diff options
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_blend_space.cpp | 558 | ||||
-rw-r--r-- | scene/animation/animation_blend_space.h | 94 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 1112 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.h | 328 | ||||
-rw-r--r-- | scene/animation/animation_graph_player.cpp | 1211 | ||||
-rw-r--r-- | scene/animation/animation_graph_player.h | 267 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 295 | ||||
-rw-r--r-- | scene/animation/animation_player.h | 38 | ||||
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 7 | ||||
-rw-r--r-- | scene/animation/animation_tree_player.h | 1 | ||||
-rw-r--r-- | scene/animation/tween.cpp | 12 | ||||
-rw-r--r-- | scene/animation/tween.h | 1 |
12 files changed, 3907 insertions, 17 deletions
diff --git a/scene/animation/animation_blend_space.cpp b/scene/animation/animation_blend_space.cpp new file mode 100644 index 0000000000..44b2d980e2 --- /dev/null +++ b/scene/animation/animation_blend_space.cpp @@ -0,0 +1,558 @@ +#include "animation_blend_space.h" +#include "math/delaunay.h" + +void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) { + ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS); + ERR_FAIL_COND(p_node.is_null()); + ERR_FAIL_COND(p_node->get_parent().is_valid()); + ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used); + + if (p_at_index == -1 || p_at_index == blend_points_used) { + p_at_index = blend_points_used; + } else { + for (int i = blend_points_used; i > p_at_index; i--) { + blend_points[i] = blend_points[i - 1]; + } + for (int i = 0; i < triangles.size(); i++) { + for (int j = 0; j < 3; j++) { + if (triangles[i].points[j] >= p_at_index) { + triangles[i].points[j]++; + } + } + } + } + blend_points[p_at_index].node = p_node; + blend_points[p_at_index].position = p_position; + + blend_points[p_at_index].node->set_parent(this); + blend_points[p_at_index].node->set_graph_player(get_graph_player()); + blend_points_used++; + + if (auto_triangles) { + trianges_dirty = true; + } +} + +void AnimationNodeBlendSpace::set_blend_point_position(int p_point, const Vector2 &p_position) { + ERR_FAIL_INDEX(p_point, blend_points_used); + blend_points[p_point].position = p_position; + if (auto_triangles) { + trianges_dirty = true; + } +} +void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) { + ERR_FAIL_INDEX(p_point, blend_points_used); + ERR_FAIL_COND(p_node.is_null()); + + if (blend_points[p_point].node.is_valid()) { + blend_points[p_point].node->set_parent(NULL); + blend_points[p_point].node->set_graph_player(NULL); + } + blend_points[p_point].node = p_node; + blend_points[p_point].node->set_parent(this); + blend_points[p_point].node->set_graph_player(get_graph_player()); +} +Vector2 AnimationNodeBlendSpace::get_blend_point_position(int p_point) const { + ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2()); + return blend_points[p_point].position; +} +Ref<AnimationRootNode> AnimationNodeBlendSpace::get_blend_point_node(int p_point) const { + ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>()); + return blend_points[p_point].node; +} +void AnimationNodeBlendSpace::remove_blend_point(int p_point) { + ERR_FAIL_INDEX(p_point, blend_points_used); + + blend_points[p_point].node->set_parent(NULL); + blend_points[p_point].node->set_graph_player(NULL); + + for (int i = 0; i < triangles.size(); i++) { + bool erase = false; + for (int j = 0; j < 3; j++) { + if (triangles[i].points[j] == p_point) { + erase = true; + break; + } else if (triangles[i].points[j] > p_point) { + triangles[i].points[j]--; + } + } + if (erase) { + triangles.remove(i); + + i--; + } + } + + for (int i = p_point; i < blend_points_used - 1; i++) { + blend_points[i] = blend_points[i + 1]; + } + blend_points_used--; +} + +int AnimationNodeBlendSpace::get_blend_point_count() const { + + return blend_points_used; +} + +bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const { + + ERR_FAIL_INDEX_V(p_x, blend_points_used, false); + ERR_FAIL_INDEX_V(p_y, blend_points_used, false); + ERR_FAIL_INDEX_V(p_z, blend_points_used, false); + + BlendTriangle t; + t.points[0] = p_x; + t.points[1] = p_y; + t.points[2] = p_z; + + SortArray<int> sort; + sort.sort(t.points, 3); + + for (int i = 0; i < triangles.size(); i++) { + bool all_equal = true; + for (int j = 0; j < 3; j++) { + if (triangles[i].points[j] != t.points[j]) { + all_equal = false; + break; + } + } + if (all_equal) + return true; + } + + return false; +} + +void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_index) { + + ERR_FAIL_INDEX(p_x, blend_points_used); + ERR_FAIL_INDEX(p_y, blend_points_used); + ERR_FAIL_INDEX(p_z, blend_points_used); + + _update_triangles(); + + BlendTriangle t; + t.points[0] = p_x; + t.points[1] = p_y; + t.points[2] = p_z; + + SortArray<int> sort; + sort.sort(t.points, 3); + + for (int i = 0; i < triangles.size(); i++) { + bool all_equal = true; + for (int j = 0; j < 3; j++) { + if (triangles[i].points[j] != t.points[j]) { + all_equal = false; + break; + } + } + ERR_FAIL_COND(all_equal); + } + + if (p_at_index == -1 || p_at_index == triangles.size()) { + triangles.push_back(t); + } else { + triangles.insert(p_at_index, t); + } +} +int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) { + + _update_triangles(); + + ERR_FAIL_INDEX_V(p_point, 3, -1); + ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1); + return triangles[p_triangle].points[p_point]; +} +void AnimationNodeBlendSpace::remove_triangle(int p_triangle) { + ERR_FAIL_INDEX(p_triangle, triangles.size()); + + triangles.remove(p_triangle); +} + +int AnimationNodeBlendSpace::get_triangle_count() const { + return triangles.size(); +} + +void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) { + + min_space = p_min; + if (min_space.x >= max_space.x) { + min_space.x = max_space.x - 1; + } + if (min_space.y >= max_space.y) { + min_space.y = max_space.y - 1; + } +} +Vector2 AnimationNodeBlendSpace::get_min_space() const { + return min_space; +} + +void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) { + + max_space = p_max; + if (max_space.x <= min_space.x) { + max_space.x = min_space.x + 1; + } + if (max_space.y <= min_space.y) { + max_space.y = min_space.y + 1; + } +} +Vector2 AnimationNodeBlendSpace::get_max_space() const { + return max_space; +} + +void AnimationNodeBlendSpace::set_snap(const Vector2 &p_snap) { + snap = p_snap; +} +Vector2 AnimationNodeBlendSpace::get_snap() const { + return snap; +} + +void AnimationNodeBlendSpace::set_blend_pos(const Vector2 &p_pos) { + blend_pos = p_pos; +} +Vector2 AnimationNodeBlendSpace::get_blend_pos() const { + return blend_pos; +} + +void AnimationNodeBlendSpace::set_x_label(const String &p_label) { + x_label = p_label; +} +String AnimationNodeBlendSpace::get_x_label() const { + return x_label; +} + +void AnimationNodeBlendSpace::set_y_label(const String &p_label) { + y_label = p_label; +} +String AnimationNodeBlendSpace::get_y_label() const { + return y_label; +} + +void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) { + if (p_index == blend_points_used) { + add_blend_point(p_node, Vector2()); + } else { + set_blend_point_node(p_index, p_node); + } +} + +void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) { + + if (auto_triangles) + return; + ERR_FAIL_COND(p_triangles.size() % 3 != 0); + for (int i = 0; i < p_triangles.size(); i += 3) { + add_triangle(p_triangles[i + 0], p_triangles[i + 1], p_triangles[i + 2]); + } +} + +Vector<int> AnimationNodeBlendSpace::_get_triangles() const { + + Vector<int> t; + if (auto_triangles && trianges_dirty) + return t; + + t.resize(triangles.size() * 3); + for (int i = 0; i < triangles.size(); i++) { + t[i * 3 + 0] = triangles[i].points[0]; + t[i * 3 + 1] = triangles[i].points[1]; + t[i * 3 + 2] = triangles[i].points[2]; + } + return t; +} + +void AnimationNodeBlendSpace::_update_triangles() { + + if (!auto_triangles || !trianges_dirty) + return; + + trianges_dirty = false; + triangles.clear(); + if (blend_points_used < 3) + return; + + Vector<Vector2> points; + points.resize(blend_points_used); + for (int i = 0; i < blend_points_used; i++) { + points[i] = blend_points[i].position; + } + + Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points); + + for (int i = 0; i < triangles.size(); i++) { + add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]); + } +} + +Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) { + + _update_triangles(); + + if (triangles.size() == 0) + return Vector2(); + + Vector2 best_point; + bool first = true; + + for (int i = 0; i < triangles.size(); i++) { + Vector2 points[3]; + for (int j = 0; j < 3; j++) { + points[j] = get_blend_point_position(get_triangle_point(i, j)); + } + + if (Geometry::is_point_in_triangle(p_point, points[0], points[1], points[2])) { + + return p_point; + } + + for (int j = 0; j < 3; j++) { + Vector2 s[2] = { + points[j], + points[(j + 1) % 3] + }; + Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, s); + if (first || closest.distance_to(p_point) < best_point.distance_to(p_point)) { + best_point = closest; + first = false; + } + } + } + + return best_point; +} + +void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) { + + if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) { + r_weights[0] = 1; + r_weights[1] = 0; + r_weights[2] = 0; + return; + } + if (p_pos.distance_squared_to(p_points[1]) < CMP_EPSILON2) { + r_weights[0] = 0; + r_weights[1] = 1; + r_weights[2] = 0; + return; + } + if (p_pos.distance_squared_to(p_points[2]) < CMP_EPSILON2) { + r_weights[0] = 0; + r_weights[1] = 0; + r_weights[2] = 1; + return; + } + + Vector2 v0 = p_points[1] - p_points[0]; + Vector2 v1 = p_points[2] - p_points[0]; + Vector2 v2 = p_pos - p_points[0]; + + float d00 = v0.dot(v0); + float d01 = v0.dot(v1); + float d11 = v1.dot(v1); + float d20 = v2.dot(v0); + float d21 = v2.dot(v1); + float denom = (d00 * d11 - d01 * d01); + if (denom == 0) { + r_weights[0] = 1; + r_weights[1] = 0; + r_weights[2] = 0; + return; + } + float v = (d11 * d20 - d01 * d21) / denom; + float w = (d00 * d21 - d01 * d20) / denom; + float u = 1.0f - v - w; + + r_weights[0] = u; + r_weights[1] = v; + r_weights[2] = w; +} + +float AnimationNodeBlendSpace::process(float p_time, bool p_seek) { + + _update_triangles(); + + if (triangles.size() == 0) + return 0; + + Vector2 best_point; + bool first = true; + int blend_triangle = -1; + float blend_weights[3] = { 0, 0, 0 }; + + for (int i = 0; i < triangles.size(); i++) { + Vector2 points[3]; + for (int j = 0; j < 3; j++) { + points[j] = get_blend_point_position(get_triangle_point(i, j)); + } + + if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) { + + blend_triangle = i; + _blend_triangle(blend_pos, points, blend_weights); + break; + } + + for (int j = 0; j < 3; j++) { + Vector2 s[2] = { + points[j], + points[(j + 1) % 3] + }; + Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s); + if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) { + best_point = closest; + blend_triangle = i; + first = false; + float d = s[0].distance_to(s[1]); + if (d == 0.0) { + blend_weights[j] = 1.0; + blend_weights[(j + 1) % 3] = 0.0; + blend_weights[(j + 2) % 3] = 0.0; + } else { + float c = s[0].distance_to(closest) / d; + + blend_weights[j] = 1.0 - c; + blend_weights[(j + 1) % 3] = c; + blend_weights[(j + 2) % 3] = 0.0; + } + } + } + } + + ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here + + int triangle_points[3]; + for (int j = 0; j < 3; j++) { + triangle_points[j] = get_triangle_point(blend_triangle, j); + } + + first = true; + float mind; + for (int i = 0; i < blend_points_used; i++) { + + bool found = false; + for (int j = 0; j < 3; j++) { + if (i == triangle_points[j]) { + //blend with the given weight + float t = blend_node(blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false); + if (first || t < mind) { + mind = t; + first = false; + } + found = true; + break; + } + } + + if (!found) { + //ignore + blend_node(blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false); + } + } + return mind; +} + +String AnimationNodeBlendSpace::get_caption() const { + return "BlendSpace"; +} + +void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const { + if (property.name.begins_with("blend_point_")) { + String left = property.name.get_slicec('/', 0); + int idx = left.get_slicec('_', 2).to_int(); + if (idx >= blend_points_used) { + property.usage = 0; + } + } + AnimationRootNode::_validate_property(property); +} + +void AnimationNodeBlendSpace::set_auto_triangles(bool p_enable) { + auto_triangles = p_enable; + if (auto_triangles) { + trianges_dirty = true; + } +} + +bool AnimationNodeBlendSpace::get_auto_triangles() const { + return auto_triangles; +} + +void AnimationNodeBlendSpace::_bind_methods() { + + ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace::add_blend_point, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace::set_blend_point_position); + ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace::get_blend_point_position); + ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace::set_blend_point_node); + ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace::get_blend_point_node); + ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace::remove_blend_point); + ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace::get_blend_point_count); + + ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace::add_triangle, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace::get_triangle_point); + ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace::remove_triangle); + ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace::get_triangle_count); + + ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace::set_min_space); + ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace::get_min_space); + + ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace::set_max_space); + ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace::get_max_space); + + ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace::set_snap); + ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace::get_snap); + + ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace::set_blend_pos); + ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace::get_blend_pos); + + ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace::set_x_label); + ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace::get_x_label); + + ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace::set_y_label); + ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace::get_y_label); + + ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace::_add_blend_point); + + ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace::_set_triangles); + ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace::_get_triangles); + + ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace::set_auto_triangles); + ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace::get_auto_triangles); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles"); + + for (int i = 0; i < MAX_BLEND_POINTS; i++) { + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i); + ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i); + } + + ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles"); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label"); +} + +AnimationNodeBlendSpace::AnimationNodeBlendSpace() { + + auto_triangles = true; + blend_points_used = 0; + max_space = Vector2(1, 1); + min_space = Vector2(-1, -1); + snap = Vector2(0.1, 0.1); + x_label = "x"; + y_label = "y"; + trianges_dirty = false; +} + +AnimationNodeBlendSpace::~AnimationNodeBlendSpace() { + + for (int i = 0; i < blend_points_used; i++) { + blend_points[i].node->set_parent(this); + blend_points[i].node->set_graph_player(get_graph_player()); + } +} diff --git a/scene/animation/animation_blend_space.h b/scene/animation/animation_blend_space.h new file mode 100644 index 0000000000..3eda3d2d39 --- /dev/null +++ b/scene/animation/animation_blend_space.h @@ -0,0 +1,94 @@ +#ifndef ANIMATION_BLEND_SPACE_H +#define ANIMATION_BLEND_SPACE_H + +#include "scene/animation/animation_graph_player.h" + +class AnimationNodeBlendSpace : public AnimationRootNode { + GDCLASS(AnimationNodeBlendSpace, AnimationRootNode) + + enum { + MAX_BLEND_POINTS = 64 + }; + + struct BlendPoint { + Ref<AnimationRootNode> node; + Vector2 position; + }; + + BlendPoint blend_points[MAX_BLEND_POINTS]; + int blend_points_used; + + struct BlendTriangle { + int points[3]; + }; + + Vector<BlendTriangle> triangles; + + Vector2 blend_pos; + Vector2 max_space; + Vector2 min_space; + Vector2 snap; + String x_label; + String y_label; + + void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node); + void _set_triangles(const Vector<int> &p_triangles); + Vector<int> _get_triangles() const; + + void _blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights); + + bool auto_triangles; + bool trianges_dirty; + + void _update_triangles(); + +protected: + virtual void _validate_property(PropertyInfo &property) const; + static void _bind_methods(); + +public: + void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1); + void set_blend_point_position(int p_point, const Vector2 &p_position); + void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node); + Vector2 get_blend_point_position(int p_point) const; + Ref<AnimationRootNode> get_blend_point_node(int p_point) const; + void remove_blend_point(int p_point); + int get_blend_point_count() const; + + bool has_triangle(int p_x, int p_y, int p_z) const; + void add_triangle(int p_x, int p_y, int p_z, int p_at_index = -1); + int get_triangle_point(int p_triangle, int p_point); + void remove_triangle(int p_triangle); + int get_triangle_count() const; + + void set_min_space(const Vector2 &p_min); + Vector2 get_min_space() const; + + void set_max_space(const Vector2 &p_max); + Vector2 get_max_space() const; + + void set_snap(const Vector2 &p_snap); + Vector2 get_snap() const; + + void set_blend_pos(const Vector2 &p_pos); + Vector2 get_blend_pos() const; + + void set_x_label(const String &p_label); + String get_x_label() const; + + void set_y_label(const String &p_label); + String get_y_label() const; + + float process(float p_time, bool p_seek); + String get_caption() const; + + Vector2 get_closest_point(const Vector2 &p_point); + + void set_auto_triangles(bool p_enable); + bool get_auto_triangles() const; + + AnimationNodeBlendSpace(); + ~AnimationNodeBlendSpace(); +}; + +#endif // ANIMATION_BLEND_SPACE_H diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp new file mode 100644 index 0000000000..ced0cbbbba --- /dev/null +++ b/scene/animation/animation_blend_tree.cpp @@ -0,0 +1,1112 @@ +#include "animation_blend_tree.h" +#include "scene/scene_string_names.h" + +void AnimationNodeAnimation::set_animation(const StringName &p_name) { + animation = p_name; +} + +StringName AnimationNodeAnimation::get_animation() const { + return animation; +} + +float AnimationNodeAnimation::get_playback_time() const { + return time; +} + +void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const { + + if (property.name == "animation") { + AnimationGraphPlayer *gp = get_graph_player(); + if (gp && gp->has_node(gp->get_animation_player())) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player())); + if (ap) { + List<StringName> names; + ap->get_animation_list(&names); + String anims; + for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + if (E != names.front()) { + anims += ","; + } + anims += String(E->get()); + } + if (anims != String()) { + property.hint = PROPERTY_HINT_ENUM; + property.hint_string = anims; + } + } + } + } + + AnimationRootNode::_validate_property(property); +} + +float AnimationNodeAnimation::process(float p_time, bool p_seek) { + + AnimationPlayer *ap = get_player(); + ERR_FAIL_COND_V(!ap, 0); + + Ref<Animation> anim = ap->get_animation(animation); + if (!anim.is_valid()) { + + Ref<AnimationNodeBlendTree> tree = get_parent(); + if (tree.is_valid()) { + String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this)); + make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation)); + + } else { + make_invalid(vformat(RTR("Animation not found: '%s'"), animation)); + } + + return 0; + } + + if (p_seek) { + time = p_time; + step = 0; + } else { + time = MAX(0, time + p_time); + step = p_time; + } + + float anim_size = anim->get_length(); + + if (anim->has_loop()) { + + if (anim_size) { + time = Math::fposmod(time, anim_size); + } + + } else if (time > anim_size) { + + time = anim_size; + } + + blend_animation(animation, time, step, p_seek, 1.0); + + return anim_size - time; +} + +String AnimationNodeAnimation::get_caption() const { + return "Animation"; +} + +void AnimationNodeAnimation::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation); + ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation); + + ClassDB::bind_method(D_METHOD("get_playback_time"), &AnimationNodeAnimation::get_playback_time); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); +} + +AnimationNodeAnimation::AnimationNodeAnimation() { + last_version = 0; + skip = false; + time = 0; + step = 0; +} + +//////////////////////////////////////////////////////// + +void AnimationNodeOneShot::set_fadein_time(float p_time) { + + fade_in = p_time; +} + +void AnimationNodeOneShot::set_fadeout_time(float p_time) { + + fade_out = p_time; +} + +float AnimationNodeOneShot::get_fadein_time() const { + + return fade_in; +} +float AnimationNodeOneShot::get_fadeout_time() const { + + return fade_out; +} + +void AnimationNodeOneShot::set_autorestart(bool p_active) { + + autorestart = p_active; +} +void AnimationNodeOneShot::set_autorestart_delay(float p_time) { + + autorestart_delay = p_time; +} +void AnimationNodeOneShot::set_autorestart_random_delay(float p_time) { + + autorestart_random_delay = p_time; +} + +bool AnimationNodeOneShot::has_autorestart() const { + + return autorestart; +} +float AnimationNodeOneShot::get_autorestart_delay() const { + + return autorestart_delay; +} +float AnimationNodeOneShot::get_autorestart_random_delay() const { + + return autorestart_random_delay; +} + +void AnimationNodeOneShot::set_mix_mode(MixMode p_mix) { + + mix = p_mix; +} +AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const { + + return mix; +} + +void AnimationNodeOneShot::start() { + active = true; + do_start = true; +} +void AnimationNodeOneShot::stop() { + active = false; +} +bool AnimationNodeOneShot::is_active() const { + + return active; +} + +String AnimationNodeOneShot::get_caption() const { + return "OneShot"; +} + +bool AnimationNodeOneShot::has_filter() const { + return true; +} + +float AnimationNodeOneShot::process(float p_time, bool p_seek) { + + if (!active) { + //make it as if this node doesn't exist, pass input 0 by. + return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); + } + + bool os_seek = p_seek; + + if (p_seek) + time = p_time; + if (do_start) { + time = 0; + os_seek = true; + } + + float blend; + + if (time < fade_in) { + + if (fade_in > 0) + blend = time / fade_in; + else + blend = 0; //wtf + + } else if (!do_start && remaining < fade_out) { + + if (fade_out) + blend = (remaining / fade_out); + else + blend = 1.0; + } else + blend = 1.0; + + float main_rem; + if (mix == MIX_MODE_ADD) { + main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); + } else { + main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync); + } + + float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false); + + if (do_start) { + remaining = os_rem; + do_start = false; + } + + if (!p_seek) { + time += p_time; + remaining = os_rem; + if (remaining <= 0) + active = false; + } + + return MAX(main_rem, remaining); +} +void AnimationNodeOneShot::set_use_sync(bool p_sync) { + + sync = p_sync; +} + +bool AnimationNodeOneShot::is_using_sync() const { + + return sync; +} + +void AnimationNodeOneShot::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fadein_time); + ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fadein_time); + + ClassDB::bind_method(D_METHOD("set_fadeout_time", "time"), &AnimationNodeOneShot::set_fadeout_time); + ClassDB::bind_method(D_METHOD("get_fadeout_time"), &AnimationNodeOneShot::get_fadeout_time); + + ClassDB::bind_method(D_METHOD("set_autorestart", "enable"), &AnimationNodeOneShot::set_autorestart); + ClassDB::bind_method(D_METHOD("has_autorestart"), &AnimationNodeOneShot::has_autorestart); + + ClassDB::bind_method(D_METHOD("set_autorestart_delay", "enable"), &AnimationNodeOneShot::set_autorestart_delay); + ClassDB::bind_method(D_METHOD("get_autorestart_delay"), &AnimationNodeOneShot::get_autorestart_delay); + + ClassDB::bind_method(D_METHOD("set_autorestart_random_delay", "enable"), &AnimationNodeOneShot::set_autorestart_random_delay); + ClassDB::bind_method(D_METHOD("get_autorestart_random_delay"), &AnimationNodeOneShot::get_autorestart_random_delay); + + ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode); + ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode); + + ClassDB::bind_method(D_METHOD("start"), &AnimationNodeOneShot::start); + ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeOneShot::stop); + ClassDB::bind_method(D_METHOD("is_active"), &AnimationNodeOneShot::is_active); + + ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync); + ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time"); + + ADD_GROUP("autorestart_", "Auto Restart"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart"); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_random_delay", "get_autorestart_random_delay"); + + ADD_GROUP("", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); + + BIND_CONSTANT(MIX_MODE_BLEND) + BIND_CONSTANT(MIX_MODE_ADD) +} + +AnimationNodeOneShot::AnimationNodeOneShot() { + + add_input("in"); + add_input("shot"); + + time = 0; + fade_in = 0.1; + fade_out = 0.1; + autorestart = false; + autorestart_delay = 1; + autorestart_remaining = 0; + mix = MIX_MODE_BLEND; + active = false; + do_start = false; + sync = false; +} + +//////////////////////////////////////////////// + +void AnimationNodeAdd::set_amount(float p_amount) { + amount = p_amount; +} + +float AnimationNodeAdd::get_amount() const { + return amount; +} + +String AnimationNodeAdd::get_caption() const { + return "Add"; +} +void AnimationNodeAdd::set_use_sync(bool p_sync) { + + sync = p_sync; +} + +bool AnimationNodeAdd::is_using_sync() const { + + return sync; +} + +bool AnimationNodeAdd::has_filter() const { + + return true; +} + +float AnimationNodeAdd::process(float p_time, bool p_seek) { + + float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); + blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync); + + return rem0; +} + +void AnimationNodeAdd::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd::set_amount); + ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd::get_amount); + + ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd::set_use_sync); + ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd::is_using_sync); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); +} + +AnimationNodeAdd::AnimationNodeAdd() { + + add_input("in"); + add_input("add"); + amount = 0; + sync = false; +} + +///////////////////////////////////////////// + +void AnimationNodeBlend2::set_amount(float p_amount) { + amount = p_amount; +} + +float AnimationNodeBlend2::get_amount() const { + return amount; +} +String AnimationNodeBlend2::get_caption() const { + return "Blend2"; +} + +float AnimationNodeBlend2::process(float p_time, bool p_seek) { + + float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync); + float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync); + + return amount > 0.5 ? rem1 : rem0; //hacky but good enough +} + +void AnimationNodeBlend2::set_use_sync(bool p_sync) { + + sync = p_sync; +} + +bool AnimationNodeBlend2::is_using_sync() const { + + return sync; +} + +bool AnimationNodeBlend2::has_filter() const { + + return true; +} +void AnimationNodeBlend2::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend2::set_amount); + ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend2::get_amount); + + ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync); + ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); +} +AnimationNodeBlend2::AnimationNodeBlend2() { + add_input("in"); + add_input("blend"); + sync = false; + + amount = 0; +} + +////////////////////////////////////// + +void AnimationNodeBlend3::set_amount(float p_amount) { + amount = p_amount; +} + +float AnimationNodeBlend3::get_amount() const { + return amount; +} + +String AnimationNodeBlend3::get_caption() const { + return "Blend3"; +} + +void AnimationNodeBlend3::set_use_sync(bool p_sync) { + + sync = p_sync; +} + +bool AnimationNodeBlend3::is_using_sync() const { + + return sync; +} + +float AnimationNodeBlend3::process(float p_time, bool p_seek) { + + float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync); + float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync); + float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync); + + return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough +} + +void AnimationNodeBlend3::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend3::set_amount); + ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend3::get_amount); + + ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync); + ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); +} +AnimationNodeBlend3::AnimationNodeBlend3() { + add_input("-blend"); + add_input("in"); + add_input("+blend"); + sync = false; + amount = 0; +} + +///////////////////////////////// + +void AnimationNodeTimeScale::set_scale(float p_scale) { + scale = p_scale; +} + +float AnimationNodeTimeScale::get_scale() const { + return scale; +} + +String AnimationNodeTimeScale::get_caption() const { + return "TimeScale"; +} + +float AnimationNodeTimeScale::process(float p_time, bool p_seek) { + + if (p_seek) { + return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false); + } else { + return blend_input(0, p_time * scale, false, 1.0, FILTER_IGNORE, false); + } +} + +void AnimationNodeTimeScale::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_scale", "scale"), &AnimationNodeTimeScale::set_scale); + ClassDB::bind_method(D_METHOD("get_scale"), &AnimationNodeTimeScale::get_scale); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"), "set_scale", "get_scale"); +} +AnimationNodeTimeScale::AnimationNodeTimeScale() { + add_input("in"); + scale = 1.0; +} + +//////////////////////////////////// + +void AnimationNodeTimeSeek::set_seek_pos(float p_seek_pos) { + seek_pos = p_seek_pos; +} + +float AnimationNodeTimeSeek::get_seek_pos() const { + return seek_pos; +} + +String AnimationNodeTimeSeek::get_caption() const { + return "Seek"; +} + +float AnimationNodeTimeSeek::process(float p_time, bool p_seek) { + + if (p_seek) { + return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false); + } else if (seek_pos >= 0) { + float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false); + seek_pos = -1; + _change_notify("seek_pos"); + return ret; + } else { + return blend_input(0, p_time, false, 1.0, FILTER_IGNORE, false); + } +} + +void AnimationNodeTimeSeek::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_seek_pos", "seek_pos"), &AnimationNodeTimeSeek::set_seek_pos); + ClassDB::bind_method(D_METHOD("get_seek_pos"), &AnimationNodeTimeSeek::get_seek_pos); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "seek_pos", PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"), "set_seek_pos", "get_seek_pos"); +} +AnimationNodeTimeSeek::AnimationNodeTimeSeek() { + add_input("in"); + seek_pos = -1; +} + +///////////////////////////////////////////////// + +String AnimationNodeTransition::get_caption() const { + return "Transition"; +} + +void AnimationNodeTransition::_update_inputs() { + while (get_input_count() < enabled_inputs) { + add_input(inputs[get_input_count()].name); + } + + while (get_input_count() > enabled_inputs) { + remove_input(get_input_count() - 1); + } +} + +void AnimationNodeTransition::set_enabled_inputs(int p_inputs) { + ERR_FAIL_INDEX(p_inputs, MAX_INPUTS); + enabled_inputs = p_inputs; + _update_inputs(); +} + +int AnimationNodeTransition::get_enabled_inputs() { + return enabled_inputs; +} + +void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) { + ERR_FAIL_INDEX(p_input, MAX_INPUTS); + inputs[p_input].auto_advance = p_enable; +} + +bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const { + ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, false); + return inputs[p_input].auto_advance; +} + +void AnimationNodeTransition::set_input_caption(int p_input, const String &p_name) { + ERR_FAIL_INDEX(p_input, MAX_INPUTS); + inputs[p_input].name = p_name; + set_input_name(p_input, p_name); +} + +String AnimationNodeTransition::get_input_caption(int p_input) const { + ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, String()); + return inputs[p_input].name; +} + +void AnimationNodeTransition::set_current(int p_current) { + + if (current == p_current) + return; + ERR_FAIL_INDEX(p_current, enabled_inputs); + + Ref<AnimationNodeBlendTree> tree = get_parent(); + + if (tree.is_valid() && current >= 0) { + prev = current; + prev_xfading = xfade; + prev_time = time; + time = 0; + current = p_current; + switched = true; + _change_notify("current"); + } else { + current = p_current; + } +} + +int AnimationNodeTransition::get_current() const { + return current; +} +void AnimationNodeTransition::set_cross_fade_time(float p_fade) { + xfade = p_fade; +} + +float AnimationNodeTransition::get_cross_fade_time() const { + return xfade; +} + +float AnimationNodeTransition::process(float p_time, bool p_seek) { + + if (prev < 0) { // process current animation, check for transition + + float rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false); + + if (p_seek) + time = p_time; + else + time += p_time; + + if (inputs[current].auto_advance && rem <= xfade) { + + set_current((current + 1) % enabled_inputs); + } + + return rem; + } else { // cross-fading from prev to current + + float blend = xfade ? (prev_xfading / xfade) : 1; + + float rem; + + if (!p_seek && switched) { //just switched, seek to start of current + + rem = blend_input(current, 0, true, 1.0 - blend, FILTER_IGNORE, false); + } else { + + rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false); + } + + switched = false; + + if (p_seek) { // don't seek prev animation + blend_input(prev, 0, false, blend, FILTER_IGNORE, false); + time = p_time; + } else { + blend_input(prev, p_time, false, blend, FILTER_IGNORE, false); + time += p_time; + prev_xfading -= p_time; + if (prev_xfading < 0) { + prev = -1; + } + } + + return rem; + } +} + +void AnimationNodeTransition::_validate_property(PropertyInfo &property) const { + + if (property.name == "current" && enabled_inputs > 0) { + property.hint = PROPERTY_HINT_ENUM; + String anims; + for (int i = 0; i < enabled_inputs; i++) { + if (i > 0) { + anims += ","; + } + anims += inputs[i].name; + } + property.hint_string = anims; + } + + if (property.name.begins_with("input_")) { + String n = property.name.get_slicec('/', 0).get_slicec('_', 1); + if (n != "count") { + int idx = n.to_int(); + if (idx >= enabled_inputs) { + property.usage = 0; + } + } + } + + AnimationNode::_validate_property(property); +} + +void AnimationNodeTransition::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_enabled_inputs", "amount"), &AnimationNodeTransition::set_enabled_inputs); + ClassDB::bind_method(D_METHOD("get_enabled_inputs"), &AnimationNodeTransition::get_enabled_inputs); + + ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance); + ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance); + + ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption); + ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption); + + ClassDB::bind_method(D_METHOD("set_current", "index"), &AnimationNodeTransition::set_current); + ClassDB::bind_method(D_METHOD("get_current"), &AnimationNodeTransition::get_current); + + ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time); + ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "current", PROPERTY_HINT_RANGE, "0,64,1"), "set_current", "get_current"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time"); + + for (int i = 0; i < MAX_INPUTS; i++) { + ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name"), "set_input_caption", "get_input_caption", i); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance"), "set_input_as_auto_advance", "is_input_set_as_auto_advance", i); + } +} + +AnimationNodeTransition::AnimationNodeTransition() { + enabled_inputs = 0; + xfade = 0; + current = -1; + prev = -1; + prev_time = 0; + prev_xfading = 0; + switched = false; + for (int i = 0; i < MAX_INPUTS; i++) { + inputs[i].auto_advance = false; + inputs[i].name = itos(i + 1); + } +} + +///////////////////// + +String AnimationNodeOutput::get_caption() const { + return "Output"; +} + +float AnimationNodeOutput::process(float p_time, bool p_seek) { + return blend_input(0, p_time, p_seek, 1.0); +} + +AnimationNodeOutput::AnimationNodeOutput() { + add_input("output"); +} + +/////////////////////////////////////////////////////// +void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node) { + + ERR_FAIL_COND(nodes.has(p_name)); + ERR_FAIL_COND(p_node.is_null()); + ERR_FAIL_COND(p_node->get_parent().is_valid()); + ERR_FAIL_COND(p_node->get_graph_player() != NULL); + ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); + ERR_FAIL_COND(String(p_name).find("/") != -1); + nodes[p_name] = p_node; + + p_node->set_parent(this); + p_node->set_graph_player(get_graph_player()); + + emit_changed(); +} + +Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const { + + ERR_FAIL_COND_V(!nodes.has(p_name), Ref<AnimationNode>()); + + return nodes[p_name]; +} + +StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const { + for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { + if (E->get() == p_node) { + return E->key(); + } + } + + ERR_FAIL_V(StringName()); +} +bool AnimationNodeBlendTree::has_node(const StringName &p_name) const { + return nodes.has(p_name); +} +void AnimationNodeBlendTree::remove_node(const StringName &p_name) { + + ERR_FAIL_COND(!nodes.has(p_name)); + ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); //can't delete output + + { + //erase node connections + Ref<AnimationNode> node = nodes[p_name]; + for (int i = 0; i < node->get_input_count(); i++) { + node->set_input_connection(i, StringName()); + } + node->set_parent(NULL); + node->set_graph_player(NULL); + } + + nodes.erase(p_name); + + //erase connections to name + for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { + Ref<AnimationNode> node = E->get(); + for (int i = 0; i < node->get_input_count(); i++) { + if (node->get_input_connection(i) == p_name) { + node->set_input_connection(i, StringName()); + } + } + } + + emit_changed(); +} + +void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) { + + ERR_FAIL_COND(!nodes.has(p_name)); + ERR_FAIL_COND(nodes.has(p_new_name)); + ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); + ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output); + + nodes[p_new_name] = nodes[p_name]; + nodes.erase(p_name); + + //rename connections + for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { + Ref<AnimationNode> node = E->get(); + for (int i = 0; i < node->get_input_count(); i++) { + if (node->get_input_connection(i) == p_name) { + node->set_input_connection(i, p_new_name); + } + } + } +} + +void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) { + + ERR_FAIL_COND(!nodes.has(p_output_node)); + ERR_FAIL_COND(!nodes.has(p_input_node)); + ERR_FAIL_COND(p_output_node == SceneStringNames::get_singleton()->output); + ERR_FAIL_COND(p_input_node == p_output_node); + + Ref<AnimationNode> input = nodes[p_input_node]; + ERR_FAIL_INDEX(p_input_index, input->get_input_count()); + + for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { + Ref<AnimationNode> node = E->get(); + for (int i = 0; i < node->get_input_count(); i++) { + StringName output = node->get_input_connection(i); + ERR_FAIL_COND(output == p_output_node); + } + } + + input->set_input_connection(p_input_index, p_output_node); + emit_changed(); +} + +void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_input_index) { + + ERR_FAIL_COND(!nodes.has(p_node)); + + Ref<AnimationNode> input = nodes[p_node]; + ERR_FAIL_INDEX(p_input_index, input->get_input_count()); + + input->set_input_connection(p_input_index, StringName()); +} + +float AnimationNodeBlendTree::get_connection_activity(const StringName &p_input_node, int p_input_index) const { + + ERR_FAIL_COND_V(!nodes.has(p_input_node), 0); + + Ref<AnimationNode> input = nodes[p_input_node]; + ERR_FAIL_INDEX_V(p_input_index, input->get_input_count(), 0); + + return input->get_input_activity(p_input_index); +} + +AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const { + + if (!nodes.has(p_output_node) || p_output_node == SceneStringNames::get_singleton()->output) { + return CONNECTION_ERROR_NO_OUTPUT; + } + + if (!nodes.has(p_input_node)) { + return CONNECTION_ERROR_NO_INPUT; + } + + if (!nodes.has(p_input_node)) { + return CONNECTION_ERROR_SAME_NODE; + } + + Ref<AnimationNode> input = nodes[p_input_node]; + + if (p_input_index < 0 || p_input_index >= input->get_input_count()) { + return CONNECTION_ERROR_NO_INPUT_INDEX; + } + + if (input->get_input_connection(p_input_index) != StringName()) { + return CONNECTION_ERROR_CONNECTION_EXISTS; + } + + for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { + Ref<AnimationNode> node = E->get(); + for (int i = 0; i < node->get_input_count(); i++) { + StringName output = node->get_input_connection(i); + if (output == p_output_node) { + return CONNECTION_ERROR_CONNECTION_EXISTS; + } + } + } + return CONNECTION_OK; +} + +void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const { + + for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { + Ref<AnimationNode> node = E->get(); + for (int i = 0; i < node->get_input_count(); i++) { + StringName output = node->get_input_connection(i); + if (output != StringName()) { + NodeConnection nc; + nc.input_node = E->key(); + nc.input_index = i; + nc.output_node = output; + r_connections->push_back(nc); + } + } + } +} + +String AnimationNodeBlendTree::get_caption() const { + return "BlendTree"; +} + +float AnimationNodeBlendTree::process(float p_time, bool p_seek) { + + Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output]; + return blend_node(output, p_time, p_seek, 1.0); +} + +void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) { + + for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { + r_list->push_back(E->key()); + } +} + +void AnimationNodeBlendTree::set_graph_offset(const Vector2 &p_graph_offset) { + + graph_offset = p_graph_offset; +} + +Vector2 AnimationNodeBlendTree::get_graph_offset() const { + + return graph_offset; +} + +void AnimationNodeBlendTree::set_graph_player(AnimationGraphPlayer *p_player) { + + AnimationNode::set_graph_player(p_player); + + for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { + Ref<AnimationNode> node = E->get(); + node->set_graph_player(p_player); + } +} + +bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) { + + String name = p_name; + if (name.begins_with("nodes/")) { + String node_name = name.get_slicec('/', 1); + String what = name.get_slicec('/', 2); + + if (what == "node") { + Ref<AnimationNode> anode = p_value; + if (anode.is_valid()) { + add_node(node_name, p_value); + } + return true; + } + + if (what == "position") { + + if (nodes.has(node_name)) { + nodes[node_name]->set_position(p_value); + } + return true; + } + } else if (name == "node_connections") { + + Array conns = p_value; + ERR_FAIL_COND_V(conns.size() % 3 != 0, false); + + for (int i = 0; i < conns.size(); i += 3) { + connect_node(conns[i], conns[i + 1], conns[i + 2]); + } + return true; + } + + return false; +} + +bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) const { + + String name = p_name; + if (name.begins_with("nodes/")) { + String node_name = name.get_slicec('/', 1); + String what = name.get_slicec('/', 2); + + if (what == "node") { + if (nodes.has(node_name)) { + r_ret = nodes[node_name]; + return true; + } + } + + if (what == "position") { + + if (nodes.has(node_name)) { + r_ret = nodes[node_name]->get_position(); + return true; + } + } + } else if (name == "node_connections") { + List<NodeConnection> nc; + get_node_connections(&nc); + Array conns; + conns.resize(nc.size() * 3); + + int idx = 0; + for (List<NodeConnection>::Element *E = nc.front(); E; E = E->next()) { + conns[idx * 3 + 0] = E->get().input_node; + conns[idx * 3 + 1] = E->get().input_index; + conns[idx * 3 + 2] = E->get().output_node; + idx++; + } + + r_ret = conns; + return true; + } + + return false; +} +void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const { + + List<StringName> names; + for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { + names.push_back(E->key()); + } + names.sort_custom<StringName::AlphCompare>(); + + for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + String name = E->get(); + if (name != "output") { + p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); + } + p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + } + + p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); +} + +void AnimationNodeBlendTree::_bind_methods() { + + ClassDB::bind_method(D_METHOD("add_node", "name", "node"), &AnimationNodeBlendTree::add_node); + ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node); + ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node); + ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeBlendTree::rename_node); + ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeBlendTree::has_node); + ClassDB::bind_method(D_METHOD("connect_node", "input_node", "input_index", "output_node"), &AnimationNodeBlendTree::connect_node); + ClassDB::bind_method(D_METHOD("disconnect_node", "input_node", "input_index"), &AnimationNodeBlendTree::disconnect_node); + + ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset); + ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); + + BIND_CONSTANT(CONNECTION_OK); + BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT); + BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT_INDEX); + BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT); + BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE); + BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS); +} + +AnimationNodeBlendTree::AnimationNodeBlendTree() { + + Ref<AnimationNodeOutput> output; + output.instance(); + output->set_position(Vector2(300, 150)); + output->set_parent(this); + nodes["output"] = output; +} + +AnimationNodeBlendTree::~AnimationNodeBlendTree() { + + for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { + E->get()->set_parent(NULL); + E->get()->set_graph_player(NULL); + } +} diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h new file mode 100644 index 0000000000..7623fd3e57 --- /dev/null +++ b/scene/animation/animation_blend_tree.h @@ -0,0 +1,328 @@ +#ifndef ANIMATION_BLEND_TREE_H +#define ANIMATION_BLEND_TREE_H + +#include "scene/animation/animation_graph_player.h" + +class AnimationNodeAnimation : public AnimationRootNode { + + GDCLASS(AnimationNodeAnimation, AnimationRootNode); + + StringName animation; + + uint64_t last_version; + float time; + float step; + bool skip; + +protected: + void _validate_property(PropertyInfo &property) const; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + virtual float process(float p_time, bool p_seek); + + void set_animation(const StringName &p_name); + StringName get_animation() const; + + float get_playback_time() const; + + AnimationNodeAnimation(); +}; + +class AnimationNodeOneShot : public AnimationNode { + GDCLASS(AnimationNodeOneShot, AnimationNode); + +public: + enum MixMode { + MIX_MODE_BLEND, + MIX_MODE_ADD + }; + +private: + bool active; + bool do_start; + float fade_in; + float fade_out; + + bool autorestart; + float autorestart_delay; + float autorestart_random_delay; + MixMode mix; + + float time; + float remaining; + float autorestart_remaining; + bool sync; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + void set_fadein_time(float p_time); + void set_fadeout_time(float p_time); + + float get_fadein_time() const; + float get_fadeout_time() const; + + void set_autorestart(bool p_active); + void set_autorestart_delay(float p_time); + void set_autorestart_random_delay(float p_time); + + bool has_autorestart() const; + float get_autorestart_delay() const; + float get_autorestart_random_delay() const; + + void set_mix_mode(MixMode p_mix); + MixMode get_mix_mode() const; + + void start(); + void stop(); + bool is_active() const; + + void set_use_sync(bool p_sync); + bool is_using_sync() const; + + virtual bool has_filter() const; + virtual float process(float p_time, bool p_seek); + + AnimationNodeOneShot(); +}; + +VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode) + +class AnimationNodeAdd : public AnimationNode { + GDCLASS(AnimationNodeAdd, AnimationNode); + + float amount; + bool sync; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + void set_amount(float p_amount); + float get_amount() const; + + void set_use_sync(bool p_sync); + bool is_using_sync() const; + + virtual bool has_filter() const; + virtual float process(float p_time, bool p_seek); + + AnimationNodeAdd(); +}; + +class AnimationNodeBlend2 : public AnimationNode { + GDCLASS(AnimationNodeBlend2, AnimationNode); + + float amount; + bool sync; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + virtual float process(float p_time, bool p_seek); + + void set_amount(float p_amount); + float get_amount() const; + + void set_use_sync(bool p_sync); + bool is_using_sync() const; + + virtual bool has_filter() const; + AnimationNodeBlend2(); +}; + +class AnimationNodeBlend3 : public AnimationNode { + GDCLASS(AnimationNodeBlend3, AnimationNode); + + float amount; + bool sync; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + void set_amount(float p_amount); + float get_amount() const; + + void set_use_sync(bool p_sync); + bool is_using_sync() const; + + float process(float p_time, bool p_seek); + AnimationNodeBlend3(); +}; + +class AnimationNodeTimeScale : public AnimationNode { + GDCLASS(AnimationNodeTimeScale, AnimationNode); + + float scale; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + void set_scale(float p_scale); + float get_scale() const; + + float process(float p_time, bool p_seek); + + AnimationNodeTimeScale(); +}; + +class AnimationNodeTimeSeek : public AnimationNode { + GDCLASS(AnimationNodeTimeSeek, AnimationNode); + + float seek_pos; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + void set_seek_pos(float p_sec); + float get_seek_pos() const; + + float process(float p_time, bool p_seek); + + AnimationNodeTimeSeek(); +}; + +class AnimationNodeTransition : public AnimationNode { + GDCLASS(AnimationNodeTransition, AnimationNode); + + enum { + MAX_INPUTS = 32 + }; + struct InputData { + + String name; + bool auto_advance; + InputData() { auto_advance = false; } + }; + + InputData inputs[MAX_INPUTS]; + int enabled_inputs; + + float prev_time; + float prev_xfading; + int prev; + bool switched; + + float time; + int current; + + float xfade; + + void _update_inputs(); + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const; + +public: + virtual String get_caption() const; + + void set_enabled_inputs(int p_inputs); + int get_enabled_inputs(); + + void set_input_as_auto_advance(int p_input, bool p_enable); + bool is_input_set_as_auto_advance(int p_input) const; + + void set_input_caption(int p_input, const String &p_name); + String get_input_caption(int p_input) const; + + void set_current(int p_current); + int get_current() const; + + void set_cross_fade_time(float p_fade); + float get_cross_fade_time() const; + + float process(float p_time, bool p_seek); + + AnimationNodeTransition(); +}; + +class AnimationNodeOutput : public AnimationNode { + GDCLASS(AnimationNodeOutput, AnimationNode) +public: + virtual String get_caption() const; + virtual float process(float p_time, bool p_seek); + AnimationNodeOutput(); +}; + +///// + +class AnimationNodeBlendTree : public AnimationRootNode { + GDCLASS(AnimationNodeBlendTree, AnimationRootNode) + + Map<StringName, Ref<AnimationNode> > nodes; + + Vector2 graph_offset; + +protected: + static void _bind_methods(); + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + enum ConnectionError { + CONNECTION_OK, + CONNECTION_ERROR_NO_INPUT, + CONNECTION_ERROR_NO_INPUT_INDEX, + CONNECTION_ERROR_NO_OUTPUT, + CONNECTION_ERROR_SAME_NODE, + CONNECTION_ERROR_CONNECTION_EXISTS, + //no need to check for cycles due to tree topology + }; + + void add_node(const StringName &p_name, Ref<AnimationNode> p_node); + Ref<AnimationNode> get_node(const StringName &p_name) const; + void remove_node(const StringName &p_name); + void rename_node(const StringName &p_name, const StringName &p_new_name); + bool has_node(const StringName &p_name) const; + StringName get_node_name(const Ref<AnimationNode> &p_node) const; + + void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node); + void disconnect_node(const StringName &p_node, int p_input_index); + float get_connection_activity(const StringName &p_input_node, int p_input_index) const; + + struct NodeConnection { + StringName input_node; + int input_index; + StringName output_node; + }; + + ConnectionError can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const; + void get_node_connections(List<NodeConnection> *r_connections) const; + + virtual String get_caption() const; + virtual float process(float p_time, bool p_seek); + + void get_node_list(List<StringName> *r_list); + + void set_graph_offset(const Vector2 &p_graph_offset); + Vector2 get_graph_offset() const; + + virtual void set_graph_player(AnimationGraphPlayer *p_player); + AnimationNodeBlendTree(); + ~AnimationNodeBlendTree(); +}; + +VARIANT_ENUM_CAST(AnimationNodeBlendTree::ConnectionError) + +#endif // ANIMATION_BLEND_TREE_H diff --git a/scene/animation/animation_graph_player.cpp b/scene/animation/animation_graph_player.cpp new file mode 100644 index 0000000000..b8efecebe9 --- /dev/null +++ b/scene/animation/animation_graph_player.cpp @@ -0,0 +1,1211 @@ +#include "animation_graph_player.h" +#include "animation_blend_tree.h" +#include "core/method_bind_ext.gen.inc" +#include "engine.h" +#include "scene/scene_string_names.h" +#include "servers/audio/audio_stream.h" + +void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) { + + ERR_FAIL_COND(!state); + ERR_FAIL_COND(!state->player->has_animation(p_animation)); + + Ref<Animation> animation = state->player->get_animation(p_animation); + + if (animation.is_null()) { + + Ref<AnimationNodeBlendTree> btree = get_parent(); + if (btree.is_valid()) { + String name = btree->get_node_name(Ref<AnimationNodeAnimation>(this)); + make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation)); + } else { + make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation)); + } + return; + } + + ERR_FAIL_COND(!animation.is_valid()); + + AnimationState anim_state; + anim_state.blend = p_blend; + anim_state.track_blends = &blends; + anim_state.delta = p_delta; + anim_state.time = p_time; + anim_state.animation = animation; + anim_state.seeked = p_seeked; + + state->animation_states.push_back(anim_state); +} + +float AnimationNode::_pre_process(State *p_state, float p_time, bool p_seek) { + state = p_state; + float t = process(p_time, p_seek); + state = NULL; + return t; +} + +void AnimationNode::make_invalid(const String &p_reason) { + ERR_FAIL_COND(!state); + state->valid = false; + if (state->invalid_reasons != String()) { + state->invalid_reasons += "\n"; + } + state->invalid_reasons += "- " + p_reason; +} + +float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) { + ERR_FAIL_INDEX_V(p_input, inputs.size(), 0); + ERR_FAIL_COND_V(!state, 0); + ERR_FAIL_COND_V(!get_graph_player(), 0); //should not happen, but used to catch bugs + + Ref<AnimationNodeBlendTree> tree = get_parent(); + + if (!tree.is_valid() && get_graph_player()->get_graph_root().ptr() != this) { + make_invalid(RTR("Can't blend input because node is not in a tree")); + return 0; + } + + ERR_FAIL_COND_V(!tree.is_valid(), 0); //should not happen + + StringName anim_name = inputs[p_input].connected_to; + + Ref<AnimationNode> node = tree->get_node(anim_name); + + if (node.is_null()) { + + String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this)); + make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name)); + return 0; + } + + inputs[p_input].last_pass = state->last_pass; + + return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs[p_input].activity); +} + +float AnimationNode::blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) { + + return _blend_node(p_node, p_time, p_seek, p_blend, p_filter, p_optimize); +} + +float AnimationNode::_blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) { + + ERR_FAIL_COND_V(!p_node.is_valid(), 0); + ERR_FAIL_COND_V(!state, 0); + + int blend_count = blends.size(); + + if (p_node->blends.size() != blend_count) { + p_node->blends.resize(blend_count); + } + + float *blendw = p_node->blends.ptrw(); + const float *blendr = blends.ptr(); + + bool any_valid = false; + + if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) { + + for (int i = 0; i < blend_count; i++) { + blendw[i] = 0.0; //all to zero by default + } + + const NodePath *K = NULL; + while ((K = filter.next(K))) { + if (!state->track_map.has(*K)) { + continue; + } + int idx = state->track_map[*K]; + blendw[idx] = 1.0; //filtered goes to one + } + + switch (p_filter) { + case FILTER_IGNORE: + break; //will not happen anyway + case FILTER_PASS: { + //values filtered pass, the rest dont + for (int i = 0; i < blend_count; i++) { + if (blendw[i] == 0) //not filtered, does not pass + continue; + + blendw[i] = blendr[i] * p_blend; + if (blendw[i] > CMP_EPSILON) { + any_valid = true; + } + } + + } break; + case FILTER_STOP: { + + //values filtered dont pass, the rest are blended + + for (int i = 0; i < blend_count; i++) { + if (blendw[i] > 0) //filtered, does not pass + continue; + + blendw[i] = blendr[i] * p_blend; + if (blendw[i] > CMP_EPSILON) { + any_valid = true; + } + } + + } break; + case FILTER_BLEND: { + + //filtered values are blended, the rest are passed without blending + + for (int i = 0; i < blend_count; i++) { + if (blendw[i] == 1.0) { + blendw[i] = blendr[i] * p_blend; //filtered, blend + } else { + blendw[i] = blendr[i]; //not filtered, do not blend + } + + if (blendw[i] > CMP_EPSILON) { + any_valid = true; + } + } + + } break; + } + } else { + for (int i = 0; i < blend_count; i++) { + + //regular blend + blendw[i] = blendr[i] * p_blend; + if (blendw[i] > CMP_EPSILON) { + any_valid = true; + } + } + } + + if (r_max) { + *r_max = 0; + for (int i = 0; i < blend_count; i++) { + *r_max = MAX(*r_max, blendw[i]); + } + } + + if (!p_seek && p_optimize && !any_valid) //pointless to go on, all are zero + return 0; + + return p_node->_pre_process(state, p_time, p_seek); +} + +int AnimationNode::get_input_count() const { + + return inputs.size(); +} +String AnimationNode::get_input_name(int p_input) { + ERR_FAIL_INDEX_V(p_input, inputs.size(), String()); + return inputs[p_input].name; +} + +float AnimationNode::get_input_activity(int p_input) const { + + ERR_FAIL_INDEX_V(p_input, inputs.size(), 0); + if (!get_graph_player()) + return 0; + + if (get_graph_player()->get_last_process_pass() != inputs[p_input].last_pass) { + return 0; + } + return inputs[p_input].activity; +} +StringName AnimationNode::get_input_connection(int p_input) { + + ERR_FAIL_INDEX_V(p_input, inputs.size(), StringName()); + return inputs[p_input].connected_to; +} + +void AnimationNode::set_input_connection(int p_input, const StringName &p_connection) { + + ERR_FAIL_INDEX(p_input, inputs.size()); + inputs[p_input].connected_to = p_connection; +} + +String AnimationNode::get_caption() const { + return "Node"; +} + +void AnimationNode::add_input(const String &p_name) { + //root nodes cant add inputs + ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL) + Input input; + ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1); + input.name = p_name; + input.activity = 0; + input.last_pass = 0; + inputs.push_back(input); + emit_changed(); +} + +void AnimationNode::set_input_name(int p_input, const String &p_name) { + ERR_FAIL_INDEX(p_input, inputs.size()); + ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1); + inputs[p_input].name = p_name; + emit_changed(); +} + +void AnimationNode::remove_input(int p_index) { + ERR_FAIL_INDEX(p_index, inputs.size()); + inputs.remove(p_index); + emit_changed(); +} + +void AnimationNode::set_parent(AnimationNode *p_parent) { + parent = p_parent; //do not use ref because parent contains children +} + +Ref<AnimationNode> AnimationNode::get_parent() const { + if (parent) { + return Ref<AnimationNode>(parent); + } + + return Ref<AnimationNode>(); +} + +AnimationGraphPlayer *AnimationNode::get_graph_player() const { + + return player; +} + +AnimationPlayer *AnimationNode::get_player() const { + ERR_FAIL_COND_V(!state, NULL); + return state->player; +} + +float AnimationNode::process(float p_time, bool p_seek) { + + if (get_script_instance()) { + return get_script_instance()->call("process", p_time, p_seek); + } + + return 0; +} + +void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) { + if (p_enable) { + filter[p_path] = true; + } else { + filter.erase(p_path); + } +} + +void AnimationNode::set_filter_enabled(bool p_enable) { + filter_enabled = p_enable; +} + +bool AnimationNode::is_filter_enabled() const { + return filter_enabled; +} + +bool AnimationNode::is_path_filtered(const NodePath &p_path) const { + return filter.has(p_path); +} + +bool AnimationNode::has_filter() const { + return false; +} + +void AnimationNode::set_position(const Vector2 &p_position) { + position = p_position; +} + +Vector2 AnimationNode::get_position() const { + return position; +} + +void AnimationNode::set_graph_player(AnimationGraphPlayer *p_player) { + + if (player != NULL && p_player == NULL) { + emit_signal("removed_from_graph"); + } + player = p_player; +} + +Array AnimationNode::_get_filters() const { + + Array paths; + + const NodePath *K = NULL; + while ((K = filter.next(K))) { + paths.push_back(String(*K)); //use strings, so sorting is possible + } + paths.sort(); //done so every time the scene is saved, it does not change + + return paths; +} +void AnimationNode::_set_filters(const Array &p_filters) { + filter.clear(); + for (int i = 0; i < p_filters.size(); i++) { + set_filter_path(p_filters[i], true); + } +} + +void AnimationNode::_validate_property(PropertyInfo &property) const { + if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) { + property.usage = 0; + } +} + +void AnimationNode::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count); + ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name); + ClassDB::bind_method(D_METHOD("get_input_connection", "input"), &AnimationNode::get_input_connection); + ClassDB::bind_method(D_METHOD("get_input_activity", "input"), &AnimationNode::get_input_activity); + + ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input); + ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input); + + ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path); + ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered); + + ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled); + ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled); + + ClassDB::bind_method(D_METHOD("set_position", "position"), &AnimationNode::set_position); + ClassDB::bind_method(D_METHOD("get_position"), &AnimationNode::get_position); + + ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters); + ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters); + + ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation); + ClassDB::bind_method(D_METHOD("blend_node", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true)); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters"); + + BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek"))); + + ADD_SIGNAL(MethodInfo("removed_from_graph")); + BIND_ENUM_CONSTANT(FILTER_IGNORE); + BIND_ENUM_CONSTANT(FILTER_PASS); + BIND_ENUM_CONSTANT(FILTER_STOP); + BIND_ENUM_CONSTANT(FILTER_BLEND); +} + +AnimationNode::AnimationNode() { + + state = NULL; + parent = NULL; + player = NULL; + set_local_to_scene(true); + filter_enabled = false; +} + +//////////////////// + +void AnimationGraphPlayer::set_graph_root(const Ref<AnimationNode> &p_root) { + + if (root.is_valid()) { + root->set_graph_player(NULL); + } + if (p_root.is_valid()) { + ERR_EXPLAIN("root node already set to another player"); + ERR_FAIL_COND(p_root->player); + } + root = p_root; + + if (root.is_valid()) { + root->set_graph_player(this); + } + + update_configuration_warning(); +} + +Ref<AnimationNode> AnimationGraphPlayer::get_graph_root() const { + return root; +} + +void AnimationGraphPlayer::set_active(bool p_active) { + + if (active == p_active) + return; + + active = p_active; + started = active; + + if (process_mode == ANIMATION_PROCESS_IDLE) { + set_process_internal(active); + } else { + + set_physics_process_internal(active); + } + + if (!active && is_inside_tree()) { + for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) { + + if (ObjectDB::get_instance(E->get()->object_id)) { + E->get()->object->call("stop"); + } + } + + playing_caches.clear(); + } +} + +bool AnimationGraphPlayer::is_active() const { + + return active; +} + +void AnimationGraphPlayer::set_process_mode(AnimationProcessMode p_mode) { + + if (process_mode == p_mode) + return; + + bool was_active = is_active(); + if (was_active) { + set_active(false); + } + + process_mode = p_mode; + + if (was_active) { + set_active(true); + } +} + +AnimationGraphPlayer::AnimationProcessMode AnimationGraphPlayer::get_process_mode() const { + return process_mode; +} + +void AnimationGraphPlayer::_node_removed(Node *p_node) { + cache_valid = false; +} + +bool AnimationGraphPlayer::_update_caches(AnimationPlayer *player) { + + setup_pass++; + + if (!player->has_node(player->get_root())) { + ERR_PRINT("AnimationGraphPlayer: AnimationPlayer root is invalid."); + set_active(false); + return false; + } + Node *parent = player->get_node(player->get_root()); + + List<StringName> sname; + player->get_animation_list(&sname); + + for (List<StringName>::Element *E = sname.front(); E; E = E->next()) { + Ref<Animation> anim = player->get_animation(E->get()); + for (int i = 0; i < anim->get_track_count(); i++) { + NodePath path = anim->track_get_path(i); + Animation::TrackType track_type = anim->track_get_type(i); + + TrackCache *track = NULL; + if (track_cache.has(path)) { + track = track_cache.get(path); + } + + //if not valid, delete track + if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == NULL)) { + playing_caches.erase(track); + memdelete(track); + track_cache.erase(path); + track = NULL; + } + + if (!track) { + + RES resource; + Vector<StringName> leftover_path; + Node *child = parent->get_node_and_resource(path, resource, leftover_path); + + if (!child) { + ERR_PRINTS("AnimationGraphPlayer: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'"); + continue; + } + + if (!child->is_connected("tree_exited", this, "_node_removed")) { + child->connect("tree_exited", this, "_node_removed", varray(child)); + } + + switch (track_type) { + case Animation::TYPE_VALUE: { + + TrackCacheValue *track_value = memnew(TrackCacheValue); + + if (resource.is_valid()) { + track_value->object = resource.ptr(); + } else { + track_value->object = child; + } + + track_value->subpath = leftover_path; + track_value->object_id = track_value->object->get_instance_id(); + + track = track_value; + + } break; + case Animation::TYPE_TRANSFORM: { + + Spatial *spatial = Object::cast_to<Spatial>(child); + + if (!spatial) { + ERR_PRINTS("AnimationGraphPlayer: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'"); + continue; + } + + TrackCacheTransform *track_xform = memnew(TrackCacheTransform); + + track_xform->spatial = spatial; + track_xform->skeleton = NULL; + track_xform->bone_idx = -1; + + if (path.get_subname_count() == 1 && Object::cast_to<Skeleton>(spatial)) { + + Skeleton *sk = Object::cast_to<Skeleton>(spatial); + int bone_idx = sk->find_bone(path.get_subname(0)); + if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) { + + track_xform->skeleton = sk; + track_xform->bone_idx = bone_idx; + } + } + + track_xform->object = spatial; + track_xform->object_id = track_xform->object->get_instance_id(); + + track = track_xform; + + } break; + case Animation::TYPE_METHOD: { + + TrackCacheMethod *track_method = memnew(TrackCacheMethod); + + if (resource.is_valid()) { + track_method->object = resource.ptr(); + } else { + track_method->object = child; + } + + track_method->object_id = track_method->object->get_instance_id(); + + track = track_method; + + } break; + case Animation::TYPE_BEZIER: { + + TrackCacheBezier *track_bezier = memnew(TrackCacheBezier); + + if (resource.is_valid()) { + track_bezier->object = resource.ptr(); + } else { + track_bezier->object = child; + } + + track_bezier->subpath = leftover_path; + track_bezier->object_id = track_bezier->object->get_instance_id(); + + track = track_bezier; + } break; + case Animation::TYPE_AUDIO: { + + TrackCacheAudio *track_audio = memnew(TrackCacheAudio); + + track_audio->object = child; + track_audio->object_id = track_audio->object->get_instance_id(); + + track = track_audio; + + } break; + case Animation::TYPE_ANIMATION: { + + TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation); + + track_animation->object = child; + track_animation->object_id = track_animation->object->get_instance_id(); + + track = track_animation; + + } break; + } + + track_cache[path] = track; + } + + track->setup_pass = setup_pass; + } + } + + List<NodePath> to_delete; + + const NodePath *K = NULL; + while ((K = track_cache.next(K))) { + TrackCache *tc = track_cache[*K]; + if (tc->setup_pass != setup_pass) { + to_delete.push_back(*K); + } + } + + while (to_delete.front()) { + NodePath np = to_delete.front()->get(); + memdelete(track_cache[np]); + track_cache.erase(np); + to_delete.pop_front(); + } + + state.track_map.clear(); + + K = NULL; + int idx = 0; + while ((K = track_cache.next(K))) { + state.track_map[*K] = idx; + idx++; + } + + state.track_count = idx; + + cache_valid = true; + + return true; +} + +void AnimationGraphPlayer::_clear_caches() { + + const NodePath *K = NULL; + while ((K = track_cache.next(K))) { + memdelete(track_cache[*K]); + } + playing_caches.clear(); + + track_cache.clear(); + cache_valid = false; +} + +void AnimationGraphPlayer::_process_graph(float p_delta) { + + //check all tracks, see if they need modification + + if (!root.is_valid()) { + ERR_PRINT("AnimationGraphPlayer: root AnimationNode is not set, disabling playback."); + set_active(false); + cache_valid = false; + return; + } + + if (!has_node(animation_player)) { + ERR_PRINT("AnimationGraphPlayer: no valid AnimationPlayer path set, disabling playback"); + set_active(false); + cache_valid = false; + return; + } + + AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player)); + + if (!player) { + ERR_PRINT("AnimationGraphPlayer: path points to a node not an AnimationPlayer, disabling playback"); + set_active(false); + cache_valid = false; + return; + } + + if (!cache_valid) { + if (!_update_caches(player)) { + return; + } + } + + { //setup + + process_pass++; + + state.valid = true; + state.invalid_reasons = ""; + state.animation_states.clear(); //will need to be re-created + state.valid = true; + state.player = player; + state.last_pass = process_pass; + + // root source blends + + root->blends.resize(state.track_count); + float *src_blendsw = root->blends.ptrw(); + for (int i = 0; i < state.track_count; i++) { + src_blendsw[i] = 1.0; //by default all go to 1 for the root input + } + } + + //process + + { + + if (started) { + //if started, seek + root->_pre_process(&state, 0, true); + started = false; + } + + root->_pre_process(&state, p_delta, false); + } + + if (!state.valid) { + return; //state is not valid. do nothing. + } + //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks + + { + + bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); + + for (List<AnimationNode::AnimationState>::Element *E = state.animation_states.front(); E; E = E->next()) { + + const AnimationNode::AnimationState &as = E->get(); + + Ref<Animation> a = as.animation; + float time = as.time; + float delta = as.delta; + bool seeked = as.seeked; + + for (int i = 0; i < a->get_track_count(); i++) { + + NodePath path = a->track_get_path(i); + TrackCache *track = track_cache[path]; + if (track->type != a->track_get_type(i)) { + continue; //may happen should not + } + + ERR_CONTINUE(!state.track_map.has(path)); + int blend_idx = state.track_map[path]; + + ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count); + + float blend = (*as.track_blends)[blend_idx]; + + if (blend < CMP_EPSILON) + continue; //nothing to blend + + switch (track->type) { + + case Animation::TYPE_TRANSFORM: { + + TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + + Vector3 loc; + Quat rot; + Vector3 scale; + + Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes + + if (err != OK) + continue; + + if (t->process_pass != process_pass) { + + t->process_pass = process_pass; + t->loc = Vector3(); + t->rot = Quat(); + t->scale = Vector3(); + } + + t->loc = t->loc.linear_interpolate(loc, blend); + t->rot = t->rot.slerp(rot, blend); + t->scale = t->scale.linear_interpolate(scale, blend); + + } break; + case Animation::TYPE_VALUE: { + + TrackCacheValue *t = static_cast<TrackCacheValue *>(track); + + Animation::UpdateMode update_mode = a->value_track_get_update_mode(i); + + if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek + + Variant value = a->value_track_interpolate(i, time); + + if (value == Variant()) + continue; + + if (t->process_pass != process_pass) { + Variant::CallError ce; + t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset + t->process_pass = process_pass; + } + + Variant::interpolate(t->value, value, blend, t->value); + + } else if (delta != 0) { + + List<int> indices; + a->value_track_get_key_indices(i, time, delta, &indices); + + for (List<int>::Element *F = indices.front(); F; F = F->next()) { + + Variant value = a->track_get_key_value(i, F->get()); + t->object->set_indexed(t->subpath, value); + } + } + + } break; + case Animation::TYPE_METHOD: { + + if (delta == 0) { + continue; + } + TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track); + + List<int> indices; + + a->method_track_get_key_indices(i, time, delta, &indices); + + for (List<int>::Element *E = indices.front(); E; E = E->next()) { + + StringName method = a->method_track_get_name(i, E->get()); + Vector<Variant> params = a->method_track_get_params(i, E->get()); + + int s = params.size(); + + ERR_CONTINUE(s > VARIANT_ARG_MAX); + if (can_call) { + t->object->call_deferred( + method, + s >= 1 ? params[0] : Variant(), + s >= 2 ? params[1] : Variant(), + s >= 3 ? params[2] : Variant(), + s >= 4 ? params[3] : Variant(), + s >= 5 ? params[4] : Variant()); + } + } + + } break; + case Animation::TYPE_BEZIER: { + + TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track); + + float bezier = a->bezier_track_interpolate(i, time); + + if (t->process_pass != process_pass) { + t->value = 0; + t->process_pass = process_pass; + } + + t->value = Math::lerp(t->value, bezier, blend); + + } break; + case Animation::TYPE_AUDIO: { + + TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track); + + if (seeked) { + //find whathever should be playing + int idx = a->track_find_key(i, time); + if (idx < 0) + continue; + + Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); + if (!stream.is_valid()) { + t->object->call("stop"); + t->playing = false; + playing_caches.erase(t); + } else { + float start_ofs = a->audio_track_get_key_start_offset(i, idx); + start_ofs += time - a->track_get_key_time(i, idx); + float end_ofs = a->audio_track_get_key_end_offset(i, idx); + float len = stream->get_length(); + + if (start_ofs > len - end_ofs) { + t->object->call("stop"); + t->playing = false; + playing_caches.erase(t); + continue; + } + + t->object->call("set_stream", stream); + t->object->call("play", start_ofs); + + t->playing = true; + playing_caches.insert(t); + if (len && end_ofs > 0) { //force a end at a time + t->len = len - start_ofs - end_ofs; + } else { + t->len = 0; + } + + t->start = time; + } + + } else { + //find stuff to play + List<int> to_play; + a->track_get_key_indices_in_range(i, time, delta, &to_play); + if (to_play.size()) { + int idx = to_play.back()->get(); + + Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); + if (!stream.is_valid()) { + t->object->call("stop"); + t->playing = false; + playing_caches.erase(t); + } else { + float start_ofs = a->audio_track_get_key_start_offset(i, idx); + float end_ofs = a->audio_track_get_key_end_offset(i, idx); + float len = stream->get_length(); + + t->object->call("set_stream", stream); + t->object->call("play", start_ofs); + + t->playing = true; + playing_caches.insert(t); + if (len && end_ofs > 0) { //force a end at a time + t->len = len - start_ofs - end_ofs; + } else { + t->len = 0; + } + + t->start = time; + } + } else if (t->playing) { + if (t->start > time || (t->len > 0 && time - t->start < t->len)) { + //time to stop + t->object->call("stop"); + t->playing = false; + playing_caches.erase(t); + } + } + } + + } break; + case Animation::TYPE_ANIMATION: { + + TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track); + + AnimationPlayer *player = Object::cast_to<AnimationPlayer>(t->object); + + if (!player) + continue; + + if (delta == 0 || seeked) { + //seek + int idx = a->track_find_key(i, time); + if (idx < 0) + continue; + + float pos = a->track_get_key_time(i, idx); + + StringName anim_name = a->animation_track_get_key_animation(i, idx); + if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) + continue; + + Ref<Animation> anim = player->get_animation(anim_name); + + float at_anim_pos; + + if (anim->has_loop()) { + at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop + } else { + at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end + } + + if (player->is_playing() || seeked) { + player->play(anim_name); + player->seek(at_anim_pos); + t->playing = true; + playing_caches.insert(t); + } else { + player->set_assigned_animation(anim_name); + player->seek(at_anim_pos, true); + } + } else { + //find stuff to play + List<int> to_play; + a->track_get_key_indices_in_range(i, time, delta, &to_play); + if (to_play.size()) { + int idx = to_play.back()->get(); + + StringName anim_name = a->animation_track_get_key_animation(i, idx); + if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) { + + if (playing_caches.has(t)) { + playing_caches.erase(t); + player->stop(); + t->playing = false; + } + } else { + player->play(anim_name); + t->playing = true; + playing_caches.insert(t); + } + } + } + + } break; + } + } + } + } + + { + // finally, set the tracks + const NodePath *K = NULL; + while ((K = track_cache.next(K))) { + TrackCache *track = track_cache[*K]; + if (track->process_pass != process_pass) + continue; //not processed, ignore + + switch (track->type) { + + case Animation::TYPE_TRANSFORM: { + + TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + + Transform xform; + xform.origin = t->loc; + + t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes + + xform.basis.set_quat_scale(t->rot, t->scale); + + if (t->skeleton && t->bone_idx >= 0) { + + t->skeleton->set_bone_pose(t->bone_idx, xform); + + } else { + + t->spatial->set_transform(xform); + } + + } break; + case Animation::TYPE_VALUE: { + + TrackCacheValue *t = static_cast<TrackCacheValue *>(track); + + t->object->set_indexed(t->subpath, t->value); + + } break; + case Animation::TYPE_BEZIER: { + + TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track); + + t->object->set_indexed(t->subpath, t->value); + + } break; + default: {} //the rest dont matter + } + } + } +} + +void AnimationGraphPlayer::_notification(int p_what) { + + if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) { + _process_graph(get_physics_process_delta_time()); + } + + if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_mode == ANIMATION_PROCESS_IDLE) { + _process_graph(get_process_delta_time()); + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + _clear_caches(); + } +} + +void AnimationGraphPlayer::set_animation_player(const NodePath &p_player) { + animation_player = p_player; + update_configuration_warning(); +} + +NodePath AnimationGraphPlayer::get_animation_player() const { + return animation_player; +} + +bool AnimationGraphPlayer::is_state_invalid() const { + + return !state.valid; +} +String AnimationGraphPlayer::get_invalid_state_reason() const { + + return state.invalid_reasons; +} + +uint64_t AnimationGraphPlayer::get_last_process_pass() const { + return process_pass; +} + +String AnimationGraphPlayer::get_configuration_warning() const { + + String warning = Node::get_configuration_warning(); + + if (!root.is_valid()) { + if (warning != String()) { + warning += "\n"; + } + warning += TTR("A root AnimationNode for the graph is not set."); + } + + if (!has_node(animation_player)) { + + if (warning != String()) { + warning += "\n"; + } + + warning += TTR("Path to an AnimationPlayer node containing animations is not set."); + return warning; + } + + AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player)); + + if (!player) { + if (warning != String()) { + warning += "\n"; + } + + warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node."); + return warning; + } + + if (!player->has_node(player->get_root())) { + if (warning != String()) { + warning += "\n"; + } + + warning += TTR("AnimationPlayer root is not a valid node."); + return warning; + } + + return warning; +} + +void AnimationGraphPlayer::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationGraphPlayer::set_active); + ClassDB::bind_method(D_METHOD("is_active"), &AnimationGraphPlayer::is_active); + + ClassDB::bind_method(D_METHOD("set_graph_root", "root"), &AnimationGraphPlayer::set_graph_root); + ClassDB::bind_method(D_METHOD("get_graph_root"), &AnimationGraphPlayer::get_graph_root); + + ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationGraphPlayer::set_process_mode); + ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationGraphPlayer::get_process_mode); + + ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationGraphPlayer::set_animation_player); + ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationGraphPlayer::get_animation_player); + + ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationGraphPlayer::_node_removed); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "graph_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_graph_root", "get_graph_root"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player"), "set_animation_player", "get_animation_player"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode"); +} + +AnimationGraphPlayer::AnimationGraphPlayer() { + + process_mode = ANIMATION_PROCESS_IDLE; + active = false; + cache_valid = false; + setup_pass = 1; + started = true; +} + +AnimationGraphPlayer::~AnimationGraphPlayer() { + if (root.is_valid()) { + root->player = NULL; + } +} diff --git a/scene/animation/animation_graph_player.h b/scene/animation/animation_graph_player.h new file mode 100644 index 0000000000..8952be75c9 --- /dev/null +++ b/scene/animation/animation_graph_player.h @@ -0,0 +1,267 @@ +#ifndef ANIMATION_GRAPH_PLAYER_H +#define ANIMATION_GRAPH_PLAYER_H + +#include "animation_player.h" +#include "scene/3d/skeleton.h" +#include "scene/3d/spatial.h" +#include "scene/resources/animation.h" + +class AnimationNodeBlendTree; +class AnimationPlayer; +class AnimationGraphPlayer; + +class AnimationNode : public Resource { + GDCLASS(AnimationNode, Resource) +public: + enum FilterAction { + FILTER_IGNORE, + FILTER_PASS, + FILTER_STOP, + FILTER_BLEND + }; + + struct Input { + + String name; + StringName connected_to; + float activity; + uint64_t last_pass; + }; + + Vector<Input> inputs; + + float process_input(int p_input, float p_time, bool p_seek, float p_blend); + + friend class AnimationGraphPlayer; + + struct AnimationState { + + Ref<Animation> animation; + float time; + float delta; + const Vector<float> *track_blends; + float blend; + bool seeked; + }; + + struct State { + + int track_count; + HashMap<NodePath, int> track_map; + List<AnimationState> animation_states; + bool valid; + AnimationPlayer *player; + String invalid_reasons; + uint64_t last_pass; + }; + + Vector<float> blends; + State *state; + float _pre_process(State *p_state, float p_time, bool p_seek); + void _pre_update_animations(HashMap<NodePath, int> *track_map); + Vector2 position; + + AnimationNode *parent; + AnimationGraphPlayer *player; + + float _blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = NULL); + + HashMap<NodePath, bool> filter; + bool filter_enabled; + + Array _get_filters() const; + void _set_filters(const Array &p_filters); + +protected: + void blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend); + float blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); + float blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); + void make_invalid(const String &p_reason); + + static void _bind_methods(); + + void _validate_property(PropertyInfo &property) const; + +public: + void set_parent(AnimationNode *p_parent); + Ref<AnimationNode> get_parent() const; + virtual void set_graph_player(AnimationGraphPlayer *p_player); + AnimationGraphPlayer *get_graph_player() const; + AnimationPlayer *get_player() const; + + virtual float process(float p_time, bool p_seek); + virtual String get_caption() const; + + int get_input_count() const; + String get_input_name(int p_input); + StringName get_input_connection(int p_input); + void set_input_connection(int p_input, const StringName &p_connection); + float get_input_activity(int p_input) const; + + void add_input(const String &p_name); + void set_input_name(int p_input, const String &p_name); + void remove_input(int p_index); + + void set_filter_path(const NodePath &p_path, bool p_enable); + bool is_path_filtered(const NodePath &p_path) const; + + void set_filter_enabled(bool p_enable); + bool is_filter_enabled() const; + + virtual bool has_filter() const; + + void set_position(const Vector2 &p_position); + Vector2 get_position() const; + + AnimationNode(); +}; + +VARIANT_ENUM_CAST(AnimationNode::FilterAction) + +//root node does not allow inputs +class AnimationRootNode : public AnimationNode { + GDCLASS(AnimationRootNode, AnimationNode) +public: + AnimationRootNode() {} +}; + +class AnimationGraphPlayer : public Node { + GDCLASS(AnimationGraphPlayer, Node) +public: + enum AnimationProcessMode { + ANIMATION_PROCESS_PHYSICS, + ANIMATION_PROCESS_IDLE, + }; + +private: + struct TrackCache { + uint64_t setup_pass; + uint64_t process_pass; + Animation::TrackType type; + Object *object; + ObjectID object_id; + + TrackCache() { + setup_pass = 0; + process_pass = 0; + object = NULL; + object_id = 0; + } + virtual ~TrackCache() {} + }; + + struct TrackCacheTransform : public TrackCache { + Spatial *spatial; + Skeleton *skeleton; + int bone_idx; + Vector3 loc; + Quat rot; + Vector3 scale; + + TrackCacheTransform() { + type = Animation::TYPE_TRANSFORM; + spatial = NULL; + bone_idx = -1; + skeleton = NULL; + } + }; + + struct TrackCacheValue : public TrackCache { + + Variant value; + Vector<StringName> subpath; + TrackCacheValue() { type = Animation::TYPE_VALUE; } + }; + + struct TrackCacheMethod : public TrackCache { + + TrackCacheMethod() { type = Animation::TYPE_METHOD; } + }; + + struct TrackCacheBezier : public TrackCache { + + float value; + Vector<StringName> subpath; + TrackCacheBezier() { + type = Animation::TYPE_BEZIER; + value = 0; + } + }; + + struct TrackCacheAudio : public TrackCache { + + bool playing; + float start; + float len; + + TrackCacheAudio() { + type = Animation::TYPE_AUDIO; + playing = false; + start = 0; + len = 0; + } + }; + + struct TrackCacheAnimation : public TrackCache { + + bool playing; + + TrackCacheAnimation() { + type = Animation::TYPE_ANIMATION; + playing = false; + } + }; + + HashMap<NodePath, TrackCache *> track_cache; + Set<TrackCache *> playing_caches; + + Ref<AnimationNode> root; + + AnimationProcessMode process_mode; + bool active; + NodePath animation_player; + + AnimationNode::State state; + bool cache_valid; + void _node_removed(Node *p_node); + void _caches_cleared(); + + void _clear_caches(); + bool _update_caches(AnimationPlayer *player); + void _process_graph(float p_delta); + + uint64_t setup_pass; + uint64_t process_pass; + + bool started; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_graph_root(const Ref<AnimationNode> &p_root); + Ref<AnimationNode> get_graph_root() const; + + void set_active(bool p_active); + bool is_active() const; + + void set_process_mode(AnimationProcessMode p_mode); + AnimationProcessMode get_process_mode() const; + + void set_animation_player(const NodePath &p_player); + NodePath get_animation_player() const; + + virtual String get_configuration_warning() const; + + bool is_state_invalid() const; + String get_invalid_state_reason() const; + + uint64_t get_last_process_pass() const; + AnimationGraphPlayer(); + ~AnimationGraphPlayer(); +}; + +VARIANT_ENUM_CAST(AnimationGraphPlayer::AnimationProcessMode) + +#endif // ANIMATION_GRAPH_PLAYER_H diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index a0e0137863..06aaeddf18 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -33,7 +33,7 @@ #include "engine.h" #include "message_queue.h" #include "scene/scene_string_names.h" - +#include "servers/audio/audio_stream.h" #ifdef TOOLS_ENABLED void AnimatedValuesBackup::update_skeletons() { @@ -325,10 +325,27 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa; } } + + if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) { + + if (!p_anim->node_cache[i]->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) { + + TrackNodeCache::BezierAnim ba; + String path = leftover_path[leftover_path.size() - 1]; + Vector<String> index = path.split("."); + for (int j = 0; j < index.size(); j++) { + ba.bezier_property.push_back(index[j]); + } + ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; + ba.owner = p_anim->node_cache[i]; + + p_anim->node_cache[i]->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba; + } + } } } -void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) { +void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) { _ensure_node_caches(p_anim); ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); @@ -394,7 +411,39 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float TrackNodeCache::PropertyAnim *pa = &E->get(); - if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek + Animation::UpdateMode update_mode = a->value_track_get_update_mode(i); + + if (update_mode == Animation::UPDATE_CAPTURE) { + + if (p_started) { + pa->capture = pa->object->get_indexed(pa->subpath); + } + + if (a->track_get_key_count(i) == 0) + continue; //eeh not worth it + + float first_key_time = a->track_get_key_time(i, 0); + + if (p_time < first_key_time) { + float c = p_time / first_key_time; + Variant first_value = a->track_get_key_value(i, 0); + Variant interp_value; + Variant::interpolate(pa->capture, first_value, c, interp_value); + + if (pa->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); + cache_update_prop[cache_update_prop_size++] = pa; + pa->value_accum = interp_value; + pa->accum_pass = accum_pass; + } else { + Variant::interpolate(pa->value_accum, interp_value, p_interp, pa->value_accum); + } + + continue; //handled + } + } + + if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek Variant value = a->value_track_interpolate(i, p_time); @@ -415,7 +464,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum); } - } else if (p_allow_discrete && p_delta != 0) { + } else if (p_is_current && p_delta != 0) { List<int> indices; a->value_track_get_key_indices(i, p_time, p_delta, &indices); @@ -470,9 +519,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float if (!nc->node) continue; - if (p_delta == 0) + if (p_delta == 0) { continue; - if (!p_allow_discrete) + } + if (!p_is_current) break; List<int> indices; @@ -500,11 +550,180 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float } } break; + case Animation::TYPE_BEZIER: { + + if (!nc->node) + continue; + + Map<StringName, TrackNodeCache::BezierAnim>::Element *E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames()); + ERR_CONTINUE(!E); //should it continue, or create a new one? + + TrackNodeCache::BezierAnim *ba = &E->get(); + + float bezier = a->bezier_track_interpolate(i, p_time); + if (ba->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX); + cache_update_bezier[cache_update_bezier_size++] = ba; + ba->bezier_accum = bezier; + ba->accum_pass = accum_pass; + } else { + ba->bezier_accum = Math::lerp(ba->bezier_accum, bezier, p_interp); + } + + } break; + case Animation::TYPE_AUDIO: { + + if (!nc->node) + continue; + if (p_delta == 0) { + continue; + } + + if (p_seeked) { + //find whathever should be playing + int idx = a->track_find_key(i, p_time); + if (idx < 0) + continue; + + Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); + if (!stream.is_valid()) { + nc->node->call("stop"); + nc->audio_playing = false; + playing_caches.erase(nc); + } else { + float start_ofs = a->audio_track_get_key_start_offset(i, idx); + start_ofs += p_time - a->track_get_key_time(i, idx); + float end_ofs = a->audio_track_get_key_end_offset(i, idx); + float len = stream->get_length(); + + if (start_ofs > len - end_ofs) { + nc->node->call("stop"); + nc->audio_playing = false; + playing_caches.erase(nc); + continue; + } + + nc->node->call("set_stream", stream); + nc->node->call("play", start_ofs); + + nc->audio_playing = true; + playing_caches.insert(nc); + if (len && end_ofs > 0) { //force a end at a time + nc->audio_len = len - start_ofs - end_ofs; + } else { + nc->audio_len = 0; + } + + nc->audio_start = p_time; + } + + } else { + //find stuff to play + List<int> to_play; + a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play); + if (to_play.size()) { + int idx = to_play.back()->get(); + + Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); + if (!stream.is_valid()) { + nc->node->call("stop"); + nc->audio_playing = false; + playing_caches.erase(nc); + } else { + float start_ofs = a->audio_track_get_key_start_offset(i, idx); + float end_ofs = a->audio_track_get_key_end_offset(i, idx); + float len = stream->get_length(); + + nc->node->call("set_stream", stream); + nc->node->call("play", start_ofs); + + nc->audio_playing = true; + playing_caches.insert(nc); + if (len && end_ofs > 0) { //force a end at a time + nc->audio_len = len - start_ofs - end_ofs; + } else { + nc->audio_len = 0; + } + + nc->audio_start = p_time; + } + } else if (nc->audio_playing) { + if (nc->audio_start > p_time || (nc->audio_len > 0 && p_time - nc->audio_start < nc->audio_len)) { + //time to stop + nc->node->call("stop"); + nc->audio_playing = false; + playing_caches.erase(nc); + } + } + } + + } break; + case Animation::TYPE_ANIMATION: { + + AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node); + if (!player) + continue; + + if (p_delta == 0 || p_seeked) { + //seek + int idx = a->track_find_key(i, p_time); + if (idx < 0) + continue; + + float pos = a->track_get_key_time(i, idx); + + StringName anim_name = a->animation_track_get_key_animation(i, idx); + if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) + continue; + + Ref<Animation> anim = player->get_animation(anim_name); + + float at_anim_pos; + + if (anim->has_loop()) { + at_anim_pos = Math::fposmod(p_time - pos, anim->get_length()); //seek to loop + } else { + at_anim_pos = MAX(anim->get_length(), p_time - pos); //seek to end + } + + if (player->is_playing() || p_seeked) { + player->play(anim_name); + player->seek(at_anim_pos); + nc->animation_playing = true; + playing_caches.insert(nc); + } else { + player->set_assigned_animation(anim_name); + player->seek(at_anim_pos, true); + } + } else { + //find stuff to play + List<int> to_play; + a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play); + if (to_play.size()) { + int idx = to_play.back()->get(); + + StringName anim_name = a->animation_track_get_key_animation(i, idx); + if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) { + + if (playing_caches.has(nc)) { + playing_caches.erase(nc); + player->stop(); + nc->animation_playing = false; + } + } else { + player->play(anim_name); + nc->animation_playing = true; + playing_caches.insert(nc); + } + } + } + + } break; } } } -void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend) { +void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started) { float delta = p_delta * speed_scale * cd.speed_scale; float next_pos = cd.pos + delta; @@ -553,22 +772,25 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f cd.pos = next_pos; - _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current); + _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started); } -void AnimationPlayer::_animation_process2(float p_delta) { +void AnimationPlayer::_animation_process2(float p_delta, bool p_started) { Playback &c = playback; accum_pass++; - _animation_process_data(c.current, p_delta, 1.0f); + _animation_process_data(c.current, p_delta, 1.0f, c.seeked && p_delta != 0, p_started); + if (p_delta != 0) { + c.seeked = false; + } List<Blend>::Element *prev = NULL; for (List<Blend>::Element *E = c.blend.back(); E; E = prev) { Blend &b = E->get(); float blend = b.blend_left / b.blend_time; - _animation_process_data(b.data, p_delta, blend); + _animation_process_data(b.data, p_delta, blend, false, false); b.blend_left -= Math::absf(speed_scale * p_delta); @@ -652,6 +874,16 @@ void AnimationPlayer::_animation_update_transforms() { } cache_update_prop_size = 0; + + for (int i = 0; i < cache_update_bezier_size; i++) { + + TrackNodeCache::BezierAnim *ba = cache_update_bezier[i]; + + ERR_CONTINUE(ba->accum_pass != accum_pass); + ba->object->set_indexed(ba->bezier_property, ba->bezier_accum); + } + + cache_update_bezier_size = 0; } void AnimationPlayer::_animation_process(float p_delta) { @@ -660,7 +892,12 @@ void AnimationPlayer::_animation_process(float p_delta) { end_reached = false; end_notify = false; - _animation_process2(p_delta); + _animation_process2(p_delta, playback.started); + + if (playback.started) { + playback.started = false; + } + _animation_update_transforms(); if (end_reached) { if (queued.size()) { @@ -865,7 +1102,7 @@ void AnimationPlayer::queue(const StringName &p_name) { void AnimationPlayer::clear_queue() { queued.clear(); -}; +} void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) { @@ -930,10 +1167,14 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float } } + _stop_playing_caches(); + c.current.from = &animation_set[name]; c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0; c.current.speed_scale = p_custom_scale; c.assigned = p_name; + c.seeked = false; + c.started = true; if (!end_reached) queued.clear(); @@ -1004,6 +1245,7 @@ String AnimationPlayer::get_assigned_animation() const { void AnimationPlayer::stop(bool p_reset) { + _stop_playing_caches(); Playback &c = playback; c.blend.clear(); if (p_reset) { @@ -1042,6 +1284,7 @@ void AnimationPlayer::seek(float p_time, bool p_update) { } playback.current.pos = p_time; + playback.seeked = true; if (p_update) { _animation_process(0); } @@ -1084,6 +1327,25 @@ float AnimationPlayer::get_current_animation_length() const { void AnimationPlayer::_animation_changed() { clear_caches(); + emit_signal("caches_cleared"); +} + +void AnimationPlayer::_stop_playing_caches() { + + for (Set<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) { + + if (E->get()->node && E->get()->audio_playing) { + E->get()->node->call("stop"); + } + if (E->get()->node && E->get()->animation_playing) { + AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->get()->node); + if (!player) + continue; + player->stop(); + } + } + + playing_caches.clear(); } void AnimationPlayer::_node_removed(Node *p_node) { @@ -1093,6 +1355,8 @@ void AnimationPlayer::_node_removed(Node *p_node) { void AnimationPlayer::clear_caches() { + _stop_playing_caches(); + node_cache_map.clear(); for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { @@ -1102,6 +1366,7 @@ void AnimationPlayer::clear_caches() { cache_update_size = 0; cache_update_prop_size = 0; + cache_update_bezier_size = 0; } void AnimationPlayer::set_active(bool p_active) { @@ -1358,6 +1623,7 @@ void AnimationPlayer::_bind_methods() { ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "anim_name"))); ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name"))); ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "anim_name"))); + ADD_SIGNAL(MethodInfo("caches_cleared")); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); @@ -1368,6 +1634,7 @@ AnimationPlayer::AnimationPlayer() { accum_pass = 1; cache_update_size = 0; cache_update_prop_size = 0; + cache_update_bezier_size = 0; speed_scale = 1; end_reached = false; end_notify = false; @@ -1377,6 +1644,8 @@ AnimationPlayer::AnimationPlayer() { root = SceneStringNames::get_singleton()->path_pp; playing = false; active = true; + playback.seeked = false; + playback.started = false; } AnimationPlayer::~AnimationPlayer() { diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index af2022ddac..49c73e54ad 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -98,6 +98,12 @@ private: Vector3 scale_accum; uint64_t accum_pass; + bool audio_playing; + float audio_start; + float audio_len; + + bool animation_playing; + struct PropertyAnim { TrackNodeCache *owner; @@ -106,6 +112,7 @@ private: Object *object; Variant value_accum; uint64_t accum_pass; + Variant capture; PropertyAnim() { accum_pass = 0; object = NULL; @@ -114,6 +121,22 @@ private: Map<StringName, PropertyAnim> property_anim; + struct BezierAnim { + + Vector<StringName> bezier_property; + TrackNodeCache *owner; + float bezier_accum; + Object *object; + uint64_t accum_pass; + BezierAnim() { + accum_pass = 0; + bezier_accum = 0; + object = NULL; + } + }; + + Map<StringName, BezierAnim> bezier_anim; + TrackNodeCache() { skeleton = NULL; spatial = NULL; @@ -121,6 +144,8 @@ private: accum_pass = 0; bone_idx = -1; node_2d = NULL; + audio_playing = false; + animation_playing = false; } }; @@ -146,6 +171,10 @@ private: int cache_update_size; TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX]; int cache_update_prop_size; + TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX]; + int cache_update_bezier_size; + Set<TrackNodeCache *> playing_caches; + Map<Ref<Animation>, int> used_anims; uint64_t accum_pass; @@ -202,6 +231,8 @@ private: List<Blend> blend; PlaybackData current; StringName assigned; + bool seeked; + bool started; } playback; List<StringName> queued; @@ -216,15 +247,16 @@ private: NodePath root; - void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete = true); + void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false); void _ensure_node_caches(AnimationData *p_anim); - void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend); - void _animation_process2(float p_delta); + void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started); + void _animation_process2(float p_delta, bool p_started); void _animation_update_transforms(); void _animation_process(float p_delta); void _node_removed(Node *p_node); + void _stop_playing_caches(); // bind helpers PoolVector<String> _get_animation_list() const { diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index ce5b372d72..143684bdf9 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -1216,6 +1216,12 @@ String AnimationTreePlayer::animation_node_get_master_animation(const StringName return n->from; } +float AnimationTreePlayer::animation_node_get_position(const StringName &p_node) const { + + GET_NODE_V(NODE_ANIMATION, AnimationNode, 0); + return n->time; +} + bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const { GET_NODE_V(NODE_ANIMATION, AnimationNode, 0); @@ -1724,6 +1730,7 @@ void AnimationTreePlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("animation_node_set_master_animation", "id", "source"), &AnimationTreePlayer::animation_node_set_master_animation); ClassDB::bind_method(D_METHOD("animation_node_get_master_animation", "id"), &AnimationTreePlayer::animation_node_get_master_animation); + ClassDB::bind_method(D_METHOD("animation_node_get_position", "id"), &AnimationTreePlayer::animation_node_get_position); ClassDB::bind_method(D_METHOD("animation_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::animation_node_set_filter_path); ClassDB::bind_method(D_METHOD("oneshot_node_set_fadein_time", "id", "time_sec"), &AnimationTreePlayer::oneshot_node_set_fadein_time); diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 09d6f6fcb4..d2d7b1c9ec 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -348,6 +348,7 @@ public: Ref<Animation> animation_node_get_animation(const StringName &p_node) const; void animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation); String animation_node_get_master_animation(const StringName &p_node) const; + float animation_node_get_position(const StringName &p_node) const; void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter); void animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 49013b160a..9f7503577b 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -201,6 +201,7 @@ void Tween::_bind_methods() { ClassDB::bind_method(D_METHOD("reset_all"), &Tween::reset_all); ClassDB::bind_method(D_METHOD("stop", "object", "key"), &Tween::stop, DEFVAL("")); ClassDB::bind_method(D_METHOD("stop_all"), &Tween::stop_all); + ClassDB::bind_method(D_METHOD("is_stopped"), &Tween::is_stopped); ClassDB::bind_method(D_METHOD("resume", "object", "key"), &Tween::resume, DEFVAL("")); ClassDB::bind_method(D_METHOD("resume_all"), &Tween::resume_all); ClassDB::bind_method(D_METHOD("remove", "object", "key"), &Tween::remove, DEFVAL("")); @@ -743,6 +744,10 @@ bool Tween::stop(Object *p_object, StringName p_key) { return true; } +bool Tween::is_stopped() const { + return tell() >= get_runtime(); +} + bool Tween::stop_all() { set_active(false); @@ -886,6 +891,10 @@ real_t Tween::tell() const { real_t Tween::get_runtime() const { + if (speed_scale == 0) { + return INFINITY; + } + pending_update++; real_t runtime = 0; for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { @@ -896,7 +905,8 @@ real_t Tween::get_runtime() const { runtime = t; } pending_update--; - return runtime; + + return runtime / speed_scale; } bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val) { diff --git a/scene/animation/tween.h b/scene/animation/tween.h index 757d80e90a..36094bf294 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -162,6 +162,7 @@ public: bool reset_all(); bool stop(Object *p_object, StringName p_key); bool stop_all(); + bool is_stopped() const; bool resume(Object *p_object, StringName p_key); bool resume_all(); bool remove(Object *p_object, StringName p_key); |