diff options
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_cache.cpp | 206 | ||||
-rw-r--r-- | scene/animation/animation_cache.h | 29 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 911 | ||||
-rw-r--r-- | scene/animation/animation_player.h | 162 | ||||
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 1485 | ||||
-rw-r--r-- | scene/animation/animation_tree_player.h | 286 | ||||
-rw-r--r-- | scene/animation/tween.cpp | 1038 | ||||
-rw-r--r-- | scene/animation/tween.h | 167 | ||||
-rw-r--r-- | scene/animation/tween_interpolaters.cpp | 450 |
9 files changed, 2088 insertions, 2646 deletions
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index 960356d9cf..93fbde519e 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -28,8 +28,6 @@ /*************************************************************************/ #include "animation_cache.h" - - void AnimationCache::_node_exit_tree(Node *p_node) { //it is one shot, so it disconnects upon arrival @@ -38,47 +36,41 @@ void AnimationCache::_node_exit_tree(Node *p_node) { connected_nodes.erase(p_node); - for(int i=0;i<path_cache.size();i++) { - + for (int i = 0; i < path_cache.size(); i++) { - if (path_cache[i].node!=p_node) + if (path_cache[i].node != p_node) continue; - path_cache[i].valid=false; //invalidate path cache + path_cache[i].valid = false; //invalidate path cache } - } void AnimationCache::_animation_changed() { - _clear_cache(); } void AnimationCache::_clear_cache() { - while(connected_nodes.size()) { + while (connected_nodes.size()) { - connected_nodes.front()->get()->disconnect("tree_exited",this,"_node_exit_tree"); + connected_nodes.front()->get()->disconnect("tree_exited", this, "_node_exit_tree"); connected_nodes.erase(connected_nodes.front()); } path_cache.clear(); - cache_valid=false; - cache_dirty=true; + cache_valid = false; + cache_dirty = true; } - void AnimationCache::_update_cache() { - cache_valid=false; + cache_valid = false; ERR_FAIL_COND(!root); ERR_FAIL_COND(!root->is_inside_tree()); ERR_FAIL_COND(animation.is_null()); - for(int i=0;i<animation->get_track_count();i++) { - - + for (int i = 0; i < animation->get_track_count(); i++) { NodePath np = animation->track_get_path(i); @@ -86,146 +78,127 @@ void AnimationCache::_update_cache() { if (!node) { path_cache.push_back(Path()); - ERR_EXPLAIN("Invalid Track Path in Animation: "+np); + ERR_EXPLAIN("Invalid Track Path in Animation: " + np); ERR_CONTINUE(!node); } - Path path; Ref<Resource> res; if (np.get_subname_count()) { - - if (animation->track_get_type(i)==Animation::TYPE_TRANSFORM) { + if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) { path_cache.push_back(Path()); - ERR_EXPLAIN("Transform tracks can't have a subpath: "+np); - ERR_CONTINUE(animation->track_get_type(i)==Animation::TYPE_TRANSFORM); - + ERR_EXPLAIN("Transform tracks can't have a subpath: " + np); + ERR_CONTINUE(animation->track_get_type(i) == Animation::TYPE_TRANSFORM); } RES res; - for(int j=0;j<np.get_subname_count();j++) { - res = j==0 ? node->get(np.get_subname(j)) : res->get(np.get_subname(j)); + for (int j = 0; j < np.get_subname_count(); j++) { + res = j == 0 ? node->get(np.get_subname(j)) : res->get(np.get_subname(j)); if (res.is_null()) break; - } if (res.is_null()) { path_cache.push_back(Path()); - ERR_EXPLAIN("Invalid Track SubPath in Animation: "+np); + ERR_EXPLAIN("Invalid Track SubPath in Animation: " + np); ERR_CONTINUE(res.is_null()); } - path.resource=res; - path.object=res.ptr(); + path.resource = res; + path.object = res.ptr(); } else { - - if (animation->track_get_type(i)==Animation::TYPE_TRANSFORM) { + if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) { StringName property = np.get_property(); String ps = property; - Spatial *sp = node->cast_to<Spatial>(); if (!sp) { path_cache.push_back(Path()); - ERR_EXPLAIN("Transform track not of type Spatial: "+np); + ERR_EXPLAIN("Transform track not of type Spatial: " + np); ERR_CONTINUE(!sp); } - if (ps!="") { + if (ps != "") { Skeleton *sk = node->cast_to<Skeleton>(); if (!sk) { path_cache.push_back(Path()); - ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton!: "+np); + ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton!: " + np); ERR_CONTINUE(!sk); } int idx = sk->find_bone(ps); - if (idx==-1) { + if (idx == -1) { path_cache.push_back(Path()); - ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton Bone!: "+np); - ERR_CONTINUE(idx==-1); - + ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton Bone!: " + np); + ERR_CONTINUE(idx == -1); } - path.bone_idx=idx; - path.skeleton=sk; - + path.bone_idx = idx; + path.skeleton = sk; } - path.spatial=sp; - + path.spatial = sp; } - path.node=node; - path.object=node; - + path.node = node; + path.object = node; } - if (animation->track_get_type(i)==Animation::TYPE_VALUE) { + if (animation->track_get_type(i) == Animation::TYPE_VALUE) { - if (np.get_property().operator String()=="") { + if (np.get_property().operator String() == "") { path_cache.push_back(Path()); - ERR_EXPLAIN("Value Track lacks property: "+np); - ERR_CONTINUE(np.get_property().operator String()==""); - + ERR_EXPLAIN("Value Track lacks property: " + np); + ERR_CONTINUE(np.get_property().operator String() == ""); } - path.property=np.get_property(); + path.property = np.get_property(); - } else if (animation->track_get_type(i)==Animation::TYPE_METHOD) { + } else if (animation->track_get_type(i) == Animation::TYPE_METHOD) { - if (np.get_property().operator String()!="") { + if (np.get_property().operator String() != "") { path_cache.push_back(Path()); - ERR_EXPLAIN("Method Track has property: "+np); - ERR_CONTINUE(np.get_property().operator String()!=""); - + ERR_EXPLAIN("Method Track has property: " + np); + ERR_CONTINUE(np.get_property().operator String() != ""); } - } - - path.valid=true; + path.valid = true; path_cache.push_back(path); if (!connected_nodes.has(path.node)) { connected_nodes.insert(path.node); - path.node->connect("tree_exited",this,"_node_exit_tree",Node::make_binds(path.node),CONNECT_ONESHOT); + path.node->connect("tree_exited", this, "_node_exit_tree", Node::make_binds(path.node), CONNECT_ONESHOT); } - - - } - - - cache_dirty=false; - cache_valid=true; + cache_dirty = false; + cache_valid = true; } -void AnimationCache::set_track_transform(int p_idx,const Transform& p_transform) { +void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform) { if (cache_dirty) _update_cache(); ERR_FAIL_COND(!cache_valid); - ERR_FAIL_INDEX(p_idx,path_cache.size()); + ERR_FAIL_INDEX(p_idx, path_cache.size()); Path &p = path_cache[p_idx]; if (!p.valid) return; @@ -234,47 +207,42 @@ void AnimationCache::set_track_transform(int p_idx,const Transform& p_transform) ERR_FAIL_COND(!p.spatial); if (p.skeleton) { - p.skeleton->set_bone_pose(p.bone_idx,p_transform); + p.skeleton->set_bone_pose(p.bone_idx, p_transform); } else { p.spatial->set_transform(p_transform); } - } -void AnimationCache::set_track_value(int p_idx,const Variant& p_value) { +void AnimationCache::set_track_value(int p_idx, const Variant &p_value) { if (cache_dirty) _update_cache(); ERR_FAIL_COND(!cache_valid); - ERR_FAIL_INDEX(p_idx,path_cache.size()); + ERR_FAIL_INDEX(p_idx, path_cache.size()); Path &p = path_cache[p_idx]; if (!p.valid) return; ERR_FAIL_COND(!p.object); - p.object->set(p.property,p_value); + p.object->set(p.property, p_value); } - -void AnimationCache::call_track(int p_idx,const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) { +void AnimationCache::call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { if (cache_dirty) _update_cache(); - ERR_FAIL_COND(!cache_valid); - ERR_FAIL_INDEX(p_idx,path_cache.size()); + ERR_FAIL_INDEX(p_idx, path_cache.size()); Path &p = path_cache[p_idx]; if (!p.valid) return; ERR_FAIL_COND(!p.object); - p.object->call(p_method,p_args,p_argcount,r_error); - + p.object->call(p_method, p_args, p_argcount, r_error); } - void AnimationCache::set_all(float p_time, float p_delta) { if (cache_dirty) @@ -283,104 +251,100 @@ void AnimationCache::set_all(float p_time, float p_delta) { ERR_FAIL_COND(!cache_valid); int tc = animation->get_track_count(); - for(int i=0;i<tc;i++) { + for (int i = 0; i < tc; i++) { - switch(animation->track_get_type(i)) { + switch (animation->track_get_type(i)) { case Animation::TYPE_TRANSFORM: { - Vector3 loc,scale; + Vector3 loc, scale; Quat rot; - animation->transform_track_interpolate(i,p_time,&loc,&rot,&scale); - Transform tr( Basis(rot), loc ); + animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale); + Transform tr(Basis(rot), loc); tr.basis.scale(scale); - set_track_transform(i,tr); - + set_track_transform(i, tr); } break; case Animation::TYPE_VALUE: { - if (animation->value_track_get_update_mode(i)==Animation::UPDATE_CONTINUOUS || (animation->value_track_get_update_mode(i)==Animation::UPDATE_DISCRETE && p_delta==0)) { - Variant v = animation->value_track_interpolate(i,p_time); - set_track_value(i,v); + if (animation->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (animation->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE && p_delta == 0)) { + Variant v = animation->value_track_interpolate(i, p_time); + set_track_value(i, v); } else { List<int> indices; - animation->value_track_get_key_indices(i,p_time,p_delta,&indices); + animation->value_track_get_key_indices(i, p_time, p_delta, &indices); - for(List<int>::Element *E=indices.front();E;E=E->next()) { + for (List<int>::Element *E = indices.front(); E; E = E->next()) { - Variant v = animation->track_get_key_value(i,E->get()); - set_track_value(i,v); + Variant v = animation->track_get_key_value(i, E->get()); + set_track_value(i, v); } - } } break; case Animation::TYPE_METHOD: { List<int> indices; - animation->method_track_get_key_indices(i,p_time,p_delta,&indices); + animation->method_track_get_key_indices(i, p_time, p_delta, &indices); - for(List<int>::Element *E=indices.front();E;E=E->next()) { + for (List<int>::Element *E = indices.front(); E; E = E->next()) { - Vector<Variant> args = animation->method_track_get_params(i,E->get()); - StringName name = animation->method_track_get_name(i,E->get()); + Vector<Variant> args = animation->method_track_get_params(i, E->get()); + StringName name = animation->method_track_get_name(i, E->get()); Variant::CallError err; if (!args.size()) { - call_track(i,name,NULL,0,err); + call_track(i, name, NULL, 0, err); } else { - Vector<Variant*> argptrs; + Vector<Variant *> argptrs; argptrs.resize(args.size()); - for(int j=0;j<args.size();j++) { + for (int j = 0; j < args.size(); j++) { - argptrs[j]=&args[j]; + argptrs[j] = &args[j]; } - call_track(i,name,(const Variant**)&argptrs[0],args.size(),err); + call_track(i, name, (const Variant **)&argptrs[0], args.size(), err); } - } } break; default: {} } } - } -void AnimationCache::set_animation(const Ref<Animation>& p_animation) { +void AnimationCache::set_animation(const Ref<Animation> &p_animation) { _clear_cache(); if (animation.is_valid()) - animation->disconnect("changed",this,"_animation_changed"); + animation->disconnect("changed", this, "_animation_changed"); - animation=p_animation; + animation = p_animation; if (animation.is_valid()) - animation->connect("changed",this,"_animation_changed"); + animation->connect("changed", this, "_animation_changed"); } void AnimationCache::_bind_methods() { - ClassDB::bind_method(D_METHOD("_node_exit_tree"),&AnimationCache::_node_exit_tree); - ClassDB::bind_method(D_METHOD("_animation_changed"),&AnimationCache::_animation_changed); + ClassDB::bind_method(D_METHOD("_node_exit_tree"), &AnimationCache::_node_exit_tree); + ClassDB::bind_method(D_METHOD("_animation_changed"), &AnimationCache::_animation_changed); } -void AnimationCache::set_root(Node* p_root) { +void AnimationCache::set_root(Node *p_root) { _clear_cache(); - root=p_root; + root = p_root; } AnimationCache::AnimationCache() { - root=NULL; - cache_dirty=true; - cache_valid=false; + root = NULL; + cache_dirty = true; + cache_valid = false; } diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h index 75e004c811..1668c62519 100644 --- a/scene/animation/animation_cache.h +++ b/scene/animation/animation_cache.h @@ -29,12 +29,12 @@ #ifndef ANIMATION_CACHE_H #define ANIMATION_CACHE_H -#include "scene/resources/animation.h" #include "scene/3d/skeleton.h" +#include "scene/resources/animation.h" class AnimationCache : public Object { - GDCLASS(AnimationCache,Object); + GDCLASS(AnimationCache, Object); struct Path { @@ -47,10 +47,17 @@ class AnimationCache : public Object { int bone_idx; StringName property; bool valid; - Path() { object=NULL; skeleton=NULL; node=NULL; bone_idx=-1; valid=false; spatial=NULL; } + Path() { + object = NULL; + skeleton = NULL; + node = NULL; + bone_idx = -1; + valid = false; + spatial = NULL; + } }; - Set<Node*> connected_nodes; + Set<Node *> connected_nodes; Vector<Path> path_cache; Node *root; @@ -65,19 +72,17 @@ class AnimationCache : public Object { void _animation_changed(); protected: - static void _bind_methods(); public: + void set_track_transform(int p_idx, const Transform &p_transform); + void set_track_value(int p_idx, const Variant &p_value); + void call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); - void set_track_transform(int p_idx,const Transform& p_transform); - void set_track_value(int p_idx,const Variant& p_value); - void call_track(int p_idx,const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error); - - void set_all(float p_time, float p_delta=0); + void set_all(float p_time, float p_delta = 0); - void set_animation(const Ref<Animation>& p_animation); - void set_root(Node* p_root); + void set_animation(const Ref<Animation> &p_animation); + void set_root(Node *p_root); AnimationCache(); }; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index e9f1904fe9..dc9aa1758a 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -31,111 +31,104 @@ #include "message_queue.h" #include "scene/scene_string_names.h" -bool AnimationPlayer::_set(const StringName& p_name, const Variant& p_value) { +bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { - String name=p_name; + String name = p_name; - if (p_name==SceneStringNames::get_singleton()->playback_speed || p_name==SceneStringNames::get_singleton()->speed) { //bw compatibility + if (p_name == SceneStringNames::get_singleton()->playback_speed || p_name == SceneStringNames::get_singleton()->speed) { //bw compatibility set_speed_scale(p_value); - } else if (p_name==SceneStringNames::get_singleton()->playback_active) { + } else if (p_name == SceneStringNames::get_singleton()->playback_active) { set_active(p_value); } else if (name.begins_with("playback/play")) { - String which=p_value; + String which = p_value; - - if (which=="[stop]") + if (which == "[stop]") stop(); else play(which); } else if (name.begins_with("anims/")) { + String which = name.get_slicec('/', 1); - String which=name.get_slicec('/',1); - - add_animation(which,p_value); + add_animation(which, p_value); } else if (name.begins_with("next/")) { + String which = name.get_slicec('/', 1); + animation_set_next(which, p_value); - String which=name.get_slicec('/',1); - animation_set_next(which,p_value); - - } else if (p_name==SceneStringNames::get_singleton()->blend_times) { + } else if (p_name == SceneStringNames::get_singleton()->blend_times) { - Array array=p_value; + Array array = p_value; int len = array.size(); - ERR_FAIL_COND_V(len%3,false); + ERR_FAIL_COND_V(len % 3, false); + for (int i = 0; i < len / 3; i++) { - for(int i=0;i<len/3;i++) { + StringName from = array[i * 3 + 0]; + StringName to = array[i * 3 + 1]; + float time = array[i * 3 + 2]; - StringName from = array[i*3+0]; - StringName to = array[i*3+1]; - float time = array[i*3+2]; - - set_blend_time(from,to,time); + set_blend_time(from, to, time); } - } else if (p_name==SceneStringNames::get_singleton()->autoplay) { - autoplay=p_value; + } else if (p_name == SceneStringNames::get_singleton()->autoplay) { + autoplay = p_value; } else return false; return true; - } -bool AnimationPlayer::_get(const StringName& p_name,Variant &r_ret) const { +bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { - String name=p_name; + String name = p_name; - if (name=="playback/speed") { //bw compatibility + if (name == "playback/speed") { //bw compatibility - r_ret=speed_scale; - } else if (name=="playback/active") { + r_ret = speed_scale; + } else if (name == "playback/active") { - r_ret=is_active(); - } else if (name=="playback/play") { + r_ret = is_active(); + } else if (name == "playback/play") { if (is_active() && is_playing()) - r_ret=playback.assigned; + r_ret = playback.assigned; else - r_ret="[stop]"; + r_ret = "[stop]"; } else if (name.begins_with("anims/")) { - String which=name.get_slicec('/',1); + String which = name.get_slicec('/', 1); - r_ret= get_animation(which).get_ref_ptr(); + r_ret = get_animation(which).get_ref_ptr(); } else if (name.begins_with("next/")) { - String which=name.get_slicec('/',1); + String which = name.get_slicec('/', 1); - r_ret= animation_get_next(which); + r_ret = animation_get_next(which); - - } else if (name=="blend_times") { + } else if (name == "blend_times") { Vector<BlendKey> keys; - for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) { + for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) { keys.ordered_insert(E->key()); } Array array; - for(int i=0;i<keys.size();i++) { + for (int i = 0; i < keys.size(); i++) { array.push_back(keys[i].from); array.push_back(keys[i].to); array.push_back(blend_times[keys[i]]); } - r_ret=array; - } else if (name=="autoplay") { - r_ret=autoplay; - + r_ret = array; + } else if (name == "autoplay") { + r_ret = autoplay; } else return false; @@ -143,26 +136,23 @@ bool AnimationPlayer::_get(const StringName& p_name,Variant &r_ret) const { return true; } -void AnimationPlayer::_get_property_list( List<PropertyInfo> *p_list) const { - - - +void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { List<String> names; List<PropertyInfo> anim_names; - for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) { + for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - anim_names.push_back( PropertyInfo( Variant::OBJECT, "anims/"+String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation",PROPERTY_USAGE_NOEDITOR) ); - if (E->get().next!=StringName()) - anim_names.push_back( PropertyInfo( Variant::STRING, "next/"+String(E->key()), PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) ); + anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR)); + if (E->get().next != StringName()) + anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); names.push_back(E->key()); } anim_names.sort(); - for( List<PropertyInfo>::Element *E=anim_names.front();E;E=E->next()) { + for (List<PropertyInfo>::Element *E = anim_names.front(); E; E = E->next()) { p_list->push_back(E->get()); } @@ -170,34 +160,30 @@ void AnimationPlayer::_get_property_list( List<PropertyInfo> *p_list) const { names.sort(); names.push_front("[stop]"); String hint; - for(List<String>::Element *E=names.front();E;E=E->next()) { + for (List<String>::Element *E = names.front(); E; E = E->next()) { - if (E!=names.front()) - hint+=","; - hint+=E->get(); + if (E != names.front()) + hint += ","; + hint += E->get(); } - p_list->push_back( PropertyInfo( Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint,PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_ANIMATE_AS_TRIGGER) ); - p_list->push_back( PropertyInfo( Variant::BOOL, "playback/active", PROPERTY_HINT_NONE,"" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01") ); - + p_list->push_back(PropertyInfo(Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER)); + p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, "")); + p_list->push_back(PropertyInfo(Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01")); } - - - p_list->push_back( PropertyInfo( Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) ); - p_list->push_back( PropertyInfo( Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) ); - + p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } void AnimationPlayer::advance(float p_time) { - _animation_process( p_time ); + _animation_process(p_time); } void AnimationPlayer::_notification(int p_what) { - switch(p_what) { + switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -218,19 +204,19 @@ void AnimationPlayer::_notification(int p_what) { } } break; case NOTIFICATION_INTERNAL_PROCESS: { - if (animation_process_mode==ANIMATION_PROCESS_FIXED) + if (animation_process_mode == ANIMATION_PROCESS_FIXED) break; if (processing) - _animation_process( get_process_delta_time() ); + _animation_process(get_process_delta_time()); } break; case NOTIFICATION_INTERNAL_FIXED_PROCESS: { - if (animation_process_mode==ANIMATION_PROCESS_IDLE) + if (animation_process_mode == ANIMATION_PROCESS_IDLE) break; if (processing) - _animation_process( get_fixed_process_delta_time() ); + _animation_process(get_fixed_process_delta_time()); } break; case NOTIFICATION_EXIT_TREE: { @@ -240,174 +226,164 @@ void AnimationPlayer::_notification(int p_what) { } } -void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) { +void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) { Node *parent = get_node(root); ERR_FAIL_COND(!parent); - Animation *a=p_anim->animation.operator->(); + Animation *a = p_anim->animation.operator->(); - p_anim->node_cache.resize( a->get_track_count() ); + p_anim->node_cache.resize(a->get_track_count()); - for (int i=0;i<a->get_track_count();i++) { + for (int i = 0; i < a->get_track_count(); i++) { - p_anim->node_cache[i]=NULL; + p_anim->node_cache[i] = NULL; RES resource; - Node *child = parent->get_node_and_resource(a->track_get_path(i),resource); + Node *child = parent->get_node_and_resource(a->track_get_path(i), resource); if (!child) { - ERR_EXPLAIN("On Animation: '"+p_anim->name+"', couldn't resolve track: '"+String(a->track_get_path(i))+"'"); + ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'"); } ERR_CONTINUE(!child); // couldn't find the child node - uint32_t id=resource.is_valid()?resource->get_instance_ID():child->get_instance_ID(); - int bone_idx=-1; + uint32_t id = resource.is_valid() ? resource->get_instance_ID() : child->get_instance_ID(); + int bone_idx = -1; if (a->track_get_path(i).get_property() && child->cast_to<Skeleton>()) { - bone_idx = child->cast_to<Skeleton>()->find_bone( a->track_get_path(i).get_property() ); - if (bone_idx==-1) { + bone_idx = child->cast_to<Skeleton>()->find_bone(a->track_get_path(i).get_property()); + if (bone_idx == -1) { continue; } } { - if (!child->is_connected("tree_exited",this,"_node_removed")) - child->connect("tree_exited",this,"_node_removed",make_binds(child),CONNECT_ONESHOT); + if (!child->is_connected("tree_exited", this, "_node_removed")) + child->connect("tree_exited", this, "_node_removed", make_binds(child), CONNECT_ONESHOT); } TrackNodeCacheKey key; - key.id=id; - key.bone_idx=bone_idx; - + key.id = id; + key.bone_idx = bone_idx; if (node_cache_map.has(key)) { - p_anim->node_cache[i]=&node_cache_map[key]; + p_anim->node_cache[i] = &node_cache_map[key]; } else { + node_cache_map[key] = TrackNodeCache(); - node_cache_map[key]=TrackNodeCache(); - - p_anim->node_cache[i]=&node_cache_map[key]; - p_anim->node_cache[i]->path=a->track_get_path(i); - p_anim->node_cache[i]->node=child; - p_anim->node_cache[i]->resource=resource; - p_anim->node_cache[i]->node_2d=child->cast_to<Node2D>(); - if (a->track_get_type(i)==Animation::TYPE_TRANSFORM) { + p_anim->node_cache[i] = &node_cache_map[key]; + p_anim->node_cache[i]->path = a->track_get_path(i); + p_anim->node_cache[i]->node = child; + p_anim->node_cache[i]->resource = resource; + p_anim->node_cache[i]->node_2d = child->cast_to<Node2D>(); + if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) { // special cases and caches for transform tracks // cache spatial - p_anim->node_cache[i]->spatial=child->cast_to<Spatial>(); + p_anim->node_cache[i]->spatial = child->cast_to<Spatial>(); // cache skeleton - p_anim->node_cache[i]->skeleton=child->cast_to<Skeleton>(); + p_anim->node_cache[i]->skeleton = child->cast_to<Skeleton>(); if (p_anim->node_cache[i]->skeleton) { - StringName bone_name=a->track_get_path(i).get_property(); - if (bone_name.operator String()!="") { + StringName bone_name = a->track_get_path(i).get_property(); + if (bone_name.operator String() != "") { - p_anim->node_cache[i]->bone_idx=p_anim->node_cache[i]->skeleton->find_bone(bone_name); - if (p_anim->node_cache[i]->bone_idx<0) { + p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name); + if (p_anim->node_cache[i]->bone_idx < 0) { // broken track (nonexistent bone) - p_anim->node_cache[i]->skeleton=NULL; - p_anim->node_cache[i]->spatial=NULL; + p_anim->node_cache[i]->skeleton = NULL; + p_anim->node_cache[i]->spatial = NULL; printf("bone is %ls\n", String(bone_name).c_str()); - ERR_CONTINUE( p_anim->node_cache[i]->bone_idx<0 ); + ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0); } else { } } else { // no property, just use spatialnode - p_anim->node_cache[i]->skeleton=NULL; + p_anim->node_cache[i]->skeleton = NULL; } - } } } - if (a->track_get_type(i)==Animation::TYPE_VALUE) { + if (a->track_get_type(i) == Animation::TYPE_VALUE) { StringName property = a->track_get_path(i).get_property(); if (!p_anim->node_cache[i]->property_anim.has(property)) { TrackNodeCache::PropertyAnim pa; - pa.prop=property; - pa.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child; - pa.special=SP_NONE; - pa.owner=p_anim->node_cache[i]; + pa.prop = property; + pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; + pa.special = SP_NONE; + pa.owner = p_anim->node_cache[i]; if (false && p_anim->node_cache[i]->node_2d) { - if (pa.prop==SceneStringNames::get_singleton()->transform_pos) - pa.special=SP_NODE2D_POS; - else if (pa.prop==SceneStringNames::get_singleton()->transform_rot) - pa.special=SP_NODE2D_ROT; - else if (pa.prop==SceneStringNames::get_singleton()->transform_scale) - pa.special=SP_NODE2D_SCALE; + if (pa.prop == SceneStringNames::get_singleton()->transform_pos) + pa.special = SP_NODE2D_POS; + else if (pa.prop == SceneStringNames::get_singleton()->transform_rot) + pa.special = SP_NODE2D_ROT; + else if (pa.prop == SceneStringNames::get_singleton()->transform_scale) + pa.special = SP_NODE2D_SCALE; } - p_anim->node_cache[i]->property_anim[property]=pa; + p_anim->node_cache[i]->property_anim[property] = pa; } } } } - -void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p_time, float p_delta,float p_interp, bool p_allow_discrete) { +void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) { if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) { // animation hasn't been "node-cached" _generate_node_caches(p_anim); } + ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); - ERR_FAIL_COND( p_anim->node_cache.size() != p_anim->animation->get_track_count() ); - - - Animation *a=p_anim->animation.operator->(); + Animation *a = p_anim->animation.operator->(); bool can_call = is_inside_tree() && !get_tree()->is_editor_hint(); - for (int i=0;i<a->get_track_count();i++) { + for (int i = 0; i < a->get_track_count(); i++) { - TrackNodeCache *nc=p_anim->node_cache[i]; + TrackNodeCache *nc = p_anim->node_cache[i]; if (!nc) // no node cache for this track, skip it continue; - if (a->track_get_key_count(i)==0) + if (a->track_get_key_count(i) == 0) continue; // do nothing if track is empty - switch(a->track_get_type(i)) { + switch (a->track_get_type(i)) { case Animation::TYPE_TRANSFORM: { if (!nc->spatial) continue; - Vector3 loc; Quat rot; Vector3 scale; - - Error err = a->transform_track_interpolate(i,p_time,&loc,&rot,&scale); + Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale); //ERR_CONTINUE(err!=OK); //used for testing, should be removed - - if (err!=OK) + if (err != OK) continue; - if (nc->accum_pass!=accum_pass) { - ERR_CONTINUE( cache_update_size >= NODE_CACHE_UPDATE_MAX ); - cache_update[cache_update_size++]=nc; - nc->accum_pass=accum_pass; - nc->loc_accum=loc; - nc->rot_accum=rot; - nc->scale_accum=scale; + if (nc->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); + cache_update[cache_update_size++] = nc; + nc->accum_pass = accum_pass; + nc->loc_accum = loc; + nc->rot_accum = rot; + nc->scale_accum = scale; } else { - nc->loc_accum=nc->loc_accum.linear_interpolate(loc,p_interp); - nc->rot_accum=nc->rot_accum.slerp(rot,p_interp); - nc->scale_accum=nc->scale_accum.linear_interpolate(scale,p_interp); - + nc->loc_accum = nc->loc_accum.linear_interpolate(loc, p_interp); + nc->rot_accum = nc->rot_accum.slerp(rot, p_interp); + nc->scale_accum = nc->scale_accum.linear_interpolate(scale, p_interp); } } break; @@ -418,82 +394,76 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p //StringName property=a->track_get_path(i).get_property(); - Map<StringName,TrackNodeCache::PropertyAnim>::Element *E=nc->property_anim.find(a->track_get_path(i).get_property()); + Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_property()); ERR_CONTINUE(!E); //should it continue, or create a new one? TrackNodeCache::PropertyAnim *pa = &E->get(); + if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek - if (a->value_track_get_update_mode(i)==Animation::UPDATE_CONTINUOUS || (p_delta==0 && a->value_track_get_update_mode(i)==Animation::UPDATE_DISCRETE)) { //delta == 0 means seek - - - Variant value=a->value_track_interpolate(i,p_time); + Variant value = a->value_track_interpolate(i, p_time); //thanks to trigger mode, this should be solved now.. /* if (p_delta==0 && value.get_type()==Variant::STRING) continue; // doing this with strings is messy, should find another way */ - if (pa->accum_pass!=accum_pass) { - ERR_CONTINUE( cache_update_prop_size >= NODE_CACHE_UPDATE_MAX ); - cache_update_prop[cache_update_prop_size++]=pa; - pa->value_accum=value; - pa->accum_pass=accum_pass; + if (pa->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); + cache_update_prop[cache_update_prop_size++] = pa; + pa->value_accum = value; + pa->accum_pass = accum_pass; } else { - Variant::interpolate(pa->value_accum,value,p_interp,pa->value_accum); + Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum); } - - } else if (p_allow_discrete && p_delta!=0) { + } else if (p_allow_discrete && p_delta != 0) { List<int> indices; - a->value_track_get_key_indices(i,p_time,p_delta,&indices); - + a->value_track_get_key_indices(i, p_time, p_delta, &indices); - for(List<int>::Element *F=indices.front();F;F=F->next()) { + for (List<int>::Element *F = indices.front(); F; F = F->next()) { - Variant value=a->track_get_key_value(i,F->get()); - switch(pa->special) { + Variant value = a->track_get_key_value(i, F->get()); + switch (pa->special) { case SP_NONE: { bool valid; - pa->object->set(pa->prop,value,&valid); //you are not speshul + pa->object->set(pa->prop, value, &valid); //you are not speshul #ifdef DEBUG_ENABLED if (!valid) { - ERR_PRINTS("Failed setting track value '"+String(pa->owner->path)+"'. Check if property exists or the type of key is valid"); + ERR_PRINTS("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid"); } #endif } break; case SP_NODE2D_POS: { #ifdef DEBUG_ENABLED - if (value.get_type()!=Variant::VECTOR2) { - ERR_PRINTS("Position key at time "+rtos(p_time)+" in Animation Track '"+String(pa->owner->path)+"' not of type Vector2()"); + if (value.get_type() != Variant::VECTOR2) { + ERR_PRINTS("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()"); } #endif - static_cast<Node2D*>(pa->object)->set_position(value); + static_cast<Node2D *>(pa->object)->set_position(value); } break; case SP_NODE2D_ROT: { #ifdef DEBUG_ENABLED if (value.is_num()) { - ERR_PRINTS("Rotation key at time "+rtos(p_time)+" in Animation Track '"+String(pa->owner->path)+"' not numerical"); + ERR_PRINTS("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical"); } #endif - static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad((double)value)); + static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)value)); } break; case SP_NODE2D_SCALE: { #ifdef DEBUG_ENABLED - if (value.get_type()!=Variant::VECTOR2) { - ERR_PRINTS("Scale key at time "+rtos(p_time)+" in Animation Track '"+String(pa->owner->path)+"' not of type Vector2()"); + if (value.get_type() != Variant::VECTOR2) { + ERR_PRINTS("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()"); } #endif - static_cast<Node2D*>(pa->object)->set_scale(value); + static_cast<Node2D *>(pa->object)->set_scale(value); } break; } - } - } } break; @@ -501,154 +471,142 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p if (!nc->node) continue; - if (p_delta==0) + if (p_delta == 0) continue; if (!p_allow_discrete) break; List<int> indices; - a->method_track_get_key_indices(i,p_time,p_delta,&indices); + a->method_track_get_key_indices(i, p_time, p_delta, &indices); - for(List<int>::Element *E=indices.front();E;E=E->next()) { + for (List<int>::Element *E = indices.front(); E; E = E->next()) { - StringName method=a->method_track_get_name(i,E->get()); - Vector<Variant> params=a->method_track_get_params(i,E->get()); + StringName method = a->method_track_get_name(i, E->get()); + Vector<Variant> params = a->method_track_get_params(i, E->get()); - int s=params.size(); + int s = params.size(); - ERR_CONTINUE( s > VARIANT_ARG_MAX ); + ERR_CONTINUE(s > VARIANT_ARG_MAX); if (can_call) { MessageQueue::get_singleton()->push_call( - nc->node, - method, - s>=1 ? params[0] : Variant(), - s>=2 ? params[1] : Variant(), - s>=3 ? params[2] : Variant(), - s>=4 ? params[3] : Variant(), - s>=5 ? params[4] : Variant() - ); + nc->node, + method, + s >= 1 ? params[0] : Variant(), + s >= 2 ? params[1] : Variant(), + s >= 3 ? params[2] : Variant(), + s >= 4 ? params[3] : Variant(), + s >= 5 ? params[4] : Variant()); } } - } break; } } } -void AnimationPlayer::_animation_process_data(PlaybackData &cd,float p_delta,float p_blend) { +void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend) { - float delta=p_delta*speed_scale*cd.speed_scale; - bool backwards=delta<0; - float next_pos=cd.pos+delta; + float delta = p_delta * speed_scale * cd.speed_scale; + bool backwards = delta < 0; + float next_pos = cd.pos + delta; - float len=cd.from->animation->get_length(); - bool loop=cd.from->animation->has_loop(); + float len = cd.from->animation->get_length(); + bool loop = cd.from->animation->has_loop(); if (!loop) { - if (next_pos<0) - next_pos=0; - else if (next_pos>len) - next_pos=len; + if (next_pos < 0) + next_pos = 0; + else if (next_pos > len) + next_pos = len; // fix delta - delta=next_pos-cd.pos; + delta = next_pos - cd.pos; if (&cd == &playback.current) { - if (!backwards && cd.pos < len && next_pos==len /*&& playback.blend.empty()*/) { + if (!backwards && cd.pos < len && next_pos == len /*&& playback.blend.empty()*/) { //playback finished - end_notify=true; + end_notify = true; } - if (backwards && cd.pos > 0 && next_pos==0 /*&& playback.blend.empty()*/) { + if (backwards && cd.pos > 0 && next_pos == 0 /*&& playback.blend.empty()*/) { //playback finished - end_notify=true; + end_notify = true; } - } } else { - next_pos=Math::fposmod(next_pos,len); - + next_pos = Math::fposmod(next_pos, len); } - cd.pos=next_pos; - - _animation_process_animation(cd.from,cd.pos,delta,p_blend,&cd == &playback.current); - - + cd.pos = next_pos; + _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current); } void AnimationPlayer::_animation_process2(float p_delta) { - - Playback &c=playback; + Playback &c = playback; accum_pass++; - _animation_process_data(c.current,p_delta,1.0f); + _animation_process_data(c.current, p_delta, 1.0f); List<Blend>::Element *prev = NULL; - for (List<Blend>::Element *E=c.blend.back();E;E=prev) { + for (List<Blend>::Element *E = c.blend.back(); E; E = prev) { - Blend& b=E->get(); - float blend=b.blend_left/b.blend_time; - _animation_process_data(b.data,p_delta,blend); + Blend &b = E->get(); + float blend = b.blend_left / b.blend_time; + _animation_process_data(b.data, p_delta, blend); - b.blend_left-=Math::absf(speed_scale*p_delta); + b.blend_left -= Math::absf(speed_scale * p_delta); prev = E->prev(); - if (b.blend_left<0) { + if (b.blend_left < 0) { c.blend.erase(E); } } - - } void AnimationPlayer::_animation_update_transforms() { + for (int i = 0; i < cache_update_size; i++) { - for (int i=0;i<cache_update_size;i++) { + TrackNodeCache *nc = cache_update[i]; - TrackNodeCache *nc=cache_update[i]; - - ERR_CONTINUE( nc->accum_pass!=accum_pass ); + ERR_CONTINUE(nc->accum_pass != accum_pass); if (nc->spatial) { Transform t; - t.origin=nc->loc_accum; - t.basis=nc->rot_accum; - t.basis.scale( nc->scale_accum ); + t.origin = nc->loc_accum; + t.basis = nc->rot_accum; + t.basis.scale(nc->scale_accum); - if (nc->skeleton && nc->bone_idx>=0) { + if (nc->skeleton && nc->bone_idx >= 0) { - nc->skeleton->set_bone_pose( nc->bone_idx, t ); + nc->skeleton->set_bone_pose(nc->bone_idx, t); } else if (nc->spatial) { nc->spatial->set_transform(t); } } - } - cache_update_size=0; + cache_update_size = 0; - for (int i=0;i<cache_update_prop_size;i++) { + for (int i = 0; i < cache_update_prop_size; i++) { - TrackNodeCache::PropertyAnim *pa=cache_update_prop[i]; + TrackNodeCache::PropertyAnim *pa = cache_update_prop[i]; - ERR_CONTINUE( pa->accum_pass!=accum_pass ); + ERR_CONTINUE(pa->accum_pass != accum_pass); #if 1 -/* switch(pa->special) { + /* switch(pa->special) { case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul @@ -657,63 +615,61 @@ void AnimationPlayer::_animation_update_transforms() { case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break; }*/ - switch(pa->special) { + switch (pa->special) { case SP_NONE: { bool valid; - pa->object->set(pa->prop,pa->value_accum,&valid); //you are not speshul + pa->object->set(pa->prop, pa->value_accum, &valid); //you are not speshul #ifdef DEBUG_ENABLED if (!valid) { - ERR_PRINTS("Failed setting key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"'. Check if property exists or the type of key is right for the property"); + ERR_PRINTS("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property"); } #endif } break; case SP_NODE2D_POS: { #ifdef DEBUG_ENABLED - if (pa->value_accum.get_type()!=Variant::VECTOR2) { - ERR_PRINTS("Position key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"' not of type Vector2()"); + if (pa->value_accum.get_type() != Variant::VECTOR2) { + ERR_PRINTS("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()"); } #endif - static_cast<Node2D*>(pa->object)->set_position(pa->value_accum); + static_cast<Node2D *>(pa->object)->set_position(pa->value_accum); } break; case SP_NODE2D_ROT: { #ifdef DEBUG_ENABLED if (pa->value_accum.is_num()) { - ERR_PRINTS("Rotation key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"' not numerical"); + ERR_PRINTS("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not numerical"); } #endif - static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum)); + static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum)); } break; case SP_NODE2D_SCALE: { #ifdef DEBUG_ENABLED - if (pa->value_accum.get_type()!=Variant::VECTOR2) { - ERR_PRINTS("Scale key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"' not of type Vector2()"); + if (pa->value_accum.get_type() != Variant::VECTOR2) { + ERR_PRINTS("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()"); } #endif - static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); + static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum); } break; } #else - pa->object->set(pa->prop,pa->value_accum); + pa->object->set(pa->prop, pa->value_accum); #endif } - cache_update_prop_size=0; + cache_update_prop_size = 0; } void AnimationPlayer::_animation_process(float p_delta) { - - //bool any_active=false; if (playback.current.from) { - end_notify=false; + end_notify = false; _animation_process2(p_delta); _animation_update_transforms(); if (end_notify) { @@ -722,46 +678,44 @@ void AnimationPlayer::_animation_process(float p_delta) { play(queued.front()->get()); String new_name = playback.assigned; queued.pop_front(); - end_notify=false; + end_notify = false; emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name); } else { - //stop(); + //stop(); playing = false; _set_process(false); - end_notify=false; - emit_signal(SceneStringNames::get_singleton()->animation_finished,playback.assigned); + end_notify = false; + emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned); } } } else { _set_process(false); } - } - -Error AnimationPlayer::add_animation(const StringName& p_name, const Ref<Animation>& p_animation) { +Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) { #ifdef DEBUG_ENABLED - ERR_EXPLAIN("Invalid animation name: "+String(p_name)); - ERR_FAIL_COND_V( String(p_name).find("/")!=-1 || String(p_name).find(":")!=-1 || String(p_name).find(",")!=-1 || String(p_name).find("[")!=-1, ERR_INVALID_PARAMETER ); + ERR_EXPLAIN("Invalid animation name: " + String(p_name)); + ERR_FAIL_COND_V(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER); #endif - ERR_FAIL_COND_V( p_animation.is_null() , ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER); //print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name()); if (animation_set.has(p_name)) { _unref_anim(animation_set[p_name].animation); - animation_set[p_name].animation=p_animation; + animation_set[p_name].animation = p_animation; clear_caches(); } else { AnimationData ad; - ad.animation=p_animation; - ad.name=p_name; - animation_set[p_name]=ad; + ad.animation = p_animation; + ad.name = p_name; + animation_set[p_name] = ad; } _ref_anim(p_animation); @@ -769,9 +723,9 @@ Error AnimationPlayer::add_animation(const StringName& p_name, const Ref<Animati return OK; } -void AnimationPlayer::remove_animation(const StringName& p_name) { +void AnimationPlayer::remove_animation(const StringName &p_name) { - ERR_FAIL_COND(!animation_set.has(p_name) ); + ERR_FAIL_COND(!animation_set.has(p_name)); stop_all(); _unref_anim(animation_set[p_name].animation); @@ -779,154 +733,140 @@ void AnimationPlayer::remove_animation(const StringName& p_name) { clear_caches(); _change_notify(); - } -void AnimationPlayer::_ref_anim(const Ref<Animation>& p_anim) { +void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) { if (used_anims.has(p_anim)) used_anims[p_anim]++; else { - used_anims[p_anim]=1; - Ref<Animation>(p_anim)->connect("changed",this,"_animation_changed"); + used_anims[p_anim] = 1; + Ref<Animation>(p_anim)->connect("changed", this, "_animation_changed"); } - } -void AnimationPlayer::_unref_anim(const Ref<Animation>& p_anim) { +void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) { ERR_FAIL_COND(!used_anims.has(p_anim)); - - int & n = used_anims[p_anim]; + int &n = used_anims[p_anim]; n--; - if (n==0) { + if (n == 0) { - Ref<Animation>(p_anim)->disconnect("changed",this,"_animation_changed"); + Ref<Animation>(p_anim)->disconnect("changed", this, "_animation_changed"); used_anims.erase(p_anim); } - } +void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { -void AnimationPlayer::rename_animation(const StringName& p_name,const StringName& p_new_name) { - - - ERR_FAIL_COND(!animation_set.has(p_name) ); - ERR_FAIL_COND( String(p_new_name).find("/")!=-1 || String(p_new_name).find(":")!=-1 ); - ERR_FAIL_COND( animation_set.has(p_new_name) ); + ERR_FAIL_COND(!animation_set.has(p_name)); + ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1); + ERR_FAIL_COND(animation_set.has(p_new_name)); //print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name)); stop_all(); AnimationData ad = animation_set[p_name]; - ad.name=p_new_name; + ad.name = p_new_name; animation_set.erase(p_name); - animation_set[p_new_name]=ad; + animation_set[p_new_name] = ad; List<BlendKey> to_erase; - Map<BlendKey,float> to_insert; - for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) { - - BlendKey bk=E->key(); - BlendKey new_bk=bk; - bool erase=false; - if (bk.from==p_name) { - new_bk.from=p_new_name; - erase=true; + Map<BlendKey, float> to_insert; + for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) { + + BlendKey bk = E->key(); + BlendKey new_bk = bk; + bool erase = false; + if (bk.from == p_name) { + new_bk.from = p_new_name; + erase = true; } - if (bk.to==p_name) { - new_bk.to=p_new_name; - erase=true; + if (bk.to == p_name) { + new_bk.to = p_new_name; + erase = true; } if (erase) { to_erase.push_back(bk); - to_insert[new_bk]=E->get(); + to_insert[new_bk] = E->get(); } } - while(to_erase.size()) { + while (to_erase.size()) { blend_times.erase(to_erase.front()->get()); to_erase.pop_front(); } - while(to_insert.size()) { - blend_times[to_insert.front()->key()]=to_insert.front()->get(); + while (to_insert.size()) { + blend_times[to_insert.front()->key()] = to_insert.front()->get(); to_insert.erase(to_insert.front()); } - if (autoplay==p_name) - autoplay=p_new_name; + if (autoplay == p_name) + autoplay = p_new_name; clear_caches(); _change_notify(); } - -bool AnimationPlayer::has_animation(const StringName& p_name) const { +bool AnimationPlayer::has_animation(const StringName &p_name) const { return animation_set.has(p_name); } -Ref<Animation> AnimationPlayer::get_animation(const StringName& p_name) const { +Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const { - ERR_FAIL_COND_V( !animation_set.has(p_name), Ref<Animation>() ); + ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>()); - const AnimationData& data = animation_set[p_name]; + const AnimationData &data = animation_set[p_name]; return data.animation; - } -void AnimationPlayer::get_animation_list( List<StringName> * p_animations) const { +void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { List<String> anims; - for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) { + for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { anims.push_back(E->key()); } anims.sort(); - for(List<String>::Element *E=anims.front();E;E=E->next()) { + for (List<String>::Element *E = anims.front(); E; E = E->next()) { p_animations->push_back(E->get()); } - } -void AnimationPlayer::set_blend_time(const StringName& p_animation1, const StringName& p_animation2, float p_time) { +void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) { - ERR_FAIL_COND(p_time<0); + ERR_FAIL_COND(p_time < 0); BlendKey bk; - bk.from=p_animation1; - bk.to=p_animation2; - if (p_time==0) + bk.from = p_animation1; + bk.to = p_animation2; + if (p_time == 0) blend_times.erase(bk); else - blend_times[bk]=p_time; - + blend_times[bk] = p_time; } - -float AnimationPlayer::get_blend_time( const StringName& p_animation1, const StringName& p_animation2) const { +float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const { BlendKey bk; - bk.from=p_animation1; - bk.to=p_animation2; + bk.from = p_animation1; + bk.to = p_animation2; if (blend_times.has(bk)) return blend_times[bk]; else return 0; - - } - -void AnimationPlayer::queue(const StringName& p_name) { +void AnimationPlayer::queue(const StringName &p_name) { if (!is_playing()) play(p_name); @@ -938,73 +878,73 @@ void AnimationPlayer::clear_queue() { queued.clear(); }; -void AnimationPlayer::play_backwards(const StringName& p_name,float p_custom_blend) { +void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) { - play(p_name,p_custom_blend,-1,true); + play(p_name, p_custom_blend, -1, true); } -void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float p_custom_scale,bool p_from_end) { +void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) { //printf("animation is %ls\n", String(p_name).c_str()); //ERR_FAIL_COND(!is_inside_scene()); - StringName name=p_name; + StringName name = p_name; - if (String(name)=="") - name=playback.assigned; + if (String(name) == "") + name = playback.assigned; if (!animation_set.has(name)) { - ERR_EXPLAIN("Animation not found: "+name); + ERR_EXPLAIN("Animation not found: " + name); ERR_FAIL(); } - Playback &c=playback; + Playback &c = playback; if (c.current.from) { - float blend_time=0; + float blend_time = 0; // find if it can blend BlendKey bk; - bk.from=c.current.from->name; - bk.to=name; + bk.from = c.current.from->name; + bk.to = name; - if (p_custom_blend>=0) { - blend_time=p_custom_blend; + if (p_custom_blend >= 0) { + blend_time = p_custom_blend; } else if (blend_times.has(bk)) { - blend_time=blend_times[bk]; + blend_time = blend_times[bk]; } else { - bk.from="*"; + bk.from = "*"; if (blend_times.has(bk)) { - blend_time=blend_times[bk]; + blend_time = blend_times[bk]; } else { - bk.from=c.current.from->name; - bk.to="*"; + bk.from = c.current.from->name; + bk.to = "*"; if (blend_times.has(bk)) { - blend_time=blend_times[bk]; + blend_time = blend_times[bk]; } } } - if (p_custom_blend<0 && blend_time==0 && default_blend_time) - blend_time=default_blend_time; - if (blend_time>0) { + if (p_custom_blend < 0 && blend_time == 0 && default_blend_time) + blend_time = default_blend_time; + if (blend_time > 0) { Blend b; - b.data=c.current; - b.blend_time=b.blend_left=blend_time; + b.data = c.current; + b.blend_time = b.blend_left = blend_time; c.blend.push_back(b); } } - c.current.from=&animation_set[name]; - c.current.pos=p_from_end ? c.current.from->animation->get_length() : 0; - c.current.speed_scale=p_custom_scale; - c.assigned=p_name; + c.current.from = &animation_set[name]; + c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0; + c.current.speed_scale = p_custom_scale; + c.assigned = p_name; if (!end_notify) queued.clear(); @@ -1013,20 +953,19 @@ void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned); - if (is_inside_tree() && get_tree()->is_editor_hint()) + if (is_inside_tree() && get_tree()->is_editor_hint()) return; // no next in this case - - StringName next=animation_get_next(p_name); - if (next!=StringName() && animation_set.has(next)) { + StringName next = animation_get_next(p_name); + if (next != StringName() && animation_set.has(next)) { queue(next); } } bool AnimationPlayer::is_playing() const { - return playing; - /* + return playing; + /* if (playback.current.from==NULL) return false; @@ -1040,30 +979,29 @@ bool AnimationPlayer::is_playing() const { return true; */ } -void AnimationPlayer::set_current_animation(const String& p_anim) { +void AnimationPlayer::set_current_animation(const String &p_anim) { if (is_playing()) { play(p_anim); } else { ERR_FAIL_COND(!animation_set.has(p_anim)); - playback.current.pos=0; - playback.current.from=&animation_set[p_anim]; - playback.assigned=p_anim; + playback.current.pos = 0; + playback.current.from = &animation_set[p_anim]; + playback.assigned = p_anim; } } String AnimationPlayer::get_current_animation() const { return (playback.assigned); - } void AnimationPlayer::stop(bool p_reset) { - Playback &c=playback; + Playback &c = playback; c.blend.clear(); if (p_reset) { - c.current.from=NULL; + c.current.from = NULL; } _set_process(false); queued.clear(); @@ -1075,22 +1013,18 @@ void AnimationPlayer::stop_all() { stop(); _set_process(false); // always process when starting an animation - } void AnimationPlayer::set_speed_scale(float p_speed) { - speed_scale=p_speed; - - + speed_scale = p_speed; } float AnimationPlayer::get_speed_scale() const { return speed_scale; } -void AnimationPlayer::seek(float p_time,bool p_update) { - +void AnimationPlayer::seek(float p_time, bool p_update) { if (!playback.current.from) { if (playback.assigned) @@ -1098,13 +1032,13 @@ void AnimationPlayer::seek(float p_time,bool p_update) { ERR_FAIL_COND(!playback.current.from); } - playback.current.pos=p_time; + playback.current.pos = p_time; if (p_update) { _animation_process(0); } } -void AnimationPlayer::seek_delta(float p_time,float p_delta) { +void AnimationPlayer::seek_delta(float p_time, float p_delta) { if (!playback.current.from) { if (playback.assigned) @@ -1112,30 +1046,27 @@ void AnimationPlayer::seek_delta(float p_time,float p_delta) { ERR_FAIL_COND(!playback.current.from); } - - playback.current.pos=p_time-p_delta; - if (speed_scale!=0.0) - p_delta/=speed_scale; + playback.current.pos = p_time - p_delta; + if (speed_scale != 0.0) + p_delta /= speed_scale; _animation_process(p_delta); //playback.current.pos=p_time; - } bool AnimationPlayer::is_valid() const { return (playback.current.from); - } float AnimationPlayer::get_current_animation_pos() const { - ERR_FAIL_COND_V(!playback.current.from,0); + ERR_FAIL_COND_V(!playback.current.from, 0); return playback.current.pos; } float AnimationPlayer::get_current_animation_length() const { - ERR_FAIL_COND_V(!playback.current.from,0); + ERR_FAIL_COND_V(!playback.current.from, 0); return playback.current.from->animation->get_length(); } @@ -1151,27 +1082,24 @@ void AnimationPlayer::_node_removed(Node *p_node) { void AnimationPlayer::clear_caches() { - node_cache_map.clear(); - for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) { + for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { E->get().node_cache.clear(); } - cache_update_size=0; - cache_update_prop_size=0; + cache_update_size = 0; + cache_update_prop_size = 0; } void AnimationPlayer::set_active(bool p_active) { - if (active==p_active) + if (active == p_active) return; - active=p_active; - _set_process(processing,true); - - + active = p_active; + _set_process(processing, true); } bool AnimationPlayer::is_active() const { @@ -1179,90 +1107,85 @@ bool AnimationPlayer::is_active() const { return active; } -StringName AnimationPlayer::find_animation(const Ref<Animation>& p_animation) const { +StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const { - for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) { + for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - if (E->get().animation==p_animation) + if (E->get().animation == p_animation) return E->key(); } return ""; } -void AnimationPlayer::set_autoplay(const String& p_name) { +void AnimationPlayer::set_autoplay(const String &p_name) { - autoplay=p_name; + autoplay = p_name; } -String AnimationPlayer::get_autoplay() const{ +String AnimationPlayer::get_autoplay() const { return autoplay; } void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) { - if (animation_process_mode==p_mode) + if (animation_process_mode == p_mode) return; bool pr = processing; if (pr) _set_process(false); - animation_process_mode=p_mode; + animation_process_mode = p_mode; if (pr) _set_process(true); - } -AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const{ +AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const { return animation_process_mode; } +void AnimationPlayer::_set_process(bool p_process, bool p_force) { -void AnimationPlayer::_set_process(bool p_process,bool p_force) { - - if (processing==p_process && !p_force) + if (processing == p_process && !p_force) return; - switch(animation_process_mode) { + switch (animation_process_mode) { case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break; case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break; } - processing=p_process; + processing = p_process; } -void AnimationPlayer::animation_set_next(const StringName& p_animation, const StringName& p_next) { +void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) { ERR_FAIL_COND(!animation_set.has(p_animation)); - animation_set[p_animation].next=p_next; - + animation_set[p_animation].next = p_next; } -StringName AnimationPlayer::animation_get_next(const StringName& p_animation) const{ +StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const { if (!animation_set.has(p_animation)) return StringName(); return animation_set[p_animation].next; - } void AnimationPlayer::set_default_blend_time(float p_default) { - default_blend_time=p_default; + default_blend_time = p_default; } float AnimationPlayer::get_default_blend_time() const { - return default_blend_time; + return default_blend_time; } +void AnimationPlayer::set_root(const NodePath &p_root) { -void AnimationPlayer::set_root(const NodePath& p_root) { - - root=p_root; + root = p_root; clear_caches(); } @@ -1271,111 +1194,105 @@ NodePath AnimationPlayer::get_root() const { return root; } -void AnimationPlayer::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const { +void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { String pf = p_function; - if (p_function=="play" || p_function=="remove_animation" || p_function=="has_animation" || p_function=="queue") { + if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") { List<StringName> al; get_animation_list(&al); - for (List<StringName>::Element *E=al.front();E;E=E->next()) { + for (List<StringName>::Element *E = al.front(); E; E = E->next()) { - r_options->push_back("\""+String(E->get())+"\""); + r_options->push_back("\"" + String(E->get()) + "\""); } } - Node::get_argument_options(p_function,p_idx,r_options); + Node::get_argument_options(p_function, p_idx, r_options); } void AnimationPlayer::_bind_methods() { - ClassDB::bind_method(D_METHOD("_node_removed"),&AnimationPlayer::_node_removed); - ClassDB::bind_method(D_METHOD("_animation_changed"),&AnimationPlayer::_animation_changed); + ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed); + ClassDB::bind_method(D_METHOD("_animation_changed"), &AnimationPlayer::_animation_changed); - ClassDB::bind_method(D_METHOD("add_animation","name","animation:Animation"),&AnimationPlayer::add_animation); - ClassDB::bind_method(D_METHOD("remove_animation","name"),&AnimationPlayer::remove_animation); - ClassDB::bind_method(D_METHOD("rename_animation","name","newname"),&AnimationPlayer::rename_animation); - ClassDB::bind_method(D_METHOD("has_animation","name"),&AnimationPlayer::has_animation); - ClassDB::bind_method(D_METHOD("get_animation:Animation","name"),&AnimationPlayer::get_animation); - ClassDB::bind_method(D_METHOD("get_animation_list"),&AnimationPlayer::_get_animation_list); + ClassDB::bind_method(D_METHOD("add_animation", "name", "animation:Animation"), &AnimationPlayer::add_animation); + ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationPlayer::remove_animation); + ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationPlayer::rename_animation); + ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationPlayer::has_animation); + ClassDB::bind_method(D_METHOD("get_animation:Animation", "name"), &AnimationPlayer::get_animation); + ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationPlayer::_get_animation_list); ClassDB::bind_method(D_METHOD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next); ClassDB::bind_method(D_METHOD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next); - ClassDB::bind_method(D_METHOD("set_blend_time","anim_from","anim_to","sec"),&AnimationPlayer::set_blend_time); - ClassDB::bind_method(D_METHOD("get_blend_time","anim_from","anim_to"),&AnimationPlayer::get_blend_time); + ClassDB::bind_method(D_METHOD("set_blend_time", "anim_from", "anim_to", "sec"), &AnimationPlayer::set_blend_time); + ClassDB::bind_method(D_METHOD("get_blend_time", "anim_from", "anim_to"), &AnimationPlayer::get_blend_time); - ClassDB::bind_method(D_METHOD("set_default_blend_time","sec"),&AnimationPlayer::set_default_blend_time); - ClassDB::bind_method(D_METHOD("get_default_blend_time"),&AnimationPlayer::get_default_blend_time); + ClassDB::bind_method(D_METHOD("set_default_blend_time", "sec"), &AnimationPlayer::set_default_blend_time); + ClassDB::bind_method(D_METHOD("get_default_blend_time"), &AnimationPlayer::get_default_blend_time); - ClassDB::bind_method(D_METHOD("play","name","custom_blend","custom_speed","from_end"),&AnimationPlayer::play,DEFVAL(""),DEFVAL(-1),DEFVAL(1.0),DEFVAL(false)); - ClassDB::bind_method(D_METHOD("play_backwards","name","custom_blend"),&AnimationPlayer::play_backwards,DEFVAL(""),DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("stop","reset"),&AnimationPlayer::stop,DEFVAL(true)); - ClassDB::bind_method(D_METHOD("stop_all"),&AnimationPlayer::stop_all); - ClassDB::bind_method(D_METHOD("is_playing"),&AnimationPlayer::is_playing); - ClassDB::bind_method(D_METHOD("set_current_animation","anim"),&AnimationPlayer::set_current_animation); - ClassDB::bind_method(D_METHOD("get_current_animation"),&AnimationPlayer::get_current_animation); - ClassDB::bind_method(D_METHOD("queue","name"),&AnimationPlayer::queue); - ClassDB::bind_method(D_METHOD("clear_queue"),&AnimationPlayer::clear_queue); + ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("stop_all"), &AnimationPlayer::stop_all); + ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing); + ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation); + ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation); + ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue); + ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue); - ClassDB::bind_method(D_METHOD("set_active","active"),&AnimationPlayer::set_active); - ClassDB::bind_method(D_METHOD("is_active"),&AnimationPlayer::is_active); + ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active); + ClassDB::bind_method(D_METHOD("is_active"), &AnimationPlayer::is_active); - ClassDB::bind_method(D_METHOD("set_speed_scale","speed"),&AnimationPlayer::set_speed_scale); - ClassDB::bind_method(D_METHOD("get_speed_scale"),&AnimationPlayer::get_speed_scale); + ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale); + ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale); - ClassDB::bind_method(D_METHOD("set_autoplay","name"),&AnimationPlayer::set_autoplay); - ClassDB::bind_method(D_METHOD("get_autoplay"),&AnimationPlayer::get_autoplay); + ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay); + ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay); - ClassDB::bind_method(D_METHOD("set_root","path"),&AnimationPlayer::set_root); - ClassDB::bind_method(D_METHOD("get_root"),&AnimationPlayer::get_root); + ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root); + ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root); - ClassDB::bind_method(D_METHOD("seek","pos_sec","update"),&AnimationPlayer::seek,DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_pos"),&AnimationPlayer::get_current_animation_pos); + ClassDB::bind_method(D_METHOD("seek", "pos_sec", "update"), &AnimationPlayer::seek, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_pos"), &AnimationPlayer::get_current_animation_pos); - ClassDB::bind_method(D_METHOD("find_animation","animation:Animation"),&AnimationPlayer::find_animation); + ClassDB::bind_method(D_METHOD("find_animation", "animation:Animation"), &AnimationPlayer::find_animation); - ClassDB::bind_method(D_METHOD("clear_caches"),&AnimationPlayer::clear_caches); + ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches); - ClassDB::bind_method(D_METHOD("set_animation_process_mode","mode"),&AnimationPlayer::set_animation_process_mode); - ClassDB::bind_method(D_METHOD("get_animation_process_mode"),&AnimationPlayer::get_animation_process_mode); + ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode); + ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode); - ClassDB::bind_method(D_METHOD("get_current_animation_pos"),&AnimationPlayer::get_current_animation_pos); - ClassDB::bind_method(D_METHOD("get_current_animation_length"),&AnimationPlayer::get_current_animation_length); + ClassDB::bind_method(D_METHOD("get_current_animation_pos"), &AnimationPlayer::get_current_animation_pos); + ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length); - ClassDB::bind_method(D_METHOD("advance","delta"),&AnimationPlayer::advance); + ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance); + ADD_GROUP("Playback", "playback_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root"); - ADD_GROUP("Playback","playback_"); - ADD_PROPERTY( PropertyInfo( Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode"); - ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time"); - ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root_node"), "set_root", "get_root"); + ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name"))); + ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name"))); + ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "name"))); - ADD_SIGNAL( MethodInfo("animation_finished", PropertyInfo(Variant::STRING,"name")) ); - ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) ); - ADD_SIGNAL( MethodInfo("animation_started", PropertyInfo(Variant::STRING,"name")) ); - - BIND_CONSTANT( ANIMATION_PROCESS_FIXED ); - BIND_CONSTANT( ANIMATION_PROCESS_IDLE ); + BIND_CONSTANT(ANIMATION_PROCESS_FIXED); + BIND_CONSTANT(ANIMATION_PROCESS_IDLE); } AnimationPlayer::AnimationPlayer() { - - accum_pass=1; - cache_update_size=0; - cache_update_prop_size=0; - speed_scale=1; - end_notify=false; - animation_process_mode=ANIMATION_PROCESS_IDLE; - processing=false; - default_blend_time=0; - root=SceneStringNames::get_singleton()->path_pp; + accum_pass = 1; + cache_update_size = 0; + cache_update_prop_size = 0; + speed_scale = 1; + end_notify = false; + animation_process_mode = ANIMATION_PROCESS_IDLE; + processing = false; + default_blend_time = 0; + root = SceneStringNames::get_singleton()->path_pp; playing = false; - active=true; + active = true; } - -AnimationPlayer::~AnimationPlayer() -{ +AnimationPlayer::~AnimationPlayer() { } - - diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 7fab651213..b5679d62f1 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -29,35 +29,31 @@ #ifndef ANIMATION_PLAYER_H #define ANIMATION_PLAYER_H - -#include "scene/resources/animation.h" -#include "scene/3d/spatial.h" -#include "scene/3d/skeleton.h" #include "scene/2d/node_2d.h" +#include "scene/3d/skeleton.h" +#include "scene/3d/spatial.h" +#include "scene/resources/animation.h" /** @author Juan Linietsky <reduzio@gmail.com> */ class AnimationPlayer : public Node { - GDCLASS( AnimationPlayer, Node ); + GDCLASS(AnimationPlayer, Node); OBJ_CATEGORY("Animation Nodes"); public: - enum AnimationProcessMode { ANIMATION_PROCESS_FIXED, ANIMATION_PROCESS_IDLE, }; private: - enum { - NODE_CACHE_UPDATE_MAX=1024, - BLEND_FROM_MAX=3 + NODE_CACHE_UPDATE_MAX = 1024, + BLEND_FROM_MAX = 3 }; - enum SpecialProperty { SP_NONE, SP_NODE2D_POS, @@ -71,8 +67,8 @@ private: uint32_t id; RES resource; Node *node; - Spatial* spatial; - Node2D* node_2d; + Spatial *spatial; + Node2D *node_2d; Skeleton *skeleton; int bone_idx; // accumulated transforms @@ -90,14 +86,22 @@ private: Object *object; Variant value_accum; uint64_t accum_pass; - PropertyAnim() { accum_pass=0; object=NULL; } + PropertyAnim() { + accum_pass = 0; + object = NULL; + } }; - Map<StringName,PropertyAnim> property_anim; - - - TrackNodeCache() { skeleton=NULL; spatial=NULL; node=NULL; accum_pass=0; bone_idx=-1; node_2d=NULL; } + Map<StringName, PropertyAnim> property_anim; + TrackNodeCache() { + skeleton = NULL; + spatial = NULL; + node = NULL; + accum_pass = 0; + bone_idx = -1; + node_2d = NULL; + } }; struct TrackNodeCacheKey { @@ -105,36 +109,34 @@ private: uint32_t id; int bone_idx; - inline bool operator<(const TrackNodeCacheKey& p_right) const { + inline bool operator<(const TrackNodeCacheKey &p_right) const { - if (id<p_right.id) + if (id < p_right.id) return true; - else if (id>p_right.id) + else if (id > p_right.id) return false; else - return bone_idx<p_right.bone_idx; + return bone_idx < p_right.bone_idx; } }; - Map<TrackNodeCacheKey,TrackNodeCache> node_cache_map; + Map<TrackNodeCacheKey, TrackNodeCache> node_cache_map; - TrackNodeCache* cache_update[NODE_CACHE_UPDATE_MAX]; + TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX]; int cache_update_size; - TrackNodeCache::PropertyAnim* cache_update_prop[NODE_CACHE_UPDATE_MAX]; + TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX]; int cache_update_prop_size; - Map<Ref<Animation>,int> used_anims; + Map<Ref<Animation>, int> used_anims; uint64_t accum_pass; - float speed_scale; - float default_blend_time; - + float speed_scale; + float default_blend_time; struct AnimationData { String name; StringName next; - Vector<TrackNodeCache*> node_cache; + Vector<TrackNodeCache *> node_cache; Ref<Animation> animation; - }; Map<StringName, AnimationData> animation_set; @@ -142,27 +144,23 @@ private: StringName from; StringName to; - bool operator<(const BlendKey& bk) const { return from==bk.from?String(to)<String(bk.to):String(from)<String(bk.from); } + bool operator<(const BlendKey &bk) const { return from == bk.from ? String(to) < String(bk.to) : String(from) < String(bk.from); } }; - - Map<BlendKey, float > blend_times; - + Map<BlendKey, float> blend_times; struct PlaybackData { - AnimationData* from; + AnimationData *from; float pos; float speed_scale; PlaybackData() { - pos=0; - speed_scale=1.0; - from=NULL; - + pos = 0; + speed_scale = 1.0; + from = NULL; } - }; struct Blend { @@ -174,8 +172,8 @@ private: Blend() { - blend_left=0; - blend_time=0; + blend_left = 0; + blend_time = 0; } }; @@ -197,75 +195,73 @@ private: NodePath root; - void _animation_process_animation(AnimationData* p_anim,float p_time, float p_delta,float p_interp, bool p_allow_discrete=true); + void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete = true); - void _generate_node_caches(AnimationData* p_anim); - void _animation_process_data(PlaybackData &cd,float p_delta,float p_blend); + void _generate_node_caches(AnimationData *p_anim); + void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend); void _animation_process2(float p_delta); void _animation_update_transforms(); void _animation_process(float p_delta); void _node_removed(Node *p_node); -// bind helpers + // bind helpers PoolVector<String> _get_animation_list() const { List<StringName> animations; get_animation_list(&animations); PoolVector<String> ret; - while(animations.size()) { + while (animations.size()) { - ret.push_back( animations.front()->get()); + ret.push_back(animations.front()->get()); animations.pop_front(); } return ret; } void _animation_changed(); - void _ref_anim(const Ref<Animation>& p_anim); - void _unref_anim(const Ref<Animation>& p_anim); + void _ref_anim(const Ref<Animation> &p_anim); + void _unref_anim(const Ref<Animation> &p_anim); + void _set_process(bool p_process, bool p_force = false); - void _set_process(bool p_process,bool p_force=false); - - bool playing; + bool playing; protected: - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); static void _bind_methods(); public: + StringName find_animation(const Ref<Animation> &p_animation) const; - StringName find_animation(const Ref<Animation>& p_animation) const; - - Error add_animation(const StringName& p_name, const Ref<Animation>& p_animation); - void remove_animation(const StringName& p_name); - void rename_animation(const StringName& p_name,const StringName& p_new_name); - bool has_animation(const StringName& p_name) const; - Ref<Animation> get_animation(const StringName& p_name) const; - void get_animation_list( List<StringName> * p_animations) const; + Error add_animation(const StringName &p_name, const Ref<Animation> &p_animation); + void remove_animation(const StringName &p_name); + void rename_animation(const StringName &p_name, const StringName &p_new_name); + bool has_animation(const StringName &p_name) const; + Ref<Animation> get_animation(const StringName &p_name) const; + void get_animation_list(List<StringName> *p_animations) const; - void set_blend_time(const StringName& p_animation1, const StringName& p_animation2, float p_time); - float get_blend_time( const StringName& p_animation1, const StringName& p_animation2) const; + void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time); + float get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const; - void animation_set_next(const StringName& p_animation, const StringName& p_next); - StringName animation_get_next(const StringName& p_animation) const; + void animation_set_next(const StringName &p_animation, const StringName &p_next); + StringName animation_get_next(const StringName &p_animation) const; - void set_default_blend_time(float p_default); - float get_default_blend_time() const; + void set_default_blend_time(float p_default); + float get_default_blend_time() const; - void play(const StringName& p_name=StringName(),float p_custom_blend=-1,float p_custom_scale=1.0,bool p_from_end=false); - void play_backwards(const StringName& p_name=StringName(),float p_custom_blend=-1); - void queue(const StringName& p_name); + void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false); + void play_backwards(const StringName &p_name = StringName(), float p_custom_blend = -1); + void queue(const StringName &p_name); void clear_queue(); - void stop(bool p_reset=true); + void stop(bool p_reset = true); bool is_playing() const; String get_current_animation() const; - void set_current_animation(const String& p_anim); + void set_current_animation(const String &p_anim); void stop_all(); void set_active(bool p_active); bool is_active() const; @@ -274,34 +270,30 @@ public: void set_speed_scale(float p_speed); float get_speed_scale() const; - void set_autoplay(const String& pname); + void set_autoplay(const String &pname); String get_autoplay() const; void set_animation_process_mode(AnimationProcessMode p_mode); AnimationProcessMode get_animation_process_mode() const; - void seek(float p_time,bool p_update=false); - void seek_delta(float p_time,float p_delta); + void seek(float p_time, bool p_update = false); + void seek_delta(float p_time, float p_delta); float get_current_animation_pos() const; float get_current_animation_length() const; void advance(float p_time); - void set_root(const NodePath& p_root); + void set_root(const NodePath &p_root); NodePath get_root() const; void clear_caches(); ///< must be called by hand if an animation was modified after added - void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const; - + void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; AnimationPlayer(); ~AnimationPlayer(); - }; - -VARIANT_ENUM_CAST( AnimationPlayer::AnimationProcessMode ); - +VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessMode); #endif diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index d7e98ddd2b..6f4279526a 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -31,7 +31,6 @@ #include "scene/scene_string_names.h" - void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode) { if (animation_process_mode == p_mode) @@ -43,322 +42,312 @@ void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode animation_process_mode = p_mode; if (pr) _set_process(true); - } -AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const{ +AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const { return animation_process_mode; } -void AnimationTreePlayer::_set_process(bool p_process, bool p_force) -{ +void AnimationTreePlayer::_set_process(bool p_process, bool p_force) { if (processing == p_process && !p_force) return; switch (animation_process_mode) { - case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break; - case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break; + case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break; + case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break; } processing = p_process; } +bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value) { -bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) { - - if (String(p_name)=="base_path") { + if (String(p_name) == "base_path") { set_base_path(p_value); return true; } - if (String(p_name)=="master_player") { + if (String(p_name) == "master_player") { set_master_player(p_value); return true; } - if(String(p_name) == SceneStringNames::get_singleton()->playback_active) { + if (String(p_name) == SceneStringNames::get_singleton()->playback_active) { set_active(p_value); return true; } - if (String(p_name)!="data") + if (String(p_name) != "data") return false; + Dictionary data = p_value; - Dictionary data=p_value; + Array nodes = data.get_valid("nodes"); - Array nodes=data.get_valid("nodes"); - - for(int i=0;i<nodes.size();i++) { + for (int i = 0; i < nodes.size(); i++) { Dictionary node = nodes[i]; StringName id = node.get_valid("id"); Point2 pos = node.get_valid("pos"); - NodeType nt=NODE_MAX; + NodeType nt = NODE_MAX; String type = node.get_valid("type"); - if (type=="output") - nt=NODE_OUTPUT; - else if (type=="animation") - nt=NODE_ANIMATION; - else if (type=="oneshot") - nt=NODE_ONESHOT; - else if (type=="mix") - nt=NODE_MIX; - else if (type=="blend2") - nt=NODE_BLEND2; - else if (type=="blend3") - nt=NODE_BLEND3; - else if (type=="blend4") - nt=NODE_BLEND4; - else if (type=="timescale") - nt=NODE_TIMESCALE; - else if (type=="timeseek") - nt=NODE_TIMESEEK; - else if (type=="transition") - nt=NODE_TRANSITION; - - ERR_FAIL_COND_V(nt==NODE_MAX,false); - - if (nt!=NODE_OUTPUT) - add_node(nt,id); - node_set_pos(id,pos); - - - switch(nt) { + if (type == "output") + nt = NODE_OUTPUT; + else if (type == "animation") + nt = NODE_ANIMATION; + else if (type == "oneshot") + nt = NODE_ONESHOT; + else if (type == "mix") + nt = NODE_MIX; + else if (type == "blend2") + nt = NODE_BLEND2; + else if (type == "blend3") + nt = NODE_BLEND3; + else if (type == "blend4") + nt = NODE_BLEND4; + else if (type == "timescale") + nt = NODE_TIMESCALE; + else if (type == "timeseek") + nt = NODE_TIMESEEK; + else if (type == "transition") + nt = NODE_TRANSITION; + + ERR_FAIL_COND_V(nt == NODE_MAX, false); + + if (nt != NODE_OUTPUT) + add_node(nt, id); + node_set_pos(id, pos); + + switch (nt) { case NODE_OUTPUT: { } break; case NODE_ANIMATION: { if (node.has("from")) - animation_node_set_master_animation(id,node.get_valid("from")); + animation_node_set_master_animation(id, node.get_valid("from")); else - animation_node_set_animation(id,node.get_valid("animation")); - Array filters= node.get_valid("filter"); - for(int i=0;i<filters.size();i++) { + animation_node_set_animation(id, node.get_valid("animation")); + Array filters = node.get_valid("filter"); + for (int i = 0; i < filters.size(); i++) { - animation_node_set_filter_path(id,filters[i],true); + animation_node_set_filter_path(id, filters[i], true); } - } break; + } break; case NODE_ONESHOT: { - oneshot_node_set_fadein_time(id,node.get_valid("fade_in")); - oneshot_node_set_fadeout_time(id,node.get_valid("fade_out")); - oneshot_node_set_mix_mode(id,node.get_valid("mix")); - oneshot_node_set_autorestart(id,node.get_valid("autorestart")); - oneshot_node_set_autorestart_delay(id,node.get_valid("autorestart_delay")); - oneshot_node_set_autorestart_random_delay(id,node.get_valid("autorestart_random_delay")); - Array filters= node.get_valid("filter"); - for(int i=0;i<filters.size();i++) { + oneshot_node_set_fadein_time(id, node.get_valid("fade_in")); + oneshot_node_set_fadeout_time(id, node.get_valid("fade_out")); + oneshot_node_set_mix_mode(id, node.get_valid("mix")); + oneshot_node_set_autorestart(id, node.get_valid("autorestart")); + oneshot_node_set_autorestart_delay(id, node.get_valid("autorestart_delay")); + oneshot_node_set_autorestart_random_delay(id, node.get_valid("autorestart_random_delay")); + Array filters = node.get_valid("filter"); + for (int i = 0; i < filters.size(); i++) { - oneshot_node_set_filter_path(id,filters[i],true); + oneshot_node_set_filter_path(id, filters[i], true); } } break; case NODE_MIX: { - mix_node_set_amount(id,node.get_valid("mix")); + mix_node_set_amount(id, node.get_valid("mix")); } break; case NODE_BLEND2: { - blend2_node_set_amount(id,node.get_valid("blend")); - Array filters= node.get_valid("filter"); - for(int i=0;i<filters.size();i++) { + blend2_node_set_amount(id, node.get_valid("blend")); + Array filters = node.get_valid("filter"); + for (int i = 0; i < filters.size(); i++) { - blend2_node_set_filter_path(id,filters[i],true); + blend2_node_set_filter_path(id, filters[i], true); } } break; case NODE_BLEND3: { - blend3_node_set_amount(id,node.get_valid("blend")); + blend3_node_set_amount(id, node.get_valid("blend")); } break; case NODE_BLEND4: { - blend4_node_set_amount(id,node.get_valid("blend")); + blend4_node_set_amount(id, node.get_valid("blend")); } break; case NODE_TIMESCALE: { - timescale_node_set_scale(id,node.get_valid("scale")); + timescale_node_set_scale(id, node.get_valid("scale")); } break; case NODE_TIMESEEK: { } break; case NODE_TRANSITION: { - transition_node_set_xfade_time(id,node.get_valid("xfade")); + transition_node_set_xfade_time(id, node.get_valid("xfade")); Array transitions = node.get_valid("transitions"); - transition_node_set_input_count(id,transitions.size()); + transition_node_set_input_count(id, transitions.size()); - for(int x=0;x<transitions.size();x++) { + for (int x = 0; x < transitions.size(); x++) { - Dictionary d =transitions[x]; + Dictionary d = transitions[x]; bool aa = d.get_valid("auto_advance"); - transition_node_set_input_auto_advance(id,x,aa); - + transition_node_set_input_auto_advance(id, x, aa); } } break; default: {}; } - } - Array connections = data.get_valid("connections"); - ERR_FAIL_COND_V(connections.size()%3,false); + ERR_FAIL_COND_V(connections.size() % 3, false); - int cc=connections.size()/3; + int cc = connections.size() / 3; - for(int i=0;i<cc;i++) { + for (int i = 0; i < cc; i++) { - StringName src = connections[i*3+0]; - StringName dst = connections[i*3+1]; - int dst_in = connections[i*3+2]; - connect_nodes(src,dst,dst_in); + StringName src = connections[i * 3 + 0]; + StringName dst = connections[i * 3 + 1]; + int dst_in = connections[i * 3 + 2]; + connect_nodes(src, dst, dst_in); } set_active(data.get_valid("active")); set_master_player(data.get_valid("master")); return true; - } -bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const { +bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const { - if (String(p_name)=="base_path") { - r_ret=base_path; + if (String(p_name) == "base_path") { + r_ret = base_path; return true; } - if (String(p_name)=="master_player") { - r_ret=master; + if (String(p_name) == "master_player") { + r_ret = master; return true; } if (String(p_name) == "playback/active") { - r_ret=is_active(); + r_ret = is_active(); return true; } - if (String(p_name)!="data") + if (String(p_name) != "data") return false; Dictionary data; Array nodes; - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { NodeBase *n = node_map[E->key()]; Dictionary node; - node["id"]=E->key(); - node["pos"]=n->pos; - - switch(n->type) { - case NODE_OUTPUT: node["type"]= "output"; break; - case NODE_ANIMATION: node["type"]= "animation"; break; - case NODE_ONESHOT: node["type"]= "oneshot"; break; - case NODE_MIX: node["type"]= "mix"; break; - case NODE_BLEND2: node["type"]= "blend2"; break; - case NODE_BLEND3: node["type"]= "blend3"; break; - case NODE_BLEND4: node["type"]= "blend4"; break; - case NODE_TIMESCALE: node["type"]= "timescale"; break; - case NODE_TIMESEEK: node["type"]= "timeseek"; break; - case NODE_TRANSITION: node["type"]= "transition"; break; - default: node["type"]= ""; break; + node["id"] = E->key(); + node["pos"] = n->pos; + + switch (n->type) { + case NODE_OUTPUT: node["type"] = "output"; break; + case NODE_ANIMATION: node["type"] = "animation"; break; + case NODE_ONESHOT: node["type"] = "oneshot"; break; + case NODE_MIX: node["type"] = "mix"; break; + case NODE_BLEND2: node["type"] = "blend2"; break; + case NODE_BLEND3: node["type"] = "blend3"; break; + case NODE_BLEND4: node["type"] = "blend4"; break; + case NODE_TIMESCALE: node["type"] = "timescale"; break; + case NODE_TIMESEEK: node["type"] = "timeseek"; break; + case NODE_TRANSITION: node["type"] = "transition"; break; + default: node["type"] = ""; break; } - switch(n->type) { + switch (n->type) { case NODE_OUTPUT: { } break; case NODE_ANIMATION: { - AnimationNode *an = static_cast<AnimationNode*>(n); - if (master!=NodePath() && an->from!="") { - node["from"]=an->from; + AnimationNode *an = static_cast<AnimationNode *>(n); + if (master != NodePath() && an->from != "") { + node["from"] = an->from; } else { - node["animation"]=an->animation; + node["animation"] = an->animation; } Array k; List<NodePath> keys; an->filter.get_key_list(&keys); k.resize(keys.size()); - int i=0; - for(List<NodePath>::Element *E=keys.front();E;E=E->next()) { - k[i++]=E->get(); + int i = 0; + for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) { + k[i++] = E->get(); } - node["filter"]=k; - } break; + node["filter"] = k; + } break; case NODE_ONESHOT: { - OneShotNode *osn = static_cast<OneShotNode*>(n); - node["fade_in"]=osn->fade_in; - node["fade_out"]=osn->fade_out; - node["mix"]=osn->mix; - node["autorestart"]=osn->autorestart; - node["autorestart_delay"]=osn->autorestart_delay; - node["autorestart_random_delay"]=osn->autorestart_random_delay; + OneShotNode *osn = static_cast<OneShotNode *>(n); + node["fade_in"] = osn->fade_in; + node["fade_out"] = osn->fade_out; + node["mix"] = osn->mix; + node["autorestart"] = osn->autorestart; + node["autorestart_delay"] = osn->autorestart_delay; + node["autorestart_random_delay"] = osn->autorestart_random_delay; Array k; List<NodePath> keys; osn->filter.get_key_list(&keys); k.resize(keys.size()); - int i=0; - for(List<NodePath>::Element *E=keys.front();E;E=E->next()) { - k[i++]=E->get(); + int i = 0; + for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) { + k[i++] = E->get(); } - node["filter"]=k; + node["filter"] = k; } break; case NODE_MIX: { - MixNode *mn = static_cast<MixNode*>(n); - node["mix"]=mn->amount; + MixNode *mn = static_cast<MixNode *>(n); + node["mix"] = mn->amount; } break; case NODE_BLEND2: { - Blend2Node *bn = static_cast<Blend2Node*>(n); - node["blend"]=bn->value; + Blend2Node *bn = static_cast<Blend2Node *>(n); + node["blend"] = bn->value; Array k; List<NodePath> keys; bn->filter.get_key_list(&keys); k.resize(keys.size()); - int i=0; - for(List<NodePath>::Element *E=keys.front();E;E=E->next()) { - k[i++]=E->get(); + int i = 0; + for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) { + k[i++] = E->get(); } - node["filter"]=k; + node["filter"] = k; } break; case NODE_BLEND3: { - Blend3Node *bn = static_cast<Blend3Node*>(n); - node["blend"]=bn->value; + Blend3Node *bn = static_cast<Blend3Node *>(n); + node["blend"] = bn->value; } break; case NODE_BLEND4: { - Blend4Node *bn = static_cast<Blend4Node*>(n); - node["blend"]=bn->value; + Blend4Node *bn = static_cast<Blend4Node *>(n); + node["blend"] = bn->value; } break; case NODE_TIMESCALE: { - TimeScaleNode *tsn = static_cast<TimeScaleNode*>(n); - node["scale"]=tsn->scale; + TimeScaleNode *tsn = static_cast<TimeScaleNode *>(n); + node["scale"] = tsn->scale; } break; case NODE_TIMESEEK: { } break; case NODE_TRANSITION: { - TransitionNode *tn = static_cast<TransitionNode*>(n); - node["xfade"]=tn->xfade; + TransitionNode *tn = static_cast<TransitionNode *>(n); + node["xfade"] = tn->xfade; Array transitions; - for(int i=0;i<tn->input_data.size();i++) { + for (int i = 0; i < tn->input_data.size(); i++) { Dictionary d; - d["auto_advance"]=tn->input_data[i].auto_advance; + d["auto_advance"] = tn->input_data[i].auto_advance; transitions.push_back(d); - } - node["transitions"]=transitions; + node["transitions"] = transitions; } break; default: {}; @@ -367,39 +356,38 @@ bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const { nodes.push_back(node); } - data["nodes"]=nodes; + data["nodes"] = nodes; //connectiosn List<Connection> connections; get_connection_list(&connections); Array connections_arr; - connections_arr.resize(connections.size()*3); + connections_arr.resize(connections.size() * 3); - int idx=0; - for (List<Connection>::Element *E=connections.front();E;E=E->next()) { + int idx = 0; + for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { - connections_arr.set(idx+0,E->get().src_node); - connections_arr.set(idx+1,E->get().dst_node); - connections_arr.set(idx+2,E->get().dst_input); + connections_arr.set(idx + 0, E->get().src_node); + connections_arr.set(idx + 1, E->get().dst_node); + connections_arr.set(idx + 2, E->get().dst_input); - idx+=3; + idx += 3; } - data["connections"]=connections_arr; - data["active"]=active; - data["master"]=master; + data["connections"] = connections_arr; + data["active"] = active; + data["master"] = master; - r_ret=data; + r_ret = data; return true; - } -void AnimationTreePlayer::_get_property_list( List<PropertyInfo> *p_list) const { +void AnimationTreePlayer::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back( PropertyInfo(Variant::NODE_PATH,"base_path" ) ); - p_list->push_back( PropertyInfo(Variant::NODE_PATH,"master_player" ) ); - p_list->push_back( PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK) ); + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "base_path")); + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "master_player")); + p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK)); } void AnimationTreePlayer::advance(float p_time) { @@ -409,7 +397,7 @@ void AnimationTreePlayer::advance(float p_time) { void AnimationTreePlayer::_notification(int p_what) { - switch(p_what) { + switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -421,38 +409,37 @@ void AnimationTreePlayer::_notification(int p_what) { } } break; case NOTIFICATION_READY: { - dirty_caches=true; - if (master!=NodePath()) { + dirty_caches = true; + if (master != NodePath()) { _update_sources(); } } break; case NOTIFICATION_INTERNAL_PROCESS: { - if (animation_process_mode==ANIMATION_PROCESS_FIXED) + if (animation_process_mode == ANIMATION_PROCESS_FIXED) break; if (processing) - _process_animation( get_process_delta_time() ); + _process_animation(get_process_delta_time()); } break; case NOTIFICATION_INTERNAL_FIXED_PROCESS: { - if (animation_process_mode==ANIMATION_PROCESS_IDLE) + if (animation_process_mode == ANIMATION_PROCESS_IDLE) break; if (processing) _process_animation(get_fixed_process_delta_time()); } break; } - } -void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<NodePath,float> *p_weights, float p_coeff, const HashMap<NodePath,bool> *p_filter, float p_filtered_coeff) { +void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<NodePath, float> *p_weights, float p_coeff, const HashMap<NodePath, bool> *p_filter, float p_filtered_coeff) { if (p_filter != NULL) { List<NodePath> key_list; p_filter->get_key_list(&key_list); - for (List<NodePath>::Element *E = key_list.front();E; E=E->next()) { + for (List<NodePath>::Element *E = key_list.front(); E; E = E->next()) { if ((*p_filter)[E->get()]) { @@ -463,45 +450,43 @@ void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<Nod } } else if (p_weights->has(E->get())) { - (*p_weights)[E->get()] *= p_coeff; + (*p_weights)[E->get()] *= p_coeff; } } } List<NodePath> key_list; p_weights->get_key_list(&key_list); - - for (List<NodePath>::Element *E = key_list.front();E;E=E->next()) { + + for (List<NodePath>::Element *E = key_list.front(); E; E = E->next()) { if (p_filter == NULL || !p_filter->has(E->get())) { (*p_weights)[E->get()] *= p_coeff; } } *p_fallback_weight *= p_coeff; - } - -float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_time, bool p_seek, float p_fallback_weight, HashMap<NodePath,float>* p_weights) { +float AnimationTreePlayer::_process_node(const StringName &p_node, AnimationNode **r_prev_anim, float p_time, bool p_seek, float p_fallback_weight, HashMap<NodePath, float> *p_weights) { ERR_FAIL_COND_V(!node_map.has(p_node), 0); - NodeBase *nb=node_map[p_node]; + NodeBase *nb = node_map[p_node]; //transform to seconds... - switch(nb->type) { + switch (nb->type) { case NODE_OUTPUT: { - NodeOut *on = static_cast<NodeOut*>(nb); + NodeOut *on = static_cast<NodeOut *>(nb); HashMap<NodePath, float> weights; - return _process_node(on->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, &weights); + return _process_node(on->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, &weights); } break; case NODE_ANIMATION: { - AnimationNode *an = static_cast<AnimationNode*>(nb); + AnimationNode *an = static_cast<AnimationNode *>(nb); float rem = 0; if (!an->animation.is_null()) { @@ -512,11 +497,11 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode //const Animation *a = an->animation.operator->(); if (p_seek) { - an->time=p_time; - an->step=0; + an->time = p_time; + an->step = 0; } else { - an->time=MAX(0,an->time+p_time); - an->step=p_time; + an->time = MAX(0, an->time + p_time); + an->step = p_time; } float anim_size = an->animation->get_length(); @@ -524,16 +509,16 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode if (an->animation->has_loop()) { if (anim_size) - an->time=Math::fposmod(an->time,anim_size); + an->time = Math::fposmod(an->time, anim_size); } else if (an->time > anim_size) { - an->time=anim_size; + an->time = anim_size; } - an->skip=true; + an->skip = true; - for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) { + for (List<AnimationNode::TrackRef>::Element *E = an->tref.front(); E; E = E->next()) { NodePath track_path = an->animation->track_get_path(E->get().local_track); if (an->filter.has(track_path) && an->filter[track_path]) { E->get().weight = 0; @@ -545,114 +530,111 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode E->get().weight = p_fallback_weight; } } - if (E->get().weight>CMP_EPSILON) - an->skip=false; + if (E->get().weight > CMP_EPSILON) + an->skip = false; } rem = anim_size - an->time; - } - if (!(*r_prev_anim)) - active_list=an; + active_list = an; else - (*r_prev_anim)->next=an; + (*r_prev_anim)->next = an; - an->next=NULL; - *r_prev_anim=an; + an->next = NULL; + *r_prev_anim = an; return rem; - } break; case NODE_ONESHOT: { - OneShotNode *osn = static_cast<OneShotNode*>(nb); + OneShotNode *osn = static_cast<OneShotNode *>(nb); if (!osn->active) { //make it as if this node doesn't exist, pass input 0 by. - return _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights); + return _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); } float os_seek = p_seek; if (p_seek) - osn->time=p_time; + osn->time = p_time; if (osn->start) { - osn->time=0; + osn->time = 0; os_seek = true; } float blend; - if (osn->time<osn->fade_in) { + if (osn->time < osn->fade_in) { - if (osn->fade_in>0) - blend = osn->time/osn->fade_in; + if (osn->fade_in > 0) + blend = osn->time / osn->fade_in; else - blend=0; //wtf + blend = 0; //wtf - } else if (!osn->start && osn->remaining<osn->fade_out) { + } else if (!osn->start && osn->remaining < osn->fade_out) { if (osn->fade_out) - blend=(osn->remaining/osn->fade_out); + blend = (osn->remaining / osn->fade_out); else - blend=1.0; + blend = 1.0; } else - blend=1.0; + blend = 1.0; float main_rem; float os_rem; HashMap<NodePath, float> os_weights(*p_weights); float os_fallback_weight = p_fallback_weight; - _compute_weights(&p_fallback_weight, p_weights, osn->mix?1.0 : 1.0 - blend, &osn->filter, 1.0); + _compute_weights(&p_fallback_weight, p_weights, osn->mix ? 1.0 : 1.0 - blend, &osn->filter, 1.0); _compute_weights(&os_fallback_weight, &os_weights, blend, &osn->filter, 0.0); - main_rem = _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights); - os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_time,os_seek, os_fallback_weight, &os_weights); + main_rem = _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); + os_rem = _process_node(osn->inputs[1].node, r_prev_anim, p_time, os_seek, os_fallback_weight, &os_weights); if (osn->start) { - osn->remaining=os_rem; - osn->start=false; + osn->remaining = os_rem; + osn->start = false; } if (!p_seek) { - osn->time+=p_time; - osn->remaining=os_rem; - if (osn->remaining<=0) - osn->active=false; + osn->time += p_time; + osn->remaining = os_rem; + if (osn->remaining <= 0) + osn->active = false; } - return MAX(main_rem,osn->remaining); + return MAX(main_rem, osn->remaining); } break; case NODE_MIX: { - MixNode *mn = static_cast<MixNode*>(nb); + MixNode *mn = static_cast<MixNode *>(nb); HashMap<NodePath, float> mn_weights(*p_weights); float mn_fallback_weight = p_fallback_weight; _compute_weights(&mn_fallback_weight, &mn_weights, mn->amount); - float rem = _process_node(mn->inputs[0].node,r_prev_anim, p_time,p_seek,p_fallback_weight,p_weights); - _process_node(mn->inputs[1].node,r_prev_anim,p_time,p_seek,mn_fallback_weight,&mn_weights); + float rem = _process_node(mn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); + _process_node(mn->inputs[1].node, r_prev_anim, p_time, p_seek, mn_fallback_weight, &mn_weights); return rem; } break; case NODE_BLEND2: { - Blend2Node *bn = static_cast<Blend2Node*>(nb); + Blend2Node *bn = static_cast<Blend2Node *>(nb); HashMap<NodePath, float> bn_weights(*p_weights); float bn_fallback_weight = p_fallback_weight; - _compute_weights(&p_fallback_weight,p_weights, 1.0 - bn->value, &bn->filter, 1.0); - _compute_weights(&bn_fallback_weight,&bn_weights, bn->value, &bn->filter, 0.0); - float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); - _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,bn_fallback_weight,&bn_weights); + _compute_weights(&p_fallback_weight, p_weights, 1.0 - bn->value, &bn->filter, 1.0); + _compute_weights(&bn_fallback_weight, &bn_weights, bn->value, &bn->filter, 0.0); + float rem = _process_node(bn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); + _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, bn_fallback_weight, &bn_weights); return rem; } break; case NODE_BLEND3: { - Blend3Node *bn = static_cast<Blend3Node*>(nb); + Blend3Node *bn = static_cast<Blend3Node *>(nb); float rem; float blend, lower_blend, upper_blend; @@ -670,18 +652,18 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode float upper_fallback_weight = p_fallback_weight; HashMap<NodePath, float> lower_weights(*p_weights); float lower_fallback_weight = p_fallback_weight; - _compute_weights(&upper_fallback_weight,&upper_weights, upper_blend); - _compute_weights(&p_fallback_weight,p_weights, blend); - _compute_weights(&lower_fallback_weight,&lower_weights, lower_blend); + _compute_weights(&upper_fallback_weight, &upper_weights, upper_blend); + _compute_weights(&p_fallback_weight, p_weights, blend); + _compute_weights(&lower_fallback_weight, &lower_weights, lower_blend); - rem = _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); - _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,lower_fallback_weight,&lower_weights); - _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,upper_fallback_weight,&upper_weights); + rem = _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); + _process_node(bn->inputs[0].node, r_prev_anim, p_time, p_seek, lower_fallback_weight, &lower_weights); + _process_node(bn->inputs[2].node, r_prev_anim, p_time, p_seek, upper_fallback_weight, &upper_weights); return rem; } break; case NODE_BLEND4: { - Blend4Node *bn = static_cast<Blend4Node*>(nb); + Blend4Node *bn = static_cast<Blend4Node *>(nb); HashMap<NodePath, float> weights1(*p_weights); float fallback_weight1 = p_fallback_weight; @@ -690,26 +672,26 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode HashMap<NodePath, float> weights3(*p_weights); float fallback_weight3 = p_fallback_weight; - _compute_weights(&p_fallback_weight,p_weights, 1.0-bn->value.x); - _compute_weights(&fallback_weight1,&weights1, bn->value.x); - _compute_weights(&fallback_weight2,&weights2, 1.0-bn->value.y); - _compute_weights(&fallback_weight3,&weights3, bn->value.y); + _compute_weights(&p_fallback_weight, p_weights, 1.0 - bn->value.x); + _compute_weights(&fallback_weight1, &weights1, bn->value.x); + _compute_weights(&fallback_weight2, &weights2, 1.0 - bn->value.y); + _compute_weights(&fallback_weight3, &weights3, bn->value.y); - float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); - _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,fallback_weight1,&weights1); - float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,fallback_weight2,&weights2); - _process_node(bn->inputs[3].node,r_prev_anim,p_time,p_seek,fallback_weight3,&weights3); + float rem = _process_node(bn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); + _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, fallback_weight1, &weights1); + float rem2 = _process_node(bn->inputs[2].node, r_prev_anim, p_time, p_seek, fallback_weight2, &weights2); + _process_node(bn->inputs[3].node, r_prev_anim, p_time, p_seek, fallback_weight3, &weights3); - return MAX(rem,rem2); + return MAX(rem, rem2); } break; case NODE_TIMESCALE: { - TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb); + TimeScaleNode *tsn = static_cast<TimeScaleNode *>(nb); float rem; if (p_seek) - rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time,true,p_fallback_weight,p_weights); + rem = _process_node(tsn->inputs[0].node, r_prev_anim, p_time, true, p_fallback_weight, p_weights); else - rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time*tsn->scale,false,p_fallback_weight,p_weights); + rem = _process_node(tsn->inputs[0].node, r_prev_anim, p_time * tsn->scale, false, p_fallback_weight, p_weights); if (tsn->scale == 0) return Math_INF; else @@ -718,105 +700,96 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode } break; case NODE_TIMESEEK: { - TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb); - if (tsn->seek_pos>=0 && !p_seek) { + TimeSeekNode *tsn = static_cast<TimeSeekNode *>(nb); + if (tsn->seek_pos >= 0 && !p_seek) { p_time = tsn->seek_pos; p_seek = true; } - tsn->seek_pos=-1; + tsn->seek_pos = -1; - return _process_node(tsn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); + return _process_node(tsn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); - } break; + } break; case NODE_TRANSITION: { - TransitionNode *tn = static_cast<TransitionNode*>(nb); + TransitionNode *tn = static_cast<TransitionNode *>(nb); HashMap<NodePath, float> prev_weights(*p_weights); float prev_fallback_weight = p_fallback_weight; - if (tn->prev<0) { // process current animation, check for transition + if (tn->prev < 0) { // process current animation, check for transition - float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); + float rem = _process_node(tn->inputs[tn->current].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); if (p_seek) - tn->time=p_time; + tn->time = p_time; else - tn->time+=p_time; + tn->time += p_time; if (tn->input_data[tn->current].auto_advance && rem <= tn->xfade) { - tn->set_current((tn->current+1) % tn->inputs.size()); + tn->set_current((tn->current + 1) % tn->inputs.size()); } - return rem; - } else { // cross-fading from tn->prev to tn->current + } else { // cross-fading from tn->prev to tn->current - - float blend = tn->xfade? (tn->prev_xfading/tn->xfade) : 1; + float blend = tn->xfade ? (tn->prev_xfading / tn->xfade) : 1; float rem; - _compute_weights(&p_fallback_weight,p_weights, 1.0-blend); - _compute_weights(&prev_fallback_weight,&prev_weights, blend); + _compute_weights(&p_fallback_weight, p_weights, 1.0 - blend); + _compute_weights(&prev_fallback_weight, &prev_weights, blend); if (!p_seek && tn->switched) { //just switched, seek to start of current - rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,0,true,p_fallback_weight,p_weights); + rem = _process_node(tn->inputs[tn->current].node, r_prev_anim, 0, true, p_fallback_weight, p_weights); } else { - rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); - + rem = _process_node(tn->inputs[tn->current].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); } - tn->switched=false; + tn->switched = false; - if (p_seek) { // don't seek prev animation - _process_node(tn->inputs[tn->prev].node,r_prev_anim,0,false,prev_fallback_weight,&prev_weights); - tn->time=p_time; + if (p_seek) { // don't seek prev animation + _process_node(tn->inputs[tn->prev].node, r_prev_anim, 0, false, prev_fallback_weight, &prev_weights); + tn->time = p_time; } else { - _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_time,false,prev_fallback_weight,&prev_weights); - tn->time+=p_time; - tn->prev_xfading-=p_time; - if (tn->prev_xfading<0) { + _process_node(tn->inputs[tn->prev].node, r_prev_anim, p_time, false, prev_fallback_weight, &prev_weights); + tn->time += p_time; + tn->prev_xfading -= p_time; + if (tn->prev_xfading < 0) { - tn->prev=-1; + tn->prev = -1; } - } return rem; } - } break; default: {} } - - return 0; } - void AnimationTreePlayer::_process_animation(float p_delta) { - if (last_error!=CONNECT_OK) + if (last_error != CONNECT_OK) return; if (dirty_caches) _recompute_caches(); - - active_list=NULL; - AnimationNode *prev=NULL; + active_list = NULL; + AnimationNode *prev = NULL; if (reset_request) { - _process_node(out_name,&prev, 0, true); - reset_request=false; + _process_node(out_name, &prev, 0, true); + reset_request = false; } else - _process_node(out_name,&prev, p_delta); + _process_node(out_name, &prev, p_delta); if (dirty_caches) { //some animation changed.. ignore this pass @@ -825,19 +798,17 @@ void AnimationTreePlayer::_process_animation(float p_delta) { //update the tracks.. - - /* STEP 1 CLEAR TRACKS */ - for(TrackMap::Element *E=track_map.front();E;E=E->next()) { + for (TrackMap::Element *E = track_map.front(); E; E = E->next()) { Track &t = E->get(); t.loc.zero(); - t.rot=Quat(); - t.scale.x=0; - t.scale.y=0; - t.scale.z=0; + t.rot = Quat(); + t.scale.x = 0; + t.scale.y = 0; + t.scale.z = 0; t.value = t.object->get(t.property); t.value.zero(); @@ -845,634 +816,554 @@ void AnimationTreePlayer::_process_animation(float p_delta) { t.skip = false; } - /* STEP 2 PROCESS ANIMATIONS */ - AnimationNode *anim_list=active_list; + AnimationNode *anim_list = active_list; Quat empty_rot; - - while(anim_list) { + while (anim_list) { if (!anim_list->animation.is_null() && !anim_list->skip) { //check if animation is meaningful Animation *a = anim_list->animation.operator->(); - for(List<AnimationNode::TrackRef>::Element *E=anim_list->tref.front();E;E=E->next()) { - + for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) { AnimationNode::TrackRef &tr = E->get(); - if (tr.track==NULL || tr.local_track<0 || tr.weight < CMP_EPSILON) + if (tr.track == NULL || tr.local_track < 0 || tr.weight < CMP_EPSILON) continue; - switch(a->track_get_type(tr.local_track)) { + switch (a->track_get_type(tr.local_track)) { case Animation::TYPE_TRANSFORM: { ///< Transform a node or a bone. Vector3 loc; Quat rot; Vector3 scale; - a->transform_track_interpolate(tr.local_track,anim_list->time,&loc,&rot,&scale); + a->transform_track_interpolate(tr.local_track, anim_list->time, &loc, &rot, &scale); - tr.track->loc+=loc*tr.weight; + tr.track->loc += loc * tr.weight; - scale.x-=1.0; - scale.y-=1.0; - scale.z-=1.0; - tr.track->scale+=scale*tr.weight; - - tr.track->rot = tr.track->rot * empty_rot.slerp(rot,tr.weight); + scale.x -= 1.0; + scale.y -= 1.0; + scale.z -= 1.0; + tr.track->scale += scale * tr.weight; + tr.track->rot = tr.track->rot * empty_rot.slerp(rot, tr.weight); } break; case Animation::TYPE_VALUE: { ///< Set a value in a property, can be interpolated. - if (a->value_track_get_update_mode(tr.local_track)==Animation::UPDATE_CONTINUOUS) { - Variant value = a->value_track_interpolate(tr.local_track,anim_list->time); - Variant::blend(tr.track->value,value,tr.weight,tr.track->value); + if (a->value_track_get_update_mode(tr.local_track) == Animation::UPDATE_CONTINUOUS) { + Variant value = a->value_track_interpolate(tr.local_track, anim_list->time); + Variant::blend(tr.track->value, value, tr.weight, tr.track->value); } else { - int index = a->track_find_key(tr.local_track,anim_list->time); + int index = a->track_find_key(tr.local_track, anim_list->time); tr.track->value = a->track_get_key_value(tr.local_track, index); } } break; case Animation::TYPE_METHOD: { ///< Call any method on a specific node. List<int> indices; - a->method_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices); - for(List<int>::Element *E=indices.front();E;E=E->next()) { + a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices); + for (List<int>::Element *E = indices.front(); E; E = E->next()) { - StringName method = a->method_track_get_name(tr.local_track,E->get()); - Vector<Variant> args=a->method_track_get_params(tr.local_track,E->get()); + StringName method = a->method_track_get_name(tr.local_track, E->get()); + Vector<Variant> args = a->method_track_get_params(tr.local_track, E->get()); args.resize(VARIANT_ARG_MAX); - tr.track->object->call(method,args[0],args[1],args[2],args[3],args[4]); + tr.track->object->call(method, args[0], args[1], args[2], args[3], args[4]); } } break; } - } } - anim_list=anim_list->next; + anim_list = anim_list->next; } /* STEP 3 APPLY TRACKS */ - for(TrackMap::Element *E=track_map.front();E;E=E->next()) { + for (TrackMap::Element *E = track_map.front(); E; E = E->next()) { Track &t = E->get(); if (t.skip || !t.object) continue; - if(t.property) { // value track - t.object->set(t.property,t.value); + if (t.property) { // value track + t.object->set(t.property, t.value); continue; } Transform xform; - xform.basis=t.rot; - xform.origin=t.loc; + xform.basis = t.rot; + xform.origin = t.loc; - t.scale.x+=1.0; - t.scale.y+=1.0; - t.scale.z+=1.0; + t.scale.x += 1.0; + t.scale.y += 1.0; + t.scale.z += 1.0; xform.basis.scale(t.scale); - if (t.bone_idx>=0) { + if (t.bone_idx >= 0) { if (t.skeleton) - t.skeleton->set_bone_pose(t.bone_idx,xform); + t.skeleton->set_bone_pose(t.bone_idx, xform); } else if (t.spatial) { t.spatial->set_transform(xform); } } - - - } +void AnimationTreePlayer::add_node(NodeType p_type, const StringName &p_node) { -void AnimationTreePlayer::add_node(NodeType p_type, const StringName& p_node) { + ERR_FAIL_COND(p_type == NODE_OUTPUT); + ERR_FAIL_COND(node_map.has(p_node)); - ERR_FAIL_COND( p_type == NODE_OUTPUT ); - ERR_FAIL_COND( node_map.has(p_node)); + NodeBase *n = NULL; - NodeBase *n=NULL; - - switch(p_type) { + switch (p_type) { case NODE_ANIMATION: { - n = memnew( AnimationNode ); + n = memnew(AnimationNode); } break; case NODE_ONESHOT: { - n = memnew( OneShotNode ); + n = memnew(OneShotNode); } break; case NODE_MIX: { - n = memnew( MixNode ); + n = memnew(MixNode); } break; case NODE_BLEND2: { - n = memnew( Blend2Node ); + n = memnew(Blend2Node); } break; case NODE_BLEND3: { - n = memnew( Blend3Node ); + n = memnew(Blend3Node); } break; case NODE_BLEND4: { - n = memnew( Blend4Node ); + n = memnew(Blend4Node); } break; case NODE_TIMESCALE: { - n = memnew( TimeScaleNode ); - + n = memnew(TimeScaleNode); } break; case NODE_TIMESEEK: { - n = memnew( TimeSeekNode ); + n = memnew(TimeSeekNode); } break; case NODE_TRANSITION: { - n = memnew( TransitionNode ); - + n = memnew(TransitionNode); } break; default: {} } //n->name+=" "+itos(p_node); - node_map[p_node]=n; + node_map[p_node] = n; } +StringName AnimationTreePlayer::node_get_input_source(const StringName &p_node, int p_input) const { -StringName AnimationTreePlayer::node_get_input_source(const StringName& p_node,int p_input) const { - - ERR_FAIL_COND_V(!node_map.has(p_node),StringName()); - ERR_FAIL_INDEX_V( p_input,node_map[p_node]->inputs.size(),StringName() ); + ERR_FAIL_COND_V(!node_map.has(p_node), StringName()); + ERR_FAIL_INDEX_V(p_input, node_map[p_node]->inputs.size(), StringName()); return node_map[p_node]->inputs[p_input].node; - } +int AnimationTreePlayer::node_get_input_count(const StringName &p_node) const { -int AnimationTreePlayer::node_get_input_count(const StringName& p_node) const { - - ERR_FAIL_COND_V(!node_map.has(p_node),-1); + ERR_FAIL_COND_V(!node_map.has(p_node), -1); return node_map[p_node]->inputs.size(); - } -#define GET_NODE( m_type, m_cast )\ - ERR_FAIL_COND(!node_map.has(p_node));\ - ERR_EXPLAIN("Invalid parameter for node type.");\ - ERR_FAIL_COND(node_map[p_node]->type!=m_type);\ - m_cast *n = static_cast<m_cast*>( node_map[p_node] );\ - - - -void AnimationTreePlayer::animation_node_set_animation(const StringName& p_node,const Ref<Animation>& p_animation) { - - GET_NODE( NODE_ANIMATION, AnimationNode ); - n->animation=p_animation; - dirty_caches=true; +#define GET_NODE(m_type, m_cast) \ + ERR_FAIL_COND(!node_map.has(p_node)); \ + ERR_EXPLAIN("Invalid parameter for node type."); \ + ERR_FAIL_COND(node_map[p_node]->type != m_type); \ + m_cast *n = static_cast<m_cast *>(node_map[p_node]); +void AnimationTreePlayer::animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation) { + GET_NODE(NODE_ANIMATION, AnimationNode); + n->animation = p_animation; + dirty_caches = true; } -void AnimationTreePlayer::animation_node_set_master_animation(const StringName& p_node,const String& p_master_animation) { +void AnimationTreePlayer::animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation) { - GET_NODE( NODE_ANIMATION, AnimationNode ); - n->from=p_master_animation; - dirty_caches=true; - if (master!=NodePath()) + GET_NODE(NODE_ANIMATION, AnimationNode); + n->from = p_master_animation; + dirty_caches = true; + if (master != NodePath()) _update_sources(); - - } -void AnimationTreePlayer::animation_node_set_filter_path(const StringName& p_node,const NodePath& p_track_path,bool p_filter) { +void AnimationTreePlayer::animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter) { - GET_NODE( NODE_ANIMATION, AnimationNode ); + GET_NODE(NODE_ANIMATION, AnimationNode); if (p_filter) - n->filter[p_track_path]=true; + n->filter[p_track_path] = true; else n->filter.erase(p_track_path); - } -void AnimationTreePlayer::animation_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{ +void AnimationTreePlayer::animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const { - GET_NODE( NODE_ANIMATION, AnimationNode ); + GET_NODE(NODE_ANIMATION, AnimationNode); n->filter.get_key_list(r_paths); } -void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName& p_node,float p_time) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->fade_in=p_time; +void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName &p_node, float p_time) { + GET_NODE(NODE_ONESHOT, OneShotNode); + n->fade_in = p_time; } +void AnimationTreePlayer::oneshot_node_set_fadeout_time(const StringName &p_node, float p_time) { -void AnimationTreePlayer::oneshot_node_set_fadeout_time(const StringName& p_node,float p_time) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->fade_out=p_time; - - + GET_NODE(NODE_ONESHOT, OneShotNode); + n->fade_out = p_time; } -void AnimationTreePlayer::oneshot_node_set_mix_mode(const StringName& p_node,bool p_mix) { +void AnimationTreePlayer::oneshot_node_set_mix_mode(const StringName &p_node, bool p_mix) { - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->mix=p_mix; + GET_NODE(NODE_ONESHOT, OneShotNode); + n->mix = p_mix; } +void AnimationTreePlayer::oneshot_node_set_autorestart(const StringName &p_node, bool p_active) { -void AnimationTreePlayer::oneshot_node_set_autorestart(const StringName& p_node,bool p_active) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->autorestart=p_active; - + GET_NODE(NODE_ONESHOT, OneShotNode); + n->autorestart = p_active; } -void AnimationTreePlayer::oneshot_node_set_autorestart_delay(const StringName& p_node,float p_time) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->autorestart_delay=p_time; +void AnimationTreePlayer::oneshot_node_set_autorestart_delay(const StringName &p_node, float p_time) { + GET_NODE(NODE_ONESHOT, OneShotNode); + n->autorestart_delay = p_time; } -void AnimationTreePlayer::oneshot_node_set_autorestart_random_delay(const StringName& p_node,float p_time) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->autorestart_random_delay=p_time; +void AnimationTreePlayer::oneshot_node_set_autorestart_random_delay(const StringName &p_node, float p_time) { + GET_NODE(NODE_ONESHOT, OneShotNode); + n->autorestart_random_delay = p_time; } -void AnimationTreePlayer::oneshot_node_start(const StringName& p_node) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->active=true; - n->start=true; +void AnimationTreePlayer::oneshot_node_start(const StringName &p_node) { + GET_NODE(NODE_ONESHOT, OneShotNode); + n->active = true; + n->start = true; } +void AnimationTreePlayer::oneshot_node_stop(const StringName &p_node) { -void AnimationTreePlayer::oneshot_node_stop(const StringName& p_node) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->active=false; - + GET_NODE(NODE_ONESHOT, OneShotNode); + n->active = false; } +void AnimationTreePlayer::oneshot_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable) { -void AnimationTreePlayer::oneshot_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); + GET_NODE(NODE_ONESHOT, OneShotNode); if (p_enable) - n->filter[p_filter]=true; + n->filter[p_filter] = true; else n->filter.erase(p_filter); - } -void AnimationTreePlayer::oneshot_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{ +void AnimationTreePlayer::oneshot_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const { - GET_NODE( NODE_ONESHOT, OneShotNode ); + GET_NODE(NODE_ONESHOT, OneShotNode); n->filter.get_key_list(r_paths); } +void AnimationTreePlayer::mix_node_set_amount(const StringName &p_node, float p_amount) { -void AnimationTreePlayer::mix_node_set_amount(const StringName& p_node,float p_amount) { - - GET_NODE( NODE_MIX, MixNode ); - n->amount=p_amount; - + GET_NODE(NODE_MIX, MixNode); + n->amount = p_amount; } +void AnimationTreePlayer::blend2_node_set_amount(const StringName &p_node, float p_amount) { -void AnimationTreePlayer::blend2_node_set_amount(const StringName& p_node,float p_amount) { - - GET_NODE( NODE_BLEND2, Blend2Node ); - n->value=p_amount; - + GET_NODE(NODE_BLEND2, Blend2Node); + n->value = p_amount; } -void AnimationTreePlayer::blend2_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) { +void AnimationTreePlayer::blend2_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable) { - GET_NODE( NODE_BLEND2, Blend2Node ); + GET_NODE(NODE_BLEND2, Blend2Node); if (p_enable) - n->filter[p_filter]=true; + n->filter[p_filter] = true; else n->filter.erase(p_filter); - } -void AnimationTreePlayer::blend2_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{ +void AnimationTreePlayer::blend2_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const { - GET_NODE( NODE_BLEND2, Blend2Node ); + GET_NODE(NODE_BLEND2, Blend2Node); n->filter.get_key_list(r_paths); } +void AnimationTreePlayer::blend3_node_set_amount(const StringName &p_node, float p_amount) { -void AnimationTreePlayer::blend3_node_set_amount(const StringName& p_node,float p_amount) { - - GET_NODE( NODE_BLEND3, Blend3Node ); - n->value=p_amount; - + GET_NODE(NODE_BLEND3, Blend3Node); + n->value = p_amount; } -void AnimationTreePlayer::blend4_node_set_amount(const StringName& p_node,const Vector2& p_amount) { - - GET_NODE( NODE_BLEND4, Blend4Node ); - n->value=p_amount; +void AnimationTreePlayer::blend4_node_set_amount(const StringName &p_node, const Vector2 &p_amount) { + GET_NODE(NODE_BLEND4, Blend4Node); + n->value = p_amount; } -void AnimationTreePlayer::timescale_node_set_scale(const StringName& p_node,float p_scale) { - - - GET_NODE( NODE_TIMESCALE, TimeScaleNode ); - n->scale=p_scale; +void AnimationTreePlayer::timescale_node_set_scale(const StringName &p_node, float p_scale) { + GET_NODE(NODE_TIMESCALE, TimeScaleNode); + n->scale = p_scale; } -void AnimationTreePlayer::timeseek_node_seek(const StringName& p_node,float p_pos) { - - - GET_NODE( NODE_TIMESEEK, TimeSeekNode ); - n->seek_pos=p_pos; +void AnimationTreePlayer::timeseek_node_seek(const StringName &p_node, float p_pos) { + GET_NODE(NODE_TIMESEEK, TimeSeekNode); + n->seek_pos = p_pos; } -void AnimationTreePlayer::transition_node_set_input_count(const StringName& p_node, int p_inputs) { - +void AnimationTreePlayer::transition_node_set_input_count(const StringName &p_node, int p_inputs) { - GET_NODE( NODE_TRANSITION, TransitionNode ); - ERR_FAIL_COND(p_inputs<1); + GET_NODE(NODE_TRANSITION, TransitionNode); + ERR_FAIL_COND(p_inputs < 1); n->inputs.resize(p_inputs); n->input_data.resize(p_inputs); - last_error=_cycle_test(out_name); - + last_error = _cycle_test(out_name); } -void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName& p_node, int p_input,bool p_auto_advance) { +void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName &p_node, int p_input, bool p_auto_advance) { - GET_NODE( NODE_TRANSITION, TransitionNode ); - ERR_FAIL_INDEX(p_input,n->input_data.size()); - - n->input_data[p_input].auto_advance=p_auto_advance; + GET_NODE(NODE_TRANSITION, TransitionNode); + ERR_FAIL_INDEX(p_input, n->input_data.size()); + n->input_data[p_input].auto_advance = p_auto_advance; } -void AnimationTreePlayer::transition_node_set_xfade_time(const StringName& p_node, float p_time) { - +void AnimationTreePlayer::transition_node_set_xfade_time(const StringName &p_node, float p_time) { - GET_NODE( NODE_TRANSITION, TransitionNode ); - n->xfade=p_time; + GET_NODE(NODE_TRANSITION, TransitionNode); + n->xfade = p_time; } void AnimationTreePlayer::TransitionNode::set_current(int p_current) { - ERR_FAIL_INDEX(p_current,inputs.size()); + ERR_FAIL_INDEX(p_current, inputs.size()); - if (current==p_current) + if (current == p_current) return; - prev=current; - prev_xfading=xfade; - prev_time=time; - time=0; - current=p_current; - switched=true; + prev = current; + prev_xfading = xfade; + prev_time = time; + time = 0; + current = p_current; + switched = true; } -void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) { +void AnimationTreePlayer::transition_node_set_current(const StringName &p_node, int p_current) { - GET_NODE( NODE_TRANSITION, TransitionNode ); + GET_NODE(NODE_TRANSITION, TransitionNode); n->set_current(p_current); } - -void AnimationTreePlayer::node_set_pos(const StringName& p_node, const Vector2& p_pos) { +void AnimationTreePlayer::node_set_pos(const StringName &p_node, const Vector2 &p_pos) { ERR_FAIL_COND(!node_map.has(p_node)); - node_map[p_node]->pos=p_pos; - + node_map[p_node]->pos = p_pos; } -AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringName& p_node) const { +AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringName &p_node) const { - ERR_FAIL_COND_V(!node_map.has(p_node),NODE_OUTPUT); + ERR_FAIL_COND_V(!node_map.has(p_node), NODE_OUTPUT); return node_map[p_node]->type; - } -Point2 AnimationTreePlayer::node_get_pos(const StringName& p_node) const { +Point2 AnimationTreePlayer::node_get_pos(const StringName &p_node) const { - ERR_FAIL_COND_V(!node_map.has(p_node),Point2()); + ERR_FAIL_COND_V(!node_map.has(p_node), Point2()); return node_map[p_node]->pos; - - } -#define GET_NODE_V( m_type, m_cast, m_ret )\ - ERR_FAIL_COND_V(!node_map.has(p_node),m_ret);\ - ERR_EXPLAIN("Invalid parameter for node type.");\ - ERR_FAIL_COND_V(node_map[p_node]->type!=m_type,m_ret);\ - m_cast *n = static_cast<m_cast*>( node_map[p_node] );\ +#define GET_NODE_V(m_type, m_cast, m_ret) \ + ERR_FAIL_COND_V(!node_map.has(p_node), m_ret); \ + ERR_EXPLAIN("Invalid parameter for node type."); \ + ERR_FAIL_COND_V(node_map[p_node]->type != m_type, m_ret); \ + m_cast *n = static_cast<m_cast *>(node_map[p_node]); -Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName& p_node) const { +Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName &p_node) const { GET_NODE_V(NODE_ANIMATION, AnimationNode, Ref<Animation>()); return n->animation; - } -String AnimationTreePlayer::animation_node_get_master_animation(const StringName& p_node) const { +String AnimationTreePlayer::animation_node_get_master_animation(const StringName &p_node) const { GET_NODE_V(NODE_ANIMATION, AnimationNode, String()); return n->from; - } -bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const { +bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const { - GET_NODE_V(NODE_ANIMATION, AnimationNode, 0 ); + GET_NODE_V(NODE_ANIMATION, AnimationNode, 0); return n->filter.has(p_path); } -float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName& p_node) const { +float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName &p_node) const { - - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->fade_in; - } -float AnimationTreePlayer::oneshot_node_get_fadeout_time(const StringName& p_node) const { +float AnimationTreePlayer::oneshot_node_get_fadeout_time(const StringName &p_node) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->fade_out; - } -bool AnimationTreePlayer::oneshot_node_get_mix_mode(const StringName& p_node) const { +bool AnimationTreePlayer::oneshot_node_get_mix_mode(const StringName &p_node) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->mix; - } -bool AnimationTreePlayer::oneshot_node_has_autorestart(const StringName& p_node) const { +bool AnimationTreePlayer::oneshot_node_has_autorestart(const StringName &p_node) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->autorestart; - } -float AnimationTreePlayer::oneshot_node_get_autorestart_delay(const StringName& p_node) const { +float AnimationTreePlayer::oneshot_node_get_autorestart_delay(const StringName &p_node) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->autorestart_delay; - } -float AnimationTreePlayer::oneshot_node_get_autorestart_random_delay(const StringName& p_node) const { +float AnimationTreePlayer::oneshot_node_get_autorestart_random_delay(const StringName &p_node) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->autorestart_random_delay; - } -bool AnimationTreePlayer::oneshot_node_is_active(const StringName& p_node) const { - +bool AnimationTreePlayer::oneshot_node_is_active(const StringName &p_node) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->active; - } -bool AnimationTreePlayer::oneshot_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const { +bool AnimationTreePlayer::oneshot_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->filter.has(p_path); } +float AnimationTreePlayer::mix_node_get_amount(const StringName &p_node) const { -float AnimationTreePlayer::mix_node_get_amount(const StringName& p_node) const { - - GET_NODE_V(NODE_MIX, MixNode, 0 ); + GET_NODE_V(NODE_MIX, MixNode, 0); return n->amount; - } -float AnimationTreePlayer::blend2_node_get_amount(const StringName& p_node) const { +float AnimationTreePlayer::blend2_node_get_amount(const StringName &p_node) const { - GET_NODE_V(NODE_BLEND2, Blend2Node, 0 ); + GET_NODE_V(NODE_BLEND2, Blend2Node, 0); return n->value; - } -bool AnimationTreePlayer::blend2_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const { +bool AnimationTreePlayer::blend2_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const { - GET_NODE_V(NODE_BLEND2, Blend2Node, 0 ); + GET_NODE_V(NODE_BLEND2, Blend2Node, 0); return n->filter.has(p_path); } -float AnimationTreePlayer::blend3_node_get_amount(const StringName& p_node) const { - +float AnimationTreePlayer::blend3_node_get_amount(const StringName &p_node) const { - GET_NODE_V(NODE_BLEND3, Blend3Node, 0 ); + GET_NODE_V(NODE_BLEND3, Blend3Node, 0); return n->value; - } -Vector2 AnimationTreePlayer::blend4_node_get_amount(const StringName& p_node) const { +Vector2 AnimationTreePlayer::blend4_node_get_amount(const StringName &p_node) const { - GET_NODE_V(NODE_BLEND4, Blend4Node, Vector2() ); + GET_NODE_V(NODE_BLEND4, Blend4Node, Vector2()); return n->value; - } -float AnimationTreePlayer::timescale_node_get_scale(const StringName& p_node) const { +float AnimationTreePlayer::timescale_node_get_scale(const StringName &p_node) const { - GET_NODE_V(NODE_TIMESCALE, TimeScaleNode, 0 ); + GET_NODE_V(NODE_TIMESCALE, TimeScaleNode, 0); return n->scale; - } -void AnimationTreePlayer::transition_node_delete_input(const StringName& p_node, int p_input) { +void AnimationTreePlayer::transition_node_delete_input(const StringName &p_node, int p_input) { GET_NODE(NODE_TRANSITION, TransitionNode); - ERR_FAIL_INDEX(p_input,n->inputs.size()); + ERR_FAIL_INDEX(p_input, n->inputs.size()); - if (n->inputs.size()<=1) + if (n->inputs.size() <= 1) return; - n->inputs.remove(p_input); n->input_data.remove(p_input); - last_error=_cycle_test(out_name); + last_error = _cycle_test(out_name); } +int AnimationTreePlayer::transition_node_get_input_count(const StringName &p_node) const { -int AnimationTreePlayer::transition_node_get_input_count(const StringName& p_node) const { - - GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 ); + GET_NODE_V(NODE_TRANSITION, TransitionNode, 0); return n->inputs.size(); } -bool AnimationTreePlayer::transition_node_has_input_auto_advance(const StringName& p_node, int p_input) const { +bool AnimationTreePlayer::transition_node_has_input_auto_advance(const StringName &p_node, int p_input) const { - GET_NODE_V(NODE_TRANSITION, TransitionNode, false ); - ERR_FAIL_INDEX_V(p_input,n->inputs.size(),false); + GET_NODE_V(NODE_TRANSITION, TransitionNode, false); + ERR_FAIL_INDEX_V(p_input, n->inputs.size(), false); return n->input_data[p_input].auto_advance; - } -float AnimationTreePlayer::transition_node_get_xfade_time(const StringName& p_node) const { +float AnimationTreePlayer::transition_node_get_xfade_time(const StringName &p_node) const { - GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 ); + GET_NODE_V(NODE_TRANSITION, TransitionNode, 0); return n->xfade; - } -int AnimationTreePlayer::transition_node_get_current(const StringName& p_node) const { +int AnimationTreePlayer::transition_node_get_current(const StringName &p_node) const { - GET_NODE_V(NODE_TRANSITION, TransitionNode, -1 ); + GET_NODE_V(NODE_TRANSITION, TransitionNode, -1); return n->current; - } - /*misc */ +/*misc */ void AnimationTreePlayer::get_node_list(List<StringName> *p_node_list) const { - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { - p_node_list->push_back( E->key() ); + p_node_list->push_back(E->key()); } } -void AnimationTreePlayer::remove_node(const StringName& p_node) { +void AnimationTreePlayer::remove_node(const StringName &p_node) { - ERR_FAIL_COND( !node_map.has(p_node) ); + ERR_FAIL_COND(!node_map.has(p_node)); ERR_EXPLAIN("Node 0 (output) can't be removed."); - ERR_FAIL_COND( p_node == out_name ); + ERR_FAIL_COND(p_node == out_name); - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { NodeBase *nb = E->get(); - for(int i=0;i<nb->inputs.size();i++) { + for (int i = 0; i < nb->inputs.size(); i++) { - if (nb->inputs[i].node==p_node) - nb->inputs[i].node=StringName(); + if (nb->inputs[i].node == p_node) + nb->inputs[i].node = StringName(); } } node_map.erase(p_node); // compute last error again, just in case - last_error=_cycle_test(out_name); - dirty_caches=true; + last_error = _cycle_test(out_name); + dirty_caches = true; } - -AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringName& p_at_node) { +AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringName &p_at_node) { ERR_FAIL_COND_V(!node_map.has(p_at_node), CONNECT_INCOMPLETE); @@ -1480,11 +1371,10 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringN if (nb->cycletest) return CONNECT_CYCLE; + nb->cycletest = true; - nb->cycletest=true; - - for(int i=0;i<nb->inputs.size();i++) { - if (nb->inputs[i].node==StringName()) + for (int i = 0; i < nb->inputs.size(); i++) { + if (nb->inputs[i].node == StringName()) return CONNECT_INCOMPLETE; ConnectError _err = _cycle_test(nb->inputs[i].node); @@ -1495,195 +1385,184 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringN return CONNECT_OK; } +Error AnimationTreePlayer::connect_nodes(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) { -Error AnimationTreePlayer::connect_nodes(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) { - - ERR_FAIL_COND_V( !node_map.has(p_src_node) , ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V( !node_map.has(p_dst_node) , ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V( p_src_node==p_dst_node , ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!node_map.has(p_src_node), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!node_map.has(p_dst_node), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_src_node == p_dst_node, ERR_INVALID_PARAMETER); //NodeBase *src = node_map[p_src_node]; NodeBase *dst = node_map[p_dst_node]; - ERR_FAIL_INDEX_V( p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER); + ERR_FAIL_INDEX_V(p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER); //int oldval = dst->inputs[p_dst_input].node; - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { NodeBase *nb = E->get(); - for(int i=0;i<nb->inputs.size();i++) { + for (int i = 0; i < nb->inputs.size(); i++) { - if (nb->inputs[i].node==p_src_node) - nb->inputs[i].node=StringName(); + if (nb->inputs[i].node == p_src_node) + nb->inputs[i].node = StringName(); } } - dst->inputs[p_dst_input].node=p_src_node; + dst->inputs[p_dst_input].node = p_src_node; - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { NodeBase *nb = E->get(); - nb->cycletest=false; + nb->cycletest = false; } - last_error=_cycle_test(out_name); + last_error = _cycle_test(out_name); if (last_error) { - if (last_error==CONNECT_INCOMPLETE) + if (last_error == CONNECT_INCOMPLETE) return ERR_UNCONFIGURED; - else if (last_error==CONNECT_CYCLE) + else if (last_error == CONNECT_CYCLE) return ERR_CYCLIC_LINK; } - dirty_caches=true; + dirty_caches = true; return OK; } -bool AnimationTreePlayer::are_nodes_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) const { +bool AnimationTreePlayer::are_nodes_connected(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) const { - ERR_FAIL_COND_V( !node_map.has(p_src_node) , false); - ERR_FAIL_COND_V( !node_map.has(p_dst_node) , false); - ERR_FAIL_COND_V( p_src_node==p_dst_node , false); + ERR_FAIL_COND_V(!node_map.has(p_src_node), false); + ERR_FAIL_COND_V(!node_map.has(p_dst_node), false); + ERR_FAIL_COND_V(p_src_node == p_dst_node, false); NodeBase *dst = node_map[p_dst_node]; - return dst->inputs[p_dst_input].node==p_src_node; - + return dst->inputs[p_dst_input].node == p_src_node; } -void AnimationTreePlayer::disconnect_nodes(const StringName& p_node, int p_input) { +void AnimationTreePlayer::disconnect_nodes(const StringName &p_node, int p_input) { - ERR_FAIL_COND( !node_map.has(p_node)); + ERR_FAIL_COND(!node_map.has(p_node)); NodeBase *dst = node_map[p_node]; - ERR_FAIL_INDEX(p_input,dst->inputs.size()); - dst->inputs[p_input].node=StringName(); - last_error=CONNECT_INCOMPLETE; - dirty_caches=true; + ERR_FAIL_INDEX(p_input, dst->inputs.size()); + dst->inputs[p_input].node = StringName(); + last_error = CONNECT_INCOMPLETE; + dirty_caches = true; } +void AnimationTreePlayer::get_connection_list(List<Connection> *p_connections) const { -void AnimationTreePlayer::get_connection_list( List<Connection> *p_connections) const { - - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { NodeBase *nb = E->get(); - for(int i=0;i<nb->inputs.size();i++) { + for (int i = 0; i < nb->inputs.size(); i++) { - if (nb->inputs[i].node!=StringName()) { + if (nb->inputs[i].node != StringName()) { Connection c; - c.src_node=nb->inputs[i].node; - c.dst_node=E->key(); - c.dst_input=i; + c.src_node = nb->inputs[i].node; + c.dst_node = E->key(); + c.dst_input = i; p_connections->push_back(c); } } } } -AnimationTreePlayer::Track* AnimationTreePlayer::_find_track(const NodePath& p_path) { +AnimationTreePlayer::Track *AnimationTreePlayer::_find_track(const NodePath &p_path) { - Node *parent=get_node(base_path); - ERR_FAIL_COND_V(!parent,NULL); + Node *parent = get_node(base_path); + ERR_FAIL_COND_V(!parent, NULL); RES resource; - Node *child=parent->get_node_and_resource(p_path,resource); + Node *child = parent->get_node_and_resource(p_path, resource); if (!child) { - String err = "Animation track references unknown Node: '"+String(p_path)+"'."; + String err = "Animation track references unknown Node: '" + String(p_path) + "'."; WARN_PRINT(err.ascii().get_data()); return NULL; } - ObjectID id=child->get_instance_ID(); + ObjectID id = child->get_instance_ID(); StringName property; - int bone_idx=-1; + int bone_idx = -1; if (p_path.get_property()) { if (child->cast_to<Skeleton>()) - bone_idx = child->cast_to<Skeleton>()->find_bone( p_path.get_property() ); - if (bone_idx==-1) - property=p_path.get_property(); + bone_idx = child->cast_to<Skeleton>()->find_bone(p_path.get_property()); + if (bone_idx == -1) + property = p_path.get_property(); } TrackKey key; - key.id=id; - key.bone_idx=bone_idx; - key.property=property; + key.id = id; + key.bone_idx = bone_idx; + key.property = property; if (!track_map.has(key)) { Track tr; - tr.id=id; - tr.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child; - tr.skeleton=child->cast_to<Skeleton>(); - tr.spatial=child->cast_to<Spatial>(); - tr.bone_idx=bone_idx; - tr.property=property; - - track_map[key]=tr; + tr.id = id; + tr.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; + tr.skeleton = child->cast_to<Skeleton>(); + tr.spatial = child->cast_to<Spatial>(); + tr.bone_idx = bone_idx; + tr.property = property; + + track_map[key] = tr; } return &track_map[key]; - } void AnimationTreePlayer::_recompute_caches() { track_map.clear(); _recompute_caches(out_name); - dirty_caches=false; + dirty_caches = false; } -void AnimationTreePlayer::_recompute_caches(const StringName& p_node) { +void AnimationTreePlayer::_recompute_caches(const StringName &p_node) { - ERR_FAIL_COND( !node_map.has(p_node) ); + ERR_FAIL_COND(!node_map.has(p_node)); NodeBase *nb = node_map[p_node]; - if (nb->type==NODE_ANIMATION) { + if (nb->type == NODE_ANIMATION) { - AnimationNode *an = static_cast<AnimationNode*>(nb); + AnimationNode *an = static_cast<AnimationNode *>(nb); an->tref.clear(); if (!an->animation.is_null()) { - Ref<Animation> a = an->animation; - for(int i=0;i<an->animation->get_track_count();i++) { - + for (int i = 0; i < an->animation->get_track_count(); i++) { Track *tr = _find_track(a->track_get_path(i)); if (!tr) continue; AnimationNode::TrackRef tref; - tref.local_track=i; - tref.track=tr; - tref.weight=0; + tref.local_track = i; + tref.track = tr; + tref.weight = 0; an->tref.push_back(tref); - } } } - for(int i=0;i<nb->inputs.size();i++) { + for (int i = 0; i < nb->inputs.size(); i++) { _recompute_caches(nb->inputs[i].node); } - } void AnimationTreePlayer::recompute_caches() { - dirty_caches=true; - + dirty_caches = true; } - - - /* playback */ +/* playback */ void AnimationTreePlayer::set_active(bool p_active) { @@ -1699,7 +1578,6 @@ void AnimationTreePlayer::set_active(bool p_active) { bool AnimationTreePlayer::is_active() const { return active; - } AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const { @@ -1709,33 +1587,31 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const { void AnimationTreePlayer::reset() { - - reset_request=true; + reset_request = true; } +void AnimationTreePlayer::set_base_path(const NodePath &p_path) { -void AnimationTreePlayer::set_base_path(const NodePath& p_path) { - - base_path=p_path; + base_path = p_path; recompute_caches(); } -NodePath AnimationTreePlayer::get_base_path() const{ +NodePath AnimationTreePlayer::get_base_path() const { return base_path; } -void AnimationTreePlayer::set_master_player(const NodePath& p_path) { +void AnimationTreePlayer::set_master_player(const NodePath &p_path) { - if (p_path==master) + if (p_path == master) return; - master=p_path; + master = p_path; _update_sources(); recompute_caches(); } -NodePath AnimationTreePlayer::get_master_player() const{ +NodePath AnimationTreePlayer::get_master_player() const { return master; } @@ -1746,25 +1622,24 @@ PoolVector<String> AnimationTreePlayer::_get_node_list() { get_node_list(&nl); PoolVector<String> ret; ret.resize(nl.size()); - int idx=0; - for(List<StringName>::Element *E=nl.front();E;E=E->next()) { - ret.set(idx++,E->get()); + int idx = 0; + for (List<StringName>::Element *E = nl.front(); E; E = E->next()) { + ret.set(idx++, E->get()); } return ret; } - void AnimationTreePlayer::_update_sources() { - if (master==NodePath()) + if (master == NodePath()) return; if (!is_inside_tree()) return; Node *m = get_node(master); if (!m) { - master=NodePath(); + master = NodePath(); ERR_FAIL_COND(!m); } @@ -1772,197 +1647,187 @@ void AnimationTreePlayer::_update_sources() { if (!ap) { - master=NodePath(); + master = NodePath(); ERR_FAIL_COND(!ap); } - for (Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { - if (E->get()->type==NODE_ANIMATION) { + if (E->get()->type == NODE_ANIMATION) { - AnimationNode *an = static_cast<AnimationNode*>(E->get()); + AnimationNode *an = static_cast<AnimationNode *>(E->get()); - if (an->from!="") { + if (an->from != "") { an->animation = ap->get_animation(an->from); } } } - - } -bool AnimationTreePlayer::node_exists(const StringName& p_name) const { +bool AnimationTreePlayer::node_exists(const StringName &p_name) const { return (node_map.has(p_name)); } -Error AnimationTreePlayer::node_rename(const StringName& p_node,const StringName& p_new_name) { +Error AnimationTreePlayer::node_rename(const StringName &p_node, const StringName &p_new_name) { - if (p_new_name==p_node) + if (p_new_name == p_node) return OK; - ERR_FAIL_COND_V(!node_map.has(p_node),ERR_ALREADY_EXISTS); - ERR_FAIL_COND_V(node_map.has(p_new_name),ERR_ALREADY_EXISTS); - ERR_FAIL_COND_V(p_new_name==StringName(),ERR_INVALID_DATA); - ERR_FAIL_COND_V(p_node==out_name,ERR_INVALID_DATA); - ERR_FAIL_COND_V(p_new_name==out_name,ERR_INVALID_DATA); + ERR_FAIL_COND_V(!node_map.has(p_node), ERR_ALREADY_EXISTS); + ERR_FAIL_COND_V(node_map.has(p_new_name), ERR_ALREADY_EXISTS); + ERR_FAIL_COND_V(p_new_name == StringName(), ERR_INVALID_DATA); + ERR_FAIL_COND_V(p_node == out_name, ERR_INVALID_DATA); + ERR_FAIL_COND_V(p_new_name == out_name, ERR_INVALID_DATA); - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { NodeBase *nb = E->get(); - for(int i=0;i<nb->inputs.size();i++) { + for (int i = 0; i < nb->inputs.size(); i++) { - if (nb->inputs[i].node==p_node) { - nb->inputs[i].node=p_new_name; + if (nb->inputs[i].node == p_node) { + nb->inputs[i].node = p_new_name; } } } - node_map[p_new_name]=node_map[p_node]; + node_map[p_new_name] = node_map[p_node]; node_map.erase(p_node); return OK; - } - void AnimationTreePlayer::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_node","type","id"),&AnimationTreePlayer::add_node); - - ClassDB::bind_method(D_METHOD("node_exists","node"),&AnimationTreePlayer::node_exists); - ClassDB::bind_method(D_METHOD("node_rename","node","new_name"),&AnimationTreePlayer::node_rename); - - ClassDB::bind_method(D_METHOD("node_get_type","id"),&AnimationTreePlayer::node_get_type); - ClassDB::bind_method(D_METHOD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count); - ClassDB::bind_method(D_METHOD("node_get_input_source","id","idx"),&AnimationTreePlayer::node_get_input_source); + ClassDB::bind_method(D_METHOD("add_node", "type", "id"), &AnimationTreePlayer::add_node); - ClassDB::bind_method(D_METHOD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation); - ClassDB::bind_method(D_METHOD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation); + ClassDB::bind_method(D_METHOD("node_exists", "node"), &AnimationTreePlayer::node_exists); + ClassDB::bind_method(D_METHOD("node_rename", "node", "new_name"), &AnimationTreePlayer::node_rename); - ClassDB::bind_method(D_METHOD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation); - ClassDB::bind_method(D_METHOD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation); - ClassDB::bind_method(D_METHOD("animation_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::animation_node_set_filter_path); + ClassDB::bind_method(D_METHOD("node_get_type", "id"), &AnimationTreePlayer::node_get_type); + ClassDB::bind_method(D_METHOD("node_get_input_count", "id"), &AnimationTreePlayer::node_get_input_count); + ClassDB::bind_method(D_METHOD("node_get_input_source", "id", "idx"), &AnimationTreePlayer::node_get_input_source); - ClassDB::bind_method(D_METHOD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time); - ClassDB::bind_method(D_METHOD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time); + ClassDB::bind_method(D_METHOD("animation_node_set_animation", "id", "animation:Animation"), &AnimationTreePlayer::animation_node_set_animation); + ClassDB::bind_method(D_METHOD("animation_node_get_animation:Animation", "id"), &AnimationTreePlayer::animation_node_get_animation); - ClassDB::bind_method(D_METHOD("oneshot_node_set_fadeout_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadeout_time); - ClassDB::bind_method(D_METHOD("oneshot_node_get_fadeout_time","id"),&AnimationTreePlayer::oneshot_node_get_fadeout_time); + ClassDB::bind_method(D_METHOD("animation_node_set_master_animation", "id", "source"), &AnimationTreePlayer::animation_node_set_master_animation); + ClassDB::bind_method(D_METHOD("animation_node_get_master_animation", "id"), &AnimationTreePlayer::animation_node_get_master_animation); + ClassDB::bind_method(D_METHOD("animation_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::animation_node_set_filter_path); + ClassDB::bind_method(D_METHOD("oneshot_node_set_fadein_time", "id", "time_sec"), &AnimationTreePlayer::oneshot_node_set_fadein_time); + ClassDB::bind_method(D_METHOD("oneshot_node_get_fadein_time", "id"), &AnimationTreePlayer::oneshot_node_get_fadein_time); - ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart","id","enable"),&AnimationTreePlayer::oneshot_node_set_autorestart); - ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_delay","id","delay_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_delay); - ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_random_delay","id","rand_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_random_delay); + ClassDB::bind_method(D_METHOD("oneshot_node_set_fadeout_time", "id", "time_sec"), &AnimationTreePlayer::oneshot_node_set_fadeout_time); + ClassDB::bind_method(D_METHOD("oneshot_node_get_fadeout_time", "id"), &AnimationTreePlayer::oneshot_node_get_fadeout_time); + ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart", "id", "enable"), &AnimationTreePlayer::oneshot_node_set_autorestart); + ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_delay", "id", "delay_sec"), &AnimationTreePlayer::oneshot_node_set_autorestart_delay); + ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_random_delay", "id", "rand_sec"), &AnimationTreePlayer::oneshot_node_set_autorestart_random_delay); - ClassDB::bind_method(D_METHOD("oneshot_node_has_autorestart","id"),&AnimationTreePlayer::oneshot_node_has_autorestart); - ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_delay); - ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_random_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_random_delay); + ClassDB::bind_method(D_METHOD("oneshot_node_has_autorestart", "id"), &AnimationTreePlayer::oneshot_node_has_autorestart); + ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_delay", "id"), &AnimationTreePlayer::oneshot_node_get_autorestart_delay); + ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_random_delay", "id"), &AnimationTreePlayer::oneshot_node_get_autorestart_random_delay); - ClassDB::bind_method(D_METHOD("oneshot_node_start","id"),&AnimationTreePlayer::oneshot_node_start); - ClassDB::bind_method(D_METHOD("oneshot_node_stop","id"),&AnimationTreePlayer::oneshot_node_stop); - ClassDB::bind_method(D_METHOD("oneshot_node_is_active","id"),&AnimationTreePlayer::oneshot_node_is_active); - ClassDB::bind_method(D_METHOD("oneshot_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::oneshot_node_set_filter_path); + ClassDB::bind_method(D_METHOD("oneshot_node_start", "id"), &AnimationTreePlayer::oneshot_node_start); + ClassDB::bind_method(D_METHOD("oneshot_node_stop", "id"), &AnimationTreePlayer::oneshot_node_stop); + ClassDB::bind_method(D_METHOD("oneshot_node_is_active", "id"), &AnimationTreePlayer::oneshot_node_is_active); + ClassDB::bind_method(D_METHOD("oneshot_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::oneshot_node_set_filter_path); - ClassDB::bind_method(D_METHOD("mix_node_set_amount","id","ratio"),&AnimationTreePlayer::mix_node_set_amount); - ClassDB::bind_method(D_METHOD("mix_node_get_amount","id"),&AnimationTreePlayer::mix_node_get_amount); + ClassDB::bind_method(D_METHOD("mix_node_set_amount", "id", "ratio"), &AnimationTreePlayer::mix_node_set_amount); + ClassDB::bind_method(D_METHOD("mix_node_get_amount", "id"), &AnimationTreePlayer::mix_node_get_amount); - ClassDB::bind_method(D_METHOD("blend2_node_set_amount","id","blend"),&AnimationTreePlayer::blend2_node_set_amount); - ClassDB::bind_method(D_METHOD("blend2_node_get_amount","id"),&AnimationTreePlayer::blend2_node_get_amount); - ClassDB::bind_method(D_METHOD("blend2_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::blend2_node_set_filter_path); + ClassDB::bind_method(D_METHOD("blend2_node_set_amount", "id", "blend"), &AnimationTreePlayer::blend2_node_set_amount); + ClassDB::bind_method(D_METHOD("blend2_node_get_amount", "id"), &AnimationTreePlayer::blend2_node_get_amount); + ClassDB::bind_method(D_METHOD("blend2_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::blend2_node_set_filter_path); - ClassDB::bind_method(D_METHOD("blend3_node_set_amount","id","blend"),&AnimationTreePlayer::blend3_node_set_amount); - ClassDB::bind_method(D_METHOD("blend3_node_get_amount","id"),&AnimationTreePlayer::blend3_node_get_amount); + ClassDB::bind_method(D_METHOD("blend3_node_set_amount", "id", "blend"), &AnimationTreePlayer::blend3_node_set_amount); + ClassDB::bind_method(D_METHOD("blend3_node_get_amount", "id"), &AnimationTreePlayer::blend3_node_get_amount); - ClassDB::bind_method(D_METHOD("blend4_node_set_amount","id","blend"),&AnimationTreePlayer::blend4_node_set_amount); - ClassDB::bind_method(D_METHOD("blend4_node_get_amount","id"),&AnimationTreePlayer::blend4_node_get_amount); + ClassDB::bind_method(D_METHOD("blend4_node_set_amount", "id", "blend"), &AnimationTreePlayer::blend4_node_set_amount); + ClassDB::bind_method(D_METHOD("blend4_node_get_amount", "id"), &AnimationTreePlayer::blend4_node_get_amount); - ClassDB::bind_method(D_METHOD("timescale_node_set_scale","id","scale"),&AnimationTreePlayer::timescale_node_set_scale); - ClassDB::bind_method(D_METHOD("timescale_node_get_scale","id"),&AnimationTreePlayer::timescale_node_get_scale); + ClassDB::bind_method(D_METHOD("timescale_node_set_scale", "id", "scale"), &AnimationTreePlayer::timescale_node_set_scale); + ClassDB::bind_method(D_METHOD("timescale_node_get_scale", "id"), &AnimationTreePlayer::timescale_node_get_scale); - ClassDB::bind_method(D_METHOD("timeseek_node_seek","id","pos_sec"),&AnimationTreePlayer::timeseek_node_seek); + ClassDB::bind_method(D_METHOD("timeseek_node_seek", "id", "pos_sec"), &AnimationTreePlayer::timeseek_node_seek); - ClassDB::bind_method(D_METHOD("transition_node_set_input_count","id","count"),&AnimationTreePlayer::transition_node_set_input_count); - ClassDB::bind_method(D_METHOD("transition_node_get_input_count","id"),&AnimationTreePlayer::transition_node_get_input_count); - ClassDB::bind_method(D_METHOD("transition_node_delete_input","id","input_idx"),&AnimationTreePlayer::transition_node_delete_input); + ClassDB::bind_method(D_METHOD("transition_node_set_input_count", "id", "count"), &AnimationTreePlayer::transition_node_set_input_count); + ClassDB::bind_method(D_METHOD("transition_node_get_input_count", "id"), &AnimationTreePlayer::transition_node_get_input_count); + ClassDB::bind_method(D_METHOD("transition_node_delete_input", "id", "input_idx"), &AnimationTreePlayer::transition_node_delete_input); - ClassDB::bind_method(D_METHOD("transition_node_set_input_auto_advance","id","input_idx","enable"),&AnimationTreePlayer::transition_node_set_input_auto_advance); - ClassDB::bind_method(D_METHOD("transition_node_has_input_auto_advance","id","input_idx"),&AnimationTreePlayer::transition_node_has_input_auto_advance); + ClassDB::bind_method(D_METHOD("transition_node_set_input_auto_advance", "id", "input_idx", "enable"), &AnimationTreePlayer::transition_node_set_input_auto_advance); + ClassDB::bind_method(D_METHOD("transition_node_has_input_auto_advance", "id", "input_idx"), &AnimationTreePlayer::transition_node_has_input_auto_advance); - ClassDB::bind_method(D_METHOD("transition_node_set_xfade_time","id","time_sec"),&AnimationTreePlayer::transition_node_set_xfade_time); - ClassDB::bind_method(D_METHOD("transition_node_get_xfade_time","id"),&AnimationTreePlayer::transition_node_get_xfade_time); + ClassDB::bind_method(D_METHOD("transition_node_set_xfade_time", "id", "time_sec"), &AnimationTreePlayer::transition_node_set_xfade_time); + ClassDB::bind_method(D_METHOD("transition_node_get_xfade_time", "id"), &AnimationTreePlayer::transition_node_get_xfade_time); - ClassDB::bind_method(D_METHOD("transition_node_set_current","id","input_idx"),&AnimationTreePlayer::transition_node_set_current); - ClassDB::bind_method(D_METHOD("transition_node_get_current","id"),&AnimationTreePlayer::transition_node_get_current); + ClassDB::bind_method(D_METHOD("transition_node_set_current", "id", "input_idx"), &AnimationTreePlayer::transition_node_set_current); + ClassDB::bind_method(D_METHOD("transition_node_get_current", "id"), &AnimationTreePlayer::transition_node_get_current); + ClassDB::bind_method(D_METHOD("node_set_pos", "id", "screen_pos"), &AnimationTreePlayer::node_set_pos); + ClassDB::bind_method(D_METHOD("node_get_pos", "id"), &AnimationTreePlayer::node_get_pos); - ClassDB::bind_method(D_METHOD("node_set_pos","id","screen_pos"),&AnimationTreePlayer::node_set_pos); - ClassDB::bind_method(D_METHOD("node_get_pos","id"),&AnimationTreePlayer::node_get_pos); + ClassDB::bind_method(D_METHOD("remove_node", "id"), &AnimationTreePlayer::remove_node); + ClassDB::bind_method(D_METHOD("connect_nodes", "id", "dst_id", "dst_input_idx"), &AnimationTreePlayer::connect_nodes); + ClassDB::bind_method(D_METHOD("are_nodes_connected", "id", "dst_id", "dst_input_idx"), &AnimationTreePlayer::are_nodes_connected); + ClassDB::bind_method(D_METHOD("disconnect_nodes", "id", "dst_input_idx"), &AnimationTreePlayer::disconnect_nodes); - ClassDB::bind_method(D_METHOD("remove_node","id"),&AnimationTreePlayer::remove_node); - ClassDB::bind_method(D_METHOD("connect_nodes","id","dst_id","dst_input_idx"),&AnimationTreePlayer::connect_nodes); - ClassDB::bind_method(D_METHOD("are_nodes_connected","id","dst_id","dst_input_idx"),&AnimationTreePlayer::are_nodes_connected); - ClassDB::bind_method(D_METHOD("disconnect_nodes","id","dst_input_idx"),&AnimationTreePlayer::disconnect_nodes); + ClassDB::bind_method(D_METHOD("set_active", "enabled"), &AnimationTreePlayer::set_active); + ClassDB::bind_method(D_METHOD("is_active"), &AnimationTreePlayer::is_active); - ClassDB::bind_method(D_METHOD("set_active","enabled"),&AnimationTreePlayer::set_active); - ClassDB::bind_method(D_METHOD("is_active"),&AnimationTreePlayer::is_active); + ClassDB::bind_method(D_METHOD("set_base_path", "path"), &AnimationTreePlayer::set_base_path); + ClassDB::bind_method(D_METHOD("get_base_path"), &AnimationTreePlayer::get_base_path); - ClassDB::bind_method(D_METHOD("set_base_path","path"),&AnimationTreePlayer::set_base_path); - ClassDB::bind_method(D_METHOD("get_base_path"),&AnimationTreePlayer::get_base_path); + ClassDB::bind_method(D_METHOD("set_master_player", "nodepath"), &AnimationTreePlayer::set_master_player); + ClassDB::bind_method(D_METHOD("get_master_player"), &AnimationTreePlayer::get_master_player); - ClassDB::bind_method(D_METHOD("set_master_player","nodepath"),&AnimationTreePlayer::set_master_player); - ClassDB::bind_method(D_METHOD("get_master_player"),&AnimationTreePlayer::get_master_player); + ClassDB::bind_method(D_METHOD("get_node_list"), &AnimationTreePlayer::_get_node_list); - ClassDB::bind_method(D_METHOD("get_node_list"),&AnimationTreePlayer::_get_node_list); - - ClassDB::bind_method(D_METHOD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode); - ClassDB::bind_method(D_METHOD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode); + ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationTreePlayer::set_animation_process_mode); + ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationTreePlayer::get_animation_process_mode); ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTreePlayer::advance); + ClassDB::bind_method(D_METHOD("reset"), &AnimationTreePlayer::reset); - ClassDB::bind_method(D_METHOD("reset"),&AnimationTreePlayer::reset); - - ClassDB::bind_method(D_METHOD("recompute_caches"),&AnimationTreePlayer::recompute_caches); + ClassDB::bind_method(D_METHOD("recompute_caches"), &AnimationTreePlayer::recompute_caches); - ADD_GROUP("Playback","playback_"); + ADD_GROUP("Playback", "playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode"); - BIND_CONSTANT( NODE_OUTPUT ); - BIND_CONSTANT( NODE_ANIMATION ); - BIND_CONSTANT( NODE_ONESHOT ); - BIND_CONSTANT( NODE_MIX ); - BIND_CONSTANT( NODE_BLEND2 ); - BIND_CONSTANT( NODE_BLEND3 ); - BIND_CONSTANT( NODE_BLEND4 ); - BIND_CONSTANT( NODE_TIMESCALE ); - BIND_CONSTANT( NODE_TIMESEEK ); - BIND_CONSTANT( NODE_TRANSITION ); + BIND_CONSTANT(NODE_OUTPUT); + BIND_CONSTANT(NODE_ANIMATION); + BIND_CONSTANT(NODE_ONESHOT); + BIND_CONSTANT(NODE_MIX); + BIND_CONSTANT(NODE_BLEND2); + BIND_CONSTANT(NODE_BLEND3); + BIND_CONSTANT(NODE_BLEND4); + BIND_CONSTANT(NODE_TIMESCALE); + BIND_CONSTANT(NODE_TIMESEEK); + BIND_CONSTANT(NODE_TRANSITION); } - AnimationTreePlayer::AnimationTreePlayer() { - active_list=NULL; - out = memnew( NodeOut ) ; - out_name="out"; - out->pos=Point2(40,40); - node_map.insert( out_name , out); + active_list = NULL; + out = memnew(NodeOut); + out_name = "out"; + out->pos = Point2(40, 40); + node_map.insert(out_name, out); animation_process_mode = ANIMATION_PROCESS_IDLE; processing = false; - active=false; - dirty_caches=true; - reset_request=true; - last_error=CONNECT_INCOMPLETE; - base_path=String(".."); + active = false; + dirty_caches = true; + reset_request = true; + last_error = CONNECT_INCOMPLETE; + base_path = String(".."); } - AnimationTreePlayer::~AnimationTreePlayer() { - while(node_map.size()) { - memdelete( node_map.front()->get() ); - node_map.erase( node_map.front() ); + while (node_map.size()) { + memdelete(node_map.front()->get()); + node_map.erase(node_map.front()); } } diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 5e118be034..35fce9b15d 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -29,16 +29,14 @@ #ifndef ANIMATION_TREE_PLAYER_H #define ANIMATION_TREE_PLAYER_H - -#include "scene/resources/animation.h" -#include "scene/3d/spatial.h" -#include "scene/3d/skeleton.h" #include "animation_player.h" - +#include "scene/3d/skeleton.h" +#include "scene/3d/spatial.h" +#include "scene/resources/animation.h" class AnimationTreePlayer : public Node { - GDCLASS( AnimationTreePlayer, Node ); + GDCLASS(AnimationTreePlayer, Node); OBJ_CATEGORY("Animation Nodes"); public: @@ -71,10 +69,9 @@ public: }; private: - enum { - DISCONNECTED=-1, + DISCONNECTED = -1, }; struct TrackKey { @@ -83,23 +80,22 @@ private: StringName property; int bone_idx; - inline bool operator<(const TrackKey& p_right) const { + inline bool operator<(const TrackKey &p_right) const { - if (id==p_right.id) { - if (bone_idx==p_right.bone_idx) { - return property<p_right.property; + if (id == p_right.id) { + if (bone_idx == p_right.bone_idx) { + return property < p_right.property; } else - return bone_idx<p_right.bone_idx; + return bone_idx < p_right.bone_idx; } else - return id<p_right.id; + return id < p_right.id; } }; - struct Track { uint32_t id; Object *object; - Spatial* spatial; + Spatial *spatial; Skeleton *skeleton; int bone_idx; StringName property; @@ -113,12 +109,10 @@ private: bool skip; }; - - typedef Map<TrackKey,Track> TrackMap; + typedef Map<TrackKey, Track> TrackMap; TrackMap track_map; - struct Input { StringName node; @@ -132,23 +126,24 @@ private: NodeType type; Point2 pos; - Vector<Input> inputs; NodeBase() { cycletest = false; }; - virtual ~NodeBase() { cycletest=false; } + virtual ~NodeBase() { cycletest = false; } }; struct NodeOut : public NodeBase { - NodeOut() { type=NODE_OUTPUT; inputs.resize(1); } + NodeOut() { + type = NODE_OUTPUT; + inputs.resize(1); + } }; struct AnimationNode : public NodeBase { Ref<Animation> animation; - struct TrackRef { int local_track; Track *track; @@ -163,13 +158,17 @@ private: String from; bool skip; - HashMap<NodePath,bool> filter; + HashMap<NodePath, bool> filter; - AnimationNode() { type=NODE_ANIMATION; next=NULL; last_version=0; skip=false; } + AnimationNode() { + type = NODE_ANIMATION; + next = NULL; + last_version = 0; + skip = false; + } }; - - struct OneShotNode : public NodeBase { + struct OneShotNode : public NodeBase { bool active; bool start; @@ -181,52 +180,84 @@ private: float autorestart_random_delay; bool mix; - float time; float remaining; float autorestart_remaining; - HashMap<NodePath,bool> filter; - - OneShotNode() { type=NODE_ONESHOT; fade_in=0; fade_out=0; inputs.resize(2); autorestart=false; autorestart_delay=1; autorestart_remaining=0; mix=false; active=false; start=false;} + HashMap<NodePath, bool> filter; + + OneShotNode() { + type = NODE_ONESHOT; + fade_in = 0; + fade_out = 0; + inputs.resize(2); + autorestart = false; + autorestart_delay = 1; + autorestart_remaining = 0; + mix = false; + active = false; + start = false; + } }; struct MixNode : public NodeBase { float amount; - MixNode() { type=NODE_MIX; inputs.resize(2); } + MixNode() { + type = NODE_MIX; + inputs.resize(2); + } }; - struct Blend2Node : public NodeBase { + struct Blend2Node : public NodeBase { float value; - HashMap<NodePath,bool> filter; - Blend2Node() { type=NODE_BLEND2; value=0; inputs.resize(2); } + HashMap<NodePath, bool> filter; + Blend2Node() { + type = NODE_BLEND2; + value = 0; + inputs.resize(2); + } }; struct Blend3Node : public NodeBase { float value; - Blend3Node() { type=NODE_BLEND3; value=0; inputs.resize(3); } + Blend3Node() { + type = NODE_BLEND3; + value = 0; + inputs.resize(3); + } }; struct Blend4Node : public NodeBase { Point2 value; - Blend4Node() { type=NODE_BLEND4; inputs.resize(4); } + Blend4Node() { + type = NODE_BLEND4; + inputs.resize(4); + } }; struct TimeScaleNode : public NodeBase { float scale; - TimeScaleNode() { type=NODE_TIMESCALE; scale=1; inputs.resize(1); } + TimeScaleNode() { + type = NODE_TIMESCALE; + scale = 1; + inputs.resize(1); + } }; struct TimeSeekNode : public NodeBase { float seek_pos; - TimeSeekNode() { type=NODE_TIMESEEK; inputs.resize(1); seek_pos=-1; } + TimeSeekNode() { + type = NODE_TIMESEEK; + inputs.resize(1); + seek_pos = -1; + } }; struct TransitionNode : public NodeBase { @@ -234,7 +265,7 @@ private: struct InputData { bool auto_advance; - InputData() { auto_advance=false; } + InputData() { auto_advance = false; } }; Vector<InputData> input_data; @@ -244,23 +275,30 @@ private: int prev; bool switched; - float time; int current; float xfade; - TransitionNode() { type=NODE_TRANSITION; xfade=0; inputs.resize(1); input_data.resize(1); current=0; prev=-1; prev_time=0; prev_xfading=0; switched=false; } + TransitionNode() { + type = NODE_TRANSITION; + xfade = 0; + inputs.resize(1); + input_data.resize(1); + current = 0; + prev = -1; + prev_time = 0; + prev_xfading = 0; + switched = false; + } void set_current(int p_current); }; - void _update_sources(); StringName out_name; NodeOut *out; - NodePath base_path; NodePath master; @@ -270,141 +308,132 @@ private: bool processing; bool active; bool dirty_caches; - Map<StringName,NodeBase*> node_map; + Map<StringName, NodeBase *> node_map; // return time left to finish animation - float _process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_step, bool p_seek=false, float p_fallback_weight = 1.0, HashMap<NodePath,float>* p_weights = NULL); + float _process_node(const StringName &p_node, AnimationNode **r_prev_anim, float p_step, bool p_seek = false, float p_fallback_weight = 1.0, HashMap<NodePath, float> *p_weights = NULL); void _process_animation(float p_delta); bool reset_request; ConnectError _cycle_test(const StringName &p_at_node); - Track* _find_track(const NodePath& p_path); + Track *_find_track(const NodePath &p_path); void _recompute_caches(); - void _recompute_caches(const StringName& p_node); + void _recompute_caches(const StringName &p_node); PoolVector<String> _get_node_list(); - - void _compute_weights(float *p_fallback_weight, HashMap<NodePath,float> *p_weights, float p_coeff, const HashMap<NodePath,bool> *p_filter = NULL, float p_filtered_coeff = 0); - -protected: - + void _compute_weights(float *p_fallback_weight, HashMap<NodePath, float> *p_weights, float p_coeff, const HashMap<NodePath, bool> *p_filter = NULL, float p_filtered_coeff = 0); - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); static void _bind_methods(); - public: + void add_node(NodeType p_type, const StringName &p_node); // nodes must be >0 node 0 is built-in (exit) + bool node_exists(const StringName &p_name) const; - - void add_node(NodeType p_type, const StringName& p_node); // nodes must be >0 node 0 is built-in (exit) - bool node_exists(const StringName& p_name) const; - - Error node_rename(const StringName& p_node,const StringName& p_new_name); - int node_get_input_count(const StringName& p_node) const; - StringName node_get_input_source(const StringName& p_node,int p_input) const; + Error node_rename(const StringName &p_node, const StringName &p_new_name); + int node_get_input_count(const StringName &p_node) const; + StringName node_get_input_source(const StringName &p_node, int p_input) const; /* ANIMATION NODE */ - void animation_node_set_animation(const StringName& p_node,const Ref<Animation>& p_animation); - Ref<Animation> animation_node_get_animation(const StringName& p_node) const; - void animation_node_set_master_animation(const StringName& p_node,const String& p_master_animation); - String animation_node_get_master_animation(const StringName& p_node) const; + void animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation); + Ref<Animation> animation_node_get_animation(const StringName &p_node) const; + void animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation); + String animation_node_get_master_animation(const StringName &p_node) const; - void animation_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable); - void animation_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const; - bool animation_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const; + void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable); + void animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const; + bool animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const; /* ONE SHOT NODE */ - void oneshot_node_set_fadein_time(const StringName& p_node,float p_time); - void oneshot_node_set_fadeout_time(const StringName& p_node,float p_time); + void oneshot_node_set_fadein_time(const StringName &p_node, float p_time); + void oneshot_node_set_fadeout_time(const StringName &p_node, float p_time); - float oneshot_node_get_fadein_time(const StringName& p_node) const; - float oneshot_node_get_fadeout_time(const StringName& p_node) const; + float oneshot_node_get_fadein_time(const StringName &p_node) const; + float oneshot_node_get_fadeout_time(const StringName &p_node) const; - void oneshot_node_set_autorestart(const StringName& p_node,bool p_active); - void oneshot_node_set_autorestart_delay(const StringName& p_node,float p_time); - void oneshot_node_set_autorestart_random_delay(const StringName& p_node,float p_time); + void oneshot_node_set_autorestart(const StringName &p_node, bool p_active); + void oneshot_node_set_autorestart_delay(const StringName &p_node, float p_time); + void oneshot_node_set_autorestart_random_delay(const StringName &p_node, float p_time); - bool oneshot_node_has_autorestart(const StringName& p_node) const; - float oneshot_node_get_autorestart_delay(const StringName& p_node) const; - float oneshot_node_get_autorestart_random_delay(const StringName& p_node) const; + bool oneshot_node_has_autorestart(const StringName &p_node) const; + float oneshot_node_get_autorestart_delay(const StringName &p_node) const; + float oneshot_node_get_autorestart_random_delay(const StringName &p_node) const; - void oneshot_node_set_mix_mode(const StringName& p_node,bool p_enabled); - bool oneshot_node_get_mix_mode(const StringName& p_node) const; + void oneshot_node_set_mix_mode(const StringName &p_node, bool p_enabled); + bool oneshot_node_get_mix_mode(const StringName &p_node) const; - void oneshot_node_start(const StringName& p_node); - void oneshot_node_stop(const StringName& p_node); - bool oneshot_node_is_active(const StringName& p_node) const; - - void oneshot_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable); - void oneshot_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const; - bool oneshot_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const; + void oneshot_node_start(const StringName &p_node); + void oneshot_node_stop(const StringName &p_node); + bool oneshot_node_is_active(const StringName &p_node) const; + void oneshot_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable); + void oneshot_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const; + bool oneshot_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const; /* MIX/BLEND NODES */ - void mix_node_set_amount(const StringName& p_node,float p_amount); - float mix_node_get_amount(const StringName& p_node) const; + void mix_node_set_amount(const StringName &p_node, float p_amount); + float mix_node_get_amount(const StringName &p_node) const; - void blend2_node_set_amount(const StringName& p_node,float p_amount); - float blend2_node_get_amount(const StringName& p_node) const; - void blend2_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable); - void blend2_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const; - bool blend2_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const; + void blend2_node_set_amount(const StringName &p_node, float p_amount); + float blend2_node_get_amount(const StringName &p_node) const; + void blend2_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable); + void blend2_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const; + bool blend2_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const; - void blend3_node_set_amount(const StringName& p_node,float p_amount); - float blend3_node_get_amount(const StringName& p_node) const; + void blend3_node_set_amount(const StringName &p_node, float p_amount); + float blend3_node_get_amount(const StringName &p_node) const; - void blend4_node_set_amount(const StringName& p_node,const Point2& p_amount); - Point2 blend4_node_get_amount(const StringName& p_node) const; + void blend4_node_set_amount(const StringName &p_node, const Point2 &p_amount); + Point2 blend4_node_get_amount(const StringName &p_node) const; /* TIMESCALE/TIMESEEK NODES */ - void timescale_node_set_scale(const StringName& p_node,float p_scale); - float timescale_node_get_scale(const StringName& p_node) const; + void timescale_node_set_scale(const StringName &p_node, float p_scale); + float timescale_node_get_scale(const StringName &p_node) const; - void timeseek_node_seek(const StringName& p_node,float p_pos); + void timeseek_node_seek(const StringName &p_node, float p_pos); /* TRANSITION NODE */ - void transition_node_set_input_count(const StringName& p_node, int p_inputs); // used for transition node - int transition_node_get_input_count(const StringName& p_node) const; - void transition_node_delete_input(const StringName& p_node, int p_input); // used for transition node - - void transition_node_set_input_auto_advance(const StringName& p_node, int p_input,bool p_auto_advance); // used for transition node - bool transition_node_has_input_auto_advance(const StringName& p_node, int p_input) const; + void transition_node_set_input_count(const StringName &p_node, int p_inputs); // used for transition node + int transition_node_get_input_count(const StringName &p_node) const; + void transition_node_delete_input(const StringName &p_node, int p_input); // used for transition node - void transition_node_set_xfade_time(const StringName& p_node, float p_time); // used for transition node - float transition_node_get_xfade_time(const StringName& p_node) const; + void transition_node_set_input_auto_advance(const StringName &p_node, int p_input, bool p_auto_advance); // used for transition node + bool transition_node_has_input_auto_advance(const StringName &p_node, int p_input) const; - void transition_node_set_current(const StringName& p_node, int p_current); - int transition_node_get_current(const StringName& p_node) const; + void transition_node_set_xfade_time(const StringName &p_node, float p_time); // used for transition node + float transition_node_get_xfade_time(const StringName &p_node) const; + void transition_node_set_current(const StringName &p_node, int p_current); + int transition_node_get_current(const StringName &p_node) const; - void node_set_pos(const StringName& p_node, const Vector2& p_pos); //for display + void node_set_pos(const StringName &p_node, const Vector2 &p_pos); //for display /* GETS */ - Point2 node_get_pos(const StringName& p_node) const; //for display + Point2 node_get_pos(const StringName &p_node) const; //for display - NodeType node_get_type(const StringName& p_node) const; + NodeType node_get_type(const StringName &p_node) const; void get_node_list(List<StringName> *p_node_list) const; - void remove_node(const StringName& p_node); + void remove_node(const StringName &p_node); - Error connect_nodes(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input); - bool are_nodes_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_input) const; - void disconnect_nodes(const StringName& p_src_node, int p_input); + Error connect_nodes(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input); + bool are_nodes_connected(const StringName &p_src_node, const StringName &p_dst_node, int p_input) const; + void disconnect_nodes(const StringName &p_src_node, int p_input); - void set_base_path(const NodePath& p_path); + void set_base_path(const NodePath &p_path); NodePath get_base_path() const; - void set_master_player(const NodePath& p_path); + void set_master_player(const NodePath &p_path); NodePath get_master_player() const; struct Connection { @@ -414,7 +443,7 @@ public: int dst_input; }; - void get_connection_list( List<Connection> *p_connections) const; + void get_connection_list(List<Connection> *p_connections) const; /* playback */ @@ -436,12 +465,9 @@ public: AnimationTreePlayer(); ~AnimationTreePlayer(); - }; -VARIANT_ENUM_CAST( AnimationTreePlayer::NodeType ); -VARIANT_ENUM_CAST( AnimationTreePlayer::AnimationProcessMode ); +VARIANT_ENUM_CAST(AnimationTreePlayer::NodeType); +VARIANT_ENUM_CAST(AnimationTreePlayer::AnimationProcessMode); #endif // ANIMATION_TREE_PLAYER_H - - diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index c422e765b5..c455d20b14 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -29,63 +29,60 @@ #include "tween.h" #include "method_bind_ext.inc" -void Tween::_add_pending_command(StringName p_key - ,const Variant& p_arg1 ,const Variant& p_arg2 ,const Variant& p_arg3 ,const Variant& p_arg4 ,const Variant& p_arg5 - ,const Variant& p_arg6 ,const Variant& p_arg7 ,const Variant& p_arg8 ,const Variant& p_arg9 ,const Variant& p_arg10 -) { +void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8, const Variant &p_arg9, const Variant &p_arg10) { pending_commands.push_back(PendingCommand()); - PendingCommand& cmd = pending_commands.back()->get(); + PendingCommand &cmd = pending_commands.back()->get(); cmd.key = p_key; - int& count = cmd.args; - if(p_arg10.get_type() != Variant::NIL) + int &count = cmd.args; + if (p_arg10.get_type() != Variant::NIL) count = 10; - else if(p_arg9.get_type() != Variant::NIL) + else if (p_arg9.get_type() != Variant::NIL) count = 9; - else if(p_arg8.get_type() != Variant::NIL) + else if (p_arg8.get_type() != Variant::NIL) count = 8; - else if(p_arg7.get_type() != Variant::NIL) + else if (p_arg7.get_type() != Variant::NIL) count = 7; - else if(p_arg6.get_type() != Variant::NIL) + else if (p_arg6.get_type() != Variant::NIL) count = 6; - else if(p_arg5.get_type() != Variant::NIL) + else if (p_arg5.get_type() != Variant::NIL) count = 5; - else if(p_arg4.get_type() != Variant::NIL) + else if (p_arg4.get_type() != Variant::NIL) count = 4; - else if(p_arg3.get_type() != Variant::NIL) + else if (p_arg3.get_type() != Variant::NIL) count = 3; - else if(p_arg2.get_type() != Variant::NIL) + else if (p_arg2.get_type() != Variant::NIL) count = 2; - else if(p_arg1.get_type() != Variant::NIL) + else if (p_arg1.get_type() != Variant::NIL) count = 1; - if(count > 0) + if (count > 0) cmd.arg[0] = p_arg1; - if(count > 1) + if (count > 1) cmd.arg[1] = p_arg2; - if(count > 2) + if (count > 2) cmd.arg[2] = p_arg3; - if(count > 3) + if (count > 3) cmd.arg[3] = p_arg4; - if(count > 4) + if (count > 4) cmd.arg[4] = p_arg5; - if(count > 5) + if (count > 5) cmd.arg[5] = p_arg6; - if(count > 6) + if (count > 6) cmd.arg[6] = p_arg7; - if(count > 7) + if (count > 7) cmd.arg[7] = p_arg8; - if(count > 8) + if (count > 8) cmd.arg[8] = p_arg9; - if(count > 9) + if (count > 9) cmd.arg[9] = p_arg10; } void Tween::_process_pending_commands() { - for(List<PendingCommand>::Element *E=pending_commands.front();E;E=E->next()) { + for (List<PendingCommand>::Element *E = pending_commands.front(); E; E = E->next()) { - PendingCommand& cmd = E->get(); + PendingCommand &cmd = E->get(); Variant::CallError err; Variant *arg[10] = { &cmd.arg[0], @@ -99,41 +96,40 @@ void Tween::_process_pending_commands() { &cmd.arg[8], &cmd.arg[9], }; - this->call(cmd.key, (const Variant **) arg, cmd.args, err); + this->call(cmd.key, (const Variant **)arg, cmd.args, err); } pending_commands.clear(); } -bool Tween::_set(const StringName& p_name, const Variant& p_value) { +bool Tween::_set(const StringName &p_name, const Variant &p_value) { - String name=p_name; + String name = p_name; - if (name=="playback/speed" || name=="speed") { //bw compatibility + if (name == "playback/speed" || name == "speed") { //bw compatibility set_speed_scale(p_value); - } else if (name=="playback/active") { + } else if (name == "playback/active") { set_active(p_value); - } else if (name=="playback/repeat") { + } else if (name == "playback/repeat") { set_repeat(p_value); - } return true; } -bool Tween::_get(const StringName& p_name,Variant &r_ret) const { +bool Tween::_get(const StringName &p_name, Variant &r_ret) const { - String name=p_name; + String name = p_name; - if (name=="playback/speed") { //bw compatibility + if (name == "playback/speed") { //bw compatibility - r_ret=speed_scale; - } else if (name=="playback/active") { + r_ret = speed_scale; + } else if (name == "playback/active") { - r_ret=is_active(); - } else if(name=="playback/repeat") { + r_ret = is_active(); + } else if (name == "playback/repeat") { - r_ret=is_repeat(); + r_ret = is_repeat(); } return true; @@ -141,14 +137,14 @@ bool Tween::_get(const StringName& p_name,Variant &r_ret) const { void Tween::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back( PropertyInfo( Variant::BOOL, "playback/active", PROPERTY_HINT_NONE,"" ) ); - p_list->push_back( PropertyInfo( Variant::BOOL, "playback/repeat", PROPERTY_HINT_NONE,"" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01") ); + p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, "")); + p_list->push_back(PropertyInfo(Variant::BOOL, "playback/repeat", PROPERTY_HINT_NONE, "")); + p_list->push_back(PropertyInfo(Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01")); } void Tween::_notification(int p_what) { - switch(p_what) { + switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -163,19 +159,19 @@ void Tween::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PROCESS: { - if (tween_process_mode==TWEEN_PROCESS_FIXED) + if (tween_process_mode == TWEEN_PROCESS_FIXED) break; if (processing) - _tween_process( get_process_delta_time() ); + _tween_process(get_process_delta_time()); } break; case NOTIFICATION_INTERNAL_FIXED_PROCESS: { - if (tween_process_mode==TWEEN_PROCESS_IDLE) + if (tween_process_mode == TWEEN_PROCESS_IDLE) break; if (processing) - _tween_process( get_fixed_process_delta_time() ); + _tween_process(get_fixed_process_delta_time()); } break; case NOTIFICATION_EXIT_TREE: { @@ -186,46 +182,46 @@ void Tween::_notification(int p_what) { void Tween::_bind_methods() { - ClassDB::bind_method(D_METHOD("is_active"),&Tween::is_active ); - ClassDB::bind_method(D_METHOD("set_active","active"),&Tween::set_active ); - - ClassDB::bind_method(D_METHOD("is_repeat"),&Tween::is_repeat ); - ClassDB::bind_method(D_METHOD("set_repeat","repeat"),&Tween::set_repeat ); - - ClassDB::bind_method(D_METHOD("set_speed_scale","speed"),&Tween::set_speed_scale); - ClassDB::bind_method(D_METHOD("get_speed_scale"),&Tween::get_speed_scale); - - ClassDB::bind_method(D_METHOD("set_tween_process_mode","mode"),&Tween::set_tween_process_mode); - ClassDB::bind_method(D_METHOD("get_tween_process_mode"),&Tween::get_tween_process_mode); - - ClassDB::bind_method(D_METHOD("start"),&Tween::start ); - ClassDB::bind_method(D_METHOD("reset","object","key"),&Tween::reset, DEFVAL("") ); - ClassDB::bind_method(D_METHOD("reset_all"),&Tween::reset_all ); - ClassDB::bind_method(D_METHOD("stop","object","key"),&Tween::stop, DEFVAL("") ); - ClassDB::bind_method(D_METHOD("stop_all"),&Tween::stop_all ); - ClassDB::bind_method(D_METHOD("resume","object","key"),&Tween::resume, DEFVAL("") ); - ClassDB::bind_method(D_METHOD("resume_all"),&Tween::resume_all ); - ClassDB::bind_method(D_METHOD("remove","object","key"),&Tween::remove, DEFVAL("") ); - ClassDB::bind_method(D_METHOD("_remove","object","key","first_only"),&Tween::_remove ); - ClassDB::bind_method(D_METHOD("remove_all"),&Tween::remove_all ); - ClassDB::bind_method(D_METHOD("seek","time"),&Tween::seek ); - ClassDB::bind_method(D_METHOD("tell"),&Tween::tell ); - ClassDB::bind_method(D_METHOD("get_runtime"),&Tween::get_runtime ); - - ClassDB::bind_method(D_METHOD("interpolate_property","object","property","initial_val","final_val","duration","trans_type","ease_type","delay"),&Tween::interpolate_property, DEFVAL(0) ); - ClassDB::bind_method(D_METHOD("interpolate_method","object","method","initial_val","final_val","duration","trans_type","ease_type","delay"),&Tween::interpolate_method, DEFVAL(0) ); - ClassDB::bind_method(D_METHOD("interpolate_callback","object","duration","callback","arg1", "arg2","arg3","arg4","arg5"),&Tween::interpolate_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()) ); - ClassDB::bind_method(D_METHOD("interpolate_deferred_callback","object","duration","callback","arg1","arg2","arg3","arg4","arg5"),&Tween::interpolate_deferred_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()) ); - ClassDB::bind_method(D_METHOD("follow_property","object","property","initial_val","target","target_property","duration","trans_type","ease_type","delay"),&Tween::follow_property, DEFVAL(0) ); - ClassDB::bind_method(D_METHOD("follow_method","object","method","initial_val","target","target_method","duration","trans_type","ease_type","delay"),&Tween::follow_method, DEFVAL(0) ); - ClassDB::bind_method(D_METHOD("targeting_property","object","property","initial","initial_val","final_val","duration","trans_type","ease_type","delay"),&Tween::targeting_property, DEFVAL(0) ); - ClassDB::bind_method(D_METHOD("targeting_method","object","method","initial","initial_method","final_val","duration","trans_type","ease_type","delay"),&Tween::targeting_method, DEFVAL(0) ); - - ADD_SIGNAL( MethodInfo("tween_started", PropertyInfo( Variant::OBJECT,"object"), PropertyInfo( Variant::STRING,"key")) ); - ADD_SIGNAL( MethodInfo("tween_step", PropertyInfo( Variant::OBJECT,"object"), PropertyInfo( Variant::STRING,"key"), PropertyInfo( Variant::REAL,"elapsed"), PropertyInfo( Variant::OBJECT,"value")) ); - ADD_SIGNAL( MethodInfo("tween_completed", PropertyInfo( Variant::OBJECT,"object"), PropertyInfo( Variant::STRING,"key")) ); - - ADD_PROPERTY( PropertyInfo( Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_tween_process_mode", "get_tween_process_mode"); + ClassDB::bind_method(D_METHOD("is_active"), &Tween::is_active); + ClassDB::bind_method(D_METHOD("set_active", "active"), &Tween::set_active); + + ClassDB::bind_method(D_METHOD("is_repeat"), &Tween::is_repeat); + ClassDB::bind_method(D_METHOD("set_repeat", "repeat"), &Tween::set_repeat); + + ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &Tween::set_speed_scale); + ClassDB::bind_method(D_METHOD("get_speed_scale"), &Tween::get_speed_scale); + + ClassDB::bind_method(D_METHOD("set_tween_process_mode", "mode"), &Tween::set_tween_process_mode); + ClassDB::bind_method(D_METHOD("get_tween_process_mode"), &Tween::get_tween_process_mode); + + ClassDB::bind_method(D_METHOD("start"), &Tween::start); + ClassDB::bind_method(D_METHOD("reset", "object", "key"), &Tween::reset, DEFVAL("")); + ClassDB::bind_method(D_METHOD("reset_all"), &Tween::reset_all); + ClassDB::bind_method(D_METHOD("stop", "object", "key"), &Tween::stop, DEFVAL("")); + ClassDB::bind_method(D_METHOD("stop_all"), &Tween::stop_all); + ClassDB::bind_method(D_METHOD("resume", "object", "key"), &Tween::resume, DEFVAL("")); + ClassDB::bind_method(D_METHOD("resume_all"), &Tween::resume_all); + ClassDB::bind_method(D_METHOD("remove", "object", "key"), &Tween::remove, DEFVAL("")); + ClassDB::bind_method(D_METHOD("_remove", "object", "key", "first_only"), &Tween::_remove); + ClassDB::bind_method(D_METHOD("remove_all"), &Tween::remove_all); + ClassDB::bind_method(D_METHOD("seek", "time"), &Tween::seek); + ClassDB::bind_method(D_METHOD("tell"), &Tween::tell); + ClassDB::bind_method(D_METHOD("get_runtime"), &Tween::get_runtime); + + ClassDB::bind_method(D_METHOD("interpolate_property", "object", "property", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_property, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("interpolate_method", "object", "method", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_method, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("interpolate_callback", "object", "duration", "callback", "arg1", "arg2", "arg3", "arg4", "arg5"), &Tween::interpolate_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("interpolate_deferred_callback", "object", "duration", "callback", "arg1", "arg2", "arg3", "arg4", "arg5"), &Tween::interpolate_deferred_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("follow_property", "object", "property", "initial_val", "target", "target_property", "duration", "trans_type", "ease_type", "delay"), &Tween::follow_property, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("follow_method", "object", "method", "initial_val", "target", "target_method", "duration", "trans_type", "ease_type", "delay"), &Tween::follow_method, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("targeting_property", "object", "property", "initial", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_property, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("targeting_method", "object", "method", "initial", "initial_method", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_method, DEFVAL(0)); + + ADD_SIGNAL(MethodInfo("tween_started", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::STRING, "key"))); + ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::STRING, "key"), PropertyInfo(Variant::REAL, "elapsed"), PropertyInfo(Variant::OBJECT, "value"))); + ADD_SIGNAL(MethodInfo("tween_completed", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::STRING, "key"))); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_tween_process_mode", "get_tween_process_mode"); BIND_CONSTANT(TWEEN_PROCESS_FIXED); BIND_CONSTANT(TWEEN_PROCESS_IDLE); @@ -248,9 +244,9 @@ void Tween::_bind_methods() { BIND_CONSTANT(EASE_OUT_IN); } -Variant& Tween::_get_initial_val(InterpolateData& p_data) { +Variant &Tween::_get_initial_val(InterpolateData &p_data) { - switch(p_data.type) { + switch (p_data.type) { case INTER_PROPERTY: case INTER_METHOD: case FOLLOW_PROPERTY: @@ -260,31 +256,30 @@ Variant& Tween::_get_initial_val(InterpolateData& p_data) { case TARGETING_PROPERTY: case TARGETING_METHOD: { - Object *object = ObjectDB::get_instance(p_data.target_id); - ERR_FAIL_COND_V(object == NULL,p_data.initial_val); + Object *object = ObjectDB::get_instance(p_data.target_id); + ERR_FAIL_COND_V(object == NULL, p_data.initial_val); - static Variant initial_val; - if(p_data.type == TARGETING_PROPERTY) { + static Variant initial_val; + if (p_data.type == TARGETING_PROPERTY) { - bool valid = false; - initial_val = object->get(p_data.target_key, &valid); - ERR_FAIL_COND_V(!valid,p_data.initial_val); - } else { + bool valid = false; + initial_val = object->get(p_data.target_key, &valid); + ERR_FAIL_COND_V(!valid, p_data.initial_val); + } else { - Variant::CallError error; - initial_val = object->call(p_data.target_key, NULL, 0, error); - ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK,p_data.initial_val); - } - return initial_val; + Variant::CallError error; + initial_val = object->call(p_data.target_key, NULL, 0, error); + ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, p_data.initial_val); } - break; + return initial_val; + } break; } return p_data.delta_val; } -Variant& Tween::_get_delta_val(InterpolateData& p_data) { +Variant &Tween::_get_delta_val(InterpolateData &p_data) { - switch(p_data.type) { + switch (p_data.type) { case INTER_PROPERTY: case INTER_METHOD: return p_data.delta_val; @@ -292,72 +287,68 @@ Variant& Tween::_get_delta_val(InterpolateData& p_data) { case FOLLOW_PROPERTY: case FOLLOW_METHOD: { - Object *target = ObjectDB::get_instance(p_data.target_id); - ERR_FAIL_COND_V(target == NULL,p_data.initial_val); - - Variant final_val; + Object *target = ObjectDB::get_instance(p_data.target_id); + ERR_FAIL_COND_V(target == NULL, p_data.initial_val); - if(p_data.type == FOLLOW_PROPERTY) { + Variant final_val; - bool valid = false; - final_val = target->get(p_data.target_key, &valid); - ERR_FAIL_COND_V(!valid,p_data.initial_val); - } else { + if (p_data.type == FOLLOW_PROPERTY) { - Variant::CallError error; - final_val = target->call(p_data.target_key, NULL, 0, error); - ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK,p_data.initial_val); - } + bool valid = false; + final_val = target->get(p_data.target_key, &valid); + ERR_FAIL_COND_V(!valid, p_data.initial_val); + } else { - // convert INT to REAL is better for interpolaters - if(final_val.get_type() == Variant::INT) final_val = final_val.operator real_t(); - _calc_delta_val(p_data.initial_val, final_val, p_data.delta_val); - return p_data.delta_val; + Variant::CallError error; + final_val = target->call(p_data.target_key, NULL, 0, error); + ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, p_data.initial_val); } - break; + + // convert INT to REAL is better for interpolaters + if (final_val.get_type() == Variant::INT) final_val = final_val.operator real_t(); + _calc_delta_val(p_data.initial_val, final_val, p_data.delta_val); + return p_data.delta_val; + } break; case TARGETING_PROPERTY: case TARGETING_METHOD: { - Variant initial_val = _get_initial_val(p_data); - // convert INT to REAL is better for interpolaters - if(initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); + Variant initial_val = _get_initial_val(p_data); + // convert INT to REAL is better for interpolaters + if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); - //_calc_delta_val(p_data.initial_val, p_data.final_val, p_data.delta_val); - _calc_delta_val(initial_val, p_data.final_val, p_data.delta_val); - return p_data.delta_val; - } - break; + //_calc_delta_val(p_data.initial_val, p_data.final_val, p_data.delta_val); + _calc_delta_val(initial_val, p_data.final_val, p_data.delta_val); + return p_data.delta_val; + } break; } return p_data.initial_val; } -Variant Tween::_run_equation(InterpolateData& p_data) { +Variant Tween::_run_equation(InterpolateData &p_data) { - Variant& initial_val = _get_initial_val(p_data); - Variant& delta_val = _get_delta_val(p_data); + Variant &initial_val = _get_initial_val(p_data); + Variant &delta_val = _get_delta_val(p_data); Variant result; -#define APPLY_EQUATION(element)\ +#define APPLY_EQUATION(element) \ r.element = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, i.element, d.element, p_data.duration); - switch(initial_val.get_type()) - { + switch (initial_val.get_type()) { - case Variant::BOOL: - result = ( _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, initial_val, delta_val, p_data.duration)) >= 0.5; - break; + case Variant::BOOL: + result = (_run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, initial_val, delta_val, p_data.duration)) >= 0.5; + break; - case Variant::INT: - result = (int) _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (int) initial_val, (int) delta_val, p_data.duration); - break; + case Variant::INT: + result = (int)_run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (int)initial_val, (int)delta_val, p_data.duration); + break; - case Variant::REAL: - result = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (real_t) initial_val, (real_t) delta_val, p_data.duration); - break; + case Variant::REAL: + result = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (real_t)initial_val, (real_t)delta_val, p_data.duration); + break; - case Variant::VECTOR2: - { + case Variant::VECTOR2: { Vector2 i = initial_val; Vector2 d = delta_val; Vector2 r; @@ -366,11 +357,9 @@ Variant Tween::_run_equation(InterpolateData& p_data) { APPLY_EQUATION(y); result = r; - } - break; + } break; - case Variant::VECTOR3: - { + case Variant::VECTOR3: { Vector3 i = initial_val; Vector3 d = delta_val; Vector3 r; @@ -380,11 +369,9 @@ Variant Tween::_run_equation(InterpolateData& p_data) { APPLY_EQUATION(z); result = r; - } - break; + } break; - case Variant::BASIS: - { + case Variant::BASIS: { Basis i = initial_val; Basis d = delta_val; Basis r; @@ -400,11 +387,9 @@ Variant Tween::_run_equation(InterpolateData& p_data) { APPLY_EQUATION(elements[2][2]); result = r; - } - break; + } break; - case Variant::TRANSFORM2D: - { + case Variant::TRANSFORM2D: { Transform2D i = initial_val; Transform2D d = delta_val; Transform2D r; @@ -417,10 +402,8 @@ Variant Tween::_run_equation(InterpolateData& p_data) { APPLY_EQUATION(elements[2][1]); result = r; - } - break; - case Variant::QUAT: - { + } break; + case Variant::QUAT: { Quat i = initial_val; Quat d = delta_val; Quat r; @@ -431,10 +414,8 @@ Variant Tween::_run_equation(InterpolateData& p_data) { APPLY_EQUATION(w); result = r; - } - break; - case Variant::RECT3: - { + } break; + case Variant::RECT3: { Rect3 i = initial_val; Rect3 d = delta_val; Rect3 r; @@ -447,10 +428,8 @@ Variant Tween::_run_equation(InterpolateData& p_data) { APPLY_EQUATION(size.z); result = r; - } - break; - case Variant::TRANSFORM: - { + } break; + case Variant::TRANSFORM: { Transform i = initial_val; Transform d = delta_val; Transform r; @@ -469,10 +448,8 @@ Variant Tween::_run_equation(InterpolateData& p_data) { APPLY_EQUATION(origin.z); result = r; - } - break; - case Variant::COLOR: - { + } break; + case Variant::COLOR: { Color i = initial_val; Color d = delta_val; Color r; @@ -483,47 +460,44 @@ Variant Tween::_run_equation(InterpolateData& p_data) { APPLY_EQUATION(a); result = r; - } - break; + } break; }; #undef APPLY_EQUATION return result; } -bool Tween::_apply_tween_value(InterpolateData& p_data, Variant& value) { +bool Tween::_apply_tween_value(InterpolateData &p_data, Variant &value) { Object *object = ObjectDB::get_instance(p_data.id); ERR_FAIL_COND_V(object == NULL, false); - switch(p_data.type) { + switch (p_data.type) { case INTER_PROPERTY: case FOLLOW_PROPERTY: - case TARGETING_PROPERTY: - { - bool valid = false; - object->set(p_data.key,value, &valid); - return valid; - } + case TARGETING_PROPERTY: { + bool valid = false; + object->set(p_data.key, value, &valid); + return valid; + } case INTER_METHOD: case FOLLOW_METHOD: - case TARGETING_METHOD: - { - Variant::CallError error; - if (value.get_type() != Variant::NIL) { - Variant *arg[1] = { &value }; - object->call(p_data.key, (const Variant **) arg, 1, error); - } else { - object->call(p_data.key, NULL, 0, error); - } - - if(error.error == Variant::CallError::CALL_OK) - return true; - return false; + case TARGETING_METHOD: { + Variant::CallError error; + if (value.get_type() != Variant::NIL) { + Variant *arg[1] = { &value }; + object->call(p_data.key, (const Variant **)arg, 1, error); + } else { + object->call(p_data.key, NULL, 0, error); } + if (error.error == Variant::CallError::CALL_OK) + return true; + return false; + } + case INTER_CALLBACK: break; }; @@ -538,118 +512,122 @@ void Tween::_tween_process(float p_delta) { return; p_delta *= speed_scale; - pending_update ++; + pending_update++; // if repeat and all interpolates was finished then reset all interpolates - if(repeat) { + if (repeat) { bool all_finished = true; - for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { + for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - InterpolateData& data = E->get(); + InterpolateData &data = E->get(); - if(!data.finish) { + if (!data.finish) { all_finished = false; break; } } - if(all_finished) + if (all_finished) reset_all(); } - for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { + for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - InterpolateData& data = E->get(); - if(!data.active || data.finish) + InterpolateData &data = E->get(); + if (!data.active || data.finish) continue; Object *object = ObjectDB::get_instance(data.id); - if(object == NULL) + if (object == NULL) continue; bool prev_delaying = data.elapsed <= data.delay; data.elapsed += p_delta; - if(data.elapsed < data.delay) + if (data.elapsed < data.delay) continue; - else if(prev_delaying) { + else if (prev_delaying) { - emit_signal("tween_started",object,data.key); + emit_signal("tween_started", object, data.key); _apply_tween_value(data, data.initial_val); } - if(data.elapsed > (data.delay + data.duration)) { + if (data.elapsed > (data.delay + data.duration)) { data.elapsed = data.delay + data.duration; data.finish = true; } - switch(data.type) - { - case INTER_PROPERTY: - case INTER_METHOD: - break; - case INTER_CALLBACK: - if(data.finish) { + switch (data.type) { + case INTER_PROPERTY: + case INTER_METHOD: + break; + case INTER_CALLBACK: + if (data.finish) { - Variant::CallError error; - if (data.call_deferred) { - - switch (data.args) { - case 0: - object->call_deferred(data.key); break; - case 1: - object->call_deferred(data.key, data.arg[0]); break; - case 2: - object->call_deferred(data.key, data.arg[0], data.arg[1]); break; - case 3: - object->call_deferred(data.key, data.arg[0], data.arg[1], data.arg[2]); break; - case 4: - object->call_deferred(data.key, data.arg[0], data.arg[1], data.arg[2], data.arg[3]); break; - case 5: - object->call_deferred(data.key, data.arg[0], data.arg[1], data.arg[2], data.arg[3], data.arg[4]); break; + Variant::CallError error; + if (data.call_deferred) { + + switch (data.args) { + case 0: + object->call_deferred(data.key); + break; + case 1: + object->call_deferred(data.key, data.arg[0]); + break; + case 2: + object->call_deferred(data.key, data.arg[0], data.arg[1]); + break; + case 3: + object->call_deferred(data.key, data.arg[0], data.arg[1], data.arg[2]); + break; + case 4: + object->call_deferred(data.key, data.arg[0], data.arg[1], data.arg[2], data.arg[3]); + break; + case 5: + object->call_deferred(data.key, data.arg[0], data.arg[1], data.arg[2], data.arg[3], data.arg[4]); + break; + } + + } else { + Variant *arg[5] = { + &data.arg[0], + &data.arg[1], + &data.arg[2], + &data.arg[3], + &data.arg[4], + }; + object->call(data.key, (const Variant **)arg, data.args, error); } - - } - else { - Variant *arg[5] = { - &data.arg[0], - &data.arg[1], - &data.arg[2], - &data.arg[3], - &data.arg[4], - }; - object->call(data.key, (const Variant **) arg, data.args, error); + if (!repeat) + call_deferred("_remove", object, data.key, true); } - if (!repeat) - call_deferred("_remove", object, data.key, true); - } - continue; + continue; } Variant result = _run_equation(data); - emit_signal("tween_step",object,data.key,data.elapsed,result); + emit_signal("tween_step", object, data.key, data.elapsed, result); _apply_tween_value(data, result); if (data.finish) { - emit_signal("tween_completed",object,data.key); + emit_signal("tween_completed", object, data.key); // not repeat mode, remove completed action if (!repeat) call_deferred("_remove", object, data.key, true); } } - pending_update --; + pending_update--; } void Tween::set_tween_process_mode(TweenProcessMode p_mode) { - if (tween_process_mode==p_mode) + if (tween_process_mode == p_mode) return; bool pr = processing; if (pr) _set_process(false); - tween_process_mode=p_mode; + tween_process_mode = p_mode; if (pr) _set_process(true); } @@ -659,18 +637,18 @@ Tween::TweenProcessMode Tween::get_tween_process_mode() const { return tween_process_mode; } -void Tween::_set_process(bool p_process,bool p_force) { +void Tween::_set_process(bool p_process, bool p_force) { - if (processing==p_process && !p_force) + if (processing == p_process && !p_force) return; - switch(tween_process_mode) { + switch (tween_process_mode) { case TWEEN_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break; case TWEEN_PROCESS_IDLE: set_process_internal(p_process && active); break; } - processing=p_process; + processing = p_process; } bool Tween::is_active() const { @@ -680,11 +658,11 @@ bool Tween::is_active() const { void Tween::set_active(bool p_active) { - if (active==p_active) + if (active == p_active) return; - active=p_active; - _set_process(processing,true); + active = p_active; + _set_process(processing, true); } bool Tween::is_repeat() const { @@ -699,7 +677,7 @@ void Tween::set_repeat(bool p_repeat) { void Tween::set_speed_scale(float p_speed) { - speed_scale=p_speed; + speed_scale = p_speed; } float Tween::get_speed_scale() const { @@ -716,54 +694,54 @@ bool Tween::start() { bool Tween::reset(Object *p_object, String p_key) { - pending_update ++; - for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { + pending_update++; + for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - InterpolateData& data = E->get(); + InterpolateData &data = E->get(); Object *object = ObjectDB::get_instance(data.id); - if(object == NULL) + if (object == NULL) continue; - if(object == p_object && (data.key == p_key || p_key == "")) { + if (object == p_object && (data.key == p_key || p_key == "")) { data.elapsed = 0; data.finish = false; - if(data.delay == 0) + if (data.delay == 0) _apply_tween_value(data, data.initial_val); } } - pending_update --; + pending_update--; return true; } bool Tween::reset_all() { - pending_update ++; - for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { + pending_update++; + for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - InterpolateData& data = E->get(); + InterpolateData &data = E->get(); data.elapsed = 0; data.finish = false; - if(data.delay == 0) + if (data.delay == 0) _apply_tween_value(data, data.initial_val); } - pending_update --; + pending_update--; return true; } bool Tween::stop(Object *p_object, String p_key) { - pending_update ++; - for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { + pending_update++; + for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - InterpolateData& data = E->get(); + InterpolateData &data = E->get(); Object *object = ObjectDB::get_instance(data.id); - if(object == NULL) + if (object == NULL) continue; - if(object == p_object && (data.key == p_key || p_key == "")) + if (object == p_object && (data.key == p_key || p_key == "")) data.active = false; } - pending_update --; + pending_update--; return true; } @@ -772,13 +750,13 @@ bool Tween::stop_all() { set_active(false); _set_process(false); - pending_update ++; - for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { + pending_update++; + for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - InterpolateData& data = E->get(); + InterpolateData &data = E->get(); data.active = false; } - pending_update --; + pending_update--; return true; } @@ -787,17 +765,17 @@ bool Tween::resume(Object *p_object, String p_key) { set_active(true); _set_process(true); - pending_update ++; - for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { + pending_update++; + for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - InterpolateData& data = E->get(); + InterpolateData &data = E->get(); Object *object = ObjectDB::get_instance(data.id); - if(object == NULL) + if (object == NULL) continue; - if(object == p_object && (data.key == p_key || p_key == "")) + if (object == p_object && (data.key == p_key || p_key == "")) data.active = true; } - pending_update --; + pending_update--; return true; } @@ -806,13 +784,13 @@ bool Tween::resume_all() { set_active(true); _set_process(true); - pending_update ++; - for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { + pending_update++; + for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - InterpolateData& data = E->get(); + InterpolateData &data = E->get(); data.active = true; } - pending_update --; + pending_update--; return true; } @@ -823,32 +801,32 @@ bool Tween::remove(Object *p_object, String p_key) { void Tween::_remove(Object *p_object, String p_key, bool first_only) { - if(pending_update != 0) { + if (pending_update != 0) { call_deferred("_remove", p_object, p_key, first_only); return; } List<List<InterpolateData>::Element *> for_removal; - for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { + for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - InterpolateData& data = E->get(); + InterpolateData &data = E->get(); Object *object = ObjectDB::get_instance(data.id); - if(object == NULL) + if (object == NULL) continue; - if(object == p_object && (data.key == p_key || p_key == "")) { + if (object == p_object && (data.key == p_key || p_key == "")) { for_removal.push_back(E); if (first_only) { break; } } } - for(List<List<InterpolateData>::Element *>::Element *E=for_removal.front();E;E=E->next()) { + for (List<List<InterpolateData>::Element *>::Element *E = for_removal.front(); E; E = E->next()) { interpolates.erase(E->get()); } } bool Tween::remove_all() { - if(pending_update != 0) { + if (pending_update != 0) { call_deferred("remove_all"); return true; } @@ -860,89 +838,87 @@ bool Tween::remove_all() { bool Tween::seek(real_t p_time) { - pending_update ++; - for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { + pending_update++; + for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - InterpolateData& data = E->get(); + InterpolateData &data = E->get(); data.elapsed = p_time; - if(data.elapsed < data.delay) { + if (data.elapsed < data.delay) { data.finish = false; continue; - } - else if(data.elapsed >= (data.delay + data.duration)) { + } else if (data.elapsed >= (data.delay + data.duration)) { data.finish = true; data.elapsed = (data.delay + data.duration); } else data.finish = false; - switch(data.type) - { - case INTER_PROPERTY: - case INTER_METHOD: - break; - case INTER_CALLBACK: - continue; + switch (data.type) { + case INTER_PROPERTY: + case INTER_METHOD: + break; + case INTER_CALLBACK: + continue; } Variant result = _run_equation(data); _apply_tween_value(data, result); } - pending_update --; + pending_update--; return true; } real_t Tween::tell() const { - pending_update ++; + pending_update++; real_t pos = 0; - for(const List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { + for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - const InterpolateData& data = E->get(); - if(data.elapsed > pos) + const InterpolateData &data = E->get(); + if (data.elapsed > pos) pos = data.elapsed; } - pending_update --; + pending_update--; return pos; } real_t Tween::get_runtime() const { - pending_update ++; + pending_update++; real_t runtime = 0; - for(const List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { + for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - const InterpolateData& data = E->get(); + const InterpolateData &data = E->get(); real_t t = data.delay + data.duration; - if(t > runtime) + if (t > runtime) runtime = t; } - pending_update --; + pending_update--; return runtime; } -bool Tween::_calc_delta_val(const Variant& p_initial_val, const Variant& p_final_val, Variant& p_delta_val) { +bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val) { - const Variant& initial_val = p_initial_val; - const Variant& final_val = p_final_val; - Variant& delta_val = p_delta_val; + const Variant &initial_val = p_initial_val; + const Variant &final_val = p_final_val; + Variant &delta_val = p_delta_val; - switch(initial_val.get_type()) { + switch (initial_val.get_type()) { case Variant::BOOL: //delta_val = p_final_val; - delta_val = (int) p_final_val - (int) p_initial_val; + delta_val = (int)p_final_val - (int)p_initial_val; break; case Variant::INT: - delta_val = (int) final_val - (int) initial_val; + delta_val = (int)final_val - (int)initial_val; break; case Variant::REAL: - delta_val = (real_t) final_val - (real_t) initial_val; + delta_val = (real_t)final_val - (real_t)initial_val; break; case Variant::VECTOR2: @@ -953,11 +929,10 @@ bool Tween::_calc_delta_val(const Variant& p_initial_val, const Variant& p_final delta_val = final_val.operator Vector3() - initial_val.operator Vector3(); break; - case Variant::BASIS: - { - Basis i = initial_val; - Basis f = final_val; - delta_val = Basis(f.elements[0][0] - i.elements[0][0], + case Variant::BASIS: { + Basis i = initial_val; + Basis f = final_val; + delta_val = Basis(f.elements[0][0] - i.elements[0][0], f.elements[0][1] - i.elements[0][1], f.elements[0][2] - i.elements[0][2], f.elements[1][0] - i.elements[1][0], @@ -965,41 +940,34 @@ bool Tween::_calc_delta_val(const Variant& p_initial_val, const Variant& p_final f.elements[1][2] - i.elements[1][2], f.elements[2][0] - i.elements[2][0], f.elements[2][1] - i.elements[2][1], - f.elements[2][2] - i.elements[2][2] - ); - } - break; + f.elements[2][2] - i.elements[2][2]); + } break; - case Variant::TRANSFORM2D: - { - Transform2D i = initial_val; - Transform2D f = final_val; - Transform2D d = Transform2D(); - d[0][0] = f.elements[0][0] - i.elements[0][0]; - d[0][1] = f.elements[0][1] - i.elements[0][1]; - d[1][0] = f.elements[1][0] - i.elements[1][0]; - d[1][1] = f.elements[1][1] - i.elements[1][1]; - d[2][0] = f.elements[2][0] - i.elements[2][0]; - d[2][1] = f.elements[2][1] - i.elements[2][1]; - delta_val = d; - } - break; + case Variant::TRANSFORM2D: { + Transform2D i = initial_val; + Transform2D f = final_val; + Transform2D d = Transform2D(); + d[0][0] = f.elements[0][0] - i.elements[0][0]; + d[0][1] = f.elements[0][1] - i.elements[0][1]; + d[1][0] = f.elements[1][0] - i.elements[1][0]; + d[1][1] = f.elements[1][1] - i.elements[1][1]; + d[2][0] = f.elements[2][0] - i.elements[2][0]; + d[2][1] = f.elements[2][1] - i.elements[2][1]; + delta_val = d; + } break; case Variant::QUAT: delta_val = final_val.operator Quat() - initial_val.operator Quat(); break; - case Variant::RECT3: - { - Rect3 i = initial_val; - Rect3 f = final_val; - delta_val = Rect3(f.pos - i.pos, f.size - i.size); - } - break; - case Variant::TRANSFORM: - { - Transform i = initial_val; - Transform f = final_val; - Transform d; - d.set(f.basis.elements[0][0] - i.basis.elements[0][0], + case Variant::RECT3: { + Rect3 i = initial_val; + Rect3 f = final_val; + delta_val = Rect3(f.pos - i.pos, f.size - i.size); + } break; + case Variant::TRANSFORM: { + Transform i = initial_val; + Transform f = final_val; + Transform d; + d.set(f.basis.elements[0][0] - i.basis.elements[0][0], f.basis.elements[0][1] - i.basis.elements[0][1], f.basis.elements[0][2] - i.basis.elements[0][2], f.basis.elements[1][0] - i.basis.elements[1][0], @@ -1010,19 +978,15 @@ bool Tween::_calc_delta_val(const Variant& p_initial_val, const Variant& p_final f.basis.elements[2][2] - i.basis.elements[2][2], f.origin.x - i.origin.x, f.origin.y - i.origin.y, - f.origin.z - i.origin.z - ); + f.origin.z - i.origin.z); - delta_val = d; - } - break; - case Variant::COLOR: - { - Color i = initial_val; - Color f = final_val; - delta_val = Color(f.r - i.r, f.g - i.g, f.b - i.b, f.a - i.a); - } - break; + delta_val = d; + } break; + case Variant::COLOR: { + Color i = initial_val; + Color f = final_val; + delta_val = Color(f.r - i.r, f.g - i.g, f.b - i.b, f.a - i.a); + } break; default: ERR_PRINT("Invalid param type, except(int/real/vector2/vector/matrix/matrix32/quat/aabb/transform/color)"); @@ -1031,31 +995,14 @@ bool Tween::_calc_delta_val(const Variant& p_initial_val, const Variant& p_final return true; } -bool Tween::interpolate_property(Object *p_object - , String p_property - , Variant p_initial_val - , Variant p_final_val - , real_t p_duration - , TransitionType p_trans_type - , EaseType p_ease_type - , real_t p_delay -) { - if(pending_update != 0) { - _add_pending_command("interpolate_property" - , p_object - , p_property - , p_initial_val - , p_final_val - , p_duration - , p_trans_type - , p_ease_type - , p_delay - ); +bool Tween::interpolate_property(Object *p_object, String p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { + if (pending_update != 0) { + _add_pending_command("interpolate_property", p_object, p_property, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); return true; } // convert INT to REAL is better for interpolaters - if(p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); - if(p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); + if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); + if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); @@ -1066,7 +1013,7 @@ bool Tween::interpolate_property(Object *p_object ERR_FAIL_COND_V(p_delay < 0, false); bool prop_valid = false; - p_object->get(p_property,&prop_valid); + p_object->get(p_property, &prop_valid); ERR_FAIL_COND_V(!prop_valid, false); InterpolateData data; @@ -1084,38 +1031,21 @@ bool Tween::interpolate_property(Object *p_object data.ease_type = p_ease_type; data.delay = p_delay; - if(!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) + if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) return false; interpolates.push_back(data); return true; } -bool Tween::interpolate_method(Object *p_object - , String p_method - , Variant p_initial_val - , Variant p_final_val - , real_t p_duration - , TransitionType p_trans_type - , EaseType p_ease_type - , real_t p_delay -) { - if(pending_update != 0) { - _add_pending_command("interpolate_method" - , p_object - , p_method - , p_initial_val - , p_final_val - , p_duration - , p_trans_type - , p_ease_type - , p_delay - ); +bool Tween::interpolate_method(Object *p_object, String p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { + if (pending_update != 0) { + _add_pending_command("interpolate_method", p_object, p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); return true; } // convert INT to REAL is better for interpolaters - if(p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); - if(p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); + if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); + if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); @@ -1143,30 +1073,17 @@ bool Tween::interpolate_method(Object *p_object data.ease_type = p_ease_type; data.delay = p_delay; - if(!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) + if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) return false; interpolates.push_back(data); return true; } -bool Tween::interpolate_callback(Object *p_object - , real_t p_duration - , String p_callback - , VARIANT_ARG_DECLARE -) { - - if(pending_update != 0) { - _add_pending_command("interpolate_callback" - , p_object - , p_duration - , p_callback - , p_arg1 - , p_arg2 - , p_arg3 - , p_arg4 - , p_arg5 - ); +bool Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) { + + if (pending_update != 0) { + _add_pending_command("interpolate_callback", p_object, p_duration, p_callback, p_arg1, p_arg2, p_arg3, p_arg4, p_arg5); return true; } @@ -1189,19 +1106,19 @@ bool Tween::interpolate_callback(Object *p_object data.duration = p_duration; data.delay = 0; - int args=0; - if (p_arg5.get_type()!=Variant::NIL) - args=5; - else if (p_arg4.get_type()!=Variant::NIL) - args=4; - else if (p_arg3.get_type()!=Variant::NIL) - args=3; - else if (p_arg2.get_type()!=Variant::NIL) - args=2; - else if (p_arg1.get_type()!=Variant::NIL) - args=1; + int args = 0; + if (p_arg5.get_type() != Variant::NIL) + args = 5; + else if (p_arg4.get_type() != Variant::NIL) + args = 4; + else if (p_arg3.get_type() != Variant::NIL) + args = 3; + else if (p_arg2.get_type() != Variant::NIL) + args = 2; + else if (p_arg1.get_type() != Variant::NIL) + args = 1; else - args=0; + args = 0; data.args = args; data.arg[0] = p_arg1; @@ -1210,29 +1127,16 @@ bool Tween::interpolate_callback(Object *p_object data.arg[3] = p_arg4; data.arg[4] = p_arg5; - pending_update ++; + pending_update++; interpolates.push_back(data); - pending_update --; + pending_update--; return true; } -bool Tween::interpolate_deferred_callback(Object *p_object - , real_t p_duration - , String p_callback - , VARIANT_ARG_DECLARE -) { - - if(pending_update != 0) { - _add_pending_command("interpolate_deferred_callback" - , p_object - , p_duration - , p_callback - , p_arg1 - , p_arg2 - , p_arg3 - , p_arg4 - , p_arg5 - ); +bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) { + + if (pending_update != 0) { + _add_pending_command("interpolate_deferred_callback", p_object, p_duration, p_callback, p_arg1, p_arg2, p_arg3, p_arg4, p_arg5); return true; } ERR_FAIL_COND_V(p_object == NULL, false); @@ -1254,19 +1158,19 @@ bool Tween::interpolate_deferred_callback(Object *p_object data.duration = p_duration; data.delay = 0; - int args=0; - if (p_arg5.get_type()!=Variant::NIL) - args=5; - else if (p_arg4.get_type()!=Variant::NIL) - args=4; - else if (p_arg3.get_type()!=Variant::NIL) - args=3; - else if (p_arg2.get_type()!=Variant::NIL) - args=2; - else if (p_arg1.get_type()!=Variant::NIL) - args=1; + int args = 0; + if (p_arg5.get_type() != Variant::NIL) + args = 5; + else if (p_arg4.get_type() != Variant::NIL) + args = 4; + else if (p_arg3.get_type() != Variant::NIL) + args = 3; + else if (p_arg2.get_type() != Variant::NIL) + args = 2; + else if (p_arg1.get_type() != Variant::NIL) + args = 1; else - args=0; + args = 0; data.args = args; data.arg[0] = p_arg1; @@ -1275,38 +1179,19 @@ bool Tween::interpolate_deferred_callback(Object *p_object data.arg[3] = p_arg4; data.arg[4] = p_arg5; - pending_update ++; + pending_update++; interpolates.push_back(data); - pending_update --; + pending_update--; return true; } -bool Tween::follow_property(Object *p_object - , String p_property - , Variant p_initial_val - , Object *p_target - , String p_target_property - , real_t p_duration - , TransitionType p_trans_type - , EaseType p_ease_type - , real_t p_delay -) { - if(pending_update != 0) { - _add_pending_command("follow_property" - , p_object - , p_property - , p_initial_val - , p_target - , p_target_property - , p_duration - , p_trans_type - , p_ease_type - , p_delay - ); +bool Tween::follow_property(Object *p_object, String p_property, Variant p_initial_val, Object *p_target, String p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { + if (pending_update != 0) { + _add_pending_command("follow_property", p_object, p_property, p_initial_val, p_target, p_target_property, p_duration, p_trans_type, p_ease_type, p_delay); return true; } // convert INT to REAL is better for interpolaters - if(p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); + if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); @@ -1318,15 +1203,15 @@ bool Tween::follow_property(Object *p_object ERR_FAIL_COND_V(p_delay < 0, false); bool prop_valid = false; - p_object->get(p_property,&prop_valid); + p_object->get(p_property, &prop_valid); ERR_FAIL_COND_V(!prop_valid, false); bool target_prop_valid = false; - Variant target_val = p_target->get(p_target_property,&target_prop_valid); + Variant target_val = p_target->get(p_target_property, &target_prop_valid); ERR_FAIL_COND_V(!target_prop_valid, false); // convert INT to REAL is better for interpolaters - if(target_val.get_type() == Variant::INT) target_val = target_val.operator real_t(); + if (target_val.get_type() == Variant::INT) target_val = target_val.operator real_t(); ERR_FAIL_COND_V(target_val.get_type() != p_initial_val.get_type(), false); InterpolateData data; @@ -1349,32 +1234,13 @@ bool Tween::follow_property(Object *p_object return true; } -bool Tween::follow_method(Object *p_object - , String p_method - , Variant p_initial_val - , Object *p_target - , String p_target_method - , real_t p_duration - , TransitionType p_trans_type - , EaseType p_ease_type - , real_t p_delay -) { - if(pending_update != 0) { - _add_pending_command("follow_method" - , p_object - , p_method - , p_initial_val - , p_target - , p_target_method - , p_duration - , p_trans_type - , p_ease_type - , p_delay - ); +bool Tween::follow_method(Object *p_object, String p_method, Variant p_initial_val, Object *p_target, String p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { + if (pending_update != 0) { + _add_pending_command("follow_method", p_object, p_method, p_initial_val, p_target, p_target_method, p_duration, p_trans_type, p_ease_type, p_delay); return true; } // convert INT to REAL is better for interpolaters - if(p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); + if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); @@ -1395,7 +1261,7 @@ bool Tween::follow_method(Object *p_object ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, false); // convert INT to REAL is better for interpolaters - if(target_val.get_type() == Variant::INT) target_val = target_val.operator real_t(); + if (target_val.get_type() == Variant::INT) target_val = target_val.operator real_t(); ERR_FAIL_COND_V(target_val.get_type() != p_initial_val.get_type(), false); InterpolateData data; @@ -1418,32 +1284,13 @@ bool Tween::follow_method(Object *p_object return true; } -bool Tween::targeting_property(Object *p_object - , String p_property - , Object *p_initial - , String p_initial_property - , Variant p_final_val - , real_t p_duration - , TransitionType p_trans_type - , EaseType p_ease_type - , real_t p_delay -) { - if(pending_update != 0) { - _add_pending_command("targeting_property" - , p_object - , p_property - , p_initial - , p_initial_property - , p_final_val - , p_duration - , p_trans_type - , p_ease_type - , p_delay - ); +bool Tween::targeting_property(Object *p_object, String p_property, Object *p_initial, String p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { + if (pending_update != 0) { + _add_pending_command("targeting_property", p_object, p_property, p_initial, p_initial_property, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); return true; } // convert INT to REAL is better for interpolaters - if(p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); + if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); @@ -1455,15 +1302,15 @@ bool Tween::targeting_property(Object *p_object ERR_FAIL_COND_V(p_delay < 0, false); bool prop_valid = false; - p_object->get(p_property,&prop_valid); + p_object->get(p_property, &prop_valid); ERR_FAIL_COND_V(!prop_valid, false); bool initial_prop_valid = false; - Variant initial_val = p_initial->get(p_initial_property,&initial_prop_valid); + Variant initial_val = p_initial->get(p_initial_property, &initial_prop_valid); ERR_FAIL_COND_V(!initial_prop_valid, false); // convert INT to REAL is better for interpolaters - if(initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); + if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); ERR_FAIL_COND_V(initial_val.get_type() != p_final_val.get_type(), false); InterpolateData data; @@ -1483,40 +1330,20 @@ bool Tween::targeting_property(Object *p_object data.ease_type = p_ease_type; data.delay = p_delay; - if(!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) + if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) return false; interpolates.push_back(data); return true; } - -bool Tween::targeting_method(Object *p_object - , String p_method - , Object *p_initial - , String p_initial_method - , Variant p_final_val - , real_t p_duration - , TransitionType p_trans_type - , EaseType p_ease_type - , real_t p_delay -) { - if(pending_update != 0) { - _add_pending_command("targeting_method" - , p_object - , p_method - , p_initial - , p_initial_method - , p_final_val - , p_duration - , p_trans_type - , p_ease_type - , p_delay - ); +bool Tween::targeting_method(Object *p_object, String p_method, Object *p_initial, String p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { + if (pending_update != 0) { + _add_pending_command("targeting_method", p_object, p_method, p_initial, p_initial_method, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); return true; } // convert INT to REAL is better for interpolaters - if(p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); + if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); @@ -1537,7 +1364,7 @@ bool Tween::targeting_method(Object *p_object ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, false); // convert INT to REAL is better for interpolaters - if(initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); + if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); ERR_FAIL_COND_V(initial_val.get_type() != p_final_val.get_type(), false); InterpolateData data; @@ -1557,7 +1384,7 @@ bool Tween::targeting_method(Object *p_object data.ease_type = p_ease_type; data.delay = p_delay; - if(!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) + if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) return false; interpolates.push_back(data); @@ -1567,14 +1394,13 @@ bool Tween::targeting_method(Object *p_object Tween::Tween() { //String autoplay; - tween_process_mode=TWEEN_PROCESS_IDLE; - processing=false; - active=false; - repeat=false; - speed_scale=1; - pending_update=0; + tween_process_mode = TWEEN_PROCESS_IDLE; + processing = false; + active = false; + repeat = false; + speed_scale = 1; + pending_update = 0; } Tween::~Tween() { - } diff --git a/scene/animation/tween.h b/scene/animation/tween.h index 07c2e90da2..84f866f43e 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -31,10 +31,9 @@ #include "scene/main/node.h" - class Tween : public Node { - GDCLASS( Tween, Node ); + GDCLASS(Tween, Node); public: enum TweenProcessMode { @@ -42,30 +41,30 @@ public: TWEEN_PROCESS_IDLE, }; - enum TransitionType { - TRANS_LINEAR, - TRANS_SINE, - TRANS_QUINT, - TRANS_QUART, - TRANS_QUAD, - TRANS_EXPO, - TRANS_ELASTIC, - TRANS_CUBIC, - TRANS_CIRC, - TRANS_BOUNCE, - TRANS_BACK, + enum TransitionType { + TRANS_LINEAR, + TRANS_SINE, + TRANS_QUINT, + TRANS_QUART, + TRANS_QUAD, + TRANS_EXPO, + TRANS_ELASTIC, + TRANS_CUBIC, + TRANS_CIRC, + TRANS_BOUNCE, + TRANS_BACK, TRANS_COUNT, - }; + }; - enum EaseType { - EASE_IN, - EASE_OUT, - EASE_IN_OUT, + enum EaseType { + EASE_IN, + EASE_OUT, + EASE_IN_OUT, EASE_OUT_IN, EASE_COUNT, - }; + }; private: enum InterpolateType { @@ -117,45 +116,32 @@ private: }; List<PendingCommand> pending_commands; - void _add_pending_command(StringName p_key - ,const Variant& p_arg1=Variant() - ,const Variant& p_arg2=Variant() - ,const Variant& p_arg3=Variant() - ,const Variant& p_arg4=Variant() - ,const Variant& p_arg5=Variant() - ,const Variant& p_arg6=Variant() - ,const Variant& p_arg7=Variant() - ,const Variant& p_arg8=Variant() - ,const Variant& p_arg9=Variant() - ,const Variant& p_arg10=Variant() - ); + void _add_pending_command(StringName p_key, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant(), const Variant &p_arg6 = Variant(), const Variant &p_arg7 = Variant(), const Variant &p_arg8 = Variant(), const Variant &p_arg9 = Variant(), const Variant &p_arg10 = Variant()); void _process_pending_commands(); typedef real_t (*interpolater)(real_t t, real_t b, real_t c, real_t d); static interpolater interpolaters[TRANS_COUNT][EASE_COUNT]; real_t _run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d); - Variant& _get_delta_val(InterpolateData& p_data); - Variant& _get_initial_val(InterpolateData& p_data); - Variant _run_equation(InterpolateData& p_data); - bool _calc_delta_val(const Variant& p_initial_val, const Variant& p_final_val, Variant& p_delta_val); - bool _apply_tween_value(InterpolateData& p_data, Variant& value); + Variant &_get_delta_val(InterpolateData &p_data); + Variant &_get_initial_val(InterpolateData &p_data); + Variant _run_equation(InterpolateData &p_data); + bool _calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val); + bool _apply_tween_value(InterpolateData &p_data, Variant &value); void _tween_process(float p_delta); - void _set_process(bool p_process,bool p_force=false); + void _set_process(bool p_process, bool p_force = false); void _remove(Object *p_node, String p_key, bool first_only); protected: - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); static void _bind_methods(); public: - bool is_active() const; void set_active(bool p_active); @@ -182,89 +168,28 @@ public: real_t tell() const; real_t get_runtime() const; - bool interpolate_property(Object *p_node - , String p_property - , Variant p_initial_val - , Variant p_final_val - , real_t p_duration - , TransitionType p_trans_type - , EaseType p_ease_type - , real_t p_delay = 0 - ); - - bool interpolate_method(Object *p_node - , String p_method - , Variant p_initial_val - , Variant p_final_val - , real_t p_duration - , TransitionType p_trans_type - , EaseType p_ease_type - , real_t p_delay = 0 - ); - - bool interpolate_callback(Object *p_object - , real_t p_duration - , String p_callback - , VARIANT_ARG_DECLARE - ); - - bool interpolate_deferred_callback(Object *p_object - , real_t p_duration - , String p_callback - , VARIANT_ARG_DECLARE - ); - - bool follow_property(Object *p_node - , String p_property - , Variant p_initial_val - , Object *p_target - , String p_target_property - , real_t p_duration - , TransitionType p_trans_type - , EaseType p_ease_type - , real_t p_delay = 0 - ); - - bool follow_method(Object *p_node - , String p_method - , Variant p_initial_val - , Object *p_target - , String p_target_method - , real_t p_duration - , TransitionType p_trans_type - , EaseType p_ease_type - , real_t p_delay = 0 - ); - - bool targeting_property(Object *p_node - , String p_property - , Object *p_initial - , String p_initial_property - , Variant p_final_val - , real_t p_duration - , TransitionType p_trans_type - , EaseType p_ease_type - , real_t p_delay = 0 - ); - - bool targeting_method(Object *p_node - , String p_method - , Object *p_initial - , String p_initial_method - , Variant p_final_val - , real_t p_duration - , TransitionType p_trans_type - , EaseType p_ease_type - , real_t p_delay = 0 - ); + bool interpolate_property(Object *p_node, String p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); + + bool interpolate_method(Object *p_node, String p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); + + bool interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); + + bool interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); + + bool follow_property(Object *p_node, String p_property, Variant p_initial_val, Object *p_target, String p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); + + bool follow_method(Object *p_node, String p_method, Variant p_initial_val, Object *p_target, String p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); + + bool targeting_property(Object *p_node, String p_property, Object *p_initial, String p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); + + bool targeting_method(Object *p_node, String p_method, Object *p_initial, String p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); Tween(); ~Tween(); }; -VARIANT_ENUM_CAST( Tween::TweenProcessMode ); -VARIANT_ENUM_CAST( Tween::TransitionType ); -VARIANT_ENUM_CAST( Tween::EaseType ); +VARIANT_ENUM_CAST(Tween::TweenProcessMode); +VARIANT_ENUM_CAST(Tween::TransitionType); +VARIANT_ENUM_CAST(Tween::EaseType); #endif - diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp index 25a27252f5..ef55b63edd 100644 --- a/scene/animation/tween_interpolaters.cpp +++ b/scene/animation/tween_interpolaters.cpp @@ -34,355 +34,278 @@ const real_t pi = 3.1415926535898; // linear /////////////////////////////////////////////////////////////////////////// namespace linear { - static real_t in(real_t t, real_t b, real_t c, real_t d) - { - return c * t / d + b; - } +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return c * t / d + b; +} - static real_t out(real_t t, real_t b, real_t c, real_t d) - { - return c * t / d + b; - } +static real_t out(real_t t, real_t b, real_t c, real_t d) { + return c * t / d + b; +} - static real_t in_out(real_t t, real_t b, real_t c, real_t d) - { - return c * t / d + b; - } +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + return c * t / d + b; +} - static real_t out_in(real_t t, real_t b, real_t c, real_t d) - { - return c * t / d + b; - } +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + return c * t / d + b; +} }; /////////////////////////////////////////////////////////////////////////// // sine /////////////////////////////////////////////////////////////////////////// namespace sine { - static real_t in(real_t t, real_t b, real_t c, real_t d) - { - return -c * cos(t / d * (pi / 2)) + c + b; - } +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return -c * cos(t / d * (pi / 2)) + c + b; +} - static real_t out(real_t t, real_t b, real_t c, real_t d) - { - return c * sin(t / d * (pi / 2)) + b; - } +static real_t out(real_t t, real_t b, real_t c, real_t d) { + return c * sin(t / d * (pi / 2)) + b; +} - static real_t in_out(real_t t, real_t b, real_t c, real_t d) - { - return -c / 2 * (cos(pi * t / d) - 1) + b; - } +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + return -c / 2 * (cos(pi * t / d) - 1) + b; +} - static real_t out_in(real_t t, real_t b, real_t c, real_t d) - { - return (t < d / 2) - ? out(t * 2, b, c / 2, d) - : in((t * 2) - d, b + c / 2, c / 2, d) - ; - } +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); +} }; /////////////////////////////////////////////////////////////////////////// // quint /////////////////////////////////////////////////////////////////////////// namespace quint { - static real_t in(real_t t, real_t b, real_t c, real_t d) - { - return c * pow(t / d, 5) + b; - } +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return c * pow(t / d, 5) + b; +} - static real_t out(real_t t, real_t b, real_t c, real_t d) - { - return c * (pow(t / d - 1, 5) + 1) + b; - } +static real_t out(real_t t, real_t b, real_t c, real_t d) { + return c * (pow(t / d - 1, 5) + 1) + b; +} - static real_t in_out(real_t t, real_t b, real_t c, real_t d) - { - t = t / d * 2; - if (t < 1) return c / 2 * pow(t, 5) + b; - return c / 2 * (pow(t - 2, 5) + 2) + b; - } +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + t = t / d * 2; + if (t < 1) return c / 2 * pow(t, 5) + b; + return c / 2 * (pow(t - 2, 5) + 2) + b; +} - static real_t out_in(real_t t, real_t b, real_t c, real_t d) - { - return (t < d / 2) - ? out(t * 2, b, c / 2, d) - : in((t * 2) - d, b + c / 2, c / 2, d) - ; - } +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); +} }; /////////////////////////////////////////////////////////////////////////// // quart /////////////////////////////////////////////////////////////////////////// namespace quart { - static real_t in(real_t t, real_t b, real_t c, real_t d) - { - return c * pow(t / d, 4) + b; - } +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return c * pow(t / d, 4) + b; +} - static real_t out(real_t t, real_t b, real_t c, real_t d) - { - return -c * (pow(t / d - 1, 4) - 1) + b; - } +static real_t out(real_t t, real_t b, real_t c, real_t d) { + return -c * (pow(t / d - 1, 4) - 1) + b; +} - static real_t in_out(real_t t, real_t b, real_t c, real_t d) - { - t = t / d * 2; - if (t < 1) return c / 2 * pow(t, 4) + b; - return -c / 2 * (pow(t - 2, 4) - 2) + b; - } +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + t = t / d * 2; + if (t < 1) return c / 2 * pow(t, 4) + b; + return -c / 2 * (pow(t - 2, 4) - 2) + b; +} - static real_t out_in(real_t t, real_t b, real_t c, real_t d) - { - return (t < d / 2) - ? out(t * 2, b, c / 2, d) - : in((t * 2) - d, b + c / 2, c / 2, d) - ; - } +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); +} }; /////////////////////////////////////////////////////////////////////////// // quad /////////////////////////////////////////////////////////////////////////// namespace quad { - static real_t in(real_t t, real_t b, real_t c, real_t d) - { - return c * pow(t / d, 2) + b; - } +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return c * pow(t / d, 2) + b; +} - static real_t out(real_t t, real_t b, real_t c, real_t d) - { - t = t / d; - return -c * t * (t - 2) + b; - } +static real_t out(real_t t, real_t b, real_t c, real_t d) { + t = t / d; + return -c * t * (t - 2) + b; +} - static real_t in_out(real_t t, real_t b, real_t c, real_t d) - { - t = t / d * 2; - if (t < 1) return c / 2 * pow(t, 2) + b; - return -c / 2 * ((t - 1) * (t - 3) - 1) + b; - } +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + t = t / d * 2; + if (t < 1) return c / 2 * pow(t, 2) + b; + return -c / 2 * ((t - 1) * (t - 3) - 1) + b; +} - static real_t out_in(real_t t, real_t b, real_t c, real_t d) - { - return (t < d / 2) - ? out(t * 2, b, c / 2, d) - : in((t * 2) - d, b + c / 2, c / 2, d) - ; - } +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); +} }; /////////////////////////////////////////////////////////////////////////// // expo /////////////////////////////////////////////////////////////////////////// namespace expo { - static real_t in(real_t t, real_t b, real_t c, real_t d) - { - if (t == 0) return b; - return c * pow(2, 10 * (t / d - 1)) + b - c * 0.001; - } +static real_t in(real_t t, real_t b, real_t c, real_t d) { + if (t == 0) return b; + return c * pow(2, 10 * (t / d - 1)) + b - c * 0.001; +} - static real_t out(real_t t, real_t b, real_t c, real_t d) - { - if (t == d) return b + c; - return c * 1.001 * (-pow(2, -10 * t / d) + 1) + b; - } +static real_t out(real_t t, real_t b, real_t c, real_t d) { + if (t == d) return b + c; + return c * 1.001 * (-pow(2, -10 * t / d) + 1) + b; +} - static real_t in_out(real_t t, real_t b, real_t c, real_t d) - { - if (t == 0) return b; - if (t == d) return b + c; - t = t / d * 2; - if (t < 1) return c / 2 * pow(2, 10 * (t - 1)) + b - c * 0.0005; - return c / 2 * 1.0005 * (-pow(2, -10 * (t - 1)) + 2) + b; - } +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + if (t == 0) return b; + if (t == d) return b + c; + t = t / d * 2; + if (t < 1) return c / 2 * pow(2, 10 * (t - 1)) + b - c * 0.0005; + return c / 2 * 1.0005 * (-pow(2, -10 * (t - 1)) + 2) + b; +} - static real_t out_in(real_t t, real_t b, real_t c, real_t d) - { - return (t < d / 2) - ? out(t * 2, b, c / 2, d) - : in((t * 2) - d, b + c / 2, c / 2, d) - ; - } +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); +} }; /////////////////////////////////////////////////////////////////////////// // elastic /////////////////////////////////////////////////////////////////////////// namespace elastic { - static real_t in(real_t t, real_t b, real_t c, real_t d) - { - if (t == 0) return b; - if ((t /= d) == 1) return b + c; - float p = d * 0.3f; - float a = c; - float s = p / 4; - float postFix = a * pow(2,10 * (t -= 1)); // this is a fix, again, with post-increment operators - return -(postFix * sin((t * d - s) * (2 * pi) / p )) + b; - } +static real_t in(real_t t, real_t b, real_t c, real_t d) { + if (t == 0) return b; + if ((t /= d) == 1) return b + c; + float p = d * 0.3f; + float a = c; + float s = p / 4; + float postFix = a * pow(2, 10 * (t -= 1)); // this is a fix, again, with post-increment operators + return -(postFix * sin((t * d - s) * (2 * pi) / p)) + b; +} - static real_t out(real_t t, real_t b, real_t c, real_t d) - { - if (t == 0) return b; - if ((t /= d) == 1) return b + c; - float p = d * 0.3f; - float a = c; - float s = p / 4; - return (a * pow(2, -10 * t) * sin((t * d - s) * (2 * pi) / p ) + c + b); - } +static real_t out(real_t t, real_t b, real_t c, real_t d) { + if (t == 0) return b; + if ((t /= d) == 1) return b + c; + float p = d * 0.3f; + float a = c; + float s = p / 4; + return (a * pow(2, -10 * t) * sin((t * d - s) * (2 * pi) / p) + c + b); +} - static real_t in_out(real_t t, real_t b, real_t c, real_t d) - { - if (t == 0) return b; - if ((t /= d / 2) == 2) return b + c; - float p = d * (0.3f * 1.5f); - float a = c; - float s = p / 4; - - if (t < 1) { - float postFix = a * pow(2, 10 * (t -= 1)); // postIncrement is evil - return -0.5f * (postFix * sin((t * d - s) * (2 * pi) / p)) + b; - } - float postFix = a * pow(2, -10 * (t -= 1)); // postIncrement is evil - return postFix * sin((t * d - s) * (2 * pi) / p ) * 0.5f + c + b; - } +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + if (t == 0) return b; + if ((t /= d / 2) == 2) return b + c; + float p = d * (0.3f * 1.5f); + float a = c; + float s = p / 4; - static real_t out_in(real_t t, real_t b, real_t c, real_t d) - { - return (t < d / 2) - ? out(t * 2, b, c / 2, d) - : in((t * 2) - d, b + c / 2, c / 2, d) - ; + if (t < 1) { + float postFix = a * pow(2, 10 * (t -= 1)); // postIncrement is evil + return -0.5f * (postFix * sin((t * d - s) * (2 * pi) / p)) + b; } + float postFix = a * pow(2, -10 * (t -= 1)); // postIncrement is evil + return postFix * sin((t * d - s) * (2 * pi) / p) * 0.5f + c + b; +} + +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); +} }; /////////////////////////////////////////////////////////////////////////// // cubic /////////////////////////////////////////////////////////////////////////// namespace cubic { - static real_t in(real_t t, real_t b, real_t c, real_t d) - { - return c * (t /= d) * t * t + b; - } +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return c * (t /= d) * t * t + b; +} - static real_t out(real_t t, real_t b, real_t c, real_t d) - { - t = t / d - 1; - return c * (t * t * t + 1) + b; - } +static real_t out(real_t t, real_t b, real_t c, real_t d) { + t = t / d - 1; + return c * (t * t * t + 1) + b; +} - static real_t in_out(real_t t, real_t b, real_t c, real_t d) - { - if ((t /= d / 2) < 1) return c / 2 * t * t * t + b; - return c / 2 * ((t -= 2) * t * t + 2) + b; - } +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + if ((t /= d / 2) < 1) return c / 2 * t * t * t + b; + return c / 2 * ((t -= 2) * t * t + 2) + b; +} - static real_t out_in(real_t t, real_t b, real_t c, real_t d) - { - return (t < d / 2) - ? out(t * 2, b, c / 2, d) - : in((t * 2) - d, b + c / 2, c / 2, d) - ; - } +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); +} }; /////////////////////////////////////////////////////////////////////////// // circ /////////////////////////////////////////////////////////////////////////// namespace circ { - static real_t in(real_t t, real_t b, real_t c, real_t d) - { - return -c * (sqrt(1 - (t /= d) * t) - 1) + b; // TODO: ehrich: operation with t is undefined - } +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return -c * (sqrt(1 - (t /= d) * t) - 1) + b; // TODO: ehrich: operation with t is undefined +} - static real_t out(real_t t, real_t b, real_t c, real_t d) - { - return c * sqrt(1 - (t = t / d - 1) * t) + b; // TODO: ehrich: operation with t is undefined - } +static real_t out(real_t t, real_t b, real_t c, real_t d) { + return c * sqrt(1 - (t = t / d - 1) * t) + b; // TODO: ehrich: operation with t is undefined +} - static real_t in_out(real_t t, real_t b, real_t c, real_t d) - { - if ((t /= d / 2) < 1) return -c / 2 * (sqrt(1 - t * t) - 1) + b; - return c / 2 * (sqrt(1 - t * (t -= 2)) + 1) + b; // TODO: ehrich: operation with t is undefined - } +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + if ((t /= d / 2) < 1) return -c / 2 * (sqrt(1 - t * t) - 1) + b; + return c / 2 * (sqrt(1 - t * (t -= 2)) + 1) + b; // TODO: ehrich: operation with t is undefined +} - static real_t out_in(real_t t, real_t b, real_t c, real_t d) - { - return (t < d / 2) - ? out(t * 2, b, c / 2, d) - : in((t * 2) - d, b + c / 2, c / 2, d) - ; - } +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); +} }; /////////////////////////////////////////////////////////////////////////// // bounce /////////////////////////////////////////////////////////////////////////// namespace bounce { - static real_t out(real_t t, real_t b, real_t c, real_t d); +static real_t out(real_t t, real_t b, real_t c, real_t d); - static real_t in(real_t t, real_t b, real_t c, real_t d) - { - return c - out(d - t, 0, c, d) + b; - } +static real_t in(real_t t, real_t b, real_t c, real_t d) { + return c - out(d - t, 0, c, d) + b; +} - static real_t out(real_t t, real_t b, real_t c, real_t d) - { - if ((t /= d) < (1 / 2.75f)) { - return c*(7.5625f*t*t) + b; - } else if (t < (2/2.75f)) { - float postFix = t-=(1.5f/2.75f); - return c*(7.5625f*(postFix)*t + .75f) + b; - } else if (t < (2.5/2.75)) { - float postFix = t-=(2.25f/2.75f); - return c*(7.5625f*(postFix)*t + .9375f) + b; - } else { - float postFix = t-=(2.625f/2.75f); - return c*(7.5625f*(postFix)*t + .984375f) + b; - } +static real_t out(real_t t, real_t b, real_t c, real_t d) { + if ((t /= d) < (1 / 2.75f)) { + return c * (7.5625f * t * t) + b; + } else if (t < (2 / 2.75f)) { + float postFix = t -= (1.5f / 2.75f); + return c * (7.5625f * (postFix)*t + .75f) + b; + } else if (t < (2.5 / 2.75)) { + float postFix = t -= (2.25f / 2.75f); + return c * (7.5625f * (postFix)*t + .9375f) + b; + } else { + float postFix = t -= (2.625f / 2.75f); + return c * (7.5625f * (postFix)*t + .984375f) + b; } +} - static real_t in_out(real_t t, real_t b, real_t c, real_t d) - { - return (t < d / 2) - ? in(t * 2, b, c / 2, d) - : out((t * 2) - d, b + c / 2, c / 2, d) - ; - } +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + return (t < d / 2) ? in(t * 2, b, c / 2, d) : out((t * 2) - d, b + c / 2, c / 2, d); +} - static real_t out_in(real_t t, real_t b, real_t c, real_t d) - { - return (t < d / 2) - ? out(t * 2, b, c / 2, d) - : in((t * 2) - d, b + c / 2, c / 2, d) - ; - } +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); +} }; /////////////////////////////////////////////////////////////////////////// // back /////////////////////////////////////////////////////////////////////////// namespace back { - static real_t in(real_t t, real_t b, real_t c, real_t d) - { - float s = 1.70158f; - float postFix = t /= d; - return c * (postFix) * t * ((s + 1) * t - s) + b; - } +static real_t in(real_t t, real_t b, real_t c, real_t d) { + float s = 1.70158f; + float postFix = t /= d; + return c * (postFix)*t * ((s + 1) * t - s) + b; +} - static real_t out(real_t t, real_t b, real_t c, real_t d) - { - float s = 1.70158f; - return c * ((t = t / d- 1) * t * ((s + 1) * t + s) + 1) + b; // TODO: ehrich: operation with t is undefined - } +static real_t out(real_t t, real_t b, real_t c, real_t d) { + float s = 1.70158f; + return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; // TODO: ehrich: operation with t is undefined +} - static real_t in_out(real_t t, real_t b, real_t c, real_t d) - { - float s = 1.70158f; - if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525f)) + 1) * t - s)) + b; // TODO: ehrich: operation with s is undefined - float postFix = t -= 2; - return c / 2 * ((postFix) * t * (((s *= (1.525f)) + 1) * t + s) + 2) + b; // TODO: ehrich: operation with s is undefined - } +static real_t in_out(real_t t, real_t b, real_t c, real_t d) { + float s = 1.70158f; + if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525f)) + 1) * t - s)) + b; // TODO: ehrich: operation with s is undefined + float postFix = t -= 2; + return c / 2 * ((postFix)*t * (((s *= (1.525f)) + 1) * t + s) + 2) + b; // TODO: ehrich: operation with s is undefined +} - static real_t out_in(real_t t, real_t b, real_t c, real_t d) - { - return (t < d / 2) - ? out(t * 2, b, c / 2, d) - : in((t * 2) - d, b + c / 2, c / 2, d) - ; - } +static real_t out_in(real_t t, real_t b, real_t c, real_t d) { + return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); +} }; Tween::interpolater Tween::interpolaters[Tween::TRANS_COUNT][Tween::EASE_COUNT] = { @@ -405,4 +328,3 @@ real_t Tween::_run_equation(TransitionType p_trans_type, EaseType p_ease_type, r ERR_FAIL_COND_V(cb == NULL, b); return cb(t, b, c, d); } - |