diff options
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_blend_space_2d.cpp | 2 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 2 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 65 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 11 | ||||
-rw-r--r-- | scene/animation/root_motion_view.cpp | 2 | ||||
-rw-r--r-- | scene/animation/tween.cpp | 7 |
6 files changed, 44 insertions, 45 deletions
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index f3a76b950e..f5f899a6cd 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "animation_blend_space_2d.h" -#include "math/delaunay.h" +#include "core/math/delaunay.h" void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const { r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position)); diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 837723450c..5923ad7657 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -320,7 +320,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, } if (!_travel(sm, start_request)) { - //cant travel, then teleport + //can't travel, then teleport path.clear(); current = start_request; } diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index d8db1973d2..7d91703cf8 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -30,8 +30,8 @@ #include "animation_player.h" -#include "engine.h" -#include "message_queue.h" +#include "core/engine.h" +#include "core/message_queue.h" #include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" #ifdef TOOLS_ENABLED @@ -263,43 +263,36 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { key.id = id; key.bone_idx = bone_idx; - if (node_cache_map.has(key)) { - - p_anim->node_cache.write[i] = &node_cache_map[key]; - } else { - + if (!node_cache_map.has(key)) node_cache_map[key] = TrackNodeCache(); - p_anim->node_cache.write[i] = &node_cache_map[key]; - p_anim->node_cache[i]->path = a->track_get_path(i); - p_anim->node_cache[i]->node = child; - p_anim->node_cache[i]->resource = resource; - p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child); - if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) { - // special cases and caches for transform tracks - - // cache spatial - p_anim->node_cache[i]->spatial = Object::cast_to<Spatial>(child); - // cache skeleton - p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child); - if (p_anim->node_cache[i]->skeleton) { - - if (a->track_get_path(i).get_subname_count() == 1) { - StringName bone_name = a->track_get_path(i).get_subname(0); - - p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name); - if (p_anim->node_cache[i]->bone_idx < 0) { - // broken track (nonexistent bone) - p_anim->node_cache[i]->skeleton = NULL; - p_anim->node_cache[i]->spatial = NULL; - printf("bone is %ls\n", String(bone_name).c_str()); - ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0); - } else { - } - } else { - // no property, just use spatialnode + p_anim->node_cache.write[i] = &node_cache_map[key]; + p_anim->node_cache[i]->path = a->track_get_path(i); + p_anim->node_cache[i]->node = child; + p_anim->node_cache[i]->resource = resource; + p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child); + if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) { + // special cases and caches for transform tracks + + // cache spatial + p_anim->node_cache[i]->spatial = Object::cast_to<Spatial>(child); + // cache skeleton + p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child); + if (p_anim->node_cache[i]->skeleton) { + if (a->track_get_path(i).get_subname_count() == 1) { + StringName bone_name = a->track_get_path(i).get_subname(0); + + p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name); + if (p_anim->node_cache[i]->bone_idx < 0) { + // broken track (nonexistent bone) p_anim->node_cache[i]->skeleton = NULL; + p_anim->node_cache[i]->spatial = NULL; + printf("bone is %ls\n", String(bone_name).c_str()); + ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0); } + } else { + // no property, just use spatialnode + p_anim->node_cache[i]->skeleton = NULL; } } } @@ -426,7 +419,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float if (first_key_time == 0.0) { //ignore, use for transition if (key_count == 1) - continue; //with one key we cant do anything + continue; //with one key we can't do anything transition = a->track_get_key_transition(i, 0); first_key_time = a->track_get_key_time(i, 1); first_key = 1; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 9b06d538e9..eb00f91bb3 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -29,9 +29,10 @@ /*************************************************************************/ #include "animation_tree.h" + #include "animation_blend_tree.h" +#include "core/engine.h" #include "core/method_bind_ext.gen.inc" -#include "engine.h" #include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" @@ -191,7 +192,7 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin case FILTER_IGNORE: break; //will not happen anyway case FILTER_PASS: { - //values filtered pass, the rest dont + //values filtered pass, the rest don't for (int i = 0; i < blend_count; i++) { if (blendw[i] == 0) //not filtered, does not pass continue; @@ -205,7 +206,7 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin } break; case FILTER_STOP: { - //values filtered dont pass, the rest are blended + //values filtered don't pass, the rest are blended for (int i = 0; i < blend_count; i++) { if (blendw[i] > 0) //filtered, does not pass @@ -291,7 +292,7 @@ String AnimationNode::get_caption() const { } void AnimationNode::add_input(const String &p_name) { - //root nodes cant add inputs + //root nodes can't add inputs ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL) Input input; ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1); @@ -1226,7 +1227,7 @@ void AnimationTree::_process_graph(float p_delta) { t->object->set_indexed(t->subpath, t->value); } break; - default: {} //the rest dont matter + default: {} //the rest don't matter } } } diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index 098bd05e9a..01a10dbc2b 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -112,7 +112,7 @@ void RootMotionView::_notification(int p_what) { first = false; - transform.orthonormalize(); //dont want scale, too imprecise + transform.orthonormalize(); //don't want scale, too imprecise transform.affine_invert(); accumulated = transform * accumulated; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 58be636e44..82e2bb93e2 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -29,7 +29,8 @@ /*************************************************************************/ #include "tween.h" -#include "method_bind_ext.gen.inc" + +#include "core/method_bind_ext.gen.inc" void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8, const Variant &p_arg9, const Variant &p_arg10) { @@ -673,6 +674,10 @@ float Tween::get_speed_scale() const { } bool Tween::start() { + if (pending_update != 0) { + call_deferred("start"); + return true; + } set_active(true); return true; |