diff options
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 1 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 2 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 22 | ||||
-rw-r--r-- | scene/animation/skeleton_ik.cpp | 2 |
4 files changed, 16 insertions, 11 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 11ce866690..e9b38ae990 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -363,6 +363,7 @@ AnimationNodeOneShot::AnimationNodeOneShot() { fade_out = 0.1; autorestart = false; autorestart_delay = 1; + autorestart_random_delay = 0; mix = MIX_MODE_BLEND; sync = false; diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 68ad71d01c..1e3470cd90 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -960,7 +960,7 @@ void AnimationNodeStateMachine::_bind_methods() { ClassDB::bind_method(D_METHOD("set_end_node", "name"), &AnimationNodeStateMachine::set_end_node); ClassDB::bind_method(D_METHOD("get_end_node"), &AnimationNodeStateMachine::get_end_node); - ClassDB::bind_method(D_METHOD("set_graph_offset", "name"), &AnimationNodeStateMachine::set_graph_offset); + ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset); ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset); ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeStateMachine::_tree_changed); diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 2f209ed946..d1d3582c9d 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -891,7 +891,7 @@ void AnimationTree::_process_graph(float p_delta) { t->loc = Vector3(); t->rot = Quat(); t->rot_blend_accum = 0; - t->scale = Vector3(); + t->scale = Vector3(1, 1, 1); } float prev_time = time - delta; @@ -952,11 +952,9 @@ void AnimationTree::_process_graph(float p_delta) { t->loc = loc; t->rot = rot; t->rot_blend_accum = 0; - t->scale = Vector3(); + t->scale = scale; } - scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes - if (err != OK) continue; @@ -1241,8 +1239,6 @@ void AnimationTree::_process_graph(float p_delta) { Transform xform; xform.origin = t->loc; - t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes and root motion - xform.basis.set_quat_scale(t->rot, t->scale); if (t->root_motion) { @@ -1302,9 +1298,17 @@ void AnimationTree::_notification(int p_what) { _clear_caches(); if (last_animation_player) { - Object *old_player = ObjectDB::get_instance(last_animation_player); - if (old_player) { - old_player->disconnect("caches_cleared", this, "_clear_caches"); + Object *player = ObjectDB::get_instance(last_animation_player); + if (player) { + player->disconnect("caches_cleared", this, "_clear_caches"); + } + } + } else if (p_what == NOTIFICATION_ENTER_TREE) { + if (last_animation_player) { + + Object *player = ObjectDB::get_instance(last_animation_player); + if (player) { + player->connect("caches_cleared", this, "_clear_caches"); } } } diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 88fb2d5bfc..4da3e6ee28 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -335,7 +335,7 @@ void SkeletonIK::_validate_property(PropertyInfo &property) const { if (skeleton) { - String names; + String names("--,"); for (int i = 0; i < skeleton->get_bone_count(); i++) { if (i > 0) names += ","; |