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-rw-r--r--scene/animation/animation_blend_space.cpp558
-rw-r--r--scene/animation/animation_blend_space.h94
-rw-r--r--scene/animation/animation_blend_tree.cpp1112
-rw-r--r--scene/animation/animation_blend_tree.h328
-rw-r--r--scene/animation/animation_graph_player.cpp1211
-rw-r--r--scene/animation/animation_graph_player.h267
-rw-r--r--scene/animation/animation_player.cpp295
-rw-r--r--scene/animation/animation_player.h38
-rw-r--r--scene/animation/animation_tree_player.cpp7
-rw-r--r--scene/animation/animation_tree_player.h1
-rw-r--r--scene/animation/tween.cpp12
-rw-r--r--scene/animation/tween.h1
12 files changed, 3907 insertions, 17 deletions
diff --git a/scene/animation/animation_blend_space.cpp b/scene/animation/animation_blend_space.cpp
new file mode 100644
index 0000000000..44b2d980e2
--- /dev/null
+++ b/scene/animation/animation_blend_space.cpp
@@ -0,0 +1,558 @@
+#include "animation_blend_space.h"
+#include "math/delaunay.h"
+
+void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
+ ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
+
+ if (p_at_index == -1 || p_at_index == blend_points_used) {
+ p_at_index = blend_points_used;
+ } else {
+ for (int i = blend_points_used; i > p_at_index; i--) {
+ blend_points[i] = blend_points[i - 1];
+ }
+ for (int i = 0; i < triangles.size(); i++) {
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] >= p_at_index) {
+ triangles[i].points[j]++;
+ }
+ }
+ }
+ }
+ blend_points[p_at_index].node = p_node;
+ blend_points[p_at_index].position = p_position;
+
+ blend_points[p_at_index].node->set_parent(this);
+ blend_points[p_at_index].node->set_graph_player(get_graph_player());
+ blend_points_used++;
+
+ if (auto_triangles) {
+ trianges_dirty = true;
+ }
+}
+
+void AnimationNodeBlendSpace::set_blend_point_position(int p_point, const Vector2 &p_position) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+ blend_points[p_point].position = p_position;
+ if (auto_triangles) {
+ trianges_dirty = true;
+ }
+}
+void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+ ERR_FAIL_COND(p_node.is_null());
+
+ if (blend_points[p_point].node.is_valid()) {
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_graph_player(NULL);
+ }
+ blend_points[p_point].node = p_node;
+ blend_points[p_point].node->set_parent(this);
+ blend_points[p_point].node->set_graph_player(get_graph_player());
+}
+Vector2 AnimationNodeBlendSpace::get_blend_point_position(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2());
+ return blend_points[p_point].position;
+}
+Ref<AnimationRootNode> AnimationNodeBlendSpace::get_blend_point_node(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
+ return blend_points[p_point].node;
+}
+void AnimationNodeBlendSpace::remove_blend_point(int p_point) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_graph_player(NULL);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool erase = false;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] == p_point) {
+ erase = true;
+ break;
+ } else if (triangles[i].points[j] > p_point) {
+ triangles[i].points[j]--;
+ }
+ }
+ if (erase) {
+ triangles.remove(i);
+
+ i--;
+ }
+ }
+
+ for (int i = p_point; i < blend_points_used - 1; i++) {
+ blend_points[i] = blend_points[i + 1];
+ }
+ blend_points_used--;
+}
+
+int AnimationNodeBlendSpace::get_blend_point_count() const {
+
+ return blend_points_used;
+}
+
+bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const {
+
+ ERR_FAIL_INDEX_V(p_x, blend_points_used, false);
+ ERR_FAIL_INDEX_V(p_y, blend_points_used, false);
+ ERR_FAIL_INDEX_V(p_z, blend_points_used, false);
+
+ BlendTriangle t;
+ t.points[0] = p_x;
+ t.points[1] = p_y;
+ t.points[2] = p_z;
+
+ SortArray<int> sort;
+ sort.sort(t.points, 3);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool all_equal = true;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] != t.points[j]) {
+ all_equal = false;
+ break;
+ }
+ }
+ if (all_equal)
+ return true;
+ }
+
+ return false;
+}
+
+void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
+
+ ERR_FAIL_INDEX(p_x, blend_points_used);
+ ERR_FAIL_INDEX(p_y, blend_points_used);
+ ERR_FAIL_INDEX(p_z, blend_points_used);
+
+ _update_triangles();
+
+ BlendTriangle t;
+ t.points[0] = p_x;
+ t.points[1] = p_y;
+ t.points[2] = p_z;
+
+ SortArray<int> sort;
+ sort.sort(t.points, 3);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool all_equal = true;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] != t.points[j]) {
+ all_equal = false;
+ break;
+ }
+ }
+ ERR_FAIL_COND(all_equal);
+ }
+
+ if (p_at_index == -1 || p_at_index == triangles.size()) {
+ triangles.push_back(t);
+ } else {
+ triangles.insert(p_at_index, t);
+ }
+}
+int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) {
+
+ _update_triangles();
+
+ ERR_FAIL_INDEX_V(p_point, 3, -1);
+ ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1);
+ return triangles[p_triangle].points[p_point];
+}
+void AnimationNodeBlendSpace::remove_triangle(int p_triangle) {
+ ERR_FAIL_INDEX(p_triangle, triangles.size());
+
+ triangles.remove(p_triangle);
+}
+
+int AnimationNodeBlendSpace::get_triangle_count() const {
+ return triangles.size();
+}
+
+void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) {
+
+ min_space = p_min;
+ if (min_space.x >= max_space.x) {
+ min_space.x = max_space.x - 1;
+ }
+ if (min_space.y >= max_space.y) {
+ min_space.y = max_space.y - 1;
+ }
+}
+Vector2 AnimationNodeBlendSpace::get_min_space() const {
+ return min_space;
+}
+
+void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) {
+
+ max_space = p_max;
+ if (max_space.x <= min_space.x) {
+ max_space.x = min_space.x + 1;
+ }
+ if (max_space.y <= min_space.y) {
+ max_space.y = min_space.y + 1;
+ }
+}
+Vector2 AnimationNodeBlendSpace::get_max_space() const {
+ return max_space;
+}
+
+void AnimationNodeBlendSpace::set_snap(const Vector2 &p_snap) {
+ snap = p_snap;
+}
+Vector2 AnimationNodeBlendSpace::get_snap() const {
+ return snap;
+}
+
+void AnimationNodeBlendSpace::set_blend_pos(const Vector2 &p_pos) {
+ blend_pos = p_pos;
+}
+Vector2 AnimationNodeBlendSpace::get_blend_pos() const {
+ return blend_pos;
+}
+
+void AnimationNodeBlendSpace::set_x_label(const String &p_label) {
+ x_label = p_label;
+}
+String AnimationNodeBlendSpace::get_x_label() const {
+ return x_label;
+}
+
+void AnimationNodeBlendSpace::set_y_label(const String &p_label) {
+ y_label = p_label;
+}
+String AnimationNodeBlendSpace::get_y_label() const {
+ return y_label;
+}
+
+void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
+ if (p_index == blend_points_used) {
+ add_blend_point(p_node, Vector2());
+ } else {
+ set_blend_point_node(p_index, p_node);
+ }
+}
+
+void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) {
+
+ if (auto_triangles)
+ return;
+ ERR_FAIL_COND(p_triangles.size() % 3 != 0);
+ for (int i = 0; i < p_triangles.size(); i += 3) {
+ add_triangle(p_triangles[i + 0], p_triangles[i + 1], p_triangles[i + 2]);
+ }
+}
+
+Vector<int> AnimationNodeBlendSpace::_get_triangles() const {
+
+ Vector<int> t;
+ if (auto_triangles && trianges_dirty)
+ return t;
+
+ t.resize(triangles.size() * 3);
+ for (int i = 0; i < triangles.size(); i++) {
+ t[i * 3 + 0] = triangles[i].points[0];
+ t[i * 3 + 1] = triangles[i].points[1];
+ t[i * 3 + 2] = triangles[i].points[2];
+ }
+ return t;
+}
+
+void AnimationNodeBlendSpace::_update_triangles() {
+
+ if (!auto_triangles || !trianges_dirty)
+ return;
+
+ trianges_dirty = false;
+ triangles.clear();
+ if (blend_points_used < 3)
+ return;
+
+ Vector<Vector2> points;
+ points.resize(blend_points_used);
+ for (int i = 0; i < blend_points_used; i++) {
+ points[i] = blend_points[i].position;
+ }
+
+ Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]);
+ }
+}
+
+Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) {
+
+ _update_triangles();
+
+ if (triangles.size() == 0)
+ return Vector2();
+
+ Vector2 best_point;
+ bool first = true;
+
+ for (int i = 0; i < triangles.size(); i++) {
+ Vector2 points[3];
+ for (int j = 0; j < 3; j++) {
+ points[j] = get_blend_point_position(get_triangle_point(i, j));
+ }
+
+ if (Geometry::is_point_in_triangle(p_point, points[0], points[1], points[2])) {
+
+ return p_point;
+ }
+
+ for (int j = 0; j < 3; j++) {
+ Vector2 s[2] = {
+ points[j],
+ points[(j + 1) % 3]
+ };
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, s);
+ if (first || closest.distance_to(p_point) < best_point.distance_to(p_point)) {
+ best_point = closest;
+ first = false;
+ }
+ }
+ }
+
+ return best_point;
+}
+
+void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
+
+ if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) {
+ r_weights[0] = 1;
+ r_weights[1] = 0;
+ r_weights[2] = 0;
+ return;
+ }
+ if (p_pos.distance_squared_to(p_points[1]) < CMP_EPSILON2) {
+ r_weights[0] = 0;
+ r_weights[1] = 1;
+ r_weights[2] = 0;
+ return;
+ }
+ if (p_pos.distance_squared_to(p_points[2]) < CMP_EPSILON2) {
+ r_weights[0] = 0;
+ r_weights[1] = 0;
+ r_weights[2] = 1;
+ return;
+ }
+
+ Vector2 v0 = p_points[1] - p_points[0];
+ Vector2 v1 = p_points[2] - p_points[0];
+ Vector2 v2 = p_pos - p_points[0];
+
+ float d00 = v0.dot(v0);
+ float d01 = v0.dot(v1);
+ float d11 = v1.dot(v1);
+ float d20 = v2.dot(v0);
+ float d21 = v2.dot(v1);
+ float denom = (d00 * d11 - d01 * d01);
+ if (denom == 0) {
+ r_weights[0] = 1;
+ r_weights[1] = 0;
+ r_weights[2] = 0;
+ return;
+ }
+ float v = (d11 * d20 - d01 * d21) / denom;
+ float w = (d00 * d21 - d01 * d20) / denom;
+ float u = 1.0f - v - w;
+
+ r_weights[0] = u;
+ r_weights[1] = v;
+ r_weights[2] = w;
+}
+
+float AnimationNodeBlendSpace::process(float p_time, bool p_seek) {
+
+ _update_triangles();
+
+ if (triangles.size() == 0)
+ return 0;
+
+ Vector2 best_point;
+ bool first = true;
+ int blend_triangle = -1;
+ float blend_weights[3] = { 0, 0, 0 };
+
+ for (int i = 0; i < triangles.size(); i++) {
+ Vector2 points[3];
+ for (int j = 0; j < 3; j++) {
+ points[j] = get_blend_point_position(get_triangle_point(i, j));
+ }
+
+ if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
+
+ blend_triangle = i;
+ _blend_triangle(blend_pos, points, blend_weights);
+ break;
+ }
+
+ for (int j = 0; j < 3; j++) {
+ Vector2 s[2] = {
+ points[j],
+ points[(j + 1) % 3]
+ };
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
+ if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
+ best_point = closest;
+ blend_triangle = i;
+ first = false;
+ float d = s[0].distance_to(s[1]);
+ if (d == 0.0) {
+ blend_weights[j] = 1.0;
+ blend_weights[(j + 1) % 3] = 0.0;
+ blend_weights[(j + 2) % 3] = 0.0;
+ } else {
+ float c = s[0].distance_to(closest) / d;
+
+ blend_weights[j] = 1.0 - c;
+ blend_weights[(j + 1) % 3] = c;
+ blend_weights[(j + 2) % 3] = 0.0;
+ }
+ }
+ }
+ }
+
+ ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here
+
+ int triangle_points[3];
+ for (int j = 0; j < 3; j++) {
+ triangle_points[j] = get_triangle_point(blend_triangle, j);
+ }
+
+ first = true;
+ float mind;
+ for (int i = 0; i < blend_points_used; i++) {
+
+ bool found = false;
+ for (int j = 0; j < 3; j++) {
+ if (i == triangle_points[j]) {
+ //blend with the given weight
+ float t = blend_node(blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
+ if (first || t < mind) {
+ mind = t;
+ first = false;
+ }
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ //ignore
+ blend_node(blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false);
+ }
+ }
+ return mind;
+}
+
+String AnimationNodeBlendSpace::get_caption() const {
+ return "BlendSpace";
+}
+
+void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const {
+ if (property.name.begins_with("blend_point_")) {
+ String left = property.name.get_slicec('/', 0);
+ int idx = left.get_slicec('_', 2).to_int();
+ if (idx >= blend_points_used) {
+ property.usage = 0;
+ }
+ }
+ AnimationRootNode::_validate_property(property);
+}
+
+void AnimationNodeBlendSpace::set_auto_triangles(bool p_enable) {
+ auto_triangles = p_enable;
+ if (auto_triangles) {
+ trianges_dirty = true;
+ }
+}
+
+bool AnimationNodeBlendSpace::get_auto_triangles() const {
+ return auto_triangles;
+}
+
+void AnimationNodeBlendSpace::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace::add_blend_point, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace::set_blend_point_position);
+ ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace::get_blend_point_position);
+ ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace::set_blend_point_node);
+ ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace::get_blend_point_node);
+ ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace::remove_blend_point);
+ ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace::get_blend_point_count);
+
+ ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace::add_triangle, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace::get_triangle_point);
+ ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace::remove_triangle);
+ ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace::get_triangle_count);
+
+ ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace::set_min_space);
+ ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace::get_min_space);
+
+ ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace::set_max_space);
+ ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace::get_max_space);
+
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace::set_snap);
+ ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace::get_snap);
+
+ ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace::set_blend_pos);
+ ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace::get_blend_pos);
+
+ ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace::set_x_label);
+ ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace::get_x_label);
+
+ ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace::set_y_label);
+ ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace::get_y_label);
+
+ ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace::_add_blend_point);
+
+ ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace::_set_triangles);
+ ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace::_get_triangles);
+
+ ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace::set_auto_triangles);
+ ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace::get_auto_triangles);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
+
+ for (int i = 0; i < MAX_BLEND_POINTS; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
+ }
+
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles");
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
+}
+
+AnimationNodeBlendSpace::AnimationNodeBlendSpace() {
+
+ auto_triangles = true;
+ blend_points_used = 0;
+ max_space = Vector2(1, 1);
+ min_space = Vector2(-1, -1);
+ snap = Vector2(0.1, 0.1);
+ x_label = "x";
+ y_label = "y";
+ trianges_dirty = false;
+}
+
+AnimationNodeBlendSpace::~AnimationNodeBlendSpace() {
+
+ for (int i = 0; i < blend_points_used; i++) {
+ blend_points[i].node->set_parent(this);
+ blend_points[i].node->set_graph_player(get_graph_player());
+ }
+}
diff --git a/scene/animation/animation_blend_space.h b/scene/animation/animation_blend_space.h
new file mode 100644
index 0000000000..3eda3d2d39
--- /dev/null
+++ b/scene/animation/animation_blend_space.h
@@ -0,0 +1,94 @@
+#ifndef ANIMATION_BLEND_SPACE_H
+#define ANIMATION_BLEND_SPACE_H
+
+#include "scene/animation/animation_graph_player.h"
+
+class AnimationNodeBlendSpace : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendSpace, AnimationRootNode)
+
+ enum {
+ MAX_BLEND_POINTS = 64
+ };
+
+ struct BlendPoint {
+ Ref<AnimationRootNode> node;
+ Vector2 position;
+ };
+
+ BlendPoint blend_points[MAX_BLEND_POINTS];
+ int blend_points_used;
+
+ struct BlendTriangle {
+ int points[3];
+ };
+
+ Vector<BlendTriangle> triangles;
+
+ Vector2 blend_pos;
+ Vector2 max_space;
+ Vector2 min_space;
+ Vector2 snap;
+ String x_label;
+ String y_label;
+
+ void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
+ void _set_triangles(const Vector<int> &p_triangles);
+ Vector<int> _get_triangles() const;
+
+ void _blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights);
+
+ bool auto_triangles;
+ bool trianges_dirty;
+
+ void _update_triangles();
+
+protected:
+ virtual void _validate_property(PropertyInfo &property) const;
+ static void _bind_methods();
+
+public:
+ void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1);
+ void set_blend_point_position(int p_point, const Vector2 &p_position);
+ void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
+ Vector2 get_blend_point_position(int p_point) const;
+ Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
+ void remove_blend_point(int p_point);
+ int get_blend_point_count() const;
+
+ bool has_triangle(int p_x, int p_y, int p_z) const;
+ void add_triangle(int p_x, int p_y, int p_z, int p_at_index = -1);
+ int get_triangle_point(int p_triangle, int p_point);
+ void remove_triangle(int p_triangle);
+ int get_triangle_count() const;
+
+ void set_min_space(const Vector2 &p_min);
+ Vector2 get_min_space() const;
+
+ void set_max_space(const Vector2 &p_max);
+ Vector2 get_max_space() const;
+
+ void set_snap(const Vector2 &p_snap);
+ Vector2 get_snap() const;
+
+ void set_blend_pos(const Vector2 &p_pos);
+ Vector2 get_blend_pos() const;
+
+ void set_x_label(const String &p_label);
+ String get_x_label() const;
+
+ void set_y_label(const String &p_label);
+ String get_y_label() const;
+
+ float process(float p_time, bool p_seek);
+ String get_caption() const;
+
+ Vector2 get_closest_point(const Vector2 &p_point);
+
+ void set_auto_triangles(bool p_enable);
+ bool get_auto_triangles() const;
+
+ AnimationNodeBlendSpace();
+ ~AnimationNodeBlendSpace();
+};
+
+#endif // ANIMATION_BLEND_SPACE_H
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
new file mode 100644
index 0000000000..ced0cbbbba
--- /dev/null
+++ b/scene/animation/animation_blend_tree.cpp
@@ -0,0 +1,1112 @@
+#include "animation_blend_tree.h"
+#include "scene/scene_string_names.h"
+
+void AnimationNodeAnimation::set_animation(const StringName &p_name) {
+ animation = p_name;
+}
+
+StringName AnimationNodeAnimation::get_animation() const {
+ return animation;
+}
+
+float AnimationNodeAnimation::get_playback_time() const {
+ return time;
+}
+
+void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "animation") {
+ AnimationGraphPlayer *gp = get_graph_player();
+ if (gp && gp->has_node(gp->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
+ if (ap) {
+ List<StringName> names;
+ ap->get_animation_list(&names);
+ String anims;
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (E != names.front()) {
+ anims += ",";
+ }
+ anims += String(E->get());
+ }
+ if (anims != String()) {
+ property.hint = PROPERTY_HINT_ENUM;
+ property.hint_string = anims;
+ }
+ }
+ }
+ }
+
+ AnimationRootNode::_validate_property(property);
+}
+
+float AnimationNodeAnimation::process(float p_time, bool p_seek) {
+
+ AnimationPlayer *ap = get_player();
+ ERR_FAIL_COND_V(!ap, 0);
+
+ Ref<Animation> anim = ap->get_animation(animation);
+ if (!anim.is_valid()) {
+
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+ if (tree.is_valid()) {
+ String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
+ make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation));
+
+ } else {
+ make_invalid(vformat(RTR("Animation not found: '%s'"), animation));
+ }
+
+ return 0;
+ }
+
+ if (p_seek) {
+ time = p_time;
+ step = 0;
+ } else {
+ time = MAX(0, time + p_time);
+ step = p_time;
+ }
+
+ float anim_size = anim->get_length();
+
+ if (anim->has_loop()) {
+
+ if (anim_size) {
+ time = Math::fposmod(time, anim_size);
+ }
+
+ } else if (time > anim_size) {
+
+ time = anim_size;
+ }
+
+ blend_animation(animation, time, step, p_seek, 1.0);
+
+ return anim_size - time;
+}
+
+String AnimationNodeAnimation::get_caption() const {
+ return "Animation";
+}
+
+void AnimationNodeAnimation::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
+ ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
+
+ ClassDB::bind_method(D_METHOD("get_playback_time"), &AnimationNodeAnimation::get_playback_time);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
+}
+
+AnimationNodeAnimation::AnimationNodeAnimation() {
+ last_version = 0;
+ skip = false;
+ time = 0;
+ step = 0;
+}
+
+////////////////////////////////////////////////////////
+
+void AnimationNodeOneShot::set_fadein_time(float p_time) {
+
+ fade_in = p_time;
+}
+
+void AnimationNodeOneShot::set_fadeout_time(float p_time) {
+
+ fade_out = p_time;
+}
+
+float AnimationNodeOneShot::get_fadein_time() const {
+
+ return fade_in;
+}
+float AnimationNodeOneShot::get_fadeout_time() const {
+
+ return fade_out;
+}
+
+void AnimationNodeOneShot::set_autorestart(bool p_active) {
+
+ autorestart = p_active;
+}
+void AnimationNodeOneShot::set_autorestart_delay(float p_time) {
+
+ autorestart_delay = p_time;
+}
+void AnimationNodeOneShot::set_autorestart_random_delay(float p_time) {
+
+ autorestart_random_delay = p_time;
+}
+
+bool AnimationNodeOneShot::has_autorestart() const {
+
+ return autorestart;
+}
+float AnimationNodeOneShot::get_autorestart_delay() const {
+
+ return autorestart_delay;
+}
+float AnimationNodeOneShot::get_autorestart_random_delay() const {
+
+ return autorestart_random_delay;
+}
+
+void AnimationNodeOneShot::set_mix_mode(MixMode p_mix) {
+
+ mix = p_mix;
+}
+AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const {
+
+ return mix;
+}
+
+void AnimationNodeOneShot::start() {
+ active = true;
+ do_start = true;
+}
+void AnimationNodeOneShot::stop() {
+ active = false;
+}
+bool AnimationNodeOneShot::is_active() const {
+
+ return active;
+}
+
+String AnimationNodeOneShot::get_caption() const {
+ return "OneShot";
+}
+
+bool AnimationNodeOneShot::has_filter() const {
+ return true;
+}
+
+float AnimationNodeOneShot::process(float p_time, bool p_seek) {
+
+ if (!active) {
+ //make it as if this node doesn't exist, pass input 0 by.
+ return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ }
+
+ bool os_seek = p_seek;
+
+ if (p_seek)
+ time = p_time;
+ if (do_start) {
+ time = 0;
+ os_seek = true;
+ }
+
+ float blend;
+
+ if (time < fade_in) {
+
+ if (fade_in > 0)
+ blend = time / fade_in;
+ else
+ blend = 0; //wtf
+
+ } else if (!do_start && remaining < fade_out) {
+
+ if (fade_out)
+ blend = (remaining / fade_out);
+ else
+ blend = 1.0;
+ } else
+ blend = 1.0;
+
+ float main_rem;
+ if (mix == MIX_MODE_ADD) {
+ main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ } else {
+ main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync);
+ }
+
+ float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
+
+ if (do_start) {
+ remaining = os_rem;
+ do_start = false;
+ }
+
+ if (!p_seek) {
+ time += p_time;
+ remaining = os_rem;
+ if (remaining <= 0)
+ active = false;
+ }
+
+ return MAX(main_rem, remaining);
+}
+void AnimationNodeOneShot::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeOneShot::is_using_sync() const {
+
+ return sync;
+}
+
+void AnimationNodeOneShot::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fadein_time);
+ ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fadein_time);
+
+ ClassDB::bind_method(D_METHOD("set_fadeout_time", "time"), &AnimationNodeOneShot::set_fadeout_time);
+ ClassDB::bind_method(D_METHOD("get_fadeout_time"), &AnimationNodeOneShot::get_fadeout_time);
+
+ ClassDB::bind_method(D_METHOD("set_autorestart", "enable"), &AnimationNodeOneShot::set_autorestart);
+ ClassDB::bind_method(D_METHOD("has_autorestart"), &AnimationNodeOneShot::has_autorestart);
+
+ ClassDB::bind_method(D_METHOD("set_autorestart_delay", "enable"), &AnimationNodeOneShot::set_autorestart_delay);
+ ClassDB::bind_method(D_METHOD("get_autorestart_delay"), &AnimationNodeOneShot::get_autorestart_delay);
+
+ ClassDB::bind_method(D_METHOD("set_autorestart_random_delay", "enable"), &AnimationNodeOneShot::set_autorestart_random_delay);
+ ClassDB::bind_method(D_METHOD("get_autorestart_random_delay"), &AnimationNodeOneShot::get_autorestart_random_delay);
+
+ ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode);
+ ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode);
+
+ ClassDB::bind_method(D_METHOD("start"), &AnimationNodeOneShot::start);
+ ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeOneShot::stop);
+ ClassDB::bind_method(D_METHOD("is_active"), &AnimationNodeOneShot::is_active);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");
+
+ ADD_GROUP("autorestart_", "Auto Restart");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart");
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_random_delay", "get_autorestart_random_delay");
+
+ ADD_GROUP("", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+
+ BIND_CONSTANT(MIX_MODE_BLEND)
+ BIND_CONSTANT(MIX_MODE_ADD)
+}
+
+AnimationNodeOneShot::AnimationNodeOneShot() {
+
+ add_input("in");
+ add_input("shot");
+
+ time = 0;
+ fade_in = 0.1;
+ fade_out = 0.1;
+ autorestart = false;
+ autorestart_delay = 1;
+ autorestart_remaining = 0;
+ mix = MIX_MODE_BLEND;
+ active = false;
+ do_start = false;
+ sync = false;
+}
+
+////////////////////////////////////////////////
+
+void AnimationNodeAdd::set_amount(float p_amount) {
+ amount = p_amount;
+}
+
+float AnimationNodeAdd::get_amount() const {
+ return amount;
+}
+
+String AnimationNodeAdd::get_caption() const {
+ return "Add";
+}
+void AnimationNodeAdd::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeAdd::is_using_sync() const {
+
+ return sync;
+}
+
+bool AnimationNodeAdd::has_filter() const {
+
+ return true;
+}
+
+float AnimationNodeAdd::process(float p_time, bool p_seek) {
+
+ float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
+
+ return rem0;
+}
+
+void AnimationNodeAdd::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd::get_amount);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+
+AnimationNodeAdd::AnimationNodeAdd() {
+
+ add_input("in");
+ add_input("add");
+ amount = 0;
+ sync = false;
+}
+
+/////////////////////////////////////////////
+
+void AnimationNodeBlend2::set_amount(float p_amount) {
+ amount = p_amount;
+}
+
+float AnimationNodeBlend2::get_amount() const {
+ return amount;
+}
+String AnimationNodeBlend2::get_caption() const {
+ return "Blend2";
+}
+
+float AnimationNodeBlend2::process(float p_time, bool p_seek) {
+
+ float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
+ float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
+
+ return amount > 0.5 ? rem1 : rem0; //hacky but good enough
+}
+
+void AnimationNodeBlend2::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeBlend2::is_using_sync() const {
+
+ return sync;
+}
+
+bool AnimationNodeBlend2::has_filter() const {
+
+ return true;
+}
+void AnimationNodeBlend2::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend2::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend2::get_amount);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+AnimationNodeBlend2::AnimationNodeBlend2() {
+ add_input("in");
+ add_input("blend");
+ sync = false;
+
+ amount = 0;
+}
+
+//////////////////////////////////////
+
+void AnimationNodeBlend3::set_amount(float p_amount) {
+ amount = p_amount;
+}
+
+float AnimationNodeBlend3::get_amount() const {
+ return amount;
+}
+
+String AnimationNodeBlend3::get_caption() const {
+ return "Blend3";
+}
+
+void AnimationNodeBlend3::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeBlend3::is_using_sync() const {
+
+ return sync;
+}
+
+float AnimationNodeBlend3::process(float p_time, bool p_seek) {
+
+ float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
+ float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
+ float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
+
+ return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough
+}
+
+void AnimationNodeBlend3::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend3::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend3::get_amount);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+AnimationNodeBlend3::AnimationNodeBlend3() {
+ add_input("-blend");
+ add_input("in");
+ add_input("+blend");
+ sync = false;
+ amount = 0;
+}
+
+/////////////////////////////////
+
+void AnimationNodeTimeScale::set_scale(float p_scale) {
+ scale = p_scale;
+}
+
+float AnimationNodeTimeScale::get_scale() const {
+ return scale;
+}
+
+String AnimationNodeTimeScale::get_caption() const {
+ return "TimeScale";
+}
+
+float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
+
+ if (p_seek) {
+ return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
+ } else {
+ return blend_input(0, p_time * scale, false, 1.0, FILTER_IGNORE, false);
+ }
+}
+
+void AnimationNodeTimeScale::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_scale", "scale"), &AnimationNodeTimeScale::set_scale);
+ ClassDB::bind_method(D_METHOD("get_scale"), &AnimationNodeTimeScale::get_scale);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"), "set_scale", "get_scale");
+}
+AnimationNodeTimeScale::AnimationNodeTimeScale() {
+ add_input("in");
+ scale = 1.0;
+}
+
+////////////////////////////////////
+
+void AnimationNodeTimeSeek::set_seek_pos(float p_seek_pos) {
+ seek_pos = p_seek_pos;
+}
+
+float AnimationNodeTimeSeek::get_seek_pos() const {
+ return seek_pos;
+}
+
+String AnimationNodeTimeSeek::get_caption() const {
+ return "Seek";
+}
+
+float AnimationNodeTimeSeek::process(float p_time, bool p_seek) {
+
+ if (p_seek) {
+ return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
+ } else if (seek_pos >= 0) {
+ float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
+ seek_pos = -1;
+ _change_notify("seek_pos");
+ return ret;
+ } else {
+ return blend_input(0, p_time, false, 1.0, FILTER_IGNORE, false);
+ }
+}
+
+void AnimationNodeTimeSeek::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_seek_pos", "seek_pos"), &AnimationNodeTimeSeek::set_seek_pos);
+ ClassDB::bind_method(D_METHOD("get_seek_pos"), &AnimationNodeTimeSeek::get_seek_pos);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "seek_pos", PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"), "set_seek_pos", "get_seek_pos");
+}
+AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
+ add_input("in");
+ seek_pos = -1;
+}
+
+/////////////////////////////////////////////////
+
+String AnimationNodeTransition::get_caption() const {
+ return "Transition";
+}
+
+void AnimationNodeTransition::_update_inputs() {
+ while (get_input_count() < enabled_inputs) {
+ add_input(inputs[get_input_count()].name);
+ }
+
+ while (get_input_count() > enabled_inputs) {
+ remove_input(get_input_count() - 1);
+ }
+}
+
+void AnimationNodeTransition::set_enabled_inputs(int p_inputs) {
+ ERR_FAIL_INDEX(p_inputs, MAX_INPUTS);
+ enabled_inputs = p_inputs;
+ _update_inputs();
+}
+
+int AnimationNodeTransition::get_enabled_inputs() {
+ return enabled_inputs;
+}
+
+void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
+ ERR_FAIL_INDEX(p_input, MAX_INPUTS);
+ inputs[p_input].auto_advance = p_enable;
+}
+
+bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const {
+ ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, false);
+ return inputs[p_input].auto_advance;
+}
+
+void AnimationNodeTransition::set_input_caption(int p_input, const String &p_name) {
+ ERR_FAIL_INDEX(p_input, MAX_INPUTS);
+ inputs[p_input].name = p_name;
+ set_input_name(p_input, p_name);
+}
+
+String AnimationNodeTransition::get_input_caption(int p_input) const {
+ ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, String());
+ return inputs[p_input].name;
+}
+
+void AnimationNodeTransition::set_current(int p_current) {
+
+ if (current == p_current)
+ return;
+ ERR_FAIL_INDEX(p_current, enabled_inputs);
+
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+
+ if (tree.is_valid() && current >= 0) {
+ prev = current;
+ prev_xfading = xfade;
+ prev_time = time;
+ time = 0;
+ current = p_current;
+ switched = true;
+ _change_notify("current");
+ } else {
+ current = p_current;
+ }
+}
+
+int AnimationNodeTransition::get_current() const {
+ return current;
+}
+void AnimationNodeTransition::set_cross_fade_time(float p_fade) {
+ xfade = p_fade;
+}
+
+float AnimationNodeTransition::get_cross_fade_time() const {
+ return xfade;
+}
+
+float AnimationNodeTransition::process(float p_time, bool p_seek) {
+
+ if (prev < 0) { // process current animation, check for transition
+
+ float rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+
+ if (p_seek)
+ time = p_time;
+ else
+ time += p_time;
+
+ if (inputs[current].auto_advance && rem <= xfade) {
+
+ set_current((current + 1) % enabled_inputs);
+ }
+
+ return rem;
+ } else { // cross-fading from prev to current
+
+ float blend = xfade ? (prev_xfading / xfade) : 1;
+
+ float rem;
+
+ if (!p_seek && switched) { //just switched, seek to start of current
+
+ rem = blend_input(current, 0, true, 1.0 - blend, FILTER_IGNORE, false);
+ } else {
+
+ rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false);
+ }
+
+ switched = false;
+
+ if (p_seek) { // don't seek prev animation
+ blend_input(prev, 0, false, blend, FILTER_IGNORE, false);
+ time = p_time;
+ } else {
+ blend_input(prev, p_time, false, blend, FILTER_IGNORE, false);
+ time += p_time;
+ prev_xfading -= p_time;
+ if (prev_xfading < 0) {
+ prev = -1;
+ }
+ }
+
+ return rem;
+ }
+}
+
+void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "current" && enabled_inputs > 0) {
+ property.hint = PROPERTY_HINT_ENUM;
+ String anims;
+ for (int i = 0; i < enabled_inputs; i++) {
+ if (i > 0) {
+ anims += ",";
+ }
+ anims += inputs[i].name;
+ }
+ property.hint_string = anims;
+ }
+
+ if (property.name.begins_with("input_")) {
+ String n = property.name.get_slicec('/', 0).get_slicec('_', 1);
+ if (n != "count") {
+ int idx = n.to_int();
+ if (idx >= enabled_inputs) {
+ property.usage = 0;
+ }
+ }
+ }
+
+ AnimationNode::_validate_property(property);
+}
+
+void AnimationNodeTransition::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_enabled_inputs", "amount"), &AnimationNodeTransition::set_enabled_inputs);
+ ClassDB::bind_method(D_METHOD("get_enabled_inputs"), &AnimationNodeTransition::get_enabled_inputs);
+
+ ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance);
+ ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance);
+
+ ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
+ ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
+
+ ClassDB::bind_method(D_METHOD("set_current", "index"), &AnimationNodeTransition::set_current);
+ ClassDB::bind_method(D_METHOD("get_current"), &AnimationNodeTransition::get_current);
+
+ ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time);
+ ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "current", PROPERTY_HINT_RANGE, "0,64,1"), "set_current", "get_current");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time");
+
+ for (int i = 0; i < MAX_INPUTS; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name"), "set_input_caption", "get_input_caption", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance"), "set_input_as_auto_advance", "is_input_set_as_auto_advance", i);
+ }
+}
+
+AnimationNodeTransition::AnimationNodeTransition() {
+ enabled_inputs = 0;
+ xfade = 0;
+ current = -1;
+ prev = -1;
+ prev_time = 0;
+ prev_xfading = 0;
+ switched = false;
+ for (int i = 0; i < MAX_INPUTS; i++) {
+ inputs[i].auto_advance = false;
+ inputs[i].name = itos(i + 1);
+ }
+}
+
+/////////////////////
+
+String AnimationNodeOutput::get_caption() const {
+ return "Output";
+}
+
+float AnimationNodeOutput::process(float p_time, bool p_seek) {
+ return blend_input(0, p_time, p_seek, 1.0);
+}
+
+AnimationNodeOutput::AnimationNodeOutput() {
+ add_input("output");
+}
+
+///////////////////////////////////////////////////////
+void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node) {
+
+ ERR_FAIL_COND(nodes.has(p_name));
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_node->get_graph_player() != NULL);
+ ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
+ ERR_FAIL_COND(String(p_name).find("/") != -1);
+ nodes[p_name] = p_node;
+
+ p_node->set_parent(this);
+ p_node->set_graph_player(get_graph_player());
+
+ emit_changed();
+}
+
+Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const {
+
+ ERR_FAIL_COND_V(!nodes.has(p_name), Ref<AnimationNode>());
+
+ return nodes[p_name];
+}
+
+StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const {
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ if (E->get() == p_node) {
+ return E->key();
+ }
+ }
+
+ ERR_FAIL_V(StringName());
+}
+bool AnimationNodeBlendTree::has_node(const StringName &p_name) const {
+ return nodes.has(p_name);
+}
+void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
+
+ ERR_FAIL_COND(!nodes.has(p_name));
+ ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); //can't delete output
+
+ {
+ //erase node connections
+ Ref<AnimationNode> node = nodes[p_name];
+ for (int i = 0; i < node->get_input_count(); i++) {
+ node->set_input_connection(i, StringName());
+ }
+ node->set_parent(NULL);
+ node->set_graph_player(NULL);
+ }
+
+ nodes.erase(p_name);
+
+ //erase connections to name
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ if (node->get_input_connection(i) == p_name) {
+ node->set_input_connection(i, StringName());
+ }
+ }
+ }
+
+ emit_changed();
+}
+
+void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) {
+
+ ERR_FAIL_COND(!nodes.has(p_name));
+ ERR_FAIL_COND(nodes.has(p_new_name));
+ ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
+ ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output);
+
+ nodes[p_new_name] = nodes[p_name];
+ nodes.erase(p_name);
+
+ //rename connections
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ if (node->get_input_connection(i) == p_name) {
+ node->set_input_connection(i, p_new_name);
+ }
+ }
+ }
+}
+
+void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) {
+
+ ERR_FAIL_COND(!nodes.has(p_output_node));
+ ERR_FAIL_COND(!nodes.has(p_input_node));
+ ERR_FAIL_COND(p_output_node == SceneStringNames::get_singleton()->output);
+ ERR_FAIL_COND(p_input_node == p_output_node);
+
+ Ref<AnimationNode> input = nodes[p_input_node];
+ ERR_FAIL_INDEX(p_input_index, input->get_input_count());
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ StringName output = node->get_input_connection(i);
+ ERR_FAIL_COND(output == p_output_node);
+ }
+ }
+
+ input->set_input_connection(p_input_index, p_output_node);
+ emit_changed();
+}
+
+void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_input_index) {
+
+ ERR_FAIL_COND(!nodes.has(p_node));
+
+ Ref<AnimationNode> input = nodes[p_node];
+ ERR_FAIL_INDEX(p_input_index, input->get_input_count());
+
+ input->set_input_connection(p_input_index, StringName());
+}
+
+float AnimationNodeBlendTree::get_connection_activity(const StringName &p_input_node, int p_input_index) const {
+
+ ERR_FAIL_COND_V(!nodes.has(p_input_node), 0);
+
+ Ref<AnimationNode> input = nodes[p_input_node];
+ ERR_FAIL_INDEX_V(p_input_index, input->get_input_count(), 0);
+
+ return input->get_input_activity(p_input_index);
+}
+
+AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {
+
+ if (!nodes.has(p_output_node) || p_output_node == SceneStringNames::get_singleton()->output) {
+ return CONNECTION_ERROR_NO_OUTPUT;
+ }
+
+ if (!nodes.has(p_input_node)) {
+ return CONNECTION_ERROR_NO_INPUT;
+ }
+
+ if (!nodes.has(p_input_node)) {
+ return CONNECTION_ERROR_SAME_NODE;
+ }
+
+ Ref<AnimationNode> input = nodes[p_input_node];
+
+ if (p_input_index < 0 || p_input_index >= input->get_input_count()) {
+ return CONNECTION_ERROR_NO_INPUT_INDEX;
+ }
+
+ if (input->get_input_connection(p_input_index) != StringName()) {
+ return CONNECTION_ERROR_CONNECTION_EXISTS;
+ }
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ StringName output = node->get_input_connection(i);
+ if (output == p_output_node) {
+ return CONNECTION_ERROR_CONNECTION_EXISTS;
+ }
+ }
+ }
+ return CONNECTION_OK;
+}
+
+void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ StringName output = node->get_input_connection(i);
+ if (output != StringName()) {
+ NodeConnection nc;
+ nc.input_node = E->key();
+ nc.input_index = i;
+ nc.output_node = output;
+ r_connections->push_back(nc);
+ }
+ }
+ }
+}
+
+String AnimationNodeBlendTree::get_caption() const {
+ return "BlendTree";
+}
+
+float AnimationNodeBlendTree::process(float p_time, bool p_seek) {
+
+ Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output];
+ return blend_node(output, p_time, p_seek, 1.0);
+}
+
+void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ r_list->push_back(E->key());
+ }
+}
+
+void AnimationNodeBlendTree::set_graph_offset(const Vector2 &p_graph_offset) {
+
+ graph_offset = p_graph_offset;
+}
+
+Vector2 AnimationNodeBlendTree::get_graph_offset() const {
+
+ return graph_offset;
+}
+
+void AnimationNodeBlendTree::set_graph_player(AnimationGraphPlayer *p_player) {
+
+ AnimationNode::set_graph_player(p_player);
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ node->set_graph_player(p_player);
+ }
+}
+
+bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) {
+
+ String name = p_name;
+ if (name.begins_with("nodes/")) {
+ String node_name = name.get_slicec('/', 1);
+ String what = name.get_slicec('/', 2);
+
+ if (what == "node") {
+ Ref<AnimationNode> anode = p_value;
+ if (anode.is_valid()) {
+ add_node(node_name, p_value);
+ }
+ return true;
+ }
+
+ if (what == "position") {
+
+ if (nodes.has(node_name)) {
+ nodes[node_name]->set_position(p_value);
+ }
+ return true;
+ }
+ } else if (name == "node_connections") {
+
+ Array conns = p_value;
+ ERR_FAIL_COND_V(conns.size() % 3 != 0, false);
+
+ for (int i = 0; i < conns.size(); i += 3) {
+ connect_node(conns[i], conns[i + 1], conns[i + 2]);
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) const {
+
+ String name = p_name;
+ if (name.begins_with("nodes/")) {
+ String node_name = name.get_slicec('/', 1);
+ String what = name.get_slicec('/', 2);
+
+ if (what == "node") {
+ if (nodes.has(node_name)) {
+ r_ret = nodes[node_name];
+ return true;
+ }
+ }
+
+ if (what == "position") {
+
+ if (nodes.has(node_name)) {
+ r_ret = nodes[node_name]->get_position();
+ return true;
+ }
+ }
+ } else if (name == "node_connections") {
+ List<NodeConnection> nc;
+ get_node_connections(&nc);
+ Array conns;
+ conns.resize(nc.size() * 3);
+
+ int idx = 0;
+ for (List<NodeConnection>::Element *E = nc.front(); E; E = E->next()) {
+ conns[idx * 3 + 0] = E->get().input_node;
+ conns[idx * 3 + 1] = E->get().input_index;
+ conns[idx * 3 + 2] = E->get().output_node;
+ idx++;
+ }
+
+ r_ret = conns;
+ return true;
+ }
+
+ return false;
+}
+void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ List<StringName> names;
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort_custom<StringName::AlphCompare>();
+
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ String name = E->get();
+ if (name != "output") {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ }
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+}
+
+void AnimationNodeBlendTree::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("add_node", "name", "node"), &AnimationNodeBlendTree::add_node);
+ ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node);
+ ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node);
+ ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeBlendTree::rename_node);
+ ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeBlendTree::has_node);
+ ClassDB::bind_method(D_METHOD("connect_node", "input_node", "input_index", "output_node"), &AnimationNodeBlendTree::connect_node);
+ ClassDB::bind_method(D_METHOD("disconnect_node", "input_node", "input_index"), &AnimationNodeBlendTree::disconnect_node);
+
+ ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset);
+ ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
+
+ BIND_CONSTANT(CONNECTION_OK);
+ BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT);
+ BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT_INDEX);
+ BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT);
+ BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE);
+ BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS);
+}
+
+AnimationNodeBlendTree::AnimationNodeBlendTree() {
+
+ Ref<AnimationNodeOutput> output;
+ output.instance();
+ output->set_position(Vector2(300, 150));
+ output->set_parent(this);
+ nodes["output"] = output;
+}
+
+AnimationNodeBlendTree::~AnimationNodeBlendTree() {
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ E->get()->set_parent(NULL);
+ E->get()->set_graph_player(NULL);
+ }
+}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
new file mode 100644
index 0000000000..7623fd3e57
--- /dev/null
+++ b/scene/animation/animation_blend_tree.h
@@ -0,0 +1,328 @@
+#ifndef ANIMATION_BLEND_TREE_H
+#define ANIMATION_BLEND_TREE_H
+
+#include "scene/animation/animation_graph_player.h"
+
+class AnimationNodeAnimation : public AnimationRootNode {
+
+ GDCLASS(AnimationNodeAnimation, AnimationRootNode);
+
+ StringName animation;
+
+ uint64_t last_version;
+ float time;
+ float step;
+ bool skip;
+
+protected:
+ void _validate_property(PropertyInfo &property) const;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek);
+
+ void set_animation(const StringName &p_name);
+ StringName get_animation() const;
+
+ float get_playback_time() const;
+
+ AnimationNodeAnimation();
+};
+
+class AnimationNodeOneShot : public AnimationNode {
+ GDCLASS(AnimationNodeOneShot, AnimationNode);
+
+public:
+ enum MixMode {
+ MIX_MODE_BLEND,
+ MIX_MODE_ADD
+ };
+
+private:
+ bool active;
+ bool do_start;
+ float fade_in;
+ float fade_out;
+
+ bool autorestart;
+ float autorestart_delay;
+ float autorestart_random_delay;
+ MixMode mix;
+
+ float time;
+ float remaining;
+ float autorestart_remaining;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_fadein_time(float p_time);
+ void set_fadeout_time(float p_time);
+
+ float get_fadein_time() const;
+ float get_fadeout_time() const;
+
+ void set_autorestart(bool p_active);
+ void set_autorestart_delay(float p_time);
+ void set_autorestart_random_delay(float p_time);
+
+ bool has_autorestart() const;
+ float get_autorestart_delay() const;
+ float get_autorestart_random_delay() const;
+
+ void set_mix_mode(MixMode p_mix);
+ MixMode get_mix_mode() const;
+
+ void start();
+ void stop();
+ bool is_active() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ virtual bool has_filter() const;
+ virtual float process(float p_time, bool p_seek);
+
+ AnimationNodeOneShot();
+};
+
+VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
+
+class AnimationNodeAdd : public AnimationNode {
+ GDCLASS(AnimationNodeAdd, AnimationNode);
+
+ float amount;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_amount(float p_amount);
+ float get_amount() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ virtual bool has_filter() const;
+ virtual float process(float p_time, bool p_seek);
+
+ AnimationNodeAdd();
+};
+
+class AnimationNodeBlend2 : public AnimationNode {
+ GDCLASS(AnimationNodeBlend2, AnimationNode);
+
+ float amount;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek);
+
+ void set_amount(float p_amount);
+ float get_amount() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ virtual bool has_filter() const;
+ AnimationNodeBlend2();
+};
+
+class AnimationNodeBlend3 : public AnimationNode {
+ GDCLASS(AnimationNodeBlend3, AnimationNode);
+
+ float amount;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_amount(float p_amount);
+ float get_amount() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ float process(float p_time, bool p_seek);
+ AnimationNodeBlend3();
+};
+
+class AnimationNodeTimeScale : public AnimationNode {
+ GDCLASS(AnimationNodeTimeScale, AnimationNode);
+
+ float scale;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_scale(float p_scale);
+ float get_scale() const;
+
+ float process(float p_time, bool p_seek);
+
+ AnimationNodeTimeScale();
+};
+
+class AnimationNodeTimeSeek : public AnimationNode {
+ GDCLASS(AnimationNodeTimeSeek, AnimationNode);
+
+ float seek_pos;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_seek_pos(float p_sec);
+ float get_seek_pos() const;
+
+ float process(float p_time, bool p_seek);
+
+ AnimationNodeTimeSeek();
+};
+
+class AnimationNodeTransition : public AnimationNode {
+ GDCLASS(AnimationNodeTransition, AnimationNode);
+
+ enum {
+ MAX_INPUTS = 32
+ };
+ struct InputData {
+
+ String name;
+ bool auto_advance;
+ InputData() { auto_advance = false; }
+ };
+
+ InputData inputs[MAX_INPUTS];
+ int enabled_inputs;
+
+ float prev_time;
+ float prev_xfading;
+ int prev;
+ bool switched;
+
+ float time;
+ int current;
+
+ float xfade;
+
+ void _update_inputs();
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
+
+public:
+ virtual String get_caption() const;
+
+ void set_enabled_inputs(int p_inputs);
+ int get_enabled_inputs();
+
+ void set_input_as_auto_advance(int p_input, bool p_enable);
+ bool is_input_set_as_auto_advance(int p_input) const;
+
+ void set_input_caption(int p_input, const String &p_name);
+ String get_input_caption(int p_input) const;
+
+ void set_current(int p_current);
+ int get_current() const;
+
+ void set_cross_fade_time(float p_fade);
+ float get_cross_fade_time() const;
+
+ float process(float p_time, bool p_seek);
+
+ AnimationNodeTransition();
+};
+
+class AnimationNodeOutput : public AnimationNode {
+ GDCLASS(AnimationNodeOutput, AnimationNode)
+public:
+ virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek);
+ AnimationNodeOutput();
+};
+
+/////
+
+class AnimationNodeBlendTree : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendTree, AnimationRootNode)
+
+ Map<StringName, Ref<AnimationNode> > nodes;
+
+ Vector2 graph_offset;
+
+protected:
+ static void _bind_methods();
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ enum ConnectionError {
+ CONNECTION_OK,
+ CONNECTION_ERROR_NO_INPUT,
+ CONNECTION_ERROR_NO_INPUT_INDEX,
+ CONNECTION_ERROR_NO_OUTPUT,
+ CONNECTION_ERROR_SAME_NODE,
+ CONNECTION_ERROR_CONNECTION_EXISTS,
+ //no need to check for cycles due to tree topology
+ };
+
+ void add_node(const StringName &p_name, Ref<AnimationNode> p_node);
+ Ref<AnimationNode> get_node(const StringName &p_name) const;
+ void remove_node(const StringName &p_name);
+ void rename_node(const StringName &p_name, const StringName &p_new_name);
+ bool has_node(const StringName &p_name) const;
+ StringName get_node_name(const Ref<AnimationNode> &p_node) const;
+
+ void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node);
+ void disconnect_node(const StringName &p_node, int p_input_index);
+ float get_connection_activity(const StringName &p_input_node, int p_input_index) const;
+
+ struct NodeConnection {
+ StringName input_node;
+ int input_index;
+ StringName output_node;
+ };
+
+ ConnectionError can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const;
+ void get_node_connections(List<NodeConnection> *r_connections) const;
+
+ virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek);
+
+ void get_node_list(List<StringName> *r_list);
+
+ void set_graph_offset(const Vector2 &p_graph_offset);
+ Vector2 get_graph_offset() const;
+
+ virtual void set_graph_player(AnimationGraphPlayer *p_player);
+ AnimationNodeBlendTree();
+ ~AnimationNodeBlendTree();
+};
+
+VARIANT_ENUM_CAST(AnimationNodeBlendTree::ConnectionError)
+
+#endif // ANIMATION_BLEND_TREE_H
diff --git a/scene/animation/animation_graph_player.cpp b/scene/animation/animation_graph_player.cpp
new file mode 100644
index 0000000000..b8efecebe9
--- /dev/null
+++ b/scene/animation/animation_graph_player.cpp
@@ -0,0 +1,1211 @@
+#include "animation_graph_player.h"
+#include "animation_blend_tree.h"
+#include "core/method_bind_ext.gen.inc"
+#include "engine.h"
+#include "scene/scene_string_names.h"
+#include "servers/audio/audio_stream.h"
+
+void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) {
+
+ ERR_FAIL_COND(!state);
+ ERR_FAIL_COND(!state->player->has_animation(p_animation));
+
+ Ref<Animation> animation = state->player->get_animation(p_animation);
+
+ if (animation.is_null()) {
+
+ Ref<AnimationNodeBlendTree> btree = get_parent();
+ if (btree.is_valid()) {
+ String name = btree->get_node_name(Ref<AnimationNodeAnimation>(this));
+ make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation));
+ } else {
+ make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation));
+ }
+ return;
+ }
+
+ ERR_FAIL_COND(!animation.is_valid());
+
+ AnimationState anim_state;
+ anim_state.blend = p_blend;
+ anim_state.track_blends = &blends;
+ anim_state.delta = p_delta;
+ anim_state.time = p_time;
+ anim_state.animation = animation;
+ anim_state.seeked = p_seeked;
+
+ state->animation_states.push_back(anim_state);
+}
+
+float AnimationNode::_pre_process(State *p_state, float p_time, bool p_seek) {
+ state = p_state;
+ float t = process(p_time, p_seek);
+ state = NULL;
+ return t;
+}
+
+void AnimationNode::make_invalid(const String &p_reason) {
+ ERR_FAIL_COND(!state);
+ state->valid = false;
+ if (state->invalid_reasons != String()) {
+ state->invalid_reasons += "\n";
+ }
+ state->invalid_reasons += "- " + p_reason;
+}
+
+float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
+ ERR_FAIL_COND_V(!state, 0);
+ ERR_FAIL_COND_V(!get_graph_player(), 0); //should not happen, but used to catch bugs
+
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+
+ if (!tree.is_valid() && get_graph_player()->get_graph_root().ptr() != this) {
+ make_invalid(RTR("Can't blend input because node is not in a tree"));
+ return 0;
+ }
+
+ ERR_FAIL_COND_V(!tree.is_valid(), 0); //should not happen
+
+ StringName anim_name = inputs[p_input].connected_to;
+
+ Ref<AnimationNode> node = tree->get_node(anim_name);
+
+ if (node.is_null()) {
+
+ String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
+ make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name));
+ return 0;
+ }
+
+ inputs[p_input].last_pass = state->last_pass;
+
+ return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs[p_input].activity);
+}
+
+float AnimationNode::blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
+
+ return _blend_node(p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
+}
+
+float AnimationNode::_blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) {
+
+ ERR_FAIL_COND_V(!p_node.is_valid(), 0);
+ ERR_FAIL_COND_V(!state, 0);
+
+ int blend_count = blends.size();
+
+ if (p_node->blends.size() != blend_count) {
+ p_node->blends.resize(blend_count);
+ }
+
+ float *blendw = p_node->blends.ptrw();
+ const float *blendr = blends.ptr();
+
+ bool any_valid = false;
+
+ if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) {
+
+ for (int i = 0; i < blend_count; i++) {
+ blendw[i] = 0.0; //all to zero by default
+ }
+
+ const NodePath *K = NULL;
+ while ((K = filter.next(K))) {
+ if (!state->track_map.has(*K)) {
+ continue;
+ }
+ int idx = state->track_map[*K];
+ blendw[idx] = 1.0; //filtered goes to one
+ }
+
+ switch (p_filter) {
+ case FILTER_IGNORE:
+ break; //will not happen anyway
+ case FILTER_PASS: {
+ //values filtered pass, the rest dont
+ for (int i = 0; i < blend_count; i++) {
+ if (blendw[i] == 0) //not filtered, does not pass
+ continue;
+
+ blendw[i] = blendr[i] * p_blend;
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+
+ } break;
+ case FILTER_STOP: {
+
+ //values filtered dont pass, the rest are blended
+
+ for (int i = 0; i < blend_count; i++) {
+ if (blendw[i] > 0) //filtered, does not pass
+ continue;
+
+ blendw[i] = blendr[i] * p_blend;
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+
+ } break;
+ case FILTER_BLEND: {
+
+ //filtered values are blended, the rest are passed without blending
+
+ for (int i = 0; i < blend_count; i++) {
+ if (blendw[i] == 1.0) {
+ blendw[i] = blendr[i] * p_blend; //filtered, blend
+ } else {
+ blendw[i] = blendr[i]; //not filtered, do not blend
+ }
+
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+
+ } break;
+ }
+ } else {
+ for (int i = 0; i < blend_count; i++) {
+
+ //regular blend
+ blendw[i] = blendr[i] * p_blend;
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+ }
+
+ if (r_max) {
+ *r_max = 0;
+ for (int i = 0; i < blend_count; i++) {
+ *r_max = MAX(*r_max, blendw[i]);
+ }
+ }
+
+ if (!p_seek && p_optimize && !any_valid) //pointless to go on, all are zero
+ return 0;
+
+ return p_node->_pre_process(state, p_time, p_seek);
+}
+
+int AnimationNode::get_input_count() const {
+
+ return inputs.size();
+}
+String AnimationNode::get_input_name(int p_input) {
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
+ return inputs[p_input].name;
+}
+
+float AnimationNode::get_input_activity(int p_input) const {
+
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
+ if (!get_graph_player())
+ return 0;
+
+ if (get_graph_player()->get_last_process_pass() != inputs[p_input].last_pass) {
+ return 0;
+ }
+ return inputs[p_input].activity;
+}
+StringName AnimationNode::get_input_connection(int p_input) {
+
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), StringName());
+ return inputs[p_input].connected_to;
+}
+
+void AnimationNode::set_input_connection(int p_input, const StringName &p_connection) {
+
+ ERR_FAIL_INDEX(p_input, inputs.size());
+ inputs[p_input].connected_to = p_connection;
+}
+
+String AnimationNode::get_caption() const {
+ return "Node";
+}
+
+void AnimationNode::add_input(const String &p_name) {
+ //root nodes cant add inputs
+ ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL)
+ Input input;
+ ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
+ input.name = p_name;
+ input.activity = 0;
+ input.last_pass = 0;
+ inputs.push_back(input);
+ emit_changed();
+}
+
+void AnimationNode::set_input_name(int p_input, const String &p_name) {
+ ERR_FAIL_INDEX(p_input, inputs.size());
+ ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
+ inputs[p_input].name = p_name;
+ emit_changed();
+}
+
+void AnimationNode::remove_input(int p_index) {
+ ERR_FAIL_INDEX(p_index, inputs.size());
+ inputs.remove(p_index);
+ emit_changed();
+}
+
+void AnimationNode::set_parent(AnimationNode *p_parent) {
+ parent = p_parent; //do not use ref because parent contains children
+}
+
+Ref<AnimationNode> AnimationNode::get_parent() const {
+ if (parent) {
+ return Ref<AnimationNode>(parent);
+ }
+
+ return Ref<AnimationNode>();
+}
+
+AnimationGraphPlayer *AnimationNode::get_graph_player() const {
+
+ return player;
+}
+
+AnimationPlayer *AnimationNode::get_player() const {
+ ERR_FAIL_COND_V(!state, NULL);
+ return state->player;
+}
+
+float AnimationNode::process(float p_time, bool p_seek) {
+
+ if (get_script_instance()) {
+ return get_script_instance()->call("process", p_time, p_seek);
+ }
+
+ return 0;
+}
+
+void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) {
+ if (p_enable) {
+ filter[p_path] = true;
+ } else {
+ filter.erase(p_path);
+ }
+}
+
+void AnimationNode::set_filter_enabled(bool p_enable) {
+ filter_enabled = p_enable;
+}
+
+bool AnimationNode::is_filter_enabled() const {
+ return filter_enabled;
+}
+
+bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
+ return filter.has(p_path);
+}
+
+bool AnimationNode::has_filter() const {
+ return false;
+}
+
+void AnimationNode::set_position(const Vector2 &p_position) {
+ position = p_position;
+}
+
+Vector2 AnimationNode::get_position() const {
+ return position;
+}
+
+void AnimationNode::set_graph_player(AnimationGraphPlayer *p_player) {
+
+ if (player != NULL && p_player == NULL) {
+ emit_signal("removed_from_graph");
+ }
+ player = p_player;
+}
+
+Array AnimationNode::_get_filters() const {
+
+ Array paths;
+
+ const NodePath *K = NULL;
+ while ((K = filter.next(K))) {
+ paths.push_back(String(*K)); //use strings, so sorting is possible
+ }
+ paths.sort(); //done so every time the scene is saved, it does not change
+
+ return paths;
+}
+void AnimationNode::_set_filters(const Array &p_filters) {
+ filter.clear();
+ for (int i = 0; i < p_filters.size(); i++) {
+ set_filter_path(p_filters[i], true);
+ }
+}
+
+void AnimationNode::_validate_property(PropertyInfo &property) const {
+ if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
+ property.usage = 0;
+ }
+}
+
+void AnimationNode::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
+ ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
+ ClassDB::bind_method(D_METHOD("get_input_connection", "input"), &AnimationNode::get_input_connection);
+ ClassDB::bind_method(D_METHOD("get_input_activity", "input"), &AnimationNode::get_input_activity);
+
+ ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
+ ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
+
+ ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
+ ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);
+
+ ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
+ ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &AnimationNode::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &AnimationNode::get_position);
+
+ ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
+ ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
+
+ ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
+ ClassDB::bind_method(D_METHOD("blend_node", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
+
+ BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek")));
+
+ ADD_SIGNAL(MethodInfo("removed_from_graph"));
+ BIND_ENUM_CONSTANT(FILTER_IGNORE);
+ BIND_ENUM_CONSTANT(FILTER_PASS);
+ BIND_ENUM_CONSTANT(FILTER_STOP);
+ BIND_ENUM_CONSTANT(FILTER_BLEND);
+}
+
+AnimationNode::AnimationNode() {
+
+ state = NULL;
+ parent = NULL;
+ player = NULL;
+ set_local_to_scene(true);
+ filter_enabled = false;
+}
+
+////////////////////
+
+void AnimationGraphPlayer::set_graph_root(const Ref<AnimationNode> &p_root) {
+
+ if (root.is_valid()) {
+ root->set_graph_player(NULL);
+ }
+ if (p_root.is_valid()) {
+ ERR_EXPLAIN("root node already set to another player");
+ ERR_FAIL_COND(p_root->player);
+ }
+ root = p_root;
+
+ if (root.is_valid()) {
+ root->set_graph_player(this);
+ }
+
+ update_configuration_warning();
+}
+
+Ref<AnimationNode> AnimationGraphPlayer::get_graph_root() const {
+ return root;
+}
+
+void AnimationGraphPlayer::set_active(bool p_active) {
+
+ if (active == p_active)
+ return;
+
+ active = p_active;
+ started = active;
+
+ if (process_mode == ANIMATION_PROCESS_IDLE) {
+ set_process_internal(active);
+ } else {
+
+ set_physics_process_internal(active);
+ }
+
+ if (!active && is_inside_tree()) {
+ for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
+
+ if (ObjectDB::get_instance(E->get()->object_id)) {
+ E->get()->object->call("stop");
+ }
+ }
+
+ playing_caches.clear();
+ }
+}
+
+bool AnimationGraphPlayer::is_active() const {
+
+ return active;
+}
+
+void AnimationGraphPlayer::set_process_mode(AnimationProcessMode p_mode) {
+
+ if (process_mode == p_mode)
+ return;
+
+ bool was_active = is_active();
+ if (was_active) {
+ set_active(false);
+ }
+
+ process_mode = p_mode;
+
+ if (was_active) {
+ set_active(true);
+ }
+}
+
+AnimationGraphPlayer::AnimationProcessMode AnimationGraphPlayer::get_process_mode() const {
+ return process_mode;
+}
+
+void AnimationGraphPlayer::_node_removed(Node *p_node) {
+ cache_valid = false;
+}
+
+bool AnimationGraphPlayer::_update_caches(AnimationPlayer *player) {
+
+ setup_pass++;
+
+ if (!player->has_node(player->get_root())) {
+ ERR_PRINT("AnimationGraphPlayer: AnimationPlayer root is invalid.");
+ set_active(false);
+ return false;
+ }
+ Node *parent = player->get_node(player->get_root());
+
+ List<StringName> sname;
+ player->get_animation_list(&sname);
+
+ for (List<StringName>::Element *E = sname.front(); E; E = E->next()) {
+ Ref<Animation> anim = player->get_animation(E->get());
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ NodePath path = anim->track_get_path(i);
+ Animation::TrackType track_type = anim->track_get_type(i);
+
+ TrackCache *track = NULL;
+ if (track_cache.has(path)) {
+ track = track_cache.get(path);
+ }
+
+ //if not valid, delete track
+ if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == NULL)) {
+ playing_caches.erase(track);
+ memdelete(track);
+ track_cache.erase(path);
+ track = NULL;
+ }
+
+ if (!track) {
+
+ RES resource;
+ Vector<StringName> leftover_path;
+ Node *child = parent->get_node_and_resource(path, resource, leftover_path);
+
+ if (!child) {
+ ERR_PRINTS("AnimationGraphPlayer: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'");
+ continue;
+ }
+
+ if (!child->is_connected("tree_exited", this, "_node_removed")) {
+ child->connect("tree_exited", this, "_node_removed", varray(child));
+ }
+
+ switch (track_type) {
+ case Animation::TYPE_VALUE: {
+
+ TrackCacheValue *track_value = memnew(TrackCacheValue);
+
+ if (resource.is_valid()) {
+ track_value->object = resource.ptr();
+ } else {
+ track_value->object = child;
+ }
+
+ track_value->subpath = leftover_path;
+ track_value->object_id = track_value->object->get_instance_id();
+
+ track = track_value;
+
+ } break;
+ case Animation::TYPE_TRANSFORM: {
+
+ Spatial *spatial = Object::cast_to<Spatial>(child);
+
+ if (!spatial) {
+ ERR_PRINTS("AnimationGraphPlayer: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'");
+ continue;
+ }
+
+ TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
+
+ track_xform->spatial = spatial;
+ track_xform->skeleton = NULL;
+ track_xform->bone_idx = -1;
+
+ if (path.get_subname_count() == 1 && Object::cast_to<Skeleton>(spatial)) {
+
+ Skeleton *sk = Object::cast_to<Skeleton>(spatial);
+ int bone_idx = sk->find_bone(path.get_subname(0));
+ if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) {
+
+ track_xform->skeleton = sk;
+ track_xform->bone_idx = bone_idx;
+ }
+ }
+
+ track_xform->object = spatial;
+ track_xform->object_id = track_xform->object->get_instance_id();
+
+ track = track_xform;
+
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ TrackCacheMethod *track_method = memnew(TrackCacheMethod);
+
+ if (resource.is_valid()) {
+ track_method->object = resource.ptr();
+ } else {
+ track_method->object = child;
+ }
+
+ track_method->object_id = track_method->object->get_instance_id();
+
+ track = track_method;
+
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ TrackCacheBezier *track_bezier = memnew(TrackCacheBezier);
+
+ if (resource.is_valid()) {
+ track_bezier->object = resource.ptr();
+ } else {
+ track_bezier->object = child;
+ }
+
+ track_bezier->subpath = leftover_path;
+ track_bezier->object_id = track_bezier->object->get_instance_id();
+
+ track = track_bezier;
+ } break;
+ case Animation::TYPE_AUDIO: {
+
+ TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
+
+ track_audio->object = child;
+ track_audio->object_id = track_audio->object->get_instance_id();
+
+ track = track_audio;
+
+ } break;
+ case Animation::TYPE_ANIMATION: {
+
+ TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation);
+
+ track_animation->object = child;
+ track_animation->object_id = track_animation->object->get_instance_id();
+
+ track = track_animation;
+
+ } break;
+ }
+
+ track_cache[path] = track;
+ }
+
+ track->setup_pass = setup_pass;
+ }
+ }
+
+ List<NodePath> to_delete;
+
+ const NodePath *K = NULL;
+ while ((K = track_cache.next(K))) {
+ TrackCache *tc = track_cache[*K];
+ if (tc->setup_pass != setup_pass) {
+ to_delete.push_back(*K);
+ }
+ }
+
+ while (to_delete.front()) {
+ NodePath np = to_delete.front()->get();
+ memdelete(track_cache[np]);
+ track_cache.erase(np);
+ to_delete.pop_front();
+ }
+
+ state.track_map.clear();
+
+ K = NULL;
+ int idx = 0;
+ while ((K = track_cache.next(K))) {
+ state.track_map[*K] = idx;
+ idx++;
+ }
+
+ state.track_count = idx;
+
+ cache_valid = true;
+
+ return true;
+}
+
+void AnimationGraphPlayer::_clear_caches() {
+
+ const NodePath *K = NULL;
+ while ((K = track_cache.next(K))) {
+ memdelete(track_cache[*K]);
+ }
+ playing_caches.clear();
+
+ track_cache.clear();
+ cache_valid = false;
+}
+
+void AnimationGraphPlayer::_process_graph(float p_delta) {
+
+ //check all tracks, see if they need modification
+
+ if (!root.is_valid()) {
+ ERR_PRINT("AnimationGraphPlayer: root AnimationNode is not set, disabling playback.");
+ set_active(false);
+ cache_valid = false;
+ return;
+ }
+
+ if (!has_node(animation_player)) {
+ ERR_PRINT("AnimationGraphPlayer: no valid AnimationPlayer path set, disabling playback");
+ set_active(false);
+ cache_valid = false;
+ return;
+ }
+
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
+
+ if (!player) {
+ ERR_PRINT("AnimationGraphPlayer: path points to a node not an AnimationPlayer, disabling playback");
+ set_active(false);
+ cache_valid = false;
+ return;
+ }
+
+ if (!cache_valid) {
+ if (!_update_caches(player)) {
+ return;
+ }
+ }
+
+ { //setup
+
+ process_pass++;
+
+ state.valid = true;
+ state.invalid_reasons = "";
+ state.animation_states.clear(); //will need to be re-created
+ state.valid = true;
+ state.player = player;
+ state.last_pass = process_pass;
+
+ // root source blends
+
+ root->blends.resize(state.track_count);
+ float *src_blendsw = root->blends.ptrw();
+ for (int i = 0; i < state.track_count; i++) {
+ src_blendsw[i] = 1.0; //by default all go to 1 for the root input
+ }
+ }
+
+ //process
+
+ {
+
+ if (started) {
+ //if started, seek
+ root->_pre_process(&state, 0, true);
+ started = false;
+ }
+
+ root->_pre_process(&state, p_delta, false);
+ }
+
+ if (!state.valid) {
+ return; //state is not valid. do nothing.
+ }
+ //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks
+
+ {
+
+ bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
+
+ for (List<AnimationNode::AnimationState>::Element *E = state.animation_states.front(); E; E = E->next()) {
+
+ const AnimationNode::AnimationState &as = E->get();
+
+ Ref<Animation> a = as.animation;
+ float time = as.time;
+ float delta = as.delta;
+ bool seeked = as.seeked;
+
+ for (int i = 0; i < a->get_track_count(); i++) {
+
+ NodePath path = a->track_get_path(i);
+ TrackCache *track = track_cache[path];
+ if (track->type != a->track_get_type(i)) {
+ continue; //may happen should not
+ }
+
+ ERR_CONTINUE(!state.track_map.has(path));
+ int blend_idx = state.track_map[path];
+
+ ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
+
+ float blend = (*as.track_blends)[blend_idx];
+
+ if (blend < CMP_EPSILON)
+ continue; //nothing to blend
+
+ switch (track->type) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
+
+ Vector3 loc;
+ Quat rot;
+ Vector3 scale;
+
+ Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
+ //ERR_CONTINUE(err!=OK); //used for testing, should be removed
+
+ scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
+
+ if (err != OK)
+ continue;
+
+ if (t->process_pass != process_pass) {
+
+ t->process_pass = process_pass;
+ t->loc = Vector3();
+ t->rot = Quat();
+ t->scale = Vector3();
+ }
+
+ t->loc = t->loc.linear_interpolate(loc, blend);
+ t->rot = t->rot.slerp(rot, blend);
+ t->scale = t->scale.linear_interpolate(scale, blend);
+
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
+
+ Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
+
+ if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek
+
+ Variant value = a->value_track_interpolate(i, time);
+
+ if (value == Variant())
+ continue;
+
+ if (t->process_pass != process_pass) {
+ Variant::CallError ce;
+ t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset
+ t->process_pass = process_pass;
+ }
+
+ Variant::interpolate(t->value, value, blend, t->value);
+
+ } else if (delta != 0) {
+
+ List<int> indices;
+ a->value_track_get_key_indices(i, time, delta, &indices);
+
+ for (List<int>::Element *F = indices.front(); F; F = F->next()) {
+
+ Variant value = a->track_get_key_value(i, F->get());
+ t->object->set_indexed(t->subpath, value);
+ }
+ }
+
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ if (delta == 0) {
+ continue;
+ }
+ TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
+
+ List<int> indices;
+
+ a->method_track_get_key_indices(i, time, delta, &indices);
+
+ for (List<int>::Element *E = indices.front(); E; E = E->next()) {
+
+ StringName method = a->method_track_get_name(i, E->get());
+ Vector<Variant> params = a->method_track_get_params(i, E->get());
+
+ int s = params.size();
+
+ ERR_CONTINUE(s > VARIANT_ARG_MAX);
+ if (can_call) {
+ t->object->call_deferred(
+ method,
+ s >= 1 ? params[0] : Variant(),
+ s >= 2 ? params[1] : Variant(),
+ s >= 3 ? params[2] : Variant(),
+ s >= 4 ? params[3] : Variant(),
+ s >= 5 ? params[4] : Variant());
+ }
+ }
+
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
+
+ float bezier = a->bezier_track_interpolate(i, time);
+
+ if (t->process_pass != process_pass) {
+ t->value = 0;
+ t->process_pass = process_pass;
+ }
+
+ t->value = Math::lerp(t->value, bezier, blend);
+
+ } break;
+ case Animation::TYPE_AUDIO: {
+
+ TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
+
+ if (seeked) {
+ //find whathever should be playing
+ int idx = a->track_find_key(i, time);
+ if (idx < 0)
+ continue;
+
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (!stream.is_valid()) {
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ } else {
+ float start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ start_ofs += time - a->track_get_key_time(i, idx);
+ float end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ float len = stream->get_length();
+
+ if (start_ofs > len - end_ofs) {
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ continue;
+ }
+
+ t->object->call("set_stream", stream);
+ t->object->call("play", start_ofs);
+
+ t->playing = true;
+ playing_caches.insert(t);
+ if (len && end_ofs > 0) { //force a end at a time
+ t->len = len - start_ofs - end_ofs;
+ } else {
+ t->len = 0;
+ }
+
+ t->start = time;
+ }
+
+ } else {
+ //find stuff to play
+ List<int> to_play;
+ a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ if (to_play.size()) {
+ int idx = to_play.back()->get();
+
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (!stream.is_valid()) {
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ } else {
+ float start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ float end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ float len = stream->get_length();
+
+ t->object->call("set_stream", stream);
+ t->object->call("play", start_ofs);
+
+ t->playing = true;
+ playing_caches.insert(t);
+ if (len && end_ofs > 0) { //force a end at a time
+ t->len = len - start_ofs - end_ofs;
+ } else {
+ t->len = 0;
+ }
+
+ t->start = time;
+ }
+ } else if (t->playing) {
+ if (t->start > time || (t->len > 0 && time - t->start < t->len)) {
+ //time to stop
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ }
+ }
+ }
+
+ } break;
+ case Animation::TYPE_ANIMATION: {
+
+ TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
+
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(t->object);
+
+ if (!player)
+ continue;
+
+ if (delta == 0 || seeked) {
+ //seek
+ int idx = a->track_find_key(i, time);
+ if (idx < 0)
+ continue;
+
+ float pos = a->track_get_key_time(i, idx);
+
+ StringName anim_name = a->animation_track_get_key_animation(i, idx);
+ if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
+ continue;
+
+ Ref<Animation> anim = player->get_animation(anim_name);
+
+ float at_anim_pos;
+
+ if (anim->has_loop()) {
+ at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop
+ } else {
+ at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
+ }
+
+ if (player->is_playing() || seeked) {
+ player->play(anim_name);
+ player->seek(at_anim_pos);
+ t->playing = true;
+ playing_caches.insert(t);
+ } else {
+ player->set_assigned_animation(anim_name);
+ player->seek(at_anim_pos, true);
+ }
+ } else {
+ //find stuff to play
+ List<int> to_play;
+ a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ if (to_play.size()) {
+ int idx = to_play.back()->get();
+
+ StringName anim_name = a->animation_track_get_key_animation(i, idx);
+ if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
+
+ if (playing_caches.has(t)) {
+ playing_caches.erase(t);
+ player->stop();
+ t->playing = false;
+ }
+ } else {
+ player->play(anim_name);
+ t->playing = true;
+ playing_caches.insert(t);
+ }
+ }
+ }
+
+ } break;
+ }
+ }
+ }
+ }
+
+ {
+ // finally, set the tracks
+ const NodePath *K = NULL;
+ while ((K = track_cache.next(K))) {
+ TrackCache *track = track_cache[*K];
+ if (track->process_pass != process_pass)
+ continue; //not processed, ignore
+
+ switch (track->type) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
+
+ Transform xform;
+ xform.origin = t->loc;
+
+ t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
+
+ xform.basis.set_quat_scale(t->rot, t->scale);
+
+ if (t->skeleton && t->bone_idx >= 0) {
+
+ t->skeleton->set_bone_pose(t->bone_idx, xform);
+
+ } else {
+
+ t->spatial->set_transform(xform);
+ }
+
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
+
+ t->object->set_indexed(t->subpath, t->value);
+
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
+
+ t->object->set_indexed(t->subpath, t->value);
+
+ } break;
+ default: {} //the rest dont matter
+ }
+ }
+ }
+}
+
+void AnimationGraphPlayer::_notification(int p_what) {
+
+ if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) {
+ _process_graph(get_physics_process_delta_time());
+ }
+
+ if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_mode == ANIMATION_PROCESS_IDLE) {
+ _process_graph(get_process_delta_time());
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ _clear_caches();
+ }
+}
+
+void AnimationGraphPlayer::set_animation_player(const NodePath &p_player) {
+ animation_player = p_player;
+ update_configuration_warning();
+}
+
+NodePath AnimationGraphPlayer::get_animation_player() const {
+ return animation_player;
+}
+
+bool AnimationGraphPlayer::is_state_invalid() const {
+
+ return !state.valid;
+}
+String AnimationGraphPlayer::get_invalid_state_reason() const {
+
+ return state.invalid_reasons;
+}
+
+uint64_t AnimationGraphPlayer::get_last_process_pass() const {
+ return process_pass;
+}
+
+String AnimationGraphPlayer::get_configuration_warning() const {
+
+ String warning = Node::get_configuration_warning();
+
+ if (!root.is_valid()) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+ warning += TTR("A root AnimationNode for the graph is not set.");
+ }
+
+ if (!has_node(animation_player)) {
+
+ if (warning != String()) {
+ warning += "\n";
+ }
+
+ warning += TTR("Path to an AnimationPlayer node containing animations is not set.");
+ return warning;
+ }
+
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
+
+ if (!player) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+
+ warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
+ return warning;
+ }
+
+ if (!player->has_node(player->get_root())) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+
+ warning += TTR("AnimationPlayer root is not a valid node.");
+ return warning;
+ }
+
+ return warning;
+}
+
+void AnimationGraphPlayer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationGraphPlayer::set_active);
+ ClassDB::bind_method(D_METHOD("is_active"), &AnimationGraphPlayer::is_active);
+
+ ClassDB::bind_method(D_METHOD("set_graph_root", "root"), &AnimationGraphPlayer::set_graph_root);
+ ClassDB::bind_method(D_METHOD("get_graph_root"), &AnimationGraphPlayer::get_graph_root);
+
+ ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationGraphPlayer::set_process_mode);
+ ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationGraphPlayer::get_process_mode);
+
+ ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationGraphPlayer::set_animation_player);
+ ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationGraphPlayer::get_animation_player);
+
+ ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationGraphPlayer::_node_removed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "graph_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_graph_root", "get_graph_root");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player"), "set_animation_player", "get_animation_player");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
+}
+
+AnimationGraphPlayer::AnimationGraphPlayer() {
+
+ process_mode = ANIMATION_PROCESS_IDLE;
+ active = false;
+ cache_valid = false;
+ setup_pass = 1;
+ started = true;
+}
+
+AnimationGraphPlayer::~AnimationGraphPlayer() {
+ if (root.is_valid()) {
+ root->player = NULL;
+ }
+}
diff --git a/scene/animation/animation_graph_player.h b/scene/animation/animation_graph_player.h
new file mode 100644
index 0000000000..8952be75c9
--- /dev/null
+++ b/scene/animation/animation_graph_player.h
@@ -0,0 +1,267 @@
+#ifndef ANIMATION_GRAPH_PLAYER_H
+#define ANIMATION_GRAPH_PLAYER_H
+
+#include "animation_player.h"
+#include "scene/3d/skeleton.h"
+#include "scene/3d/spatial.h"
+#include "scene/resources/animation.h"
+
+class AnimationNodeBlendTree;
+class AnimationPlayer;
+class AnimationGraphPlayer;
+
+class AnimationNode : public Resource {
+ GDCLASS(AnimationNode, Resource)
+public:
+ enum FilterAction {
+ FILTER_IGNORE,
+ FILTER_PASS,
+ FILTER_STOP,
+ FILTER_BLEND
+ };
+
+ struct Input {
+
+ String name;
+ StringName connected_to;
+ float activity;
+ uint64_t last_pass;
+ };
+
+ Vector<Input> inputs;
+
+ float process_input(int p_input, float p_time, bool p_seek, float p_blend);
+
+ friend class AnimationGraphPlayer;
+
+ struct AnimationState {
+
+ Ref<Animation> animation;
+ float time;
+ float delta;
+ const Vector<float> *track_blends;
+ float blend;
+ bool seeked;
+ };
+
+ struct State {
+
+ int track_count;
+ HashMap<NodePath, int> track_map;
+ List<AnimationState> animation_states;
+ bool valid;
+ AnimationPlayer *player;
+ String invalid_reasons;
+ uint64_t last_pass;
+ };
+
+ Vector<float> blends;
+ State *state;
+ float _pre_process(State *p_state, float p_time, bool p_seek);
+ void _pre_update_animations(HashMap<NodePath, int> *track_map);
+ Vector2 position;
+
+ AnimationNode *parent;
+ AnimationGraphPlayer *player;
+
+ float _blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = NULL);
+
+ HashMap<NodePath, bool> filter;
+ bool filter_enabled;
+
+ Array _get_filters() const;
+ void _set_filters(const Array &p_filters);
+
+protected:
+ void blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend);
+ float blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ float blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ void make_invalid(const String &p_reason);
+
+ static void _bind_methods();
+
+ void _validate_property(PropertyInfo &property) const;
+
+public:
+ void set_parent(AnimationNode *p_parent);
+ Ref<AnimationNode> get_parent() const;
+ virtual void set_graph_player(AnimationGraphPlayer *p_player);
+ AnimationGraphPlayer *get_graph_player() const;
+ AnimationPlayer *get_player() const;
+
+ virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const;
+
+ int get_input_count() const;
+ String get_input_name(int p_input);
+ StringName get_input_connection(int p_input);
+ void set_input_connection(int p_input, const StringName &p_connection);
+ float get_input_activity(int p_input) const;
+
+ void add_input(const String &p_name);
+ void set_input_name(int p_input, const String &p_name);
+ void remove_input(int p_index);
+
+ void set_filter_path(const NodePath &p_path, bool p_enable);
+ bool is_path_filtered(const NodePath &p_path) const;
+
+ void set_filter_enabled(bool p_enable);
+ bool is_filter_enabled() const;
+
+ virtual bool has_filter() const;
+
+ void set_position(const Vector2 &p_position);
+ Vector2 get_position() const;
+
+ AnimationNode();
+};
+
+VARIANT_ENUM_CAST(AnimationNode::FilterAction)
+
+//root node does not allow inputs
+class AnimationRootNode : public AnimationNode {
+ GDCLASS(AnimationRootNode, AnimationNode)
+public:
+ AnimationRootNode() {}
+};
+
+class AnimationGraphPlayer : public Node {
+ GDCLASS(AnimationGraphPlayer, Node)
+public:
+ enum AnimationProcessMode {
+ ANIMATION_PROCESS_PHYSICS,
+ ANIMATION_PROCESS_IDLE,
+ };
+
+private:
+ struct TrackCache {
+ uint64_t setup_pass;
+ uint64_t process_pass;
+ Animation::TrackType type;
+ Object *object;
+ ObjectID object_id;
+
+ TrackCache() {
+ setup_pass = 0;
+ process_pass = 0;
+ object = NULL;
+ object_id = 0;
+ }
+ virtual ~TrackCache() {}
+ };
+
+ struct TrackCacheTransform : public TrackCache {
+ Spatial *spatial;
+ Skeleton *skeleton;
+ int bone_idx;
+ Vector3 loc;
+ Quat rot;
+ Vector3 scale;
+
+ TrackCacheTransform() {
+ type = Animation::TYPE_TRANSFORM;
+ spatial = NULL;
+ bone_idx = -1;
+ skeleton = NULL;
+ }
+ };
+
+ struct TrackCacheValue : public TrackCache {
+
+ Variant value;
+ Vector<StringName> subpath;
+ TrackCacheValue() { type = Animation::TYPE_VALUE; }
+ };
+
+ struct TrackCacheMethod : public TrackCache {
+
+ TrackCacheMethod() { type = Animation::TYPE_METHOD; }
+ };
+
+ struct TrackCacheBezier : public TrackCache {
+
+ float value;
+ Vector<StringName> subpath;
+ TrackCacheBezier() {
+ type = Animation::TYPE_BEZIER;
+ value = 0;
+ }
+ };
+
+ struct TrackCacheAudio : public TrackCache {
+
+ bool playing;
+ float start;
+ float len;
+
+ TrackCacheAudio() {
+ type = Animation::TYPE_AUDIO;
+ playing = false;
+ start = 0;
+ len = 0;
+ }
+ };
+
+ struct TrackCacheAnimation : public TrackCache {
+
+ bool playing;
+
+ TrackCacheAnimation() {
+ type = Animation::TYPE_ANIMATION;
+ playing = false;
+ }
+ };
+
+ HashMap<NodePath, TrackCache *> track_cache;
+ Set<TrackCache *> playing_caches;
+
+ Ref<AnimationNode> root;
+
+ AnimationProcessMode process_mode;
+ bool active;
+ NodePath animation_player;
+
+ AnimationNode::State state;
+ bool cache_valid;
+ void _node_removed(Node *p_node);
+ void _caches_cleared();
+
+ void _clear_caches();
+ bool _update_caches(AnimationPlayer *player);
+ void _process_graph(float p_delta);
+
+ uint64_t setup_pass;
+ uint64_t process_pass;
+
+ bool started;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_graph_root(const Ref<AnimationNode> &p_root);
+ Ref<AnimationNode> get_graph_root() const;
+
+ void set_active(bool p_active);
+ bool is_active() const;
+
+ void set_process_mode(AnimationProcessMode p_mode);
+ AnimationProcessMode get_process_mode() const;
+
+ void set_animation_player(const NodePath &p_player);
+ NodePath get_animation_player() const;
+
+ virtual String get_configuration_warning() const;
+
+ bool is_state_invalid() const;
+ String get_invalid_state_reason() const;
+
+ uint64_t get_last_process_pass() const;
+ AnimationGraphPlayer();
+ ~AnimationGraphPlayer();
+};
+
+VARIANT_ENUM_CAST(AnimationGraphPlayer::AnimationProcessMode)
+
+#endif // ANIMATION_GRAPH_PLAYER_H
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index a0e0137863..06aaeddf18 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -33,7 +33,7 @@
#include "engine.h"
#include "message_queue.h"
#include "scene/scene_string_names.h"
-
+#include "servers/audio/audio_stream.h"
#ifdef TOOLS_ENABLED
void AnimatedValuesBackup::update_skeletons() {
@@ -325,10 +325,27 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa;
}
}
+
+ if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) {
+
+ if (!p_anim->node_cache[i]->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
+
+ TrackNodeCache::BezierAnim ba;
+ String path = leftover_path[leftover_path.size() - 1];
+ Vector<String> index = path.split(".");
+ for (int j = 0; j < index.size(); j++) {
+ ba.bezier_property.push_back(index[j]);
+ }
+ ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
+ ba.owner = p_anim->node_cache[i];
+
+ p_anim->node_cache[i]->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba;
+ }
+ }
}
}
-void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) {
+void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
@@ -394,7 +411,39 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
TrackNodeCache::PropertyAnim *pa = &E->get();
- if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
+ Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
+
+ if (update_mode == Animation::UPDATE_CAPTURE) {
+
+ if (p_started) {
+ pa->capture = pa->object->get_indexed(pa->subpath);
+ }
+
+ if (a->track_get_key_count(i) == 0)
+ continue; //eeh not worth it
+
+ float first_key_time = a->track_get_key_time(i, 0);
+
+ if (p_time < first_key_time) {
+ float c = p_time / first_key_time;
+ Variant first_value = a->track_get_key_value(i, 0);
+ Variant interp_value;
+ Variant::interpolate(pa->capture, first_value, c, interp_value);
+
+ if (pa->accum_pass != accum_pass) {
+ ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
+ cache_update_prop[cache_update_prop_size++] = pa;
+ pa->value_accum = interp_value;
+ pa->accum_pass = accum_pass;
+ } else {
+ Variant::interpolate(pa->value_accum, interp_value, p_interp, pa->value_accum);
+ }
+
+ continue; //handled
+ }
+ }
+
+ if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
Variant value = a->value_track_interpolate(i, p_time);
@@ -415,7 +464,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum);
}
- } else if (p_allow_discrete && p_delta != 0) {
+ } else if (p_is_current && p_delta != 0) {
List<int> indices;
a->value_track_get_key_indices(i, p_time, p_delta, &indices);
@@ -470,9 +519,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (!nc->node)
continue;
- if (p_delta == 0)
+ if (p_delta == 0) {
continue;
- if (!p_allow_discrete)
+ }
+ if (!p_is_current)
break;
List<int> indices;
@@ -500,11 +550,180 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
} break;
+ case Animation::TYPE_BEZIER: {
+
+ if (!nc->node)
+ continue;
+
+ Map<StringName, TrackNodeCache::BezierAnim>::Element *E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
+ ERR_CONTINUE(!E); //should it continue, or create a new one?
+
+ TrackNodeCache::BezierAnim *ba = &E->get();
+
+ float bezier = a->bezier_track_interpolate(i, p_time);
+ if (ba->accum_pass != accum_pass) {
+ ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
+ cache_update_bezier[cache_update_bezier_size++] = ba;
+ ba->bezier_accum = bezier;
+ ba->accum_pass = accum_pass;
+ } else {
+ ba->bezier_accum = Math::lerp(ba->bezier_accum, bezier, p_interp);
+ }
+
+ } break;
+ case Animation::TYPE_AUDIO: {
+
+ if (!nc->node)
+ continue;
+ if (p_delta == 0) {
+ continue;
+ }
+
+ if (p_seeked) {
+ //find whathever should be playing
+ int idx = a->track_find_key(i, p_time);
+ if (idx < 0)
+ continue;
+
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (!stream.is_valid()) {
+ nc->node->call("stop");
+ nc->audio_playing = false;
+ playing_caches.erase(nc);
+ } else {
+ float start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ start_ofs += p_time - a->track_get_key_time(i, idx);
+ float end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ float len = stream->get_length();
+
+ if (start_ofs > len - end_ofs) {
+ nc->node->call("stop");
+ nc->audio_playing = false;
+ playing_caches.erase(nc);
+ continue;
+ }
+
+ nc->node->call("set_stream", stream);
+ nc->node->call("play", start_ofs);
+
+ nc->audio_playing = true;
+ playing_caches.insert(nc);
+ if (len && end_ofs > 0) { //force a end at a time
+ nc->audio_len = len - start_ofs - end_ofs;
+ } else {
+ nc->audio_len = 0;
+ }
+
+ nc->audio_start = p_time;
+ }
+
+ } else {
+ //find stuff to play
+ List<int> to_play;
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
+ if (to_play.size()) {
+ int idx = to_play.back()->get();
+
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (!stream.is_valid()) {
+ nc->node->call("stop");
+ nc->audio_playing = false;
+ playing_caches.erase(nc);
+ } else {
+ float start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ float end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ float len = stream->get_length();
+
+ nc->node->call("set_stream", stream);
+ nc->node->call("play", start_ofs);
+
+ nc->audio_playing = true;
+ playing_caches.insert(nc);
+ if (len && end_ofs > 0) { //force a end at a time
+ nc->audio_len = len - start_ofs - end_ofs;
+ } else {
+ nc->audio_len = 0;
+ }
+
+ nc->audio_start = p_time;
+ }
+ } else if (nc->audio_playing) {
+ if (nc->audio_start > p_time || (nc->audio_len > 0 && p_time - nc->audio_start < nc->audio_len)) {
+ //time to stop
+ nc->node->call("stop");
+ nc->audio_playing = false;
+ playing_caches.erase(nc);
+ }
+ }
+ }
+
+ } break;
+ case Animation::TYPE_ANIMATION: {
+
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node);
+ if (!player)
+ continue;
+
+ if (p_delta == 0 || p_seeked) {
+ //seek
+ int idx = a->track_find_key(i, p_time);
+ if (idx < 0)
+ continue;
+
+ float pos = a->track_get_key_time(i, idx);
+
+ StringName anim_name = a->animation_track_get_key_animation(i, idx);
+ if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
+ continue;
+
+ Ref<Animation> anim = player->get_animation(anim_name);
+
+ float at_anim_pos;
+
+ if (anim->has_loop()) {
+ at_anim_pos = Math::fposmod(p_time - pos, anim->get_length()); //seek to loop
+ } else {
+ at_anim_pos = MAX(anim->get_length(), p_time - pos); //seek to end
+ }
+
+ if (player->is_playing() || p_seeked) {
+ player->play(anim_name);
+ player->seek(at_anim_pos);
+ nc->animation_playing = true;
+ playing_caches.insert(nc);
+ } else {
+ player->set_assigned_animation(anim_name);
+ player->seek(at_anim_pos, true);
+ }
+ } else {
+ //find stuff to play
+ List<int> to_play;
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
+ if (to_play.size()) {
+ int idx = to_play.back()->get();
+
+ StringName anim_name = a->animation_track_get_key_animation(i, idx);
+ if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
+
+ if (playing_caches.has(nc)) {
+ playing_caches.erase(nc);
+ player->stop();
+ nc->animation_playing = false;
+ }
+ } else {
+ player->play(anim_name);
+ nc->animation_playing = true;
+ playing_caches.insert(nc);
+ }
+ }
+ }
+
+ } break;
}
}
}
-void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend) {
+void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started) {
float delta = p_delta * speed_scale * cd.speed_scale;
float next_pos = cd.pos + delta;
@@ -553,22 +772,25 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
cd.pos = next_pos;
- _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current);
+ _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started);
}
-void AnimationPlayer::_animation_process2(float p_delta) {
+void AnimationPlayer::_animation_process2(float p_delta, bool p_started) {
Playback &c = playback;
accum_pass++;
- _animation_process_data(c.current, p_delta, 1.0f);
+ _animation_process_data(c.current, p_delta, 1.0f, c.seeked && p_delta != 0, p_started);
+ if (p_delta != 0) {
+ c.seeked = false;
+ }
List<Blend>::Element *prev = NULL;
for (List<Blend>::Element *E = c.blend.back(); E; E = prev) {
Blend &b = E->get();
float blend = b.blend_left / b.blend_time;
- _animation_process_data(b.data, p_delta, blend);
+ _animation_process_data(b.data, p_delta, blend, false, false);
b.blend_left -= Math::absf(speed_scale * p_delta);
@@ -652,6 +874,16 @@ void AnimationPlayer::_animation_update_transforms() {
}
cache_update_prop_size = 0;
+
+ for (int i = 0; i < cache_update_bezier_size; i++) {
+
+ TrackNodeCache::BezierAnim *ba = cache_update_bezier[i];
+
+ ERR_CONTINUE(ba->accum_pass != accum_pass);
+ ba->object->set_indexed(ba->bezier_property, ba->bezier_accum);
+ }
+
+ cache_update_bezier_size = 0;
}
void AnimationPlayer::_animation_process(float p_delta) {
@@ -660,7 +892,12 @@ void AnimationPlayer::_animation_process(float p_delta) {
end_reached = false;
end_notify = false;
- _animation_process2(p_delta);
+ _animation_process2(p_delta, playback.started);
+
+ if (playback.started) {
+ playback.started = false;
+ }
+
_animation_update_transforms();
if (end_reached) {
if (queued.size()) {
@@ -865,7 +1102,7 @@ void AnimationPlayer::queue(const StringName &p_name) {
void AnimationPlayer::clear_queue() {
queued.clear();
-};
+}
void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) {
@@ -930,10 +1167,14 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
}
}
+ _stop_playing_caches();
+
c.current.from = &animation_set[name];
c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
c.current.speed_scale = p_custom_scale;
c.assigned = p_name;
+ c.seeked = false;
+ c.started = true;
if (!end_reached)
queued.clear();
@@ -1004,6 +1245,7 @@ String AnimationPlayer::get_assigned_animation() const {
void AnimationPlayer::stop(bool p_reset) {
+ _stop_playing_caches();
Playback &c = playback;
c.blend.clear();
if (p_reset) {
@@ -1042,6 +1284,7 @@ void AnimationPlayer::seek(float p_time, bool p_update) {
}
playback.current.pos = p_time;
+ playback.seeked = true;
if (p_update) {
_animation_process(0);
}
@@ -1084,6 +1327,25 @@ float AnimationPlayer::get_current_animation_length() const {
void AnimationPlayer::_animation_changed() {
clear_caches();
+ emit_signal("caches_cleared");
+}
+
+void AnimationPlayer::_stop_playing_caches() {
+
+ for (Set<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
+
+ if (E->get()->node && E->get()->audio_playing) {
+ E->get()->node->call("stop");
+ }
+ if (E->get()->node && E->get()->animation_playing) {
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->get()->node);
+ if (!player)
+ continue;
+ player->stop();
+ }
+ }
+
+ playing_caches.clear();
}
void AnimationPlayer::_node_removed(Node *p_node) {
@@ -1093,6 +1355,8 @@ void AnimationPlayer::_node_removed(Node *p_node) {
void AnimationPlayer::clear_caches() {
+ _stop_playing_caches();
+
node_cache_map.clear();
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
@@ -1102,6 +1366,7 @@ void AnimationPlayer::clear_caches() {
cache_update_size = 0;
cache_update_prop_size = 0;
+ cache_update_bezier_size = 0;
}
void AnimationPlayer::set_active(bool p_active) {
@@ -1358,6 +1623,7 @@ void AnimationPlayer::_bind_methods() {
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "anim_name")));
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "anim_name")));
+ ADD_SIGNAL(MethodInfo("caches_cleared"));
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
@@ -1368,6 +1634,7 @@ AnimationPlayer::AnimationPlayer() {
accum_pass = 1;
cache_update_size = 0;
cache_update_prop_size = 0;
+ cache_update_bezier_size = 0;
speed_scale = 1;
end_reached = false;
end_notify = false;
@@ -1377,6 +1644,8 @@ AnimationPlayer::AnimationPlayer() {
root = SceneStringNames::get_singleton()->path_pp;
playing = false;
active = true;
+ playback.seeked = false;
+ playback.started = false;
}
AnimationPlayer::~AnimationPlayer() {
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index af2022ddac..49c73e54ad 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -98,6 +98,12 @@ private:
Vector3 scale_accum;
uint64_t accum_pass;
+ bool audio_playing;
+ float audio_start;
+ float audio_len;
+
+ bool animation_playing;
+
struct PropertyAnim {
TrackNodeCache *owner;
@@ -106,6 +112,7 @@ private:
Object *object;
Variant value_accum;
uint64_t accum_pass;
+ Variant capture;
PropertyAnim() {
accum_pass = 0;
object = NULL;
@@ -114,6 +121,22 @@ private:
Map<StringName, PropertyAnim> property_anim;
+ struct BezierAnim {
+
+ Vector<StringName> bezier_property;
+ TrackNodeCache *owner;
+ float bezier_accum;
+ Object *object;
+ uint64_t accum_pass;
+ BezierAnim() {
+ accum_pass = 0;
+ bezier_accum = 0;
+ object = NULL;
+ }
+ };
+
+ Map<StringName, BezierAnim> bezier_anim;
+
TrackNodeCache() {
skeleton = NULL;
spatial = NULL;
@@ -121,6 +144,8 @@ private:
accum_pass = 0;
bone_idx = -1;
node_2d = NULL;
+ audio_playing = false;
+ animation_playing = false;
}
};
@@ -146,6 +171,10 @@ private:
int cache_update_size;
TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX];
int cache_update_prop_size;
+ TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
+ int cache_update_bezier_size;
+ Set<TrackNodeCache *> playing_caches;
+
Map<Ref<Animation>, int> used_anims;
uint64_t accum_pass;
@@ -202,6 +231,8 @@ private:
List<Blend> blend;
PlaybackData current;
StringName assigned;
+ bool seeked;
+ bool started;
} playback;
List<StringName> queued;
@@ -216,15 +247,16 @@ private:
NodePath root;
- void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete = true);
+ void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
void _ensure_node_caches(AnimationData *p_anim);
- void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend);
- void _animation_process2(float p_delta);
+ void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started);
+ void _animation_process2(float p_delta, bool p_started);
void _animation_update_transforms();
void _animation_process(float p_delta);
void _node_removed(Node *p_node);
+ void _stop_playing_caches();
// bind helpers
PoolVector<String> _get_animation_list() const {
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index ce5b372d72..143684bdf9 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1216,6 +1216,12 @@ String AnimationTreePlayer::animation_node_get_master_animation(const StringName
return n->from;
}
+float AnimationTreePlayer::animation_node_get_position(const StringName &p_node) const {
+
+ GET_NODE_V(NODE_ANIMATION, AnimationNode, 0);
+ return n->time;
+}
+
bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const {
GET_NODE_V(NODE_ANIMATION, AnimationNode, 0);
@@ -1724,6 +1730,7 @@ void AnimationTreePlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("animation_node_set_master_animation", "id", "source"), &AnimationTreePlayer::animation_node_set_master_animation);
ClassDB::bind_method(D_METHOD("animation_node_get_master_animation", "id"), &AnimationTreePlayer::animation_node_get_master_animation);
+ ClassDB::bind_method(D_METHOD("animation_node_get_position", "id"), &AnimationTreePlayer::animation_node_get_position);
ClassDB::bind_method(D_METHOD("animation_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::animation_node_set_filter_path);
ClassDB::bind_method(D_METHOD("oneshot_node_set_fadein_time", "id", "time_sec"), &AnimationTreePlayer::oneshot_node_set_fadein_time);
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 09d6f6fcb4..d2d7b1c9ec 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -348,6 +348,7 @@ public:
Ref<Animation> animation_node_get_animation(const StringName &p_node) const;
void animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation);
String animation_node_get_master_animation(const StringName &p_node) const;
+ float animation_node_get_position(const StringName &p_node) const;
void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter);
void animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 49013b160a..9f7503577b 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -201,6 +201,7 @@ void Tween::_bind_methods() {
ClassDB::bind_method(D_METHOD("reset_all"), &Tween::reset_all);
ClassDB::bind_method(D_METHOD("stop", "object", "key"), &Tween::stop, DEFVAL(""));
ClassDB::bind_method(D_METHOD("stop_all"), &Tween::stop_all);
+ ClassDB::bind_method(D_METHOD("is_stopped"), &Tween::is_stopped);
ClassDB::bind_method(D_METHOD("resume", "object", "key"), &Tween::resume, DEFVAL(""));
ClassDB::bind_method(D_METHOD("resume_all"), &Tween::resume_all);
ClassDB::bind_method(D_METHOD("remove", "object", "key"), &Tween::remove, DEFVAL(""));
@@ -743,6 +744,10 @@ bool Tween::stop(Object *p_object, StringName p_key) {
return true;
}
+bool Tween::is_stopped() const {
+ return tell() >= get_runtime();
+}
+
bool Tween::stop_all() {
set_active(false);
@@ -886,6 +891,10 @@ real_t Tween::tell() const {
real_t Tween::get_runtime() const {
+ if (speed_scale == 0) {
+ return INFINITY;
+ }
+
pending_update++;
real_t runtime = 0;
for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -896,7 +905,8 @@ real_t Tween::get_runtime() const {
runtime = t;
}
pending_update--;
- return runtime;
+
+ return runtime / speed_scale;
}
bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val) {
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 757d80e90a..36094bf294 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -162,6 +162,7 @@ public:
bool reset_all();
bool stop(Object *p_object, StringName p_key);
bool stop_all();
+ bool is_stopped() const;
bool resume(Object *p_object, StringName p_key);
bool resume_all();
bool remove(Object *p_object, StringName p_key);