diff options
Diffstat (limited to 'scene/animation')
| -rw-r--r-- | scene/animation/animation_player.cpp | 2 | ||||
| -rw-r--r-- | scene/animation/animation_tree.cpp | 56 | ||||
| -rw-r--r-- | scene/animation/animation_tree.h | 34 | ||||
| -rw-r--r-- | scene/animation/root_motion_view.h | 4 |
4 files changed, 48 insertions, 48 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 46a8e1c684..5d200ebf86 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -780,7 +780,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, double delta = p_delta * speed_scale * cd.speed_scale; double next_pos = cd.pos + delta; - float len = cd.from->animation->get_length(); + real_t len = cd.from->animation->get_length(); bool loop = cd.from->animation->has_loop(); if (!loop) { diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 5674f86e1f..543545b90f 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -85,7 +85,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) { } } -void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) { +void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend) { ERR_FAIL_COND(!state); ERR_FAIL_COND(!state->player->has_animation(p_animation)); @@ -115,13 +115,13 @@ void AnimationNode::blend_animation(const StringName &p_animation, float p_time, state->animation_states.push_back(anim_state); } -float AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections) { +real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections) { base_path = p_base_path; parent = p_parent; connections = p_connections; state = p_state; - float t = process(p_time, p_seek); + real_t t = process(p_time, p_seek); state = nullptr; parent = nullptr; @@ -140,7 +140,7 @@ void AnimationNode::make_invalid(const String &p_reason) { state->invalid_reasons += String::utf8("• ") + p_reason; } -float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) { +real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) { ERR_FAIL_INDEX_V(p_input, inputs.size(), 0); ERR_FAIL_COND_V(!state, 0); @@ -158,8 +158,8 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p Ref<AnimationNode> node = blend_tree->get_node(node_name); //inputs.write[p_input].last_pass = state->last_pass; - float activity = 0.0; - float ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity); + real_t activity = 0.0; + real_t ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity); Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path); @@ -170,11 +170,11 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p return ret; } -float AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) { +real_t AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) { return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize); } -float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) { +real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) { ERR_FAIL_COND_V(!p_node.is_valid(), 0); ERR_FAIL_COND_V(!state, 0); @@ -184,8 +184,8 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin p_node->blends.resize(blend_count); } - float *blendw = p_node->blends.ptrw(); - const float *blendr = blends.ptr(); + real_t *blendw = p_node->blends.ptrw(); + const real_t *blendr = blends.ptr(); bool any_valid = false; @@ -718,7 +718,7 @@ void AnimationTree::_clear_caches() { cache_valid = false; } -void AnimationTree::_process_graph(float p_delta) { +void AnimationTree::_process_graph(real_t p_delta) { _update_properties(); //if properties need updating, update them //check all tracks, see if they need modification @@ -790,7 +790,7 @@ void AnimationTree::_process_graph(float p_delta) { // root source blends root->blends.resize(state.track_count); - float *src_blendsw = root->blends.ptrw(); + real_t *src_blendsw = root->blends.ptrw(); for (int i = 0; i < state.track_count; i++) { src_blendsw[i] = 1.0; //by default all go to 1 for the root input } @@ -820,7 +820,7 @@ void AnimationTree::_process_graph(float p_delta) { Ref<Animation> a = as.animation; double time = as.time; double delta = as.delta; - float weight = as.blend; + real_t weight = as.blend; bool seeked = as.seeked; for (int i = 0; i < a->get_track_count(); i++) { @@ -840,7 +840,7 @@ void AnimationTree::_process_graph(float p_delta) { ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count); - float blend = (*as.track_blends)[blend_idx] * weight; + real_t blend = (*as.track_blends)[blend_idx] * weight; if (blend < CMP_EPSILON) { continue; //nothing to blend @@ -860,7 +860,7 @@ void AnimationTree::_process_graph(float p_delta) { t->scale = Vector3(1, 1, 1); } - float prev_time = time - delta; + real_t prev_time = time - delta; if (prev_time < 0) { if (!a->has_loop()) { prev_time = 0; @@ -928,7 +928,7 @@ void AnimationTree::_process_graph(float p_delta) { t->rot = rot; t->rot_blend_accum = blend; } else { - float rot_total = t->rot_blend_accum + blend; + real_t rot_total = t->rot_blend_accum + blend; t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized(); t->rot_blend_accum = rot_total; } @@ -1003,7 +1003,7 @@ void AnimationTree::_process_graph(float p_delta) { case Animation::TYPE_BEZIER: { TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track); - float bezier = a->bezier_track_interpolate(i, time); + real_t bezier = a->bezier_track_interpolate(i, time); if (t->process_pass != process_pass) { t->value = bezier; @@ -1029,10 +1029,10 @@ void AnimationTree::_process_graph(float p_delta) { t->playing = false; playing_caches.erase(t); } else { - float start_ofs = a->audio_track_get_key_start_offset(i, idx); + real_t start_ofs = a->audio_track_get_key_start_offset(i, idx); start_ofs += time - a->track_get_key_time(i, idx); - float end_ofs = a->audio_track_get_key_end_offset(i, idx); - float len = stream->get_length(); + real_t end_ofs = a->audio_track_get_key_end_offset(i, idx); + real_t len = stream->get_length(); if (start_ofs > len - end_ofs) { t->object->call("stop"); @@ -1068,9 +1068,9 @@ void AnimationTree::_process_graph(float p_delta) { t->playing = false; playing_caches.erase(t); } else { - float start_ofs = a->audio_track_get_key_start_offset(i, idx); - float end_ofs = a->audio_track_get_key_end_offset(i, idx); - float len = stream->get_length(); + real_t start_ofs = a->audio_track_get_key_start_offset(i, idx); + real_t end_ofs = a->audio_track_get_key_end_offset(i, idx); + real_t len = stream->get_length(); t->object->call("set_stream", stream); t->object->call("play", start_ofs); @@ -1093,7 +1093,7 @@ void AnimationTree::_process_graph(float p_delta) { if (!loop && time < t->start) { stop = true; } else if (t->len > 0) { - float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start; + real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start; if (len > t->len) { stop = true; @@ -1109,7 +1109,7 @@ void AnimationTree::_process_graph(float p_delta) { } } - float db = Math::linear2db(MAX(blend, 0.00001)); + real_t db = Math::linear2db(MAX(blend, 0.00001)); if (t->object->has_method("set_unit_db")) { t->object->call("set_unit_db", db); } else { @@ -1141,7 +1141,7 @@ void AnimationTree::_process_graph(float p_delta) { Ref<Animation> anim = player2->get_animation(anim_name); - float at_anim_pos; + real_t at_anim_pos; if (anim->has_loop()) { at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop @@ -1238,7 +1238,7 @@ void AnimationTree::_process_graph(float p_delta) { } } -void AnimationTree::advance(float p_time) { +void AnimationTree::advance(real_t p_time) { _process_graph(p_time); } @@ -1443,7 +1443,7 @@ void AnimationTree::rename_parameter(const String &p_base, const String &p_new_b _update_properties(); } -float AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const { +real_t AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const { if (!input_activity_map_get.has(p_path)) { return 0; } diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 19214c6a82..59bbc5b4da 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -57,7 +57,7 @@ public: Vector<Input> inputs; - float process_input(int p_input, float p_time, bool p_seek, float p_blend); + real_t process_input(int p_input, real_t p_time, bool p_seek, real_t p_blend); friend class AnimationTree; @@ -65,8 +65,8 @@ public: Ref<Animation> animation; double time = 0.0; double delta = 0.0; - const Vector<float> *track_blends = nullptr; - float blend = 0.0; + const Vector<real_t> *track_blends = nullptr; + real_t blend = 0.0; bool seeked = false; }; @@ -81,10 +81,10 @@ public: uint64_t last_pass = 0; }; - Vector<float> blends; + Vector<real_t> blends; State *state = nullptr; - float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections); + real_t _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections); void _pre_update_animations(HashMap<NodePath, int> *track_map); //all this is temporary @@ -98,12 +98,12 @@ public: Array _get_filters() const; void _set_filters(const Array &p_filters); friend class AnimationNodeBlendTree; - float _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = nullptr); + real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr); protected: - void blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend); - float blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); - float blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); + void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend); + real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); + real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); void make_invalid(const String &p_reason); static void _bind_methods(); @@ -191,7 +191,7 @@ private: int bone_idx = -1; Vector3 loc; Quaternion rot; - float rot_blend_accum = 0.0; + real_t rot_blend_accum = 0.0; Vector3 scale; TrackCacheTransform() { @@ -210,7 +210,7 @@ private: }; struct TrackCacheBezier : public TrackCache { - float value = 0.0; + real_t value = 0.0; Vector<StringName> subpath; TrackCacheBezier() { type = Animation::TYPE_BEZIER; @@ -219,8 +219,8 @@ private: struct TrackCacheAudio : public TrackCache { bool playing = false; - float start = 0.0; - float len = 0.0; + real_t start = 0.0; + real_t len = 0.0; TrackCacheAudio() { type = Animation::TYPE_AUDIO; @@ -251,7 +251,7 @@ private: void _clear_caches(); bool _update_caches(AnimationPlayer *player); - void _process_graph(float p_delta); + void _process_graph(real_t p_delta); uint64_t setup_pass = 1; uint64_t process_pass = 1; @@ -271,7 +271,7 @@ private: struct Activity { uint64_t last_pass = 0; - float activity = 0.0; + real_t activity = 0.0; }; HashMap<StringName, Vector<Activity>> input_activity_map; @@ -312,8 +312,8 @@ public: Transform3D get_root_motion_transform() const; - float get_connection_activity(const StringName &p_path, int p_connection) const; - void advance(float p_time); + real_t get_connection_activity(const StringName &p_path, int p_connection) const; + void advance(real_t p_time); void rename_parameter(const String &p_base, const String &p_new_base); diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h index 55fd2d2b73..d64c8bc675 100644 --- a/scene/animation/root_motion_view.h +++ b/scene/animation/root_motion_view.h @@ -39,8 +39,8 @@ class RootMotionView : public VisualInstance3D { public: Ref<ImmediateMesh> immediate; NodePath path; - float cell_size = 1.0; - float radius = 10.0; + real_t cell_size = 1.0; + real_t radius = 10.0; bool use_in_game = false; Color color = Color(0.5, 0.5, 1.0); bool first = true; |