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-rw-r--r--scene/animation/SCsub4
-rw-r--r--scene/animation/animation_cache.cpp14
-rw-r--r--scene/animation/animation_cache.h4
-rw-r--r--scene/animation/animation_player.cpp131
-rw-r--r--scene/animation/animation_player.h13
-rw-r--r--scene/animation/animation_tree_player.cpp337
-rw-r--r--scene/animation/animation_tree_player.h17
-rw-r--r--scene/animation/transitioner.cpp34
-rw-r--r--scene/animation/transitioner.h68
-rw-r--r--scene/animation/tween.cpp261
-rw-r--r--scene/animation/tween.h27
-rw-r--r--scene/animation/tween_interpolaters.cpp4
12 files changed, 446 insertions, 468 deletions
diff --git a/scene/animation/SCsub b/scene/animation/SCsub
index bbe59b3054..bf9125be7f 100644
--- a/scene/animation/SCsub
+++ b/scene/animation/SCsub
@@ -1,5 +1,7 @@
+#!/usr/bin/env python
+
Import('env')
-env.add_source_files(env.scene_sources,"*.cpp")
+env.add_source_files(env.scene_sources, "*.cpp")
Export('env')
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index b1123897b2..25ca74de9f 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,7 +59,7 @@ void AnimationCache::_clear_cache() {
while(connected_nodes.size()) {
- connected_nodes.front()->get()->disconnect("exit_tree",this,"_node_exit_tree");
+ connected_nodes.front()->get()->disconnect("tree_exited",this,"_node_exit_tree");
connected_nodes.erase(connected_nodes.front());
}
path_cache.clear();;
@@ -206,7 +206,7 @@ void AnimationCache::_update_cache() {
if (!connected_nodes.has(path.node)) {
connected_nodes.insert(path.node);
- path.node->connect("exit_tree",this,"_node_exit_tree",Node::make_binds(path.node),CONNECT_ONESHOT);
+ path.node->connect("tree_exited",this,"_node_exit_tree",Node::make_binds(path.node),CONNECT_ONESHOT);
}
@@ -292,7 +292,7 @@ void AnimationCache::set_all(float p_time, float p_delta) {
Vector3 loc,scale;
Quat rot;
animation->transform_track_interpolate(i,p_time,&loc,&rot,&scale);
- Transform tr( Matrix3(rot), loc );
+ Transform tr( Basis(rot), loc );
tr.basis.scale(scale);
set_track_transform(i,tr);
@@ -301,7 +301,7 @@ void AnimationCache::set_all(float p_time, float p_delta) {
} break;
case Animation::TYPE_VALUE: {
- if (animation->value_track_is_continuous(i)) {
+ if (animation->value_track_get_update_mode(i)==Animation::UPDATE_CONTINUOUS || (animation->value_track_get_update_mode(i)==Animation::UPDATE_DISCRETE && p_delta==0)) {
Variant v = animation->value_track_interpolate(i,p_time);
set_track_value(i,v);
} else {
@@ -368,8 +368,8 @@ void AnimationCache::set_animation(const Ref<Animation>& p_animation) {
void AnimationCache::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_node_exit_tree"),&AnimationCache::_node_exit_tree);
- ObjectTypeDB::bind_method(_MD("_animation_changed"),&AnimationCache::_animation_changed);
+ ClassDB::bind_method(_MD("_node_exit_tree"),&AnimationCache::_node_exit_tree);
+ ClassDB::bind_method(_MD("_animation_changed"),&AnimationCache::_animation_changed);
}
void AnimationCache::set_root(Node* p_root) {
diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h
index c9b4ff298c..75e004c811 100644
--- a/scene/animation/animation_cache.h
+++ b/scene/animation/animation_cache.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
class AnimationCache : public Object {
- OBJ_TYPE(AnimationCache,Object);
+ GDCLASS(AnimationCache,Object);
struct Path {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 2399bee539..8b81c45597 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@ bool AnimationPlayer::_set(const StringName& p_name, const Variant& p_value) {
String name=p_name;
if (p_name==SceneStringNames::get_singleton()->playback_speed || p_name==SceneStringNames::get_singleton()->speed) { //bw compatibility
- set_speed(p_value);
+ set_speed_scale(p_value);
} else if (p_name==SceneStringNames::get_singleton()->playback_active) {
set_active(p_value);
@@ -174,7 +174,7 @@ void AnimationPlayer::_get_property_list( List<PropertyInfo> *p_list) const {
hint+=E->get();
}
- p_list->push_back( PropertyInfo( Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint,PROPERTY_USAGE_EDITOR) );
+ p_list->push_back( PropertyInfo( Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint,PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_ANIMATE_AS_TRIGGER) );
p_list->push_back( PropertyInfo( Variant::BOOL, "playback/active", PROPERTY_HINT_NONE,"" ) );
p_list->push_back( PropertyInfo( Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01") );
@@ -214,14 +214,14 @@ void AnimationPlayer::_notification(int p_what) {
set_autoplay(""); //this line is the fix for autoplay issues with animatio
}
} break;
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (animation_process_mode==ANIMATION_PROCESS_FIXED)
break;
if (processing)
_animation_process( get_process_delta_time() );
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
if (animation_process_mode==ANIMATION_PROCESS_IDLE)
break;
@@ -269,8 +269,8 @@ void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) {
}
{
- if (!child->is_connected("exit_tree",this,"_node_removed"))
- child->connect("exit_tree",this,"_node_removed",make_binds(child),CONNECT_ONESHOT);
+ if (!child->is_connected("tree_exited",this,"_node_removed"))
+ child->connect("tree_exited",this,"_node_removed",make_binds(child),CONNECT_ONESHOT);
}
TrackNodeCacheKey key;
@@ -421,12 +421,15 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p
TrackNodeCache::PropertyAnim *pa = &E->get();
- if (a->value_track_is_continuous(i) || p_delta==0) { //delta == 0 means seek
+ if (a->value_track_get_update_mode(i)==Animation::UPDATE_CONTINUOUS || (p_delta==0 && a->value_track_get_update_mode(i)==Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
Variant value=a->value_track_interpolate(i,p_time);
+ //thanks to trigger mode, this should be solved now..
+ /*
if (p_delta==0 && value.get_type()==Variant::STRING)
continue; // doing this with strings is messy, should find another way
+ */
if (pa->accum_pass!=accum_pass) {
ERR_CONTINUE( cache_update_prop_size >= NODE_CACHE_UPDATE_MAX );
cache_update_prop[cache_update_prop_size++]=pa;
@@ -437,11 +440,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p
}
- } else if (p_allow_discrete) {
+ } else if (p_allow_discrete && p_delta!=0) {
List<int> indices;
a->value_track_get_key_indices(i,p_time,p_delta,&indices);
+
for(List<int>::Element *F=indices.front();F;F=F->next()) {
Variant value=a->track_get_key_value(i,F->get());
@@ -463,7 +467,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p
ERR_PRINTS("Position key at time "+rtos(p_time)+" in Animation Track '"+String(pa->owner->path)+"' not of type Vector2()");
}
#endif
- static_cast<Node2D*>(pa->object)->set_pos(value);
+ static_cast<Node2D*>(pa->object)->set_position(value);
} break;
case SP_NODE2D_ROT: {
#ifdef DEBUG_ENABLED
@@ -472,7 +476,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p
}
#endif
- static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(value));
+ static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad(value));
} break;
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
@@ -677,7 +681,7 @@ void AnimationPlayer::_animation_update_transforms() {
ERR_PRINTS("Position key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"' not of type Vector2()");
}
#endif
- static_cast<Node2D*>(pa->object)->set_pos(pa->value_accum);
+ static_cast<Node2D*>(pa->object)->set_position(pa->value_accum);
} break;
case SP_NODE2D_ROT: {
#ifdef DEBUG_ENABLED
@@ -686,7 +690,7 @@ void AnimationPlayer::_animation_update_transforms() {
}
#endif
- static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum));
+ static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad(pa->value_accum));
} break;
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
@@ -711,7 +715,7 @@ void AnimationPlayer::_animation_process(float p_delta) {
-// bool any_active=false;
+ //bool any_active=false;
if (playback.current.from) {
@@ -731,7 +735,7 @@ void AnimationPlayer::_animation_process(float p_delta) {
playing = false;
_set_process(false);
end_notify=false;
- emit_signal(SceneStringNames::get_singleton()->finished);
+ emit_signal(SceneStringNames::get_singleton()->animation_finished,playback.assigned);
}
}
@@ -1080,13 +1084,13 @@ void AnimationPlayer::stop_all() {
}
-void AnimationPlayer::set_speed(float p_speed) {
+void AnimationPlayer::set_speed_scale(float p_speed) {
speed_scale=p_speed;
}
-float AnimationPlayer::get_speed() const {
+float AnimationPlayer::get_speed_scale() const {
return speed_scale;
}
@@ -1229,8 +1233,8 @@ void AnimationPlayer::_set_process(bool p_process,bool p_force) {
switch(animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
- case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
+ case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
processing=p_process;
@@ -1289,68 +1293,69 @@ void AnimationPlayer::get_argument_options(const StringName& p_function,int p_id
void AnimationPlayer::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_node_removed"),&AnimationPlayer::_node_removed);
- ObjectTypeDB::bind_method(_MD("_animation_changed"),&AnimationPlayer::_animation_changed);
+ ClassDB::bind_method(_MD("_node_removed"),&AnimationPlayer::_node_removed);
+ ClassDB::bind_method(_MD("_animation_changed"),&AnimationPlayer::_animation_changed);
- ObjectTypeDB::bind_method(_MD("add_animation","name","animation:Animation"),&AnimationPlayer::add_animation);
- ObjectTypeDB::bind_method(_MD("remove_animation","name"),&AnimationPlayer::remove_animation);
- ObjectTypeDB::bind_method(_MD("rename_animation","name","newname"),&AnimationPlayer::rename_animation);
- ObjectTypeDB::bind_method(_MD("has_animation","name"),&AnimationPlayer::has_animation);
- ObjectTypeDB::bind_method(_MD("get_animation:Animation","name"),&AnimationPlayer::get_animation);
- ObjectTypeDB::bind_method(_MD("get_animation_list"),&AnimationPlayer::_get_animation_list);
+ ClassDB::bind_method(_MD("add_animation","name","animation:Animation"),&AnimationPlayer::add_animation);
+ ClassDB::bind_method(_MD("remove_animation","name"),&AnimationPlayer::remove_animation);
+ ClassDB::bind_method(_MD("rename_animation","name","newname"),&AnimationPlayer::rename_animation);
+ ClassDB::bind_method(_MD("has_animation","name"),&AnimationPlayer::has_animation);
+ ClassDB::bind_method(_MD("get_animation:Animation","name"),&AnimationPlayer::get_animation);
+ ClassDB::bind_method(_MD("get_animation_list"),&AnimationPlayer::_get_animation_list);
- ObjectTypeDB::bind_method(_MD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next);
- ObjectTypeDB::bind_method(_MD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next);
+ ClassDB::bind_method(_MD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next);
+ ClassDB::bind_method(_MD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next);
- ObjectTypeDB::bind_method(_MD("set_blend_time","anim_from","anim_to","sec"),&AnimationPlayer::set_blend_time);
- ObjectTypeDB::bind_method(_MD("get_blend_time","anim_from","anim_to"),&AnimationPlayer::get_blend_time);
+ ClassDB::bind_method(_MD("set_blend_time","anim_from","anim_to","sec"),&AnimationPlayer::set_blend_time);
+ ClassDB::bind_method(_MD("get_blend_time","anim_from","anim_to"),&AnimationPlayer::get_blend_time);
- ObjectTypeDB::bind_method(_MD("set_default_blend_time","sec"),&AnimationPlayer::set_default_blend_time);
- ObjectTypeDB::bind_method(_MD("get_default_blend_time"),&AnimationPlayer::get_default_blend_time);
+ ClassDB::bind_method(_MD("set_default_blend_time","sec"),&AnimationPlayer::set_default_blend_time);
+ ClassDB::bind_method(_MD("get_default_blend_time"),&AnimationPlayer::get_default_blend_time);
- ObjectTypeDB::bind_method(_MD("play","name","custom_blend","custom_speed","from_end"),&AnimationPlayer::play,DEFVAL(""),DEFVAL(-1),DEFVAL(1.0),DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("play_backwards","name","custom_blend"),&AnimationPlayer::play_backwards,DEFVAL(""),DEFVAL(-1));
- ObjectTypeDB::bind_method(_MD("stop","reset"),&AnimationPlayer::stop,DEFVAL(true));
- ObjectTypeDB::bind_method(_MD("stop_all"),&AnimationPlayer::stop_all);
- ObjectTypeDB::bind_method(_MD("is_playing"),&AnimationPlayer::is_playing);
- ObjectTypeDB::bind_method(_MD("set_current_animation","anim"),&AnimationPlayer::set_current_animation);
- ObjectTypeDB::bind_method(_MD("get_current_animation"),&AnimationPlayer::get_current_animation);
- ObjectTypeDB::bind_method(_MD("queue","name"),&AnimationPlayer::queue);
- ObjectTypeDB::bind_method(_MD("clear_queue"),&AnimationPlayer::clear_queue);
+ ClassDB::bind_method(_MD("play","name","custom_blend","custom_speed","from_end"),&AnimationPlayer::play,DEFVAL(""),DEFVAL(-1),DEFVAL(1.0),DEFVAL(false));
+ ClassDB::bind_method(_MD("play_backwards","name","custom_blend"),&AnimationPlayer::play_backwards,DEFVAL(""),DEFVAL(-1));
+ ClassDB::bind_method(_MD("stop","reset"),&AnimationPlayer::stop,DEFVAL(true));
+ ClassDB::bind_method(_MD("stop_all"),&AnimationPlayer::stop_all);
+ ClassDB::bind_method(_MD("is_playing"),&AnimationPlayer::is_playing);
+ ClassDB::bind_method(_MD("set_current_animation","anim"),&AnimationPlayer::set_current_animation);
+ ClassDB::bind_method(_MD("get_current_animation"),&AnimationPlayer::get_current_animation);
+ ClassDB::bind_method(_MD("queue","name"),&AnimationPlayer::queue);
+ ClassDB::bind_method(_MD("clear_queue"),&AnimationPlayer::clear_queue);
- ObjectTypeDB::bind_method(_MD("set_active","active"),&AnimationPlayer::set_active);
- ObjectTypeDB::bind_method(_MD("is_active"),&AnimationPlayer::is_active);
+ ClassDB::bind_method(_MD("set_active","active"),&AnimationPlayer::set_active);
+ ClassDB::bind_method(_MD("is_active"),&AnimationPlayer::is_active);
- ObjectTypeDB::bind_method(_MD("set_speed","speed"),&AnimationPlayer::set_speed);
- ObjectTypeDB::bind_method(_MD("get_speed"),&AnimationPlayer::get_speed);
+ ClassDB::bind_method(_MD("set_speed_scale","speed"),&AnimationPlayer::set_speed_scale);
+ ClassDB::bind_method(_MD("get_speed_scale"),&AnimationPlayer::get_speed_scale);
- ObjectTypeDB::bind_method(_MD("set_autoplay","name"),&AnimationPlayer::set_autoplay);
- ObjectTypeDB::bind_method(_MD("get_autoplay"),&AnimationPlayer::get_autoplay);
+ ClassDB::bind_method(_MD("set_autoplay","name"),&AnimationPlayer::set_autoplay);
+ ClassDB::bind_method(_MD("get_autoplay"),&AnimationPlayer::get_autoplay);
- ObjectTypeDB::bind_method(_MD("set_root","path"),&AnimationPlayer::set_root);
- ObjectTypeDB::bind_method(_MD("get_root"),&AnimationPlayer::get_root);
+ ClassDB::bind_method(_MD("set_root","path"),&AnimationPlayer::set_root);
+ ClassDB::bind_method(_MD("get_root"),&AnimationPlayer::get_root);
- ObjectTypeDB::bind_method(_MD("seek","pos_sec","update"),&AnimationPlayer::seek,DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("get_pos"),&AnimationPlayer::get_current_animation_pos);
+ ClassDB::bind_method(_MD("seek","pos_sec","update"),&AnimationPlayer::seek,DEFVAL(false));
+ ClassDB::bind_method(_MD("get_pos"),&AnimationPlayer::get_current_animation_pos);
- ObjectTypeDB::bind_method(_MD("find_animation","animation:Animation"),&AnimationPlayer::find_animation);
+ ClassDB::bind_method(_MD("find_animation","animation:Animation"),&AnimationPlayer::find_animation);
- ObjectTypeDB::bind_method(_MD("clear_caches"),&AnimationPlayer::clear_caches);
+ ClassDB::bind_method(_MD("clear_caches"),&AnimationPlayer::clear_caches);
- ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationPlayer::set_animation_process_mode);
- ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationPlayer::get_animation_process_mode);
+ ClassDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationPlayer::set_animation_process_mode);
+ ClassDB::bind_method(_MD("get_animation_process_mode"),&AnimationPlayer::get_animation_process_mode);
- ObjectTypeDB::bind_method(_MD("get_current_animation_pos"),&AnimationPlayer::get_current_animation_pos);
- ObjectTypeDB::bind_method(_MD("get_current_animation_length"),&AnimationPlayer::get_current_animation_length);
+ ClassDB::bind_method(_MD("get_current_animation_pos"),&AnimationPlayer::get_current_animation_pos);
+ ClassDB::bind_method(_MD("get_current_animation_length"),&AnimationPlayer::get_current_animation_length);
- ObjectTypeDB::bind_method(_MD("advance","delta"),&AnimationPlayer::advance);
+ ClassDB::bind_method(_MD("advance","delta"),&AnimationPlayer::advance);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback/default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_default_blend_time"), _SCS("get_default_blend_time"));
- ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root/root"), _SCS("set_root"), _SCS("get_root"));
+ ADD_GROUP("Playback","playback_");
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
+ ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_default_blend_time"), _SCS("get_default_blend_time"));
+ ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root_node"), _SCS("set_root"), _SCS("get_root"));
- ADD_SIGNAL( MethodInfo("finished") );
+ ADD_SIGNAL( MethodInfo("animation_finished", PropertyInfo(Variant::STRING,"name")) );
ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) );
ADD_SIGNAL( MethodInfo("animation_started", PropertyInfo(Variant::STRING,"name")) );
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 2ae3a0756c..41bae6c928 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,14 +33,13 @@
#include "scene/resources/animation.h"
#include "scene/3d/spatial.h"
#include "scene/3d/skeleton.h"
-#include "scene/main/misc.h"
#include "scene/2d/node_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationPlayer : public Node {
- OBJ_TYPE( AnimationPlayer, Node );
+ GDCLASS( AnimationPlayer, Node );
OBJ_CATEGORY("Animation Nodes");
public:
@@ -209,11 +208,11 @@ private:
void _node_removed(Node *p_node);
// bind helpers
- DVector<String> _get_animation_list() const {
+ PoolVector<String> _get_animation_list() const {
List<StringName> animations;
get_animation_list(&animations);
- DVector<String> ret;
+ PoolVector<String> ret;
while(animations.size()) {
ret.push_back( animations.front()->get());
@@ -272,8 +271,8 @@ public:
bool is_active() const;
bool is_valid() const;
- void set_speed(float p_speed);
- float get_speed() const;
+ void set_speed_scale(float p_speed);
+ float get_speed_scale() const;
void set_autoplay(const String& pname);
String get_autoplay() const;
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 211c5961b0..c3a05240bb 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,8 +58,8 @@ void AnimationTreePlayer::_set_process(bool p_process, bool p_force)
switch (animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
- case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
+ case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
processing = p_process;
@@ -214,7 +214,7 @@ bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value)
StringName src = connections[i*3+0];
StringName dst = connections[i*3+1];
int dst_in = connections[i*3+2];
- connect(src,dst,dst_in);
+ connect_nodes(src,dst,dst_in);
}
set_active(data.get_valid("active"));
@@ -416,8 +416,8 @@ void AnimationTreePlayer::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process(false);
- set_process(false);
+ set_fixed_process_internal(false);
+ set_process_internal(false);
}
} break;
case NOTIFICATION_READY: {
@@ -426,14 +426,14 @@ void AnimationTreePlayer::_notification(int p_what) {
_update_sources();
}
} break;
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (animation_process_mode==ANIMATION_PROCESS_FIXED)
break;
if (processing)
_process_animation( get_process_delta_time() );
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
if (animation_process_mode==ANIMATION_PROCESS_IDLE)
break;
@@ -445,8 +445,44 @@ void AnimationTreePlayer::_notification(int p_what) {
}
+void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<NodePath,float> *p_weights, float p_coeff, const HashMap<NodePath,bool> *p_filter, float p_filtered_coeff) {
-float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
+ if (p_filter != NULL) {
+
+ List<NodePath> key_list;
+ p_filter->get_key_list(&key_list);
+
+ for (List<NodePath>::Element *E = key_list.front();E; E=E->next()) {
+
+ if ((*p_filter)[E->get()]) {
+
+ if (p_weights->has(E->get())) {
+ (*p_weights)[E->get()] *= p_filtered_coeff;
+ } else {
+ p_weights->set(E->get(), *p_fallback_weight * p_filtered_coeff);
+ }
+
+ } else if (p_weights->has(E->get())) {
+ (*p_weights)[E->get()] *= p_coeff;
+ }
+ }
+ }
+
+ List<NodePath> key_list;
+ p_weights->get_key_list(&key_list);
+
+ for (List<NodePath>::Element *E = key_list.front();E;E=E->next()) {
+ if (p_filter == NULL || !p_filter->has(E->get())) {
+ (*p_weights)[E->get()] *= p_coeff;
+ }
+ }
+
+ *p_fallback_weight *= p_coeff;
+
+}
+
+
+float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_time, bool p_seek, float p_fallback_weight, HashMap<NodePath,float>* p_weights) {
ERR_FAIL_COND_V(!node_map.has(p_node), 0);
NodeBase *nb=node_map[p_node];
@@ -458,7 +494,9 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
case NODE_OUTPUT: {
NodeOut *on = static_cast<NodeOut*>(nb);
- return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
+ HashMap<NodePath, float> weights;
+
+ return _process_node(on->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, &weights);
} break;
case NODE_ANIMATION: {
@@ -468,10 +506,10 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float rem = 0;
if (!an->animation.is_null()) {
- // float pos = an->time;
-// float delta = p_time;
+ //float pos = an->time;
+ //float delta = p_time;
- // const Animation *a = an->animation.operator->();
+ //const Animation *a = an->animation.operator->();
if (p_seek) {
an->time=p_time;
@@ -494,15 +532,18 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
}
an->skip=true;
+
for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) {
NodePath track_path = an->animation->track_get_path(E->get().local_track);
- if (p_filter && p_filter->has(track_path)) {
- E->get().weight = MAX(0, p_reverse_weight);
- } else if(an->filter.has(track_path)) {
+ if (an->filter.has(track_path) && an->filter[track_path]) {
E->get().weight = 0;
- E->get().track->skip = true;
} else {
- E->get().weight=p_weight;
+ if (p_weights->has(track_path)) {
+ float weight = (*p_weights)[track_path];
+ E->get().weight = weight;
+ } else {
+ E->get().weight = p_fallback_weight;
+ }
}
if (E->get().weight>CMP_EPSILON)
an->skip=false;
@@ -531,7 +572,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (!osn->active) {
//make it as if this node doesn't exist, pass input 0 by.
- return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ return _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights);
}
float os_seek = p_seek;
@@ -563,16 +604,14 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float main_rem;
float os_rem;
- float os_reverse_weight = p_reverse_weight;
- if (!osn->filter.empty()) {
- p_filter = &osn->filter;
- p_reverse_weight = p_weight;
- os_reverse_weight = -1;
- }
+ HashMap<NodePath, float> os_weights(*p_weights);
+ float os_fallback_weight = p_fallback_weight;
+ _compute_weights(&p_fallback_weight, p_weights, osn->mix?1.0 : 1.0 - blend, &osn->filter, 1.0);
+ _compute_weights(&os_fallback_weight, &os_weights, blend, &osn->filter, 0.0);
- main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek,p_filter,p_reverse_weight);
- os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,os_seek,p_filter,os_reverse_weight);
+ main_rem = _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights);
+ os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_time,os_seek, os_fallback_weight, &os_weights);
if (osn->start) {
osn->remaining=os_rem;
@@ -591,9 +630,11 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
case NODE_MIX: {
MixNode *mn = static_cast<MixNode*>(nb);
-
- float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
- _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,p_seek,p_filter,p_reverse_weight);
+ HashMap<NodePath, float> mn_weights(*p_weights);
+ float mn_fallback_weight = p_fallback_weight;
+ _compute_weights(&mn_fallback_weight, &mn_weights, mn->amount);
+ float rem = _process_node(mn->inputs[0].node,r_prev_anim, p_time,p_seek,p_fallback_weight,p_weights);
+ _process_node(mn->inputs[1].node,r_prev_anim,p_time,p_seek,mn_fallback_weight,&mn_weights);
return rem;
} break;
@@ -601,16 +642,12 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
Blend2Node *bn = static_cast<Blend2Node*>(nb);
- float rem;
- if (!bn->filter.empty()) {
-
- rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,&bn->filter,p_weight);
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,&bn->filter,-1);
-
- } else {
- rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value);
- }
+ HashMap<NodePath, float> bn_weights(*p_weights);
+ float bn_fallback_weight = p_fallback_weight;
+ _compute_weights(&p_fallback_weight,p_weights, 1.0 - bn->value, &bn->filter, 1.0);
+ _compute_weights(&bn_fallback_weight,&bn_weights, bn->value, &bn->filter, 0.0);
+ float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
+ _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,bn_fallback_weight,&bn_weights);
return rem;
} break;
@@ -629,19 +666,39 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
upper_blend = bn->value;
}
- rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek,p_filter,p_reverse_weight*blend);
- _process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,p_seek,p_filter,p_reverse_weight*upper_blend);
- _process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,p_seek,p_filter,p_reverse_weight*lower_blend);
+ HashMap<NodePath, float> upper_weights(*p_weights);
+ float upper_fallback_weight = p_fallback_weight;
+ HashMap<NodePath, float> lower_weights(*p_weights);
+ float lower_fallback_weight = p_fallback_weight;
+ _compute_weights(&upper_fallback_weight,&upper_weights, upper_blend);
+ _compute_weights(&p_fallback_weight,p_weights, blend);
+ _compute_weights(&lower_fallback_weight,&lower_weights, lower_blend);
+
+ rem = _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
+ _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,lower_fallback_weight,&lower_weights);
+ _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,upper_fallback_weight,&upper_weights);
return rem;
} break;
case NODE_BLEND4: {
Blend4Node *bn = static_cast<Blend4Node*>(nb);
- float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,p_seek,p_filter,p_reverse_weight*bn->value.x);
- float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
- _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,p_seek,p_filter,p_reverse_weight*bn->value.y);
+ HashMap<NodePath, float> weights1(*p_weights);
+ float fallback_weight1 = p_fallback_weight;
+ HashMap<NodePath, float> weights2(*p_weights);
+ float fallback_weight2 = p_fallback_weight;
+ HashMap<NodePath, float> weights3(*p_weights);
+ float fallback_weight3 = p_fallback_weight;
+
+ _compute_weights(&p_fallback_weight,p_weights, 1.0-bn->value.x);
+ _compute_weights(&fallback_weight1,&weights1, bn->value.x);
+ _compute_weights(&fallback_weight2,&weights2, 1.0-bn->value.y);
+ _compute_weights(&fallback_weight3,&weights3, bn->value.y);
+
+ float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
+ _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,fallback_weight1,&weights1);
+ float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,fallback_weight2,&weights2);
+ _process_node(bn->inputs[3].node,r_prev_anim,p_time,p_seek,fallback_weight3,&weights3);
return MAX(rem,rem2);
@@ -650,9 +707,9 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb);
float rem;
if (p_seek)
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,true,p_filter,p_reverse_weight);
+ rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time,true,p_fallback_weight,p_weights);
else
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,false,p_filter,p_reverse_weight);
+ rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time*tsn->scale,false,p_fallback_weight,p_weights);
if (tsn->scale == 0)
return INFINITY;
else
@@ -669,16 +726,18 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
}
tsn->seek_pos=-1;
- return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
+ return _process_node(tsn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
} break;
case NODE_TRANSITION: {
TransitionNode *tn = static_cast<TransitionNode*>(nb);
+ HashMap<NodePath, float> prev_weights(*p_weights);
+ float prev_fallback_weight = p_fallback_weight;
if (tn->prev<0) { // process current animation, check for transition
- float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
if (p_seek)
tn->time=p_time;
else
@@ -698,22 +757,25 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float rem;
+ _compute_weights(&p_fallback_weight,p_weights, 1.0-blend);
+ _compute_weights(&prev_fallback_weight,&prev_weights, blend);
+
if (!p_seek && tn->switched) { //just switched, seek to start of current
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,p_filter,p_reverse_weight*(1.0-blend));
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,0,true,p_fallback_weight,p_weights);
} else {
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,p_seek,p_filter,p_reverse_weight*(1.0-blend));
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
}
tn->switched=false;
if (p_seek) { // don't seek prev animation
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,false,p_filter,p_reverse_weight*blend);
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,0,false,prev_fallback_weight,&prev_weights);
tn->time=p_time;
} else {
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,false,p_filter,p_reverse_weight*blend);
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_time,false,prev_fallback_weight,&prev_weights);
tn->time+=p_time;
tn->prev_xfading-=p_time;
if (tn->prev_xfading<0) {
@@ -750,10 +812,11 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
AnimationNode *prev=NULL;
if (reset_request) {
- _process_node(out_name,&prev, 1.0, 0, true);
+
+ _process_node(out_name,&prev, 0, true);
reset_request=false;
} else
- _process_node(out_name,&prev, 1.0, p_delta);
+ _process_node(out_name,&prev, p_delta);
if (dirty_caches) {
//some animation changed.. ignore this pass
@@ -802,8 +865,6 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
if (tr.track==NULL || tr.local_track<0 || tr.weight < CMP_EPSILON)
continue;
- float blend=tr.weight;
-
switch(a->track_get_type(tr.local_track)) {
case Animation::TYPE_TRANSFORM: { ///< Transform a node or a bone.
@@ -812,22 +873,22 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
Vector3 scale;
a->transform_track_interpolate(tr.local_track,anim_list->time,&loc,&rot,&scale);
- tr.track->loc+=loc*blend;
+ tr.track->loc+=loc*tr.weight;
scale.x-=1.0;
scale.y-=1.0;
scale.z-=1.0;
- tr.track->scale+=scale*blend;
+ tr.track->scale+=scale*tr.weight;
- tr.track->rot = tr.track->rot * empty_rot.slerp(rot,blend);
+ tr.track->rot = tr.track->rot * empty_rot.slerp(rot,tr.weight);
} break;
case Animation::TYPE_VALUE: { ///< Set a value in a property, can be interpolated.
- if (a->value_track_is_continuous(tr.local_track)) {
+ if (a->value_track_get_update_mode(tr.local_track)==Animation::UPDATE_CONTINUOUS) {
Variant value = a->value_track_interpolate(tr.local_track,anim_list->time);
- Variant::blend(tr.track->value,value,blend,tr.track->value);
+ Variant::blend(tr.track->value,value,tr.weight,tr.track->value);
} else {
int index = a->track_find_key(tr.local_track,anim_list->time);
tr.track->value = a->track_get_key_value(tr.local_track, index);
@@ -1435,17 +1496,17 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringN
}
-Error AnimationTreePlayer::connect(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) {
+Error AnimationTreePlayer::connect_nodes(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) {
ERR_FAIL_COND_V( !node_map.has(p_src_node) , ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V( !node_map.has(p_dst_node) , ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V( p_src_node==p_dst_node , ERR_INVALID_PARAMETER);
-// NodeBase *src = node_map[p_src_node];
+ //NodeBase *src = node_map[p_src_node];
NodeBase *dst = node_map[p_dst_node];
ERR_FAIL_INDEX_V( p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER);
-// int oldval = dst->inputs[p_dst_input].node;
+ //int oldval = dst->inputs[p_dst_input].node;
for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
@@ -1477,7 +1538,7 @@ Error AnimationTreePlayer::connect(const StringName& p_src_node,const StringName
return OK;
}
-bool AnimationTreePlayer::is_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) const {
+bool AnimationTreePlayer::are_nodes_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) const {
ERR_FAIL_COND_V( !node_map.has(p_src_node) , false);
ERR_FAIL_COND_V( !node_map.has(p_dst_node) , false);
@@ -1489,7 +1550,7 @@ bool AnimationTreePlayer::is_connected(const StringName& p_src_node,const String
}
-void AnimationTreePlayer::disconnect(const StringName& p_node, int p_input) {
+void AnimationTreePlayer::disconnect_nodes(const StringName& p_node, int p_input) {
ERR_FAIL_COND( !node_map.has(p_node));
@@ -1679,11 +1740,11 @@ NodePath AnimationTreePlayer::get_master_player() const{
return master;
}
-DVector<String> AnimationTreePlayer::_get_node_list() {
+PoolVector<String> AnimationTreePlayer::_get_node_list() {
List<StringName> nl;
get_node_list(&nl);
- DVector<String> ret;
+ PoolVector<String> ret;
ret.resize(nl.size());
int idx=0;
for(List<StringName>::Element *E=nl.front();E;E=E->next()) {
@@ -1767,105 +1828,106 @@ Error AnimationTreePlayer::node_rename(const StringName& p_node,const StringName
void AnimationTreePlayer::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("add_node","type","id"),&AnimationTreePlayer::add_node);
+ ClassDB::bind_method(_MD("add_node","type","id"),&AnimationTreePlayer::add_node);
- ObjectTypeDB::bind_method(_MD("node_exists","node"),&AnimationTreePlayer::node_exists);
- ObjectTypeDB::bind_method(_MD("node_rename","node","new_name"),&AnimationTreePlayer::node_rename);
+ ClassDB::bind_method(_MD("node_exists","node"),&AnimationTreePlayer::node_exists);
+ ClassDB::bind_method(_MD("node_rename","node","new_name"),&AnimationTreePlayer::node_rename);
- ObjectTypeDB::bind_method(_MD("node_get_type","id"),&AnimationTreePlayer::node_get_type);
- ObjectTypeDB::bind_method(_MD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count);
- ObjectTypeDB::bind_method(_MD("node_get_input_source","id","idx"),&AnimationTreePlayer::node_get_input_source);
+ ClassDB::bind_method(_MD("node_get_type","id"),&AnimationTreePlayer::node_get_type);
+ ClassDB::bind_method(_MD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count);
+ ClassDB::bind_method(_MD("node_get_input_source","id","idx"),&AnimationTreePlayer::node_get_input_source);
- ObjectTypeDB::bind_method(_MD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation);
- ObjectTypeDB::bind_method(_MD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation);
+ ClassDB::bind_method(_MD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation);
+ ClassDB::bind_method(_MD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation);
- ObjectTypeDB::bind_method(_MD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation);
- ObjectTypeDB::bind_method(_MD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation);
- ObjectTypeDB::bind_method(_MD("animation_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::animation_node_set_filter_path);
+ ClassDB::bind_method(_MD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation);
+ ClassDB::bind_method(_MD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation);
+ ClassDB::bind_method(_MD("animation_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::animation_node_set_filter_path);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time);
- ObjectTypeDB::bind_method(_MD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time);
+ ClassDB::bind_method(_MD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time);
+ ClassDB::bind_method(_MD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_fadeout_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadeout_time);
- ObjectTypeDB::bind_method(_MD("oneshot_node_get_fadeout_time","id"),&AnimationTreePlayer::oneshot_node_get_fadeout_time);
+ ClassDB::bind_method(_MD("oneshot_node_set_fadeout_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadeout_time);
+ ClassDB::bind_method(_MD("oneshot_node_get_fadeout_time","id"),&AnimationTreePlayer::oneshot_node_get_fadeout_time);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart","id","enable"),&AnimationTreePlayer::oneshot_node_set_autorestart);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart_delay","id","delay_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_delay);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart_random_delay","id","rand_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_random_delay);
+ ClassDB::bind_method(_MD("oneshot_node_set_autorestart","id","enable"),&AnimationTreePlayer::oneshot_node_set_autorestart);
+ ClassDB::bind_method(_MD("oneshot_node_set_autorestart_delay","id","delay_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_delay);
+ ClassDB::bind_method(_MD("oneshot_node_set_autorestart_random_delay","id","rand_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_random_delay);
- ObjectTypeDB::bind_method(_MD("oneshot_node_has_autorestart","id"),&AnimationTreePlayer::oneshot_node_has_autorestart);
- ObjectTypeDB::bind_method(_MD("oneshot_node_get_autorestart_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_delay);
- ObjectTypeDB::bind_method(_MD("oneshot_node_get_autorestart_random_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_random_delay);
+ ClassDB::bind_method(_MD("oneshot_node_has_autorestart","id"),&AnimationTreePlayer::oneshot_node_has_autorestart);
+ ClassDB::bind_method(_MD("oneshot_node_get_autorestart_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_delay);
+ ClassDB::bind_method(_MD("oneshot_node_get_autorestart_random_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_random_delay);
- ObjectTypeDB::bind_method(_MD("oneshot_node_start","id"),&AnimationTreePlayer::oneshot_node_start);
- ObjectTypeDB::bind_method(_MD("oneshot_node_stop","id"),&AnimationTreePlayer::oneshot_node_stop);
- ObjectTypeDB::bind_method(_MD("oneshot_node_is_active","id"),&AnimationTreePlayer::oneshot_node_is_active);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::oneshot_node_set_filter_path);
+ ClassDB::bind_method(_MD("oneshot_node_start","id"),&AnimationTreePlayer::oneshot_node_start);
+ ClassDB::bind_method(_MD("oneshot_node_stop","id"),&AnimationTreePlayer::oneshot_node_stop);
+ ClassDB::bind_method(_MD("oneshot_node_is_active","id"),&AnimationTreePlayer::oneshot_node_is_active);
+ ClassDB::bind_method(_MD("oneshot_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::oneshot_node_set_filter_path);
- ObjectTypeDB::bind_method(_MD("mix_node_set_amount","id","ratio"),&AnimationTreePlayer::mix_node_set_amount);
- ObjectTypeDB::bind_method(_MD("mix_node_get_amount","id"),&AnimationTreePlayer::mix_node_get_amount);
+ ClassDB::bind_method(_MD("mix_node_set_amount","id","ratio"),&AnimationTreePlayer::mix_node_set_amount);
+ ClassDB::bind_method(_MD("mix_node_get_amount","id"),&AnimationTreePlayer::mix_node_get_amount);
- ObjectTypeDB::bind_method(_MD("blend2_node_set_amount","id","blend"),&AnimationTreePlayer::blend2_node_set_amount);
- ObjectTypeDB::bind_method(_MD("blend2_node_get_amount","id"),&AnimationTreePlayer::blend2_node_get_amount);
- ObjectTypeDB::bind_method(_MD("blend2_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::blend2_node_set_filter_path);
+ ClassDB::bind_method(_MD("blend2_node_set_amount","id","blend"),&AnimationTreePlayer::blend2_node_set_amount);
+ ClassDB::bind_method(_MD("blend2_node_get_amount","id"),&AnimationTreePlayer::blend2_node_get_amount);
+ ClassDB::bind_method(_MD("blend2_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::blend2_node_set_filter_path);
- ObjectTypeDB::bind_method(_MD("blend3_node_set_amount","id","blend"),&AnimationTreePlayer::blend3_node_set_amount);
- ObjectTypeDB::bind_method(_MD("blend3_node_get_amount","id"),&AnimationTreePlayer::blend3_node_get_amount);
+ ClassDB::bind_method(_MD("blend3_node_set_amount","id","blend"),&AnimationTreePlayer::blend3_node_set_amount);
+ ClassDB::bind_method(_MD("blend3_node_get_amount","id"),&AnimationTreePlayer::blend3_node_get_amount);
- ObjectTypeDB::bind_method(_MD("blend4_node_set_amount","id","blend"),&AnimationTreePlayer::blend4_node_set_amount);
- ObjectTypeDB::bind_method(_MD("blend4_node_get_amount","id"),&AnimationTreePlayer::blend4_node_get_amount);
+ ClassDB::bind_method(_MD("blend4_node_set_amount","id","blend"),&AnimationTreePlayer::blend4_node_set_amount);
+ ClassDB::bind_method(_MD("blend4_node_get_amount","id"),&AnimationTreePlayer::blend4_node_get_amount);
- ObjectTypeDB::bind_method(_MD("timescale_node_set_scale","id","scale"),&AnimationTreePlayer::timescale_node_set_scale);
- ObjectTypeDB::bind_method(_MD("timescale_node_get_scale","id"),&AnimationTreePlayer::timescale_node_get_scale);
+ ClassDB::bind_method(_MD("timescale_node_set_scale","id","scale"),&AnimationTreePlayer::timescale_node_set_scale);
+ ClassDB::bind_method(_MD("timescale_node_get_scale","id"),&AnimationTreePlayer::timescale_node_get_scale);
- ObjectTypeDB::bind_method(_MD("timeseek_node_seek","id","pos_sec"),&AnimationTreePlayer::timeseek_node_seek);
+ ClassDB::bind_method(_MD("timeseek_node_seek","id","pos_sec"),&AnimationTreePlayer::timeseek_node_seek);
- ObjectTypeDB::bind_method(_MD("transition_node_set_input_count","id","count"),&AnimationTreePlayer::transition_node_set_input_count);
- ObjectTypeDB::bind_method(_MD("transition_node_get_input_count","id"),&AnimationTreePlayer::transition_node_get_input_count);
- ObjectTypeDB::bind_method(_MD("transition_node_delete_input","id","input_idx"),&AnimationTreePlayer::transition_node_delete_input);
+ ClassDB::bind_method(_MD("transition_node_set_input_count","id","count"),&AnimationTreePlayer::transition_node_set_input_count);
+ ClassDB::bind_method(_MD("transition_node_get_input_count","id"),&AnimationTreePlayer::transition_node_get_input_count);
+ ClassDB::bind_method(_MD("transition_node_delete_input","id","input_idx"),&AnimationTreePlayer::transition_node_delete_input);
- ObjectTypeDB::bind_method(_MD("transition_node_set_input_auto_advance","id","input_idx","enable"),&AnimationTreePlayer::transition_node_set_input_auto_advance);
- ObjectTypeDB::bind_method(_MD("transition_node_has_input_auto_advance","id","input_idx"),&AnimationTreePlayer::transition_node_has_input_auto_advance);
+ ClassDB::bind_method(_MD("transition_node_set_input_auto_advance","id","input_idx","enable"),&AnimationTreePlayer::transition_node_set_input_auto_advance);
+ ClassDB::bind_method(_MD("transition_node_has_input_auto_advance","id","input_idx"),&AnimationTreePlayer::transition_node_has_input_auto_advance);
- ObjectTypeDB::bind_method(_MD("transition_node_set_xfade_time","id","time_sec"),&AnimationTreePlayer::transition_node_set_xfade_time);
- ObjectTypeDB::bind_method(_MD("transition_node_get_xfade_time","id"),&AnimationTreePlayer::transition_node_get_xfade_time);
+ ClassDB::bind_method(_MD("transition_node_set_xfade_time","id","time_sec"),&AnimationTreePlayer::transition_node_set_xfade_time);
+ ClassDB::bind_method(_MD("transition_node_get_xfade_time","id"),&AnimationTreePlayer::transition_node_get_xfade_time);
- ObjectTypeDB::bind_method(_MD("transition_node_set_current","id","input_idx"),&AnimationTreePlayer::transition_node_set_current);
- ObjectTypeDB::bind_method(_MD("transition_node_get_current","id"),&AnimationTreePlayer::transition_node_get_current);
+ ClassDB::bind_method(_MD("transition_node_set_current","id","input_idx"),&AnimationTreePlayer::transition_node_set_current);
+ ClassDB::bind_method(_MD("transition_node_get_current","id"),&AnimationTreePlayer::transition_node_get_current);
- ObjectTypeDB::bind_method(_MD("node_set_pos","id","screen_pos"),&AnimationTreePlayer::node_set_pos);
- ObjectTypeDB::bind_method(_MD("node_get_pos","id"),&AnimationTreePlayer::node_get_pos);
+ ClassDB::bind_method(_MD("node_set_pos","id","screen_pos"),&AnimationTreePlayer::node_set_pos);
+ ClassDB::bind_method(_MD("node_get_pos","id"),&AnimationTreePlayer::node_get_pos);
- ObjectTypeDB::bind_method(_MD("remove_node","id"),&AnimationTreePlayer::remove_node);
- ObjectTypeDB::bind_method(_MD("connect","id","dst_id","dst_input_idx"),&AnimationTreePlayer::connect);
- ObjectTypeDB::bind_method(_MD("is_connected","id","dst_id","dst_input_idx"),&AnimationTreePlayer::is_connected);
- ObjectTypeDB::bind_method(_MD("disconnect","id","dst_input_idx"),&AnimationTreePlayer::disconnect);
+ ClassDB::bind_method(_MD("remove_node","id"),&AnimationTreePlayer::remove_node);
+ ClassDB::bind_method(_MD("connect_nodes","id","dst_id","dst_input_idx"),&AnimationTreePlayer::connect_nodes);
+ ClassDB::bind_method(_MD("are_nodes_connected","id","dst_id","dst_input_idx"),&AnimationTreePlayer::are_nodes_connected);
+ ClassDB::bind_method(_MD("disconnect_nodes","id","dst_input_idx"),&AnimationTreePlayer::disconnect_nodes);
- ObjectTypeDB::bind_method(_MD("set_active","enabled"),&AnimationTreePlayer::set_active);
- ObjectTypeDB::bind_method(_MD("is_active"),&AnimationTreePlayer::is_active);
+ ClassDB::bind_method(_MD("set_active","enabled"),&AnimationTreePlayer::set_active);
+ ClassDB::bind_method(_MD("is_active"),&AnimationTreePlayer::is_active);
- ObjectTypeDB::bind_method(_MD("set_base_path","path"),&AnimationTreePlayer::set_base_path);
- ObjectTypeDB::bind_method(_MD("get_base_path"),&AnimationTreePlayer::get_base_path);
+ ClassDB::bind_method(_MD("set_base_path","path"),&AnimationTreePlayer::set_base_path);
+ ClassDB::bind_method(_MD("get_base_path"),&AnimationTreePlayer::get_base_path);
- ObjectTypeDB::bind_method(_MD("set_master_player","nodepath"),&AnimationTreePlayer::set_master_player);
- ObjectTypeDB::bind_method(_MD("get_master_player"),&AnimationTreePlayer::get_master_player);
+ ClassDB::bind_method(_MD("set_master_player","nodepath"),&AnimationTreePlayer::set_master_player);
+ ClassDB::bind_method(_MD("get_master_player"),&AnimationTreePlayer::get_master_player);
- ObjectTypeDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list);
+ ClassDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list);
- ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode);
- ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode);
+ ClassDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode);
+ ClassDB::bind_method(_MD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode);
- ObjectTypeDB::bind_method(_MD("advance", "delta"), &AnimationTreePlayer::advance);
+ ClassDB::bind_method(_MD("advance", "delta"), &AnimationTreePlayer::advance);
- ObjectTypeDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset);
+ ClassDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset);
- ObjectTypeDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches);
+ ClassDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
+ ADD_GROUP("Playback","playback_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
BIND_CONSTANT( NODE_OUTPUT );
BIND_CONSTANT( NODE_ANIMATION );
@@ -1904,6 +1966,3 @@ AnimationTreePlayer::~AnimationTreePlayer() {
node_map.erase( node_map.front() );
}
}
-
-
-
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 0e78281e4c..5e118be034 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,13 +33,12 @@
#include "scene/resources/animation.h"
#include "scene/3d/spatial.h"
#include "scene/3d/skeleton.h"
-#include "scene/main/misc.h"
#include "animation_player.h"
class AnimationTreePlayer : public Node {
- OBJ_TYPE( AnimationTreePlayer, Node );
+ GDCLASS( AnimationTreePlayer, Node );
OBJ_CATEGORY("Animation Nodes");
public:
@@ -274,7 +273,7 @@ private:
Map<StringName,NodeBase*> node_map;
// return time left to finish animation
- float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
+ float _process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_step, bool p_seek=false, float p_fallback_weight = 1.0, HashMap<NodePath,float>* p_weights = NULL);
void _process_animation(float p_delta);
bool reset_request;
@@ -283,7 +282,9 @@ private:
Track* _find_track(const NodePath& p_path);
void _recompute_caches();
void _recompute_caches(const StringName& p_node);
- DVector<String> _get_node_list();
+ PoolVector<String> _get_node_list();
+
+ void _compute_weights(float *p_fallback_weight, HashMap<NodePath,float> *p_weights, float p_coeff, const HashMap<NodePath,bool> *p_filter = NULL, float p_filtered_coeff = 0);
protected:
@@ -396,9 +397,9 @@ public:
void get_node_list(List<StringName> *p_node_list) const;
void remove_node(const StringName& p_node);
- Error connect(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input);
- bool is_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_input) const;
- void disconnect(const StringName& p_src_node, int p_input);
+ Error connect_nodes(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input);
+ bool are_nodes_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_input) const;
+ void disconnect_nodes(const StringName& p_src_node, int p_input);
void set_base_path(const NodePath& p_path);
NodePath get_base_path() const;
diff --git a/scene/animation/transitioner.cpp b/scene/animation/transitioner.cpp
deleted file mode 100644
index adcf73d489..0000000000
--- a/scene/animation/transitioner.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-/*************************************************************************/
-/* transitioner.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "transitioner.h"
-/*
-Transitioner::Transitioner()
-{
-}
-*/
diff --git a/scene/animation/transitioner.h b/scene/animation/transitioner.h
deleted file mode 100644
index 8b7ec4f3fa..0000000000
--- a/scene/animation/transitioner.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*************************************************************************/
-/* transitioner.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef TRANSITIONER_H
-#define TRANSITIONER_H
-
-/*
-class Transitioner : public Node {
- OBJ_TYPE(Transitioner, Node);
-public:
- enum Interpolation {
- INTERPOLATION_NEAREST,
- INTERPOLATION_LINEAR,
- INTERPOLATION_CUBIC
- };
-
- enum TransitionType {
- TYPE_PROPERTY,
- TYPE_METHOD,
- TYPE_TRANSITION
-
- };
-
-
- void create_transition(const String& p_transition, TransitionType p_type);
- void transition_set_target(const NodePath& p_node,const String& p_target);
- TransitionType transition_get_type() const;
- void transition_add_key(const String& p_transition,float p_time, const Variant& p_key);
- int transition_get_key_count(const String& p_transition) const;
- Variant transition_get_key_time(const String& p_transition.int p_key_index) const
- Variant transition_get_key(const String& p_transition,int p_key_index) const;
-
- void transition_remove_key(const String& p_transition, int p_key_index);
- void transition_clear_keys(const String& p_transition);
- void remove_transition(const String& p_transition);
-
- void transition_
-
-
- Transitioner();
-};
-*/
-#endif // TRANSITIONER_H
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 6f6f5d3aff..0916119db3 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -109,7 +109,7 @@ bool Tween::_set(const StringName& p_name, const Variant& p_value) {
String name=p_name;
if (name=="playback/speed" || name=="speed") { //bw compatibility
- set_speed(p_value);
+ set_speed_scale(p_value);
} else if (name=="playback/active") {
set_active(p_value);
@@ -155,21 +155,21 @@ void Tween::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process(false);
- set_process(false);
+ set_fixed_process_internal(false);
+ set_process_internal(false);
}
} break;
case NOTIFICATION_READY: {
} break;
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (tween_process_mode==TWEEN_PROCESS_FIXED)
break;
if (processing)
_tween_process( get_process_delta_time() );
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
if (tween_process_mode==TWEEN_PROCESS_IDLE)
break;
@@ -186,45 +186,46 @@ void Tween::_notification(int p_what) {
void Tween::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("is_active"),&Tween::is_active );
- ObjectTypeDB::bind_method(_MD("set_active","active"),&Tween::set_active );
-
- ObjectTypeDB::bind_method(_MD("is_repeat"),&Tween::is_repeat );
- ObjectTypeDB::bind_method(_MD("set_repeat","repeat"),&Tween::set_repeat );
-
- ObjectTypeDB::bind_method(_MD("set_speed","speed"),&Tween::set_speed);
- ObjectTypeDB::bind_method(_MD("get_speed"),&Tween::get_speed);
-
- ObjectTypeDB::bind_method(_MD("set_tween_process_mode","mode"),&Tween::set_tween_process_mode);
- ObjectTypeDB::bind_method(_MD("get_tween_process_mode"),&Tween::get_tween_process_mode);
-
- ObjectTypeDB::bind_method(_MD("start"),&Tween::start );
- ObjectTypeDB::bind_method(_MD("reset","object","key"),&Tween::reset );
- ObjectTypeDB::bind_method(_MD("reset_all"),&Tween::reset_all );
- ObjectTypeDB::bind_method(_MD("stop","object","key"),&Tween::stop );
- ObjectTypeDB::bind_method(_MD("stop_all"),&Tween::stop_all );
- ObjectTypeDB::bind_method(_MD("resume","object","key"),&Tween::resume );
- ObjectTypeDB::bind_method(_MD("resume_all"),&Tween::resume_all );
- ObjectTypeDB::bind_method(_MD("remove","object","key"),&Tween::remove );
- ObjectTypeDB::bind_method(_MD("remove_all"),&Tween::remove_all );
- ObjectTypeDB::bind_method(_MD("seek","time"),&Tween::seek );
- ObjectTypeDB::bind_method(_MD("tell"),&Tween::tell );
- ObjectTypeDB::bind_method(_MD("get_runtime"),&Tween::get_runtime );
-
- ObjectTypeDB::bind_method(_MD("interpolate_property","object","property","initial_val","final_val","times_in_sec","trans_type","ease_type","delay"),&Tween::interpolate_property, DEFVAL(0) );
- ObjectTypeDB::bind_method(_MD("interpolate_method","object","method","initial_val","final_val","times_in_sec","trans_type","ease_type","delay"),&Tween::interpolate_method, DEFVAL(0) );
- ObjectTypeDB::bind_method(_MD("interpolate_callback","object","times_in_sec","callback","arg1", "arg2","arg3","arg4","arg5"),&Tween::interpolate_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()) );
- ObjectTypeDB::bind_method(_MD("interpolate_deferred_callback","object","times_in_sec","callback","arg1","arg2","arg3","arg4","arg5"),&Tween::interpolate_deferred_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()) );
- ObjectTypeDB::bind_method(_MD("follow_property","object","property","initial_val","target","target_property","times_in_sec","trans_type","ease_type","delay"),&Tween::follow_property, DEFVAL(0) );
- ObjectTypeDB::bind_method(_MD("follow_method","object","method","initial_val","target","target_method","times_in_sec","trans_type","ease_type","delay"),&Tween::follow_method, DEFVAL(0) );
- ObjectTypeDB::bind_method(_MD("targeting_property","object","property","initial","initial_val","final_val","times_in_sec","trans_type","ease_type","delay"),&Tween::targeting_property, DEFVAL(0) );
- ObjectTypeDB::bind_method(_MD("targeting_method","object","method","initial","initial_method","final_val","times_in_sec","trans_type","ease_type","delay"),&Tween::targeting_method, DEFVAL(0) );
-
- ADD_SIGNAL( MethodInfo("tween_start", PropertyInfo( Variant::OBJECT,"object"), PropertyInfo( Variant::STRING,"key")) );
+ ClassDB::bind_method(_MD("is_active"),&Tween::is_active );
+ ClassDB::bind_method(_MD("set_active","active"),&Tween::set_active );
+
+ ClassDB::bind_method(_MD("is_repeat"),&Tween::is_repeat );
+ ClassDB::bind_method(_MD("set_repeat","repeat"),&Tween::set_repeat );
+
+ ClassDB::bind_method(_MD("set_speed_scale","speed"),&Tween::set_speed_scale);
+ ClassDB::bind_method(_MD("get_speed_scale"),&Tween::get_speed_scale);
+
+ ClassDB::bind_method(_MD("set_tween_process_mode","mode"),&Tween::set_tween_process_mode);
+ ClassDB::bind_method(_MD("get_tween_process_mode"),&Tween::get_tween_process_mode);
+
+ ClassDB::bind_method(_MD("start"),&Tween::start );
+ ClassDB::bind_method(_MD("reset","object","key"),&Tween::reset, DEFVAL("") );
+ ClassDB::bind_method(_MD("reset_all"),&Tween::reset_all );
+ ClassDB::bind_method(_MD("stop","object","key"),&Tween::stop, DEFVAL("") );
+ ClassDB::bind_method(_MD("stop_all"),&Tween::stop_all );
+ ClassDB::bind_method(_MD("resume","object","key"),&Tween::resume, DEFVAL("") );
+ ClassDB::bind_method(_MD("resume_all"),&Tween::resume_all );
+ ClassDB::bind_method(_MD("remove","object","key"),&Tween::remove, DEFVAL("") );
+ ClassDB::bind_method(_MD("_remove","object","key","first_only"),&Tween::_remove );
+ ClassDB::bind_method(_MD("remove_all"),&Tween::remove_all );
+ ClassDB::bind_method(_MD("seek","time"),&Tween::seek );
+ ClassDB::bind_method(_MD("tell"),&Tween::tell );
+ ClassDB::bind_method(_MD("get_runtime"),&Tween::get_runtime );
+
+ ClassDB::bind_method(_MD("interpolate_property","object","property","initial_val","final_val","duration","trans_type","ease_type","delay"),&Tween::interpolate_property, DEFVAL(0) );
+ ClassDB::bind_method(_MD("interpolate_method","object","method","initial_val","final_val","duration","trans_type","ease_type","delay"),&Tween::interpolate_method, DEFVAL(0) );
+ ClassDB::bind_method(_MD("interpolate_callback","object","duration","callback","arg1", "arg2","arg3","arg4","arg5"),&Tween::interpolate_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()) );
+ ClassDB::bind_method(_MD("interpolate_deferred_callback","object","duration","callback","arg1","arg2","arg3","arg4","arg5"),&Tween::interpolate_deferred_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()) );
+ ClassDB::bind_method(_MD("follow_property","object","property","initial_val","target","target_property","duration","trans_type","ease_type","delay"),&Tween::follow_property, DEFVAL(0) );
+ ClassDB::bind_method(_MD("follow_method","object","method","initial_val","target","target_method","duration","trans_type","ease_type","delay"),&Tween::follow_method, DEFVAL(0) );
+ ClassDB::bind_method(_MD("targeting_property","object","property","initial","initial_val","final_val","duration","trans_type","ease_type","delay"),&Tween::targeting_property, DEFVAL(0) );
+ ClassDB::bind_method(_MD("targeting_method","object","method","initial","initial_method","final_val","duration","trans_type","ease_type","delay"),&Tween::targeting_method, DEFVAL(0) );
+
+ ADD_SIGNAL( MethodInfo("tween_started", PropertyInfo( Variant::OBJECT,"object"), PropertyInfo( Variant::STRING,"key")) );
ADD_SIGNAL( MethodInfo("tween_step", PropertyInfo( Variant::OBJECT,"object"), PropertyInfo( Variant::STRING,"key"), PropertyInfo( Variant::REAL,"elapsed"), PropertyInfo( Variant::OBJECT,"value")) );
- ADD_SIGNAL( MethodInfo("tween_complete", PropertyInfo( Variant::OBJECT,"object"), PropertyInfo( Variant::STRING,"key")) );
+ ADD_SIGNAL( MethodInfo("tween_completed", PropertyInfo( Variant::OBJECT,"object"), PropertyInfo( Variant::STRING,"key")) );
- ADD_PROPERTY( PropertyInfo( Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_tween_process_mode"), _SCS("get_tween_process_mode"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_tween_process_mode"), _SCS("get_tween_process_mode"));
BIND_CONSTANT(TWEEN_PROCESS_FIXED);
BIND_CONSTANT(TWEEN_PROCESS_IDLE);
@@ -338,21 +339,21 @@ Variant Tween::_run_equation(InterpolateData& p_data) {
Variant result;
#define APPLY_EQUATION(element)\
- r.element = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, i.element, d.element, p_data.times_in_sec);
+ r.element = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, i.element, d.element, p_data.duration);
switch(initial_val.get_type())
{
case Variant::BOOL:
- result = ( _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, initial_val, delta_val, p_data.times_in_sec)) >= 0.5;
+ result = ( _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, initial_val, delta_val, p_data.duration)) >= 0.5;
break;
case Variant::INT:
- result = (int) _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (int) initial_val, (int) delta_val, p_data.times_in_sec);
+ result = (int) _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (int) initial_val, (int) delta_val, p_data.duration);
break;
case Variant::REAL:
- result = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (real_t) initial_val, (real_t) delta_val, p_data.times_in_sec);
+ result = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (real_t) initial_val, (real_t) delta_val, p_data.duration);
break;
case Variant::VECTOR2:
@@ -382,11 +383,11 @@ Variant Tween::_run_equation(InterpolateData& p_data) {
}
break;
- case Variant::MATRIX3:
+ case Variant::BASIS:
{
- Matrix3 i = initial_val;
- Matrix3 d = delta_val;
- Matrix3 r;
+ Basis i = initial_val;
+ Basis d = delta_val;
+ Basis r;
APPLY_EQUATION(elements[0][0]);
APPLY_EQUATION(elements[0][1]);
@@ -402,11 +403,11 @@ Variant Tween::_run_equation(InterpolateData& p_data) {
}
break;
- case Variant::MATRIX32:
+ case Variant::TRANSFORM2D:
{
- Matrix3 i = initial_val;
- Matrix3 d = delta_val;
- Matrix3 r;
+ Basis i = initial_val;
+ Basis d = delta_val;
+ Basis r;
APPLY_EQUATION(elements[0][0]);
APPLY_EQUATION(elements[0][1]);
@@ -432,11 +433,11 @@ Variant Tween::_run_equation(InterpolateData& p_data) {
result = r;
}
break;
- case Variant::_AABB:
+ case Variant::RECT3:
{
- AABB i = initial_val;
- AABB d = delta_val;
- AABB r;
+ Rect3 i = initial_val;
+ Rect3 d = delta_val;
+ Rect3 r;
APPLY_EQUATION(pos.x);
APPLY_EQUATION(pos.y);
@@ -572,13 +573,13 @@ void Tween::_tween_process(float p_delta) {
continue;
else if(prev_delaying) {
- emit_signal("tween_start",object,data.key);
+ emit_signal("tween_started",object,data.key);
_apply_tween_value(data, data.initial_val);
}
- if(data.elapsed > (data.delay + data.times_in_sec)) {
+ if(data.elapsed > (data.delay + data.duration)) {
- data.elapsed = data.delay + data.times_in_sec;
+ data.elapsed = data.delay + data.duration;
data.finish = true;
}
@@ -619,6 +620,8 @@ void Tween::_tween_process(float p_delta) {
};
object->call(data.key, (const Variant **) arg, data.args, error);
}
+ if (!repeat)
+ call_deferred("_remove", object, data.key, true);
}
continue;
}
@@ -629,10 +632,10 @@ void Tween::_tween_process(float p_delta) {
_apply_tween_value(data, result);
if (data.finish) {
- emit_signal("tween_complete",object,data.key);
+ emit_signal("tween_completed",object,data.key);
// not repeat mode, remove completed action
if (!repeat)
- call_deferred("remove", object, data.key);
+ call_deferred("_remove", object, data.key, true);
}
}
pending_update --;
@@ -663,8 +666,8 @@ void Tween::_set_process(bool p_process,bool p_force) {
switch(tween_process_mode) {
- case TWEEN_PROCESS_FIXED: set_fixed_process(p_process && active); break;
- case TWEEN_PROCESS_IDLE: set_process(p_process && active); break;
+ case TWEEN_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case TWEEN_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
processing=p_process;
@@ -694,12 +697,12 @@ void Tween::set_repeat(bool p_repeat) {
repeat = p_repeat;
}
-void Tween::set_speed(float p_speed) {
+void Tween::set_speed_scale(float p_speed) {
speed_scale=p_speed;
}
-float Tween::get_speed() const {
+float Tween::get_speed_scale() const {
return speed_scale;
}
@@ -721,7 +724,7 @@ bool Tween::reset(Object *p_object, String p_key) {
if(object == NULL)
continue;
- if(object == p_object && data.key == p_key) {
+ if(object == p_object && (data.key == p_key || p_key == "")) {
data.elapsed = 0;
data.finish = false;
@@ -757,7 +760,7 @@ bool Tween::stop(Object *p_object, String p_key) {
Object *object = ObjectDB::get_instance(data.id);
if(object == NULL)
continue;
- if(object == p_object && data.key == p_key)
+ if(object == p_object && (data.key == p_key || p_key == ""))
data.active = false;
}
pending_update --;
@@ -791,7 +794,7 @@ bool Tween::resume(Object *p_object, String p_key) {
Object *object = ObjectDB::get_instance(data.id);
if(object == NULL)
continue;
- if(object == p_object && data.key == p_key)
+ if(object == p_object && (data.key == p_key || p_key == ""))
data.active = true;
}
pending_update --;
@@ -814,23 +817,33 @@ bool Tween::resume_all() {
}
bool Tween::remove(Object *p_object, String p_key) {
+ _remove(p_object, p_key, false);
+ return true;
+}
+
+void Tween::_remove(Object *p_object, String p_key, bool first_only) {
if(pending_update != 0) {
- call_deferred("remove", p_object, p_key);
- return true;
+ call_deferred("_remove", p_object, p_key, first_only);
+ return;
}
+ List<List<InterpolateData>::Element *> for_removal;
for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) {
InterpolateData& data = E->get();
Object *object = ObjectDB::get_instance(data.id);
if(object == NULL)
continue;
- if(object == p_object && data.key == p_key) {
- interpolates.erase(E);
- return true;
+ if(object == p_object && (data.key == p_key || p_key == "")) {
+ for_removal.push_back(E);
+ if (first_only) {
+ break;
+ }
}
}
- return true;
+ for(List<List<InterpolateData>::Element *>::Element *E=for_removal.front();E;E=E->next()) {
+ interpolates.erase(E->get());
+ }
}
bool Tween::remove_all() {
@@ -858,10 +871,10 @@ bool Tween::seek(real_t p_time) {
data.finish = false;
continue;
}
- else if(data.elapsed >= (data.delay + data.times_in_sec)) {
+ else if(data.elapsed >= (data.delay + data.duration)) {
data.finish = true;
- data.elapsed = (data.delay + data.times_in_sec);
+ data.elapsed = (data.delay + data.duration);
} else
data.finish = false;
@@ -903,7 +916,7 @@ real_t Tween::get_runtime() const {
for(const List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) {
const InterpolateData& data = E->get();
- real_t t = data.delay + data.times_in_sec;
+ real_t t = data.delay + data.duration;
if(t > runtime)
runtime = t;
}
@@ -940,11 +953,11 @@ bool Tween::_calc_delta_val(const Variant& p_initial_val, const Variant& p_final
delta_val = final_val.operator Vector3() - initial_val.operator Vector3();
break;
- case Variant::MATRIX3:
+ case Variant::BASIS:
{
- Matrix3 i = initial_val;
- Matrix3 f = final_val;
- delta_val = Matrix3(f.elements[0][0] - i.elements[0][0],
+ Basis i = initial_val;
+ Basis f = final_val;
+ delta_val = Basis(f.elements[0][0] - i.elements[0][0],
f.elements[0][1] - i.elements[0][1],
f.elements[0][2] - i.elements[0][2],
f.elements[1][0] - i.elements[1][0],
@@ -957,11 +970,11 @@ bool Tween::_calc_delta_val(const Variant& p_initial_val, const Variant& p_final
}
break;
- case Variant::MATRIX32:
+ case Variant::TRANSFORM2D:
{
- Matrix32 i = initial_val;
- Matrix32 f = final_val;
- Matrix32 d = Matrix32();
+ Transform2D i = initial_val;
+ Transform2D f = final_val;
+ Transform2D d = Transform2D();
d[0][0] = f.elements[0][0] - i.elements[0][0];
d[0][1] = f.elements[0][1] - i.elements[0][1];
d[1][0] = f.elements[1][0] - i.elements[1][0];
@@ -974,11 +987,11 @@ bool Tween::_calc_delta_val(const Variant& p_initial_val, const Variant& p_final
case Variant::QUAT:
delta_val = final_val.operator Quat() - initial_val.operator Quat();
break;
- case Variant::_AABB:
+ case Variant::RECT3:
{
- AABB i = initial_val;
- AABB f = final_val;
- delta_val = AABB(f.pos - i.pos, f.size - i.size);
+ Rect3 i = initial_val;
+ Rect3 f = final_val;
+ delta_val = Rect3(f.pos - i.pos, f.size - i.size);
}
break;
case Variant::TRANSFORM:
@@ -1022,7 +1035,7 @@ bool Tween::interpolate_property(Object *p_object
, String p_property
, Variant p_initial_val
, Variant p_final_val
- , real_t p_times_in_sec
+ , real_t p_duration
, TransitionType p_trans_type
, EaseType p_ease_type
, real_t p_delay
@@ -1033,7 +1046,7 @@ bool Tween::interpolate_property(Object *p_object
, p_property
, p_initial_val
, p_final_val
- , p_times_in_sec
+ , p_duration
, p_trans_type
, p_ease_type
, p_delay
@@ -1047,7 +1060,7 @@ bool Tween::interpolate_property(Object *p_object
ERR_FAIL_COND_V(p_object == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_initial_val.get_type() != p_final_val.get_type(), false);
- ERR_FAIL_COND_V(p_times_in_sec <= 0, false);
+ ERR_FAIL_COND_V(p_duration <= 0, false);
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
ERR_FAIL_COND_V(p_delay < 0, false);
@@ -1066,7 +1079,7 @@ bool Tween::interpolate_property(Object *p_object
data.key = p_property;
data.initial_val = p_initial_val;
data.final_val = p_final_val;
- data.times_in_sec = p_times_in_sec;
+ data.duration = p_duration;
data.trans_type = p_trans_type;
data.ease_type = p_ease_type;
data.delay = p_delay;
@@ -1082,7 +1095,7 @@ bool Tween::interpolate_method(Object *p_object
, String p_method
, Variant p_initial_val
, Variant p_final_val
- , real_t p_times_in_sec
+ , real_t p_duration
, TransitionType p_trans_type
, EaseType p_ease_type
, real_t p_delay
@@ -1093,7 +1106,7 @@ bool Tween::interpolate_method(Object *p_object
, p_method
, p_initial_val
, p_final_val
- , p_times_in_sec
+ , p_duration
, p_trans_type
, p_ease_type
, p_delay
@@ -1107,7 +1120,7 @@ bool Tween::interpolate_method(Object *p_object
ERR_FAIL_COND_V(p_object == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_initial_val.get_type() != p_final_val.get_type(), false);
- ERR_FAIL_COND_V(p_times_in_sec <= 0, false);
+ ERR_FAIL_COND_V(p_duration <= 0, false);
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
ERR_FAIL_COND_V(p_delay < 0, false);
@@ -1125,7 +1138,7 @@ bool Tween::interpolate_method(Object *p_object
data.key = p_method;
data.initial_val = p_initial_val;
data.final_val = p_final_val;
- data.times_in_sec = p_times_in_sec;
+ data.duration = p_duration;
data.trans_type = p_trans_type;
data.ease_type = p_ease_type;
data.delay = p_delay;
@@ -1138,7 +1151,7 @@ bool Tween::interpolate_method(Object *p_object
}
bool Tween::interpolate_callback(Object *p_object
- , real_t p_times_in_sec
+ , real_t p_duration
, String p_callback
, VARIANT_ARG_DECLARE
) {
@@ -1146,7 +1159,7 @@ bool Tween::interpolate_callback(Object *p_object
if(pending_update != 0) {
_add_pending_command("interpolate_callback"
, p_object
- , p_times_in_sec
+ , p_duration
, p_callback
, p_arg1
, p_arg2
@@ -1159,7 +1172,7 @@ bool Tween::interpolate_callback(Object *p_object
ERR_FAIL_COND_V(p_object == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
- ERR_FAIL_COND_V(p_times_in_sec < 0, false);
+ ERR_FAIL_COND_V(p_duration < 0, false);
ERR_EXPLAIN("Object has no callback named: %s" + p_callback);
ERR_FAIL_COND_V(!p_object->has_method(p_callback), false);
@@ -1173,7 +1186,7 @@ bool Tween::interpolate_callback(Object *p_object
data.id = p_object->get_instance_ID();
data.key = p_callback;
- data.times_in_sec = p_times_in_sec;
+ data.duration = p_duration;
data.delay = 0;
int args=0;
@@ -1204,7 +1217,7 @@ bool Tween::interpolate_callback(Object *p_object
}
bool Tween::interpolate_deferred_callback(Object *p_object
- , real_t p_times_in_sec
+ , real_t p_duration
, String p_callback
, VARIANT_ARG_DECLARE
) {
@@ -1212,7 +1225,7 @@ bool Tween::interpolate_deferred_callback(Object *p_object
if(pending_update != 0) {
_add_pending_command("interpolate_deferred_callback"
, p_object
- , p_times_in_sec
+ , p_duration
, p_callback
, p_arg1
, p_arg2
@@ -1224,7 +1237,7 @@ bool Tween::interpolate_deferred_callback(Object *p_object
}
ERR_FAIL_COND_V(p_object == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
- ERR_FAIL_COND_V(p_times_in_sec < 0, false);
+ ERR_FAIL_COND_V(p_duration < 0, false);
ERR_EXPLAIN("Object has no callback named: %s" + p_callback);
ERR_FAIL_COND_V(!p_object->has_method(p_callback), false);
@@ -1238,7 +1251,7 @@ bool Tween::interpolate_deferred_callback(Object *p_object
data.id = p_object->get_instance_ID();
data.key = p_callback;
- data.times_in_sec = p_times_in_sec;
+ data.duration = p_duration;
data.delay = 0;
int args=0;
@@ -1273,7 +1286,7 @@ bool Tween::follow_property(Object *p_object
, Variant p_initial_val
, Object *p_target
, String p_target_property
- , real_t p_times_in_sec
+ , real_t p_duration
, TransitionType p_trans_type
, EaseType p_ease_type
, real_t p_delay
@@ -1285,7 +1298,7 @@ bool Tween::follow_property(Object *p_object
, p_initial_val
, p_target
, p_target_property
- , p_times_in_sec
+ , p_duration
, p_trans_type
, p_ease_type
, p_delay
@@ -1299,7 +1312,7 @@ bool Tween::follow_property(Object *p_object
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_target == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_target), false);
- ERR_FAIL_COND_V(p_times_in_sec <= 0, false);
+ ERR_FAIL_COND_V(p_duration <= 0, false);
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
ERR_FAIL_COND_V(p_delay < 0, false);
@@ -1327,7 +1340,7 @@ bool Tween::follow_property(Object *p_object
data.initial_val = p_initial_val;
data.target_id = p_target->get_instance_ID();
data.target_key = p_target_property;
- data.times_in_sec = p_times_in_sec;
+ data.duration = p_duration;
data.trans_type = p_trans_type;
data.ease_type = p_ease_type;
data.delay = p_delay;
@@ -1341,7 +1354,7 @@ bool Tween::follow_method(Object *p_object
, Variant p_initial_val
, Object *p_target
, String p_target_method
- , real_t p_times_in_sec
+ , real_t p_duration
, TransitionType p_trans_type
, EaseType p_ease_type
, real_t p_delay
@@ -1353,7 +1366,7 @@ bool Tween::follow_method(Object *p_object
, p_initial_val
, p_target
, p_target_method
- , p_times_in_sec
+ , p_duration
, p_trans_type
, p_ease_type
, p_delay
@@ -1367,7 +1380,7 @@ bool Tween::follow_method(Object *p_object
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_target == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_target), false);
- ERR_FAIL_COND_V(p_times_in_sec <= 0, false);
+ ERR_FAIL_COND_V(p_duration <= 0, false);
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
ERR_FAIL_COND_V(p_delay < 0, false);
@@ -1396,7 +1409,7 @@ bool Tween::follow_method(Object *p_object
data.initial_val = p_initial_val;
data.target_id = p_target->get_instance_ID();
data.target_key = p_target_method;
- data.times_in_sec = p_times_in_sec;
+ data.duration = p_duration;
data.trans_type = p_trans_type;
data.ease_type = p_ease_type;
data.delay = p_delay;
@@ -1410,7 +1423,7 @@ bool Tween::targeting_property(Object *p_object
, Object *p_initial
, String p_initial_property
, Variant p_final_val
- , real_t p_times_in_sec
+ , real_t p_duration
, TransitionType p_trans_type
, EaseType p_ease_type
, real_t p_delay
@@ -1422,7 +1435,7 @@ bool Tween::targeting_property(Object *p_object
, p_initial
, p_initial_property
, p_final_val
- , p_times_in_sec
+ , p_duration
, p_trans_type
, p_ease_type
, p_delay
@@ -1436,7 +1449,7 @@ bool Tween::targeting_property(Object *p_object
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_initial == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_initial), false);
- ERR_FAIL_COND_V(p_times_in_sec <= 0, false);
+ ERR_FAIL_COND_V(p_duration <= 0, false);
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
ERR_FAIL_COND_V(p_delay < 0, false);
@@ -1465,7 +1478,7 @@ bool Tween::targeting_property(Object *p_object
data.target_key = p_initial_property;
data.initial_val = initial_val;
data.final_val = p_final_val;
- data.times_in_sec = p_times_in_sec;
+ data.duration = p_duration;
data.trans_type = p_trans_type;
data.ease_type = p_ease_type;
data.delay = p_delay;
@@ -1483,7 +1496,7 @@ bool Tween::targeting_method(Object *p_object
, Object *p_initial
, String p_initial_method
, Variant p_final_val
- , real_t p_times_in_sec
+ , real_t p_duration
, TransitionType p_trans_type
, EaseType p_ease_type
, real_t p_delay
@@ -1495,7 +1508,7 @@ bool Tween::targeting_method(Object *p_object
, p_initial
, p_initial_method
, p_final_val
- , p_times_in_sec
+ , p_duration
, p_trans_type
, p_ease_type
, p_delay
@@ -1509,7 +1522,7 @@ bool Tween::targeting_method(Object *p_object
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_initial == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_initial), false);
- ERR_FAIL_COND_V(p_times_in_sec <= 0, false);
+ ERR_FAIL_COND_V(p_duration <= 0, false);
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
ERR_FAIL_COND_V(p_delay < 0, false);
@@ -1539,7 +1552,7 @@ bool Tween::targeting_method(Object *p_object
data.target_key = p_initial_method;
data.initial_val = initial_val;
data.final_val = p_final_val;
- data.times_in_sec = p_times_in_sec;
+ data.duration = p_duration;
data.trans_type = p_trans_type;
data.ease_type = p_ease_type;
data.delay = p_delay;
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index d0455cdc71..07c2e90da2 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
class Tween : public Node {
- OBJ_TYPE( Tween, Node );
+ GDCLASS( Tween, Node );
public:
enum TweenProcessMode {
@@ -92,7 +92,7 @@ private:
Variant final_val;
ObjectID target_id;
StringName target_key;
- real_t times_in_sec;
+ real_t duration;
TransitionType trans_type;
EaseType ease_type;
real_t delay;
@@ -143,6 +143,7 @@ private:
void _tween_process(float p_delta);
void _set_process(bool p_process,bool p_force=false);
+ void _remove(Object *p_node, String p_key, bool first_only);
protected:
@@ -164,8 +165,8 @@ public:
void set_tween_process_mode(TweenProcessMode p_mode);
TweenProcessMode get_tween_process_mode() const;
- void set_speed(float p_speed);
- float get_speed() const;
+ void set_speed_scale(float p_speed);
+ float get_speed_scale() const;
bool start();
bool reset(Object *p_node, String p_key);
@@ -185,7 +186,7 @@ public:
, String p_property
, Variant p_initial_val
, Variant p_final_val
- , real_t p_times_in_sec
+ , real_t p_duration
, TransitionType p_trans_type
, EaseType p_ease_type
, real_t p_delay = 0
@@ -195,20 +196,20 @@ public:
, String p_method
, Variant p_initial_val
, Variant p_final_val
- , real_t p_times_in_sec
+ , real_t p_duration
, TransitionType p_trans_type
, EaseType p_ease_type
, real_t p_delay = 0
);
bool interpolate_callback(Object *p_object
- , real_t p_times_in_sec
+ , real_t p_duration
, String p_callback
, VARIANT_ARG_DECLARE
);
bool interpolate_deferred_callback(Object *p_object
- , real_t p_times_in_sec
+ , real_t p_duration
, String p_callback
, VARIANT_ARG_DECLARE
);
@@ -218,7 +219,7 @@ public:
, Variant p_initial_val
, Object *p_target
, String p_target_property
- , real_t p_times_in_sec
+ , real_t p_duration
, TransitionType p_trans_type
, EaseType p_ease_type
, real_t p_delay = 0
@@ -229,7 +230,7 @@ public:
, Variant p_initial_val
, Object *p_target
, String p_target_method
- , real_t p_times_in_sec
+ , real_t p_duration
, TransitionType p_trans_type
, EaseType p_ease_type
, real_t p_delay = 0
@@ -240,7 +241,7 @@ public:
, Object *p_initial
, String p_initial_property
, Variant p_final_val
- , real_t p_times_in_sec
+ , real_t p_duration
, TransitionType p_trans_type
, EaseType p_ease_type
, real_t p_delay = 0
@@ -251,7 +252,7 @@ public:
, Object *p_initial
, String p_initial_method
, Variant p_final_val
- , real_t p_times_in_sec
+ , real_t p_duration
, TransitionType p_trans_type
, EaseType p_ease_type
, real_t p_delay = 0
diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp
index 80588d643e..5ba9673014 100644
--- a/scene/animation/tween_interpolaters.cpp
+++ b/scene/animation/tween_interpolaters.cpp
@@ -1,11 +1,11 @@
/*************************************************************************/
-/* tween.cpp */
+/* tween_interpolaters.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */