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-rw-r--r--scene/animation/animation_blend_space_1d.cpp180
-rw-r--r--scene/animation/animation_blend_space_1d.h17
-rw-r--r--scene/animation/animation_blend_tree.cpp194
-rw-r--r--scene/animation/animation_blend_tree.h32
-rw-r--r--scene/animation/animation_node_state_machine.cpp47
-rw-r--r--scene/animation/animation_node_state_machine.h13
-rw-r--r--scene/animation/animation_player.cpp302
-rw-r--r--scene/animation/animation_player.h31
-rw-r--r--scene/animation/animation_tree.cpp431
-rw-r--r--scene/animation/animation_tree.h42
-rw-r--r--scene/animation/root_motion_view.cpp3
-rw-r--r--scene/animation/tween.cpp8
12 files changed, 869 insertions, 431 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index a2028b8de8..d28a6fcc04 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -30,12 +30,20 @@
#include "animation_blend_space_1d.h"
+#include "animation_blend_tree.h"
+
void AnimationNodeBlendSpace1D::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::FLOAT, blend_position));
+ r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, length_internal, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
Variant AnimationNodeBlendSpace1D::get_parameter_default_value(const StringName &p_parameter) const {
- return 0;
+ if (p_parameter == closest) {
+ return -1;
+ } else {
+ return 0;
+ }
}
Ref<AnimationNode> AnimationNodeBlendSpace1D::get_child_by_name(const StringName &p_name) {
@@ -77,6 +85,9 @@ void AnimationNodeBlendSpace1D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label);
ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label);
+ ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace1D::set_blend_mode);
+ ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace1D::get_blend_mode);
+
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace1D::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace1D::is_using_sync);
@@ -91,7 +102,12 @@ void AnimationNodeBlendSpace1D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_value_label", "get_value_label");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NO_EDITOR), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_sync", "is_using_sync");
+
+ BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED);
+ BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE);
+ BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY);
}
void AnimationNodeBlendSpace1D::get_child_nodes(List<ChildNode> *r_child_nodes) {
@@ -214,6 +230,14 @@ String AnimationNodeBlendSpace1D::get_value_label() const {
return value_label;
}
+void AnimationNodeBlendSpace1D::set_blend_mode(BlendMode p_blend_mode) {
+ blend_mode = p_blend_mode;
+}
+
+AnimationNodeBlendSpace1D::BlendMode AnimationNodeBlendSpace1D::get_blend_mode() const {
+ return blend_mode;
+}
+
void AnimationNodeBlendSpace1D::set_use_sync(bool p_sync) {
sync = p_sync;
}
@@ -241,79 +265,125 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_is_
}
double blend_pos = get_parameter(blend_position);
+ int cur_closest = get_parameter(closest);
+ double cur_length_internal = get_parameter(length_internal);
+ double max_time_remaining = 0.0;
- float weights[MAX_BLEND_POINTS] = {};
+ if (blend_mode == BLEND_MODE_INTERPOLATED) {
+ float weights[MAX_BLEND_POINTS] = {};
+
+ int point_lower = -1;
+ float pos_lower = 0.0;
+ int point_higher = -1;
+ float pos_higher = 0.0;
+
+ // find the closest two points to blend between
+ for (int i = 0; i < blend_points_used; i++) {
+ float pos = blend_points[i].position;
+
+ if (pos <= blend_pos) {
+ if (point_lower == -1) {
+ point_lower = i;
+ pos_lower = pos;
+ } else if ((blend_pos - pos) < (blend_pos - pos_lower)) {
+ point_lower = i;
+ pos_lower = pos;
+ }
+ } else {
+ if (point_higher == -1) {
+ point_higher = i;
+ pos_higher = pos;
+ } else if ((pos - blend_pos) < (pos_higher - blend_pos)) {
+ point_higher = i;
+ pos_higher = pos;
+ }
+ }
+ }
- int point_lower = -1;
- float pos_lower = 0.0;
- int point_higher = -1;
- float pos_higher = 0.0;
+ // fill in weights
- // find the closest two points to blend between
- for (int i = 0; i < blend_points_used; i++) {
- float pos = blend_points[i].position;
-
- if (pos <= blend_pos) {
- if (point_lower == -1) {
- point_lower = i;
- pos_lower = pos;
- } else if ((blend_pos - pos) < (blend_pos - pos_lower)) {
- point_lower = i;
- pos_lower = pos;
- }
+ if (point_lower == -1 && point_higher != -1) {
+ // we are on the left side, no other point to the left
+ // we just play the next point.
+
+ weights[point_higher] = 1.0;
+ } else if (point_higher == -1) {
+ // we are on the right side, no other point to the right
+ // we just play the previous point
+
+ weights[point_lower] = 1.0;
} else {
- if (point_higher == -1) {
- point_higher = i;
- pos_higher = pos;
- } else if ((pos - blend_pos) < (pos_higher - blend_pos)) {
- point_higher = i;
- pos_higher = pos;
- }
- }
- }
+ // we are between two points.
+ // figure out weights, then blend the animations
- // fill in weights
+ float distance_between_points = pos_higher - pos_lower;
- if (point_lower == -1 && point_higher != -1) {
- // we are on the left side, no other point to the left
- // we just play the next point.
+ float current_pos_inbetween = blend_pos - pos_lower;
- weights[point_higher] = 1.0;
- } else if (point_higher == -1) {
- // we are on the right side, no other point to the right
- // we just play the previous point
+ float blend_percentage = current_pos_inbetween / distance_between_points;
- weights[point_lower] = 1.0;
- } else {
- // we are between two points.
- // figure out weights, then blend the animations
+ float blend_lower = 1.0 - blend_percentage;
+ float blend_higher = blend_percentage;
- float distance_between_points = pos_higher - pos_lower;
+ weights[point_lower] = blend_lower;
+ weights[point_higher] = blend_higher;
+ }
- float current_pos_inbetween = blend_pos - pos_lower;
+ // actually blend the animations now
- float blend_percentage = current_pos_inbetween / distance_between_points;
+ for (int i = 0; i < blend_points_used; i++) {
+ if (i == point_lower || i == point_higher) {
+ double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, weights[i], FILTER_IGNORE, true);
+ max_time_remaining = MAX(max_time_remaining, remaining);
+ } else if (sync) {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
+ }
+ }
+ } else {
+ int new_closest = -1;
+ double new_closest_dist = 1e20;
+
+ for (int i = 0; i < blend_points_used; i++) {
+ double d = abs(blend_points[i].position - blend_pos);
+ if (d < new_closest_dist) {
+ new_closest = i;
+ new_closest_dist = d;
+ }
+ }
- float blend_lower = 1.0 - blend_percentage;
- float blend_higher = blend_percentage;
+ if (new_closest != cur_closest && new_closest != -1) {
+ double from = 0.0;
+ if (blend_mode == BLEND_MODE_DISCRETE_CARRY && cur_closest != -1) {
+ //for ping-pong loop
+ Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[cur_closest].node);
+ Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node);
+ if (!na_c.is_null() && !na_n.is_null()) {
+ na_n->set_backward(na_c->is_backward());
+ }
+ //see how much animation remains
+ from = cur_length_internal - blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, false, p_is_external_seeking, 0.0, FILTER_IGNORE, true);
+ }
- weights[point_lower] = blend_lower;
- weights[point_higher] = blend_higher;
- }
+ max_time_remaining = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
+ cur_length_internal = from + max_time_remaining;
- // actually blend the animations now
+ cur_closest = new_closest;
- double max_time_remaining = 0.0;
+ } else {
+ max_time_remaining = blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
+ }
- for (int i = 0; i < blend_points_used; i++) {
- if (i == point_lower || i == point_higher) {
- double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, weights[i], FILTER_IGNORE, true);
- max_time_remaining = MAX(max_time_remaining, remaining);
- } else if (sync) {
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
+ if (sync) {
+ for (int i = 0; i < blend_points_used; i++) {
+ if (i != cur_closest) {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
+ }
+ }
}
}
+ set_parameter(this->closest, cur_closest);
+ set_parameter(this->length_internal, cur_length_internal);
return max_time_remaining;
}
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index af93783c0d..a1e9a7a764 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -36,6 +36,14 @@
class AnimationNodeBlendSpace1D : public AnimationRootNode {
GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode);
+public:
+ enum BlendMode {
+ BLEND_MODE_INTERPOLATED,
+ BLEND_MODE_DISCRETE,
+ BLEND_MODE_DISCRETE_CARRY,
+ };
+
+protected:
enum {
MAX_BLEND_POINTS = 64
};
@@ -61,6 +69,10 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode {
void _tree_changed();
StringName blend_position = "blend_position";
+ StringName closest = "closest";
+ StringName length_internal = "length_internal";
+
+ BlendMode blend_mode = BLEND_MODE_INTERPOLATED;
protected:
bool sync = false;
@@ -95,6 +107,9 @@ public:
void set_value_label(const String &p_label);
String get_value_label() const;
+ void set_blend_mode(BlendMode p_blend_mode);
+ BlendMode get_blend_mode() const;
+
void set_use_sync(bool p_sync);
bool is_using_sync() const;
@@ -107,4 +122,6 @@ public:
~AnimationNodeBlendSpace1D();
};
+VARIANT_ENUM_CAST(AnimationNodeBlendSpace1D::BlendMode)
+
#endif // ANIMATION_BLEND_SPACE_1D_H
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index a00b1d8ee1..797999625b 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -644,9 +644,66 @@ AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
/////////////////////////////////////////////////
+bool AnimationNodeTransition::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (!path.begins_with("input_")) {
+ return false;
+ }
+
+ int which = path.get_slicec('/', 0).get_slicec('_', 1).to_int();
+ String what = path.get_slicec('/', 1);
+
+ if (which == get_input_count() && what == "name") {
+ if (add_input(p_value)) {
+ return true;
+ }
+ return false;
+ }
+
+ ERR_FAIL_INDEX_V(which, get_input_count(), false);
+
+ if (what == "name") {
+ set_input_name(which, p_value);
+ } else if (what == "auto_advance") {
+ set_input_as_auto_advance(which, p_value);
+ } else if (what == "reset") {
+ set_input_reset(which, p_value);
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+bool AnimationNodeTransition::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (!path.begins_with("input_")) {
+ return false;
+ }
+
+ int which = path.get_slicec('/', 0).get_slicec('_', 1).to_int();
+ String what = path.get_slicec('/', 1);
+
+ ERR_FAIL_INDEX_V(which, get_input_count(), false);
+
+ if (what == "name") {
+ r_ret = get_input_name(which);
+ } else if (what == "auto_advance") {
+ r_ret = is_input_set_as_auto_advance(which);
+ } else if (what == "reset") {
+ r_ret = is_input_reset(which);
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) const {
String anims;
- for (int i = 0; i < enabled_inputs; i++) {
+ for (int i = 0; i < get_input_count(); i++) {
if (i > 0) {
anims += ",";
}
@@ -684,56 +741,47 @@ String AnimationNodeTransition::get_caption() const {
return "Transition";
}
-void AnimationNodeTransition::_update_inputs() {
- while (get_input_count() < enabled_inputs) {
- add_input(inputs[get_input_count()].name);
+void AnimationNodeTransition::set_input_count(int p_inputs) {
+ for (int i = get_input_count(); i < p_inputs; i++) {
+ add_input("state_" + itos(i));
}
-
- while (get_input_count() > enabled_inputs) {
+ while (get_input_count() > p_inputs) {
remove_input(get_input_count() - 1);
}
+ notify_property_list_changed();
}
-void AnimationNodeTransition::set_enabled_inputs(int p_inputs) {
- ERR_FAIL_INDEX(p_inputs, MAX_INPUTS);
- enabled_inputs = p_inputs;
- _update_inputs();
+bool AnimationNodeTransition::add_input(const String &p_name) {
+ if (AnimationNode::add_input(p_name)) {
+ input_data.push_back(InputData());
+ return true;
+ }
+ return false;
}
-int AnimationNodeTransition::get_enabled_inputs() {
- return enabled_inputs;
+void AnimationNodeTransition::remove_input(int p_index) {
+ input_data.remove_at(p_index);
+ AnimationNode::remove_input(p_index);
}
void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
- ERR_FAIL_INDEX(p_input, MAX_INPUTS);
- inputs[p_input].auto_advance = p_enable;
+ ERR_FAIL_INDEX(p_input, get_input_count());
+ input_data.write[p_input].auto_advance = p_enable;
}
bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const {
- ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, false);
- return inputs[p_input].auto_advance;
+ ERR_FAIL_INDEX_V(p_input, get_input_count(), false);
+ return input_data[p_input].auto_advance;
}
-void AnimationNodeTransition::set_input_caption(int p_input, const String &p_name) {
- ERR_FAIL_INDEX(p_input, MAX_INPUTS);
- inputs[p_input].name = p_name;
- set_input_name(p_input, p_name);
+void AnimationNodeTransition::set_input_reset(int p_input, bool p_enable) {
+ ERR_FAIL_INDEX(p_input, get_input_count());
+ input_data.write[p_input].reset = p_enable;
}
-String AnimationNodeTransition::get_input_caption(int p_input) const {
- ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, String());
- return inputs[p_input].name;
-}
-
-int AnimationNodeTransition::find_input_caption(const String &p_name) const {
- int idx = -1;
- for (int i = 0; i < MAX_INPUTS; i++) {
- if (inputs[i].name == p_name) {
- idx = i;
- break;
- }
- }
- return idx;
+bool AnimationNodeTransition::is_input_reset(int p_input) const {
+ ERR_FAIL_INDEX_V(p_input, get_input_count(), true);
+ return input_data[p_input].reset;
}
void AnimationNodeTransition::set_xfade_time(double p_fade) {
@@ -752,12 +800,12 @@ Ref<Curve> AnimationNodeTransition::get_xfade_curve() const {
return xfade_curve;
}
-void AnimationNodeTransition::set_reset(bool p_reset) {
- reset = p_reset;
+void AnimationNodeTransition::set_allow_transition_to_self(bool p_enable) {
+ allow_transition_to_self = p_enable;
}
-bool AnimationNodeTransition::is_reset() const {
- return reset;
+bool AnimationNodeTransition::is_allow_transition_to_self() const {
+ return allow_transition_to_self;
}
double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_external_seeking) {
@@ -772,23 +820,25 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
bool restart = false;
if (!cur_transition_request.is_empty()) {
- int new_idx = find_input_caption(cur_transition_request);
+ int new_idx = find_input(cur_transition_request);
if (new_idx >= 0) {
if (cur_current_index == new_idx) {
- // Transition to same state.
- restart = reset;
- cur_prev_xfading = 0;
- set_parameter(prev_xfading, 0);
- cur_prev_index = -1;
- set_parameter(prev_index, -1);
+ if (allow_transition_to_self) {
+ // Transition to same state.
+ restart = input_data[cur_current_index].reset;
+ cur_prev_xfading = 0;
+ set_parameter(prev_xfading, 0);
+ cur_prev_index = -1;
+ set_parameter(prev_index, -1);
+ }
} else {
switched = true;
cur_prev_index = cur_current_index;
set_parameter(prev_index, cur_current_index);
+ cur_current_index = new_idx;
+ set_parameter(current_index, cur_current_index);
+ set_parameter(current_state, cur_transition_request);
}
- cur_current_index = new_idx;
- set_parameter(current_index, cur_current_index);
- set_parameter(current_state, cur_transition_request);
} else {
ERR_PRINT("No such input: '" + cur_transition_request + "'");
}
@@ -807,14 +857,14 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
cur_time = 0;
}
- if (cur_current_index < 0 || cur_current_index >= enabled_inputs || cur_prev_index >= enabled_inputs) {
+ if (cur_current_index < 0 || cur_current_index >= get_input_count() || cur_prev_index >= get_input_count()) {
return 0;
}
double rem = 0.0;
if (sync) {
- for (int i = 0; i < enabled_inputs; i++) {
+ for (int i = 0; i < get_input_count(); i++) {
if (i != cur_current_index && i != cur_prev_index) {
blend_input(i, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
}
@@ -831,8 +881,8 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
cur_time += p_time;
}
- if (inputs[cur_current_index].auto_advance && rem <= xfade_time) {
- set_parameter(transition_request, get_input_caption((cur_current_index + 1) % enabled_inputs));
+ if (input_data[cur_current_index].auto_advance && rem <= xfade_time) {
+ set_parameter(transition_request, get_input_name((cur_current_index + 1) % get_input_count()));
}
} else { // cross-fading from prev to current
@@ -844,7 +894,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
// Blend values must be more than CMP_EPSILON to process discrete keys in edge.
real_t blend_inv = 1.0 - blend;
- if (reset && !p_seek && switched) { //just switched, seek to start of current
+ if (input_data[cur_current_index].reset && !p_seek && switched) { //just switched, seek to start of current
rem = blend_input(cur_current_index, 0, true, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
} else {
rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
@@ -869,28 +919,22 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
return rem;
}
-void AnimationNodeTransition::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name.begins_with("input_")) {
- String n = p_property.name.get_slicec('/', 0).get_slicec('_', 1);
- if (n != "count") {
- int idx = n.to_int();
- if (idx >= enabled_inputs) {
- p_property.usage = PROPERTY_USAGE_NONE;
- }
- }
+void AnimationNodeTransition::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < get_input_count(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/reset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL));
}
}
void AnimationNodeTransition::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabled_inputs", "amount"), &AnimationNodeTransition::set_enabled_inputs);
- ClassDB::bind_method(D_METHOD("get_enabled_inputs"), &AnimationNodeTransition::get_enabled_inputs);
+ ClassDB::bind_method(D_METHOD("set_input_count", "input_count"), &AnimationNodeTransition::set_input_count);
ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance);
ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance);
- ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
- ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
- ClassDB::bind_method(D_METHOD("find_input_caption", "caption"), &AnimationNodeTransition::find_input_caption);
+ ClassDB::bind_method(D_METHOD("set_input_reset", "input", "enable"), &AnimationNodeTransition::set_input_reset);
+ ClassDB::bind_method(D_METHOD("is_input_reset", "input"), &AnimationNodeTransition::is_input_reset);
ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);
ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);
@@ -898,24 +942,16 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve);
ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve);
- ClassDB::bind_method(D_METHOD("set_reset", "reset"), &AnimationNodeTransition::set_reset);
- ClassDB::bind_method(D_METHOD("is_reset"), &AnimationNodeTransition::is_reset);
+ ClassDB::bind_method(D_METHOD("set_allow_transition_to_self", "enable"), &AnimationNodeTransition::set_allow_transition_to_self);
+ ClassDB::bind_method(D_METHOD("is_allow_transition_to_self"), &AnimationNodeTransition::is_allow_transition_to_self);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,31,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset"), "set_reset", "is_reset");
-
- for (int i = 0; i < MAX_INPUTS; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_caption", "get_input_caption", i);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_as_auto_advance", "is_input_set_as_auto_advance", i);
- }
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_transition_to_self"), "set_allow_transition_to_self", "is_allow_transition_to_self");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED, "Inputs,input_"), "set_input_count", "get_input_count");
}
AnimationNodeTransition::AnimationNodeTransition() {
- for (int i = 0; i < MAX_INPUTS; i++) {
- inputs[i].name = "state " + itos(i);
- }
}
/////////////////////
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index a1969bb621..20f8e9b190 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -276,16 +276,11 @@ public:
class AnimationNodeTransition : public AnimationNodeSync {
GDCLASS(AnimationNodeTransition, AnimationNodeSync);
- enum {
- MAX_INPUTS = 32
- };
struct InputData {
- String name;
bool auto_advance = false;
+ bool reset = true;
};
-
- InputData inputs[MAX_INPUTS];
- int enabled_inputs = 0;
+ Vector<InputData> input_data;
StringName time = "time";
StringName prev_xfading = "prev_xfading";
@@ -299,13 +294,13 @@ class AnimationNodeTransition : public AnimationNodeSync {
double xfade_time = 0.0;
Ref<Curve> xfade_curve;
- bool reset = true;
-
- void _update_inputs();
+ bool allow_transition_to_self = false;
protected:
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
@@ -314,15 +309,16 @@ public:
virtual String get_caption() const override;
- void set_enabled_inputs(int p_inputs);
- int get_enabled_inputs();
+ void set_input_count(int p_inputs);
+
+ virtual bool add_input(const String &p_name) override;
+ virtual void remove_input(int p_index) override;
void set_input_as_auto_advance(int p_input, bool p_enable);
bool is_input_set_as_auto_advance(int p_input) const;
- void set_input_caption(int p_input, const String &p_name);
- String get_input_caption(int p_input) const;
- int find_input_caption(const String &p_name) const;
+ void set_input_reset(int p_input, bool p_enable);
+ bool is_input_reset(int p_input) const;
void set_xfade_time(double p_fade);
double get_xfade_time() const;
@@ -330,8 +326,8 @@ public:
void set_xfade_curve(const Ref<Curve> &p_curve);
Ref<Curve> get_xfade_curve() const;
- void set_reset(bool p_reset);
- bool is_reset() const;
+ void set_allow_transition_to_self(bool p_enable);
+ bool is_allow_transition_to_self() const;
double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 02f1e9f9a6..ec28a5cca1 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -228,6 +228,22 @@ float AnimationNodeStateMachinePlayback::get_current_length() const {
return len_current;
}
+float AnimationNodeStateMachinePlayback::get_fade_from_play_pos() const {
+ return pos_fade_from;
+}
+
+float AnimationNodeStateMachinePlayback::get_fade_from_length() const {
+ return len_fade_from;
+}
+
+float AnimationNodeStateMachinePlayback::get_fading_time() const {
+ return fading_time;
+}
+
+float AnimationNodeStateMachinePlayback::get_fading_pos() const {
+ return fading_pos;
+}
+
bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel) {
ERR_FAIL_COND_V(!playing, false);
ERR_FAIL_COND_V(!p_state_machine->states.has(p_travel), false);
@@ -236,7 +252,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
path.clear(); //a new one will be needed
if (current == p_travel) {
- return false; // Will teleport oneself (restart).
+ return !p_state_machine->is_allow_transition_to_self();
}
Vector2 current_pos = p_state_machine->states[current].position;
@@ -466,7 +482,17 @@ double AnimationNodeStateMachinePlayback::_process(AnimationNodeStateMachine *p_
if (fading_from != StringName()) {
double fade_blend_inv = 1.0 - fade_blend;
- p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ float fading_from_rem = 0.0;
+ fading_from_rem = p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ //guess playback position
+ if (fading_from_rem > len_fade_from) { // weird but ok
+ len_fade_from = fading_from_rem;
+ }
+
+ { //advance and loop check
+ float next_pos = len_fade_from - fading_from_rem;
+ pos_fade_from = next_pos; //looped
+ }
if (fade_blend >= 1.0) {
fading_from = StringName();
}
@@ -633,6 +659,8 @@ double AnimationNodeStateMachinePlayback::_process(AnimationNodeStateMachine *p_
}
current = next;
+ pos_fade_from = pos_current;
+ len_fade_from = len_current;
if (reset_request) {
len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, CMP_EPSILON, AnimationNode::FILTER_IGNORE, true); // Process next node's first key in here.
@@ -716,7 +744,7 @@ AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() {
///////////////////////////////////////////////////////
void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE));
List<StringName> advance_conditions;
for (int i = 0; i < transitions.size(); i++) {
StringName ac = transitions[i].transition->get_advance_condition_name();
@@ -785,6 +813,14 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), CONNECT_REFERENCE_COUNTED);
}
+void AnimationNodeStateMachine::set_allow_transition_to_self(bool p_enable) {
+ allow_transition_to_self = p_enable;
+}
+
+bool AnimationNodeStateMachine::is_allow_transition_to_self() const {
+ return allow_transition_to_self;
+}
+
bool AnimationNodeStateMachine::can_edit_node(const StringName &p_name) const {
if (states.has(p_name)) {
return !(states[p_name].node->is_class("AnimationNodeStartState") || states[p_name].node->is_class("AnimationNodeEndState"));
@@ -1355,6 +1391,11 @@ void AnimationNodeStateMachine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset);
+
+ ClassDB::bind_method(D_METHOD("set_allow_transition_to_self", "enable"), &AnimationNodeStateMachine::set_allow_transition_to_self);
+ ClassDB::bind_method(D_METHOD("is_allow_transition_to_self"), &AnimationNodeStateMachine::is_allow_transition_to_self);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_transition_to_self"), "set_allow_transition_to_self", "is_allow_transition_to_self");
}
AnimationNodeStateMachine::AnimationNodeStateMachine() {
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 1b4e010a06..5c2a4d6264 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -118,6 +118,9 @@ class AnimationNodeStateMachinePlayback : public Resource {
StringName next;
};
+ double len_fade_from = 0.0;
+ double pos_fade_from = 0.0;
+
double len_current = 0.0;
double pos_current = 0.0;
bool end_loop = false;
@@ -164,6 +167,12 @@ public:
float get_current_play_pos() const;
float get_current_length() const;
+ float get_fade_from_play_pos() const;
+ float get_fade_from_length() const;
+
+ float get_fading_time() const;
+ float get_fading_pos() const;
+
AnimationNodeStateMachinePlayback();
};
@@ -179,6 +188,7 @@ private:
};
HashMap<StringName, State> states;
+ bool allow_transition_to_self = false;
struct Transition {
StringName from;
@@ -245,6 +255,9 @@ public:
void remove_transition_by_index(const int p_transition);
void remove_transition(const StringName &p_from, const StringName &p_to);
+ void set_allow_transition_to_self(bool p_enable);
+ bool is_allow_transition_to_self() const;
+
bool can_edit_node(const StringName &p_name) const;
AnimationNodeStateMachine *get_prev_state_machine() const;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 047997ca09..2e25d685d6 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -431,6 +431,17 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
}
}
+ if (a->track_get_type(i) == Animation::TYPE_AUDIO) {
+ if (!node_cache->audio_anim.has(a->track_get_path(i).get_concatenated_names())) {
+ TrackNodeCache::AudioAnim aa;
+ aa.object = (Object *)child;
+ aa.audio_stream.instantiate();
+ aa.audio_stream->set_polyphony(audio_max_polyphony);
+
+ node_cache->audio_anim[a->track_get_path(i).get_concatenated_names()] = aa;
+ }
+ }
+
node_cache->last_setup_pass = setup_pass;
}
}
@@ -451,6 +462,15 @@ static void _call_object(Object *p_object, const StringName &p_method, const Vec
}
}
+Variant AnimationPlayer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ Variant res;
+ if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) {
+ return res;
+ }
+
+ return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx);
+}
+
Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
switch (p_anim->track_get_type(p_track)) {
#ifndef _3D_DISABLED
@@ -473,7 +493,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
Animation *a = p_anim->animation.operator->();
+#ifdef TOOLS_ENABLED
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
+#endif // TOOLS_ENABLED
bool backward = signbit(p_delta);
for (int i = 0; i < a->get_track_count(); i++) {
@@ -512,7 +534,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- loc = _post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
+ loc = post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -540,7 +562,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- rot = _post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
+ rot = post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -568,7 +590,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- scale = _post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
+ scale = post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -596,7 +618,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- blend = _post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
+ blend = post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -649,7 +671,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (p_time < first_key_time) {
double c = Math::ease(p_time / first_key_time, transition);
Variant first_value = a->track_get_key_value(i, first_key);
- first_value = _post_process_key_value(a, i, first_value, nc->node);
+ first_value = post_process_key_value(a, i, first_value, nc->node);
Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
@@ -670,7 +692,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (value == Variant()) {
continue;
}
- value = _post_process_key_value(a, i, value, nc->node);
+ value = post_process_key_value(a, i, value, nc->node);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
@@ -701,7 +723,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
- value = _post_process_key_value(a, i, value, nc->node);
+ value = post_process_key_value(a, i, value, nc->node);
switch (pa->special) {
case SP_NONE: {
bool valid;
@@ -745,11 +767,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} break;
case Animation::TYPE_METHOD: {
- if (!nc->node || is_stopping) {
+#ifdef TOOLS_ENABLED
+ if (!can_call) {
continue;
}
- if (!p_is_current) {
- break;
+#endif // TOOLS_ENABLED
+ if (!p_is_current || !nc->node || is_stopping) {
+ continue;
}
List<int> indices;
@@ -772,16 +796,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
for (int &E : indices) {
StringName method = a->method_track_get_name(i, E);
Vector<Variant> params = a->method_track_get_params(i, E);
-
#ifdef DEBUG_ENABLED
if (!nc->node->has_method(method)) {
ERR_PRINT("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'.");
}
#endif
-
- if (can_call) {
- _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED);
- }
+ _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED);
}
} break;
@@ -796,7 +816,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
TrackNodeCache::BezierAnim *ba = &E->value;
real_t bezier = a->bezier_track_interpolate(i, p_time);
- bezier = _post_process_key_value(a, i, bezier, nc->node);
+ bezier = post_process_key_value(a, i, bezier, nc->node);
if (ba->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
cache_update_bezier[cache_update_bezier_size++] = ba;
@@ -811,48 +831,40 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (!nc->node || is_stopping) {
continue;
}
+#ifdef TOOLS_ENABLED
+ if (p_seeked && !can_call) {
+ continue; // To avoid spamming the preview in editor.
+ }
+#endif // TOOLS_ENABLED
+ HashMap<StringName, TrackNodeCache::AudioAnim>::Iterator E = nc->audio_anim.find(a->track_get_path(i).get_concatenated_names());
+ ERR_CONTINUE(!E); //should it continue, or create a new one?
- if (p_seeked) {
- //find whatever should be playing
- int idx = a->track_find_key(i, p_time);
- if (idx < 0) {
- continue;
- }
-
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- nc->node->call(SNAME("stop"));
- nc->audio_playing = false;
- playing_caches.erase(nc);
- } else {
- float start_ofs = a->audio_track_get_key_start_offset(i, idx);
- start_ofs += p_time - a->track_get_key_time(i, idx);
- float end_ofs = a->audio_track_get_key_end_offset(i, idx);
- float len = stream->get_length();
-
- if (start_ofs > len - end_ofs) {
- nc->node->call(SNAME("stop"));
- nc->audio_playing = false;
- playing_caches.erase(nc);
- continue;
- }
-
- nc->node->call(SNAME("set_stream"), stream);
- nc->node->call(SNAME("play"), start_ofs);
-
- nc->audio_playing = true;
- playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force an end at a time
- nc->audio_len = len - start_ofs - end_ofs;
- } else {
- nc->audio_len = 0;
- }
+ TrackNodeCache::AudioAnim *aa = &E->value;
+ Node *asp = Object::cast_to<Node>(aa->object);
+ if (!asp) {
+ continue;
+ }
+ aa->length = a->get_length();
+ aa->time = p_time;
+ aa->loop = a->get_loop_mode() != Animation::LOOP_NONE;
+ aa->backward = backward;
+ if (aa->accum_pass != accum_pass) {
+ ERR_CONTINUE(cache_update_audio_size >= NODE_CACHE_UPDATE_MAX);
+ cache_update_audio[cache_update_audio_size++] = aa;
+ aa->accum_pass = accum_pass;
+ }
- nc->audio_start = p_time;
+ HashMap<int, TrackNodeCache::PlayingAudioStreamInfo> &map = aa->playing_streams;
+ // Find stream.
+ int idx = -1;
+ if (p_seeked) {
+ idx = a->track_find_key(i, p_time);
+ // Discard previous stream when seeking.
+ if (map.has(idx)) {
+ aa->audio_stream_playback->stop_stream(map[idx].index);
+ map.erase(idx);
}
-
} else {
- //find stuff to play
List<int> to_play;
if (p_started) {
int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT);
@@ -862,55 +874,47 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag);
if (to_play.size()) {
- int idx = to_play.back()->get();
-
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- nc->node->call(SNAME("stop"));
- nc->audio_playing = false;
- playing_caches.erase(nc);
- } else {
- float start_ofs = a->audio_track_get_key_start_offset(i, idx);
- float end_ofs = a->audio_track_get_key_end_offset(i, idx);
- float len = stream->get_length();
-
- nc->node->call(SNAME("set_stream"), stream);
- nc->node->call(SNAME("play"), start_ofs);
-
- nc->audio_playing = true;
- playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force an end at a time
- nc->audio_len = len - start_ofs - end_ofs;
- } else {
- nc->audio_len = 0;
- }
-
- nc->audio_start = p_time;
- }
- } else if (nc->audio_playing) {
- bool loop = a->get_loop_mode() != Animation::LOOP_NONE;
-
- bool stop = false;
-
- if (!loop) {
- if ((p_time < nc->audio_start && !backward) || (p_time > nc->audio_start && backward)) {
- stop = true;
- }
- } else if (nc->audio_len > 0) {
- float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start;
+ idx = to_play.back()->get();
+ }
+ }
+ if (idx < 0) {
+ continue;
+ }
- if (len > nc->audio_len) {
- stop = true;
- }
+ // Play stream.
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (stream.is_valid()) {
+ double start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ double end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ double len = stream->get_length();
+
+ if (aa->object->call(SNAME("get_stream")) != aa->audio_stream) {
+ aa->object->call(SNAME("set_stream"), aa->audio_stream);
+ aa->audio_stream_playback.unref();
+ if (!playing_audio_stream_players.has(asp)) {
+ playing_audio_stream_players.push_back(asp);
}
+ }
+ if (!aa->object->call(SNAME("is_playing"))) {
+ aa->object->call(SNAME("play"));
+ }
+ if (!aa->object->call(SNAME("has_stream_playback"))) {
+ aa->audio_stream_playback.unref();
+ continue;
+ }
+ if (aa->audio_stream_playback.is_null()) {
+ aa->audio_stream_playback = aa->object->call(SNAME("get_stream_playback"));
+ }
- if (stop) {
- //time to stop
- nc->node->call(SNAME("stop"));
- nc->audio_playing = false;
- playing_caches.erase(nc);
- }
+ TrackNodeCache::PlayingAudioStreamInfo pasi;
+ pasi.index = aa->audio_stream_playback->play_stream(stream, start_ofs);
+ pasi.start = p_time;
+ if (len && end_ofs > 0) { // Force an end at a time.
+ pasi.len = len - start_ofs - end_ofs;
+ } else {
+ pasi.len = 0;
}
+ map[idx] = pasi;
}
} break;
@@ -1210,6 +1214,53 @@ void AnimationPlayer::_animation_update_transforms() {
ERR_CONTINUE(ba->accum_pass != accum_pass);
ba->object->set_indexed(ba->bezier_property, ba->bezier_accum);
}
+
+ for (int i = 0; i < cache_update_audio_size; i++) {
+ TrackNodeCache::AudioAnim *aa = cache_update_audio[i];
+
+ ERR_CONTINUE(aa->accum_pass != accum_pass);
+
+ // Audio ending process.
+ LocalVector<int> erase_list;
+ for (const KeyValue<int, TrackNodeCache::PlayingAudioStreamInfo> &K : aa->playing_streams) {
+ TrackNodeCache::PlayingAudioStreamInfo pasi = K.value;
+
+ bool stop = false;
+ if (!aa->audio_stream_playback->is_stream_playing(pasi.index)) {
+ stop = true;
+ }
+ if (!aa->loop) {
+ if (!aa->backward) {
+ if (aa->time < pasi.start) {
+ stop = true;
+ }
+ } else if (aa->backward) {
+ if (aa->time > pasi.start) {
+ stop = true;
+ }
+ }
+ }
+ if (pasi.len > 0) {
+ double len = 0.0;
+ if (!aa->backward) {
+ len = pasi.start > aa->time ? (aa->length - pasi.start) + aa->time : aa->time - pasi.start;
+ } else {
+ len = pasi.start < aa->time ? (aa->length - aa->time) + pasi.start : pasi.start - aa->time;
+ }
+ if (len > pasi.len) {
+ stop = true;
+ }
+ }
+ if (stop) {
+ // Time to stop.
+ aa->audio_stream_playback->stop_stream(pasi.index);
+ erase_list.push_back(K.key);
+ }
+ }
+ for (uint32_t erase_idx = 0; erase_idx < erase_list.size(); erase_idx++) {
+ aa->playing_streams.erase(erase_list[erase_idx]);
+ }
+ }
}
void AnimationPlayer::_animation_process(double p_delta) {
@@ -1225,6 +1276,7 @@ void AnimationPlayer::_animation_process(double p_delta) {
cache_update_size = 0;
cache_update_prop_size = 0;
cache_update_bezier_size = 0;
+ cache_update_audio_size = 0;
AnimationData *prev_from = playback.current.from;
_animation_process2(p_delta, started);
@@ -1662,6 +1714,7 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
}
if (get_current_animation() != p_name) {
+ _clear_audio_streams();
_stop_playing_caches(false);
}
@@ -1709,8 +1762,11 @@ bool AnimationPlayer::is_playing() const {
void AnimationPlayer::set_current_animation(const String &p_anim) {
if (p_anim == "[stop]" || p_anim.is_empty()) {
stop();
- } else if (!is_playing() || playback.assigned != p_anim) {
+ } else if (!is_playing()) {
play(p_anim);
+ } else if (playback.assigned != p_anim) {
+ float speed = get_playing_speed();
+ play(p_anim, -1.0, speed, signbit(speed));
} else {
// Same animation, do not replay from start
}
@@ -1722,7 +1778,8 @@ String AnimationPlayer::get_current_animation() const {
void AnimationPlayer::set_assigned_animation(const String &p_anim) {
if (is_playing()) {
- play(p_anim);
+ float speed = get_playing_speed();
+ play(p_anim, -1.0, speed, signbit(speed));
} else {
ERR_FAIL_COND_MSG(!animation_set.has(p_anim), vformat("Animation not found: %s.", p_anim));
playback.current.pos = 0;
@@ -1759,15 +1816,18 @@ float AnimationPlayer::get_playing_speed() const {
}
void AnimationPlayer::seek(double p_time, bool p_update) {
+ playback.current.pos = p_time;
+
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
playback.current.from = &animation_set[playback.assigned];
}
- ERR_FAIL_COND(!playback.current.from);
+ if (!playback.current.from) {
+ return; // There is no animation.
+ }
}
- playback.current.pos = p_time;
playback.seeked = true;
if (p_update) {
_animation_process(0);
@@ -1775,20 +1835,22 @@ void AnimationPlayer::seek(double p_time, bool p_update) {
}
void AnimationPlayer::seek_delta(double p_time, double p_delta) {
+ playback.current.pos = p_time - p_delta;
+
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
playback.current.from = &animation_set[playback.assigned];
}
- ERR_FAIL_COND(!playback.current.from);
+ if (!playback.current.from) {
+ return; // There is no animation.
+ }
}
- playback.current.pos = p_time - p_delta;
if (speed_scale != 0.0) {
p_delta /= speed_scale;
}
_animation_process(p_delta);
- //playback.current.pos=p_time;
}
bool AnimationPlayer::is_valid() const {
@@ -1839,6 +1901,7 @@ void AnimationPlayer::_node_removed(Node *p_node) {
}
void AnimationPlayer::clear_caches() {
+ _clear_audio_streams();
_stop_playing_caches(true);
node_cache_map.clear();
@@ -1850,10 +1913,19 @@ void AnimationPlayer::clear_caches() {
cache_update_size = 0;
cache_update_prop_size = 0;
cache_update_bezier_size = 0;
+ cache_update_audio_size = 0;
emit_signal(SNAME("caches_cleared"));
}
+void AnimationPlayer::_clear_audio_streams() {
+ for (int i = 0; i < playing_audio_stream_players.size(); i++) {
+ playing_audio_stream_players[i]->call(SNAME("stop"));
+ playing_audio_stream_players[i]->call(SNAME("set_stream"), Ref<AudioStream>());
+ }
+ playing_audio_stream_players.clear();
+}
+
void AnimationPlayer::set_active(bool p_active) {
if (active == p_active) {
return;
@@ -1933,6 +2005,15 @@ AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode()
return method_call_mode;
}
+void AnimationPlayer::set_audio_max_polyphony(int p_audio_max_polyphony) {
+ ERR_FAIL_COND(p_audio_max_polyphony < 0 || p_audio_max_polyphony > 128);
+ audio_max_polyphony = p_audio_max_polyphony;
+}
+
+int AnimationPlayer::get_audio_max_polyphony() const {
+ return audio_max_polyphony;
+}
+
void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) {
movie_quit_on_finish = p_enabled;
}
@@ -1961,6 +2042,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
}
void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) {
+ _clear_audio_streams();
_stop_playing_caches(p_reset);
Playback &c = playback;
c.blend.clear();
@@ -2181,6 +2263,9 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode);
ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode);
+ ClassDB::bind_method(D_METHOD("set_audio_max_polyphony", "max_polyphony"), &AnimationPlayer::set_audio_max_polyphony);
+ ClassDB::bind_method(D_METHOD("get_audio_max_polyphony"), &AnimationPlayer::get_audio_max_polyphony);
+
ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled", "enabled"), &AnimationPlayer::set_movie_quit_on_finish_enabled);
ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled"), &AnimationPlayer::is_movie_quit_on_finish_enabled);
@@ -2190,6 +2275,8 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
+ GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx");
+
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR), "set_current_animation", "get_current_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation");
@@ -2202,8 +2289,9 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:s"), "set_default_blend_time", "get_default_blend_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_active", "is_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_max_polyphony", PROPERTY_HINT_RANGE, "1,127,1"), "set_audio_max_polyphony", "get_audio_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish"), "set_movie_quit_on_finish_enabled", "is_movie_quit_on_finish_enabled");
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 7e7d12f982..b0975fbead 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -37,6 +37,7 @@
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/animation.h"
#include "scene/resources/animation_library.h"
+#include "scene/resources/audio_stream_polyphonic.h"
#ifdef TOOLS_ENABLED
class AnimatedValuesBackup : public RefCounted {
@@ -147,6 +148,26 @@ private:
HashMap<StringName, BezierAnim> bezier_anim;
+ struct PlayingAudioStreamInfo {
+ AudioStreamPlaybackPolyphonic::ID index = -1;
+ double start = 0.0;
+ double len = 0.0;
+ };
+
+ struct AudioAnim {
+ Ref<AudioStreamPolyphonic> audio_stream;
+ Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback;
+ HashMap<int, PlayingAudioStreamInfo> playing_streams;
+ Object *object = nullptr;
+ uint64_t accum_pass = 0;
+ double length = 0.0;
+ double time = 0.0;
+ bool loop = false;
+ bool backward = false;
+ };
+
+ HashMap<StringName, AudioAnim> audio_anim;
+
uint32_t last_setup_pass = 0;
TrackNodeCache() {}
};
@@ -187,7 +208,10 @@ private:
int cache_update_prop_size = 0;
TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
int cache_update_bezier_size = 0;
+ TrackNodeCache::AudioAnim *cache_update_audio[NODE_CACHE_UPDATE_MAX];
+ int cache_update_audio_size = 0;
HashSet<TrackNodeCache *> playing_caches;
+ Vector<Node *> playing_audio_stream_players;
uint64_t accum_pass = 1;
float speed_scale = 1.0;
@@ -263,6 +287,7 @@ private:
bool reset_on_save = true;
AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED;
+ int audio_max_polyphony = 32;
bool movie_quit_on_finish = false;
bool processing = false;
bool active = true;
@@ -278,6 +303,7 @@ private:
void _animation_process(double p_delta);
void _node_removed(Node *p_node);
+ void _clear_audio_streams();
void _stop_playing_caches(bool p_reset);
// bind helpers
@@ -317,6 +343,8 @@ protected:
static void _bind_methods();
+ GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
+ Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
public:
@@ -375,6 +403,9 @@ public:
void set_method_call_mode(AnimationMethodCallMode p_mode);
AnimationMethodCallMode get_method_call_mode() const;
+ void set_audio_max_polyphony(int p_audio_max_polyphony);
+ int get_audio_max_polyphony() const;
+
void set_movie_quit_on_finish_enabled(bool p_enabled);
bool is_movie_quit_on_finish_enabled() const;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 077a5696bb..fa72bbc593 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -303,36 +303,21 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_is_external_seeking, p_connections);
}
-int AnimationNode::get_input_count() const {
- return inputs.size();
-}
-
-String AnimationNode::get_input_name(int p_input) {
- ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
- return inputs[p_input].name;
-}
-
String AnimationNode::get_caption() const {
String ret = "Node";
GDVIRTUAL_CALL(_get_caption, ret);
return ret;
}
-void AnimationNode::add_input(const String &p_name) {
+bool AnimationNode::add_input(const String &p_name) {
//root nodes can't add inputs
- ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != nullptr);
+ ERR_FAIL_COND_V(Object::cast_to<AnimationRootNode>(this) != nullptr, false);
Input input;
- ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/"));
+ ERR_FAIL_COND_V(p_name.contains(".") || p_name.contains("/"), false);
input.name = p_name;
inputs.push_back(input);
emit_changed();
-}
-
-void AnimationNode::set_input_name(int p_input, const String &p_name) {
- ERR_FAIL_INDEX(p_input, inputs.size());
- ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/"));
- inputs.write[p_input].name = p_name;
- emit_changed();
+ return true;
}
void AnimationNode::remove_input(int p_index) {
@@ -341,6 +326,34 @@ void AnimationNode::remove_input(int p_index) {
emit_changed();
}
+bool AnimationNode::set_input_name(int p_input, const String &p_name) {
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), false);
+ ERR_FAIL_COND_V(p_name.contains(".") || p_name.contains("/"), false);
+ inputs.write[p_input].name = p_name;
+ emit_changed();
+ return true;
+}
+
+String AnimationNode::get_input_name(int p_input) const {
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
+ return inputs[p_input].name;
+}
+
+int AnimationNode::get_input_count() const {
+ return inputs.size();
+}
+
+int AnimationNode::find_input(const String &p_name) const {
+ int idx = -1;
+ for (int i = 0; i < inputs.size(); i++) {
+ if (inputs[i].name == p_name) {
+ idx = i;
+ break;
+ }
+ }
+ return idx;
+}
+
double AnimationNode::process(double p_time, bool p_seek, bool p_is_external_seeking) {
double ret = 0;
GDVIRTUAL_CALL(_process, p_time, p_seek, p_is_external_seeking, ret);
@@ -404,11 +417,12 @@ Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
}
void AnimationNode::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
- ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
-
ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
+ ClassDB::bind_method(D_METHOD("set_input_name", "input", "name"), &AnimationNode::set_input_name);
+ ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
+ ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
+ ClassDB::bind_method(D_METHOD("find_input", "name"), &AnimationNode::find_input);
ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);
@@ -486,13 +500,7 @@ void AnimationTree::set_active(bool p_active) {
}
if (!active && is_inside_tree()) {
- for (const TrackCache *E : playing_caches) {
- if (ObjectDB::get_instance(E->object_id)) {
- E->object->call(SNAME("stop"));
- }
- }
-
- playing_caches.clear();
+ _clear_caches();
}
}
@@ -531,6 +539,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
if (!player->has_node(player->get_root())) {
ERR_PRINT("AnimationTree: AnimationPlayer root is invalid.");
set_active(false);
+ _clear_caches();
return false;
}
Node *parent = player->get_node(player->get_root());
@@ -763,6 +772,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track_audio->object = child;
track_audio->object_id = track_audio->object->get_instance_id();
+ track_audio->audio_stream.instantiate();
+ track_audio->audio_stream->set_polyphony(audio_max_polyphony);
track = track_audio;
@@ -860,14 +871,32 @@ void AnimationTree::_animation_player_changed() {
}
void AnimationTree::_clear_caches() {
+ _clear_audio_streams();
+ _clear_playing_caches();
for (KeyValue<NodePath, TrackCache *> &K : track_cache) {
memdelete(K.value);
}
- playing_caches.clear();
track_cache.clear();
cache_valid = false;
}
+void AnimationTree::_clear_audio_streams() {
+ for (int i = 0; i < playing_audio_stream_players.size(); i++) {
+ playing_audio_stream_players[i]->call(SNAME("stop"));
+ playing_audio_stream_players[i]->call(SNAME("set_stream"), Ref<AudioStream>());
+ }
+ playing_audio_stream_players.clear();
+}
+
+void AnimationTree::_clear_playing_caches() {
+ for (const TrackCache *E : playing_caches) {
+ if (ObjectDB::get_instance(E->object_id)) {
+ E->object->call(SNAME("stop"));
+ }
+ }
+ playing_caches.clear();
+}
+
static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {
// Separate function to use alloca() more efficiently
const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size());
@@ -1007,6 +1036,13 @@ void AnimationTree::_process_graph(double p_delta) {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
t->value = t->init_value;
} break;
+ case Animation::TYPE_AUDIO: {
+ TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
+ for (KeyValue<ObjectID, PlayingAudioTrackInfo> &L : t->playing_streams) {
+ PlayingAudioTrackInfo &track_info = L.value;
+ track_info.volume = 0.0;
+ }
+ } break;
default: {
} break;
}
@@ -1015,8 +1051,9 @@ void AnimationTree::_process_graph(double p_delta) {
// Apply value/transform/blend/bezier blends to track caches and execute method/audio/animation tracks.
{
+#ifdef TOOLS_ENABLED
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
-
+#endif // TOOLS_ENABLED
for (const AnimationNode::AnimationState &as : state.animation_states) {
Ref<Animation> a = as.animation;
double time = as.time;
@@ -1025,8 +1062,8 @@ void AnimationTree::_process_graph(double p_delta) {
bool seeked = as.seeked;
Animation::LoopedFlag looped_flag = as.looped_flag;
bool is_external_seeking = as.is_external_seeking;
+ bool backward = signbit(delta); // This flag is used by the root motion calculates or detecting the end of audio stream.
#ifndef _3D_DISABLED
- bool backward = signbit(delta); // This flag is required only for the root motion since it calculates the difference between the previous and current frames.
bool calc_root = !seeked || is_external_seeking;
#endif // _3D_DISABLED
@@ -1045,9 +1082,6 @@ void AnimationTree::_process_graph(double p_delta) {
int blend_idx = state.track_map[path];
ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
real_t blend = (*as.track_blends)[blend_idx] * weight;
- if (Math::is_zero_approx(blend)) {
- continue; // Nothing to blend.
- }
Animation::TrackType ttype = a->track_get_type(i);
if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) {
@@ -1059,6 +1093,9 @@ void AnimationTree::_process_graph(double p_delta) {
switch (ttype) {
case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion && calc_root) {
double prev_time = time - delta;
@@ -1104,9 +1141,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, (double)a->get_length(), &loc[1]);
- loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = 0;
}
@@ -1116,9 +1153,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, 0, &loc[1]);
- loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = (double)a->get_length();
}
@@ -1128,10 +1165,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, time, &loc[1]);
- loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1142,7 +1179,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc = _post_process_key_value(a, i, loc, t->object, t->bone_idx);
+ loc = post_process_key_value(a, i, loc, t->object, t->bone_idx);
t->loc += (loc - t->init_loc) * blend;
}
@@ -1150,6 +1187,9 @@ void AnimationTree::_process_graph(double p_delta) {
} break;
case Animation::TYPE_ROTATION_3D: {
#ifndef _3D_DISABLED
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion && calc_root) {
double prev_time = time - delta;
@@ -1195,9 +1235,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
- rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
+ rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = 0;
}
@@ -1207,7 +1247,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, 0, &rot[1]);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = (double)a->get_length();
@@ -1218,10 +1258,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, time, &rot[1]);
- rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
+ rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1232,7 +1272,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot = _post_process_key_value(a, i, rot, t->object, t->bone_idx);
+ rot = post_process_key_value(a, i, rot, t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized();
}
@@ -1240,6 +1280,9 @@ void AnimationTree::_process_graph(double p_delta) {
} break;
case Animation::TYPE_SCALE_3D: {
#ifndef _3D_DISABLED
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion && calc_root) {
double prev_time = time - delta;
@@ -1285,10 +1328,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
t->scale += (scale[1] - scale[0]) * blend;
- scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
prev_time = 0;
}
} else {
@@ -1297,9 +1340,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, 0, &scale[1]);
- scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
t->scale += (scale[1] - scale[0]) * blend;
prev_time = (double)a->get_length();
}
@@ -1309,10 +1352,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, time, &scale[1]);
- scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
t->scale += (scale[1] - scale[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1323,7 +1366,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale = _post_process_key_value(a, i, scale, t->object, t->bone_idx);
+ scale = post_process_key_value(a, i, scale, t->object, t->bone_idx);
t->scale += (scale - t->init_scale) * blend;
}
@@ -1331,6 +1374,9 @@ void AnimationTree::_process_graph(double p_delta) {
} break;
case Animation::TYPE_BLEND_SHAPE: {
#ifndef _3D_DISABLED
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
float value;
@@ -1341,19 +1387,22 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- value = _post_process_key_value(a, i, value, t->object, t->shape_index);
+ value = post_process_key_value(a, i, value, t->object, t->shape_index);
t->value += (value - t->init_value) * blend;
#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
Variant value = a->value_track_interpolate(i, time);
- value = _post_process_key_value(a, i, value, t->object);
+ value = post_process_key_value(a, i, value, t->object);
if (value == Variant()) {
continue;
@@ -1393,14 +1442,14 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
Variant value = a->track_get_key_value(i, idx);
- value = _post_process_key_value(a, i, value, t->object);
+ value = post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
} else {
List<int> indices;
a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
- value = _post_process_key_value(a, i, value, t->object);
+ value = post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
}
}
@@ -1408,6 +1457,14 @@ void AnimationTree::_process_graph(double p_delta) {
} break;
case Animation::TYPE_METHOD: {
+#ifdef TOOLS_ENABLED
+ if (!can_call) {
+ continue;
+ }
+#endif // TOOLS_ENABLED
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
if (seeked) {
@@ -1417,137 +1474,112 @@ void AnimationTree::_process_graph(double p_delta) {
}
StringName method = a->method_track_get_name(i, idx);
Vector<Variant> params = a->method_track_get_params(i, idx);
- if (can_call) {
- _call_object(t->object, method, params, false);
- }
+ _call_object(t->object, method, params, false);
} else {
List<int> indices;
a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
for (int &F : indices) {
StringName method = a->method_track_get_name(i, F);
Vector<Variant> params = a->method_track_get_params(i, F);
- if (can_call) {
- _call_object(t->object, method, params, true);
- }
+ _call_object(t->object, method, params, true);
}
}
} break;
case Animation::TYPE_BEZIER: {
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
real_t bezier = a->bezier_track_interpolate(i, time);
- bezier = _post_process_key_value(a, i, bezier, t->object);
+ bezier = post_process_key_value(a, i, bezier, t->object);
t->value += (bezier - t->init_value) * blend;
} break;
case Animation::TYPE_AUDIO: {
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
- if (seeked) {
- //find whatever should be playing
- int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
- if (idx < 0) {
- continue;
- }
-
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- t->object->call(SNAME("stop"));
- t->playing = false;
- playing_caches.erase(t);
- } else {
- double start_ofs = a->audio_track_get_key_start_offset(i, idx);
- start_ofs += time - a->track_get_key_time(i, idx);
- double end_ofs = a->audio_track_get_key_end_offset(i, idx);
- double len = stream->get_length();
-
- if (start_ofs > len - end_ofs) {
- t->object->call(SNAME("stop"));
- t->playing = false;
- playing_caches.erase(t);
- continue;
- }
-
- t->object->call(SNAME("set_stream"), stream);
- t->object->call(SNAME("play"), start_ofs);
-
- t->playing = true;
- playing_caches.insert(t);
- if (len && end_ofs > 0) { //force an end at a time
- t->len = len - start_ofs - end_ofs;
- } else {
- t->len = 0;
- }
+ Node *asp = Object::cast_to<Node>(t->object);
+ if (!asp) {
+ t->playing_streams.clear();
+ continue;
+ }
- t->start = time;
+ ObjectID oid = a->get_instance_id();
+ if (!t->playing_streams.has(oid)) {
+ t->playing_streams[oid] = PlayingAudioTrackInfo();
+ }
+ // The end of audio should be observed even if the blend value is 0, build up the information and store to the cache for that.
+ PlayingAudioTrackInfo &track_info = t->playing_streams[oid];
+ track_info.length = a->get_length();
+ track_info.time = time;
+ track_info.volume += blend;
+ track_info.loop = a->get_loop_mode() != Animation::LOOP_NONE;
+ track_info.backward = backward;
+ track_info.use_blend = a->audio_track_is_use_blend(i);
+
+ HashMap<int, PlayingAudioStreamInfo> &map = track_info.stream_info;
+ // Find stream.
+ int idx = -1;
+ if (seeked) {
+ idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
+ // Discard previous stream when seeking.
+ if (map.has(idx)) {
+ t->audio_stream_playback->stop_stream(map[idx].index);
+ map.erase(idx);
}
-
} else {
- //find stuff to play
List<int> to_play;
a->track_get_key_indices_in_range(i, time, delta, &to_play, looped_flag);
if (to_play.size()) {
- int idx = to_play.back()->get();
-
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- t->object->call(SNAME("stop"));
- t->playing = false;
- playing_caches.erase(t);
- } else {
- double start_ofs = a->audio_track_get_key_start_offset(i, idx);
- double end_ofs = a->audio_track_get_key_end_offset(i, idx);
- double len = stream->get_length();
-
- t->object->call(SNAME("set_stream"), stream);
- t->object->call(SNAME("play"), start_ofs);
-
- t->playing = true;
- playing_caches.insert(t);
- if (len && end_ofs > 0) { //force an end at a time
- t->len = len - start_ofs - end_ofs;
- } else {
- t->len = 0;
- }
-
- t->start = time;
- }
- } else if (t->playing) {
- bool loop = a->get_loop_mode() != Animation::LOOP_NONE;
-
- bool stop = false;
-
- if (!loop) {
- if (delta > 0) {
- if (time < t->start) {
- stop = true;
- }
- } else if (delta < 0) {
- if (time > t->start) {
- stop = true;
- }
- }
- } else if (t->len > 0) {
- double len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
+ idx = to_play.back()->get();
+ }
+ }
+ if (idx < 0) {
+ continue;
+ }
- if (len > t->len) {
- stop = true;
- }
+ // Play stream.
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (stream.is_valid()) {
+ double start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ double end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ double len = stream->get_length();
+
+ if (t->object->call(SNAME("get_stream")) != t->audio_stream) {
+ t->object->call(SNAME("set_stream"), t->audio_stream);
+ t->audio_stream_playback.unref();
+ if (!playing_audio_stream_players.has(asp)) {
+ playing_audio_stream_players.push_back(asp);
}
+ }
+ if (!t->object->call(SNAME("is_playing"))) {
+ t->object->call(SNAME("play"));
+ }
+ if (!t->object->call(SNAME("has_stream_playback"))) {
+ t->audio_stream_playback.unref();
+ continue;
+ }
+ if (t->audio_stream_playback.is_null()) {
+ t->audio_stream_playback = t->object->call(SNAME("get_stream_playback"));
+ }
- if (stop) {
- //time to stop
- t->object->call(SNAME("stop"));
- t->playing = false;
- playing_caches.erase(t);
- }
+ PlayingAudioStreamInfo pasi;
+ pasi.index = t->audio_stream_playback->play_stream(stream, start_ofs);
+ pasi.start = time;
+ if (len && end_ofs > 0) { // Force an end at a time.
+ pasi.len = len - start_ofs - end_ofs;
+ } else {
+ pasi.len = 0;
}
+ map[idx] = pasi;
}
- real_t db = Math::linear_to_db(MAX(blend, 0.00001));
- t->object->call(SNAME("set_volume_db"), db);
} break;
case Animation::TYPE_ANIMATION: {
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
@@ -1693,6 +1725,64 @@ void AnimationTree::_process_graph(double p_delta) {
t->object->set_indexed(t->subpath, t->value);
} break;
+ case Animation::TYPE_AUDIO: {
+ TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
+
+ // Audio ending process.
+ LocalVector<ObjectID> erase_maps;
+ for (KeyValue<ObjectID, PlayingAudioTrackInfo> &L : t->playing_streams) {
+ PlayingAudioTrackInfo &track_info = L.value;
+ float db = Math::linear_to_db(track_info.use_blend ? track_info.volume : 1.0);
+ LocalVector<int> erase_streams;
+ HashMap<int, PlayingAudioStreamInfo> &map = track_info.stream_info;
+ for (const KeyValue<int, PlayingAudioStreamInfo> &M : map) {
+ PlayingAudioStreamInfo pasi = M.value;
+
+ bool stop = false;
+ if (!t->audio_stream_playback->is_stream_playing(pasi.index)) {
+ stop = true;
+ }
+ if (!track_info.loop) {
+ if (!track_info.backward) {
+ if (track_info.time < pasi.start) {
+ stop = true;
+ }
+ } else if (track_info.backward) {
+ if (track_info.time > pasi.start) {
+ stop = true;
+ }
+ }
+ }
+ if (pasi.len > 0) {
+ double len = 0.0;
+ if (!track_info.backward) {
+ len = pasi.start > track_info.time ? (track_info.length - pasi.start) + track_info.time : track_info.time - pasi.start;
+ } else {
+ len = pasi.start < track_info.time ? (track_info.length - track_info.time) + pasi.start : pasi.start - track_info.time;
+ }
+ if (len > pasi.len) {
+ stop = true;
+ }
+ }
+ if (stop) {
+ // Time to stop.
+ t->audio_stream_playback->stop_stream(pasi.index);
+ erase_streams.push_back(M.key);
+ } else {
+ t->audio_stream_playback->set_stream_volume(pasi.index, db);
+ }
+ }
+ for (uint32_t erase_idx = 0; erase_idx < erase_streams.size(); erase_idx++) {
+ map.erase(erase_streams[erase_idx]);
+ }
+ if (map.size() == 0) {
+ erase_maps.push_back(L.key);
+ }
+ }
+ for (uint32_t erase_idx = 0; erase_idx < erase_maps.size(); erase_idx++) {
+ t->playing_streams.erase(erase_maps[erase_idx]);
+ }
+ } break;
default: {
} //the rest don't matter
}
@@ -1700,6 +1790,15 @@ void AnimationTree::_process_graph(double p_delta) {
}
}
+Variant AnimationTree::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ Variant res;
+ if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) {
+ return res;
+ }
+
+ return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx);
+}
+
Variant AnimationTree::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
switch (p_anim->track_get_type(p_track)) {
#ifndef _3D_DISABLED
@@ -1762,6 +1861,8 @@ void AnimationTree::_setup_animation_player() {
return;
}
+ cache_valid = false;
+
AnimationPlayer *new_player = nullptr;
if (!animation_player.is_empty()) {
new_player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player));
@@ -1809,6 +1910,15 @@ NodePath AnimationTree::get_advance_expression_base_node() const {
return advance_expression_base_node;
}
+void AnimationTree::set_audio_max_polyphony(int p_audio_max_polyphony) {
+ ERR_FAIL_COND(p_audio_max_polyphony < 0 || p_audio_max_polyphony > 128);
+ audio_max_polyphony = p_audio_max_polyphony;
+}
+
+int AnimationTree::get_audio_max_polyphony() const {
+ return audio_max_polyphony;
+}
+
bool AnimationTree::is_state_invalid() const {
return !state.valid;
}
@@ -2024,6 +2134,9 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
+ ClassDB::bind_method(D_METHOD("set_audio_max_polyphony", "max_polyphony"), &AnimationTree::set_audio_max_polyphony);
+ ClassDB::bind_method(D_METHOD("get_audio_max_polyphony"), &AnimationTree::get_audio_max_polyphony);
+
ClassDB::bind_method(D_METHOD("get_root_motion_position"), &AnimationTree::get_root_motion_position);
ClassDB::bind_method(D_METHOD("get_root_motion_rotation"), &AnimationTree::get_root_motion_rotation);
ClassDB::bind_method(D_METHOD("get_root_motion_scale"), &AnimationTree::get_root_motion_scale);
@@ -2034,12 +2147,16 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance);
+ GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx");
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
+ ADD_GROUP("Audio", "audio_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_max_polyphony", PROPERTY_HINT_RANGE, "1,127,1"), "set_audio_max_polyphony", "get_audio_max_polyphony");
ADD_GROUP("Root Motion", "root_motion_");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 52d3e1bd41..a6fb4a8430 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -35,6 +35,7 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/animation.h"
+#include "scene/resources/audio_stream_polyphonic.h"
class AnimationNodeBlendTree;
class AnimationNodeStartState;
@@ -140,12 +141,12 @@ public:
virtual double process(double p_time, bool p_seek, bool p_is_external_seeking);
virtual String get_caption() const;
+ virtual bool add_input(const String &p_name);
+ virtual void remove_input(int p_index);
+ virtual bool set_input_name(int p_input, const String &p_name);
+ virtual String get_input_name(int p_input) const;
int get_input_count() const;
- String get_input_name(int p_input);
-
- void add_input(const String &p_name);
- void set_input_name(int p_input, const String &p_name);
- void remove_input(int p_index);
+ int find_input(const String &p_name) const;
void set_filter_path(const NodePath &p_path, bool p_enable);
bool is_path_filtered(const NodePath &p_path) const;
@@ -252,10 +253,28 @@ private:
}
};
- struct TrackCacheAudio : public TrackCache {
- bool playing = false;
+ // Audio stream information for each audio stream placed on the track.
+ struct PlayingAudioStreamInfo {
+ AudioStreamPlaybackPolyphonic::ID index = -1; // ID retrieved from AudioStreamPlaybackPolyphonic.
double start = 0.0;
double len = 0.0;
+ };
+
+ // Audio track information for mixng and ending.
+ struct PlayingAudioTrackInfo {
+ HashMap<int, PlayingAudioStreamInfo> stream_info;
+ double length = 0.0;
+ double time = 0.0;
+ real_t volume = 0.0;
+ bool loop = false;
+ bool backward = false;
+ bool use_blend = false;
+ };
+
+ struct TrackCacheAudio : public TrackCache {
+ Ref<AudioStreamPolyphonic> audio_stream;
+ Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback;
+ HashMap<ObjectID, PlayingAudioTrackInfo> playing_streams; // Key is Animation resource ObjectID.
TrackCacheAudio() {
type = Animation::TYPE_AUDIO;
@@ -272,6 +291,7 @@ private:
HashMap<NodePath, TrackCache *> track_cache;
HashSet<TrackCache *> playing_caches;
+ Vector<Node *> playing_audio_stream_players;
Ref<AnimationNode> root;
NodePath advance_expression_base_node = NodePath(String("."));
@@ -279,6 +299,7 @@ private:
AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
bool active = false;
NodePath animation_player;
+ int audio_max_polyphony = 32;
AnimationNode::State state;
bool cache_valid = false;
@@ -287,6 +308,8 @@ private:
void _setup_animation_player();
void _animation_player_changed();
void _clear_caches();
+ void _clear_playing_caches();
+ void _clear_audio_streams();
bool _update_caches(AnimationPlayer *player);
void _process_graph(double p_delta);
@@ -328,6 +351,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
+ Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
public:
@@ -346,6 +371,9 @@ public:
void set_advance_expression_base_node(const NodePath &p_advance_expression_base_node);
NodePath get_advance_expression_base_node() const;
+ void set_audio_max_polyphony(int p_audio_max_polyphony);
+ int get_audio_max_polyphony() const;
+
PackedStringArray get_configuration_warnings() const override;
bool is_state_invalid() const;
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index e6b258df3e..3d8d451c70 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -80,7 +80,8 @@ bool RootMotionView::get_zero_y() const {
void RootMotionView::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- immediate_material = StandardMaterial3D::get_material_for_2d(false, true, false, false, false);
+ immediate_material = StandardMaterial3D::get_material_for_2d(false, BaseMaterial3D::TRANSPARENCY_ALPHA, false);
+
first = true;
} break;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 39d1793368..abc7814877 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -594,7 +594,7 @@ PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant
}
PropertyTweener::PropertyTweener() {
- ERR_FAIL_MSG("Can't create empty PropertyTweener. Use get_tree().tween_property() or tween_property() instead.");
+ ERR_FAIL_MSG("PropertyTweener can't be created directly. Use the tween_property() method in Tween.");
}
void IntervalTweener::start() {
@@ -625,7 +625,7 @@ IntervalTweener::IntervalTweener(double p_time) {
}
IntervalTweener::IntervalTweener() {
- ERR_FAIL_MSG("Can't create empty IntervalTweener. Use get_tree().tween_interval() instead.");
+ ERR_FAIL_MSG("IntervalTweener can't be created directly. Use the tween_interval() method in Tween.");
}
Ref<CallbackTweener> CallbackTweener::set_delay(double p_delay) {
@@ -676,7 +676,7 @@ CallbackTweener::CallbackTweener(Callable p_callback) {
}
CallbackTweener::CallbackTweener() {
- ERR_FAIL_MSG("Can't create empty CallbackTweener. Use get_tree().tween_callback() instead.");
+ ERR_FAIL_MSG("CallbackTweener can't be created directly. Use the tween_callback() method in Tween.");
}
Ref<MethodTweener> MethodTweener::set_delay(double p_delay) {
@@ -769,5 +769,5 @@ MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to,
}
MethodTweener::MethodTweener() {
- ERR_FAIL_MSG("Can't create empty MethodTweener. Use get_tree().tween_method() instead.");
+ ERR_FAIL_MSG("MethodTweener can't be created directly. Use the tween_method() method in Tween.");
}