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-rw-r--r--scene/animation/animation_blend_space_1d.cpp272
-rw-r--r--scene/animation/animation_blend_space_1d.h68
-rw-r--r--scene/animation/animation_blend_space_2d.cpp (renamed from scene/animation/animation_blend_space.cpp)138
-rw-r--r--scene/animation/animation_blend_space_2d.h (renamed from scene/animation/animation_blend_space.h)14
4 files changed, 416 insertions, 76 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
new file mode 100644
index 0000000000..6f659cc2bb
--- /dev/null
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -0,0 +1,272 @@
+#include "animation_blend_space_1d.h"
+
+void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
+ if (property.name.begins_with("blend_point_")) {
+ String left = property.name.get_slicec('/', 0);
+ int idx = left.get_slicec('_', 2).to_int();
+ if (idx >= blend_points_used) {
+ property.usage = 0;
+ }
+ }
+ AnimationRootNode::_validate_property(property);
+}
+
+void AnimationNodeBlendSpace1D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace1D::add_blend_point, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace1D::set_blend_point_position);
+ ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace1D::get_blend_point_position);
+ ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace1D::set_blend_point_node);
+ ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace1D::get_blend_point_node);
+ ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace1D::remove_blend_point);
+ ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace1D::get_blend_point_count);
+
+ ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace1D::set_min_space);
+ ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace1D::get_min_space);
+
+ ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace1D::set_max_space);
+ ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace1D::get_max_space);
+
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace1D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace1D::get_snap);
+
+ ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace1D::set_blend_pos);
+ ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace1D::get_blend_pos);
+
+ ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label);
+ ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label);
+
+ ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point);
+
+ for (int i = 0; i < MAX_BLEND_POINTS; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
+ }
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_value_label", "get_value_label");
+}
+
+void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index) {
+ ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
+
+ if (p_at_index == -1 || p_at_index == blend_points_used) {
+ p_at_index = blend_points_used;
+ } else {
+ for (int i = blend_points_used - 1; i > p_at_index; i++) {
+ blend_points[i] = blend_points[i - 1];
+ }
+ }
+
+ blend_points[p_at_index].node = p_node;
+ blend_points[p_at_index].position = p_position;
+
+ blend_points[p_at_index].node->set_parent(this);
+ blend_points[p_at_index].node->set_graph_player(get_graph_player());
+
+ blend_points_used++;
+}
+
+void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+
+ blend_points[p_point].position = p_position;
+}
+
+void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+ ERR_FAIL_COND(p_node.is_null());
+
+ if (blend_points[p_point].node.is_valid()) {
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_graph_player(NULL);
+ }
+
+ blend_points[p_point].node = p_node;
+ blend_points[p_point].node->set_parent(this);
+ blend_points[p_point].node->set_graph_player(get_graph_player());
+}
+
+float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, 0);
+ return blend_points[p_point].position;
+}
+
+Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
+ return blend_points[p_point].node;
+}
+
+void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_graph_player(NULL);
+
+ for (int i = p_point; i < blend_points_used - 1; i++) {
+ blend_points[i] = blend_points[i + 1];
+ }
+
+ blend_points_used--;
+}
+
+int AnimationNodeBlendSpace1D::get_blend_point_count() const {
+
+ return blend_points_used;
+}
+
+void AnimationNodeBlendSpace1D::set_min_space(float p_min) {
+ min_space = p_min;
+
+ if (min_space >= max_space) {
+ min_space = max_space - 1;
+ }
+}
+
+float AnimationNodeBlendSpace1D::get_min_space() const {
+ return min_space;
+}
+
+void AnimationNodeBlendSpace1D::set_max_space(float p_max) {
+ max_space = p_max;
+
+ if (max_space <= min_space) {
+ max_space = min_space + 1;
+ }
+}
+
+float AnimationNodeBlendSpace1D::get_max_space() const {
+ return max_space;
+}
+
+void AnimationNodeBlendSpace1D::set_snap(float p_snap) {
+ snap = p_snap;
+}
+
+float AnimationNodeBlendSpace1D::get_snap() const {
+ return snap;
+}
+
+void AnimationNodeBlendSpace1D::set_blend_pos(float p_pos) {
+ blend_pos = p_pos;
+}
+
+float AnimationNodeBlendSpace1D::get_blend_pos() const {
+ return blend_pos;
+}
+
+void AnimationNodeBlendSpace1D::set_value_label(const String &p_label) {
+ value_label = p_label;
+}
+
+String AnimationNodeBlendSpace1D::get_value_label() const {
+ return value_label;
+}
+
+void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
+ if (p_index == blend_points_used) {
+ add_blend_point(p_node, 0);
+ } else {
+ set_blend_point_node(p_index, p_node);
+ }
+}
+
+float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
+
+ if (blend_points_used == 0) {
+ return 0.0;
+ }
+
+ if (blend_points_used == 1) {
+ // only one point available, just play that animation
+ return blend_node(blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+ }
+
+ int point_lower = -1;
+ float pos_lower = 0.0;
+ int point_higher = -1;
+ float pos_higher = 0.0;
+
+ // find the closest two points to blend between
+ for (int i = 0; i < blend_points_used; i++) {
+
+ float pos = blend_points[i].position;
+
+ if (pos <= blend_pos) {
+ if (point_lower == -1) {
+ point_lower = i;
+ pos_lower = pos;
+ } else if ((blend_pos - pos) < (blend_pos - pos_lower)) {
+ point_lower = i;
+ pos_lower = pos;
+ }
+ } else {
+ if (point_higher == -1) {
+ point_higher = i;
+ pos_higher = pos;
+ } else if ((pos - blend_pos) < (pos_higher - blend_pos)) {
+ point_higher = i;
+ pos_higher = pos;
+ }
+ }
+ }
+
+ if (point_lower == -1) {
+ // we are on the left side, no other point to the left
+ // we just play the next point.
+
+ return blend_node(blend_points[point_higher].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+ } else if (point_higher == -1) {
+ // we are on the right side, no other point to the right
+ // we just play the previous point
+ return blend_node(blend_points[point_lower].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+ } else {
+
+ //w we are between two points.
+ // figure out weights, then blend the animations
+
+ float distance_between_points = pos_higher - pos_lower;
+
+ float current_pos_inbetween = blend_pos - pos_lower;
+
+ float blend_percentage = current_pos_inbetween / distance_between_points;
+
+ float blend_lower = 1.0 - blend_percentage;
+ float blend_higher = blend_percentage;
+
+ float time_remaining_lower = 0.0;
+ float time_remaining_higher = 0.0;
+
+ time_remaining_lower = blend_node(blend_points[point_lower].node, p_time, p_seek, blend_lower, FILTER_IGNORE, false);
+ time_remaining_higher = blend_node(blend_points[point_higher].node, p_time, p_seek, blend_higher, FILTER_IGNORE, false);
+
+ return MAX(time_remaining_lower, time_remaining_higher);
+ }
+}
+
+String AnimationNodeBlendSpace1D::get_caption() const {
+ return "BlendSpace1D";
+}
+
+AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() {
+
+ blend_points_used = 0;
+ max_space = 1;
+ min_space = -1;
+
+ snap = 0.1;
+ value_label = "value";
+}
+
+AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() {
+
+ for (int i = 0; i < blend_points_used; i++) {
+ blend_points[i].node->set_parent(this);
+ blend_points[i].node->set_graph_player(get_graph_player());
+ }
+}
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
new file mode 100644
index 0000000000..447c948e93
--- /dev/null
+++ b/scene/animation/animation_blend_space_1d.h
@@ -0,0 +1,68 @@
+#ifndef ANIMATION_BLEND_SPACE_1D_H
+#define ANIMATION_BLEND_SPACE_1D_H
+
+#include "scene/animation/animation_graph_player.h"
+
+class AnimationNodeBlendSpace1D : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode)
+
+ enum {
+ MAX_BLEND_POINTS = 64
+ };
+
+ struct BlendPoint {
+ Ref<AnimationRootNode> node;
+ float position;
+ };
+
+ BlendPoint blend_points[MAX_BLEND_POINTS];
+ int blend_points_used;
+
+ float blend_pos;
+
+ float max_space;
+ float min_space;
+
+ float snap;
+
+ String value_label;
+
+ void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
+
+protected:
+ virtual void _validate_property(PropertyInfo &property) const;
+ static void _bind_methods();
+
+public:
+ void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
+ void set_blend_point_position(int p_point, float p_position);
+ void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
+
+ float get_blend_point_position(int p_point) const;
+ Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
+ void remove_blend_point(int p_point);
+ int get_blend_point_count() const;
+
+ void set_min_space(float p_min);
+ float get_min_space() const;
+
+ void set_max_space(float p_max);
+ float get_max_space() const;
+
+ void set_snap(float p_snap);
+ float get_snap() const;
+
+ void set_blend_pos(float p_pos);
+ float get_blend_pos() const;
+
+ void set_value_label(const String &p_label);
+ String get_value_label() const;
+
+ float process(float p_time, bool p_seek);
+ String get_caption() const;
+
+ AnimationNodeBlendSpace1D();
+ ~AnimationNodeBlendSpace1D();
+};
+
+#endif // ANIMATION_BLEND_SPACE_1D_H
diff --git a/scene/animation/animation_blend_space.cpp b/scene/animation/animation_blend_space_2d.cpp
index c2d76a9fb4..675285b075 100644
--- a/scene/animation/animation_blend_space.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -1,7 +1,7 @@
-#include "animation_blend_space.h"
+#include "animation_blend_space_2d.h"
#include "math/delaunay.h"
-void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
+void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_node->get_parent().is_valid());
@@ -10,7 +10,7 @@ void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_no
if (p_at_index == -1 || p_at_index == blend_points_used) {
p_at_index = blend_points_used;
} else {
- for (int i = blend_points_used; i > p_at_index; i--) {
+ for (int i = blend_points_used - 1; i > p_at_index; i--) {
blend_points[i] = blend_points[i - 1];
}
for (int i = 0; i < triangles.size(); i++) {
@@ -33,14 +33,14 @@ void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_no
}
}
-void AnimationNodeBlendSpace::set_blend_point_position(int p_point, const Vector2 &p_position) {
+void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].position = p_position;
if (auto_triangles) {
trianges_dirty = true;
}
}
-void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
+void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
ERR_FAIL_INDEX(p_point, blend_points_used);
ERR_FAIL_COND(p_node.is_null());
@@ -52,15 +52,15 @@ void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<Animat
blend_points[p_point].node->set_parent(this);
blend_points[p_point].node->set_graph_player(get_graph_player());
}
-Vector2 AnimationNodeBlendSpace::get_blend_point_position(int p_point) const {
+Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2());
return blend_points[p_point].position;
}
-Ref<AnimationRootNode> AnimationNodeBlendSpace::get_blend_point_node(int p_point) const {
+Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
return blend_points[p_point].node;
}
-void AnimationNodeBlendSpace::remove_blend_point(int p_point) {
+void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].node->set_parent(NULL);
@@ -89,12 +89,12 @@ void AnimationNodeBlendSpace::remove_blend_point(int p_point) {
blend_points_used--;
}
-int AnimationNodeBlendSpace::get_blend_point_count() const {
+int AnimationNodeBlendSpace2D::get_blend_point_count() const {
return blend_points_used;
}
-bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const {
+bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const {
ERR_FAIL_INDEX_V(p_x, blend_points_used, false);
ERR_FAIL_INDEX_V(p_y, blend_points_used, false);
@@ -123,7 +123,7 @@ bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const {
return false;
}
-void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
+void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
ERR_FAIL_INDEX(p_x, blend_points_used);
ERR_FAIL_INDEX(p_y, blend_points_used);
@@ -156,7 +156,7 @@ void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_i
triangles.insert(p_at_index, t);
}
}
-int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) {
+int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) {
_update_triangles();
@@ -164,17 +164,17 @@ int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) {
ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1);
return triangles[p_triangle].points[p_point];
}
-void AnimationNodeBlendSpace::remove_triangle(int p_triangle) {
+void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) {
ERR_FAIL_INDEX(p_triangle, triangles.size());
triangles.remove(p_triangle);
}
-int AnimationNodeBlendSpace::get_triangle_count() const {
+int AnimationNodeBlendSpace2D::get_triangle_count() const {
return triangles.size();
}
-void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) {
+void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) {
min_space = p_min;
if (min_space.x >= max_space.x) {
@@ -184,11 +184,11 @@ void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) {
min_space.y = max_space.y - 1;
}
}
-Vector2 AnimationNodeBlendSpace::get_min_space() const {
+Vector2 AnimationNodeBlendSpace2D::get_min_space() const {
return min_space;
}
-void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) {
+void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) {
max_space = p_max;
if (max_space.x <= min_space.x) {
@@ -198,39 +198,39 @@ void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) {
max_space.y = min_space.y + 1;
}
}
-Vector2 AnimationNodeBlendSpace::get_max_space() const {
+Vector2 AnimationNodeBlendSpace2D::get_max_space() const {
return max_space;
}
-void AnimationNodeBlendSpace::set_snap(const Vector2 &p_snap) {
+void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) {
snap = p_snap;
}
-Vector2 AnimationNodeBlendSpace::get_snap() const {
+Vector2 AnimationNodeBlendSpace2D::get_snap() const {
return snap;
}
-void AnimationNodeBlendSpace::set_blend_position(const Vector2 &p_pos) {
+void AnimationNodeBlendSpace2D::set_blend_position(const Vector2 &p_pos) {
blend_pos = p_pos;
}
-Vector2 AnimationNodeBlendSpace::get_blend_position() const {
+Vector2 AnimationNodeBlendSpace2D::get_blend_position() const {
return blend_pos;
}
-void AnimationNodeBlendSpace::set_x_label(const String &p_label) {
+void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) {
x_label = p_label;
}
-String AnimationNodeBlendSpace::get_x_label() const {
+String AnimationNodeBlendSpace2D::get_x_label() const {
return x_label;
}
-void AnimationNodeBlendSpace::set_y_label(const String &p_label) {
+void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) {
y_label = p_label;
}
-String AnimationNodeBlendSpace::get_y_label() const {
+String AnimationNodeBlendSpace2D::get_y_label() const {
return y_label;
}
-void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
+void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
if (p_index == blend_points_used) {
add_blend_point(p_node, Vector2());
} else {
@@ -238,7 +238,7 @@ void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationR
}
}
-void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) {
+void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) {
if (auto_triangles)
return;
@@ -248,7 +248,7 @@ void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) {
}
}
-Vector<int> AnimationNodeBlendSpace::_get_triangles() const {
+Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
Vector<int> t;
if (auto_triangles && trianges_dirty)
@@ -263,7 +263,7 @@ Vector<int> AnimationNodeBlendSpace::_get_triangles() const {
return t;
}
-void AnimationNodeBlendSpace::_update_triangles() {
+void AnimationNodeBlendSpace2D::_update_triangles() {
if (!auto_triangles || !trianges_dirty)
return;
@@ -286,7 +286,7 @@ void AnimationNodeBlendSpace::_update_triangles() {
}
}
-Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) {
+Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
_update_triangles();
@@ -323,7 +323,7 @@ Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) {
return best_point;
}
-void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
+void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) {
r_weights[0] = 1;
@@ -369,7 +369,7 @@ void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector
r_weights[2] = w;
}
-float AnimationNodeBlendSpace::process(float p_time, bool p_seek) {
+float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
_update_triangles();
@@ -453,11 +453,11 @@ float AnimationNodeBlendSpace::process(float p_time, bool p_seek) {
return mind;
}
-String AnimationNodeBlendSpace::get_caption() const {
- return "BlendSpace";
+String AnimationNodeBlendSpace2D::get_caption() const {
+ return "BlendSpace2D";
}
-void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const {
+void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("blend_point_")) {
String left = property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
@@ -468,57 +468,57 @@ void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const {
AnimationRootNode::_validate_property(property);
}
-void AnimationNodeBlendSpace::set_auto_triangles(bool p_enable) {
+void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
auto_triangles = p_enable;
if (auto_triangles) {
trianges_dirty = true;
}
}
-bool AnimationNodeBlendSpace::get_auto_triangles() const {
+bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
return auto_triangles;
}
-void AnimationNodeBlendSpace::_bind_methods() {
+void AnimationNodeBlendSpace2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace::add_blend_point, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace::set_blend_point_position);
- ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace::get_blend_point_position);
- ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace::set_blend_point_node);
- ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace::get_blend_point_node);
- ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace::remove_blend_point);
- ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace::get_blend_point_count);
+ ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position);
+ ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace2D::get_blend_point_position);
+ ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace2D::set_blend_point_node);
+ ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace2D::get_blend_point_node);
+ ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace2D::remove_blend_point);
+ ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace2D::get_blend_point_count);
- ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace::add_triangle, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace::get_triangle_point);
- ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace::remove_triangle);
- ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace::get_triangle_count);
+ ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace2D::add_triangle, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace2D::get_triangle_point);
+ ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace2D::remove_triangle);
+ ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace2D::get_triangle_count);
- ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace::set_min_space);
- ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace::get_min_space);
+ ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace2D::set_min_space);
+ ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace2D::get_min_space);
- ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace::set_max_space);
- ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace::get_max_space);
+ ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace2D::set_max_space);
+ ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace2D::get_max_space);
- ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace::set_snap);
- ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace::get_snap);
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap);
- ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace::set_blend_position);
- ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace::get_blend_position);
+ ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace2D::set_blend_position);
+ ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace2D::get_blend_position);
- ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace::set_x_label);
- ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace::get_x_label);
+ ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label);
+ ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label);
- ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace::set_y_label);
- ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace::get_y_label);
+ ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace2D::set_y_label);
+ ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace2D::get_y_label);
- ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace::_add_blend_point);
+ ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace2D::_add_blend_point);
- ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace::_set_triangles);
- ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace::_get_triangles);
+ ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace2D::_set_triangles);
+ ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace2D::_get_triangles);
- ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace::set_auto_triangles);
- ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace::get_auto_triangles);
+ ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles);
+ ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
@@ -537,7 +537,7 @@ void AnimationNodeBlendSpace::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
}
-AnimationNodeBlendSpace::AnimationNodeBlendSpace() {
+AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
auto_triangles = true;
blend_points_used = 0;
@@ -549,7 +549,7 @@ AnimationNodeBlendSpace::AnimationNodeBlendSpace() {
trianges_dirty = false;
}
-AnimationNodeBlendSpace::~AnimationNodeBlendSpace() {
+AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
for (int i = 0; i < blend_points_used; i++) {
blend_points[i].node->set_parent(this);
diff --git a/scene/animation/animation_blend_space.h b/scene/animation/animation_blend_space_2d.h
index 921ad40981..f8f2440088 100644
--- a/scene/animation/animation_blend_space.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -1,10 +1,10 @@
-#ifndef ANIMATION_BLEND_SPACE_H
-#define ANIMATION_BLEND_SPACE_H
+#ifndef ANIMATION_BLEND_SPACE_2D_H
+#define ANIMATION_BLEND_SPACE_2D_H
#include "scene/animation/animation_graph_player.h"
-class AnimationNodeBlendSpace : public AnimationRootNode {
- GDCLASS(AnimationNodeBlendSpace, AnimationRootNode)
+class AnimationNodeBlendSpace2D : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode)
enum {
MAX_BLEND_POINTS = 64
@@ -87,8 +87,8 @@ public:
void set_auto_triangles(bool p_enable);
bool get_auto_triangles() const;
- AnimationNodeBlendSpace();
- ~AnimationNodeBlendSpace();
+ AnimationNodeBlendSpace2D();
+ ~AnimationNodeBlendSpace2D();
};
-#endif // ANIMATION_BLEND_SPACE_H
+#endif // ANIMATION_BLEND_SPACE_2D_H