p_time, bool p_seek, real_t p_blend);
friend class AnimationTree;
struct AnimationState {
Ref<Animation> animation;
- float time;
- float delta;
- const Vector<float> *track_blends;
- float blend;
- bool seeked;
+ double time = 0.0;
+ double delta = 0.0;
+ const Vector<real_t> *track_blends = nullptr;
+ real_t blend = 0.0;
+ bool seeked = false;
};
struct State {
- int track_count;
+ int track_count = 0;
HashMap<NodePath, int> track_map;
List<AnimationState> animation_states;
- bool valid;
- AnimationPlayer *player;
- AnimationTree *tree;
+ bool valid = false;
+ AnimationPlayer *player = nullptr;
+ AnimationTree *tree = nullptr;
String invalid_reasons;
- uint64_t last_pass;
+ uint64_t last_pass = 0;
};
- Vector<float> blends;
- State *state;
+ Vector<real_t> blends;
+ State *state = nullptr;
- float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections);
+ real_t _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections);
void _pre_update_animations(HashMap<NodePath, int> *track_map);
//all this is temporary
StringName base_path;
Vector<StringName> connections;
- AnimationNode *parent;
+ AnimationNode *parent = nullptr;
HashMap<NodePath, bool> filter;
- bool filter_enabled;
+ bool filter_enabled = false;
Array _get_filters() const;
void _set_filters(const Array &p_filters);
friend class AnimationNodeBlendTree;
- float _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = nullptr);
+ real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
protected:
- void blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend);
- float blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
- float blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend);
+ real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
void make_invalid(const String &p_reason);
static void _bind_methods();
@@ -112,6 +112,14 @@ protected:
void _set_parent(Object *p_parent);
+ GDVIRTUAL0RC(Dictionary, _get_child_nodes)
+ GDVIRTUAL0RC(Array, _get_parameter_list)
+ GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName)
+ GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName)
+ GDVIRTUAL2RC(double, _process, double, bool)
+ GDVIRTUAL0RC(String, _get_caption)
+ GDVIRTUAL0RC(bool, _has_filter)
+
public:
virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
@@ -126,7 +134,7 @@ public:
virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
- virtual float process(float p_time, bool p_seek);
+ virtual double process(double p_time, bool p_seek);
virtual String get_caption() const;
int get_input_count() const;
@@ -163,7 +171,7 @@ class AnimationTree : public Node {
GDCLASS(AnimationTree, Node);
public:
- enum AnimationProcessMode {
+ enum AnimationProcessCallback {
ANIMATION_PROCESS_PHYSICS,
ANIMATION_PROCESS_IDLE,
ANIMATION_PROCESS_MANUAL,
@@ -171,36 +179,31 @@ public:
private:
struct TrackCache {
- bool root_motion;
- uint64_t setup_pass;
- uint64_t process_pass;
- Animation::TrackType type;
- Object *object;
+ bool root_motion = false;
+ uint64_t setup_pass = 0;
+ uint64_t process_pass = 0;
+ Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION;
+ Object *object = nullptr;
ObjectID object_id;
TrackCache() {
- root_motion = false;
- setup_pass = 0;
- process_pass = 0;
- object = nullptr;
}
virtual ~TrackCache() {}
};
struct TrackCacheTransform : public TrackCache {
- Node3D *spatial;
- Skeleton3D *skeleton;
- int bone_idx;
+#ifndef _3D_DISABLED
+ Node3D *node_3d = nullptr;
+ Skeleton3D *skeleton = nullptr;
+#endif // _3D_DISABLED
+ int bone_idx = -1;
Vector3 loc;
- Quat rot;
- float rot_blend_accum;
+ Quaternion rot;
+ real_t rot_blend_accum = 0.0;
Vector3 scale;
TrackCacheTransform() {
- type = Animation::TYPE_TRANSFORM;
- spatial = nullptr;
- bone_idx = -1;
- skeleton = nullptr;
+ type = Animation::TYPE_TRANSFORM3D;
}
};
@@ -215,33 +218,28 @@ private:
};
struct TrackCacheBezier : public TrackCache {
- float value;
+ real_t value = 0.0;
Vector<StringName> subpath;
TrackCacheBezier() {
type = Animation::TYPE_BEZIER;
- value = 0;
}
};
struct TrackCacheAudio : public TrackCache {
- bool playing;
- float start;
- float len;
+ bool playing = false;
+ real_t start = 0.0;
+ real_t len = 0.0;
TrackCacheAudio() {
type = Animation::TYPE_AUDIO;
- playing = false;
- start = 0;
- len = 0;
}
};
struct TrackCacheAnimation : public TrackCache {
- bool playing;
+ bool playing = false;
TrackCacheAnimation() {
type = Animation::TYPE_ANIMATION;
- playing = false;
}
};
@@ -250,29 +248,29 @@ private:
Ref<AnimationNode> root;
- AnimationProcessMode process_mode;
- bool active;
+ AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
+ bool active = false;
NodePath animation_player;
AnimationNode::State state;
- bool cache_valid;
+ bool cache_valid = false;
void _node_removed(Node *p_node);
void _caches_cleared();
void _clear_caches();
bool _update_caches(AnimationPlayer *player);
- void _process_graph(float p_delta);
+ void _process_graph(real_t p_delta);
- uint64_t setup_pass;
- uint64_t process_pass;
+ uint64_t setup_pass = 1;
+ uint64_t process_pass = 1;
- bool started;
+ bool started = true;
NodePath root_motion_track;
- Transform root_motion_transform;
+ Transform3D root_motion_transform;
friend class AnimationNode;
- bool properties_dirty;
+ bool properties_dirty = true;
void _tree_changed();
void _update_properties();
List<PropertyInfo> properties;
@@ -280,8 +278,8 @@ private:
HashMap<StringName, Variant> property_map;
struct Activity {
- uint64_t last_pass;
- float activity;
+ uint64_t last_pass = 0;
+ real_t activity = 0.0;
};
HashMap<StringName, Vector<Activity>> input_activity_map;
@@ -306,13 +304,13 @@ public:
void set_active(bool p_active);
bool is_active() const;
- void set_process_mode(AnimationProcessMode p_mode);
- AnimationProcessMode get_process_mode() const;
+ void set_process_callback(AnimationProcessCallback p_mode);
+ AnimationProcessCallback get_process_callback() const;
void set_animation_player(const NodePath &p_player);
NodePath get_animation_player() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
bool is_state_invalid() const;
String get_invalid_state_reason() const;
@@ -320,10 +318,10 @@ public:
void set_root_motion_track(const NodePath &p_track);
NodePath get_root_motion_track() const;
- Transform get_root_motion_transform() const;
+ Transform3D get_root_motion_transform() const;
- float get_connection_activity(const StringName &p_path, int p_connection) const;
- void advance(float p_time);
+ real_t get_connection_activity(const StringName &p_path, int p_connection) const;
+ void advance(real_t p_time);
void rename_parameter(const String &p_base, const String &p_new_base);
@@ -332,6 +330,6 @@ public:
~AnimationTree();
};
-VARIANT_ENUM_CAST(AnimationTree::AnimationProcessMode)
+VARIANT_ENUM_CAST(AnimationTree::AnimationProcessCallback)
#endif // ANIMATION_GRAPH_PLAYER_H
diff --git a/scene/animation/easing_equations.h b/scene/animation/easing_equations.h
new file mode 100644
index 0000000000..c38d083b7f
--- /dev/null
+++ b/scene/animation/easing_equations.h
@@ -0,0 +1,405 @@
+/*************************************************************************/
+/* easing_equations.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/*
+ * Derived from Robert Penner's easing equations: http://robertpenner.com/easing/
+ *
+ * Copyright (c) 2001 Robert Penner
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef EASING_EQUATIONS_H
+#define EASING_EQUATIONS_H
+
+namespace linear {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ return c * t / d + b;
+}
+}; // namespace linear
+
+namespace sine {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ return -c * cos(t / d * (Math_PI / 2)) + c + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ return c * sin(t / d * (Math_PI / 2)) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ return -c / 2 * (cos(Math_PI * t / d) - 1) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace sine
+
+namespace quint {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ return c * pow(t / d, 5) + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ return c * (pow(t / d - 1, 5) + 1) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ t = t / d * 2;
+
+ if (t < 1) {
+ return c / 2 * pow(t, 5) + b;
+ }
+ return c / 2 * (pow(t - 2, 5) + 2) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace quint
+
+namespace quart {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ return c * pow(t / d, 4) + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ return -c * (pow(t / d - 1, 4) - 1) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ t = t / d * 2;
+
+ if (t < 1) {
+ return c / 2 * pow(t, 4) + b;
+ }
+ return -c / 2 * (pow(t - 2, 4) - 2) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace quart
+
+namespace quad {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ return c * pow(t / d, 2) + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ t /= d;
+ return -c * t * (t - 2) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ t = t / d * 2;
+
+ if (t < 1) {
+ return c / 2 * pow(t, 2) + b;
+ }
+ return -c / 2 * ((t - 1) * (t - 3) - 1) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace quad
+
+namespace expo {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ if (t == 0) {
+ return b;
+ }
+ return c * pow(2, 10 * (t / d - 1)) + b - c * 0.001;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ if (t == d) {
+ return b + c;
+ }
+ return c * 1.001 * (-pow(2, -10 * t / d) + 1) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ if (t == 0) {
+ return b;
+ }
+
+ if (t == d) {
+ return b + c;
+ }
+
+ t = t / d * 2;
+
+ if (t < 1) {
+ return c / 2 * pow(2, 10 * (t - 1)) + b - c * 0.0005;
+ }
+ return c / 2 * 1.0005 * (-pow(2, -10 * (t - 1)) + 2) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace expo
+
+namespace elastic {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ if (t == 0) {
+ return b;
+ }
+
+ t /= d;
+ if (t == 1) {
+ return b + c;
+ }
+
+ t -= 1;
+ float p = d * 0.3f;
+ float a = c * pow(2, 10 * t);
+ float s = p / 4;
+
+ return -(a * sin((t * d - s) * (2 * Math_PI) / p)) + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ if (t == 0) {
+ return b;
+ }
+
+ t /= d;
+ if (t == 1) {
+ return b + c;
+ }
+
+ float p = d * 0.3f;
+ float s = p / 4;
+
+ return (c * pow(2, -10 * t) * sin((t * d - s) * (2 * Math_PI) / p) + c + b);
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ if (t == 0) {
+ return b;
+ }
+
+ if ((t /= d / 2) == 2) {
+ return b + c;
+ }
+
+ float p = d * (0.3f * 1.5f);
+ float a = c;
+ float s = p / 4;
+
+ if (t < 1) {
+ t -= 1;
+ a *= pow(2, 10 * t);
+ return -0.5f * (a * sin((t * d - s) * (2 * Math_PI) / p)) + b;
+ }
+
+ t -= 1;
+ a *= pow(2, -10 * t);
+ return a * sin((t * d - s) * (2 * Math_PI) / p) * 0.5f + c + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace elastic
+
+namespace cubic {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ t /= d;
+ return c * t * t * t + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ t = t / d - 1;
+ return c * (t * t * t + 1) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ t /= d / 2;
+ if (t < 1) {
+ return c / 2 * t * t * t + b;
+ }
+
+ t -= 2;
+ return c / 2 * (t * t * t + 2) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace cubic
+
+namespace circ {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ t /= d;
+ return -c * (sqrt(1 - t * t) - 1) + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ t = t / d - 1;
+ return c * sqrt(1 - t * t) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ t /= d / 2;
+ if (t < 1) {
+ return -c / 2 * (sqrt(1 - t * t) - 1) + b;
+ }
+
+ t -= 2;
+ return c / 2 * (sqrt(1 - t * t) + 1) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace circ
+
+namespace bounce {
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ t /= d;
+
+ if (t < (1 / 2.75f)) {
+ return c * (7.5625f * t * t) + b;
+ }
+
+ if (t < (2 / 2.75f)) {
+ t -= 1.5f / 2.75f;
+ return c * (7.5625f * t * t + 0.75f) + b;
+ }
+
+ if (t < (2.5 / 2.75)) {
+ t -= 2.25f / 2.75f;
+ return c * (7.5625f * t * t + 0.9375f) + b;
+ }
+
+ t -= 2.625f / 2.75f;
+ return c * (7.5625f * t * t + 0.984375f) + b;
+}
+
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ return c - out(d - t, 0, c, d) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return in(t * 2, b, c / 2, d);
+ }
+ return out(t * 2 - d, b + c / 2, c / 2, d);
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace bounce
+
+namespace back {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ float s = 1.70158f;
+ t /= d;
+
+ return c * t * t * ((s + 1) * t - s) + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ float s = 1.70158f;
+ t = t / d - 1;
+
+ return c * (t * t * ((s + 1) * t + s) + 1) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ float s = 1.70158f * 1.525f;
+ t /= d / 2;
+
+ if (t < 1) {
+ return c / 2 * (t * t * ((s + 1) * t - s)) + b;
+ }
+
+ t -= 2;
+ return c / 2 * (t * t * ((s + 1) * t + s) + 2) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace back
+
+#endif
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index cbf2e4a6ff..770996820d 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -77,24 +77,24 @@ bool RootMotionView::get_zero_y() const {
void RootMotionView::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- RS::get_singleton()->immediate_set_material(immediate, StandardMaterial3D::get_material_rid_for_2d(false, true, false, false, false));
+ immediate_material = StandardMaterial3D::get_material_for_2d(false, true, false, false, false);
first = true;
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- Transform transform;
+ Transform3D transform;
if (has_node(path)) {
Node *node = get_node(path);
AnimationTree *tree = Object::cast_to<AnimationTree>(node);
if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) {
- if (is_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_PHYSICS) {
+ if (is_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_PHYSICS) {
set_process_internal(false);
set_physics_process_internal(true);
}
- if (is_physics_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_IDLE) {
+ if (is_physics_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_IDLE) {
set_process_internal(true);
set_physics_process_internal(false);
}
@@ -103,7 +103,7 @@ void RootMotionView::_notification(int p_what) {
}
}
- if (!first && transform == Transform()) {
+ if (!first && transform == Transform3D()) {
return;
}
@@ -119,11 +119,12 @@ void RootMotionView::_notification(int p_what) {
}
accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
- RS::get_singleton()->immediate_clear(immediate);
+ immediate->clear_surfaces();
int cells_in_radius = int((radius / cell_size) + 1.0);
- RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_LINES);
+ immediate->surface_begin(Mesh::PRIMITIVE_LINES, immediate_material);
+
for (int i = -cells_in_radius; i < cells_in_radius; i++) {
for (int j = -cells_in_radius; j < cells_in_radius; j++) {
Vector3 from(i * cell_size, 0, j * cell_size);
@@ -138,21 +139,21 @@ void RootMotionView::_notification(int p_what) {
c_i.a *= MAX(0, 1.0 - from_i.length() / radius);
c_j.a *= MAX(0, 1.0 - from_j.length() / radius);
- RS::get_singleton()->immediate_color(immediate, c);
- RS::get_singleton()->immediate_vertex(immediate, from);
+ immediate->surface_set_color(c);
+ immediate->surface_add_vertex(from);
- RS::get_singleton()->immediate_color(immediate, c_i);
- RS::get_singleton()->immediate_vertex(immediate, from_i);
+ immediate->surface_set_color(c_i);
+ immediate->surface_add_vertex(from_i);
- RS::get_singleton()->immediate_color(immediate, c);
- RS::get_singleton()->immediate_vertex(immediate, from);
+ immediate->surface_set_color(c);
+ immediate->surface_add_vertex(from);
- RS::get_singleton()->immediate_color(immediate, c_j);
- RS::get_singleton()->immediate_vertex(immediate, from_j);
+ immediate->surface_set_color(c_j);
+ immediate->surface_add_vertex(from_j);
}
}
- RS::get_singleton()->immediate_end(immediate);
+ immediate->surface_end();
}
}
@@ -188,16 +189,13 @@ void RootMotionView::_bind_methods() {
}
RootMotionView::RootMotionView() {
- zero_y = true;
- radius = 10;
- cell_size = 1;
- set_process_internal(true);
- immediate = RenderingServer::get_singleton()->immediate_create();
- set_base(immediate);
- color = Color(0.5, 0.5, 1.0);
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_process_internal(true);
+ }
+ immediate.instantiate();
+ set_base(immediate->get_rid());
}
RootMotionView::~RootMotionView() {
set_base(RID());
- RenderingServer::get_singleton()->free(immediate);
}
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index 77c51fe47a..d64c8bc675 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,21 +32,23 @@
#define ROOT_MOTION_VIEW_H
#include "scene/3d/visual_instance_3d.h"
-
+#include "scene/resources/immediate_mesh.h"
class RootMotionView : public VisualInstance3D {
GDCLASS(RootMotionView, VisualInstance3D);
public:
- RID immediate;
+ Ref<ImmediateMesh> immediate;
NodePath path;
- float cell_size;
- float radius;
- bool use_in_game;
- Color color;
- bool first;
- bool zero_y;
+ real_t cell_size = 1.0;
+ real_t radius = 10.0;
+ bool use_in_game = false;
+ Color color = Color(0.5, 0.5, 1.0);
+ bool first = true;
+ bool zero_y = true;
+
+ Ref<Material> immediate_material;
- Transform accumulated;
+ Transform3D accumulated;
private:
void _notification(int p_what);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index bd4396d680..c43b83747b 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,537 +30,450 @@
#include "tween.h"
-#include "core/method_bind_ext.gen.inc"
-
-void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8, const Variant &p_arg9, const Variant &p_arg10) {
- // Add a new pending command and reference it
- pending_commands.push_back(PendingCommand());
- PendingCommand &cmd = pending_commands.back()->get();
-
- // Update the command with the target key
- cmd.key = p_key;
-
- // Determine command argument count
- int &count = cmd.args;
- if (p_arg10.get_type() != Variant::NIL) {
- count = 10;
- } else if (p_arg9.get_type() != Variant::NIL) {
- count = 9;
- } else if (p_arg8.get_type() != Variant::NIL) {
- count = 8;
- } else if (p_arg7.get_type() != Variant::NIL) {
- count = 7;
- } else if (p_arg6.get_type() != Variant::NIL) {
- count = 6;
- } else if (p_arg5.get_type() != Variant::NIL) {
- count = 5;
- } else if (p_arg4.get_type() != Variant::NIL) {
- count = 4;
- } else if (p_arg3.get_type() != Variant::NIL) {
- count = 3;
- } else if (p_arg2.get_type() != Variant::NIL) {
- count = 2;
- } else if (p_arg1.get_type() != Variant::NIL) {
- count = 1;
- } else {
- count = 0;
- }
+#include "scene/animation/easing_equations.h"
+#include "scene/main/node.h"
- // Add the specified arguments to the command
- if (count > 0) {
- cmd.arg[0] = p_arg1;
- }
- if (count > 1) {
- cmd.arg[1] = p_arg2;
- }
- if (count > 2) {
- cmd.arg[2] = p_arg3;
- }
- if (count > 3) {
- cmd.arg[3] = p_arg4;
- }
- if (count > 4) {
- cmd.arg[4] = p_arg5;
- }
- if (count > 5) {
- cmd.arg[5] = p_arg6;
- }
- if (count > 6) {
- cmd.arg[6] = p_arg7;
- }
- if (count > 7) {
- cmd.arg[7] = p_arg8;
- }
- if (count > 8) {
- cmd.arg[8] = p_arg9;
+Tween::interpolater Tween::interpolaters[Tween::TRANS_MAX][Tween::EASE_MAX] = {
+ { &linear::in, &linear::in, &linear::in, &linear::in }, // Linear is the same for each easing.
+ { &sine::in, &sine::out, &sine::in_out, &sine::out_in },
+ { &quint::in, &quint::out, &quint::in_out, &quint::out_in },
+ { &quart::in, &quart::out, &quart::in_out, &quart::out_in },
+ { &quad::in, &quad::out, &quad::in_out, &quad::out_in },
+ { &expo::in, &expo::out, &expo::in_out, &expo::out_in },
+ { &elastic::in, &elastic::out, &elastic::in_out, &elastic::out_in },
+ { &cubic::in, &cubic::out, &cubic::in_out, &cubic::out_in },
+ { &circ::in, &circ::out, &circ::in_out, &circ::out_in },
+ { &bounce::in, &bounce::out, &bounce::in_out, &bounce::out_in },
+ { &back::in, &back::out, &back::in_out, &back::out_in },
+};
+
+void Tweener::set_tween(Ref<Tween> p_tween) {
+ tween = p_tween;
+}
+
+void Tweener::clear_tween() {
+ tween.unref();
+}
+
+void Tweener::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("finished"));
+}
+
+void Tween::start_tweeners() {
+ if (tweeners.is_empty()) {
+ dead = true;
+ ERR_FAIL_MSG("Tween without commands, aborting.");
}
- if (count > 9) {
- cmd.arg[9] = p_arg10;
+
+ for (Ref<Tweener> &tweener : tweeners.write[current_step]) {
+ tweener->start();
}
}
-void Tween::_process_pending_commands() {
- // For each pending command...
- for (List<PendingCommand>::Element *E = pending_commands.front(); E; E = E->next()) {
- // Get the command
- PendingCommand &cmd = E->get();
- Callable::CallError err;
-
- // Grab all of the arguments for the command
- Variant *arg[10] = {
- &cmd.arg[0],
- &cmd.arg[1],
- &cmd.arg[2],
- &cmd.arg[3],
- &cmd.arg[4],
- &cmd.arg[5],
- &cmd.arg[6],
- &cmd.arg[7],
- &cmd.arg[8],
- &cmd.arg[9],
- };
-
- // Execute the command (and retrieve any errors)
- this->call(cmd.key, (const Variant **)arg, cmd.args, err);
- }
+Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration) {
+ ERR_FAIL_NULL_V(p_target, nullptr);
+ ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
+ ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
+
+#ifdef DEBUG_ENABLED
+ Variant::Type property_type = p_target->get_indexed(p_property.get_as_property_path().get_subnames()).get_type();
+ ERR_FAIL_COND_V_MSG(property_type != p_to.get_type(), Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type()));
+#endif
- // Clear the pending commands
- pending_commands.clear();
+ Ref<PropertyTweener> tweener = memnew(PropertyTweener(p_target, p_property, p_to, p_duration));
+ append(tweener);
+ return tweener;
}
-bool Tween::_set(const StringName &p_name, const Variant &p_value) {
- // Set the correct attribute based on the given name
- String name = p_name;
- if (name == "playback/speed" || name == "speed") { // Backwards compatibility
- set_speed_scale(p_value);
- return true;
+Ref<IntervalTweener> Tween::tween_interval(float p_time) {
+ ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
+ ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
- } else if (name == "playback/active") {
- set_active(p_value);
- return true;
+ Ref<IntervalTweener> tweener = memnew(IntervalTweener(p_time));
+ append(tweener);
+ return tweener;
+}
- } else if (name == "playback/repeat") {
- set_repeat(p_value);
- return true;
- }
- return false;
+Ref<CallbackTweener> Tween::tween_callback(Callable p_callback) {
+ ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
+ ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
+
+ Ref<CallbackTweener> tweener = memnew(CallbackTweener(p_callback));
+ append(tweener);
+ return tweener;
}
-bool Tween::_get(const StringName &p_name, Variant &r_ret) const {
- // Get the correct attribute based on the given name
- String name = p_name;
- if (name == "playback/speed") { // Backwards compatibility
- r_ret = speed_scale;
- return true;
+Ref<MethodTweener> Tween::tween_method(Callable p_callback, Variant p_from, Variant p_to, float p_duration) {
+ ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
+ ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
- } else if (name == "playback/active") {
- r_ret = is_active();
- return true;
+ Ref<MethodTweener> tweener = memnew(MethodTweener(p_callback, p_from, p_to, p_duration));
+ append(tweener);
+ return tweener;
+}
- } else if (name == "playback/repeat") {
- r_ret = is_repeat();
- return true;
+void Tween::append(Ref<Tweener> p_tweener) {
+ p_tweener->set_tween(this);
+
+ if (parallel_enabled) {
+ current_step = MAX(current_step, 0);
+ } else {
+ current_step++;
}
- return false;
-}
-
-void Tween::_get_property_list(List<PropertyInfo> *p_list) const {
- // Add the property info for the Tween object
- p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, ""));
- p_list->push_back(PropertyInfo(Variant::BOOL, "playback/repeat", PROPERTY_HINT_NONE, ""));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01"));
-}
-
-void Tween::_notification(int p_what) {
- // What notification did we receive?
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- // Are we not already active?
- if (!is_active()) {
- // Make sure that a previous process state was not saved
- // Only process if "processing" is set
- set_physics_process_internal(false);
- set_process_internal(false);
- }
- } break;
+ parallel_enabled = default_parallel;
- case NOTIFICATION_READY: {
- // Do nothing
- } break;
+ tweeners.resize(current_step + 1);
+ tweeners.write[current_step].push_back(p_tweener);
+}
- case NOTIFICATION_INTERNAL_PROCESS: {
- // Are we processing during physics time?
- if (tween_process_mode == TWEEN_PROCESS_PHYSICS) {
- // Do nothing since we aren't aligned with physics when we should be
- break;
- }
+void Tween::stop() {
+ started = false;
+ running = false;
+ dead = false;
+}
- // Should we update?
- if (is_active()) {
- // Update the tweens
- _tween_process(get_process_delta_time());
- }
- } break;
+void Tween::pause() {
+ running = false;
+}
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- // Are we processing during 'regular' time?
- if (tween_process_mode == TWEEN_PROCESS_IDLE) {
- // Do nothing since we would only process during idle time
- break;
- }
+void Tween::play() {
+ ERR_FAIL_COND_MSG(!valid, "Tween invalid. Either finished or created outside scene tree.");
+ ERR_FAIL_COND_MSG(dead, "Can't play finished Tween, use stop() first to reset its state.");
+ running = true;
+}
- // Should we update?
- if (is_active()) {
- // Update the tweens
- _tween_process(get_physics_process_delta_time());
- }
- } break;
+void Tween::kill() {
+ running = false; // For the sake of is_running().
+ dead = true;
+}
+
+bool Tween::is_running() {
+ return running;
+}
- case NOTIFICATION_EXIT_TREE: {
- // We've left the tree. Stop all tweens
- stop_all();
- } break;
+void Tween::set_valid(bool p_valid) {
+ valid = p_valid;
+}
+
+bool Tween::is_valid() {
+ return valid;
+}
+
+void Tween::clear() {
+ valid = false;
+
+ for (List<Ref<Tweener>> &step : tweeners) {
+ for (Ref<Tweener> &tweener : step) {
+ tweener->clear_tween();
+ }
}
+ tweeners.clear();
}
-void Tween::_bind_methods() {
- // Bind getters and setters
- ClassDB::bind_method(D_METHOD("is_active"), &Tween::is_active);
- ClassDB::bind_method(D_METHOD("set_active", "active"), &Tween::set_active);
+Ref<Tween> Tween::bind_node(Node *p_node) {
+ ERR_FAIL_NULL_V(p_node, this);
- ClassDB::bind_method(D_METHOD("is_repeat"), &Tween::is_repeat);
- ClassDB::bind_method(D_METHOD("set_repeat", "repeat"), &Tween::set_repeat);
+ bound_node = p_node->get_instance_id();
+ is_bound = true;
+ return this;
+}
- ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &Tween::set_speed_scale);
- ClassDB::bind_method(D_METHOD("get_speed_scale"), &Tween::get_speed_scale);
-
- ClassDB::bind_method(D_METHOD("set_tween_process_mode", "mode"), &Tween::set_tween_process_mode);
- ClassDB::bind_method(D_METHOD("get_tween_process_mode"), &Tween::get_tween_process_mode);
-
- // Bind the various Tween control methods
- ClassDB::bind_method(D_METHOD("start"), &Tween::start);
- ClassDB::bind_method(D_METHOD("reset", "object", "key"), &Tween::reset, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("reset_all"), &Tween::reset_all);
- ClassDB::bind_method(D_METHOD("stop", "object", "key"), &Tween::stop, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("stop_all"), &Tween::stop_all);
- ClassDB::bind_method(D_METHOD("resume", "object", "key"), &Tween::resume, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("resume_all"), &Tween::resume_all);
- ClassDB::bind_method(D_METHOD("remove", "object", "key"), &Tween::remove, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("_remove_by_uid", "uid"), &Tween::_remove_by_uid);
- ClassDB::bind_method(D_METHOD("remove_all"), &Tween::remove_all);
- ClassDB::bind_method(D_METHOD("seek", "time"), &Tween::seek);
- ClassDB::bind_method(D_METHOD("tell"), &Tween::tell);
- ClassDB::bind_method(D_METHOD("get_runtime"), &Tween::get_runtime);
-
- // Bind interpolation and follow methods
- ClassDB::bind_method(D_METHOD("interpolate_property", "object", "property", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_property, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("interpolate_method", "object", "method", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_method, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("interpolate_callback", "object", "duration", "callback", "arg1", "arg2", "arg3", "arg4", "arg5"), &Tween::interpolate_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("interpolate_deferred_callback", "object", "duration", "callback", "arg1", "arg2", "arg3", "arg4", "arg5"), &Tween::interpolate_deferred_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("follow_property", "object", "property", "initial_val", "target", "target_property", "duration", "trans_type", "ease_type", "delay"), &Tween::follow_property, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("follow_method", "object", "method", "initial_val", "target", "target_method", "duration", "trans_type", "ease_type", "delay"), &Tween::follow_method, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("targeting_property", "object", "property", "initial", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_property, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("targeting_method", "object", "method", "initial", "initial_method", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_method, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0));
-
- // Add the Tween signals
- ADD_SIGNAL(MethodInfo("tween_started", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key")));
- ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"), PropertyInfo(Variant::FLOAT, "elapsed"), PropertyInfo(Variant::OBJECT, "value")));
- ADD_SIGNAL(MethodInfo("tween_completed", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key")));
- ADD_SIGNAL(MethodInfo("tween_all_completed"));
-
- // Add the properties and tie them to the getters and setters
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "repeat"), "set_repeat", "is_repeat");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_tween_process_mode", "get_tween_process_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
-
- // Bind Idle vs Physics process
- BIND_ENUM_CONSTANT(TWEEN_PROCESS_PHYSICS);
- BIND_ENUM_CONSTANT(TWEEN_PROCESS_IDLE);
+Ref<Tween> Tween::set_process_mode(TweenProcessMode p_mode) {
+ process_mode = p_mode;
+ return this;
+}
- // Bind the Transition type constants
- BIND_ENUM_CONSTANT(TRANS_LINEAR);
- BIND_ENUM_CONSTANT(TRANS_SINE);
- BIND_ENUM_CONSTANT(TRANS_QUINT);
- BIND_ENUM_CONSTANT(TRANS_QUART);
- BIND_ENUM_CONSTANT(TRANS_QUAD);
- BIND_ENUM_CONSTANT(TRANS_EXPO);
- BIND_ENUM_CONSTANT(TRANS_ELASTIC);
- BIND_ENUM_CONSTANT(TRANS_CUBIC);
- BIND_ENUM_CONSTANT(TRANS_CIRC);
- BIND_ENUM_CONSTANT(TRANS_BOUNCE);
- BIND_ENUM_CONSTANT(TRANS_BACK);
+Tween::TweenProcessMode Tween::get_process_mode() {
+ return process_mode;
+}
- // Bind the easing constants
- BIND_ENUM_CONSTANT(EASE_IN);
- BIND_ENUM_CONSTANT(EASE_OUT);
- BIND_ENUM_CONSTANT(EASE_IN_OUT);
- BIND_ENUM_CONSTANT(EASE_OUT_IN);
+Ref<Tween> Tween::set_pause_mode(TweenPauseMode p_mode) {
+ pause_mode = p_mode;
+ return this;
}
-Variant Tween::_get_initial_val(const InterpolateData &p_data) const {
- // What type of data are we interpolating?
- switch (p_data.type) {
- case INTER_PROPERTY:
- case INTER_METHOD:
- case FOLLOW_PROPERTY:
- case FOLLOW_METHOD:
- // Simply use the given initial value
- return p_data.initial_val;
-
- case TARGETING_PROPERTY:
- case TARGETING_METHOD: {
- // Get the object that is being targeted
- Object *object = ObjectDB::get_instance(p_data.target_id);
- ERR_FAIL_COND_V(object == nullptr, p_data.initial_val);
-
- // Are we targeting a property or a method?
- Variant initial_val;
- if (p_data.type == TARGETING_PROPERTY) {
- // Get the property from the target object
- bool valid = false;
- initial_val = object->get_indexed(p_data.target_key, &valid);
- ERR_FAIL_COND_V(!valid, p_data.initial_val);
- } else {
- // Call the method and get the initial value from it
- Callable::CallError error;
- initial_val = object->call(p_data.target_key[0], nullptr, 0, error);
- ERR_FAIL_COND_V(error.error != Callable::CallError::CALL_OK, p_data.initial_val);
- }
- return initial_val;
- }
+Tween::TweenPauseMode Tween::get_pause_mode() {
+ return pause_mode;
+}
+
+Ref<Tween> Tween::set_parallel(bool p_parallel) {
+ default_parallel = p_parallel;
+ parallel_enabled = p_parallel;
+ return this;
+}
+
+Ref<Tween> Tween::set_loops(int p_loops) {
+ loops = p_loops;
+ return this;
+}
- case INTER_CALLBACK:
- // Callback does not have a special initial value
- break;
+Ref<Tween> Tween::set_speed_scale(float p_speed) {
+ speed_scale = p_speed;
+ return this;
+}
+
+Ref<Tween> Tween::set_trans(TransitionType p_trans) {
+ default_transition = p_trans;
+ return this;
+}
+
+Tween::TransitionType Tween::get_trans() {
+ return default_transition;
+}
+
+Ref<Tween> Tween::set_ease(EaseType p_ease) {
+ default_ease = p_ease;
+ return this;
+}
+
+Tween::EaseType Tween::get_ease() {
+ return default_ease;
+}
+
+Ref<Tween> Tween::parallel() {
+ parallel_enabled = true;
+ return this;
+}
+
+Ref<Tween> Tween::chain() {
+ parallel_enabled = false;
+ return this;
+}
+
+bool Tween::custom_step(float p_delta) {
+ bool r = running;
+ running = true;
+ bool ret = step(p_delta);
+ running = running && r; // Running might turn false when Tween finished.
+ return ret;
+}
+
+bool Tween::step(float p_delta) {
+ ERR_FAIL_COND_V_MSG(tweeners.is_empty(), false, "Tween started, but has no Tweeners.");
+
+ if (dead) {
+ return false;
}
- // If we've made it here, just return the delta value as the initial value
- return p_data.delta_val;
-}
-
-Variant Tween::_get_final_val(const InterpolateData &p_data) const {
- switch (p_data.type) {
- case FOLLOW_PROPERTY:
- case FOLLOW_METHOD: {
- // Get the object that is being followed
- Object *target = ObjectDB::get_instance(p_data.target_id);
- ERR_FAIL_COND_V(target == nullptr, p_data.initial_val);
-
- // We want to figure out the final value
- Variant final_val;
- if (p_data.type == FOLLOW_PROPERTY) {
- // Read the property as-is
- bool valid = false;
- final_val = target->get_indexed(p_data.target_key, &valid);
- ERR_FAIL_COND_V(!valid, p_data.initial_val);
- } else {
- // We're looking at a method. Call the method on the target object
- Callable::CallError error;
- final_val = target->call(p_data.target_key[0], nullptr, 0, error);
- ERR_FAIL_COND_V(error.error != Callable::CallError::CALL_OK, p_data.initial_val);
- }
- // If we're looking at an INT value, instead convert it to a FLOAT
- // This is better for interpolation
- if (final_val.get_type() == Variant::INT) {
- final_val = final_val.operator real_t();
- }
+ if (!running) {
+ return true;
+ }
- return final_val;
- }
- default: {
- // If we're not following a final value/method, use the final value from the data
- return p_data.final_val;
+ if (is_bound) {
+ Object *bound_instance = ObjectDB::get_instance(bound_node);
+ if (bound_instance) {
+ Node *bound_node = Object::cast_to<Node>(bound_instance);
+ // This can't by anything else than Node, so we can omit checking if casting succeeded.
+ if (!bound_node->is_inside_tree()) {
+ return true;
+ }
+ } else {
+ return false;
}
}
-}
-Variant &Tween::_get_delta_val(InterpolateData &p_data) {
- // What kind of data are we interpolating?
- switch (p_data.type) {
- case INTER_PROPERTY:
- case INTER_METHOD:
- // Simply return the given delta value
- return p_data.delta_val;
-
- case FOLLOW_PROPERTY:
- case FOLLOW_METHOD: {
- // We're following an object, so grab that instance
- Object *target = ObjectDB::get_instance(p_data.target_id);
- ERR_FAIL_COND_V(target == nullptr, p_data.initial_val);
-
- // We want to figure out the final value
- Variant final_val;
- if (p_data.type == FOLLOW_PROPERTY) {
- // Read the property as-is
- bool valid = false;
- final_val = target->get_indexed(p_data.target_key, &valid);
- ERR_FAIL_COND_V(!valid, p_data.initial_val);
- } else {
- // We're looking at a method. Call the method on the target object
- Callable::CallError error;
- final_val = target->call(p_data.target_key[0], nullptr, 0, error);
- ERR_FAIL_COND_V(error.error != Callable::CallError::CALL_OK, p_data.initial_val);
- }
+ if (!started) {
+ current_step = 0;
+ loops_done = 0;
+ start_tweeners();
+ started = true;
+ }
- // If we're looking at an INT value, instead convert it to a FLOAT
- // This is better for interpolation
- if (final_val.get_type() == Variant::INT) {
- final_val = final_val.operator real_t();
- }
+ float rem_delta = p_delta * speed_scale;
+ bool step_active = false;
- // Calculate the delta based on the initial value and the final value
- _calc_delta_val(p_data.initial_val, final_val, p_data.delta_val);
- return p_data.delta_val;
+ while (rem_delta > 0 && running) {
+ float step_delta = rem_delta;
+ step_active = false;
+
+ for (Ref<Tweener> &tweener : tweeners.write[current_step]) {
+ // Modified inside Tweener.step().
+ float temp_delta = rem_delta;
+ // Turns to true if any Tweener returns true (i.e. is still not finished).
+ step_active = tweener->step(temp_delta) || step_active;
+ step_delta = MIN(temp_delta, rem_delta);
}
- case TARGETING_PROPERTY:
- case TARGETING_METHOD: {
- // Grab the initial value from the data to calculate delta
- Variant initial_val = _get_initial_val(p_data);
+ rem_delta = step_delta;
+
+ if (!step_active) {
+ emit_signal(SNAME("step_finished"), current_step);
+ current_step++;
- // If we're looking at an INT value, instead convert it to a FLOAT
- // This is better for interpolation
- if (initial_val.get_type() == Variant::INT) {
- initial_val = initial_val.operator real_t();
+ if (current_step == tweeners.size()) {
+ loops_done++;
+ if (loops_done == loops) {
+ running = false;
+ dead = true;
+ emit_signal(SNAME("finished"));
+ } else {
+ emit_signal(SNAME("loop_finished"), loops_done);
+ current_step = 0;
+ start_tweeners();
+ }
+ } else {
+ start_tweeners();
}
+ }
+ }
- // Calculate the delta based on the initial value and the final value
- _calc_delta_val(initial_val, p_data.final_val, p_data.delta_val);
- return p_data.delta_val;
+ return true;
+}
+
+bool Tween::should_pause() {
+ if (is_bound && pause_mode == TWEEN_PAUSE_BOUND) {
+ Object *bound_instance = ObjectDB::get_instance(bound_node);
+ if (bound_instance) {
+ Node *bound_node = Object::cast_to<Node>(bound_instance);
+ return !bound_node->can_process();
}
+ }
- case INTER_CALLBACK:
- // Callbacks have no special delta
- break;
+ return pause_mode != TWEEN_PAUSE_PROCESS;
+}
+
+real_t Tween::run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t p_time, real_t p_initial, real_t p_delta, real_t p_duration) {
+ if (p_duration == 0) {
+ // Special case to avoid dividing by 0 in equations.
+ return p_initial + p_delta;
}
- // If we've made it here, use the initial value as the delta
- return p_data.initial_val;
+
+ interpolater func = interpolaters[p_trans_type][p_ease_type];
+ return func(p_time, p_initial, p_delta, p_duration);
}
-Variant Tween::_run_equation(InterpolateData &p_data) {
- // Get the initial and delta values from the data
- Variant initial_val = _get_initial_val(p_data);
- Variant &delta_val = _get_delta_val(p_data);
- Variant result;
+Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, TransitionType p_trans, EaseType p_ease) {
+ ERR_FAIL_INDEX_V(p_trans, TransitionType::TRANS_MAX, Variant());
+ ERR_FAIL_INDEX_V(p_ease, EaseType::EASE_MAX, Variant());
+// Helper macro to run equation on sub-elements of the value (e.g. x and y of Vector2).
#define APPLY_EQUATION(element) \
- r.element = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, i.element, d.element, p_data.duration);
+ r.element = run_equation(p_trans, p_ease, p_time, i.element, d.element, p_duration);
- // What type of data are we interpolating?
- switch (initial_val.get_type()) {
- case Variant::BOOL:
- // Run the boolean specific equation (checking if it is at least 0.5)
- result = (_run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, initial_val, delta_val, p_data.duration)) >= 0.5;
- break;
+ switch (p_initial_val.get_type()) {
+ case Variant::BOOL: {
+ return (run_equation(p_trans, p_ease, p_time, p_initial_val, p_delta_val, p_duration)) >= 0.5;
+ }
- case Variant::INT:
- // Run the integer specific equation
- result = (int)_run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (int)initial_val, (int)delta_val, p_data.duration);
- break;
+ case Variant::INT: {
+ return (int)run_equation(p_trans, p_ease, p_time, (int)p_initial_val, (int)p_delta_val, p_duration);
+ }
- case Variant::FLOAT:
- // Run the FLOAT specific equation
- result = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (real_t)initial_val, (real_t)delta_val, p_data.duration);
- break;
+ case Variant::FLOAT: {
+ return run_equation(p_trans, p_ease, p_time, (real_t)p_initial_val, (real_t)p_delta_val, p_duration);
+ }
case Variant::VECTOR2: {
- // Get vectors for initial and delta values
- Vector2 i = initial_val;
- Vector2 d = delta_val;
+ Vector2 i = p_initial_val;
+ Vector2 d = p_delta_val;
Vector2 r;
- // Execute the equation and mutate the r vector
- // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(x);
APPLY_EQUATION(y);
- result = r;
- } break;
+ return r;
+ }
+
+ case Variant::VECTOR2I: {
+ Vector2i i = p_initial_val;
+ Vector2i d = p_delta_val;
+ Vector2i r;
+
+ APPLY_EQUATION(x);
+ APPLY_EQUATION(y);
+ return r;
+ }
case Variant::RECT2: {
- // Get the Rect2 for initial and delta value
- Rect2 i = initial_val;
- Rect2 d = delta_val;
+ Rect2 i = p_initial_val;
+ Rect2 d = p_delta_val;
Rect2 r;
- // Execute the equation for the position and size of Rect2
APPLY_EQUATION(position.x);
APPLY_EQUATION(position.y);
APPLY_EQUATION(size.x);
APPLY_EQUATION(size.y);
- result = r;
- } break;
+ return r;
+ }
+
+ case Variant::RECT2I: {
+ Rect2i i = p_initial_val;
+ Rect2i d = p_delta_val;
+ Rect2i r;
+
+ APPLY_EQUATION(position.x);
+ APPLY_EQUATION(position.y);
+ APPLY_EQUATION(size.x);
+ APPLY_EQUATION(size.y);
+ return r;
+ }
case Variant::VECTOR3: {
- // Get vectors for initial and delta values
- Vector3 i = initial_val;
- Vector3 d = delta_val;
+ Vector3 i = p_initial_val;
+ Vector3 d = p_delta_val;
Vector3 r;
- // Execute the equation and mutate the r vector
- // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(x);
APPLY_EQUATION(y);
APPLY_EQUATION(z);
- result = r;
- } break;
+ return r;
+ }
+
+ case Variant::VECTOR3I: {
+ Vector3i i = p_initial_val;
+ Vector3i d = p_delta_val;
+ Vector3i r;
+
+ APPLY_EQUATION(x);
+ APPLY_EQUATION(y);
+ APPLY_EQUATION(z);
+ return r;
+ }
case Variant::TRANSFORM2D: {
- // Get the transforms for initial and delta values
- Transform2D i = initial_val;
- Transform2D d = delta_val;
+ Transform2D i = p_initial_val;
+ Transform2D d = p_delta_val;
Transform2D r;
- // Execute the equation on the transforms and mutate the r transform
- // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(elements[0][0]);
APPLY_EQUATION(elements[0][1]);
APPLY_EQUATION(elements[1][0]);
APPLY_EQUATION(elements[1][1]);
APPLY_EQUATION(elements[2][0]);
APPLY_EQUATION(elements[2][1]);
- result = r;
- } break;
+ return r;
+ }
- case Variant::QUAT: {
- // Get the quaternian for the initial and delta values
- Quat i = initial_val;
- Quat d = delta_val;
- Quat r;
+ case Variant::QUATERNION: {
+ Quaternion i = p_initial_val;
+ Quaternion d = p_delta_val;
+ Quaternion r;
- // Execute the equation on the quaternian values and mutate the r quaternian
- // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(x);
APPLY_EQUATION(y);
APPLY_EQUATION(z);
APPLY_EQUATION(w);
- result = r;
- } break;
+ return r;
+ }
case Variant::AABB: {
- // Get the AABB's for the initial and delta values
- AABB i = initial_val;
- AABB d = delta_val;
+ AABB i = p_initial_val;
+ AABB d = p_delta_val;
AABB r;
- // Execute the equation for the position and size of the AABB's and mutate the r AABB
- // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(position.x);
APPLY_EQUATION(position.y);
APPLY_EQUATION(position.z);
APPLY_EQUATION(size.x);
APPLY_EQUATION(size.y);
APPLY_EQUATION(size.z);
- result = r;
- } break;
+ return r;
+ }
case Variant::BASIS: {
- // Get the basis for initial and delta values
- Basis i = initial_val;
- Basis d = delta_val;
+ Basis i = p_initial_val;
+ Basis d = p_delta_val;
Basis r;
- // Execute the equation on all the basis and mutate the r basis
- // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(elements[0][0]);
APPLY_EQUATION(elements[0][1]);
APPLY_EQUATION(elements[0][2]);
@@ -570,17 +483,14 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
APPLY_EQUATION(elements[2][0]);
APPLY_EQUATION(elements[2][1]);
APPLY_EQUATION(elements[2][2]);
- result = r;
- } break;
+ return r;
+ }
- case Variant::TRANSFORM: {
- // Get the transforms for the initial and delta values
- Transform i = initial_val;
- Transform d = delta_val;
- Transform r;
+ case Variant::TRANSFORM3D: {
+ Transform3D i = p_initial_val;
+ Transform3D d = p_delta_val;
+ Transform3D r;
- // Execute the equation for each of the transforms and their origin and mutate the r transform
- // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(basis.elements[0][0]);
APPLY_EQUATION(basis.elements[0][1]);
APPLY_EQUATION(basis.elements[0][2]);
@@ -593,621 +503,69 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
APPLY_EQUATION(origin.x);
APPLY_EQUATION(origin.y);
APPLY_EQUATION(origin.z);
- result = r;
- } break;
+ return r;
+ }
case Variant::COLOR: {
- // Get the Color for initial and delta value
- Color i = initial_val;
- Color d = delta_val;
+ Color i = p_initial_val;
+ Color d = p_delta_val;
Color r;
- // Apply the equation on the Color RGBA, and mutate the r color
- // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(r);
APPLY_EQUATION(g);
APPLY_EQUATION(b);
APPLY_EQUATION(a);
- result = r;
- } break;
-
- default: {
- // If unknown, just return the initial value
- result = initial_val;
- } break;
- };
-#undef APPLY_EQUATION
- // Return the result that was computed
- return result;
-}
-
-bool Tween::_apply_tween_value(InterpolateData &p_data, Variant &value) {
- // Get the object we want to apply the new value to
- Object *object = ObjectDB::get_instance(p_data.id);
- ERR_FAIL_COND_V(object == nullptr, false);
-
- // What kind of data are we mutating?
- switch (p_data.type) {
- case INTER_PROPERTY:
- case FOLLOW_PROPERTY:
- case TARGETING_PROPERTY: {
- // Simply set the property on the object
- bool valid = false;
- object->set_indexed(p_data.key, value, &valid);
- return valid;
+ return r;
}
- case INTER_METHOD:
- case FOLLOW_METHOD:
- case TARGETING_METHOD: {
- // We want to call the method on the target object
- Callable::CallError error;
-
- // Do we have a non-nil value passed in?
- if (value.get_type() != Variant::NIL) {
- // Pass it as an argument to the function call
- Variant *arg[1] = { &value };
- object->call(p_data.key[0], (const Variant **)arg, 1, error);
- } else {
- // Don't pass any argument
- object->call(p_data.key[0], nullptr, 0, error);
- }
-
- // Did we get an error from the function call?
- return error.error == Callable::CallError::CALL_OK;
+ default: {
+ return p_initial_val;
}
-
- case INTER_CALLBACK:
- // Nothing to apply for a callback
- break;
};
- // No issues found!
- return true;
-}
-
-void Tween::_tween_process(float p_delta) {
- // Process all of the pending commands
- _process_pending_commands();
-
- // If the scale is 0, make no progress on the tweens
- if (speed_scale == 0) {
- return;
- }
-
- // Update the delta and whether we are pending an update
- p_delta *= speed_scale;
- pending_update++;
-
- // Are we repeating the interpolations?
- if (repeat) {
- // For each interpolation...
- bool repeats_finished = true;
- for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Get the data from it
- InterpolateData &data = E->get();
-
- // Is not finished?
- if (!data.finish) {
- // We aren't finished yet, no need to check the rest
- repeats_finished = false;
- break;
- }
- }
-
- // If we are all finished, we can reset all of the tweens
- if (repeats_finished) {
- reset_all();
- }
- }
-
- // Are all of the tweens complete?
- int any_unfinished = 0;
-
- // For each tween we wish to interpolate...
- for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Get the data from it
- InterpolateData &data = E->get();
-
- // Is the data not active or already finished? No need to go any further
- if (!data.active || data.finish) {
- continue;
- }
-
- // Track if we hit one that isn't finished yet
- any_unfinished++;
-
- // Get the target object for this interpolation
- Object *object = ObjectDB::get_instance(data.id);
- if (object == nullptr) {
- continue;
- }
-
- // Are we still delaying this tween?
- bool prev_delaying = data.elapsed <= data.delay;
- data.elapsed += p_delta;
- if (data.elapsed < data.delay) {
- continue;
- } else if (prev_delaying) {
- // We can apply the tween's value to the data and emit that the tween has started
- _apply_tween_value(data, data.initial_val);
- emit_signal("tween_started", object, NodePath(Vector<StringName>(), data.key, false));
- }
-
- // Are we at the end of the tween?
- if (data.elapsed > (data.delay + data.duration)) {
- // Set the elapsed time to the end and mark this one as finished
- data.elapsed = data.delay + data.duration;
- data.finish = true;
- }
-
- // Are we interpolating a callback?
- if (data.type == INTER_CALLBACK) {
- // Is the tween completed?
- if (data.finish) {
- // Are we calling this callback deferred or immediately?
- if (data.call_deferred) {
- // Run the deferred function callback, applying the correct number of arguments
- switch (data.args) {
- case 0:
- object->call_deferred(data.key[0]);
- break;
- case 1:
- object->call_deferred(data.key[0], data.arg[0]);
- break;
- case 2:
- object->call_deferred(data.key[0], data.arg[0], data.arg[1]);
- break;
- case 3:
- object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2]);
- break;
- case 4:
- object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2], data.arg[3]);
- break;
- case 5:
- object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2], data.arg[3], data.arg[4]);
- break;
- }
- } else {
- // Call the function directly with the arguments
- Callable::CallError error;
- Variant *arg[5] = {
- &data.arg[0],
- &data.arg[1],
- &data.arg[2],
- &data.arg[3],
- &data.arg[4],
- };
- object->call(data.key[0], (const Variant **)arg, data.args, error);
- }
- }
- } else {
- // We can apply the value directly
- Variant result = _run_equation(data);
- _apply_tween_value(data, result);
-
- // Emit that the tween has taken a step
- emit_signal("tween_step", object, NodePath(Vector<StringName>(), data.key, false), data.elapsed, result);
- }
-
- // Is the tween now finished?
- if (data.finish) {
- // Set it to the final value directly
- Variant final_val = _get_final_val(data);
- _apply_tween_value(data, final_val);
-
- // Mark the tween as completed and emit the signal
- data.elapsed = 0;
- emit_signal("tween_completed", object, NodePath(Vector<StringName>(), data.key, false));
-
- // If we are not repeating the tween, remove it
- if (!repeat) {
- call_deferred("_remove_by_uid", data.uid);
- any_unfinished--;
- }
- }
- }
- // One less update left to go
- pending_update--;
-
- // If all tweens are completed, we no longer need to be active
- if (any_unfinished == 0) {
- set_active(false);
- emit_signal("tween_all_completed");
- }
-}
-
-void Tween::set_tween_process_mode(TweenProcessMode p_mode) {
- tween_process_mode = p_mode;
-}
-
-Tween::TweenProcessMode Tween::get_tween_process_mode() const {
- return tween_process_mode;
-}
-
-bool Tween::is_active() const {
- return is_processing_internal() || is_physics_processing_internal();
-}
-
-void Tween::set_active(bool p_active) {
- // Do nothing if it's the same active mode that we currently are
- if (is_active() == p_active) {
- return;
- }
-
- // Depending on physics or idle, set processing
- switch (tween_process_mode) {
- case TWEEN_PROCESS_IDLE:
- set_process_internal(p_active);
- break;
- case TWEEN_PROCESS_PHYSICS:
- set_physics_process_internal(p_active);
- break;
- }
-}
-
-bool Tween::is_repeat() const {
- return repeat;
-}
-
-void Tween::set_repeat(bool p_repeat) {
- repeat = p_repeat;
-}
-
-void Tween::set_speed_scale(float p_speed) {
- speed_scale = p_speed;
-}
-
-float Tween::get_speed_scale() const {
- return speed_scale;
-}
-
-void Tween::start() {
- ERR_FAIL_COND_MSG(!is_inside_tree(), "Tween was not added to the SceneTree!");
-
- // Are there any pending updates?
- if (pending_update != 0) {
- // Start the tweens after deferring
- call_deferred("start");
- return;
- }
-
- // We want to be activated
- set_active(true);
-}
-
-void Tween::reset(Object *p_object, StringName p_key) {
- // Find all interpolations that use the same object and target string
- pending_update++;
- for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Get the target object
- InterpolateData &data = E->get();
- Object *object = ObjectDB::get_instance(data.id);
- if (object == nullptr) {
- continue;
- }
-
- // Do we have the correct object and key?
- if (object == p_object && (data.concatenated_key == p_key || p_key == "")) {
- // Reset the tween to the initial state
- data.elapsed = 0;
- data.finish = false;
-
- // Also apply the initial state if there isn't a delay
- if (data.delay == 0) {
- _apply_tween_value(data, data.initial_val);
- }
- }
- }
- pending_update--;
-}
-
-void Tween::reset_all() {
- // Go through all interpolations
- pending_update++;
- for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Get the target data and set it back to the initial state
- InterpolateData &data = E->get();
- data.elapsed = 0;
- data.finish = false;
-
- // If there isn't a delay, apply the value to the object
- if (data.delay == 0) {
- _apply_tween_value(data, data.initial_val);
- }
- }
- pending_update--;
-}
-
-void Tween::stop(Object *p_object, StringName p_key) {
- // Find the tween that has the given target object and string key
- pending_update++;
- for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Get the object the tween is targeting
- InterpolateData &data = E->get();
- Object *object = ObjectDB::get_instance(data.id);
- if (object == nullptr) {
- continue;
- }
-
- // Is this the correct object and does it have the given key?
- if (object == p_object && (data.concatenated_key == p_key || p_key == "")) {
- // Disable the tween
- data.active = false;
- }
- }
- pending_update--;
-}
-
-void Tween::stop_all() {
- // We no longer need to be active since all tweens have been stopped
- set_active(false);
-
- // For each interpolation...
- pending_update++;
- for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Simply set it inactive
- InterpolateData &data = E->get();
- data.active = false;
- }
- pending_update--;
-}
-
-void Tween::resume(Object *p_object, StringName p_key) {
- // We need to be activated
- // TODO: What if no tween is found??
- set_active(true);
-
- // Find the tween that uses the given target object and string key
- pending_update++;
- for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Grab the object
- InterpolateData &data = E->get();
- Object *object = ObjectDB::get_instance(data.id);
- if (object == nullptr) {
- continue;
- }
-
- // If the object and string key match, activate it
- if (object == p_object && (data.concatenated_key == p_key || p_key == "")) {
- data.active = true;
- }
- }
- pending_update--;
-}
-
-void Tween::resume_all() {
- // Set ourselves active so we can process tweens
- // TODO: What if there are no tweens? We get set to active for no reason!
- set_active(true);
-
- // For each interpolation...
- pending_update++;
- for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Simply grab it and set it to active
- InterpolateData &data = E->get();
- data.active = true;
- }
- pending_update--;
-}
-
-void Tween::remove(Object *p_object, StringName p_key) {
- // If we are still updating, call this function again later
- if (pending_update != 0) {
- call_deferred("remove", p_object, p_key);
- return;
- }
-
- // For each interpolation...
- List<List<InterpolateData>::Element *> for_removal;
- for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Get the target object
- InterpolateData &data = E->get();
- Object *object = ObjectDB::get_instance(data.id);
- if (object == nullptr) {
- continue;
- }
-
- // If the target object and string key match, queue it for removal
- if (object == p_object && (data.concatenated_key == p_key || p_key == "")) {
- for_removal.push_back(E);
- }
- }
-
- // For each interpolation we wish to remove...
- for (List<List<InterpolateData>::Element *>::Element *E = for_removal.front(); E; E = E->next()) {
- // Erase it
- interpolates.erase(E->get());
- }
-}
-
-void Tween::_remove_by_uid(int uid) {
- // If we are still updating, call this function again later
- if (pending_update != 0) {
- call_deferred("_remove_by_uid", uid);
- return;
- }
-
- // Find the interpolation that matches the given UID
- for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- if (uid == E->get().uid) {
- // It matches, erase it and stop looking
- E->erase();
- break;
- }
- }
+#undef APPLY_EQUATION
}
-void Tween::_push_interpolate_data(InterpolateData &p_data) {
- pending_update++;
+Variant Tween::calculate_delta_value(Variant p_intial_val, Variant p_final_val) {
+ ERR_FAIL_COND_V_MSG(p_intial_val.get_type() != p_final_val.get_type(), p_intial_val, "Type mismatch between initial and final value: " + Variant::get_type_name(p_intial_val.get_type()) + " and " + Variant::get_type_name(p_final_val.get_type()));
- // Add the new interpolation
- p_data.uid = ++uid;
- interpolates.push_back(p_data);
-
- pending_update--;
-}
-
-void Tween::remove_all() {
- // If we are still updating, call this function again later
- if (pending_update != 0) {
- call_deferred("remove_all");
- return;
- }
- // We no longer need to be active
- set_active(false);
-
- // Clear out all interpolations and reset the uid
- interpolates.clear();
- uid = 0;
-}
-
-void Tween::seek(real_t p_time) {
- // Go through each interpolation...
- pending_update++;
- for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Get the target data
- InterpolateData &data = E->get();
-
- // Update the elapsed data to be set to the target time
- data.elapsed = p_time;
-
- // Are we at the end?
- if (data.elapsed < data.delay) {
- // There is still time left to go
- data.finish = false;
- continue;
- } else if (data.elapsed >= (data.delay + data.duration)) {
- // We are past the end of it, set the elapsed time to the end and mark as finished
- data.elapsed = (data.delay + data.duration);
- data.finish = true;
- } else {
- // We are not finished with this interpolation yet
- data.finish = false;
- }
-
- // If we are a callback, do nothing special
- if (data.type == INTER_CALLBACK) {
- continue;
+ switch (p_intial_val.get_type()) {
+ case Variant::BOOL: {
+ return (int)p_final_val - (int)p_intial_val;
}
- // Run the equation on the data and apply the value
- Variant result = _run_equation(data);
- _apply_tween_value(data, result);
- }
- pending_update--;
-}
-
-real_t Tween::tell() const {
- // We want to grab the position of the furthest along tween
- pending_update++;
- real_t pos = 0;
-
- // For each interpolation...
- for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Get the data and figure out if it's position is further along than the previous ones
- const InterpolateData &data = E->get();
- if (data.elapsed > pos) {
- // Save it if so
- pos = data.elapsed;
+ case Variant::RECT2: {
+ Rect2 i = p_intial_val;
+ Rect2 f = p_final_val;
+ return Rect2(f.position - i.position, f.size - i.size);
}
- }
- pending_update--;
- return pos;
-}
-real_t Tween::get_runtime() const {
- // If the tween isn't moving, it'll last forever
- if (speed_scale == 0) {
- return INFINITY;
- }
-
- pending_update++;
-
- // For each interpolation...
- real_t runtime = 0;
- for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Get the tween data and see if it's runtime is greater than the previous tweens
- const InterpolateData &data = E->get();
- real_t t = data.delay + data.duration;
- if (t > runtime) {
- // This is the longest running tween
- runtime = t;
+ case Variant::RECT2I: {
+ Rect2i i = p_intial_val;
+ Rect2i f = p_final_val;
+ return Rect2i(f.position - i.position, f.size - i.size);
}
- }
- pending_update--;
-
- // Adjust the runtime for the current speed scale
- return runtime / speed_scale;
-}
-
-bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val) {
- // Get the initial, final, and delta values
- const Variant &initial_val = p_initial_val;
- const Variant &final_val = p_final_val;
- Variant &delta_val = p_delta_val;
-
- // What kind of data are we interpolating?
- switch (initial_val.get_type()) {
- case Variant::BOOL:
- // We'll treat booleans just like integers
- case Variant::INT:
- // Compute the integer delta
- delta_val = (int)final_val - (int)initial_val;
- break;
-
- case Variant::FLOAT:
- // Convert to FLOAT and find the delta
- delta_val = (real_t)final_val - (real_t)initial_val;
- break;
-
- case Variant::VECTOR2:
- // Convert to Vectors and find the delta
- delta_val = final_val.operator Vector2() - initial_val.operator Vector2();
- break;
-
- case Variant::RECT2: {
- // Build a new Rect2 and use the new position and sizes to make a delta
- Rect2 i = initial_val;
- Rect2 f = final_val;
- delta_val = Rect2(f.position - i.position, f.size - i.size);
- } break;
-
- case Variant::VECTOR3:
- // Convert to Vectors and find the delta
- delta_val = final_val.operator Vector3() - initial_val.operator Vector3();
- break;
case Variant::TRANSFORM2D: {
- // Build a new transform which is the difference between the initial and final values
- Transform2D i = initial_val;
- Transform2D f = final_val;
- Transform2D d = Transform2D();
- d[0][0] = f.elements[0][0] - i.elements[0][0];
- d[0][1] = f.elements[0][1] - i.elements[0][1];
- d[1][0] = f.elements[1][0] - i.elements[1][0];
- d[1][1] = f.elements[1][1] - i.elements[1][1];
- d[2][0] = f.elements[2][0] - i.elements[2][0];
- d[2][1] = f.elements[2][1] - i.elements[2][1];
- delta_val = d;
- } break;
-
- case Variant::QUAT:
- // Convert to quaternianls and find the delta
- delta_val = final_val.operator Quat() - initial_val.operator Quat();
- break;
+ Transform2D i = p_intial_val;
+ Transform2D f = p_final_val;
+ return Transform2D(f.elements[0][0] - i.elements[0][0],
+ f.elements[0][1] - i.elements[0][1],
+ f.elements[1][0] - i.elements[1][0],
+ f.elements[1][1] - i.elements[1][1],
+ f.elements[2][0] - i.elements[2][0],
+ f.elements[2][1] - i.elements[2][1]);
+ }
case Variant::AABB: {
- // Build a new AABB and use the new position and sizes to make a delta
- AABB i = initial_val;
- AABB f = final_val;
- delta_val = AABB(f.position - i.position, f.size - i.size);
- } break;
+ AABB i = p_intial_val;
+ AABB f = p_final_val;
+ return AABB(f.position - i.position, f.size - i.size);
+ }
case Variant::BASIS: {
- // Build a new basis which is the delta between the initial and final values
- Basis i = initial_val;
- Basis f = final_val;
- delta_val = Basis(f.elements[0][0] - i.elements[0][0],
+ Basis i = p_intial_val;
+ Basis f = p_final_val;
+ return Basis(f.elements[0][0] - i.elements[0][0],
f.elements[0][1] - i.elements[0][1],
f.elements[0][2] - i.elements[0][2],
f.elements[1][0] - i.elements[1][0],
@@ -1216,14 +574,12 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
f.elements[2][0] - i.elements[2][0],
f.elements[2][1] - i.elements[2][1],
f.elements[2][2] - i.elements[2][2]);
- } break;
-
- case Variant::TRANSFORM: {
- // Build a new transform which is the difference between the initial and final values
- Transform i = initial_val;
- Transform f = final_val;
- Transform d;
- d.set(f.basis.elements[0][0] - i.basis.elements[0][0],
+ }
+
+ case Variant::TRANSFORM3D: {
+ Transform3D i = p_intial_val;
+ Transform3D f = p_final_val;
+ return Transform3D(f.basis.elements[0][0] - i.basis.elements[0][0],
f.basis.elements[0][1] - i.basis.elements[0][1],
f.basis.elements[0][2] - i.basis.elements[0][2],
f.basis.elements[1][0] - i.basis.elements[1][0],
@@ -1235,569 +591,342 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
f.origin.x - i.origin.x,
f.origin.y - i.origin.y,
f.origin.z - i.origin.z);
-
- delta_val = d;
- } break;
-
- case Variant::COLOR: {
- // Make a new color which is the difference between each the color's RGBA attributes
- Color i = initial_val;
- Color f = final_val;
- delta_val = Color(f.r - i.r, f.g - i.g, f.b - i.b, f.a - i.a);
- } break;
+ }
default: {
- static Variant::Type supported_types[] = {
- Variant::BOOL,
- Variant::INT,
- Variant::FLOAT,
- Variant::VECTOR2,
- Variant::RECT2,
- Variant::VECTOR3,
- Variant::TRANSFORM2D,
- Variant::QUAT,
- Variant::AABB,
- Variant::BASIS,
- Variant::TRANSFORM,
- Variant::COLOR,
- };
-
- int length = *(&supported_types + 1) - supported_types;
- String error_msg = "Invalid parameter type. Supported types are: ";
- for (int i = 0; i < length; i++) {
- if (i != 0) {
- error_msg += ", ";
- }
- error_msg += Variant::get_type_name(supported_types[i]);
- }
- error_msg += ".";
- ERR_PRINT(error_msg);
- return false;
+ return Variant::evaluate(Variant::OP_SUBTRACT, p_final_val, p_intial_val);
}
};
- return true;
}
-void Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
- // TODO: Add initialization+implementation for remaining interpolation types
- // TODO: Fix this method's organization to take advantage of the type
-
- // Make a new interpolation data
- InterpolateData data;
- data.active = true;
- data.type = p_interpolation_type;
- data.finish = false;
- data.elapsed = 0;
+void Tween::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("tween_property", "object", "property", "final_val", "duration"), &Tween::tween_property);
+ ClassDB::bind_method(D_METHOD("tween_interval", "time"), &Tween::tween_interval);
+ ClassDB::bind_method(D_METHOD("tween_callback", "callback"), &Tween::tween_callback);
+ ClassDB::bind_method(D_METHOD("tween_method", "method", "from", "to", "duration"), &Tween::tween_method);
+
+ ClassDB::bind_method(D_METHOD("custom_step", "delta"), &Tween::custom_step);
+ ClassDB::bind_method(D_METHOD("stop"), &Tween::stop);
+ ClassDB::bind_method(D_METHOD("pause"), &Tween::pause);
+ ClassDB::bind_method(D_METHOD("play"), &Tween::play);
+ ClassDB::bind_method(D_METHOD("kill"), &Tween::kill);
+
+ ClassDB::bind_method(D_METHOD("is_running"), &Tween::is_running);
+ ClassDB::bind_method(D_METHOD("is_valid"), &Tween::is_valid);
+ ClassDB::bind_method(D_METHOD("bind_node", "node"), &Tween::bind_node);
+ ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Tween::set_process_mode);
+ ClassDB::bind_method(D_METHOD("set_pause_mode", "mode"), &Tween::set_pause_mode);
+
+ ClassDB::bind_method(D_METHOD("set_parallel", "parallel"), &Tween::set_parallel, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("set_loops", "loops"), &Tween::set_loops, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &Tween::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("set_trans", "trans"), &Tween::set_trans);
+ ClassDB::bind_method(D_METHOD("set_ease", "ease"), &Tween::set_ease);
- // Validate and apply interpolation data
+ ClassDB::bind_method(D_METHOD("parallel"), &Tween::parallel);
+ ClassDB::bind_method(D_METHOD("chain"), &Tween::chain);
- // Give it the object
- ERR_FAIL_COND_MSG(p_object == nullptr, "Invalid object provided to Tween.");
- data.id = p_object->get_instance_id();
+ ClassDB::bind_method(D_METHOD("interpolate_value", "trans_type", "ease_type", "elapsed_time", "initial_value", "delta_value", "duration"), &Tween::interpolate_variant);
- // Validate the initial and final values
- ERR_FAIL_COND_MSG(p_initial_val.get_type() != p_final_val.get_type(), "Initial value type '" + Variant::get_type_name(p_initial_val.get_type()) + "' does not match final value type '" + Variant::get_type_name(p_final_val.get_type()) + "'.");
- data.initial_val = p_initial_val;
- data.final_val = p_final_val;
+ ADD_SIGNAL(MethodInfo("step_finished", PropertyInfo(Variant::INT, "idx")));
+ ADD_SIGNAL(MethodInfo("loop_finished", PropertyInfo(Variant::INT, "loop_count")));
+ ADD_SIGNAL(MethodInfo("finished"));
- // Check the Duration
- ERR_FAIL_COND_MSG(p_duration < 0, "Only non-negative duration values allowed in Tweens.");
- data.duration = p_duration;
+ BIND_ENUM_CONSTANT(TWEEN_PROCESS_PHYSICS);
+ BIND_ENUM_CONSTANT(TWEEN_PROCESS_IDLE);
- // Tween Delay
- ERR_FAIL_COND_MSG(p_delay < 0, "Only non-negative delay values allowed in Tweens.");
- data.delay = p_delay;
+ BIND_ENUM_CONSTANT(TWEEN_PAUSE_BOUND);
+ BIND_ENUM_CONSTANT(TWEEN_PAUSE_STOP);
+ BIND_ENUM_CONSTANT(TWEEN_PAUSE_PROCESS);
- // Transition type
- ERR_FAIL_COND_MSG(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, "Invalid transition type provided to Tween.");
- data.trans_type = p_trans_type;
+ BIND_ENUM_CONSTANT(TRANS_LINEAR);
+ BIND_ENUM_CONSTANT(TRANS_SINE);
+ BIND_ENUM_CONSTANT(TRANS_QUINT);
+ BIND_ENUM_CONSTANT(TRANS_QUART);
+ BIND_ENUM_CONSTANT(TRANS_QUAD);
+ BIND_ENUM_CONSTANT(TRANS_EXPO);
+ BIND_ENUM_CONSTANT(TRANS_ELASTIC);
+ BIND_ENUM_CONSTANT(TRANS_CUBIC);
+ BIND_ENUM_CONSTANT(TRANS_CIRC);
+ BIND_ENUM_CONSTANT(TRANS_BOUNCE);
+ BIND_ENUM_CONSTANT(TRANS_BACK);
- // Easing type
- ERR_FAIL_COND_MSG(p_ease_type < 0 || p_ease_type >= EASE_COUNT, "Invalid easing type provided to Tween.");
- data.ease_type = p_ease_type;
+ BIND_ENUM_CONSTANT(EASE_IN);
+ BIND_ENUM_CONSTANT(EASE_OUT);
+ BIND_ENUM_CONSTANT(EASE_IN_OUT);
+ BIND_ENUM_CONSTANT(EASE_OUT_IN);
+}
- // Is the property defined?
- if (p_property) {
- // Check that the object actually contains the given property
- bool prop_valid = false;
- p_object->get_indexed(p_property->get_subnames(), &prop_valid);
- ERR_FAIL_COND_MSG(!prop_valid, "Tween target object has no property named: " + p_property->get_concatenated_subnames() + ".");
+Ref<PropertyTweener> PropertyTweener::from(Variant p_value) {
+ initial_val = p_value;
+ do_continue = false;
+ return this;
+}
- data.key = p_property->get_subnames();
- data.concatenated_key = p_property->get_concatenated_subnames();
- }
+Ref<PropertyTweener> PropertyTweener::from_current() {
+ do_continue = false;
+ return this;
+}
- // Is the method defined?
- if (p_method) {
- // Does the object even have the requested method?
- ERR_FAIL_COND_MSG(!p_object->has_method(*p_method), "Tween target object has no method named: " + *p_method + ".");
+Ref<PropertyTweener> PropertyTweener::as_relative() {
+ relative = true;
+ return this;
+}
- data.key.push_back(*p_method);
- data.concatenated_key = *p_method;
- }
+Ref<PropertyTweener> PropertyTweener::set_trans(Tween::TransitionType p_trans) {
+ trans_type = p_trans;
+ return this;
+}
- // Is there not a valid delta?
- if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) {
- return;
- }
+Ref<PropertyTweener> PropertyTweener::set_ease(Tween::EaseType p_ease) {
+ ease_type = p_ease;
+ return this;
+}
- // Add this interpolation to the total
- _push_interpolate_data(data);
+Ref<PropertyTweener> PropertyTweener::set_delay(float p_delay) {
+ delay = p_delay;
+ return this;
}
-void Tween::interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
- // If we are busy updating, call this function again later
- if (pending_update != 0) {
- _add_pending_command("interpolate_property", p_object, p_property, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
+void PropertyTweener::start() {
+ elapsed_time = 0;
+ finished = false;
+
+ Object *target_instance = ObjectDB::get_instance(target);
+ if (!target_instance) {
+ WARN_PRINT("Target object freed before starting, aborting Tweener.");
return;
}
- // Get the property from the node path
- p_property = p_property.get_as_property_path();
-
- // If no initial value given, grab the initial value from the object
- // TODO: Is this documented? This is very useful and removes a lot of clutter from tweens!
- if (p_initial_val.get_type() == Variant::NIL) {
- p_initial_val = p_object->get_indexed(p_property.get_subnames());
+ if (do_continue) {
+ initial_val = target_instance->get_indexed(property);
}
- // Convert any integers into REALs as they are better for interpolation
- if (p_initial_val.get_type() == Variant::INT) {
- p_initial_val = p_initial_val.operator real_t();
- }
- if (p_final_val.get_type() == Variant::INT) {
- p_final_val = p_final_val.operator real_t();
+ if (relative) {
+ final_val = Variant::evaluate(Variant::Operator::OP_ADD, initial_val, base_final_val);
}
- // Build the interpolation data
- _build_interpolation(INTER_PROPERTY, p_object, &p_property, nullptr, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
+ delta_val = tween->calculate_delta_value(initial_val, final_val);
}
-void Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
- // If we are busy updating, call this function again later
- if (pending_update != 0) {
- _add_pending_command("interpolate_method", p_object, p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
- return;
+bool PropertyTweener::step(float &r_delta) {
+ if (finished) {
+ // This is needed in case there's a parallel Tweener with longer duration.
+ return false;
}
- // Convert any integers into REALs as they are better for interpolation
- if (p_initial_val.get_type() == Variant::INT) {
- p_initial_val = p_initial_val.operator real_t();
+ Object *target_instance = ObjectDB::get_instance(target);
+ if (!target_instance) {
+ return false;
}
- if (p_final_val.get_type() == Variant::INT) {
- p_final_val = p_final_val.operator real_t();
- }
-
- // Build the interpolation data
- _build_interpolation(INTER_METHOD, p_object, nullptr, &p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
-}
+ elapsed_time += r_delta;
-void Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) {
- // If we are already updating, call this function again later
- if (pending_update != 0) {
- _add_pending_command("interpolate_callback", p_object, p_duration, p_callback, p_arg1, p_arg2, p_arg3, p_arg4, p_arg5);
- return;
+ if (elapsed_time < delay) {
+ r_delta = 0;
+ return true;
}
- // Check that the target object is valid
- ERR_FAIL_COND(p_object == nullptr);
-
- // Duration cannot be negative
- ERR_FAIL_COND(p_duration < 0);
-
- // Check whether the object even has the callback
- ERR_FAIL_COND_MSG(!p_object->has_method(p_callback), "Object has no callback named: " + p_callback + ".");
-
- // Build a new InterpolationData
- InterpolateData data;
- data.active = true;
- data.type = INTER_CALLBACK;
- data.finish = false;
- data.call_deferred = false;
- data.elapsed = 0;
-
- // Give the data it's configuration
- data.id = p_object->get_instance_id();
- data.key.push_back(p_callback);
- data.concatenated_key = p_callback;
- data.duration = p_duration;
- data.delay = 0;
-
- // Add arguments to the interpolation
- int args = 0;
- if (p_arg5.get_type() != Variant::NIL) {
- args = 5;
- } else if (p_arg4.get_type() != Variant::NIL) {
- args = 4;
- } else if (p_arg3.get_type() != Variant::NIL) {
- args = 3;
- } else if (p_arg2.get_type() != Variant::NIL) {
- args = 2;
- } else if (p_arg1.get_type() != Variant::NIL) {
- args = 1;
+ float time = MIN(elapsed_time - delay, duration);
+ target_instance->set_indexed(property, tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type));
+
+ if (time < duration) {
+ r_delta = 0;
+ return true;
} else {
- args = 0;
+ finished = true;
+ r_delta = elapsed_time - delay - duration;
+ emit_signal(SNAME("finished"));
+ return false;
}
-
- data.args = args;
- data.arg[0] = p_arg1;
- data.arg[1] = p_arg2;
- data.arg[2] = p_arg3;
- data.arg[3] = p_arg4;
- data.arg[4] = p_arg5;
-
- // Add the new interpolation
- _push_interpolate_data(data);
}
-void Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) {
- // If we are already updating, call this function again later
- if (pending_update != 0) {
- _add_pending_command("interpolate_deferred_callback", p_object, p_duration, p_callback, p_arg1, p_arg2, p_arg3, p_arg4, p_arg5);
- return;
+void PropertyTweener::set_tween(Ref<Tween> p_tween) {
+ tween = p_tween;
+ if (trans_type == Tween::TRANS_MAX) {
+ trans_type = tween->get_trans();
}
-
- // Check that the target object is valid
- ERR_FAIL_COND(p_object == nullptr);
-
- // No negative durations allowed
- ERR_FAIL_COND(p_duration < 0);
-
- // Confirm the callback exists on the object
- ERR_FAIL_COND_MSG(!p_object->has_method(p_callback), "Object has no callback named: " + p_callback + ".");
-
- // Create a new InterpolateData for the callback
- InterpolateData data;
- data.active = true;
- data.type = INTER_CALLBACK;
- data.finish = false;
- data.call_deferred = true;
- data.elapsed = 0;
-
- // Give the data it's configuration
- data.id = p_object->get_instance_id();
- data.key.push_back(p_callback);
- data.concatenated_key = p_callback;
- data.duration = p_duration;
- data.delay = 0;
-
- // Collect arguments for the callback
- int args = 0;
- if (p_arg5.get_type() != Variant::NIL) {
- args = 5;
- } else if (p_arg4.get_type() != Variant::NIL) {
- args = 4;
- } else if (p_arg3.get_type() != Variant::NIL) {
- args = 3;
- } else if (p_arg2.get_type() != Variant::NIL) {
- args = 2;
- } else if (p_arg1.get_type() != Variant::NIL) {
- args = 1;
- } else {
- args = 0;
+ if (ease_type == Tween::EASE_MAX) {
+ ease_type = tween->get_ease();
}
+}
- data.args = args;
- data.arg[0] = p_arg1;
- data.arg[1] = p_arg2;
- data.arg[2] = p_arg3;
- data.arg[3] = p_arg4;
- data.arg[4] = p_arg5;
+void PropertyTweener::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("from", "value"), &PropertyTweener::from);
+ ClassDB::bind_method(D_METHOD("from_current"), &PropertyTweener::from_current);
+ ClassDB::bind_method(D_METHOD("as_relative"), &PropertyTweener::as_relative);
+ ClassDB::bind_method(D_METHOD("set_trans", "trans"), &PropertyTweener::set_trans);
+ ClassDB::bind_method(D_METHOD("set_ease", "ease"), &PropertyTweener::set_ease);
+ ClassDB::bind_method(D_METHOD("set_delay", "delay"), &PropertyTweener::set_delay);
+}
- // Add the new interpolation
- _push_interpolate_data(data);
+PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration) {
+ target = p_target->get_instance_id();
+ property = p_property.get_as_property_path().get_subnames();
+ initial_val = p_target->get_indexed(property);
+ base_final_val = p_to;
+ final_val = base_final_val;
+ duration = p_duration;
}
-void Tween::follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
- // If we are already updating, call this function again later
- if (pending_update != 0) {
- _add_pending_command("follow_property", p_object, p_property, p_initial_val, p_target, p_target_property, p_duration, p_trans_type, p_ease_type, p_delay);
- return;
- }
+PropertyTweener::PropertyTweener() {
+ ERR_FAIL_MSG("Can't create empty PropertyTweener. Use get_tree().tween_property() or tween_property() instead.");
+}
- // Get the two properties from their paths
- p_property = p_property.get_as_property_path();
- p_target_property = p_target_property.get_as_property_path();
+void IntervalTweener::start() {
+ elapsed_time = 0;
+ finished = false;
+}
- // If no initial value is given, grab it from the source object
- // TODO: Is this documented? It's really helpful for decluttering tweens
- if (p_initial_val.get_type() == Variant::NIL) {
- p_initial_val = p_object->get_indexed(p_property.get_subnames());
+bool IntervalTweener::step(float &r_delta) {
+ if (finished) {
+ return false;
}
- // Convert initial INT values to FLOAT as they are better for interpolation
- if (p_initial_val.get_type() == Variant::INT) {
- p_initial_val = p_initial_val.operator real_t();
+ elapsed_time += r_delta;
+
+ if (elapsed_time < duration) {
+ r_delta = 0;
+ return true;
+ } else {
+ finished = true;
+ r_delta = elapsed_time - duration;
+ emit_signal(SNAME("finished"));
+ return false;
}
+}
- // Confirm the source and target objects are valid
- ERR_FAIL_COND(p_object == nullptr);
- ERR_FAIL_COND(p_target == nullptr);
+IntervalTweener::IntervalTweener(float p_time) {
+ duration = p_time;
+}
- // No negative durations
- ERR_FAIL_COND(p_duration < 0);
+IntervalTweener::IntervalTweener() {
+ ERR_FAIL_MSG("Can't create empty IntervalTweener. Use get_tree().tween_interval() instead.");
+}
- // Ensure transition and easing types are valid
- ERR_FAIL_COND(p_trans_type < 0 || p_trans_type >= TRANS_COUNT);
- ERR_FAIL_COND(p_ease_type < 0 || p_ease_type >= EASE_COUNT);
+Ref<CallbackTweener> CallbackTweener::set_delay(float p_delay) {
+ delay = p_delay;
+ return this;
+}
- // No negative delays
- ERR_FAIL_COND(p_delay < 0);
+void CallbackTweener::start() {
+ elapsed_time = 0;
+ finished = false;
+}
- // Confirm the source and target objects have the desired properties
- bool prop_valid = false;
- p_object->get_indexed(p_property.get_subnames(), &prop_valid);
- ERR_FAIL_COND(!prop_valid);
+bool CallbackTweener::step(float &r_delta) {
+ if (finished) {
+ return false;
+ }
- bool target_prop_valid = false;
- Variant target_val = p_target->get_indexed(p_target_property.get_subnames(), &target_prop_valid);
- ERR_FAIL_COND(!target_prop_valid);
+ elapsed_time += r_delta;
+ if (elapsed_time >= delay) {
+ Variant result;
+ Callable::CallError ce;
+ callback.call(nullptr, 0, result, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ ERR_FAIL_V_MSG(false, "Error calling method from CallbackTweener: " + Variant::get_call_error_text(this, callback.get_method(), nullptr, 0, ce));
+ }
- // Convert target INT to FLOAT since it is better for interpolation
- if (target_val.get_type() == Variant::INT) {
- target_val = target_val.operator real_t();
+ finished = true;
+ r_delta = elapsed_time - delay;
+ emit_signal(SNAME("finished"));
+ return false;
}
- // Verify that the target value and initial value are the same type
- ERR_FAIL_COND(target_val.get_type() != p_initial_val.get_type());
-
- // Create a new InterpolateData
- InterpolateData data;
- data.active = true;
- data.type = FOLLOW_PROPERTY;
- data.finish = false;
- data.elapsed = 0;
-
- // Give the InterpolateData it's configuration
- data.id = p_object->get_instance_id();
- data.key = p_property.get_subnames();
- data.concatenated_key = p_property.get_concatenated_subnames();
- data.initial_val = p_initial_val;
- data.target_id = p_target->get_instance_id();
- data.target_key = p_target_property.get_subnames();
- data.duration = p_duration;
- data.trans_type = p_trans_type;
- data.ease_type = p_ease_type;
- data.delay = p_delay;
-
- // Add the interpolation
- _push_interpolate_data(data);
-}
-
-void Tween::follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
- // If we are currently updating, call this function again later
- if (pending_update != 0) {
- _add_pending_command("follow_method", p_object, p_method, p_initial_val, p_target, p_target_method, p_duration, p_trans_type, p_ease_type, p_delay);
- return;
- }
- // Convert initial INT values to FLOAT as they are better for interpolation
- if (p_initial_val.get_type() == Variant::INT) {
- p_initial_val = p_initial_val.operator real_t();
- }
+ r_delta = 0;
+ return true;
+}
- // Verify the source and target objects are valid
- ERR_FAIL_COND(p_object == nullptr);
- ERR_FAIL_COND(p_target == nullptr);
+void CallbackTweener::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_delay", "delay"), &CallbackTweener::set_delay);
+}
- // No negative durations
- ERR_FAIL_COND(p_duration < 0);
+CallbackTweener::CallbackTweener(Callable p_callback) {
+ callback = p_callback;
+}
- // Ensure that the transition and ease types are valid
- ERR_FAIL_COND(p_trans_type < 0 || p_trans_type >= TRANS_COUNT);
- ERR_FAIL_COND(p_ease_type < 0 || p_ease_type >= EASE_COUNT);
+CallbackTweener::CallbackTweener() {
+ ERR_FAIL_MSG("Can't create empty CallbackTweener. Use get_tree().tween_callback() instead.");
+}
- // No negative delays
- ERR_FAIL_COND(p_delay < 0);
+Ref<MethodTweener> MethodTweener::set_delay(float p_delay) {
+ delay = p_delay;
+ return this;
+}
- // Confirm both objects have the target methods
- ERR_FAIL_COND_MSG(!p_object->has_method(p_method), "Object has no method named: " + p_method + ".");
- ERR_FAIL_COND_MSG(!p_target->has_method(p_target_method), "Target has no method named: " + p_target_method + ".");
+Ref<MethodTweener> MethodTweener::set_trans(Tween::TransitionType p_trans) {
+ trans_type = p_trans;
+ return this;
+}
- // Call the method to get the target value
- Callable::CallError error;
- Variant target_val = p_target->call(p_target_method, nullptr, 0, error);
- ERR_FAIL_COND(error.error != Callable::CallError::CALL_OK);
+Ref<MethodTweener> MethodTweener::set_ease(Tween::EaseType p_ease) {
+ ease_type = p_ease;
+ return this;
+}
- // Convert target INT values to FLOAT as they are better for interpolation
- if (target_val.get_type() == Variant::INT) {
- target_val = target_val.operator real_t();
- }
- ERR_FAIL_COND(target_val.get_type() != p_initial_val.get_type());
-
- // Make the new InterpolateData for the method follow
- InterpolateData data;
- data.active = true;
- data.type = FOLLOW_METHOD;
- data.finish = false;
- data.elapsed = 0;
-
- // Give the data it's configuration
- data.id = p_object->get_instance_id();
- data.key.push_back(p_method);
- data.concatenated_key = p_method;
- data.initial_val = p_initial_val;
- data.target_id = p_target->get_instance_id();
- data.target_key.push_back(p_target_method);
- data.duration = p_duration;
- data.trans_type = p_trans_type;
- data.ease_type = p_ease_type;
- data.delay = p_delay;
-
- // Add the new interpolation
- _push_interpolate_data(data);
-}
-
-void Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
- // If we are currently updating, call this function again later
- if (pending_update != 0) {
- _add_pending_command("targeting_property", p_object, p_property, p_initial, p_initial_property, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
- return;
- }
- // Grab the target property and the target property
- p_property = p_property.get_as_property_path();
- p_initial_property = p_initial_property.get_as_property_path();
+void MethodTweener::start() {
+ elapsed_time = 0;
+ finished = false;
+}
- // Convert the initial INT values to FLOAT as they are better for Interpolation
- if (p_final_val.get_type() == Variant::INT) {
- p_final_val = p_final_val.operator real_t();
+bool MethodTweener::step(float &r_delta) {
+ if (finished) {
+ return false;
}
- // Verify both objects are valid
- ERR_FAIL_COND(p_object == nullptr);
- ERR_FAIL_COND(p_initial == nullptr);
-
- // No negative durations
- ERR_FAIL_COND(p_duration < 0);
-
- // Ensure transition and easing types are valid
- ERR_FAIL_COND(p_trans_type < 0 || p_trans_type >= TRANS_COUNT);
- ERR_FAIL_COND(p_ease_type < 0 || p_ease_type >= EASE_COUNT);
-
- // No negative delays
- ERR_FAIL_COND(p_delay < 0);
+ elapsed_time += r_delta;
- // Ensure the initial and target properties exist on their objects
- bool prop_valid = false;
- p_object->get_indexed(p_property.get_subnames(), &prop_valid);
- ERR_FAIL_COND(!prop_valid);
-
- bool initial_prop_valid = false;
- Variant initial_val = p_initial->get_indexed(p_initial_property.get_subnames(), &initial_prop_valid);
- ERR_FAIL_COND(!initial_prop_valid);
-
- // Convert the initial INT value to FLOAT as it is better for interpolation
- if (initial_val.get_type() == Variant::INT) {
- initial_val = initial_val.operator real_t();
- }
- ERR_FAIL_COND(initial_val.get_type() != p_final_val.get_type());
-
- // Build the InterpolateData object
- InterpolateData data;
- data.active = true;
- data.type = TARGETING_PROPERTY;
- data.finish = false;
- data.elapsed = 0;
-
- // Give the data it's configuration
- data.id = p_object->get_instance_id();
- data.key = p_property.get_subnames();
- data.concatenated_key = p_property.get_concatenated_subnames();
- data.target_id = p_initial->get_instance_id();
- data.target_key = p_initial_property.get_subnames();
- data.initial_val = initial_val;
- data.final_val = p_final_val;
- data.duration = p_duration;
- data.trans_type = p_trans_type;
- data.ease_type = p_ease_type;
- data.delay = p_delay;
-
- // Ensure there is a valid delta
- if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) {
- return;
+ if (elapsed_time < delay) {
+ r_delta = 0;
+ return true;
}
- // Add the interpolation
- _push_interpolate_data(data);
-}
+ float time = MIN(elapsed_time - delay, duration);
+ Variant current_val = tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type);
+ const Variant **argptr = (const Variant **)alloca(sizeof(Variant *));
+ argptr[0] = &current_val;
-void Tween::targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
- // If we are currently updating, call this function again later
- if (pending_update != 0) {
- _add_pending_command("targeting_method", p_object, p_method, p_initial, p_initial_method, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
- return;
+ Variant result;
+ Callable::CallError ce;
+ callback.call(argptr, 1, result, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ ERR_FAIL_V_MSG(false, "Error calling method from MethodTweener: " + Variant::get_call_error_text(this, callback.get_method(), argptr, 1, ce));
}
- // Convert final INT values to FLOAT as they are better for interpolation
- if (p_final_val.get_type() == Variant::INT) {
- p_final_val = p_final_val.operator real_t();
+ if (time < duration) {
+ r_delta = 0;
+ return true;
+ } else {
+ finished = true;
+ r_delta = elapsed_time - delay - duration;
+ emit_signal(SNAME("finished"));
+ return false;
}
+}
- // Make sure the given objects are valid
- ERR_FAIL_COND(p_object == nullptr);
- ERR_FAIL_COND(p_initial == nullptr);
-
- // No negative durations
- ERR_FAIL_COND(p_duration < 0);
-
- // Ensure transition and easing types are valid
- ERR_FAIL_COND(p_trans_type < 0 || p_trans_type >= TRANS_COUNT);
- ERR_FAIL_COND(p_ease_type < 0 || p_ease_type >= EASE_COUNT);
-
- // No negative delays
- ERR_FAIL_COND(p_delay < 0);
-
- // Make sure both objects have the given method
- ERR_FAIL_COND_MSG(!p_object->has_method(p_method), "Object has no method named: " + p_method + ".");
- ERR_FAIL_COND_MSG(!p_initial->has_method(p_initial_method), "Initial Object has no method named: " + p_initial_method + ".");
-
- // Call the method to get the initial value
- Callable::CallError error;
- Variant initial_val = p_initial->call(p_initial_method, nullptr, 0, error);
- ERR_FAIL_COND(error.error != Callable::CallError::CALL_OK);
-
- // Convert initial INT values to FLOAT as they aer better for interpolation
- if (initial_val.get_type() == Variant::INT) {
- initial_val = initial_val.operator real_t();
+void MethodTweener::set_tween(Ref<Tween> p_tween) {
+ tween = p_tween;
+ if (trans_type == Tween::TRANS_MAX) {
+ trans_type = tween->get_trans();
}
- ERR_FAIL_COND(initial_val.get_type() != p_final_val.get_type());
-
- // Build the new InterpolateData object
- InterpolateData data;
- data.active = true;
- data.type = TARGETING_METHOD;
- data.finish = false;
- data.elapsed = 0;
-
- // Configure the data
- data.id = p_object->get_instance_id();
- data.key.push_back(p_method);
- data.concatenated_key = p_method;
- data.target_id = p_initial->get_instance_id();
- data.target_key.push_back(p_initial_method);
- data.initial_val = initial_val;
- data.final_val = p_final_val;
- data.duration = p_duration;
- data.trans_type = p_trans_type;
- data.ease_type = p_ease_type;
- data.delay = p_delay;
-
- // Ensure there is a valid delta
- if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) {
- return;
+ if (ease_type == Tween::EASE_MAX) {
+ ease_type = tween->get_ease();
}
+}
- // Add the interpolation
- _push_interpolate_data(data);
+void MethodTweener::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_delay", "delay"), &MethodTweener::set_delay);
+ ClassDB::bind_method(D_METHOD("set_trans", "trans"), &MethodTweener::set_trans);
+ ClassDB::bind_method(D_METHOD("set_ease", "ease"), &MethodTweener::set_ease);
}
-Tween::Tween() {
- // Initialize tween attributes
- tween_process_mode = TWEEN_PROCESS_IDLE;
- repeat = false;
- speed_scale = 1;
- pending_update = 0;
- uid = 0;
+MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to, float p_duration) {
+ callback = p_callback;
+ initial_val = p_from;
+ delta_val = tween->calculate_delta_value(p_from, p_to);
+ duration = p_duration;
}
-Tween::~Tween() {
+MethodTweener::MethodTweener() {
+ ERR_FAIL_MSG("Can't create empty MethodTweener. Use get_tree().tween_method() instead.");
}
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 668870c526..6a48d332b8 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,10 +31,34 @@
#ifndef TWEEN_H
#define TWEEN_H
-#include "scene/main/node.h"
+#include "core/object/ref_counted.h"
-class Tween : public Node {
- GDCLASS(Tween, Node);
+class Tween;
+class Node;
+
+class Tweener : public RefCounted {
+ GDCLASS(Tweener, RefCounted);
+
+public:
+ virtual void set_tween(Ref<Tween> p_tween);
+ virtual void start() = 0;
+ virtual bool step(float &r_delta) = 0;
+ void clear_tween();
+
+protected:
+ static void _bind_methods();
+ Ref<Tween> tween;
+ float elapsed_time = 0;
+ bool finished = false;
+};
+
+class PropertyTweener;
+class IntervalTweener;
+class CallbackTweener;
+class MethodTweener;
+
+class Tween : public RefCounted {
+ GDCLASS(Tween, RefCounted);
public:
enum TweenProcessMode {
@@ -42,6 +66,12 @@ public:
TWEEN_PROCESS_IDLE,
};
+ enum TweenPauseMode {
+ TWEEN_PAUSE_BOUND,
+ TWEEN_PAUSE_STOP,
+ TWEEN_PAUSE_PROCESS,
+ };
+
enum TransitionType {
TRANS_LINEAR,
TRANS_SINE,
@@ -54,8 +84,7 @@ public:
TRANS_CIRC,
TRANS_BOUNCE,
TRANS_BACK,
-
- TRANS_COUNT,
+ TRANS_MAX
};
enum EaseType {
@@ -63,136 +92,188 @@ public:
EASE_OUT,
EASE_IN_OUT,
EASE_OUT_IN,
-
- EASE_COUNT,
+ EASE_MAX
};
private:
- enum InterpolateType {
-
- INTER_PROPERTY,
- INTER_METHOD,
- FOLLOW_PROPERTY,
- FOLLOW_METHOD,
- TARGETING_PROPERTY,
- TARGETING_METHOD,
- INTER_CALLBACK,
- };
+ TweenProcessMode process_mode = TweenProcessMode::TWEEN_PROCESS_IDLE;
+ TweenPauseMode pause_mode = TweenPauseMode::TWEEN_PAUSE_STOP;
+ TransitionType default_transition = TransitionType::TRANS_LINEAR;
+ EaseType default_ease = EaseType::EASE_IN_OUT;
+ ObjectID bound_node;
- struct InterpolateData {
- bool active;
- InterpolateType type;
- bool finish;
- bool call_deferred;
- real_t elapsed;
- ObjectID id;
- Vector<StringName> key;
- StringName concatenated_key;
- Variant initial_val;
- Variant delta_val;
- Variant final_val;
- ObjectID target_id;
- Vector<StringName> target_key;
- real_t duration;
- TransitionType trans_type;
- EaseType ease_type;
- real_t delay;
- int args;
- Variant arg[5];
- int uid;
- InterpolateData() {
- active = false;
- finish = false;
- call_deferred = false;
- uid = 0;
- }
- };
+ Vector<List<Ref<Tweener>>> tweeners;
+ int current_step = -1;
+ int loops = 1;
+ int loops_done = 0;
+ float speed_scale = 1;
- String autoplay;
- TweenProcessMode tween_process_mode;
- bool repeat;
- float speed_scale;
- mutable int pending_update;
- int uid;
+ bool is_bound = false;
+ bool started = false;
+ bool running = true;
+ bool dead = false;
+ bool valid = false;
+ bool default_parallel = false;
+ bool parallel_enabled = false;
- List<InterpolateData> interpolates;
+ typedef real_t (*interpolater)(real_t t, real_t b, real_t c, real_t d);
+ static interpolater interpolaters[TRANS_MAX][EASE_MAX];
- struct PendingCommand {
- StringName key;
- int args;
- Variant arg[10];
- };
- List<PendingCommand> pending_commands;
+ void start_tweeners();
- void _add_pending_command(StringName p_key, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant(), const Variant &p_arg6 = Variant(), const Variant &p_arg7 = Variant(), const Variant &p_arg8 = Variant(), const Variant &p_arg9 = Variant(), const Variant &p_arg10 = Variant());
- void _process_pending_commands();
+protected:
+ static void _bind_methods();
- typedef real_t (*interpolater)(real_t t, real_t b, real_t c, real_t d);
- static interpolater interpolaters[TRANS_COUNT][EASE_COUNT];
+public:
+ Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
+ Ref<IntervalTweener> tween_interval(float p_time);
+ Ref<CallbackTweener> tween_callback(Callable p_callback);
+ Ref<MethodTweener> tween_method(Callable p_callback, Variant p_from, Variant p_to, float p_duration);
+ void append(Ref<Tweener> p_tweener);
- real_t _run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d);
- Variant &_get_delta_val(InterpolateData &p_data);
- Variant _get_initial_val(const InterpolateData &p_data) const;
- Variant _get_final_val(const InterpolateData &p_data) const;
- Variant _run_equation(InterpolateData &p_data);
- bool _calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val);
- bool _apply_tween_value(InterpolateData &p_data, Variant &value);
+ bool custom_step(float p_delta);
+ void stop();
+ void pause();
+ void play();
+ void kill();
- void _tween_process(float p_delta);
- void _remove_by_uid(int uid);
- void _push_interpolate_data(InterpolateData &p_data);
- void _build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay);
+ bool is_running();
+ void set_valid(bool p_valid);
+ bool is_valid();
+ void clear();
-protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
+ Ref<Tween> bind_node(Node *p_node);
+ Ref<Tween> set_process_mode(TweenProcessMode p_mode);
+ TweenProcessMode get_process_mode();
+ Ref<Tween> set_pause_mode(TweenPauseMode p_mode);
+ TweenPauseMode get_pause_mode();
- static void _bind_methods();
+ Ref<Tween> set_parallel(bool p_parallel);
+ Ref<Tween> set_loops(int p_loops);
+ Ref<Tween> set_speed_scale(float p_speed);
+ Ref<Tween> set_trans(TransitionType p_trans);
+ TransitionType get_trans();
+ Ref<Tween> set_ease(EaseType p_ease);
+ EaseType get_ease();
-public:
- bool is_active() const;
- void set_active(bool p_active);
-
- bool is_repeat() const;
- void set_repeat(bool p_repeat);
-
- void set_tween_process_mode(TweenProcessMode p_mode);
- TweenProcessMode get_tween_process_mode() const;
-
- void set_speed_scale(float p_speed);
- float get_speed_scale() const;
-
- void start();
- void reset(Object *p_object, StringName p_key);
- void reset_all();
- void stop(Object *p_object, StringName p_key);
- void stop_all();
- void resume(Object *p_object, StringName p_key);
- void resume_all();
- void remove(Object *p_object, StringName p_key);
- void remove_all();
-
- void seek(real_t p_time);
- real_t tell() const;
- real_t get_runtime() const;
-
- void interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0);
- void interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0);
- void interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE);
- void interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE);
- void follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0);
- void follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0);
- void targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0);
- void targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0);
-
- Tween();
- ~Tween();
+ Ref<Tween> parallel();
+ Ref<Tween> chain();
+
+ real_t run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d);
+ Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease);
+ Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val);
+
+ bool step(float p_delta);
+ bool should_pause();
+
+ Tween() {}
};
+VARIANT_ENUM_CAST(Tween::TweenPauseMode);
VARIANT_ENUM_CAST(Tween::TweenProcessMode);
VARIANT_ENUM_CAST(Tween::TransitionType);
VARIANT_ENUM_CAST(Tween::EaseType);
+class PropertyTweener : public Tweener {
+ GDCLASS(PropertyTweener, Tweener);
+
+public:
+ Ref<PropertyTweener> from(Variant p_value);
+ Ref<PropertyTweener> from_current();
+ Ref<PropertyTweener> as_relative();
+ Ref<PropertyTweener> set_trans(Tween::TransitionType p_trans);
+ Ref<PropertyTweener> set_ease(Tween::EaseType p_ease);
+ Ref<PropertyTweener> set_delay(float p_delay);
+
+ void set_tween(Ref<Tween> p_tween) override;
+ void start() override;
+ bool step(float &r_delta) override;
+
+ PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
+ PropertyTweener();
+
+protected:
+ static void _bind_methods();
+
+private:
+ ObjectID target;
+ Vector<StringName> property;
+ Variant initial_val;
+ Variant base_final_val;
+ Variant final_val;
+ Variant delta_val;
+
+ float duration = 0;
+ Tween::TransitionType trans_type = Tween::TRANS_MAX; // This is set inside set_tween();
+ Tween::EaseType ease_type = Tween::EASE_MAX;
+
+ float delay = 0;
+ bool do_continue = true;
+ bool relative = false;
+};
+
+class IntervalTweener : public Tweener {
+ GDCLASS(IntervalTweener, Tweener);
+
+public:
+ void start() override;
+ bool step(float &r_delta) override;
+
+ IntervalTweener(float p_time);
+ IntervalTweener();
+
+private:
+ float duration = 0;
+};
+
+class CallbackTweener : public Tweener {
+ GDCLASS(CallbackTweener, Tweener);
+
+public:
+ Ref<CallbackTweener> set_delay(float p_delay);
+
+ void start() override;
+ bool step(float &r_delta) override;
+
+ CallbackTweener(Callable p_callback);
+ CallbackTweener();
+
+protected:
+ static void _bind_methods();
+
+private:
+ Callable callback;
+ float delay = 0;
+};
+
+class MethodTweener : public Tweener {
+ GDCLASS(MethodTweener, Tweener);
+
+public:
+ Ref<MethodTweener> set_trans(Tween::TransitionType p_trans);
+ Ref<MethodTweener> set_ease(Tween::EaseType p_ease);
+ Ref<MethodTweener> set_delay(float p_delay);
+
+ void set_tween(Ref<Tween> p_tween) override;
+ void start() override;
+ bool step(float &r_delta) override;
+
+ MethodTweener(Callable p_callback, Variant p_from, Variant p_to, float p_duration);
+ MethodTweener();
+
+protected:
+ static void _bind_methods();
+
+private:
+ float duration = 0;
+ float delay = 0;
+ Tween::TransitionType trans_type = Tween::TRANS_MAX;
+ Tween::EaseType ease_type = Tween::EASE_MAX;
+
+ Ref<Tween> tween;
+ Variant initial_val;
+ Variant delta_val;
+ Callable callback;
+};
+
#endif