summaryrefslogtreecommitdiff
path: root/scene/animation
diff options
context:
space:
mode:
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_blend_space_1d.cpp10
-rw-r--r--scene/animation/animation_blend_space_1d.h2
-rw-r--r--scene/animation/animation_blend_space_2d.cpp22
-rw-r--r--scene/animation/animation_blend_space_2d.h2
-rw-r--r--scene/animation/animation_blend_tree.cpp145
-rw-r--r--scene/animation/animation_blend_tree.h24
-rw-r--r--scene/animation/animation_node_state_machine.cpp22
-rw-r--r--scene/animation/animation_node_state_machine.h4
-rw-r--r--scene/animation/animation_player.cpp121
-rw-r--r--scene/animation/animation_player.h6
-rw-r--r--scene/animation/animation_tree.cpp254
-rw-r--r--scene/animation/animation_tree.h26
-rw-r--r--scene/animation/root_motion_view.cpp8
13 files changed, 316 insertions, 330 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index f30aea3bdd..4b325ee464 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -230,14 +230,14 @@ void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<Animatio
}
}
-double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_is_external_seeking) {
if (blend_points_used == 0) {
return 0.0;
}
if (blend_points_used == 1) {
// only one point available, just play that animation
- return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
+ return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
}
double blend_pos = get_parameter(blend_position);
@@ -307,10 +307,10 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_see
for (int i = 0; i < blend_points_used; i++) {
if (i == point_lower || i == point_higher) {
- double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, weights[i], FILTER_IGNORE, true);
+ double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, weights[i], FILTER_IGNORE, true);
max_time_remaining = MAX(max_time_remaining, remaining);
- } else {
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
+ } else if (sync) {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
}
}
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index 1876ccebc7..30cfe52c8e 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -98,7 +98,7 @@ public:
void set_use_sync(bool p_sync);
bool is_using_sync() const;
- double process(double p_time, bool p_seek, bool p_seek_root) override;
+ double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
String get_caption() const override;
Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 0d8b7ba8f7..4e20429ac9 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -432,7 +432,7 @@ void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vect
r_weights[2] = w;
}
-double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_is_external_seeking) {
_update_triangles();
Vector2 blend_pos = get_parameter(blend_position);
@@ -502,7 +502,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
for (int j = 0; j < 3; j++) {
if (i == triangle_points[j]) {
//blend with the given weight
- double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, blend_weights[j], FILTER_IGNORE, true);
+ double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, blend_weights[j], FILTER_IGNORE, true);
if (first || t < mind) {
mind = t;
first = false;
@@ -512,8 +512,8 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
}
}
- if (!found) {
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
+ if (sync && !found) {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
}
}
} else {
@@ -538,21 +538,23 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
na_n->set_backward(na_c->is_backward());
}
//see how much animation remains
- from = cur_length_internal - blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, false, p_seek_root, 0.0, FILTER_IGNORE, true);
+ from = cur_length_internal - blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, false, p_is_external_seeking, 0.0, FILTER_IGNORE, true);
}
- mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_seek_root, 1.0, FILTER_IGNORE, true);
+ mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
cur_length_internal = from + mind;
cur_closest = new_closest;
} else {
- mind = blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
+ mind = blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
}
- for (int i = 0; i < blend_points_used; i++) {
- if (i != cur_closest) {
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
+ if (sync) {
+ for (int i = 0; i < blend_points_used; i++) {
+ if (i != cur_closest) {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
+ }
}
}
}
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 250189f202..41854f73a4 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -128,7 +128,7 @@ public:
void set_y_label(const String &p_label);
String get_y_label() const;
- virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
+ virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
virtual String get_caption() const override;
Vector2 get_closest_point(const Vector2 &p_point);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 0c91729a6f..6200062f60 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -64,7 +64,7 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &p_property) const
}
}
-double AnimationNodeAnimation::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeAnimation::process(double p_time, bool p_seek, bool p_is_external_seeking) {
AnimationPlayer *ap = state->player;
ERR_FAIL_COND_V(!ap, 0);
@@ -87,40 +87,43 @@ double AnimationNodeAnimation::process(double p_time, bool p_seek, bool p_seek_r
double anim_size = (double)anim->get_length();
double step = 0.0;
double prev_time = cur_time;
- int pingponged = 0;
- bool current_backward = signbit(p_time);
+ Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
+ bool node_backward = play_mode == PLAY_MODE_BACKWARD;
if (p_seek) {
step = p_time - cur_time;
cur_time = p_time;
} else {
p_time *= backward ? -1.0 : 1.0;
- if (!(cur_time == anim_size && !current_backward) && !(cur_time == 0 && current_backward)) {
- cur_time = cur_time + p_time;
- step = p_time;
- }
+ cur_time = cur_time + p_time;
+ step = p_time;
}
if (anim->get_loop_mode() == Animation::LOOP_PINGPONG) {
if (!Math::is_zero_approx(anim_size)) {
- if ((int)Math::floor(abs(cur_time - prev_time) / anim_size) % 2 == 0) {
- if (prev_time >= 0 && cur_time < 0) {
- backward = !backward;
- pingponged = -1;
- }
- if (prev_time <= anim_size && cur_time > anim_size) {
- backward = !backward;
- pingponged = 1;
- }
+ if (prev_time >= 0 && cur_time < 0) {
+ backward = !backward;
+ looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START;
+ }
+ if (prev_time <= anim_size && cur_time > anim_size) {
+ backward = !backward;
+ looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END;
}
cur_time = Math::pingpong(cur_time, anim_size);
}
- } else {
- if (anim->get_loop_mode() == Animation::LOOP_LINEAR) {
- if (!Math::is_zero_approx(anim_size)) {
- cur_time = Math::fposmod(cur_time, anim_size);
+ } else if (anim->get_loop_mode() == Animation::LOOP_LINEAR) {
+ if (!Math::is_zero_approx(anim_size)) {
+ if (prev_time >= 0 && cur_time < 0) {
+ looped_flag = node_backward ? Animation::LOOPED_FLAG_END : Animation::LOOPED_FLAG_START;
+ }
+ if (prev_time <= anim_size && cur_time > anim_size) {
+ looped_flag = node_backward ? Animation::LOOPED_FLAG_START : Animation::LOOPED_FLAG_END;
}
- } else if (cur_time < 0) {
+ cur_time = Math::fposmod(cur_time, anim_size);
+ }
+ backward = false;
+ } else {
+ if (cur_time < 0) {
step += cur_time;
cur_time = 0;
} else if (cur_time > anim_size) {
@@ -128,12 +131,25 @@ double AnimationNodeAnimation::process(double p_time, bool p_seek, bool p_seek_r
cur_time = anim_size;
}
backward = false;
+
+ // If ended, don't progress animation. So set delta to 0.
+ if (p_time > 0) {
+ if (play_mode == PLAY_MODE_FORWARD) {
+ if (prev_time >= anim_size) {
+ step = 0;
+ }
+ } else {
+ if (prev_time <= 0) {
+ step = 0;
+ }
+ }
+ }
}
if (play_mode == PLAY_MODE_FORWARD) {
- blend_animation(animation, cur_time, step, p_seek, p_seek_root, 1.0, pingponged);
+ blend_animation(animation, cur_time, step, p_seek, p_is_external_seeking, 1.0, looped_flag);
} else {
- blend_animation(animation, anim_size - cur_time, -step, p_seek, p_seek_root, 1.0, pingponged);
+ blend_animation(animation, anim_size - cur_time, -step, p_seek, p_is_external_seeking, 1.0, looped_flag);
}
set_parameter(time, cur_time);
@@ -273,7 +289,7 @@ bool AnimationNodeOneShot::has_filter() const {
return true;
}
-double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_is_external_seeking) {
bool cur_active = get_parameter(active);
bool cur_prev_active = get_parameter(prev_active);
double cur_time = get_parameter(time);
@@ -295,9 +311,7 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo
set_parameter(time_to_restart, cur_time_to_restart);
}
- if (!cur_active) {
- return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync);
- }
+ return blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync);
}
bool os_seek = p_seek;
@@ -333,12 +347,11 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo
double main_rem;
if (mix == MIX_MODE_ADD) {
- main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync);
+ main_rem = blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync);
} else {
- main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_BLEND, sync);
+ main_rem = blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0 - blend, FILTER_BLEND, sync); // Unlike below, processing this edge is a corner case.
}
-
- double os_rem = blend_input(1, os_seek ? cur_time : p_time, os_seek, p_seek_root, blend, FILTER_PASS, true);
+ double os_rem = blend_input(1, os_seek ? cur_time : p_time, os_seek, p_is_external_seeking, MAX(CMP_EPSILON, blend), FILTER_PASS, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
if (do_start) {
cur_remaining = os_rem;
@@ -420,10 +433,10 @@ bool AnimationNodeAdd2::has_filter() const {
return true;
}
-double AnimationNodeAdd2::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeAdd2::process(double p_time, bool p_seek, bool p_is_external_seeking) {
double amount = get_parameter(add_amount);
- double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync);
- blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, sync);
+ double rem0 = blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync);
+ blend_input(1, p_time, p_seek, p_is_external_seeking, amount, FILTER_PASS, sync);
return rem0;
}
@@ -454,11 +467,11 @@ bool AnimationNodeAdd3::has_filter() const {
return true;
}
-double AnimationNodeAdd3::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeAdd3::process(double p_time, bool p_seek, bool p_is_external_seeking) {
double amount = get_parameter(add_amount);
- blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_PASS, sync);
- double rem0 = blend_input(1, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync);
- blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_PASS, sync);
+ blend_input(0, p_time, p_seek, p_is_external_seeking, MAX(0, -amount), FILTER_PASS, sync);
+ double rem0 = blend_input(1, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync);
+ blend_input(2, p_time, p_seek, p_is_external_seeking, MAX(0, amount), FILTER_PASS, sync);
return rem0;
}
@@ -486,11 +499,11 @@ String AnimationNodeBlend2::get_caption() const {
return "Blend2";
}
-double AnimationNodeBlend2::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeBlend2::process(double p_time, bool p_seek, bool p_is_external_seeking) {
double amount = get_parameter(blend_amount);
- double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - amount, FILTER_BLEND, sync);
- double rem1 = blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, sync);
+ double rem0 = blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0 - amount, FILTER_BLEND, sync);
+ double rem1 = blend_input(1, p_time, p_seek, p_is_external_seeking, amount, FILTER_PASS, sync);
return amount > 0.5 ? rem1 : rem0; //hacky but good enough
}
@@ -521,11 +534,11 @@ String AnimationNodeBlend3::get_caption() const {
return "Blend3";
}
-double AnimationNodeBlend3::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeBlend3::process(double p_time, bool p_seek, bool p_is_external_seeking) {
double amount = get_parameter(blend_amount);
- double rem0 = blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_IGNORE, sync);
- double rem1 = blend_input(1, p_time, p_seek, p_seek_root, 1.0 - ABS(amount), FILTER_IGNORE, sync);
- double rem2 = blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_IGNORE, sync);
+ double rem0 = blend_input(0, p_time, p_seek, p_is_external_seeking, MAX(0, -amount), FILTER_IGNORE, sync);
+ double rem1 = blend_input(1, p_time, p_seek, p_is_external_seeking, 1.0 - ABS(amount), FILTER_IGNORE, sync);
+ double rem2 = blend_input(2, p_time, p_seek, p_is_external_seeking, MAX(0, amount), FILTER_IGNORE, sync);
return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough
}
@@ -553,12 +566,12 @@ String AnimationNodeTimeScale::get_caption() const {
return "TimeScale";
}
-double AnimationNodeTimeScale::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeTimeScale::process(double p_time, bool p_seek, bool p_is_external_seeking) {
double cur_scale = get_parameter(scale);
if (p_seek) {
- return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, true);
+ return blend_input(0, p_time, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
} else {
- return blend_input(0, p_time * cur_scale, false, p_seek_root, 1.0, FILTER_IGNORE, true);
+ return blend_input(0, p_time * cur_scale, false, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
}
}
@@ -583,16 +596,16 @@ String AnimationNodeTimeSeek::get_caption() const {
return "Seek";
}
-double AnimationNodeTimeSeek::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeTimeSeek::process(double p_time, bool p_seek, bool p_is_external_seeking) {
double cur_seek_pos = get_parameter(seek_pos);
if (p_seek) {
- return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, true);
+ return blend_input(0, p_time, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
} else if (cur_seek_pos >= 0) {
double ret = blend_input(0, cur_seek_pos, true, true, 1.0, FILTER_IGNORE, true);
set_parameter(seek_pos, -1.0); //reset
return ret;
} else {
- return blend_input(0, p_time, false, p_seek_root, 1.0, FILTER_IGNORE, true);
+ return blend_input(0, p_time, false, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
}
}
@@ -700,7 +713,7 @@ bool AnimationNodeTransition::is_from_start() const {
return from_start;
}
-double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_external_seeking) {
int cur_current = get_parameter(current);
int cur_prev = get_parameter(prev);
int cur_prev_current = get_parameter(prev_current);
@@ -726,15 +739,17 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
double rem = 0.0;
- for (int i = 0; i < enabled_inputs; i++) {
- if (i != cur_current && i != cur_prev) {
- blend_input(i, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
+ if (sync) {
+ for (int i = 0; i < enabled_inputs; i++) {
+ if (i != cur_current && i != cur_prev) {
+ blend_input(i, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
+ }
}
}
if (cur_prev < 0) { // process current animation, check for transition
- rem = blend_input(cur_current, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
+ rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
if (p_seek) {
cur_time = p_time;
@@ -753,18 +768,18 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
blend = xfade_curve->sample(blend);
}
+ // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
if (from_start && !p_seek && switched) { //just switched, seek to start of current
-
- rem = blend_input(cur_current, 0, true, p_seek_root, 1.0 - blend, FILTER_IGNORE, true);
+ rem = blend_input(cur_current, 0, true, p_is_external_seeking, MAX(CMP_EPSILON, 1.0 - blend), FILTER_IGNORE, true);
} else {
- rem = blend_input(cur_current, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_IGNORE, true);
+ rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, MAX(CMP_EPSILON, 1.0 - blend), FILTER_IGNORE, true);
}
if (p_seek) {
- blend_input(cur_prev, p_time, true, p_seek_root, blend, FILTER_IGNORE, true);
+ blend_input(cur_prev, p_time, true, p_is_external_seeking, MAX(CMP_EPSILON, blend), FILTER_IGNORE, true);
cur_time = p_time;
} else {
- blend_input(cur_prev, p_time, false, p_seek_root, blend, FILTER_IGNORE, true);
+ blend_input(cur_prev, p_time, false, p_is_external_seeking, MAX(CMP_EPSILON, blend), FILTER_IGNORE, true);
cur_time += p_time;
cur_prev_xfading -= p_time;
if (cur_prev_xfading < 0) {
@@ -833,8 +848,8 @@ String AnimationNodeOutput::get_caption() const {
return "Output";
}
-double AnimationNodeOutput::process(double p_time, bool p_seek, bool p_seek_root) {
- return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
+double AnimationNodeOutput::process(double p_time, bool p_seek, bool p_is_external_seeking) {
+ return blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
}
AnimationNodeOutput::AnimationNodeOutput() {
@@ -1046,9 +1061,9 @@ String AnimationNodeBlendTree::get_caption() const {
return "BlendTree";
}
-double AnimationNodeBlendTree::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeBlendTree::process(double p_time, bool p_seek, bool p_is_external_seeking) {
Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
- return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
+ return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
}
void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 1c31718259..52bf67b8f5 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -53,7 +53,7 @@ public:
static Vector<String> (*get_editable_animation_list)();
virtual String get_caption() const override;
- virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
+ virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
void set_animation(const StringName &p_name);
StringName get_animation() const;
@@ -72,7 +72,7 @@ protected:
private:
PlayMode play_mode = PLAY_MODE_FORWARD;
- bool backward = false;
+ bool backward = false; // Only used by pingpong animation.
};
VARIANT_ENUM_CAST(AnimationNodeAnimation::PlayMode)
@@ -148,7 +148,7 @@ public:
MixMode get_mix_mode() const;
virtual bool has_filter() const override;
- virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
+ virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
AnimationNodeOneShot();
};
@@ -170,7 +170,7 @@ public:
virtual String get_caption() const override;
virtual bool has_filter() const override;
- virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
+ virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
AnimationNodeAdd2();
};
@@ -190,7 +190,7 @@ public:
virtual String get_caption() const override;
virtual bool has_filter() const override;
- virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
+ virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
AnimationNodeAdd3();
};
@@ -208,7 +208,7 @@ public:
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
virtual String get_caption() const override;
- virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
+ virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
virtual bool has_filter() const override;
AnimationNodeBlend2();
@@ -228,7 +228,7 @@ public:
virtual String get_caption() const override;
- double process(double p_time, bool p_seek, bool p_seek_root) override;
+ double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
AnimationNodeBlend3();
};
@@ -246,7 +246,7 @@ public:
virtual String get_caption() const override;
- double process(double p_time, bool p_seek, bool p_seek_root) override;
+ double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
AnimationNodeTimeScale();
};
@@ -265,7 +265,7 @@ public:
virtual String get_caption() const override;
- double process(double p_time, bool p_seek, bool p_seek_root) override;
+ double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
AnimationNodeTimeSeek();
};
@@ -331,7 +331,7 @@ public:
void set_from_start(bool p_from_start);
bool is_from_start() const;
- double process(double p_time, bool p_seek, bool p_seek_root) override;
+ double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
AnimationNodeTransition();
};
@@ -341,7 +341,7 @@ class AnimationNodeOutput : public AnimationNode {
public:
virtual String get_caption() const override;
- virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
+ virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
AnimationNodeOutput();
};
@@ -410,7 +410,7 @@ public:
void get_node_connections(List<NodeConnection> *r_connections) const;
virtual String get_caption() const override;
- virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
+ virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
void get_node_list(List<StringName> *r_list);
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 8291df8036..d3746c1144 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -332,11 +332,11 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
return true;
}
-double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking) {
if (p_time == -1) {
Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node;
if (anodesm.is_valid()) {
- p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
+ p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_is_external_seeking, 0, AnimationNode::FILTER_IGNORE, true);
}
playing = false;
return 0;
@@ -405,7 +405,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
current = p_state_machine->start_node;
}
- len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 1.0, AnimationNode::FILTER_IGNORE, true);
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, 1.0, AnimationNode::FILTER_IGNORE, true);
pos_current = 0;
}
@@ -433,10 +433,10 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (current_curve.is_valid()) {
fade_blend = current_curve->sample(fade_blend);
}
- float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, true);
+ float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, MAX(CMP_EPSILON, fade_blend), AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
if (fading_from != StringName()) {
- p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_seek_root, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, true);
+ p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, MAX(CMP_EPSILON, 1.0 - fade_blend), AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
}
//guess playback position
@@ -593,19 +593,17 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
{ // if the current node is a state machine, update the "playing" variable to false by passing -1 in p_time
Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node;
if (anodesm.is_valid()) {
- p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
+ p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_is_external_seeking, 0, AnimationNode::FILTER_IGNORE, true);
}
}
current = next;
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, CMP_EPSILON, AnimationNode::FILTER_IGNORE, true); // Process next node's first key in here.
if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
- len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
pos_current = MIN(pos_current, len_current);
- p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
-
+ p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_is_external_seeking, 0, AnimationNode::FILTER_IGNORE, true);
} else {
- len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
pos_current = 0;
}
@@ -1133,11 +1131,11 @@ Vector2 AnimationNodeStateMachine::get_graph_offset() const {
return graph_offset;
}
-double AnimationNodeStateMachine::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeStateMachine::process(double p_time, bool p_seek, bool p_is_external_seeking) {
Ref<AnimationNodeStateMachinePlayback> playback_new = get_parameter(playback);
ERR_FAIL_COND_V(playback_new.is_null(), 0.0);
- return playback_new->process(this, p_time, p_seek, p_seek_root);
+ return playback_new->process(this, p_time, p_seek, p_is_external_seeking);
}
String AnimationNodeStateMachine::get_caption() const {
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index cdb4c7528a..0dfe5a3a43 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -133,7 +133,7 @@ class AnimationNodeStateMachinePlayback : public Resource {
bool _travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel);
- double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_seek_root);
+ double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking);
bool _check_advance_condition(const Ref<AnimationNodeStateMachine> p_state_machine, const Ref<AnimationNodeStateMachineTransition> p_transition) const;
@@ -239,7 +239,7 @@ public:
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;
- virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
+ virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
virtual String get_caption() const override;
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 59930a3fbb..ee6fb58583 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -468,7 +468,7 @@ Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, i
return p_value;
}
-void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) {
+void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, Animation::LoopedFlag p_looped_flag) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
@@ -683,7 +683,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else if (p_is_current && p_delta != 0) {
List<int> indices;
- a->value_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
+ if (p_started) {
+ int first_key = a->track_find_key(i, p_prev_time, true);
+ if (first_key >= 0) {
+ indices.push_back(first_key);
+ }
+ }
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
@@ -742,8 +748,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
List<int> indices;
-
- a->method_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
+ if (p_started) {
+ int first_key = a->track_find_key(i, p_prev_time, true);
+ if (first_key >= 0) {
+ indices.push_back(first_key);
+ }
+ }
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag);
for (int &E : indices) {
StringName method = a->method_track_get_name(i, E);
@@ -833,7 +844,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
+ if (p_started) {
+ int first_key = a->track_find_key(i, p_prev_time, true);
+ if (first_key >= 0) {
+ to_play.push_back(first_key);
+ }
+ }
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -940,7 +957,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
+ if (p_started) {
+ int first_key = a->track_find_key(i, p_prev_time, true);
+ if (first_key >= 0) {
+ to_play.push_back(first_key);
+ }
+ }
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -970,7 +993,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
double next_pos = cd.pos + delta;
real_t len = cd.from->animation->get_length();
- int pingponged = 0;
+ Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
switch (cd.from->animation->get_loop_mode()) {
case Animation::LOOP_NONE: {
@@ -999,44 +1022,33 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
} break;
case Animation::LOOP_LINEAR: {
- double looped_next_pos = Math::fposmod(next_pos, (double)len);
- if (looped_next_pos == 0 && next_pos != 0) {
- // Loop multiples of the length to it, rather than 0
- // so state at time=length is previewable in the editor
- next_pos = len;
- } else {
- next_pos = looped_next_pos;
+ if (next_pos < 0 && cd.pos >= 0) {
+ looped_flag = Animation::LOOPED_FLAG_START;
}
+ if (next_pos > len && cd.pos <= len) {
+ looped_flag = Animation::LOOPED_FLAG_END;
+ }
+ next_pos = Math::fposmod(next_pos, (double)len);
} break;
case Animation::LOOP_PINGPONG: {
- if ((int)Math::floor(abs(next_pos - cd.pos) / len) % 2 == 0) {
- if (next_pos < 0 && cd.pos >= 0) {
- cd.speed_scale *= -1.0;
- pingponged = -1;
- }
- if (next_pos > len && cd.pos <= len) {
- cd.speed_scale *= -1.0;
- pingponged = 1;
- }
+ if (next_pos < 0 && cd.pos >= 0) {
+ cd.speed_scale *= -1.0;
+ looped_flag = Animation::LOOPED_FLAG_START;
}
- double looped_next_pos = Math::pingpong(next_pos, (double)len);
- if (looped_next_pos == 0 && next_pos != 0) {
- // Loop multiples of the length to it, rather than 0
- // so state at time=length is previewable in the editor
- next_pos = len;
- } else {
- next_pos = looped_next_pos;
+ if (next_pos > len && cd.pos <= len) {
+ cd.speed_scale *= -1.0;
+ looped_flag = Animation::LOOPED_FLAG_END;
}
+ next_pos = Math::pingpong(next_pos, (double)len);
} break;
default:
break;
}
+ _animation_process_animation(cd.from, cd.pos, next_pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, looped_flag);
cd.pos = next_pos;
-
- _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, pingponged);
}
void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
@@ -1274,23 +1286,6 @@ void AnimationPlayer::_animation_set_cache_update() {
}
void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) {
- {
- int at_pos = -1;
-
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- if (animation_libraries[i].name == p_library) {
- at_pos = i;
- break;
- }
- }
-
- ERR_FAIL_COND(at_pos == -1);
-
- ERR_FAIL_COND(!animation_libraries[at_pos].library->animations.has(p_name));
-
- _ref_anim(animation_libraries[at_pos].library->animations[p_name]);
- }
-
_animation_set_cache_update();
}
@@ -1301,11 +1296,6 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN
return; // No need to update because not the one from the library being used.
}
- AnimationData animation_data = animation_set[name];
- if (animation_data.animation_library == p_library) {
- _unref_anim(animation_data.animation);
- }
-
_animation_set_cache_update();
// Erase blends if needed
@@ -1401,10 +1391,7 @@ Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref
ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name));
ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_name));
ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name));
-
- for (const KeyValue<StringName, Ref<Animation>> &K : ald.library->animations) {
- _ref_anim(K.value);
- }
+ ald.library->connect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed));
_animation_set_cache_update();
@@ -1428,27 +1415,16 @@ void AnimationPlayer::remove_animation_library(const StringName &p_name) {
animation_libraries[at_pos].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added));
animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed));
animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
+ animation_libraries[at_pos].library->disconnect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed));
stop();
- for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[at_pos].library->animations) {
- _unref_anim(K.value);
- }
-
animation_libraries.remove_at(at_pos);
_animation_set_cache_update();
notify_property_list_changed();
}
-void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
- Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), CONNECT_REFERENCE_COUNTED);
-}
-
-void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
- Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed));
-}
-
void AnimationPlayer::rename_animation_library(const StringName &p_name, const StringName &p_new_name) {
if (p_name == p_new_name) {
return;
@@ -1799,9 +1775,8 @@ double AnimationPlayer::get_current_animation_length() const {
return playback.current.from->animation->get_length();
}
-void AnimationPlayer::_animation_changed() {
+void AnimationPlayer::_animation_changed(const StringName &p_name) {
clear_caches();
- emit_signal(SNAME("caches_cleared"));
if (is_playing()) {
playback.seeked = true; //need to restart stuff, like audio
}
@@ -1840,6 +1815,8 @@ void AnimationPlayer::clear_caches() {
cache_update_size = 0;
cache_update_prop_size = 0;
cache_update_bezier_size = 0;
+
+ emit_signal(SNAME("caches_cleared"));
}
void AnimationPlayer::set_active(bool p_active) {
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 4f32927d25..0b95ee4e9e 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -268,7 +268,7 @@ private:
NodePath root;
- void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, int p_pingponged = 0);
+ void _animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE);
void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr);
void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started);
@@ -291,9 +291,7 @@ private:
return ret;
}
- void _animation_changed();
- void _ref_anim(const Ref<Animation> &p_anim);
- void _unref_anim(const Ref<Animation> &p_anim);
+ void _animation_changed(const StringName &p_name);
void _set_process(bool p_process, bool p_force = false);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 517908077d..16621faa33 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -86,7 +86,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
}
}
-void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged) {
+void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag) {
ERR_FAIL_COND(!state);
ERR_FAIL_COND(!state->player->has_animation(p_animation));
@@ -112,19 +112,19 @@ void AnimationNode::blend_animation(const StringName &p_animation, double p_time
anim_state.time = p_time;
anim_state.animation = animation;
anim_state.seeked = p_seeked;
- anim_state.pingponged = p_pingponged;
- anim_state.seek_root = p_seek_root;
+ anim_state.looped_flag = p_looped_flag;
+ anim_state.is_external_seeking = p_is_external_seeking;
state->animation_states.push_back(anim_state);
}
-double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_seek_root, const Vector<StringName> &p_connections) {
+double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_is_external_seeking, const Vector<StringName> &p_connections) {
base_path = p_base_path;
parent = p_parent;
connections = p_connections;
state = p_state;
- double t = process(p_time, p_seek, p_seek_root);
+ double t = process(p_time, p_seek, p_is_external_seeking);
state = nullptr;
parent = nullptr;
@@ -148,7 +148,7 @@ void AnimationNode::make_invalid(const String &p_reason) {
state->invalid_reasons += String::utf8("• ") + p_reason;
}
-double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) {
+double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter, bool p_sync) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -167,7 +167,7 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool
//inputs.write[p_input].last_pass = state->last_pass;
real_t activity = 0.0;
- double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync, &activity);
+ double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_is_external_seeking, p_blend, p_filter, p_sync, &activity);
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
@@ -178,11 +178,11 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool
return ret;
}
-double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) {
- return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync);
+double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter, bool p_sync) {
+ return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_is_external_seeking, p_blend, p_filter, p_sync);
}
-double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync, real_t *r_max) {
+double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter, bool p_sync, real_t *r_max) {
ERR_FAIL_COND_V(!p_node.is_valid(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -221,7 +221,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
}
blendw[i] = blendr[i] * p_blend;
- if (blendw[i] > CMP_EPSILON) {
+ if (!Math::is_zero_approx(blendw[i])) {
any_valid = true;
}
}
@@ -236,7 +236,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
}
blendw[i] = blendr[i] * p_blend;
- if (blendw[i] > CMP_EPSILON) {
+ if (!Math::is_zero_approx(blendw[i])) {
any_valid = true;
}
}
@@ -252,7 +252,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
blendw[i] = blendr[i]; //not filtered, do not blend
}
- if (blendw[i] > CMP_EPSILON) {
+ if (!Math::is_zero_approx(blendw[i])) {
any_valid = true;
}
}
@@ -263,7 +263,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
for (int i = 0; i < blend_count; i++) {
//regular blend
blendw[i] = blendr[i] * p_blend;
- if (blendw[i] > CMP_EPSILON) {
+ if (!Math::is_zero_approx(blendw[i])) {
any_valid = true;
}
}
@@ -289,15 +289,12 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
new_path = String(parent->base_path) + String(p_subpath) + "/";
}
- // If tracks for blending don't exist for one of the animations, Rest or RESET animation is blended as init animation instead.
- // Then blend weight is 0 means that the init animation blend weight is 1.
- // In that case, processing only the animation with the lacking track will not process the lacking track, and will not properly apply the Reset value.
- // This means that all tracks which the animations in the branch that may be blended have must be processed.
- // Therefore, the blending process must be executed even if the blend weight is 0.
+ // This process, which depends on p_sync is needed to process sync correctly in the case of
+ // that a synced AnimationNodeSync exists under the un-synced AnimationNodeSync.
if (!p_seek && !p_sync && !any_valid) {
- return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections);
+ return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_is_external_seeking, p_connections);
}
- return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_seek_root, p_connections);
+ return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_is_external_seeking, p_connections);
}
int AnimationNode::get_input_count() const {
@@ -338,9 +335,9 @@ void AnimationNode::remove_input(int p_index) {
emit_changed();
}
-double AnimationNode::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNode::process(double p_time, bool p_seek, bool p_is_external_seeking) {
double ret = 0;
- GDVIRTUAL_CALL(_process, p_time, p_seek, p_seek_root, ret);
+ GDVIRTUAL_CALL(_process, p_time, p_seek, p_is_external_seeking, ret);
return ret;
}
@@ -416,9 +413,9 @@ void AnimationNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
- ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "seek_root", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "is_external_seeking", "blend", "looped_flag"), &AnimationNode::blend_animation, DEFVAL(Animation::LOOPED_FLAG_NONE));
+ ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "is_external_seeking", "blend", "filter", "sync"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "is_external_seeking", "blend", "filter", "sync"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter);
ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter);
@@ -430,7 +427,7 @@ void AnimationNode::_bind_methods() {
GDVIRTUAL_BIND(_get_parameter_list);
GDVIRTUAL_BIND(_get_child_by_name, "name");
GDVIRTUAL_BIND(_get_parameter_default_value, "parameter");
- GDVIRTUAL_BIND(_process, "time", "seek", "seek_root");
+ GDVIRTUAL_BIND(_process, "time", "seek", "is_external_seeking");
GDVIRTUAL_BIND(_get_caption);
GDVIRTUAL_BIND(_has_filter);
@@ -589,6 +586,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track_value->object = child;
}
+ track_value->is_discrete = anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE || anim->value_track_get_update_mode(i) == Animation::UPDATE_TRIGGER;
track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
track_value->subpath = leftover_path;
@@ -596,6 +594,13 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track = track_value;
+ // If a value track without a key is cached first, the initial value cannot be determined.
+ // It is a corner case, but which may cause problems with blending.
+ ERR_CONTINUE_MSG(anim->track_get_key_count(i) == 0, "AnimationTree: '" + String(E) + "', value track: '" + String(path) + "' must have at least one key to cache for blending.");
+ track_value->init_value = anim->track_get_key_value(i, 0);
+ track_value->init_value.zero();
+
+ // If there is a Reset Animation, it takes precedence by overwriting.
if (has_reset_anim) {
int rt = reset_anim->find_track(path, track_type);
if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
@@ -795,8 +800,18 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
}
} else if (track_cache_type == Animation::TYPE_VALUE) {
// If it has at least one angle interpolation, it also uses angle interpolation for blending.
- TrackCacheValue *track_value = memnew(TrackCacheValue);
+ TrackCacheValue *track_value = static_cast<TrackCacheValue *>(track);
+ bool was_discrete = track_value->is_discrete;
+ bool was_using_angle = track_value->is_using_angle;
+ track_value->is_discrete |= anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE || anim->value_track_get_update_mode(i) == Animation::UPDATE_TRIGGER;
track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
+
+ if (was_discrete != track_value->is_discrete) {
+ ERR_PRINT_ED("Value track: " + String(path) + " with different update modes are blended. Blending prioritizes Discrete/Trigger mode, so other update mode tracks will not be blended.");
+ }
+ if (was_using_angle != track_value->is_using_angle) {
+ WARN_PRINT_ED("Value track: " + String(path) + " with different interpolation types for rotation are blended. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value.");
+ }
}
track->setup_pass = setup_pass;
@@ -844,7 +859,6 @@ void AnimationTree::_clear_caches() {
memdelete(K.value);
}
playing_caches.clear();
-
track_cache.clear();
cache_valid = false;
}
@@ -868,7 +882,9 @@ void AnimationTree::_process_graph(double p_delta) {
_update_properties(); //if properties need updating, update them
//check all tracks, see if they need modification
- root_motion_transform = Transform3D();
+ root_motion_position = Vector3(0, 0, 0);
+ root_motion_rotation = Quaternion(0, 0, 0, 1);
+ root_motion_scale = Vector3(0, 0, 0);
if (!root.is_valid()) {
ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
@@ -955,8 +971,44 @@ void AnimationTree::_process_graph(double p_delta) {
if (!state.valid) {
return; //state is not valid. do nothing.
}
- //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks
+ // Init all value/transform/blend/bezier tracks that track_cache has.
+ {
+ for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
+ TrackCache *track = K.value;
+
+ switch (track->type) {
+ case Animation::TYPE_POSITION_3D: {
+ TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
+ if (track->root_motion) {
+ t->loc = Vector3(0, 0, 0);
+ t->rot = Quaternion(0, 0, 0, 1);
+ t->scale = Vector3(1, 1, 1);
+ } else {
+ t->loc = t->init_loc;
+ t->rot = t->init_rot;
+ t->scale = t->init_scale;
+ }
+ } break;
+ case Animation::TYPE_BLEND_SHAPE: {
+ TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
+ t->value = t->init_value;
+ } break;
+ case Animation::TYPE_VALUE: {
+ TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
+ t->value = t->init_value;
+ } break;
+ case Animation::TYPE_BEZIER: {
+ TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
+ t->value = t->init_value;
+ } break;
+ default: {
+ } break;
+ }
+ }
+ }
+
+ // Apply value/transform/blend/bezier blends to track caches and execute method/audio/animation tracks.
{
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
@@ -966,10 +1018,11 @@ void AnimationTree::_process_graph(double p_delta) {
double delta = as.delta;
real_t weight = as.blend;
bool seeked = as.seeked;
- int pingponged = as.pingponged;
+ Animation::LoopedFlag looped_flag = as.looped_flag;
+ bool is_external_seeking = as.is_external_seeking;
#ifndef _3D_DISABLED
- bool backward = signbit(delta);
- bool calc_root = !seeked || as.seek_root;
+ bool backward = signbit(delta); // This flag is required only for the root motion since it calculates the difference between the previous and current frames.
+ bool calc_root = !seeked || is_external_seeking;
#endif // _3D_DISABLED
for (int i = 0; i < a->get_track_count(); i++) {
@@ -978,37 +1031,29 @@ void AnimationTree::_process_graph(double p_delta) {
}
NodePath path = a->track_get_path(i);
-
ERR_CONTINUE(!track_cache.has(path));
-
TrackCache *track = track_cache[path];
+ ERR_CONTINUE(!state.track_map.has(path));
+ int blend_idx = state.track_map[path];
+ ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
+ real_t blend = (*as.track_blends)[blend_idx] * weight;
+ if (Math::is_zero_approx(blend)) {
+ continue; // Nothing to blend.
+ }
+
Animation::TrackType ttype = a->track_get_type(i);
if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) {
//broken animation, but avoid error spamming
continue;
}
-
track->root_motion = root_motion_track == path;
- ERR_CONTINUE(!state.track_map.has(path));
- int blend_idx = state.track_map[path];
-
- ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
-
- real_t blend = (*as.track_blends)[blend_idx] * weight;
-
switch (ttype) {
case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion && calc_root) {
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = Vector3(0, 0, 0);
- t->rot = Quaternion(0, 0, 0, 1);
- t->scale = Vector3(0, 0, 0);
- }
double prev_time = time - delta;
if (!backward) {
if (prev_time < 0) {
@@ -1084,12 +1129,6 @@ void AnimationTree::_process_graph(double p_delta) {
prev_time = !backward ? 0 : (double)a->get_length();
} else {
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = t->init_loc;
- t->rot = t->init_rot;
- t->scale = t->init_scale;
- }
Vector3 loc;
Error err = a->position_track_interpolate(i, time, &loc);
@@ -1106,12 +1145,6 @@ void AnimationTree::_process_graph(double p_delta) {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion && calc_root) {
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = Vector3(0, 0, 0);
- t->rot = Quaternion(0, 0, 0, 1);
- t->scale = Vector3(0, 0, 0);
- }
double prev_time = time - delta;
if (!backward) {
if (prev_time < 0) {
@@ -1186,12 +1219,6 @@ void AnimationTree::_process_graph(double p_delta) {
prev_time = !backward ? 0 : (double)a->get_length();
} else {
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = t->init_loc;
- t->rot = t->init_rot;
- t->scale = t->init_scale;
- }
Quaternion rot;
Error err = a->rotation_track_interpolate(i, time, &rot);
@@ -1208,12 +1235,6 @@ void AnimationTree::_process_graph(double p_delta) {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion && calc_root) {
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = Vector3(0, 0, 0);
- t->rot = Quaternion(0, 0, 0, 1);
- t->scale = Vector3(0, 0, 0);
- }
double prev_time = time - delta;
if (!backward) {
if (prev_time < 0) {
@@ -1289,12 +1310,6 @@ void AnimationTree::_process_graph(double p_delta) {
prev_time = !backward ? 0 : (double)a->get_length();
} else {
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = t->init_loc;
- t->rot = t->init_rot;
- t->scale = t->init_scale;
- }
Vector3 scale;
Error err = a->scale_track_interpolate(i, time, &scale);
@@ -1311,11 +1326,6 @@ void AnimationTree::_process_graph(double p_delta) {
#ifndef _3D_DISABLED
TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->value = t->init_value;
- }
-
float value;
Error err = a->blend_shape_track_interpolate(i, time, &value);
@@ -1342,15 +1352,6 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- if (!t->init_value) {
- t->init_value = value;
- t->init_value.zero();
- }
- t->value = t->init_value;
- }
-
// Special case for angle interpolation.
if (t->is_using_angle) {
// For blending consistency, it prevents rotation of more than 180 degrees from init_value.
@@ -1379,12 +1380,8 @@ void AnimationTree::_process_graph(double p_delta) {
}
}
} else {
- if (blend < CMP_EPSILON) {
- continue; //nothing to blend
- }
-
if (seeked) {
- int idx = a->track_find_key(i, time);
+ int idx = a->track_find_key(i, time, !is_external_seeking);
if (idx < 0) {
continue;
}
@@ -1393,7 +1390,7 @@ void AnimationTree::_process_graph(double p_delta) {
t->object->set_indexed(t->subpath, value);
} else {
List<int> indices;
- a->value_track_get_key_indices(i, time, delta, &indices, pingponged);
+ a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
value = _post_process_key_value(a, i, value, t->object);
@@ -1404,13 +1401,10 @@ void AnimationTree::_process_graph(double p_delta) {
} break;
case Animation::TYPE_METHOD: {
- if (blend < CMP_EPSILON) {
- continue; //nothing to blend
- }
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
if (seeked) {
- int idx = a->track_find_key(i, time);
+ int idx = a->track_find_key(i, time, !is_external_seeking);
if (idx < 0) {
continue;
}
@@ -1421,7 +1415,7 @@ void AnimationTree::_process_graph(double p_delta) {
}
} else {
List<int> indices;
- a->method_track_get_key_indices(i, time, delta, &indices, pingponged);
+ a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
for (int &F : indices) {
StringName method = a->method_track_get_name(i, F);
Vector<Variant> params = a->method_track_get_params(i, F);
@@ -1437,22 +1431,14 @@ void AnimationTree::_process_graph(double p_delta) {
real_t bezier = a->bezier_track_interpolate(i, time);
bezier = _post_process_key_value(a, i, bezier, t->object);
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->value = t->init_value;
- }
-
t->value += (bezier - t->init_value) * blend;
} break;
case Animation::TYPE_AUDIO: {
- if (blend < CMP_EPSILON) {
- continue; //nothing to blend
- }
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
if (seeked) {
//find whatever should be playing
- int idx = a->track_find_key(i, time);
+ int idx = a->track_find_key(i, time, !is_external_seeking);
if (idx < 0) {
continue;
}
@@ -1492,7 +1478,7 @@ void AnimationTree::_process_graph(double p_delta) {
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
+ a->track_get_key_indices_in_range(i, time, delta, &to_play, looped_flag);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -1555,9 +1541,6 @@ void AnimationTree::_process_graph(double p_delta) {
t->object->call(SNAME("set_volume_db"), db);
} break;
case Animation::TYPE_ANIMATION: {
- if (blend < CMP_EPSILON) {
- continue; //nothing to blend
- }
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
@@ -1568,7 +1551,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (seeked) {
//seek
- int idx = a->track_find_key(i, time);
+ int idx = a->track_find_key(i, time, !is_external_seeking);
if (idx < 0) {
continue;
}
@@ -1610,7 +1593,7 @@ void AnimationTree::_process_graph(double p_delta) {
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
+ a->track_get_key_indices_in_range(i, time, delta, &to_play, looped_flag);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -1639,9 +1622,6 @@ void AnimationTree::_process_graph(double p_delta) {
// finally, set the tracks
for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
TrackCache *track = K.value;
- if (track->process_pass != process_pass) {
- continue; //not processed, ignore
- }
switch (track->type) {
case Animation::TYPE_POSITION_3D: {
@@ -1649,11 +1629,9 @@ void AnimationTree::_process_graph(double p_delta) {
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (t->root_motion) {
- Transform3D xform;
- xform.origin = t->loc;
- xform.basis.set_quaternion_scale(t->rot, Vector3(1, 1, 1) + t->scale);
-
- root_motion_transform = xform;
+ root_motion_position = t->loc;
+ root_motion_rotation = t->rot;
+ root_motion_scale = t->scale - Vector3(1, 1, 1);
} else if (t->skeleton && t->bone_idx >= 0) {
if (t->loc_used) {
@@ -1691,6 +1669,10 @@ void AnimationTree::_process_graph(double p_delta) {
case Animation::TYPE_VALUE: {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
+ if (t->is_discrete) {
+ break; // Don't overwrite the value set by UPDATE_DISCRETE or UPDATE_TRIGGER.
+ }
+
if (t->init_value.get_type() == Variant::BOOL) {
t->object->set_indexed(t->subpath, t->value.operator real_t() >= 0.5);
} else {
@@ -1862,8 +1844,16 @@ NodePath AnimationTree::get_root_motion_track() const {
return root_motion_track;
}
-Transform3D AnimationTree::get_root_motion_transform() const {
- return root_motion_transform;
+Vector3 AnimationTree::get_root_motion_position() const {
+ return root_motion_position;
+}
+
+Quaternion AnimationTree::get_root_motion_rotation() const {
+ return root_motion_rotation;
+}
+
+Vector3 AnimationTree::get_root_motion_scale() const {
+ return root_motion_scale;
}
void AnimationTree::_tree_changed() {
@@ -2021,7 +2011,9 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
- ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
+ ClassDB::bind_method(D_METHOD("get_root_motion_position"), &AnimationTree::get_root_motion_position);
+ ClassDB::bind_method(D_METHOD("get_root_motion_rotation"), &AnimationTree::get_root_motion_rotation);
+ ClassDB::bind_method(D_METHOD("get_root_motion_scale"), &AnimationTree::get_root_motion_scale);
ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties);
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 96c1279f82..be0dc1af4e 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -68,8 +68,8 @@ public:
const Vector<real_t> *track_blends = nullptr;
real_t blend = 0.0;
bool seeked = false;
- bool seek_root = false;
- int pingponged = 0;
+ bool is_external_seeking = false;
+ Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
};
struct State {
@@ -86,7 +86,7 @@ public:
Vector<real_t> blends;
State *state = nullptr;
- double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_seek_root, const Vector<StringName> &p_connections);
+ double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_is_external_seeking, const Vector<StringName> &p_connections);
//all this is temporary
StringName base_path;
@@ -99,12 +99,12 @@ public:
Array _get_filters() const;
void _set_filters(const Array &p_filters);
friend class AnimationNodeBlendTree;
- double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, real_t *r_max = nullptr);
+ double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, real_t *r_max = nullptr);
protected:
- void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged = 0);
- double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true);
- double blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true);
+ void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE);
+ double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true);
+ double blend_input(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true);
void make_invalid(const String &p_reason);
AnimationTree *get_animation_tree() const;
@@ -135,7 +135,7 @@ public:
virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
- virtual double process(double p_time, bool p_seek, bool p_seek_root);
+ virtual double process(double p_time, bool p_seek, bool p_is_external_seeking);
virtual String get_caption() const;
int get_input_count() const;
@@ -190,7 +190,6 @@ private:
struct TrackCache {
bool root_motion = false;
uint64_t setup_pass = 0;
- uint64_t process_pass = 0;
Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION;
Object *object = nullptr;
ObjectID object_id;
@@ -233,6 +232,7 @@ private:
Variant init_value;
Variant value;
Vector<StringName> subpath;
+ bool is_discrete = false;
bool is_using_angle = false;
TrackCacheValue() { type = Animation::TYPE_VALUE; }
};
@@ -294,7 +294,9 @@ private:
bool started = true;
NodePath root_motion_track;
- Transform3D root_motion_transform;
+ Vector3 root_motion_position = Vector3(0, 0, 0);
+ Quaternion root_motion_rotation = Quaternion(0, 0, 0, 1);
+ Vector3 root_motion_scale = Vector3(0, 0, 0);
friend class AnimationNode;
bool properties_dirty = true;
@@ -350,7 +352,9 @@ public:
void set_root_motion_track(const NodePath &p_track);
NodePath get_root_motion_track() const;
- Transform3D get_root_motion_transform() const;
+ Vector3 get_root_motion_position() const;
+ Quaternion get_root_motion_rotation() const;
+ Vector3 get_root_motion_scale() const;
real_t get_connection_activity(const StringName &p_path, int p_connection) const;
void advance(double p_time);
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 47f08219a9..a6ccb4a576 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -103,7 +103,8 @@ void RootMotionView::_notification(int p_what) {
set_physics_process_internal(false);
}
- transform = tree->get_root_motion_transform();
+ transform.origin = tree->get_root_motion_position();
+ transform.basis = tree->get_root_motion_rotation(); // Scale is meaningless.
}
}
@@ -113,9 +114,8 @@ void RootMotionView::_notification(int p_what) {
first = false;
- transform.orthonormalize(); //don't want scale, too imprecise
-
- accumulated = accumulated * transform;
+ accumulated.origin += transform.origin;
+ accumulated.basis *= transform.basis;
accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
if (zero_y) {
accumulated.origin.y = 0;