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-rw-r--r--scene/animation/animation_blend_space_1d.cpp36
-rw-r--r--scene/animation/animation_blend_space_1d.h7
-rw-r--r--scene/animation/animation_blend_space_2d.cpp46
-rw-r--r--scene/animation/animation_blend_space_2d.h7
-rw-r--r--scene/animation/animation_blend_tree.cpp243
-rw-r--r--scene/animation/animation_blend_tree.h110
-rw-r--r--scene/animation/animation_node_state_machine.cpp141
-rw-r--r--scene/animation/animation_node_state_machine.h9
-rw-r--r--scene/animation/animation_player.cpp140
-rw-r--r--scene/animation/animation_player.h41
-rw-r--r--scene/animation/animation_tree.cpp162
-rw-r--r--scene/animation/animation_tree.h23
-rw-r--r--scene/animation/easing_equations.h8
-rw-r--r--scene/animation/tween.cpp328
-rw-r--r--scene/animation/tween.h55
15 files changed, 678 insertions, 678 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 594f98410e..f30aea3bdd 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -42,15 +42,14 @@ Ref<AnimationNode> AnimationNodeBlendSpace1D::get_child_by_name(const StringName
return get_blend_point_node(p_name.operator String().to_int());
}
-void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("blend_point_")) {
- String left = property.name.get_slicec('/', 0);
+void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("blend_point_")) {
+ String left = p_property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
if (idx >= blend_points_used) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
- AnimationRootNode::_validate_property(property);
}
void AnimationNodeBlendSpace1D::_tree_changed() {
@@ -78,6 +77,9 @@ void AnimationNodeBlendSpace1D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label);
ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label);
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace1D::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace1D::is_using_sync);
+
ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point);
for (int i = 0; i < MAX_BLEND_POINTS; i++) {
@@ -89,6 +91,7 @@ void AnimationNodeBlendSpace1D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_value_label", "get_value_label");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_sync", "is_using_sync");
}
void AnimationNodeBlendSpace1D::get_child_nodes(List<ChildNode> *r_child_nodes) {
@@ -117,7 +120,7 @@ void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_
blend_points[p_at_index].node = p_node;
blend_points[p_at_index].position = p_position;
- blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), CONNECT_REFERENCE_COUNTED);
blend_points_used++;
emit_signal(SNAME("tree_changed"));
@@ -138,7 +141,7 @@ void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<Anim
}
blend_points[p_point].node = p_node;
- blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), CONNECT_REFERENCE_COUNTED);
emit_signal(SNAME("tree_changed"));
}
@@ -211,6 +214,14 @@ String AnimationNodeBlendSpace1D::get_value_label() const {
return value_label;
}
+void AnimationNodeBlendSpace1D::set_use_sync(bool p_sync) {
+ sync = p_sync;
+}
+
+bool AnimationNodeBlendSpace1D::is_using_sync() const {
+ return sync;
+}
+
void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
if (p_index == blend_points_used) {
add_blend_point(p_node, 0);
@@ -226,7 +237,7 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_see
if (blend_points_used == 1) {
// only one point available, just play that animation
- return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, false);
+ return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
}
double blend_pos = get_parameter(blend_position);
@@ -295,9 +306,12 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_see
double max_time_remaining = 0.0;
for (int i = 0; i < blend_points_used; i++) {
- double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, weights[i], FILTER_IGNORE, false);
-
- max_time_remaining = MAX(max_time_remaining, remaining);
+ if (i == point_lower || i == point_higher) {
+ double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, weights[i], FILTER_IGNORE, true);
+ max_time_remaining = MAX(max_time_remaining, remaining);
+ } else {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
+ }
}
return max_time_remaining;
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index b2075c8c93..1876ccebc7 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -63,7 +63,9 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode {
StringName blend_position = "blend_position";
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ bool sync = false;
+
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@@ -93,6 +95,9 @@ public:
void set_value_label(const String &p_label);
String get_value_label() const;
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
double process(double p_time, bool p_seek, bool p_seek_root) override;
String get_caption() const override;
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index acdce2d7de..2dc61efb94 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -80,7 +80,7 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_
blend_points[p_at_index].node = p_node;
blend_points[p_at_index].position = p_position;
- blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), CONNECT_REFERENCE_COUNTED);
blend_points_used++;
_queue_auto_triangles();
@@ -102,7 +102,7 @@ void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<Anim
blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed));
}
blend_points[p_point].node = p_node;
- blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), CONNECT_REFERENCE_COUNTED);
emit_signal(SNAME("tree_changed"));
}
@@ -502,7 +502,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
for (int j = 0; j < 3; j++) {
if (i == triangle_points[j]) {
//blend with the given weight
- double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, blend_weights[j], FILTER_IGNORE, false);
+ double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, blend_weights[j], FILTER_IGNORE, true);
if (first || t < mind) {
mind = t;
first = false;
@@ -513,8 +513,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
}
if (!found) {
- //ignore
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, false);
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
}
}
} else {
@@ -539,16 +538,22 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
na_n->set_backward(na_c->is_backward());
}
//see how much animation remains
- from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, p_seek_root, 0.0, FILTER_IGNORE, false);
+ from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, p_seek_root, 0.0, FILTER_IGNORE, true);
}
- mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_seek_root, 1.0, FILTER_IGNORE, false);
+ mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_seek_root, 1.0, FILTER_IGNORE, true);
length_internal = from + mind;
closest = new_closest;
} else {
- mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, false);
+ mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
+ }
+
+ for (int i = 0; i < blend_points_used; i++) {
+ if (i != closest) {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
+ }
}
}
@@ -561,18 +566,17 @@ String AnimationNodeBlendSpace2D::get_caption() const {
return "BlendSpace2D";
}
-void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
- if (auto_triangles && property.name == "triangles") {
- property.usage = PROPERTY_USAGE_NONE;
+void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &p_property) const {
+ if (auto_triangles && p_property.name == "triangles") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("blend_point_")) {
- String left = property.name.get_slicec('/', 0);
+ if (p_property.name.begins_with("blend_point_")) {
+ String left = p_property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
if (idx >= blend_points_used) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
- AnimationRootNode::_validate_property(property);
}
void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
@@ -604,6 +608,14 @@ AnimationNodeBlendSpace2D::BlendMode AnimationNodeBlendSpace2D::get_blend_mode()
return blend_mode;
}
+void AnimationNodeBlendSpace2D::set_use_sync(bool p_sync) {
+ sync = p_sync;
+}
+
+bool AnimationNodeBlendSpace2D::is_using_sync() const {
+ return sync;
+}
+
void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position);
@@ -644,6 +656,9 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace2D::set_blend_mode);
ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace2D::get_blend_mode);
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace2D::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace2D::is_using_sync);
+
ClassDB::bind_method(D_METHOD("_update_triangles"), &AnimationNodeBlendSpace2D::_update_triangles);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_auto_triangles", "get_auto_triangles");
@@ -661,6 +676,7 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_x_label", "get_x_label");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_y_label", "get_y_label");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NO_EDITOR), "set_blend_mode", "get_blend_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_sync", "is_using_sync");
ADD_SIGNAL(MethodInfo("triangles_updated"));
BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED);
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 01f53ed25a..250189f202 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -88,7 +88,9 @@ protected:
void _tree_changed();
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ bool sync = false;
+
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@@ -137,6 +139,9 @@ public:
void set_blend_mode(BlendMode p_blend_mode);
BlendMode get_blend_mode() const;
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
AnimationNodeBlendSpace2D();
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 4f6975deb1..c063d8f1bf 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -47,8 +47,8 @@ void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) cons
r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
-void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
- if (property.name == "animation" && get_editable_animation_list) {
+void AnimationNodeAnimation::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "animation" && get_editable_animation_list) {
Vector<String> names = get_editable_animation_list();
String anims;
for (int i = 0; i < names.size(); i++) {
@@ -58,8 +58,8 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
anims += String(names[i]);
}
if (!anims.is_empty()) {
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = anims;
+ p_property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint_string = anims;
}
}
}
@@ -179,6 +179,26 @@ AnimationNodeAnimation::AnimationNodeAnimation() {
////////////////////////////////////////////////////////
+void AnimationNodeSync::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeSync::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeSync::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+
+void AnimationNodeSync::set_use_sync(bool p_sync) {
+ sync = p_sync;
+}
+
+bool AnimationNodeSync::is_using_sync() const {
+ return sync;
+}
+
+AnimationNodeSync::AnimationNodeSync() {
+}
+
+////////////////////////////////////////////////////////
+
void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::BOOL, active));
r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
@@ -197,19 +217,19 @@ Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_pa
}
}
-void AnimationNodeOneShot::set_fadein_time(float p_time) {
+void AnimationNodeOneShot::set_fadein_time(double p_time) {
fade_in = p_time;
}
-void AnimationNodeOneShot::set_fadeout_time(float p_time) {
+void AnimationNodeOneShot::set_fadeout_time(double p_time) {
fade_out = p_time;
}
-float AnimationNodeOneShot::get_fadein_time() const {
+double AnimationNodeOneShot::get_fadein_time() const {
return fade_in;
}
-float AnimationNodeOneShot::get_fadeout_time() const {
+double AnimationNodeOneShot::get_fadeout_time() const {
return fade_out;
}
@@ -217,11 +237,11 @@ void AnimationNodeOneShot::set_autorestart(bool p_active) {
autorestart = p_active;
}
-void AnimationNodeOneShot::set_autorestart_delay(float p_time) {
+void AnimationNodeOneShot::set_autorestart_delay(double p_time) {
autorestart_delay = p_time;
}
-void AnimationNodeOneShot::set_autorestart_random_delay(float p_time) {
+void AnimationNodeOneShot::set_autorestart_random_delay(double p_time) {
autorestart_random_delay = p_time;
}
@@ -229,11 +249,11 @@ bool AnimationNodeOneShot::has_autorestart() const {
return autorestart;
}
-float AnimationNodeOneShot::get_autorestart_delay() const {
+double AnimationNodeOneShot::get_autorestart_delay() const {
return autorestart_delay;
}
-float AnimationNodeOneShot::get_autorestart_random_delay() const {
+double AnimationNodeOneShot::get_autorestart_random_delay() const {
return autorestart_random_delay;
}
@@ -276,7 +296,7 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo
}
if (!active) {
- return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync);
+ return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync);
}
}
@@ -293,7 +313,7 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo
set_parameter(this->prev_active, true);
}
- float blend;
+ real_t blend;
if (time < fade_in) {
if (fade_in > 0) {
@@ -313,12 +333,12 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo
double main_rem;
if (mix == MIX_MODE_ADD) {
- main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync);
+ main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync);
} else {
- main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_BLEND, !sync);
+ main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_BLEND, sync);
}
- double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, p_seek_root, blend, FILTER_PASS, false);
+ double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, p_seek_root, blend, FILTER_PASS, true);
if (do_start) {
remaining = os_rem;
@@ -331,7 +351,7 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo
set_parameter(this->active, false);
set_parameter(this->prev_active, false);
if (autorestart) {
- float restart_sec = autorestart_delay + Math::randf() * autorestart_random_delay;
+ double restart_sec = autorestart_delay + Math::randd() * autorestart_random_delay;
set_parameter(this->time_to_restart, restart_sec);
}
}
@@ -343,14 +363,6 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo
return MAX(main_rem, remaining);
}
-void AnimationNodeOneShot::set_use_sync(bool p_sync) {
- sync = p_sync;
-}
-
-bool AnimationNodeOneShot::is_using_sync() const {
- return sync;
-}
-
void AnimationNodeOneShot::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fadein_time);
ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fadein_time);
@@ -370,9 +382,6 @@ void AnimationNodeOneShot::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode);
ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode);
- ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
- ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
-
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_mode", PROPERTY_HINT_ENUM, "Blend,Add"), "set_mix_mode", "get_mix_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_fadein_time", "get_fadein_time");
@@ -384,9 +393,6 @@ void AnimationNodeOneShot::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_delay", "get_autorestart_delay");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_random_delay", "get_autorestart_random_delay");
- ADD_GROUP("", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
-
BIND_ENUM_CONSTANT(MIX_MODE_BLEND);
BIND_ENUM_CONSTANT(MIX_MODE_ADD);
}
@@ -410,31 +416,19 @@ String AnimationNodeAdd2::get_caption() const {
return "Add2";
}
-void AnimationNodeAdd2::set_use_sync(bool p_sync) {
- sync = p_sync;
-}
-
-bool AnimationNodeAdd2::is_using_sync() const {
- return sync;
-}
-
bool AnimationNodeAdd2::has_filter() const {
return true;
}
double AnimationNodeAdd2::process(double p_time, bool p_seek, bool p_seek_root) {
double amount = get_parameter(add_amount);
- double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync);
- blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, !sync);
+ double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync);
+ blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, sync);
return rem0;
}
void AnimationNodeAdd2::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync);
- ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync);
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeAdd2::AnimationNodeAdd2() {
@@ -456,32 +450,20 @@ String AnimationNodeAdd3::get_caption() const {
return "Add3";
}
-void AnimationNodeAdd3::set_use_sync(bool p_sync) {
- sync = p_sync;
-}
-
-bool AnimationNodeAdd3::is_using_sync() const {
- return sync;
-}
-
bool AnimationNodeAdd3::has_filter() const {
return true;
}
double AnimationNodeAdd3::process(double p_time, bool p_seek, bool p_seek_root) {
double amount = get_parameter(add_amount);
- blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_PASS, !sync);
- double rem0 = blend_input(1, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync);
- blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_PASS, !sync);
+ blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_PASS, sync);
+ double rem0 = blend_input(1, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync);
+ blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_PASS, sync);
return rem0;
}
void AnimationNodeAdd3::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync);
- ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync);
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeAdd3::AnimationNodeAdd3() {
@@ -507,29 +489,17 @@ String AnimationNodeBlend2::get_caption() const {
double AnimationNodeBlend2::process(double p_time, bool p_seek, bool p_seek_root) {
double amount = get_parameter(blend_amount);
- double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - amount, FILTER_BLEND, !sync);
- double rem1 = blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, !sync);
+ double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - amount, FILTER_BLEND, sync);
+ double rem1 = blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, sync);
return amount > 0.5 ? rem1 : rem0; //hacky but good enough
}
-void AnimationNodeBlend2::set_use_sync(bool p_sync) {
- sync = p_sync;
-}
-
-bool AnimationNodeBlend2::is_using_sync() const {
- return sync;
-}
-
bool AnimationNodeBlend2::has_filter() const {
return true;
}
void AnimationNodeBlend2::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync);
- ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync);
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeBlend2::AnimationNodeBlend2() {
@@ -551,41 +521,28 @@ String AnimationNodeBlend3::get_caption() const {
return "Blend3";
}
-void AnimationNodeBlend3::set_use_sync(bool p_sync) {
- sync = p_sync;
-}
-
-bool AnimationNodeBlend3::is_using_sync() const {
- return sync;
-}
-
double AnimationNodeBlend3::process(double p_time, bool p_seek, bool p_seek_root) {
double amount = get_parameter(blend_amount);
- double rem0 = blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_IGNORE, !sync);
- double rem1 = blend_input(1, p_time, p_seek, p_seek_root, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
- double rem2 = blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_IGNORE, !sync);
+ double rem0 = blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_IGNORE, sync);
+ double rem1 = blend_input(1, p_time, p_seek, p_seek_root, 1.0 - ABS(amount), FILTER_IGNORE, sync);
+ double rem2 = blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_IGNORE, sync);
return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough
}
void AnimationNodeBlend3::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync);
- ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync);
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeBlend3::AnimationNodeBlend3() {
add_input("-blend");
add_input("in");
add_input("+blend");
- sync = false;
}
/////////////////////////////////
void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_lesser,or_greater"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_less,or_greater"));
}
Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
@@ -599,9 +556,9 @@ String AnimationNodeTimeScale::get_caption() const {
double AnimationNodeTimeScale::process(double p_time, bool p_seek, bool p_seek_root) {
double scale = get_parameter(this->scale);
if (p_seek) {
- return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, false);
+ return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, true);
} else {
- return blend_input(0, p_time * scale, false, p_seek_root, 1.0, FILTER_IGNORE, false);
+ return blend_input(0, p_time * scale, false, p_seek_root, 1.0, FILTER_IGNORE, true);
}
}
@@ -629,13 +586,13 @@ String AnimationNodeTimeSeek::get_caption() const {
double AnimationNodeTimeSeek::process(double p_time, bool p_seek, bool p_seek_root) {
double seek_pos = get_parameter(this->seek_pos);
if (p_seek) {
- return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, false);
+ return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, true);
} else if (seek_pos >= 0) {
- double ret = blend_input(0, seek_pos, true, true, 1.0, FILTER_IGNORE, false);
+ double ret = blend_input(0, seek_pos, true, true, 1.0, FILTER_IGNORE, true);
set_parameter(this->seek_pos, -1.0); //reset
return ret;
} else {
- return blend_input(0, p_time, false, p_seek_root, 1.0, FILTER_IGNORE, false);
+ return blend_input(0, p_time, false, p_seek_root, 1.0, FILTER_IGNORE, true);
}
}
@@ -719,12 +676,28 @@ String AnimationNodeTransition::get_input_caption(int p_input) const {
return inputs[p_input].name;
}
-void AnimationNodeTransition::set_cross_fade_time(float p_fade) {
- xfade = p_fade;
+void AnimationNodeTransition::set_xfade_time(double p_fade) {
+ xfade_time = p_fade;
}
-float AnimationNodeTransition::get_cross_fade_time() const {
- return xfade;
+double AnimationNodeTransition::get_xfade_time() const {
+ return xfade_time;
+}
+
+void AnimationNodeTransition::set_xfade_curve(const Ref<Curve> &p_curve) {
+ xfade_curve = p_curve;
+}
+
+Ref<Curve> AnimationNodeTransition::get_xfade_curve() const {
+ return xfade_curve;
+}
+
+void AnimationNodeTransition::set_from_start(bool p_from_start) {
+ from_start = p_from_start;
+}
+
+bool AnimationNodeTransition::is_from_start() const {
+ return from_start;
}
double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_root) {
@@ -742,7 +715,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
set_parameter(this->prev, prev_current);
prev = prev_current;
- prev_xfading = xfade;
+ prev_xfading = xfade_time;
time = 0;
switched = true;
}
@@ -753,9 +726,15 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
double rem = 0.0;
+ for (int i = 0; i < enabled_inputs; i++) {
+ if (i != current && i != prev) {
+ blend_input(i, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
+ }
+ }
+
if (prev < 0) { // process current animation, check for transition
- rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, false);
+ rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
if (p_seek) {
time = p_time;
@@ -763,26 +742,29 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
time += p_time;
}
- if (inputs[current].auto_advance && rem <= xfade) {
+ if (inputs[current].auto_advance && rem <= xfade_time) {
set_parameter(this->current, (current + 1) % enabled_inputs);
}
} else { // cross-fading from prev to current
- float blend = xfade == 0 ? 0 : (prev_xfading / xfade);
+ real_t blend = xfade_time == 0 ? 0 : (prev_xfading / xfade_time);
+ if (xfade_curve.is_valid()) {
+ blend = xfade_curve->sample(blend);
+ }
- if (!p_seek && switched) { //just switched, seek to start of current
+ if (from_start && !p_seek && switched) { //just switched, seek to start of current
- rem = blend_input(current, 0, true, p_seek_root, 1.0 - blend, FILTER_IGNORE, false);
+ rem = blend_input(current, 0, true, p_seek_root, 1.0 - blend, FILTER_IGNORE, true);
} else {
- rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_IGNORE, false);
+ rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_IGNORE, true);
}
- if (p_seek) { // don't seek prev animation
- blend_input(prev, 0, false, p_seek_root, blend, FILTER_IGNORE, false);
+ if (p_seek) {
+ blend_input(prev, p_time, true, p_seek_root, blend, FILTER_IGNORE, true);
time = p_time;
} else {
- blend_input(prev, p_time, false, p_seek_root, blend, FILTER_IGNORE, false);
+ blend_input(prev, p_time, false, p_seek_root, blend, FILTER_IGNORE, true);
time += p_time;
prev_xfading -= p_time;
if (prev_xfading < 0) {
@@ -797,18 +779,16 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
return rem;
}
-void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("input_")) {
- String n = property.name.get_slicec('/', 0).get_slicec('_', 1);
+void AnimationNodeTransition::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("input_")) {
+ String n = p_property.name.get_slicec('/', 0).get_slicec('_', 1);
if (n != "count") {
int idx = n.to_int();
if (idx >= enabled_inputs) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
}
-
- AnimationNode::_validate_property(property);
}
void AnimationNodeTransition::_bind_methods() {
@@ -821,11 +801,19 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
- ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time);
- ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
+ ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);
+ ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);
+
+ ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve);
+ ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_cross_fade_time", "get_cross_fade_time");
+ ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start);
+ ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start");
for (int i = 0; i < MAX_INPUTS; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_caption", "get_input_caption", i);
@@ -846,7 +834,7 @@ String AnimationNodeOutput::get_caption() const {
}
double AnimationNodeOutput::process(double p_time, bool p_seek, bool p_seek_root) {
- return blend_input(0, p_time, p_seek, p_seek_root, 1.0);
+ return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
}
AnimationNodeOutput::AnimationNodeOutput() {
@@ -869,8 +857,8 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNod
emit_changed();
emit_signal(SNAME("tree_changed"));
- p_node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
- p_node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed), varray(p_name), CONNECT_REFERENCE_COUNTED);
+ p_node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed), CONNECT_REFERENCE_COUNTED);
+ p_node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_name), CONNECT_REFERENCE_COUNTED);
}
Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const {
@@ -970,7 +958,7 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN
}
}
//connection must be done with new name
- nodes[p_new_name].node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed), varray(p_new_name), CONNECT_REFERENCE_COUNTED);
+ nodes[p_new_name].node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_new_name), CONNECT_REFERENCE_COUNTED);
emit_signal(SNAME("tree_changed"));
}
@@ -1060,7 +1048,7 @@ String AnimationNodeBlendTree::get_caption() const {
double AnimationNodeBlendTree::process(double p_time, bool p_seek, bool p_seek_root) {
Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
- return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, p_seek_root, 1.0);
+ return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
}
void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
@@ -1187,6 +1175,7 @@ void AnimationNodeBlendTree::_tree_changed() {
void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
ERR_FAIL_COND(!nodes.has(p_node));
nodes[p_node].connections.resize(nodes[p_node].node->get_input_count());
+ emit_signal(SNAME("node_changed"), p_node);
}
void AnimationNodeBlendTree::_bind_methods() {
@@ -1212,6 +1201,8 @@ void AnimationNodeBlendTree::_bind_methods() {
BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT);
BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE);
BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS);
+
+ ADD_SIGNAL(MethodInfo("node_changed", PropertyInfo(Variant::STRING_NAME, "node_name")));
}
void AnimationNodeBlendTree::_initialize_node_tree() {
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 0a2305b8d6..1c31718259 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -67,7 +67,7 @@ public:
AnimationNodeAnimation();
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
private:
@@ -77,8 +77,23 @@ private:
VARIANT_ENUM_CAST(AnimationNodeAnimation::PlayMode)
-class AnimationNodeOneShot : public AnimationNode {
- GDCLASS(AnimationNodeOneShot, AnimationNode);
+class AnimationNodeSync : public AnimationNode {
+ GDCLASS(AnimationNodeSync, AnimationNode);
+
+protected:
+ bool sync = false;
+
+ static void _bind_methods();
+
+public:
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ AnimationNodeSync();
+};
+
+class AnimationNodeOneShot : public AnimationNodeSync {
+ GDCLASS(AnimationNodeOneShot, AnimationNodeSync);
public:
enum MixMode {
@@ -87,20 +102,18 @@ public:
};
private:
- float fade_in = 0.0;
- float fade_out = 0.0;
+ double fade_in = 0.0;
+ double fade_out = 0.0;
bool autorestart = false;
- float autorestart_delay = 1.0;
- float autorestart_random_delay = 0.0;
+ double autorestart_delay = 1.0;
+ double autorestart_random_delay = 0.0;
MixMode mix = MIX_MODE_BLEND;
- bool sync = false;
-
/* bool active;
bool do_start;
- float time;
- float remaining;*/
+ double time;
+ double remaining;*/
StringName active = PNAME("active");
StringName prev_active = "prev_active";
@@ -117,26 +130,23 @@ public:
virtual String get_caption() const override;
- void set_fadein_time(float p_time);
- void set_fadeout_time(float p_time);
+ void set_fadein_time(double p_time);
+ void set_fadeout_time(double p_time);
- float get_fadein_time() const;
- float get_fadeout_time() const;
+ double get_fadein_time() const;
+ double get_fadeout_time() const;
void set_autorestart(bool p_active);
- void set_autorestart_delay(float p_time);
- void set_autorestart_random_delay(float p_time);
+ void set_autorestart_delay(double p_time);
+ void set_autorestart_random_delay(double p_time);
bool has_autorestart() const;
- float get_autorestart_delay() const;
- float get_autorestart_random_delay() const;
+ double get_autorestart_delay() const;
+ double get_autorestart_random_delay() const;
void set_mix_mode(MixMode p_mix);
MixMode get_mix_mode() const;
- void set_use_sync(bool p_sync);
- bool is_using_sync() const;
-
virtual bool has_filter() const override;
virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
@@ -145,11 +155,10 @@ public:
VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
-class AnimationNodeAdd2 : public AnimationNode {
- GDCLASS(AnimationNodeAdd2, AnimationNode);
+class AnimationNodeAdd2 : public AnimationNodeSync {
+ GDCLASS(AnimationNodeAdd2, AnimationNodeSync);
StringName add_amount = PNAME("add_amount");
- bool sync = false;
protected:
static void _bind_methods();
@@ -160,20 +169,16 @@ public:
virtual String get_caption() const override;
- void set_use_sync(bool p_sync);
- bool is_using_sync() const;
-
virtual bool has_filter() const override;
virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeAdd2();
};
-class AnimationNodeAdd3 : public AnimationNode {
- GDCLASS(AnimationNodeAdd3, AnimationNode);
+class AnimationNodeAdd3 : public AnimationNodeSync {
+ GDCLASS(AnimationNodeAdd3, AnimationNodeSync);
StringName add_amount = PNAME("add_amount");
- bool sync = false;
protected:
static void _bind_methods();
@@ -184,20 +189,16 @@ public:
virtual String get_caption() const override;
- void set_use_sync(bool p_sync);
- bool is_using_sync() const;
-
virtual bool has_filter() const override;
virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeAdd3();
};
-class AnimationNodeBlend2 : public AnimationNode {
- GDCLASS(AnimationNodeBlend2, AnimationNode);
+class AnimationNodeBlend2 : public AnimationNodeSync {
+ GDCLASS(AnimationNodeBlend2, AnimationNodeSync);
StringName blend_amount = PNAME("blend_amount");
- bool sync = false;
protected:
static void _bind_methods();
@@ -209,18 +210,14 @@ public:
virtual String get_caption() const override;
virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
- void set_use_sync(bool p_sync);
- bool is_using_sync() const;
-
virtual bool has_filter() const override;
AnimationNodeBlend2();
};
-class AnimationNodeBlend3 : public AnimationNode {
- GDCLASS(AnimationNodeBlend3, AnimationNode);
+class AnimationNodeBlend3 : public AnimationNodeSync {
+ GDCLASS(AnimationNodeBlend3, AnimationNodeSync);
StringName blend_amount = PNAME("blend_amount");
- bool sync;
protected:
static void _bind_methods();
@@ -231,9 +228,6 @@ public:
virtual String get_caption() const override;
- void set_use_sync(bool p_sync);
- bool is_using_sync() const;
-
double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeBlend3();
};
@@ -276,8 +270,8 @@ public:
AnimationNodeTimeSeek();
};
-class AnimationNodeTransition : public AnimationNode {
- GDCLASS(AnimationNodeTransition, AnimationNode);
+class AnimationNodeTransition : public AnimationNodeSync {
+ GDCLASS(AnimationNodeTransition, AnimationNodeSync);
enum {
MAX_INPUTS = 32
@@ -291,9 +285,9 @@ class AnimationNodeTransition : public AnimationNode {
int enabled_inputs = 0;
/*
- float prev_xfading;
+ double prev_xfading;
int prev;
- float time;
+ double time;
int current;
int prev_current; */
@@ -303,13 +297,15 @@ class AnimationNodeTransition : public AnimationNode {
StringName current = PNAME("current");
StringName prev_current = "prev_current";
- float xfade = 0.0;
+ double xfade_time = 0.0;
+ Ref<Curve> xfade_curve;
+ bool from_start = true;
void _update_inputs();
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
@@ -326,8 +322,14 @@ public:
void set_input_caption(int p_input, const String &p_name);
String get_input_caption(int p_input) const;
- void set_cross_fade_time(float p_fade);
- float get_cross_fade_time() const;
+ void set_xfade_time(double p_fade);
+ double get_xfade_time() const;
+
+ void set_xfade_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_xfade_curve() const;
+
+ void set_from_start(bool p_from_start);
+ bool is_from_start() const;
double process(double p_time, bool p_seek, bool p_seek_root) override;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 2ee7f4fa43..facffb99ee 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "animation_node_state_machine.h"
+#include "scene/main/window.h"
/////////////////////////////////////////////////
@@ -98,12 +99,20 @@ NodePath AnimationNodeStateMachineTransition::get_advance_expression_base_node()
void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) {
ERR_FAIL_COND(p_xfade < 0);
- xfade = p_xfade;
+ xfade_time = p_xfade;
emit_changed();
}
float AnimationNodeStateMachineTransition::get_xfade_time() const {
- return xfade;
+ return xfade_time;
+}
+
+void AnimationNodeStateMachineTransition::set_xfade_curve(const Ref<Curve> &p_curve) {
+ xfade_curve = p_curve;
+}
+
+Ref<Curve> AnimationNodeStateMachineTransition::get_xfade_curve() const {
+ return xfade_curve;
}
void AnimationNodeStateMachineTransition::set_disabled(bool p_disabled) {
@@ -137,6 +146,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_xfade_time", "secs"), &AnimationNodeStateMachineTransition::set_xfade_time);
ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeStateMachineTransition::get_xfade_time);
+ ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeStateMachineTransition::set_xfade_curve);
+ ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeStateMachineTransition::get_xfade_curve);
+
ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &AnimationNodeStateMachineTransition::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &AnimationNodeStateMachineTransition::is_disabled);
@@ -150,6 +162,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationNodeStateMachineTransition::get_advance_expression_base_node);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
ADD_GROUP("Switch", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode");
@@ -157,7 +170,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ADD_GROUP("Advance", "advance_");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "advance_expression", PROPERTY_HINT_EXPRESSION, ""), "set_advance_expression", "get_advance_expression");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node"), "set_advance_expression_base_node", "get_advance_expression_base_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node");
ADD_GROUP("Disabling", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
@@ -332,6 +345,15 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
}
double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_seek_root) {
+ if (p_time == -1) {
+ Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node;
+ if (anodesm.is_valid()) {
+ p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
+ }
+ playing = false;
+ return 0;
+ }
+
//if not playing and it can restart, then restart
if (!playing && start_request == StringName()) {
if (!stop_request && p_state_machine->start_node) {
@@ -391,11 +413,11 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
bool do_start = (p_seek && p_time == 0) || play_start || current == StringName();
if (do_start) {
- if (p_state_machine->start_node != StringName() && p_seek && p_time == 0) {
+ if (p_state_machine->start_node != StringName() && p_seek && p_time == 0 && current == StringName()) {
current = p_state_machine->start_node;
}
- len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 1.0, AnimationNode::FILTER_IGNORE, false);
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 1.0, AnimationNode::FILTER_IGNORE, true);
pos_current = 0;
}
@@ -420,10 +442,13 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
}
- float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, false);
+ if (current_curve.is_valid()) {
+ fade_blend = current_curve->sample(fade_blend);
+ }
+ float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, true);
if (fading_from != StringName()) {
- p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_seek_root, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false);
+ p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_seek_root, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, true);
}
//guess playback position
@@ -450,6 +475,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (p_state_machine->transitions[i].local_from == current && p_state_machine->transitions[i].local_to == path[0]) {
next_xfade = p_state_machine->transitions[i].transition->get_xfade_time();
+ current_curve = p_state_machine->transitions[i].transition->get_xfade_curve();
switch_mode = p_state_machine->transitions[i].transition->get_switch_mode();
next = path[0];
}
@@ -475,7 +501,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
// handles start_node: if previous state machine is pointing to a node inside the current state machine, starts the current machine from start_node to prev_local_to
if (p_state_machine->start_node == current && p_state_machine->transitions[i].local_from == current) {
if (p_state_machine->prev_state_machine != nullptr) {
- Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
+ Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter(p_state_machine->playback);
if (prev_playback.is_valid()) {
StringName prev_local_to = String(prev_playback->current_transition.next).replace_first(String(p_state_machine->state_machine_name) + "/", "");
@@ -504,6 +530,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
tr.to = String(p_state_machine->transitions[auto_advance_to].to).replace_first("../", "");
tr.next = p_state_machine->transitions[auto_advance_to].to;
current_transition = tr;
+ current_curve = p_state_machine->transitions[auto_advance_to].transition->get_xfade_curve();
next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time();
switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode();
}
@@ -513,7 +540,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
AnimationNodeStateMachine *prev_state_machine = p_state_machine->prev_state_machine;
if (prev_state_machine != nullptr) {
- Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter("playback");
+ Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter(p_state_machine->playback);
if (prev_playback.is_valid()) {
if (next_xfade) {
@@ -561,7 +588,6 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
if (goto_next) { //end_loop should be used because fade time may be too small or zero and animation may have looped
-
if (next_xfade) {
//time to fade, baby
fading_from = current;
@@ -575,14 +601,23 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (path.size()) { //if it came from path, remove path
path.remove_at(0);
}
+
+ { // if the current node is a state machine, update the "playing" variable to false by passing -1 in p_time
+ Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node;
+ if (anodesm.is_valid()) {
+ p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
+ }
+ }
+
current = next;
+
if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
- len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false);
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
pos_current = MIN(pos_current, len_current);
- p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false);
+ p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
} else {
- len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false);
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
pos_current = 0;
}
@@ -590,15 +625,16 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
}
- // time left must always be 1 because the end node don't length to compute
- if (p_state_machine->end_node != current) {
- rem = 1;
+ if (current != p_state_machine->end_node) {
+ rem = 1; // the time remaining must always be 1 because there is no way to predict how long it takes for the entire state machine to complete
} else {
- Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
+ if (p_state_machine->prev_state_machine != nullptr) {
+ Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter(p_state_machine->playback);
- if (prev_playback.is_valid()) {
- prev_playback->current_transition = current_transition;
- prev_playback->force_auto_advance = true;
+ if (prev_playback.is_valid()) {
+ prev_playback->current_transition = current_transition;
+ prev_playback->force_auto_advance = true;
+ }
}
}
@@ -621,16 +657,18 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima
ERR_FAIL_COND_V(tree_base == nullptr, false);
NodePath advance_expression_base_node_path;
- if (!transition->advance_expression_base_node.is_empty()) {
- advance_expression_base_node_path = transition->advance_expression_base_node;
+ Node *expression_base = nullptr;
+ if (!transition->get_advance_expression_base_node().is_empty()) {
+ advance_expression_base_node_path = transition->get_advance_expression_base_node();
+ expression_base = tree_base->get_tree()->get_root()->get_child(0)->get_node_or_null(advance_expression_base_node_path);
} else {
advance_expression_base_node_path = tree_base->get_advance_expression_base_node();
+ expression_base = tree_base->get_node_or_null(advance_expression_base_node_path);
}
- Node *expression_base = tree_base->get_node_or_null(advance_expression_base_node_path);
if (expression_base) {
Ref<Expression> exp = transition->expression;
- bool ret = exp->execute(Array(), tree_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.
+ bool ret = exp->execute(Array(), expression_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.
if (!exp->has_execute_failed()) {
if (ret) {
return true;
@@ -673,23 +711,6 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c
for (const StringName &E : advance_conditions) {
r_list->push_back(PropertyInfo(Variant::BOOL, E));
}
-
- // for (const KeyValue<StringName, State> &E : states) {
- // if (E->node == ansm) {
- // for (int i = 0; i < E->node->transitions.size(); i++) {
- // StringName ac = E->node->transitions[i].transition->get_advance_condition_name();
- // if (ac != StringName() && advance_conditions.find(ac) == nullptr) {
- // advance_conditions.push_back(ac);
- // }
- // }
-
- // advance_conditions.sort_custom<StringName::AlphCompare>();
-
- // for (const StringName &E : advance_conditions) {
- // r_list->push_back(PropertyInfo(Variant::BOOL, E));
- // }
- // }
- // }
}
Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const {
@@ -723,7 +744,7 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation
emit_changed();
emit_signal(SNAME("tree_changed"));
- p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), CONNECT_REFERENCE_COUNTED);
}
void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<AnimationNode> p_node) {
@@ -743,7 +764,7 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
emit_changed();
emit_signal(SNAME("tree_changed"));
- p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), CONNECT_REFERENCE_COUNTED);
}
bool AnimationNodeStateMachine::can_edit_node(const StringName &p_name) const {
@@ -830,20 +851,12 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri
anodesm->state_machine_name = p_new_name;
}
- for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].local_from == p_name) {
- _rename_transition(transitions[i].from, String(transitions[i].from).replace_first(p_name, p_new_name));
- }
-
- if (transitions[i].local_to == p_name) {
- _rename_transition(transitions[i].to, String(transitions[i].to).replace_first(p_name, p_new_name));
- }
- }
+ _rename_transitions(p_name, p_new_name);
emit_signal("tree_changed");
}
-void AnimationNodeStateMachine::_rename_transition(const StringName &p_name, const StringName &p_new_name) {
+void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, const StringName &p_new_name) {
if (updating_transitions) {
return;
}
@@ -854,12 +867,16 @@ void AnimationNodeStateMachine::_rename_transition(const StringName &p_name, con
Vector<String> path = String(transitions[i].to).split("/");
if (path.size() > 1) {
if (path[0] == "..") {
- prev_state_machine->_rename_transition(String(state_machine_name) + "/" + p_name, String(state_machine_name) + "/" + p_new_name);
+ prev_state_machine->_rename_transitions(String(state_machine_name) + "/" + p_name, String(state_machine_name) + "/" + p_new_name);
} else {
- ((Ref<AnimationNodeStateMachine>)states[transitions[i].local_to].node)->_rename_transition("../" + p_name, "../" + p_new_name);
+ ((Ref<AnimationNodeStateMachine>)states[transitions[i].local_to].node)->_rename_transitions("../" + p_name, "../" + p_new_name);
}
}
+ if (transitions[i].local_from == p_name) {
+ transitions.write[i].local_from = p_new_name;
+ }
+
transitions.write[i].from = p_new_name;
}
@@ -867,12 +884,16 @@ void AnimationNodeStateMachine::_rename_transition(const StringName &p_name, con
Vector<String> path = String(transitions[i].from).split("/");
if (path.size() > 1) {
if (path[0] == "..") {
- prev_state_machine->_rename_transition(String(state_machine_name) + "/" + p_name, String(state_machine_name) + "/" + p_new_name);
+ prev_state_machine->_rename_transitions(String(state_machine_name) + "/" + p_name, String(state_machine_name) + "/" + p_new_name);
} else {
- ((Ref<AnimationNodeStateMachine>)states[transitions[i].local_from].node)->_rename_transition("../" + p_name, "../" + p_new_name);
+ ((Ref<AnimationNodeStateMachine>)states[transitions[i].local_from].node)->_rename_transitions("../" + p_name, "../" + p_new_name);
}
}
+ if (transitions[i].local_to == p_name) {
+ transitions.write[i].local_to = p_new_name;
+ }
+
transitions.write[i].to = p_new_name;
}
@@ -883,10 +904,6 @@ void AnimationNodeStateMachine::_rename_transition(const StringName &p_name, con
void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
List<StringName> nodes;
for (const KeyValue<StringName, State> &E : states) {
- if (E.key == end_node && prev_state_machine == nullptr) {
- continue;
- }
-
nodes.push_back(E.key);
}
nodes.sort_custom<StringName::AlphCompare>();
@@ -1032,7 +1049,7 @@ void AnimationNodeStateMachine::add_transition(const StringName &p_from, const S
tr.local_to = local_to;
tr.transition = p_transition;
- tr.transition->connect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ tr.transition->connect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), CONNECT_REFERENCE_COUNTED);
transitions.push_back(tr);
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index d4e58ca3d3..ab78b1afe8 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -49,7 +49,8 @@ private:
bool auto_advance = false;
StringName advance_condition;
StringName advance_condition_name;
- float xfade = 0.0;
+ float xfade_time = 0.0;
+ Ref<Curve> xfade_curve;
bool disabled = false;
int priority = 1;
String advance_expression;
@@ -82,6 +83,9 @@ public:
void set_xfade_time(float p_xfade);
float get_xfade_time() const;
+ void set_xfade_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_xfade_curve() const;
+
void set_disabled(bool p_disabled);
bool is_disabled() const;
@@ -117,6 +121,7 @@ class AnimationNodeStateMachinePlayback : public Resource {
StringName current;
Transition current_transition;
+ Ref<Curve> current_curve;
bool force_auto_advance = false;
StringName fading_from;
@@ -185,7 +190,7 @@ private:
void _tree_changed();
void _remove_transition(const Ref<AnimationNodeStateMachineTransition> p_transition);
- void _rename_transition(const StringName &p_name, const StringName &p_new_name);
+ void _rename_transitions(const StringName &p_name, const StringName &p_new_name);
bool _can_connect(const StringName &p_name, Vector<AnimationNodeStateMachine *> p_parents = Vector<AnimationNodeStateMachine *>());
StringName _get_shortest_path(const StringName &p_path) const;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 2e87dbf9da..54b10d9d57 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -37,6 +37,7 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/skeleton_2d.h"
void AnimatedValuesBackup::update_skeletons() {
@@ -64,7 +65,7 @@ void AnimatedValuesBackup::restore() const {
if (arr.size() == 3) {
Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_position(entry->bone_idx, arr[0]);
Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_rotation(entry->bone_idx, arr[1]);
- Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[0]);
+ Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[2]);
}
}
}
@@ -155,7 +156,7 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
} else if (name == "blend_times") {
Vector<BlendKey> keys;
- for (const KeyValue<BlendKey, float> &E : blend_times) {
+ for (const KeyValue<BlendKey, double> &E : blend_times) {
keys.ordered_insert(E.key);
}
@@ -174,8 +175,8 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
return true;
}
-void AnimationPlayer::_validate_property(PropertyInfo &property) const {
- if (property.name == "current_animation") {
+void AnimationPlayer::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "current_animation") {
List<String> names;
for (const KeyValue<StringName, AnimationData> &E : animation_set) {
@@ -191,10 +192,8 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const {
hint += E->get();
}
- property.hint_string = hint;
+ p_property.hint_string = hint;
}
-
- Node::_validate_property(property);
}
void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
@@ -217,7 +216,7 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
-void AnimationPlayer::advance(float p_time) {
+void AnimationPlayer::advance(double p_time) {
_animation_process(p_time);
}
@@ -323,10 +322,8 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
#endif // _3D_DISABLED
- {
- if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) {
- child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed), make_binds(child), CONNECT_ONESHOT);
- }
+ if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) {
+ child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT);
}
TrackNodeCacheKey key;
@@ -370,8 +367,12 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
node_cache->node_3d = nullptr;
ERR_CONTINUE(node_cache->bone_idx < 0);
}
+ Transform3D rest = node_cache->skeleton->get_bone_rest(bone_idx);
+ node_cache->init_loc = rest.origin;
+ node_cache->init_rot = rest.basis.get_rotation_quaternion();
+ node_cache->init_scale = rest.basis.get_scale();
} else {
- // no property, just use spatialnode
+ // Not a skeleton, the node can be accessed with the node_3d member.
node_cache->skeleton = nullptr;
}
}
@@ -450,6 +451,23 @@ static void _call_object(Object *p_object, const StringName &p_method, const Vec
}
}
+Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ switch (p_anim->track_get_type(p_track)) {
+#ifndef _3D_DISABLED
+ case Animation::TYPE_POSITION_3D: {
+ if (p_object_idx >= 0) {
+ const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object);
+ return Vector3(p_value) * skel->get_motion_scale();
+ }
+ return p_value;
+ } break;
+#endif // _3D_DISABLED
+ default: {
+ } break;
+ }
+ return p_value;
+}
+
void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
@@ -494,14 +512,15 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
+ loc = _post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
cache_update[cache_update_size++] = nc;
nc->accum_pass = accum_pass;
nc->loc_accum = loc;
- nc->rot_accum = Quaternion();
- nc->scale_accum = Vector3();
+ nc->rot_accum = nc->init_rot;
+ nc->scale_accum = nc->init_scale;
} else {
nc->loc_accum = nc->loc_accum.lerp(loc, p_interp);
}
@@ -521,14 +540,15 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
+ rot = _post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
cache_update[cache_update_size++] = nc;
nc->accum_pass = accum_pass;
- nc->loc_accum = Vector3();
+ nc->loc_accum = nc->init_loc;
nc->rot_accum = rot;
- nc->scale_accum = Vector3();
+ nc->scale_accum = nc->init_scale;
} else {
nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
}
@@ -548,13 +568,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
+ scale = _post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
cache_update[cache_update_size++] = nc;
nc->accum_pass = accum_pass;
- nc->loc_accum = Vector3();
- nc->rot_accum = Quaternion();
+ nc->loc_accum = nc->init_loc;
+ nc->rot_accum = nc->init_rot;
nc->scale_accum = scale;
} else {
nc->scale_accum = nc->scale_accum.lerp(scale, p_interp);
@@ -575,6 +596,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
+ blend = _post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -627,16 +649,15 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (p_time < first_key_time) {
double c = Math::ease(p_time / first_key_time, transition);
Variant first_value = a->track_get_key_value(i, first_key);
- Variant interp_value;
- Variant::interpolate(pa->capture, first_value, c, interp_value);
-
+ first_value = _post_process_key_value(a, i, first_value, nc->node);
+ Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
cache_update_prop[cache_update_prop_size++] = pa;
pa->value_accum = interp_value;
pa->accum_pass = accum_pass;
} else {
- Variant::interpolate(pa->value_accum, interp_value, p_interp, pa->value_accum);
+ pa->value_accum = Animation::interpolate_variant(pa->value_accum, interp_value, p_interp);
}
continue; //handled
@@ -649,6 +670,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (value == Variant()) {
continue;
}
+ value = _post_process_key_value(a, i, value, nc->node);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
@@ -656,7 +678,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
pa->value_accum = value;
pa->accum_pass = accum_pass;
} else {
- Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum);
+ pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp);
}
} else if (p_is_current && p_delta != 0) {
@@ -665,6 +687,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
+ value = _post_process_key_value(a, i, value, nc->node);
switch (pa->special) {
case SP_NONE: {
bool valid;
@@ -749,6 +772,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
TrackNodeCache::BezierAnim *ba = &E->value;
real_t bezier = a->bezier_track_interpolate(i, p_time);
+ bezier = _post_process_key_value(a, i, bezier, nc->node);
if (ba->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
cache_update_bezier[cache_update_bezier_size++] = ba;
@@ -1126,7 +1150,7 @@ void AnimationPlayer::_animation_update_transforms() {
}
#endif
- static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum));
+ static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum));
} break;
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
@@ -1173,11 +1197,15 @@ void AnimationPlayer::_animation_process(double p_delta) {
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
}
} else {
- //stop();
playing = false;
_set_process(false);
if (end_notify) {
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
+
+ if (movie_quit_on_finish && OS::get_singleton()->has_feature("movie")) {
+ print_line(vformat("Movie Maker mode is enabled. Quitting on animation finish as requested by: %s", get_path()));
+ get_tree()->quit();
+ }
}
}
end_reached = false;
@@ -1241,6 +1269,8 @@ void AnimationPlayer::_animation_set_cache_update() {
// If something was modified or removed, caches need to be cleared
clear_caches();
}
+
+ emit_signal(SNAME("animation_list_changed"));
}
void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) {
@@ -1257,7 +1287,7 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN
// Erase blends if needed
List<BlendKey> to_erase;
- for (const KeyValue<BlendKey, float> &E : blend_times) {
+ for (const KeyValue<BlendKey, double> &E : blend_times) {
BlendKey bk = E.key;
if (bk.from == name || bk.to == name) {
to_erase.push_back(bk);
@@ -1273,8 +1303,8 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN
void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) {
// Rename autoplay or blends if needed.
List<BlendKey> to_erase;
- HashMap<BlendKey, float, BlendKey> to_insert;
- for (const KeyValue<BlendKey, float> &E : blend_times) {
+ HashMap<BlendKey, double, BlendKey> to_insert;
+ for (const KeyValue<BlendKey, double> &E : blend_times) {
BlendKey bk = E.key;
BlendKey new_bk = bk;
bool erase = false;
@@ -1345,9 +1375,9 @@ Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref
animation_libraries.insert(insert_pos, ald);
- ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added), varray(p_name));
- ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added), varray(p_name));
- ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed), varray(p_name));
+ ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name));
+ ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name));
+ ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name));
_animation_set_cache_update();
@@ -1385,7 +1415,7 @@ void AnimationPlayer::remove_animation_library(const StringName &p_name) {
}
void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
- Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), CONNECT_REFERENCE_COUNTED);
}
void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
@@ -1411,9 +1441,9 @@ void AnimationPlayer::rename_animation_library(const StringName &p_name, const S
animation_libraries[i].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added));
animation_libraries[i].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
- animation_libraries[i].library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added), varray(p_new_name));
- animation_libraries[i].library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added), varray(p_new_name));
- animation_libraries[i].library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed), varray(p_new_name));
+ animation_libraries[i].library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name));
+ animation_libraries[i].library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name));
+ animation_libraries[i].library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name));
for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) {
StringName old_name = p_name == StringName() ? K.key : StringName(String(p_name) + "/" + String(K.key));
@@ -1472,7 +1502,7 @@ bool AnimationPlayer::has_animation(const StringName &p_name) const {
}
Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
- ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: %s.", p_name));
+ ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name));
const AnimationData &data = animation_set[p_name];
@@ -1493,7 +1523,7 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
}
}
-void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
+void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) {
ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1));
ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2));
ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
@@ -1508,7 +1538,7 @@ void AnimationPlayer::set_blend_time(const StringName &p_animation1, const Strin
}
}
-float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
+double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
BlendKey bk;
bk.from = p_animation1;
bk.to = p_animation2;
@@ -1541,11 +1571,11 @@ void AnimationPlayer::clear_queue() {
queued.clear();
}
-void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) {
+void AnimationPlayer::play_backwards(const StringName &p_name, double p_custom_blend) {
play(p_name, p_custom_blend, -1, true);
}
-void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
+void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) {
StringName name = p_name;
if (String(name) == "") {
@@ -1557,7 +1587,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
Playback &c = playback;
if (c.current.from) {
- float blend_time = 0.0;
+ double blend_time = 0.0;
// find if it can blend
BlendKey bk;
bk.from = c.current.from->name;
@@ -1711,7 +1741,7 @@ void AnimationPlayer::seek(double p_time, bool p_update) {
}
}
-void AnimationPlayer::seek_delta(double p_time, float p_delta) {
+void AnimationPlayer::seek_delta(double p_time, double p_delta) {
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
@@ -1732,12 +1762,12 @@ bool AnimationPlayer::is_valid() const {
return (playback.current.from);
}
-float AnimationPlayer::get_current_animation_position() const {
+double AnimationPlayer::get_current_animation_position() const {
ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
return playback.current.pos;
}
-float AnimationPlayer::get_current_animation_length() const {
+double AnimationPlayer::get_current_animation_length() const {
ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
return playback.current.from->animation->get_length();
}
@@ -1864,6 +1894,14 @@ AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode()
return method_call_mode;
}
+void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) {
+ movie_quit_on_finish = p_enabled;
+}
+
+bool AnimationPlayer::is_movie_quit_on_finish_enabled() const {
+ return movie_quit_on_finish;
+}
+
void AnimationPlayer::_set_process(bool p_process, bool p_force) {
if (processing == p_process && !p_force) {
return;
@@ -1895,11 +1933,11 @@ StringName AnimationPlayer::animation_get_next(const StringName &p_animation) co
return animation_set[p_animation].next;
}
-void AnimationPlayer::set_default_blend_time(float p_default) {
+void AnimationPlayer::set_default_blend_time(double p_default) {
default_blend_time = p_default;
}
-float AnimationPlayer::get_default_blend_time() const {
+double AnimationPlayer::get_default_blend_time() const {
return default_blend_time;
}
@@ -2008,7 +2046,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values();
old_values->restore();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
ur->create_action(TTR("Anim Apply Reset"));
ur->add_do_method(new_values.ptr(), "restore");
ur->add_undo_method(old_values.ptr(), "restore");
@@ -2084,6 +2122,9 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode);
ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode);
+ ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled", "enabled"), &AnimationPlayer::set_movie_quit_on_finish_enabled);
+ ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled"), &AnimationPlayer::is_movie_quit_on_finish_enabled);
+
ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
@@ -2105,9 +2146,12 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish"), "set_movie_quit_on_finish_enabled", "is_movie_quit_on_finish_enabled");
+
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name")));
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name")));
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name")));
+ ADD_SIGNAL(MethodInfo("animation_list_changed"));
ADD_SIGNAL(MethodInfo("caches_cleared"));
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index d3eb37a345..4f32927d25 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -109,6 +109,9 @@ private:
bool loc_used = false;
bool rot_used = false;
bool scale_used = false;
+ Vector3 init_loc = Vector3(0, 0, 0);
+ Quaternion init_rot = Quaternion(0, 0, 0, 1);
+ Vector3 init_scale = Vector3(1, 1, 1);
Vector3 loc_accum;
Quaternion rot_accum;
@@ -188,7 +191,7 @@ private:
uint64_t accum_pass = 1;
float speed_scale = 1.0;
- float default_blend_time = 0.0;
+ double default_blend_time = 0.0;
struct AnimationData {
String name;
@@ -227,7 +230,7 @@ private:
}
};
- HashMap<BlendKey, float, BlendKey> blend_times;
+ HashMap<BlendKey, double, BlendKey> blend_times;
struct PlaybackData {
AnimationData *from = nullptr;
@@ -238,8 +241,8 @@ private:
struct Blend {
PlaybackData data;
- float blend_time = 0.0;
- float blend_left = 0.0;
+ double blend_time = 0.0;
+ double blend_left = 0.0;
};
struct Playback {
@@ -259,6 +262,7 @@ private:
bool reset_on_save = true;
AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED;
+ bool movie_quit_on_finish = false;
bool processing = false;
bool active = true;
@@ -307,12 +311,14 @@ private:
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
+ virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
+
public:
StringName find_animation(const Ref<Animation> &p_animation) const;
StringName find_animation_library(const Ref<Animation> &p_animation) const;
@@ -328,17 +334,17 @@ public:
void get_animation_list(List<StringName> *p_animations) const;
bool has_animation(const StringName &p_name) const;
- void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time);
- float get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const;
+ void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time);
+ double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const;
void animation_set_next(const StringName &p_animation, const StringName &p_next);
StringName animation_get_next(const StringName &p_animation) const;
- void set_default_blend_time(float p_default);
- float get_default_blend_time() const;
+ void set_default_blend_time(double p_default);
+ double get_default_blend_time() const;
- void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
- void play_backwards(const StringName &p_name = StringName(), float p_custom_blend = -1);
+ void play(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
+ void play_backwards(const StringName &p_name = StringName(), double p_custom_blend = -1);
void queue(const StringName &p_name);
Vector<String> get_queue();
void clear_queue();
@@ -368,12 +374,15 @@ public:
void set_method_call_mode(AnimationMethodCallMode p_mode);
AnimationMethodCallMode get_method_call_mode() const;
+ void set_movie_quit_on_finish_enabled(bool p_enabled);
+ bool is_movie_quit_on_finish_enabled() const;
+
void seek(double p_time, bool p_update = false);
- void seek_delta(double p_time, float p_delta);
- float get_current_animation_position() const;
- float get_current_animation_length() const;
+ void seek_delta(double p_time, double p_delta);
+ double get_current_animation_position() const;
+ double get_current_animation_length() const;
- void advance(float p_time);
+ void advance(double p_time);
void set_root(const NodePath &p_root);
NodePath get_root() const;
@@ -395,4 +404,4 @@ public:
VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback);
VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode);
-#endif
+#endif // ANIMATION_PLAYER_H
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 8c8822ac3f..05a4a2d024 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -150,7 +150,7 @@ void AnimationNode::make_invalid(const String &p_reason) {
state->invalid_reasons += String::utf8("• ") + p_reason;
}
-double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize) {
+double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -169,7 +169,7 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool
//inputs.write[p_input].last_pass = state->last_pass;
real_t activity = 0.0;
- double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_optimize, &activity);
+ double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync, &activity);
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
@@ -180,11 +180,11 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool
return ret;
}
-double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize) {
- return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_optimize);
+double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) {
+ return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync);
}
-double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
+double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync, real_t *r_max) {
ERR_FAIL_COND_V(!p_node.is_valid(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -292,9 +292,11 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
}
// If tracks for blending don't exist for one of the animations, Rest or RESET animation is blended as init animation instead.
- // Then, blend weight is 0 means that the init animation blend weight is 1.
+ // Then blend weight is 0 means that the init animation blend weight is 1.
+ // In that case, processing only the animation with the lacking track will not process the lacking track, and will not properly apply the Reset value.
+ // This means that all tracks which the animations in the branch that may be blended have must be processed.
// Therefore, the blending process must be executed even if the blend weight is 0.
- if (!p_seek && p_optimize && !any_valid) {
+ if (!p_seek && !p_sync && !any_valid) {
return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections);
}
return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_seek_root, p_connections);
@@ -397,9 +399,9 @@ void AnimationNode::_set_filters(const Array &p_filters) {
}
}
-void AnimationNode::_validate_property(PropertyInfo &property) const {
- if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
- property.usage = PROPERTY_USAGE_NONE;
+void AnimationNode::_validate_property(PropertyInfo &p_property) const {
+ if (!has_filter() && (p_property.name == "filter_enabled" || p_property.name == "filters")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -428,8 +430,8 @@ void AnimationNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "seek_root", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter);
ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter);
@@ -587,7 +589,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
}
if (!child->is_connected("tree_exited", callable_mp(this, &AnimationTree::_node_removed))) {
- child->connect("tree_exited", callable_mp(this, &AnimationTree::_node_removed), varray(child));
+ child->connect("tree_exited", callable_mp(this, &AnimationTree::_node_removed).bind(child));
}
switch (track_type) {
@@ -600,6 +602,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track_value->object = child;
}
+ track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
+
track_value->subpath = leftover_path;
track_value->object_id = track_value->object->get_instance_id();
@@ -802,6 +806,10 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
default: {
}
}
+ } else if (track_cache_type == Animation::TYPE_VALUE) {
+ // If it has at least one angle interpolation, it also uses angle interpolation for blending.
+ TrackCacheValue *track_value = memnew(TrackCacheValue);
+ track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
}
track->setup_pass = setup_pass;
@@ -839,6 +847,11 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
return true;
}
+void AnimationTree::_animation_player_changed() {
+ emit_signal(SNAME("animation_player_changed"));
+ _clear_caches();
+}
+
void AnimationTree::_clear_caches() {
for (KeyValue<NodePath, TrackCache *> &K : track_cache) {
memdelete(K.value);
@@ -1052,7 +1065,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, (double)a->get_length(), &loc[1]);
+ loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = 0;
}
@@ -1062,7 +1077,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, 0, &loc[1]);
+ loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = (double)a->get_length();
}
@@ -1072,8 +1089,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, time, &loc[1]);
+ loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1090,6 +1109,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ loc = _post_process_key_value(a, i, loc, t->object, t->bone_idx);
t->loc += (loc - t->init_loc) * blend;
}
@@ -1148,7 +1168,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
+ rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = 0;
}
@@ -1158,6 +1180,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, 0, &rot[1]);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = (double)a->get_length();
@@ -1168,8 +1191,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, time, &rot[1]);
+ rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1186,6 +1211,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ rot = _post_process_key_value(a, i, rot, t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized();
}
@@ -1244,8 +1270,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
t->scale += (scale[1] - scale[0]) * blend;
+ scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
prev_time = 0;
}
} else {
@@ -1254,7 +1282,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, 0, &scale[1]);
+ scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
t->scale += (scale[1] - scale[0]) * blend;
prev_time = (double)a->get_length();
}
@@ -1264,8 +1294,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, time, &scale[1]);
+ scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
t->scale += (scale[1] - scale[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1282,6 +1314,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ scale = _post_process_key_value(a, i, scale, t->object, t->bone_idx);
t->scale += (scale - t->init_scale) * blend;
}
@@ -1304,6 +1337,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ value = _post_process_key_value(a, i, value, t->object, t->shape_index);
t->value += (value - t->init_value) * blend;
#endif // _3D_DISABLED
@@ -1315,6 +1349,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
Variant value = a->value_track_interpolate(i, time);
+ value = _post_process_key_value(a, i, value, t->object);
if (value == Variant()) {
continue;
@@ -1329,8 +1364,33 @@ void AnimationTree::_process_graph(double p_delta) {
t->value = t->init_value;
}
- Variant::sub(value, t->init_value, value);
- Variant::blend(t->value, value, blend, t->value);
+ // Special case for angle interpolation.
+ if (t->is_using_angle) {
+ // For blending consistency, it prevents rotation of more than 180 degrees from init_value.
+ // This is the same as for Quaternion blends.
+ float rot_a = t->value;
+ float rot_b = value;
+ float rot_init = t->init_value;
+ rot_a = Math::fposmod(rot_a, (float)Math_TAU);
+ rot_b = Math::fposmod(rot_b, (float)Math_TAU);
+ rot_init = Math::fposmod(rot_init, (float)Math_TAU);
+ if (rot_init < Math_PI) {
+ rot_a = rot_a > rot_init + Math_PI ? rot_a - Math_TAU : rot_a;
+ rot_b = rot_b > rot_init + Math_PI ? rot_b - Math_TAU : rot_b;
+ } else {
+ rot_a = rot_a < rot_init - Math_PI ? rot_a + Math_TAU : rot_a;
+ rot_b = rot_b < rot_init - Math_PI ? rot_b + Math_TAU : rot_b;
+ }
+ t->value = Math::fposmod(rot_a + (rot_b - rot_init) * (float)blend, (float)Math_TAU);
+ } else {
+ if (t->init_value.get_type() == Variant::BOOL) {
+ value = Animation::subtract_variant(value.operator real_t(), t->init_value.operator real_t());
+ t->value = Animation::blend_variant(t->value.operator real_t(), value.operator real_t(), blend);
+ } else {
+ value = Animation::subtract_variant(value, t->init_value);
+ t->value = Animation::blend_variant(t->value, value, blend);
+ }
+ }
} else {
if (blend < CMP_EPSILON) {
continue; //nothing to blend
@@ -1342,12 +1402,14 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
Variant value = a->track_get_key_value(i, idx);
+ value = _post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
} else {
List<int> indices;
a->value_track_get_key_indices(i, time, delta, &indices, pingponged);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
+ value = _post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
}
}
@@ -1386,6 +1448,7 @@ void AnimationTree::_process_graph(double p_delta) {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
real_t bezier = a->bezier_track_interpolate(i, time);
+ bezier = _post_process_key_value(a, i, bezier, t->object);
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
@@ -1501,7 +1564,7 @@ void AnimationTree::_process_graph(double p_delta) {
}
}
- real_t db = Math::linear2db(MAX(blend, 0.00001));
+ real_t db = Math::linear_to_db(MAX(blend, 0.00001));
if (t->object->has_method(SNAME("set_unit_db"))) {
t->object->call(SNAME("set_unit_db"), db);
} else {
@@ -1645,7 +1708,11 @@ void AnimationTree::_process_graph(double p_delta) {
case Animation::TYPE_VALUE: {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
- t->object->set_indexed(t->subpath, t->value);
+ if (t->init_value.get_type() == Variant::BOOL) {
+ t->object->set_indexed(t->subpath, t->value.operator real_t() >= 0.5);
+ } else {
+ t->object->set_indexed(t->subpath, t->value);
+ }
} break;
case Animation::TYPE_BEZIER: {
@@ -1661,13 +1728,31 @@ void AnimationTree::_process_graph(double p_delta) {
}
}
-void AnimationTree::advance(real_t p_time) {
+Variant AnimationTree::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ switch (p_anim->track_get_type(p_track)) {
+#ifndef _3D_DISABLED
+ case Animation::TYPE_POSITION_3D: {
+ if (p_object_idx >= 0) {
+ const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object);
+ return Vector3(p_value) * skel->get_motion_scale();
+ }
+ return p_value;
+ } break;
+#endif // _3D_DISABLED
+ default: {
+ } break;
+ }
+ return p_value;
+}
+
+void AnimationTree::advance(double p_time) {
_process_graph(p_time);
}
void AnimationTree::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
+ _setup_animation_player();
if (last_animation_player.is_valid()) {
Object *player = ObjectDB::get_instance(last_animation_player);
if (player) {
@@ -1700,8 +1785,43 @@ void AnimationTree::_notification(int p_what) {
}
}
+void AnimationTree::_setup_animation_player() {
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ AnimationPlayer *new_player = nullptr;
+ if (!animation_player.is_empty()) {
+ new_player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
+ if (new_player && !new_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) {
+ new_player->connect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed));
+ }
+ }
+
+ if (new_player) {
+ if (!last_animation_player.is_valid()) {
+ // Animation player set newly.
+ emit_signal(SNAME("animation_player_changed"));
+ return;
+ } else if (last_animation_player == new_player->get_instance_id()) {
+ // Animation player isn't changed.
+ return;
+ }
+ } else if (!last_animation_player.is_valid()) {
+ // Animation player is being empty.
+ return;
+ }
+
+ AnimationPlayer *old_player = Object::cast_to<AnimationPlayer>(ObjectDB::get_instance(last_animation_player));
+ if (old_player && old_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) {
+ old_player->disconnect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed));
+ }
+ emit_signal(SNAME("animation_player_changed"));
+}
+
void AnimationTree::set_animation_player(const NodePath &p_player) {
animation_player = p_player;
+ _setup_animation_player();
update_configuration_warnings();
}
@@ -1729,8 +1849,8 @@ uint64_t AnimationTree::get_last_process_pass() const {
return process_pass;
}
-TypedArray<String> AnimationTree::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray AnimationTree::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!root.is_valid()) {
warnings.push_back(RTR("No root AnimationNode for the graph is set."));
@@ -1938,6 +2058,8 @@ void AnimationTree::_bind_methods() {
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
+
+ ADD_SIGNAL(MethodInfo("animation_player_changed"));
}
AnimationTree::AnimationTree() {
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 0bfe615c9b..96c1279f82 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef ANIMATION_GRAPH_PLAYER_H
-#define ANIMATION_GRAPH_PLAYER_H
+#ifndef ANIMATION_TREE_H
+#define ANIMATION_TREE_H
#include "animation_player.h"
#include "scene/3d/node_3d.h"
@@ -99,19 +99,19 @@ public:
Array _get_filters() const;
void _set_filters(const Array &p_filters);
friend class AnimationNodeBlendTree;
- double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
+ double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, real_t *r_max = nullptr);
protected:
void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged = 0);
- double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
- double blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true);
+ double blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true);
void make_invalid(const String &p_reason);
AnimationTree *get_animation_tree() const;
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
GDVIRTUAL0RC(Dictionary, _get_child_nodes)
GDVIRTUAL0RC(Array, _get_parameter_list)
@@ -233,6 +233,7 @@ private:
Variant init_value;
Variant value;
Vector<StringName> subpath;
+ bool is_using_angle = false;
TrackCacheValue() { type = Animation::TYPE_VALUE; }
};
@@ -281,6 +282,8 @@ private:
bool cache_valid = false;
void _node_removed(Node *p_node);
+ void _setup_animation_player();
+ void _animation_player_changed();
void _clear_caches();
bool _update_caches(AnimationPlayer *player);
void _process_graph(double p_delta);
@@ -321,6 +324,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
+
public:
void set_tree_root(const Ref<AnimationNode> &p_root);
Ref<AnimationNode> get_tree_root() const;
@@ -337,7 +342,7 @@ public:
void set_advance_expression_base_node(const NodePath &p_advance_expression_base_node);
NodePath get_advance_expression_base_node() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
bool is_state_invalid() const;
String get_invalid_state_reason() const;
@@ -348,7 +353,7 @@ public:
Transform3D get_root_motion_transform() const;
real_t get_connection_activity(const StringName &p_path, int p_connection) const;
- void advance(real_t p_time);
+ void advance(double p_time);
void rename_parameter(const String &p_base, const String &p_new_base);
@@ -359,4 +364,4 @@ public:
VARIANT_ENUM_CAST(AnimationTree::AnimationProcessCallback)
-#endif // ANIMATION_GRAPH_PLAYER_H
+#endif // ANIMATION_TREE_H
diff --git a/scene/animation/easing_equations.h b/scene/animation/easing_equations.h
index 6d246c7a93..03d9e16454 100644
--- a/scene/animation/easing_equations.h
+++ b/scene/animation/easing_equations.h
@@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef EASING_EQUATIONS_H
+#define EASING_EQUATIONS_H
+
/*
* Derived from Robert Penner's easing equations: http://robertpenner.com/easing/
*
@@ -52,9 +55,6 @@
* SOFTWARE.
*/
-#ifndef EASING_EQUATIONS_H
-#define EASING_EQUATIONS_H
-
namespace linear {
static real_t in(real_t t, real_t b, real_t c, real_t d) {
return c * t / d + b;
@@ -402,4 +402,4 @@ static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
}
}; // namespace back
-#endif
+#endif // EASING_EQUATIONS_H
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 5457da472f..4a0f870406 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -32,6 +32,7 @@
#include "scene/animation/easing_equations.h"
#include "scene/main/node.h"
+#include "scene/resources/animation.h"
Tween::interpolater Tween::interpolaters[Tween::TRANS_MAX][Tween::EASE_MAX] = {
{ &linear::in, &linear::in, &linear::in, &linear::in }, // Linear is the same for each easing.
@@ -70,22 +71,29 @@ void Tween::start_tweeners() {
}
}
-Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration) {
+Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, double p_duration) {
ERR_FAIL_NULL_V(p_target, nullptr);
ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
-#ifdef DEBUG_ENABLED
Variant::Type property_type = p_target->get_indexed(p_property.get_as_property_path().get_subnames()).get_type();
- ERR_FAIL_COND_V_MSG(property_type != p_to.get_type(), Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type()));
-#endif
+ if (property_type != p_to.get_type()) {
+ // Cast p_to between double and int to avoid minor annoyances.
+ if (property_type == Variant::FLOAT && p_to.get_type() == Variant::INT) {
+ p_to = double(p_to);
+ } else if (property_type == Variant::INT && p_to.get_type() == Variant::FLOAT) {
+ p_to = int(p_to);
+ } else {
+ ERR_FAIL_V_MSG(Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type()));
+ }
+ }
Ref<PropertyTweener> tweener = memnew(PropertyTweener(p_target, p_property, p_to, p_duration));
append(tweener);
return tweener;
}
-Ref<IntervalTweener> Tween::tween_interval(float p_time) {
+Ref<IntervalTweener> Tween::tween_interval(double p_time) {
ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
@@ -103,7 +111,7 @@ Ref<CallbackTweener> Tween::tween_callback(Callable p_callback) {
return tweener;
}
-Ref<MethodTweener> Tween::tween_method(Callable p_callback, Variant p_from, Variant p_to, float p_duration) {
+Ref<MethodTweener> Tween::tween_method(Callable p_callback, Variant p_from, Variant p_to, double p_duration) {
ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
@@ -237,7 +245,7 @@ Ref<Tween> Tween::chain() {
return this;
}
-bool Tween::custom_step(float p_delta) {
+bool Tween::custom_step(double p_delta) {
bool r = running;
running = true;
bool ret = step(p_delta);
@@ -245,7 +253,7 @@ bool Tween::custom_step(float p_delta) {
return ret;
}
-bool Tween::step(float p_delta) {
+bool Tween::step(double p_delta) {
if (dead) {
return false;
}
@@ -274,22 +282,22 @@ bool Tween::step(float p_delta) {
started = true;
}
- float rem_delta = p_delta * speed_scale;
+ double rem_delta = p_delta * speed_scale;
bool step_active = false;
total_time += rem_delta;
#ifdef DEBUG_ENABLED
- float initial_delta = rem_delta;
+ double initial_delta = rem_delta;
bool potential_infinite = false;
#endif
while (rem_delta > 0 && running) {
- float step_delta = rem_delta;
+ double step_delta = rem_delta;
step_active = false;
for (Ref<Tweener> &tweener : tweeners.write[current_step]) {
// Modified inside Tweener.step().
- float temp_delta = rem_delta;
+ double temp_delta = rem_delta;
// Turns to true if any Tweener returns true (i.e. is still not finished).
step_active = tweener->step(temp_delta) || step_active;
step_delta = MIN(temp_delta, step_delta);
@@ -307,6 +315,7 @@ bool Tween::step(float p_delta) {
running = false;
dead = true;
emit_signal(SNAME("finished"));
+ break;
} else {
emit_signal(SNAME("loop_finished"), loops_done);
current_step = 0;
@@ -350,7 +359,7 @@ Node *Tween::get_bound_node() const {
}
}
-float Tween::get_total_time() const {
+double Tween::get_total_time() const {
return total_time;
}
@@ -364,261 +373,18 @@ real_t Tween::run_equation(TransitionType p_trans_type, EaseType p_ease_type, re
return func(p_time, p_initial, p_delta, p_duration);
}
-Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, TransitionType p_trans, EaseType p_ease) {
+Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, double p_time, double p_duration, TransitionType p_trans, EaseType p_ease) {
ERR_FAIL_INDEX_V(p_trans, TransitionType::TRANS_MAX, Variant());
ERR_FAIL_INDEX_V(p_ease, EaseType::EASE_MAX, Variant());
-// Helper macro to run equation on sub-elements of the value (e.g. x and y of Vector2).
-#define APPLY_EQUATION(element) \
- r.element = run_equation(p_trans, p_ease, p_time, i.element, d.element, p_duration);
-
- switch (p_initial_val.get_type()) {
- case Variant::BOOL: {
- return (run_equation(p_trans, p_ease, p_time, p_initial_val, p_delta_val, p_duration)) >= 0.5;
- }
-
- case Variant::INT: {
- return (int)run_equation(p_trans, p_ease, p_time, (int)p_initial_val, (int)p_delta_val, p_duration);
- }
-
- case Variant::FLOAT: {
- return run_equation(p_trans, p_ease, p_time, (real_t)p_initial_val, (real_t)p_delta_val, p_duration);
- }
-
- case Variant::VECTOR2: {
- Vector2 i = p_initial_val;
- Vector2 d = p_delta_val;
- Vector2 r;
-
- APPLY_EQUATION(x);
- APPLY_EQUATION(y);
- return r;
- }
-
- case Variant::VECTOR2I: {
- Vector2i i = p_initial_val;
- Vector2i d = p_delta_val;
- Vector2i r;
-
- APPLY_EQUATION(x);
- APPLY_EQUATION(y);
- return r;
- }
-
- case Variant::RECT2: {
- Rect2 i = p_initial_val;
- Rect2 d = p_delta_val;
- Rect2 r;
-
- APPLY_EQUATION(position.x);
- APPLY_EQUATION(position.y);
- APPLY_EQUATION(size.x);
- APPLY_EQUATION(size.y);
- return r;
- }
-
- case Variant::RECT2I: {
- Rect2i i = p_initial_val;
- Rect2i d = p_delta_val;
- Rect2i r;
-
- APPLY_EQUATION(position.x);
- APPLY_EQUATION(position.y);
- APPLY_EQUATION(size.x);
- APPLY_EQUATION(size.y);
- return r;
- }
-
- case Variant::VECTOR3: {
- Vector3 i = p_initial_val;
- Vector3 d = p_delta_val;
- Vector3 r;
-
- APPLY_EQUATION(x);
- APPLY_EQUATION(y);
- APPLY_EQUATION(z);
- return r;
- }
-
- case Variant::VECTOR3I: {
- Vector3i i = p_initial_val;
- Vector3i d = p_delta_val;
- Vector3i r;
-
- APPLY_EQUATION(x);
- APPLY_EQUATION(y);
- APPLY_EQUATION(z);
- return r;
- }
-
- case Variant::TRANSFORM2D: {
- Transform2D i = p_initial_val;
- Transform2D d = p_delta_val;
- Transform2D r;
-
- APPLY_EQUATION(columns[0][0]);
- APPLY_EQUATION(columns[0][1]);
- APPLY_EQUATION(columns[1][0]);
- APPLY_EQUATION(columns[1][1]);
- APPLY_EQUATION(columns[2][0]);
- APPLY_EQUATION(columns[2][1]);
- return r;
- }
-
- case Variant::QUATERNION: {
- Quaternion i = p_initial_val;
- Quaternion d = p_delta_val;
- Quaternion r;
-
- APPLY_EQUATION(x);
- APPLY_EQUATION(y);
- APPLY_EQUATION(z);
- APPLY_EQUATION(w);
- return r;
- }
-
- case Variant::AABB: {
- AABB i = p_initial_val;
- AABB d = p_delta_val;
- AABB r;
-
- APPLY_EQUATION(position.x);
- APPLY_EQUATION(position.y);
- APPLY_EQUATION(position.z);
- APPLY_EQUATION(size.x);
- APPLY_EQUATION(size.y);
- APPLY_EQUATION(size.z);
- return r;
- }
-
- case Variant::BASIS: {
- Basis i = p_initial_val;
- Basis d = p_delta_val;
- Basis r;
-
- APPLY_EQUATION(rows[0][0]);
- APPLY_EQUATION(rows[0][1]);
- APPLY_EQUATION(rows[0][2]);
- APPLY_EQUATION(rows[1][0]);
- APPLY_EQUATION(rows[1][1]);
- APPLY_EQUATION(rows[1][2]);
- APPLY_EQUATION(rows[2][0]);
- APPLY_EQUATION(rows[2][1]);
- APPLY_EQUATION(rows[2][2]);
- return r;
- }
-
- case Variant::TRANSFORM3D: {
- Transform3D i = p_initial_val;
- Transform3D d = p_delta_val;
- Transform3D r;
-
- APPLY_EQUATION(basis.rows[0][0]);
- APPLY_EQUATION(basis.rows[0][1]);
- APPLY_EQUATION(basis.rows[0][2]);
- APPLY_EQUATION(basis.rows[1][0]);
- APPLY_EQUATION(basis.rows[1][1]);
- APPLY_EQUATION(basis.rows[1][2]);
- APPLY_EQUATION(basis.rows[2][0]);
- APPLY_EQUATION(basis.rows[2][1]);
- APPLY_EQUATION(basis.rows[2][2]);
- APPLY_EQUATION(origin.x);
- APPLY_EQUATION(origin.y);
- APPLY_EQUATION(origin.z);
- return r;
- }
-
- case Variant::COLOR: {
- Color i = p_initial_val;
- Color d = p_delta_val;
- Color r;
-
- APPLY_EQUATION(r);
- APPLY_EQUATION(g);
- APPLY_EQUATION(b);
- APPLY_EQUATION(a);
- return r;
- }
-
- default: {
- return p_initial_val;
- }
- };
-#undef APPLY_EQUATION
-}
-
-Variant Tween::calculate_delta_value(Variant p_intial_val, Variant p_final_val) {
- ERR_FAIL_COND_V_MSG(p_intial_val.get_type() != p_final_val.get_type(), p_intial_val, "Type mismatch between initial and final value: " + Variant::get_type_name(p_intial_val.get_type()) + " and " + Variant::get_type_name(p_final_val.get_type()));
-
- switch (p_intial_val.get_type()) {
- case Variant::BOOL: {
- return (int)p_final_val - (int)p_intial_val;
- }
-
- case Variant::RECT2: {
- Rect2 i = p_intial_val;
- Rect2 f = p_final_val;
- return Rect2(f.position - i.position, f.size - i.size);
- }
-
- case Variant::RECT2I: {
- Rect2i i = p_intial_val;
- Rect2i f = p_final_val;
- return Rect2i(f.position - i.position, f.size - i.size);
- }
-
- case Variant::TRANSFORM2D: {
- Transform2D i = p_intial_val;
- Transform2D f = p_final_val;
- return Transform2D(f.columns[0][0] - i.columns[0][0],
- f.columns[0][1] - i.columns[0][1],
- f.columns[1][0] - i.columns[1][0],
- f.columns[1][1] - i.columns[1][1],
- f.columns[2][0] - i.columns[2][0],
- f.columns[2][1] - i.columns[2][1]);
- }
-
- case Variant::AABB: {
- AABB i = p_intial_val;
- AABB f = p_final_val;
- return AABB(f.position - i.position, f.size - i.size);
- }
-
- case Variant::BASIS: {
- Basis i = p_intial_val;
- Basis f = p_final_val;
- return Basis(f.rows[0][0] - i.rows[0][0],
- f.rows[0][1] - i.rows[0][1],
- f.rows[0][2] - i.rows[0][2],
- f.rows[1][0] - i.rows[1][0],
- f.rows[1][1] - i.rows[1][1],
- f.rows[1][2] - i.rows[1][2],
- f.rows[2][0] - i.rows[2][0],
- f.rows[2][1] - i.rows[2][1],
- f.rows[2][2] - i.rows[2][2]);
- }
-
- case Variant::TRANSFORM3D: {
- Transform3D i = p_intial_val;
- Transform3D f = p_final_val;
- return Transform3D(f.basis.rows[0][0] - i.basis.rows[0][0],
- f.basis.rows[0][1] - i.basis.rows[0][1],
- f.basis.rows[0][2] - i.basis.rows[0][2],
- f.basis.rows[1][0] - i.basis.rows[1][0],
- f.basis.rows[1][1] - i.basis.rows[1][1],
- f.basis.rows[1][2] - i.basis.rows[1][2],
- f.basis.rows[2][0] - i.basis.rows[2][0],
- f.basis.rows[2][1] - i.basis.rows[2][1],
- f.basis.rows[2][2] - i.basis.rows[2][2],
- f.origin.x - i.origin.x,
- f.origin.y - i.origin.y,
- f.origin.z - i.origin.z);
- }
+ // Special case for bool.
+ if (p_initial_val.get_type() == Variant::BOOL) {
+ return run_equation(p_trans, p_ease, p_time, p_initial_val, p_delta_val, p_duration) >= 0.5;
+ }
- default: {
- return Variant::evaluate(Variant::OP_SUBTRACT, p_final_val, p_intial_val);
- }
- };
+ Variant ret = Animation::add_variant(p_initial_val, p_delta_val);
+ ret = Animation::interpolate_variant(p_initial_val, ret, run_equation(p_trans, p_ease, p_time, 0.0, 1.0, p_duration));
+ return ret;
}
void Tween::_bind_methods() {
@@ -714,7 +480,7 @@ Ref<PropertyTweener> PropertyTweener::set_ease(Tween::EaseType p_ease) {
return this;
}
-Ref<PropertyTweener> PropertyTweener::set_delay(float p_delay) {
+Ref<PropertyTweener> PropertyTweener::set_delay(double p_delay) {
delay = p_delay;
return this;
}
@@ -734,13 +500,13 @@ void PropertyTweener::start() {
}
if (relative) {
- final_val = Variant::evaluate(Variant::Operator::OP_ADD, initial_val, base_final_val);
+ final_val = Animation::add_variant(initial_val, base_final_val);
}
- delta_val = tween->calculate_delta_value(initial_val, final_val);
+ delta_val = Animation::subtract_variant(final_val, initial_val);
}
-bool PropertyTweener::step(float &r_delta) {
+bool PropertyTweener::step(double &r_delta) {
if (finished) {
// This is needed in case there's a parallel Tweener with longer duration.
return false;
@@ -757,7 +523,7 @@ bool PropertyTweener::step(float &r_delta) {
return true;
}
- float time = MIN(elapsed_time - delay, duration);
+ double time = MIN(elapsed_time - delay, duration);
if (time < duration) {
target_instance->set_indexed(property, tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type));
r_delta = 0;
@@ -790,7 +556,7 @@ void PropertyTweener::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_delay", "delay"), &PropertyTweener::set_delay);
}
-PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration) {
+PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, double p_duration) {
target = p_target->get_instance_id();
property = p_property.get_as_property_path().get_subnames();
initial_val = p_target->get_indexed(property);
@@ -808,7 +574,7 @@ void IntervalTweener::start() {
finished = false;
}
-bool IntervalTweener::step(float &r_delta) {
+bool IntervalTweener::step(double &r_delta) {
if (finished) {
return false;
}
@@ -826,7 +592,7 @@ bool IntervalTweener::step(float &r_delta) {
}
}
-IntervalTweener::IntervalTweener(float p_time) {
+IntervalTweener::IntervalTweener(double p_time) {
duration = p_time;
}
@@ -834,7 +600,7 @@ IntervalTweener::IntervalTweener() {
ERR_FAIL_MSG("Can't create empty IntervalTweener. Use get_tree().tween_interval() instead.");
}
-Ref<CallbackTweener> CallbackTweener::set_delay(float p_delay) {
+Ref<CallbackTweener> CallbackTweener::set_delay(double p_delay) {
delay = p_delay;
return this;
}
@@ -844,7 +610,7 @@ void CallbackTweener::start() {
finished = false;
}
-bool CallbackTweener::step(float &r_delta) {
+bool CallbackTweener::step(double &r_delta) {
if (finished) {
return false;
}
@@ -853,7 +619,7 @@ bool CallbackTweener::step(float &r_delta) {
if (elapsed_time >= delay) {
Variant result;
Callable::CallError ce;
- callback.call(nullptr, 0, result, ce);
+ callback.callp(nullptr, 0, result, ce);
if (ce.error != Callable::CallError::CALL_OK) {
ERR_FAIL_V_MSG(false, "Error calling method from CallbackTweener: " + Variant::get_callable_error_text(callback, nullptr, 0, ce));
}
@@ -880,7 +646,7 @@ CallbackTweener::CallbackTweener() {
ERR_FAIL_MSG("Can't create empty CallbackTweener. Use get_tree().tween_callback() instead.");
}
-Ref<MethodTweener> MethodTweener::set_delay(float p_delay) {
+Ref<MethodTweener> MethodTweener::set_delay(double p_delay) {
delay = p_delay;
return this;
}
@@ -900,7 +666,7 @@ void MethodTweener::start() {
finished = false;
}
-bool MethodTweener::step(float &r_delta) {
+bool MethodTweener::step(double &r_delta) {
if (finished) {
return false;
}
@@ -913,7 +679,7 @@ bool MethodTweener::step(float &r_delta) {
}
Variant current_val;
- float time = MIN(elapsed_time - delay, duration);
+ double time = MIN(elapsed_time - delay, duration);
if (time < duration) {
current_val = tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type);
} else {
@@ -924,7 +690,7 @@ bool MethodTweener::step(float &r_delta) {
Variant result;
Callable::CallError ce;
- callback.call(argptr, 1, result, ce);
+ callback.callp(argptr, 1, result, ce);
if (ce.error != Callable::CallError::CALL_OK) {
ERR_FAIL_V_MSG(false, "Error calling method from MethodTweener: " + Variant::get_callable_error_text(callback, argptr, 1, ce));
}
@@ -956,10 +722,10 @@ void MethodTweener::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ease", "ease"), &MethodTweener::set_ease);
}
-MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to, float p_duration) {
+MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to, double p_duration) {
callback = p_callback;
initial_val = p_from;
- delta_val = tween->calculate_delta_value(p_from, p_to);
+ delta_val = Animation::subtract_variant(p_to, p_from);
final_val = p_to;
duration = p_duration;
}
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 40268405cf..345974ecc5 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -42,13 +42,13 @@ class Tweener : public RefCounted {
public:
virtual void set_tween(Ref<Tween> p_tween);
virtual void start() = 0;
- virtual bool step(float &r_delta) = 0;
+ virtual bool step(double &r_delta) = 0;
void clear_tween();
protected:
static void _bind_methods();
Ref<Tween> tween;
- float elapsed_time = 0;
+ double elapsed_time = 0;
bool finished = false;
};
@@ -103,7 +103,7 @@ private:
ObjectID bound_node;
Vector<List<Ref<Tweener>>> tweeners;
- float total_time = 0;
+ double total_time = 0;
int current_step = -1;
int loops = 1;
int loops_done = 0;
@@ -129,13 +129,13 @@ protected:
static void _bind_methods();
public:
- Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
- Ref<IntervalTweener> tween_interval(float p_time);
+ Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, double p_duration);
+ Ref<IntervalTweener> tween_interval(double p_time);
Ref<CallbackTweener> tween_callback(Callable p_callback);
- Ref<MethodTweener> tween_method(Callable p_callback, Variant p_from, Variant p_to, float p_duration);
+ Ref<MethodTweener> tween_method(Callable p_callback, Variant p_from, Variant p_to, double p_duration);
void append(Ref<Tweener> p_tweener);
- bool custom_step(float p_delta);
+ bool custom_step(double p_delta);
void stop();
void pause();
void play();
@@ -163,13 +163,12 @@ public:
Ref<Tween> chain();
static real_t run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d);
- static Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease);
- Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val);
+ static Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, double p_time, double p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease);
- bool step(float p_delta);
+ bool step(double p_delta);
bool can_process(bool p_tree_paused) const;
Node *get_bound_node() const;
- float get_total_time() const;
+ double get_total_time() const;
Tween();
Tween(bool p_valid);
@@ -189,13 +188,13 @@ public:
Ref<PropertyTweener> as_relative();
Ref<PropertyTweener> set_trans(Tween::TransitionType p_trans);
Ref<PropertyTweener> set_ease(Tween::EaseType p_ease);
- Ref<PropertyTweener> set_delay(float p_delay);
+ Ref<PropertyTweener> set_delay(double p_delay);
void set_tween(Ref<Tween> p_tween) override;
void start() override;
- bool step(float &r_delta) override;
+ bool step(double &r_delta) override;
- PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
+ PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, double p_duration);
PropertyTweener();
protected:
@@ -209,11 +208,11 @@ private:
Variant final_val;
Variant delta_val;
- float duration = 0;
+ double duration = 0;
Tween::TransitionType trans_type = Tween::TRANS_MAX; // This is set inside set_tween();
Tween::EaseType ease_type = Tween::EASE_MAX;
- float delay = 0;
+ double delay = 0;
bool do_continue = true;
bool relative = false;
};
@@ -223,23 +222,23 @@ class IntervalTweener : public Tweener {
public:
void start() override;
- bool step(float &r_delta) override;
+ bool step(double &r_delta) override;
- IntervalTweener(float p_time);
+ IntervalTweener(double p_time);
IntervalTweener();
private:
- float duration = 0;
+ double duration = 0;
};
class CallbackTweener : public Tweener {
GDCLASS(CallbackTweener, Tweener);
public:
- Ref<CallbackTweener> set_delay(float p_delay);
+ Ref<CallbackTweener> set_delay(double p_delay);
void start() override;
- bool step(float &r_delta) override;
+ bool step(double &r_delta) override;
CallbackTweener(Callable p_callback);
CallbackTweener();
@@ -249,7 +248,7 @@ protected:
private:
Callable callback;
- float delay = 0;
+ double delay = 0;
};
class MethodTweener : public Tweener {
@@ -258,21 +257,21 @@ class MethodTweener : public Tweener {
public:
Ref<MethodTweener> set_trans(Tween::TransitionType p_trans);
Ref<MethodTweener> set_ease(Tween::EaseType p_ease);
- Ref<MethodTweener> set_delay(float p_delay);
+ Ref<MethodTweener> set_delay(double p_delay);
void set_tween(Ref<Tween> p_tween) override;
void start() override;
- bool step(float &r_delta) override;
+ bool step(double &r_delta) override;
- MethodTweener(Callable p_callback, Variant p_from, Variant p_to, float p_duration);
+ MethodTweener(Callable p_callback, Variant p_from, Variant p_to, double p_duration);
MethodTweener();
protected:
static void _bind_methods();
private:
- float duration = 0;
- float delay = 0;
+ double duration = 0;
+ double delay = 0;
Tween::TransitionType trans_type = Tween::TRANS_MAX;
Tween::EaseType ease_type = Tween::EASE_MAX;
@@ -283,4 +282,4 @@ private:
Callable callback;
};
-#endif
+#endif // TWEEN_H