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-rw-r--r--scene/animation/animation_blend_space_1d.cpp4
-rw-r--r--scene/animation/animation_blend_space_1d.h2
-rw-r--r--scene/animation/animation_blend_space_2d.cpp4
-rw-r--r--scene/animation/animation_blend_space_2d.h2
-rw-r--r--scene/animation/animation_blend_tree.cpp66
-rw-r--r--scene/animation/animation_blend_tree.h22
-rw-r--r--scene/animation/animation_node_state_machine.cpp4
-rw-r--r--scene/animation/animation_node_state_machine.h4
-rw-r--r--scene/animation/animation_player.cpp26
-rw-r--r--scene/animation/animation_player.h12
-rw-r--r--scene/animation/animation_tree.cpp10
-rw-r--r--scene/animation/animation_tree.h6
12 files changed, 81 insertions, 81 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 6e5d964b76..0167992baf 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -219,7 +219,7 @@ void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<Animatio
}
}
-float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
+double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek) {
if (blend_points_used == 0) {
return 0.0;
}
@@ -229,7 +229,7 @@ float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
}
- float blend_pos = get_parameter(blend_position);
+ double blend_pos = get_parameter(blend_position);
float weights[MAX_BLEND_POINTS] = {};
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index 8886e6c679..6730c09fd4 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -93,7 +93,7 @@ public:
void set_value_label(const String &p_label);
String get_value_label() const;
- float process(float p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek) override;
String get_caption() const override;
Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index d88a9badf4..145e7c605b 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -431,12 +431,12 @@ void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vect
r_weights[2] = w;
}
-float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
+double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) {
_update_triangles();
Vector2 blend_pos = get_parameter(blend_position);
int closest = get_parameter(this->closest);
- float length_internal = get_parameter(this->length_internal);
+ double length_internal = get_parameter(this->length_internal);
float mind = 0.0; //time of min distance point
if (blend_mode == BLEND_MODE_INTERPOLATED) {
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 65d09a550d..a919fff1d2 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -126,7 +126,7 @@ public:
void set_y_label(const String &p_label);
String get_y_label() const;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
virtual String get_caption() const override;
Vector2 get_closest_point(const Vector2 &p_point);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 4bddae3b14..049f3483ff 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -63,11 +63,11 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
}
}
-float AnimationNodeAnimation::process(float p_time, bool p_seek) {
+double AnimationNodeAnimation::process(double p_time, bool p_seek) {
AnimationPlayer *ap = state->player;
ERR_FAIL_COND_V(!ap, 0);
- float time = get_parameter(this->time);
+ double time = get_parameter(this->time);
if (!ap->has_animation(animation)) {
AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent);
@@ -84,7 +84,7 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
Ref<Animation> anim = ap->get_animation(animation);
- float step;
+ double step;
if (p_seek) {
time = p_time;
@@ -94,7 +94,7 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
step = p_time;
}
- float anim_size = anim->get_length();
+ double anim_size = anim->get_length();
if (anim->has_loop()) {
if (anim_size) {
@@ -202,12 +202,12 @@ bool AnimationNodeOneShot::has_filter() const {
return true;
}
-float AnimationNodeOneShot::process(float p_time, bool p_seek) {
+double AnimationNodeOneShot::process(double p_time, bool p_seek) {
bool active = get_parameter(this->active);
bool prev_active = get_parameter(this->prev_active);
- float time = get_parameter(this->time);
- float remaining = get_parameter(this->remaining);
- float time_to_restart = get_parameter(this->time_to_restart);
+ double time = get_parameter(this->time);
+ double remaining = get_parameter(this->remaining);
+ double time_to_restart = get_parameter(this->time_to_restart);
if (!active) {
//make it as if this node doesn't exist, pass input 0 by.
@@ -370,9 +370,9 @@ bool AnimationNodeAdd2::has_filter() const {
return true;
}
-float AnimationNodeAdd2::process(float p_time, bool p_seek) {
- float amount = get_parameter(add_amount);
- float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+double AnimationNodeAdd2::process(double p_time, bool p_seek) {
+ double amount = get_parameter(add_amount);
+ double rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
return rem0;
@@ -416,10 +416,10 @@ bool AnimationNodeAdd3::has_filter() const {
return true;
}
-float AnimationNodeAdd3::process(float p_time, bool p_seek) {
- float amount = get_parameter(add_amount);
+double AnimationNodeAdd3::process(double p_time, bool p_seek) {
+ double amount = get_parameter(add_amount);
blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync);
- float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ double rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync);
return rem0;
@@ -452,11 +452,11 @@ String AnimationNodeBlend2::get_caption() const {
return "Blend2";
}
-float AnimationNodeBlend2::process(float p_time, bool p_seek) {
- float amount = get_parameter(blend_amount);
+double AnimationNodeBlend2::process(double p_time, bool p_seek) {
+ double amount = get_parameter(blend_amount);
- float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
- float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
+ double rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
+ double rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
return amount > 0.5 ? rem1 : rem0; //hacky but good enough
}
@@ -507,11 +507,11 @@ bool AnimationNodeBlend3::is_using_sync() const {
return sync;
}
-float AnimationNodeBlend3::process(float p_time, bool p_seek) {
- float amount = get_parameter(blend_amount);
- float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
- float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
- float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
+double AnimationNodeBlend3::process(double p_time, bool p_seek) {
+ double amount = get_parameter(blend_amount);
+ double rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
+ double rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
+ double rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough
}
@@ -545,8 +545,8 @@ String AnimationNodeTimeScale::get_caption() const {
return "TimeScale";
}
-float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
- float scale = get_parameter(this->scale);
+double AnimationNodeTimeScale::process(double p_time, bool p_seek) {
+ double scale = get_parameter(this->scale);
if (p_seek) {
return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
} else {
@@ -575,12 +575,12 @@ String AnimationNodeTimeSeek::get_caption() const {
return "Seek";
}
-float AnimationNodeTimeSeek::process(float p_time, bool p_seek) {
- float seek_pos = get_parameter(this->seek_pos);
+double AnimationNodeTimeSeek::process(double p_time, bool p_seek) {
+ double seek_pos = get_parameter(this->seek_pos);
if (p_seek) {
return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
} else if (seek_pos >= 0) {
- float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
+ double ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
set_parameter(this->seek_pos, -1.0); //reset
return ret;
} else {
@@ -676,13 +676,13 @@ float AnimationNodeTransition::get_cross_fade_time() const {
return xfade;
}
-float AnimationNodeTransition::process(float p_time, bool p_seek) {
+double AnimationNodeTransition::process(double p_time, bool p_seek) {
int current = get_parameter(this->current);
int prev = get_parameter(this->prev);
int prev_current = get_parameter(this->prev_current);
- float time = get_parameter(this->time);
- float prev_xfading = get_parameter(this->prev_xfading);
+ double time = get_parameter(this->time);
+ double prev_xfading = get_parameter(this->prev_xfading);
bool switched = current != prev_current;
@@ -794,7 +794,7 @@ String AnimationNodeOutput::get_caption() const {
return "Output";
}
-float AnimationNodeOutput::process(float p_time, bool p_seek) {
+double AnimationNodeOutput::process(double p_time, bool p_seek) {
return blend_input(0, p_time, p_seek, 1.0);
}
@@ -1007,7 +1007,7 @@ String AnimationNodeBlendTree::get_caption() const {
return "BlendTree";
}
-float AnimationNodeBlendTree::process(float p_time, bool p_seek) {
+double AnimationNodeBlendTree::process(double p_time, bool p_seek) {
Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, 1.0);
}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index d82658c8c2..8508aaf71b 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -53,7 +53,7 @@ public:
static Vector<String> (*get_editable_animation_list)();
virtual String get_caption() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
void set_animation(const StringName &p_name);
StringName get_animation() const;
@@ -122,7 +122,7 @@ public:
bool is_using_sync() const;
virtual bool has_filter() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
AnimationNodeOneShot();
};
@@ -148,7 +148,7 @@ public:
bool is_using_sync() const;
virtual bool has_filter() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
AnimationNodeAdd2();
};
@@ -172,7 +172,7 @@ public:
bool is_using_sync() const;
virtual bool has_filter() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
AnimationNodeAdd3();
};
@@ -191,7 +191,7 @@ public:
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
virtual String get_caption() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
@@ -218,7 +218,7 @@ public:
void set_use_sync(bool p_sync);
bool is_using_sync() const;
- float process(float p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek) override;
AnimationNodeBlend3();
};
@@ -236,7 +236,7 @@ public:
virtual String get_caption() const override;
- float process(float p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek) override;
AnimationNodeTimeScale();
};
@@ -255,7 +255,7 @@ public:
virtual String get_caption() const override;
- float process(float p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek) override;
AnimationNodeTimeSeek();
};
@@ -313,7 +313,7 @@ public:
void set_cross_fade_time(float p_fade);
float get_cross_fade_time() const;
- float process(float p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek) override;
AnimationNodeTransition();
};
@@ -323,7 +323,7 @@ class AnimationNodeOutput : public AnimationNode {
public:
virtual String get_caption() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
AnimationNodeOutput();
};
@@ -390,7 +390,7 @@ public:
void get_node_connections(List<NodeConnection> *r_connections) const;
virtual String get_caption() const override;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
void get_node_list(List<StringName> *r_list);
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index bf53b554bf..9fc1dbd0c6 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -286,7 +286,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
return true;
}
-float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, float p_time, bool p_seek) {
+double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek) {
//if not playing and it can restart, then restart
if (!playing && start_request == StringName()) {
if (!stop_request && p_state_machine->start_node) {
@@ -790,7 +790,7 @@ Vector2 AnimationNodeStateMachine::get_graph_offset() const {
return graph_offset;
}
-float AnimationNodeStateMachine::process(float p_time, bool p_seek) {
+double AnimationNodeStateMachine::process(double p_time, bool p_seek) {
Ref<AnimationNodeStateMachinePlayback> playback = get_parameter(this->playback);
ERR_FAIL_COND_V(playback.is_null(), 0.0);
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 9c1bca63c3..6f0e3107fd 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -114,7 +114,7 @@ class AnimationNodeStateMachinePlayback : public Resource {
bool _travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel);
- float process(AnimationNodeStateMachine *p_state_machine, float p_time, bool p_seek);
+ double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek);
protected:
static void _bind_methods();
@@ -210,7 +210,7 @@ public:
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;
- virtual float process(float p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek) override;
virtual String get_caption() const override;
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 67b6205a65..46a8e1c684 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -341,7 +341,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
}
}
-void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) {
+void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
@@ -723,7 +723,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
continue;
}
- float pos = a->track_get_key_time(i, idx);
+ double pos = a->track_get_key_time(i, idx);
StringName anim_name = a->animation_track_get_key_animation(i, idx);
if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
@@ -732,12 +732,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Ref<Animation> anim = player->get_animation(anim_name);
- float at_anim_pos;
+ double at_anim_pos;
if (anim->has_loop()) {
- at_anim_pos = Math::fposmod(p_time - pos, anim->get_length()); //seek to loop
+ at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
} else {
- at_anim_pos = MAX(anim->get_length(), p_time - pos); //seek to end
+ at_anim_pos = MAX((double)anim->get_length(), p_time - pos); //seek to end
}
if (player->is_playing() || p_seeked) {
@@ -776,9 +776,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
}
-void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started) {
- float delta = p_delta * speed_scale * cd.speed_scale;
- float next_pos = cd.pos + delta;
+void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started) {
+ double delta = p_delta * speed_scale * cd.speed_scale;
+ double next_pos = cd.pos + delta;
float len = cd.from->animation->get_length();
bool loop = cd.from->animation->has_loop();
@@ -808,7 +808,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
}
} else {
- float looped_next_pos = Math::fposmod(next_pos, len);
+ double looped_next_pos = Math::fposmod(next_pos, (double)len);
if (looped_next_pos == 0 && next_pos != 0) {
// Loop multiples of the length to it, rather than 0
// so state at time=length is previewable in the editor
@@ -823,7 +823,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
_animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started);
}
-void AnimationPlayer::_animation_process2(float p_delta, bool p_started) {
+void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
Playback &c = playback;
accum_pass++;
@@ -927,7 +927,7 @@ void AnimationPlayer::_animation_update_transforms() {
cache_update_bezier_size = 0;
}
-void AnimationPlayer::_animation_process(float p_delta) {
+void AnimationPlayer::_animation_process(double p_delta) {
if (playback.current.from) {
end_reached = false;
end_notify = false;
@@ -1283,7 +1283,7 @@ float AnimationPlayer::get_playing_speed() const {
return speed_scale * playback.current.speed_scale;
}
-void AnimationPlayer::seek(float p_time, bool p_update) {
+void AnimationPlayer::seek(double p_time, bool p_update) {
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND(!animation_set.has(playback.assigned));
@@ -1299,7 +1299,7 @@ void AnimationPlayer::seek(float p_time, bool p_update) {
}
}
-void AnimationPlayer::seek_delta(float p_time, float p_delta) {
+void AnimationPlayer::seek_delta(double p_time, float p_delta) {
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND(!animation_set.has(playback.assigned));
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 7cd9de1fa1..b693e29bdf 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -215,13 +215,13 @@ private:
NodePath root;
- void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
+ void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr);
- void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started);
- void _animation_process2(float p_delta, bool p_started);
+ void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started);
+ void _animation_process2(double p_delta, bool p_started);
void _animation_update_transforms();
- void _animation_process(float p_delta);
+ void _animation_process(double p_delta);
void _node_removed(Node *p_node);
void _stop_playing_caches();
@@ -306,8 +306,8 @@ public:
void set_method_call_mode(AnimationMethodCallMode p_mode);
AnimationMethodCallMode get_method_call_mode() const;
- void seek(float p_time, bool p_update = false);
- void seek_delta(float p_time, float p_delta);
+ void seek(double p_time, bool p_update = false);
+ void seek_delta(double p_time, float p_delta);
float get_current_animation_position() const;
float get_current_animation_length() const;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index e623309888..5674f86e1f 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -328,7 +328,7 @@ void AnimationNode::remove_input(int p_index) {
emit_changed();
}
-float AnimationNode::process(float p_time, bool p_seek) {
+double AnimationNode::process(double p_time, bool p_seek) {
if (get_script_instance()) {
return get_script_instance()->call("_process", p_time, p_seek);
}
@@ -818,8 +818,8 @@ void AnimationTree::_process_graph(float p_delta) {
for (const AnimationNode::AnimationState &as : state.animation_states) {
Ref<Animation> a = as.animation;
- float time = as.time;
- float delta = as.delta;
+ double time = as.time;
+ double delta = as.delta;
float weight = as.blend;
bool seeked = as.seeked;
@@ -1132,7 +1132,7 @@ void AnimationTree::_process_graph(float p_delta) {
continue;
}
- float pos = a->track_get_key_time(i, idx);
+ double pos = a->track_get_key_time(i, idx);
StringName anim_name = a->animation_track_get_key_animation(i, idx);
if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
@@ -1144,7 +1144,7 @@ void AnimationTree::_process_graph(float p_delta) {
float at_anim_pos;
if (anim->has_loop()) {
- at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop
+ at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
} else {
at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 60e0c7200a..19214c6a82 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -63,8 +63,8 @@ public:
struct AnimationState {
Ref<Animation> animation;
- float time = 0.0;
- float delta = 0.0;
+ double time = 0.0;
+ double delta = 0.0;
const Vector<float> *track_blends = nullptr;
float blend = 0.0;
bool seeked = false;
@@ -126,7 +126,7 @@ public:
virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
- virtual float process(float p_time, bool p_seek);
+ virtual double process(double p_time, bool p_seek);
virtual String get_caption() const;
int get_input_count() const;