diff options
Diffstat (limited to 'scene/animation')
-rw-r--r-- | scene/animation/animation_blend_space_1d.cpp | 9 | ||||
-rw-r--r-- | scene/animation/animation_blend_space_1d.h | 2 | ||||
-rw-r--r-- | scene/animation/animation_blend_space_2d.cpp | 8 | ||||
-rw-r--r-- | scene/animation/animation_blend_space_2d.h | 2 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 90 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.h | 30 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 6 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 41 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 178 | ||||
-rw-r--r-- | scene/animation/animation_tree.h | 18 | ||||
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 2 | ||||
-rw-r--r-- | scene/animation/root_motion_view.cpp | 178 | ||||
-rw-r--r-- | scene/animation/root_motion_view.h | 47 |
13 files changed, 557 insertions, 54 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index 6993c0a785..1bc9fa4b12 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -1,5 +1,14 @@ #include "animation_blend_space_1d.h" +void AnimationNodeBlendSpace1D::set_tree(AnimationTree *p_player) { + + AnimationRootNode::set_tree(p_player); + + for (int i = 0; i < blend_points_used; i++) { + blend_points[i].node->set_tree(p_player); + } +} + void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const { if (property.name.begins_with("blend_point_")) { String left = property.name.get_slicec('/', 0); diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h index 6e264076c4..d1ed4c6a1f 100644 --- a/scene/animation/animation_blend_space_1d.h +++ b/scene/animation/animation_blend_space_1d.h @@ -34,6 +34,8 @@ protected: static void _bind_methods(); public: + virtual void set_tree(AnimationTree *p_player); + void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1); void set_blend_point_position(int p_point, float p_position); void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node); diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 28e4ca4eda..bba25d64d9 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -1,6 +1,14 @@ #include "animation_blend_space_2d.h" #include "math/delaunay.h" +void AnimationNodeBlendSpace2D::set_tree(AnimationTree *p_player) { + AnimationRootNode::set_tree(p_player); + + for (int i = 0; i < blend_points_used; i++) { + blend_points[i].node->set_tree(p_player); + } +} + void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) { ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS); ERR_FAIL_COND(p_node.is_null()); diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h index 5af0b9ba7f..74d20b6013 100644 --- a/scene/animation/animation_blend_space_2d.h +++ b/scene/animation/animation_blend_space_2d.h @@ -47,6 +47,8 @@ protected: static void _bind_methods(); public: + virtual void set_tree(AnimationTree *p_player); + void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1); void set_blend_point_position(int p_point, const Vector2 &p_position); void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node); diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index feacea5656..65904410d3 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -288,8 +288,8 @@ void AnimationNodeOneShot::_bind_methods() { ADD_GROUP("", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); - BIND_CONSTANT(MIX_MODE_BLEND) - BIND_CONSTANT(MIX_MODE_ADD) + BIND_ENUM_CONSTANT(MIX_MODE_BLEND) + BIND_ENUM_CONSTANT(MIX_MODE_ADD) } AnimationNodeOneShot::AnimationNodeOneShot() { @@ -311,33 +311,33 @@ AnimationNodeOneShot::AnimationNodeOneShot() { //////////////////////////////////////////////// -void AnimationNodeAdd::set_amount(float p_amount) { +void AnimationNodeAdd2::set_amount(float p_amount) { amount = p_amount; } -float AnimationNodeAdd::get_amount() const { +float AnimationNodeAdd2::get_amount() const { return amount; } -String AnimationNodeAdd::get_caption() const { - return "Add"; +String AnimationNodeAdd2::get_caption() const { + return "Add2"; } -void AnimationNodeAdd::set_use_sync(bool p_sync) { +void AnimationNodeAdd2::set_use_sync(bool p_sync) { sync = p_sync; } -bool AnimationNodeAdd::is_using_sync() const { +bool AnimationNodeAdd2::is_using_sync() const { return sync; } -bool AnimationNodeAdd::has_filter() const { +bool AnimationNodeAdd2::has_filter() const { return true; } -float AnimationNodeAdd::process(float p_time, bool p_seek) { +float AnimationNodeAdd2::process(float p_time, bool p_seek) { float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync); @@ -345,19 +345,19 @@ float AnimationNodeAdd::process(float p_time, bool p_seek) { return rem0; } -void AnimationNodeAdd::_bind_methods() { +void AnimationNodeAdd2::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd::set_amount); - ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd::get_amount); + ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd2::set_amount); + ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd2::get_amount); - ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd::set_use_sync); - ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd::is_using_sync); + ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync); + ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync); ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); } -AnimationNodeAdd::AnimationNodeAdd() { +AnimationNodeAdd2::AnimationNodeAdd2() { add_input("in"); add_input("add"); @@ -365,6 +365,63 @@ AnimationNodeAdd::AnimationNodeAdd() { sync = false; } +//////////////////////////////////////////////// + +void AnimationNodeAdd3::set_amount(float p_amount) { + amount = p_amount; +} + +float AnimationNodeAdd3::get_amount() const { + return amount; +} + +String AnimationNodeAdd3::get_caption() const { + return "Add3"; +} +void AnimationNodeAdd3::set_use_sync(bool p_sync) { + + sync = p_sync; +} + +bool AnimationNodeAdd3::is_using_sync() const { + + return sync; +} + +bool AnimationNodeAdd3::has_filter() const { + + return true; +} + +float AnimationNodeAdd3::process(float p_time, bool p_seek) { + + blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync); + float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); + blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync); + + return rem0; +} + +void AnimationNodeAdd3::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd3::set_amount); + ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd3::get_amount); + + ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync); + ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); +} + +AnimationNodeAdd3::AnimationNodeAdd3() { + + add_input("-add"); + add_input("in"); + add_input("+add"); + amount = 0; + sync = false; +} ///////////////////////////////////////////// void AnimationNodeBlend2::set_amount(float p_amount) { @@ -979,6 +1036,7 @@ bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_val String name = p_name; if (name.begins_with("nodes/")) { + String node_name = name.get_slicec('/', 1); String what = name.get_slicec('/', 2); diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index 8d7932196c..e86cc2e823 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -94,8 +94,8 @@ public: VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode) -class AnimationNodeAdd : public AnimationNode { - GDCLASS(AnimationNodeAdd, AnimationNode); +class AnimationNodeAdd2 : public AnimationNode { + GDCLASS(AnimationNodeAdd2, AnimationNode); float amount; bool sync; @@ -115,7 +115,31 @@ public: virtual bool has_filter() const; virtual float process(float p_time, bool p_seek); - AnimationNodeAdd(); + AnimationNodeAdd2(); +}; + +class AnimationNodeAdd3 : public AnimationNode { + GDCLASS(AnimationNodeAdd3, AnimationNode); + + float amount; + bool sync; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + void set_amount(float p_amount); + float get_amount() const; + + void set_use_sync(bool p_sync); + bool is_using_sync() const; + + virtual bool has_filter() const; + virtual float process(float p_time, bool p_seek); + + AnimationNodeAdd3(); }; class AnimationNodeBlend2 : public AnimationNode { diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index c5ad980806..36587a1e91 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -71,9 +71,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); - BIND_CONSTANT(SWITCH_MODE_IMMEDIATE); - BIND_CONSTANT(SWITCH_MODE_SYNC); - BIND_CONSTANT(SWITCH_MODE_AT_END); + BIND_ENUM_CONSTANT(SWITCH_MODE_IMMEDIATE); + BIND_ENUM_CONSTANT(SWITCH_MODE_SYNC); + BIND_ENUM_CONSTANT(SWITCH_MODE_AT_END); } AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() { diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 06aaeddf18..111620dac1 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -419,14 +419,26 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float pa->capture = pa->object->get_indexed(pa->subpath); } - if (a->track_get_key_count(i) == 0) + int key_count = a->track_get_key_count(i); + if (key_count == 0) continue; //eeh not worth it float first_key_time = a->track_get_key_time(i, 0); + float transition = 1.0; + int first_key = 0; + + if (first_key_time == 0.0) { + //ignore, use for transition + if (key_count == 1) + continue; //with one key we cant do anything + transition = a->track_get_key_transition(i, 0); + first_key_time = a->track_get_key_time(i, 1); + first_key = 1; + } if (p_time < first_key_time) { - float c = p_time / first_key_time; - Variant first_value = a->track_get_key_value(i, 0); + float c = Math::ease(p_time / first_key_time, transition); + Variant first_value = a->track_get_key_value(i, first_key); Variant interp_value; Variant::interpolate(pa->capture, first_value, c, interp_value); @@ -537,6 +549,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float int s = params.size(); ERR_CONTINUE(s > VARIANT_ARG_MAX); +#ifdef DEBUG_ENABLED + if (!nc->node->has_method(method)) { + ERR_PRINTS("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'."); + } +#endif + if (can_call) { MessageQueue::get_singleton()->push_call( nc->node, @@ -648,7 +666,22 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float nc->audio_start = p_time; } } else if (nc->audio_playing) { - if (nc->audio_start > p_time || (nc->audio_len > 0 && p_time - nc->audio_start < nc->audio_len)) { + + bool loop = a->has_loop(); + + bool stop = false; + + if (!loop && p_time < nc->audio_start) { + stop = true; + } else if (nc->audio_len > 0) { + float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start; + + if (len > nc->audio_len) { + stop = true; + } + } + + if (stop) { //time to stop nc->node->call("stop"); nc->audio_playing = false; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 7cc67b4cc3..4fa66e8ede 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -60,7 +60,7 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p Ref<AnimationNodeBlendTree> tree = get_parent(); - if (!tree.is_valid() && get_tree()->get_graph_root().ptr() != this) { + if (!tree.is_valid() && get_tree()->get_tree_root().ptr() != this) { make_invalid(RTR("Can't blend input because node is not in a tree")); return 0; } @@ -225,6 +225,11 @@ void AnimationNode::set_input_connection(int p_input, const StringName &p_connec } String AnimationNode::get_caption() const { + + if (get_script_instance()) { + return get_script_instance()->call("get_caption"); + } + return "Node"; } @@ -253,8 +258,15 @@ void AnimationNode::remove_input(int p_index) { emit_changed(); } +void AnimationNode::_set_parent(Object *p_parent) { + set_parent(Object::cast_to<AnimationNode>(p_parent)); +} + void AnimationNode::set_parent(AnimationNode *p_parent) { parent = p_parent; //do not use ref because parent contains children + if (get_script_instance()) { + get_script_instance()->call("_parent_set", p_parent); + } } Ref<AnimationNode> AnimationNode::get_parent() const { @@ -375,10 +387,17 @@ void AnimationNode::_bind_methods() { ClassDB::bind_method(D_METHOD("blend_node", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true)); ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("set_parent", "parent"), &AnimationNode::_set_parent); + ClassDB::bind_method(D_METHOD("get_parent"), &AnimationNode::get_parent); + ClassDB::bind_method(D_METHOD("get_tree"), &AnimationNode::get_tree); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters"); BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek"))); + BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption")); + BIND_VMETHOD(MethodInfo(Variant::STRING, "has_filter")); + BIND_VMETHOD(MethodInfo("_parent_set", PropertyInfo(Variant::OBJECT, "parent"))); ADD_SIGNAL(MethodInfo("removed_from_graph")); BIND_ENUM_CONSTANT(FILTER_IGNORE); @@ -398,7 +417,7 @@ AnimationNode::AnimationNode() { //////////////////// -void AnimationTree::set_graph_root(const Ref<AnimationNode> &p_root) { +void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) { if (root.is_valid()) { root->set_tree(NULL); @@ -416,7 +435,7 @@ void AnimationTree::set_graph_root(const Ref<AnimationNode> &p_root) { update_configuration_warning(); } -Ref<AnimationNode> AnimationTree::get_graph_root() const { +Ref<AnimationNode> AnimationTree::get_tree_root() const { return root; } @@ -681,6 +700,7 @@ void AnimationTree::_clear_caches() { void AnimationTree::_process_graph(float p_delta) { //check all tracks, see if they need modification + root_motion_transform = Transform(); if (!root.is_valid()) { ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback."); @@ -770,6 +790,8 @@ void AnimationTree::_process_graph(float p_delta) { continue; //may happen should not } + track->root_motion = root_motion_track == path; + ERR_CONTINUE(!state.track_map.has(path)); int blend_idx = state.track_map[path]; @@ -786,29 +808,85 @@ void AnimationTree::_process_graph(float p_delta) { TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - Vector3 loc; - Quat rot; - Vector3 scale; - - Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale); - //ERR_CONTINUE(err!=OK); //used for testing, should be removed - - scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes - - if (err != OK) - continue; - if (t->process_pass != process_pass) { t->process_pass = process_pass; t->loc = Vector3(); t->rot = Quat(); + t->rot_blend_accum = 0; t->scale = Vector3(); } - t->loc = t->loc.linear_interpolate(loc, blend); - t->rot = t->rot.slerp(rot, blend); - t->scale = t->scale.linear_interpolate(scale, blend); + if (track->root_motion) { + + float prev_time = time - delta; + if (prev_time < 0) { + if (!a->has_loop()) { + prev_time = 0; + } else { + prev_time = a->get_length() + prev_time; + } + } + + Vector3 loc[2]; + Quat rot[2]; + Vector3 scale[2]; + + if (prev_time > time) { + + Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]); + if (err != OK) { + continue; + } + + a->transform_track_interpolate(i, a->get_length(), &loc[1], &rot[1], &scale[1]); + + t->loc += (loc[1] - loc[0]) * blend; + t->scale += (scale[1] - scale[0]) * blend; + Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); + t->rot = (t->rot * q).normalized(); + + prev_time = 0; + } + + Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]); + if (err != OK) { + continue; + } + + a->transform_track_interpolate(i, time, &loc[1], &rot[1], &scale[1]); + + t->loc += (loc[1] - loc[0]) * blend; + t->scale += (scale[1] - scale[0]) * blend; + Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); + t->rot = (t->rot * q).normalized(); + + prev_time = 0; + + } else { + Vector3 loc; + Quat rot; + Vector3 scale; + + Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes + + if (err != OK) + continue; + + t->loc = t->loc.linear_interpolate(loc, blend); + if (t->rot_blend_accum == 0) { + t->rot = rot; + t->rot_blend_accum = blend; + } else { + float rot_total = t->rot_blend_accum + blend; + t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized(); + t->rot_blend_accum = rot_total; + } + t->scale = t->scale.linear_interpolate(scale, blend); + } } break; case Animation::TYPE_VALUE: { @@ -963,7 +1041,22 @@ void AnimationTree::_process_graph(float p_delta) { t->start = time; } } else if (t->playing) { - if (t->start > time || (t->len > 0 && time - t->start < t->len)) { + + bool loop = a->has_loop(); + + bool stop = false; + + if (!loop && time < t->start) { + stop = true; + } else if (t->len > 0) { + float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start; + + if (len > t->len) { + stop = true; + } + } + + if (stop) { //time to stop t->object->call("stop"); t->playing = false; @@ -972,6 +1065,12 @@ void AnimationTree::_process_graph(float p_delta) { } } + float db = Math::linear2db(MAX(blend, 0.00001)); + if (t->object->has_method("set_unit_db")) { + t->object->call("set_unit_db", db); + } else { + t->object->call("set_volume_db", db); + } } break; case Animation::TYPE_ANIMATION: { @@ -1059,11 +1158,18 @@ void AnimationTree::_process_graph(float p_delta) { Transform xform; xform.origin = t->loc; - t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes + t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes and root motion xform.basis.set_quat_scale(t->rot, t->scale); - if (t->skeleton && t->bone_idx >= 0) { + if (t->root_motion) { + + root_motion_transform = xform; + + if (t->skeleton && t->bone_idx >= 0) { + root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) * t->skeleton->get_bone_rest(t->bone_idx).affine_inverse(); + } + } else if (t->skeleton && t->bone_idx >= 0) { t->skeleton->set_bone_pose(t->bone_idx, xform); @@ -1174,12 +1280,24 @@ String AnimationTree::get_configuration_warning() const { return warning; } +void AnimationTree::set_root_motion_track(const NodePath &p_track) { + root_motion_track = p_track; +} + +NodePath AnimationTree::get_root_motion_track() const { + return root_motion_track; +} + +Transform AnimationTree::get_root_motion_transform() const { + return root_motion_transform; +} + void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active); ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active); - ClassDB::bind_method(D_METHOD("set_graph_root", "root"), &AnimationTree::set_graph_root); - ClassDB::bind_method(D_METHOD("get_graph_root"), &AnimationTree::get_graph_root); + ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root); + ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root); ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationTree::set_process_mode); ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationTree::get_process_mode); @@ -1187,12 +1305,22 @@ void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player); ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player); + ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track); + ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track); + + ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform); + ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "graph_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_graph_root", "get_graph_root"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player"), "set_animation_player", "get_animation_player"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode"); + ADD_GROUP("Root Motion", "root_motion_"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track"); + + BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); + BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); } AnimationTree::AnimationTree() { diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index adc25d5607..540c36437a 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -82,6 +82,8 @@ protected: void _validate_property(PropertyInfo &property) const; + void _set_parent(Object *p_parent); + public: void set_parent(AnimationNode *p_parent); Ref<AnimationNode> get_parent() const; @@ -135,6 +137,8 @@ public: private: struct TrackCache { + + bool root_motion; uint64_t setup_pass; uint64_t process_pass; Animation::TrackType type; @@ -142,6 +146,7 @@ private: ObjectID object_id; TrackCache() { + root_motion = false; setup_pass = 0; process_pass = 0; object = NULL; @@ -156,6 +161,7 @@ private: int bone_idx; Vector3 loc; Quat rot; + float rot_blend_accum; Vector3 scale; TrackCacheTransform() { @@ -235,13 +241,16 @@ private: bool started; + NodePath root_motion_track; + Transform root_motion_transform; + protected: void _notification(int p_what); static void _bind_methods(); public: - void set_graph_root(const Ref<AnimationNode> &p_root); - Ref<AnimationNode> get_graph_root() const; + void set_tree_root(const Ref<AnimationNode> &p_root); + Ref<AnimationNode> get_tree_root() const; void set_active(bool p_active); bool is_active() const; @@ -257,6 +266,11 @@ public: bool is_state_invalid() const; String get_invalid_state_reason() const; + void set_root_motion_track(const NodePath &p_track); + NodePath get_root_motion_track() const; + + Transform get_root_motion_transform() const; + uint64_t get_last_process_pass() const; AnimationTree(); ~AnimationTree(); diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 143684bdf9..026215508b 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -1814,7 +1814,7 @@ void AnimationTreePlayer::_bind_methods() { ADD_GROUP("Playback", "playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player"), "set_master_player", "get_master_player"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_master_player", "get_master_player"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "base_path"), "set_base_path", "get_base_path"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp new file mode 100644 index 0000000000..a28c63064a --- /dev/null +++ b/scene/animation/root_motion_view.cpp @@ -0,0 +1,178 @@ +#include "root_motion_view.h" +#include "scene/animation/animation_tree.h" +#include "scene/resources/material.h" +void RootMotionView::set_animation_path(const NodePath &p_path) { + path = p_path; + first = true; +} + +NodePath RootMotionView::get_animation_path() const { + return path; +} + +void RootMotionView::set_color(const Color &p_color) { + color = p_color; + first = true; +} + +Color RootMotionView::get_color() const { + return color; +} + +void RootMotionView::set_cell_size(float p_size) { + cell_size = p_size; + first = true; +} + +float RootMotionView::get_cell_size() const { + return cell_size; +} + +void RootMotionView::set_radius(float p_radius) { + radius = p_radius; + first = true; +} + +float RootMotionView::get_radius() const { + return radius; +} + +void RootMotionView::set_zero_y(bool p_zero_y) { + zero_y = p_zero_y; +} + +bool RootMotionView::get_zero_y() const { + return zero_y; +} + +void RootMotionView::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE) { + + VS::get_singleton()->immediate_set_material(immediate, SpatialMaterial::get_material_rid_for_2d(false, true, false, false, false)); + first = true; + } + + if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { + Transform transform; + + if (has_node(path)) { + + Node *node = get_node(path); + + AnimationTree *tree = Object::cast_to<AnimationTree>(node); + if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) { + if (is_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_PHYSICS) { + set_process_internal(false); + set_physics_process_internal(true); + } + + if (is_physics_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_IDLE) { + set_process_internal(true); + set_physics_process_internal(false); + } + + transform = tree->get_root_motion_transform(); + } + } + + if (!first && transform == Transform()) { + return; + } + + first = false; + + transform.orthonormalize(); //dont want scale, too imprecise + transform.affine_invert(); + + accumulated = transform * accumulated; + accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size); + if (zero_y) { + accumulated.origin.y = 0; + } + accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size); + + VS::get_singleton()->immediate_clear(immediate); + + int cells_in_radius = int((radius / cell_size) + 1.0); + + VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_LINES); + for (int i = -cells_in_radius; i < cells_in_radius; i++) { + for (int j = -cells_in_radius; j < cells_in_radius; j++) { + + Vector3 from(i * cell_size, 0, j * cell_size); + Vector3 from_i((i + 1) * cell_size, 0, j * cell_size); + Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size); + from = accumulated.xform(from); + from_i = accumulated.xform(from_i); + from_j = accumulated.xform(from_j); + + Color c = color, c_i = color, c_j = color; + c.a *= MAX(0, 1.0 - from.length() / radius); + c_i.a *= MAX(0, 1.0 - from_i.length() / radius); + c_j.a *= MAX(0, 1.0 - from_j.length() / radius); + + VS::get_singleton()->immediate_color(immediate, c); + VS::get_singleton()->immediate_vertex(immediate, from); + + VS::get_singleton()->immediate_color(immediate, c_i); + VS::get_singleton()->immediate_vertex(immediate, from_i); + + VS::get_singleton()->immediate_color(immediate, c); + VS::get_singleton()->immediate_vertex(immediate, from); + + VS::get_singleton()->immediate_color(immediate, c_j); + VS::get_singleton()->immediate_vertex(immediate, from_j); + } + } + + VS::get_singleton()->immediate_end(immediate); + } +} + +AABB RootMotionView::get_aabb() const { + + return AABB(Vector3(-radius, 0, -radius), Vector3(radius * 2, 0.001, radius * 2)); +} +PoolVector<Face3> RootMotionView::get_faces(uint32_t p_usage_flags) const { + return PoolVector<Face3>(); +} + +void RootMotionView::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_animation_path", "path"), &RootMotionView::set_animation_path); + ClassDB::bind_method(D_METHOD("get_animation_path"), &RootMotionView::get_animation_path); + + ClassDB::bind_method(D_METHOD("set_color", "color"), &RootMotionView::set_color); + ClassDB::bind_method(D_METHOD("get_color"), &RootMotionView::get_color); + + ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &RootMotionView::set_cell_size); + ClassDB::bind_method(D_METHOD("get_cell_size"), &RootMotionView::get_cell_size); + + ClassDB::bind_method(D_METHOD("set_radius", "size"), &RootMotionView::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &RootMotionView::get_radius); + + ClassDB::bind_method(D_METHOD("set_zero_y", "enable"), &RootMotionView::set_zero_y); + ClassDB::bind_method(D_METHOD("get_zero_y"), &RootMotionView::get_zero_y); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_path", "get_animation_path"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_cell_size", "get_cell_size"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y"); +} + +RootMotionView::RootMotionView() { + zero_y = true; + radius = 10; + cell_size = 1; + set_process_internal(true); + immediate = VisualServer::get_singleton()->immediate_create(); + set_base(immediate); + color = Color(0.5, 0.5, 1.0); +} + +RootMotionView::~RootMotionView() { + set_base(RID()); + VisualServer::get_singleton()->free(immediate); +} diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h new file mode 100644 index 0000000000..611183d364 --- /dev/null +++ b/scene/animation/root_motion_view.h @@ -0,0 +1,47 @@ +#ifndef ROOT_MOTION_VIEW_H +#define ROOT_MOTION_VIEW_H + +#include "scene/3d/visual_instance.h" + +class RootMotionView : public VisualInstance { + GDCLASS(RootMotionView, VisualInstance) +public: + RID immediate; + NodePath path; + float cell_size; + float radius; + bool use_in_game; + Color color; + bool first; + bool zero_y; + + Transform accumulated; + +private: + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_animation_path(const NodePath &p_path); + NodePath get_animation_path() const; + + void set_color(const Color &p_path); + Color get_color() const; + + void set_cell_size(float p_size); + float get_cell_size() const; + + void set_radius(float p_radius); + float get_radius() const; + + void set_zero_y(bool p_zero_y); + bool get_zero_y() const; + + virtual AABB get_aabb() const; + virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; + + RootMotionView(); + ~RootMotionView(); +}; + +#endif // ROOT_MOTION_VIEW_H |