diff options
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_cache.cpp | 314 | ||||
-rw-r--r-- | scene/animation/animation_cache.h | 84 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 168 | ||||
-rw-r--r-- | scene/animation/animation_player.h | 7 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 253 | ||||
-rw-r--r-- | scene/animation/animation_tree.h | 5 |
6 files changed, 353 insertions, 478 deletions
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp deleted file mode 100644 index 56743007e4..0000000000 --- a/scene/animation/animation_cache.cpp +++ /dev/null @@ -1,314 +0,0 @@ -/*************************************************************************/ -/* animation_cache.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "animation_cache.h" - -void AnimationCache::_node_exit_tree(Node *p_node) { - //it is one shot, so it disconnects upon arrival - - ERR_FAIL_COND(!connected_nodes.has(p_node)); - - connected_nodes.erase(p_node); - - for (int i = 0; i < path_cache.size(); i++) { - if (path_cache[i].node != p_node) { - continue; - } - - path_cache.write[i].valid = false; //invalidate path cache - } -} - -void AnimationCache::_animation_changed() { - _clear_cache(); -} - -void AnimationCache::_clear_cache() { - while (connected_nodes.size()) { - connected_nodes.front()->get()->disconnect("tree_exiting", callable_mp(this, &AnimationCache::_node_exit_tree)); - connected_nodes.erase(connected_nodes.front()); - } - path_cache.clear(); - cache_valid = false; - cache_dirty = true; -} - -void AnimationCache::_update_cache() { - cache_valid = false; - - ERR_FAIL_COND(!root); - ERR_FAIL_COND(!root->is_inside_tree()); - ERR_FAIL_COND(animation.is_null()); - - for (int i = 0; i < animation->get_track_count(); i++) { - NodePath np = animation->track_get_path(i); - - Node *node = root->get_node(np); - if (!node) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(!node, "Invalid track path in animation '" + np + "'."); - } - - Path path; - - Ref<Resource> res; - - if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D) { -#ifndef _3D_DISABLED - if (np.get_subname_count() > 1) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D, "Transform tracks can't have a subpath '" + np + "'."); - } - - Node3D *sp = Object::cast_to<Node3D>(node); - - if (!sp) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(!sp, "Transform track not of type Node3D '" + np + "'."); - } - - if (np.get_subname_count() == 1) { - StringName property = np.get_subname(0); - String ps = property; - - Skeleton3D *sk = Object::cast_to<Skeleton3D>(node); - if (!sk) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(!sk, "Property defined in Transform track, but not a Skeleton! '" + np + "'."); - } - - int idx = sk->find_bone(ps); - if (idx == -1) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(idx == -1, "Property defined in Transform track, but not a Skeleton Bone! '" + np + "'."); - } - - path.bone_idx = idx; - path.skeleton = sk; - } - - path.node_3d = sp; -#endif // _3D_DISABLED - } else { - if (np.get_subname_count() > 0) { - RES res2; - Vector<StringName> leftover_subpath; - - // We don't want to cache the last resource unless it is a method call - bool is_method = animation->track_get_type(i) == Animation::TYPE_METHOD; - root->get_node_and_resource(np, res2, leftover_subpath, is_method); - - if (res2.is_valid()) { - path.resource = res2; - } else { - path.node = node; - } - path.object = res2.is_valid() ? res2.ptr() : (Object *)node; - path.subpath = leftover_subpath; - - } else { - path.node = node; - path.object = node; - path.subpath = np.get_subnames(); - } - } - - if (animation->track_get_type(i) == Animation::TYPE_VALUE) { - if (np.get_subname_count() == 0) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(np.get_subname_count() == 0, "Value Track lacks property: " + np + "."); - } - - } else if (animation->track_get_type(i) == Animation::TYPE_METHOD) { - if (path.subpath.size() != 0) { // Trying to call a method of a non-resource - - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(path.subpath.size() != 0, "Method Track has property: " + np + "."); - } - } - - path.valid = true; - - path_cache.push_back(path); - - if (!connected_nodes.has(path.node)) { - connected_nodes.insert(path.node); - path.node->connect("tree_exiting", callable_mp(this, &AnimationCache::_node_exit_tree), Node::make_binds(path.node), CONNECT_ONESHOT); - } - } - - cache_dirty = false; - cache_valid = true; -} - -void AnimationCache::set_track_transform(int p_idx, const Transform3D &p_transform) { - if (cache_dirty) { - _update_cache(); - } - - ERR_FAIL_COND(!cache_valid); - ERR_FAIL_INDEX(p_idx, path_cache.size()); - Path &p = path_cache.write[p_idx]; - if (!p.valid) { - return; - } - -#ifndef _3D_DISABLED - ERR_FAIL_COND(!p.node); - ERR_FAIL_COND(!p.node_3d); - - if (p.skeleton) { - p.skeleton->set_bone_pose(p.bone_idx, p_transform); - } else { - p.node_3d->set_transform(p_transform); - } -#endif // _3D_DISABLED -} - -void AnimationCache::set_track_value(int p_idx, const Variant &p_value) { - if (cache_dirty) { - _update_cache(); - } - - ERR_FAIL_COND(!cache_valid); - ERR_FAIL_INDEX(p_idx, path_cache.size()); - Path &p = path_cache.write[p_idx]; - if (!p.valid) { - return; - } - - ERR_FAIL_COND(!p.object); - p.object->set_indexed(p.subpath, p_value); -} - -void AnimationCache::call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - if (cache_dirty) { - _update_cache(); - } - - ERR_FAIL_COND(!cache_valid); - ERR_FAIL_INDEX(p_idx, path_cache.size()); - Path &p = path_cache.write[p_idx]; - if (!p.valid) { - return; - } - - ERR_FAIL_COND(!p.object); - p.object->call(p_method, p_args, p_argcount, r_error); -} - -void AnimationCache::set_all(float p_time, float p_delta) { - if (cache_dirty) { - _update_cache(); - } - - ERR_FAIL_COND(!cache_valid); - - int tc = animation->get_track_count(); - for (int i = 0; i < tc; i++) { - switch (animation->track_get_type(i)) { - case Animation::TYPE_TRANSFORM3D: { - Vector3 loc, scale; - Quaternion rot; - animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale); - Transform3D tr(Basis(rot), loc); - tr.basis.scale(scale); - - set_track_transform(i, tr); - - } break; - case Animation::TYPE_VALUE: { - if (animation->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (animation->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE && p_delta == 0)) { - Variant v = animation->value_track_interpolate(i, p_time); - set_track_value(i, v); - } else { - List<int> indices; - animation->value_track_get_key_indices(i, p_time, p_delta, &indices); - - for (int &E : indices) { - Variant v = animation->track_get_key_value(i, E); - set_track_value(i, v); - } - } - - } break; - case Animation::TYPE_METHOD: { - List<int> indices; - animation->method_track_get_key_indices(i, p_time, p_delta, &indices); - - for (int &E : indices) { - Vector<Variant> args = animation->method_track_get_params(i, E); - StringName name = animation->method_track_get_name(i, E); - Callable::CallError err; - - if (!args.size()) { - call_track(i, name, nullptr, 0, err); - } else { - Vector<const Variant *> argptrs; - argptrs.resize(args.size()); - for (int j = 0; j < args.size(); j++) { - argptrs.write[j] = &args.write[j]; - } - - call_track(i, name, (const Variant **)&argptrs[0], args.size(), err); - } - } - - } break; - default: { - } - } - } -} - -void AnimationCache::set_animation(const Ref<Animation> &p_animation) { - _clear_cache(); - - if (animation.is_valid()) { - animation->disconnect("changed", callable_mp(this, &AnimationCache::_animation_changed)); - } - - animation = p_animation; - - if (animation.is_valid()) { - animation->connect("changed", callable_mp(this, &AnimationCache::_animation_changed)); - } -} - -void AnimationCache::_bind_methods() { -} - -void AnimationCache::set_root(Node *p_root) { - _clear_cache(); - root = p_root; -} - -AnimationCache::AnimationCache() { -} diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h deleted file mode 100644 index c856e644f7..0000000000 --- a/scene/animation/animation_cache.h +++ /dev/null @@ -1,84 +0,0 @@ -/*************************************************************************/ -/* animation_cache.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef ANIMATION_CACHE_H -#define ANIMATION_CACHE_H - -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/animation.h" - -class AnimationCache : public Object { - GDCLASS(AnimationCache, Object); - - struct Path { - RES resource; - Object *object = nullptr; -#ifndef _3D_DISABLED - Skeleton3D *skeleton = nullptr; - Node3D *node_3d = nullptr; -#endif // _3D_DISABLED - Node *node = nullptr; - - int bone_idx = -1; - Vector<StringName> subpath; - bool valid = false; - }; - - Set<Node *> connected_nodes; - Vector<Path> path_cache; - - Node *root = nullptr; - Ref<Animation> animation; - bool cache_dirty = true; - bool cache_valid = false; - - void _node_exit_tree(Node *p_node); - - void _clear_cache(); - void _update_cache(); - void _animation_changed(); - -protected: - static void _bind_methods(); - -public: - void set_track_transform(int p_idx, const Transform3D &p_transform); - void set_track_value(int p_idx, const Variant &p_value); - void call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); - - void set_all(float p_time, float p_delta = 0); - - void set_animation(const Ref<Animation> &p_animation); - void set_root(Node *p_root); - - AnimationCache(); -}; - -#endif // ANIMATION_CACHE_H diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 2c8c4ee788..8407e0dd99 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -60,7 +60,12 @@ void AnimatedValuesBackup::restore() const { if (entry->bone_idx == -1) { entry->object->set_indexed(entry->subpath, entry->value); } else { - Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose(entry->bone_idx, entry->value); + Array arr = entry->value; + if (arr.size() == 3) { + Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_position(entry->bone_idx, arr[0]); + Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_rotation(entry->bone_idx, arr[1]); + Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[0]); + } } } } @@ -242,6 +247,8 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov p_anim->node_cache.resize(a->get_track_count()); + setup_pass++; + for (int i = 0; i < a->get_track_count(); i++) { p_anim->node_cache.write[i] = nullptr; RES resource; @@ -275,46 +282,68 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov node_cache_map[key] = TrackNodeCache(); } - p_anim->node_cache.write[i] = &node_cache_map[key]; - p_anim->node_cache[i]->path = a->track_get_path(i); - p_anim->node_cache[i]->node = child; - p_anim->node_cache[i]->resource = resource; - p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child); + TrackNodeCache *node_cache = &node_cache_map[key]; + p_anim->node_cache.write[i] = node_cache; + + node_cache->path = a->track_get_path(i); + node_cache->node = child; + node_cache->resource = resource; + node_cache->node_2d = Object::cast_to<Node2D>(child); #ifndef _3D_DISABLED - if (a->track_get_type(i) == Animation::TYPE_TRANSFORM3D) { + if (a->track_get_type(i) == Animation::TYPE_POSITION_3D || a->track_get_type(i) == Animation::TYPE_ROTATION_3D || a->track_get_type(i) == Animation::TYPE_SCALE_3D) { // special cases and caches for transform tracks + if (node_cache->last_setup_pass != setup_pass) { + node_cache->loc_used = false; + node_cache->rot_used = false; + node_cache->scale_used = false; + } + // cache node_3d - p_anim->node_cache[i]->node_3d = Object::cast_to<Node3D>(child); + node_cache->node_3d = Object::cast_to<Node3D>(child); // cache skeleton - p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton3D>(child); - if (p_anim->node_cache[i]->skeleton) { + node_cache->skeleton = Object::cast_to<Skeleton3D>(child); + if (node_cache->skeleton) { if (a->track_get_path(i).get_subname_count() == 1) { StringName bone_name = a->track_get_path(i).get_subname(0); - p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name); - if (p_anim->node_cache[i]->bone_idx < 0) { + node_cache->bone_idx = node_cache->skeleton->find_bone(bone_name); + if (node_cache->bone_idx < 0) { // broken track (nonexistent bone) - p_anim->node_cache[i]->skeleton = nullptr; - p_anim->node_cache[i]->node_3d = nullptr; - ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0); + node_cache->skeleton = nullptr; + node_cache->node_3d = nullptr; + ERR_CONTINUE(node_cache->bone_idx < 0); } } else { // no property, just use spatialnode - p_anim->node_cache[i]->skeleton = nullptr; + node_cache->skeleton = nullptr; + } + } + + switch (a->track_get_type(i)) { + case Animation::TYPE_POSITION_3D: { + node_cache->loc_used = true; + } break; + case Animation::TYPE_ROTATION_3D: { + node_cache->rot_used = true; + } break; + case Animation::TYPE_SCALE_3D: { + node_cache->scale_used = true; + } break; + default: { } } } #endif // _3D_DISABLED if (a->track_get_type(i) == Animation::TYPE_VALUE) { - if (!p_anim->node_cache[i]->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) { + if (!node_cache->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) { TrackNodeCache::PropertyAnim pa; pa.subpath = leftover_path; pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; pa.special = SP_NONE; pa.owner = p_anim->node_cache[i]; - if (false && p_anim->node_cache[i]->node_2d) { + if (false && node_cache->node_2d) { if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos) { pa.special = SP_NODE2D_POS; } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot) { @@ -323,20 +352,22 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov pa.special = SP_NODE2D_SCALE; } } - p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa; + node_cache->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa; } } if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) { - if (!p_anim->node_cache[i]->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) { + if (!node_cache->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) { TrackNodeCache::BezierAnim ba; ba.bezier_property = leftover_path; ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; ba.owner = p_anim->node_cache[i]; - p_anim->node_cache[i]->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba; + node_cache->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba; } } + + node_cache->last_setup_pass = setup_pass; } } @@ -369,17 +400,15 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } switch (a->track_get_type(i)) { - case Animation::TYPE_TRANSFORM3D: { + case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED if (!nc->node_3d) { continue; } Vector3 loc; - Quaternion rot; - Vector3 scale; - Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale); + Error err = a->position_track_interpolate(i, p_time, &loc); //ERR_CONTINUE(err!=OK); //used for testing, should be removed if (err != OK) { @@ -391,12 +420,63 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double cache_update[cache_update_size++] = nc; nc->accum_pass = accum_pass; nc->loc_accum = loc; - nc->rot_accum = rot; - nc->scale_accum = scale; - + nc->rot_accum = Quaternion(); + nc->scale_accum = Vector3(); } else { nc->loc_accum = nc->loc_accum.lerp(loc, p_interp); + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_ROTATION_3D: { +#ifndef _3D_DISABLED + if (!nc->node_3d) { + continue; + } + + Quaternion rot; + + Error err = a->rotation_track_interpolate(i, p_time, &rot); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + + if (nc->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); + cache_update[cache_update_size++] = nc; + nc->accum_pass = accum_pass; + nc->loc_accum = Vector3(); + nc->rot_accum = rot; + nc->scale_accum = Vector3(); + } else { nc->rot_accum = nc->rot_accum.slerp(rot, p_interp); + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_SCALE_3D: { +#ifndef _3D_DISABLED + if (!nc->node_3d) { + continue; + } + + Vector3 scale; + + Error err = a->scale_track_interpolate(i, p_time, &scale); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + + if (nc->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); + cache_update[cache_update_size++] = nc; + nc->accum_pass = accum_pass; + nc->loc_accum = Vector3(); + nc->rot_accum = Quaternion(); + nc->scale_accum = scale; + } else { nc->scale_accum = nc->scale_accum.lerp(scale, p_interp); } #endif // _3D_DISABLED @@ -855,15 +935,30 @@ void AnimationPlayer::_animation_update_transforms() { TrackNodeCache *nc = cache_update[i]; ERR_CONTINUE(nc->accum_pass != accum_pass); - - t.origin = nc->loc_accum; - t.basis.set_quaternion_scale(nc->rot_accum, nc->scale_accum); #ifndef _3D_DISABLED if (nc->skeleton && nc->bone_idx >= 0) { - nc->skeleton->set_bone_pose(nc->bone_idx, t); + if (nc->loc_used) { + nc->skeleton->set_bone_pose_position(nc->bone_idx, nc->loc_accum); + } + if (nc->rot_used) { + nc->skeleton->set_bone_pose_rotation(nc->bone_idx, nc->rot_accum); + } + if (nc->scale_used) { + nc->skeleton->set_bone_pose_scale(nc->bone_idx, nc->scale_accum); + } + } else if (nc->node_3d) { - nc->node_3d->set_transform(t); + if (nc->loc_used) { + nc->node_3d->set_position(nc->loc_accum); + } + if (nc->rot_used) { + nc->node_3d->set_rotation(nc->rot_accum.get_euler()); + } + if (nc->scale_used) { + nc->node_3d->set_scale(nc->scale_accum); + } } + #endif // _3D_DISABLED } } @@ -1527,7 +1622,12 @@ Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_o AnimatedValuesBackup::Entry entry; entry.object = nc->skeleton; entry.bone_idx = nc->bone_idx; - entry.value = nc->skeleton->get_bone_pose(nc->bone_idx); + Array arr; + arr.resize(3); + arr[0] = nc->skeleton->get_bone_pose_position(nc->bone_idx); + arr[1] = nc->skeleton->get_bone_pose_rotation(nc->bone_idx); + arr[2] = nc->skeleton->get_bone_pose_scale(nc->bone_idx); + entry.value = nc; backup->entries.push_back(entry); } else { if (nc->node_3d) { diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index b693e29bdf..f8e72a67b6 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -88,6 +88,8 @@ private: SP_NODE2D_SCALE, }; + uint32_t setup_pass = 1; + struct TrackNodeCache { NodePath path; uint32_t id = 0; @@ -101,6 +103,10 @@ private: int bone_idx = -1; // accumulated transforms + bool loc_used = false; + bool rot_used = false; + bool scale_used = false; + Vector3 loc_accum; Quaternion rot_accum; Vector3 scale_accum; @@ -134,6 +140,7 @@ private: Map<StringName, BezierAnim> bezier_anim; + uint32_t last_setup_pass = 0; TrackNodeCache() {} }; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 9ca8d478b1..dd5fe46223 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -544,13 +544,18 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { NodePath path = anim->track_get_path(i); Animation::TrackType track_type = anim->track_get_type(i); + Animation::TrackType track_cache_type = track_type; + if (track_cache_type == Animation::TYPE_POSITION_3D || track_cache_type == Animation::TYPE_ROTATION_3D || track_cache_type == Animation::TYPE_SCALE_3D) { + track_cache_type = Animation::TYPE_POSITION_3D; //reference them as position3D tracks, even if they modify rotation or scale + } + TrackCache *track = nullptr; if (track_cache.has(path)) { track = track_cache.get(path); } //if not valid, delete track - if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == nullptr)) { + if (track && (track->type != track_cache_type || ObjectDB::get_instance(track->object_id) == nullptr)) { playing_caches.erase(track); memdelete(track); track_cache.erase(path); @@ -587,7 +592,9 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track = track_value; } break; - case Animation::TYPE_TRANSFORM3D: { + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: { #ifndef _3D_DISABLED Node3D *node_3d = Object::cast_to<Node3D>(child); @@ -597,6 +604,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { } TrackCacheTransform *track_xform = memnew(TrackCacheTransform); + track_xform->type = Animation::TYPE_POSITION_3D; track_xform->node_3d = node_3d; track_xform->skeleton = nullptr; @@ -615,6 +623,21 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_xform->object_id = track_xform->object->get_instance_id(); track = track_xform; + + switch (track_type) { + case Animation::TYPE_POSITION_3D: { + track_xform->loc_used = true; + } break; + case Animation::TYPE_ROTATION_3D: { + track_xform->rot_used = true; + } break; + case Animation::TYPE_SCALE_3D: { + track_xform->scale_used = true; + } break; + default: { + } + } + #endif // _3D_DISABLED } break; case Animation::TYPE_METHOD: { @@ -670,6 +693,26 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { } track_cache[path] = track; + } else if (track_cache_type == Animation::TYPE_POSITION_3D) { + TrackCacheTransform *track_xform = static_cast<TrackCacheTransform *>(track); + if (track->setup_pass != setup_pass) { + track_xform->loc_used = false; + track_xform->rot_used = false; + track_xform->scale_used = false; + } + switch (track_type) { + case Animation::TYPE_POSITION_3D: { + track_xform->loc_used = true; + } break; + case Animation::TYPE_ROTATION_3D: { + track_xform->rot_used = true; + } break; + case Animation::TYPE_SCALE_3D: { + track_xform->scale_used = true; + } break; + default: { + } + } } track->setup_pass = setup_pass; @@ -831,8 +874,11 @@ void AnimationTree::_process_graph(real_t p_delta) { ERR_CONTINUE(!track_cache.has(path)); TrackCache *track = track_cache[path]; - if (track->type != a->track_get_type(i)) { - continue; //may happen should not + + Animation::TrackType ttype = a->track_get_type(i); + if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) { + //broken animation, but avoid error spamming + continue; } track->root_motion = root_motion_track == path; @@ -848,20 +894,81 @@ void AnimationTree::_process_graph(real_t p_delta) { continue; //nothing to blend } - switch (track->type) { - case Animation::TYPE_TRANSFORM3D: { + switch (ttype) { + case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = Vector3(); + t->rot = Quaternion(); + t->rot_blend_accum = 0; + t->scale = Vector3(1, 1, 1); + } + if (track->root_motion) { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = Vector3(); - t->rot = Quaternion(); - t->rot_blend_accum = 0; - t->scale = Vector3(1, 1, 1); + real_t prev_time = time - delta; + if (prev_time < 0) { + if (!a->has_loop()) { + prev_time = 0; + } else { + prev_time = a->get_length() + prev_time; + } } + Vector3 loc[2]; + + if (prev_time > time) { + Error err = a->position_track_interpolate(i, prev_time, &loc[0]); + if (err != OK) { + continue; + } + + a->position_track_interpolate(i, a->get_length(), &loc[1]); + + t->loc += (loc[1] - loc[0]) * blend; + prev_time = 0; + } + + Error err = a->position_track_interpolate(i, prev_time, &loc[0]); + if (err != OK) { + continue; + } + + a->position_track_interpolate(i, time, &loc[1]); + + t->loc += (loc[1] - loc[0]) * blend; + + prev_time = 0; + + } else { + Vector3 loc; + + Error err = a->position_track_interpolate(i, time, &loc); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + + t->loc = t->loc.lerp(loc, blend); + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_ROTATION_3D: { +#ifndef _3D_DISABLED + TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = Vector3(); + t->rot = Quaternion(); + t->rot_blend_accum = 0; + t->scale = Vector3(1, 1, 1); + } + + if (track->root_motion) { real_t prev_time = time - delta; if (prev_time < 0) { if (!a->has_loop()) { @@ -871,61 +978,44 @@ void AnimationTree::_process_graph(real_t p_delta) { } } - Vector3 loc[2]; Quaternion rot[2]; - Vector3 scale[2]; if (prev_time > time) { - Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]); + Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]); if (err != OK) { continue; } - a->transform_track_interpolate(i, a->get_length(), &loc[1], &rot[1], &scale[1]); + a->rotation_track_interpolate(i, a->get_length(), &rot[1]); - t->loc += (loc[1] - loc[0]) * blend; - t->scale += (scale[1] - scale[0]) * blend; Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); t->rot = (t->rot * q).normalized(); prev_time = 0; } - Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]); + Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]); if (err != OK) { continue; } - a->transform_track_interpolate(i, time, &loc[1], &rot[1], &scale[1]); + a->rotation_track_interpolate(i, time, &rot[1]); - t->loc += (loc[1] - loc[0]) * blend; - t->scale += (scale[1] - scale[0]) * blend; Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); t->rot = (t->rot * q).normalized(); prev_time = 0; } else { - Vector3 loc; Quaternion rot; - Vector3 scale; - Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale); + Error err = a->rotation_track_interpolate(i, time, &rot); //ERR_CONTINUE(err!=OK); //used for testing, should be removed - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = loc; - t->rot = rot; - t->rot_blend_accum = 0; - t->scale = scale; - } - if (err != OK) { continue; } - t->loc = t->loc.lerp(loc, blend); if (t->rot_blend_accum == 0) { t->rot = rot; t->rot_blend_accum = blend; @@ -934,6 +1024,67 @@ void AnimationTree::_process_graph(real_t p_delta) { t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized(); t->rot_blend_accum = rot_total; } + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_SCALE_3D: { +#ifndef _3D_DISABLED + TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = Vector3(); + t->rot = Quaternion(); + t->rot_blend_accum = 0; + t->scale = Vector3(1, 1, 1); + } + + if (track->root_motion) { + real_t prev_time = time - delta; + if (prev_time < 0) { + if (!a->has_loop()) { + prev_time = 0; + } else { + prev_time = a->get_length() + prev_time; + } + } + + Vector3 scale[2]; + + if (prev_time > time) { + Error err = a->scale_track_interpolate(i, prev_time, &scale[0]); + if (err != OK) { + continue; + } + + a->scale_track_interpolate(i, a->get_length(), &scale[1]); + + t->scale += (scale[1] - scale[0]) * blend; + + prev_time = 0; + } + + Error err = a->scale_track_interpolate(i, prev_time, &scale[0]); + if (err != OK) { + continue; + } + + a->scale_track_interpolate(i, time, &scale[1]); + + t->scale += (scale[1] - scale[0]) * blend; + + prev_time = 0; + + } else { + Vector3 scale; + + Error err = a->scale_track_interpolate(i, time, &scale); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + t->scale = t->scale.lerp(scale, blend); } #endif // _3D_DISABLED @@ -1198,26 +1349,38 @@ void AnimationTree::_process_graph(real_t p_delta) { } switch (track->type) { - case Animation::TYPE_TRANSFORM3D: { + case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - Transform3D xform; - xform.origin = t->loc; - - xform.basis.set_quaternion_scale(t->rot, t->scale); - if (t->root_motion) { + Transform3D xform; + xform.origin = t->loc; + xform.basis.set_quaternion_scale(t->rot, t->scale); + root_motion_transform = xform; - if (t->skeleton && t->bone_idx >= 0) { - root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) * t->skeleton->get_bone_rest(t->bone_idx).affine_inverse(); - } } else if (t->skeleton && t->bone_idx >= 0) { - t->skeleton->set_bone_pose(t->bone_idx, xform); + if (t->loc_used) { + t->skeleton->set_bone_pose_position(t->bone_idx, t->loc); + } + if (t->rot_used) { + t->skeleton->set_bone_pose_rotation(t->bone_idx, t->rot); + } + if (t->scale_used) { + t->skeleton->set_bone_pose_scale(t->bone_idx, t->scale); + } } else if (!t->skeleton) { - t->node_3d->set_transform(xform); + if (t->loc_used) { + t->node_3d->set_position(t->loc); + } + if (t->rot_used) { + t->node_3d->set_rotation(t->rot.get_euler()); + } + if (t->scale_used) { + t->node_3d->set_scale(t->scale); + } } #endif // _3D_DISABLED } break; diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 1e0267682e..ed207dfe0c 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -197,13 +197,16 @@ private: Skeleton3D *skeleton = nullptr; #endif // _3D_DISABLED int bone_idx = -1; + bool loc_used = false; + bool rot_used = false; + bool scale_used = false; Vector3 loc; Quaternion rot; real_t rot_blend_accum = 0.0; Vector3 scale; TrackCacheTransform() { - type = Animation::TYPE_TRANSFORM3D; + type = Animation::TYPE_POSITION_3D; } }; |