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-rw-r--r--scene/animation/animation_blend_space_2d.cpp18
-rw-r--r--scene/animation/animation_blend_tree.cpp21
-rw-r--r--scene/animation/animation_cache.cpp30
-rw-r--r--scene/animation/animation_node_state_machine.cpp9
-rw-r--r--scene/animation/animation_player.cpp174
-rw-r--r--scene/animation/animation_player.h5
-rw-r--r--scene/animation/animation_tree.cpp39
-rw-r--r--scene/animation/tween.cpp197
8 files changed, 318 insertions, 175 deletions
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 436ff553ec..003a4fad90 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -171,8 +171,9 @@ bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const {
break;
}
}
- if (all_equal)
+ if (all_equal) {
return true;
+ }
}
return false;
@@ -290,8 +291,9 @@ void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<Animatio
}
void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) {
- if (auto_triangles)
+ if (auto_triangles) {
return;
+ }
ERR_FAIL_COND(p_triangles.size() % 3 != 0);
for (int i = 0; i < p_triangles.size(); i += 3) {
add_triangle(p_triangles[i + 0], p_triangles[i + 1], p_triangles[i + 2]);
@@ -300,8 +302,9 @@ void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) {
Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
Vector<int> t;
- if (auto_triangles && trianges_dirty)
+ if (auto_triangles && trianges_dirty) {
return t;
+ }
t.resize(triangles.size() * 3);
for (int i = 0; i < triangles.size(); i++) {
@@ -322,8 +325,9 @@ void AnimationNodeBlendSpace2D::_queue_auto_triangles() {
}
void AnimationNodeBlendSpace2D::_update_triangles() {
- if (!auto_triangles || !trianges_dirty)
+ if (!auto_triangles || !trianges_dirty) {
return;
+ }
trianges_dirty = false;
triangles.clear();
@@ -349,8 +353,9 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
_update_triangles();
- if (triangles.size() == 0)
+ if (triangles.size() == 0) {
return Vector2();
+ }
Vector2 best_point;
bool first = true;
@@ -435,8 +440,9 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
float mind = 0; //time of min distance point
if (blend_mode == BLEND_MODE_INTERPOLATED) {
- if (triangles.size() == 0)
+ if (triangles.size() == 0) {
return 0;
+ }
Vector2 best_point;
bool first = true;
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 2fa9aaa4da..56995c0c13 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -235,8 +235,9 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
bool os_seek = p_seek;
- if (p_seek)
+ if (p_seek) {
time = p_time;
+ }
bool do_start = !prev_active;
if (do_start) {
@@ -248,18 +249,21 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
float blend;
if (time < fade_in) {
- if (fade_in > 0)
+ if (fade_in > 0) {
blend = time / fade_in;
- else
+ } else {
blend = 0; //wtf
+ }
} else if (!do_start && remaining < fade_out) {
- if (fade_out)
+ if (fade_out) {
blend = (remaining / fade_out);
- else
+ } else {
blend = 1.0;
- } else
+ }
+ } else {
blend = 1.0;
+ }
float main_rem;
if (mix == MIX_MODE_ADD) {
@@ -730,10 +734,11 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false);
- if (p_seek)
+ if (p_seek) {
time = p_time;
- else
+ } else {
time += p_time;
+ }
if (inputs[current].auto_advance && rem <= xfade) {
set_parameter(this->current, (current + 1) % enabled_inputs);
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 1eea73fab8..abb2cf1b65 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -38,8 +38,9 @@ void AnimationCache::_node_exit_tree(Node *p_node) {
connected_nodes.erase(p_node);
for (int i = 0; i < path_cache.size(); i++) {
- if (path_cache[i].node != p_node)
+ if (path_cache[i].node != p_node) {
continue;
+ }
path_cache.write[i].valid = false; //invalidate path cache
}
@@ -167,14 +168,16 @@ void AnimationCache::_update_cache() {
}
void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform) {
- if (cache_dirty)
+ if (cache_dirty) {
_update_cache();
+ }
ERR_FAIL_COND(!cache_valid);
ERR_FAIL_INDEX(p_idx, path_cache.size());
Path &p = path_cache.write[p_idx];
- if (!p.valid)
+ if (!p.valid) {
return;
+ }
ERR_FAIL_COND(!p.node);
ERR_FAIL_COND(!p.spatial);
@@ -187,36 +190,41 @@ void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform
}
void AnimationCache::set_track_value(int p_idx, const Variant &p_value) {
- if (cache_dirty)
+ if (cache_dirty) {
_update_cache();
+ }
ERR_FAIL_COND(!cache_valid);
ERR_FAIL_INDEX(p_idx, path_cache.size());
Path &p = path_cache.write[p_idx];
- if (!p.valid)
+ if (!p.valid) {
return;
+ }
ERR_FAIL_COND(!p.object);
p.object->set_indexed(p.subpath, p_value);
}
void AnimationCache::call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (cache_dirty)
+ if (cache_dirty) {
_update_cache();
+ }
ERR_FAIL_COND(!cache_valid);
ERR_FAIL_INDEX(p_idx, path_cache.size());
Path &p = path_cache.write[p_idx];
- if (!p.valid)
+ if (!p.valid) {
return;
+ }
ERR_FAIL_COND(!p.object);
p.object->call(p_method, p_args, p_argcount, r_error);
}
void AnimationCache::set_all(float p_time, float p_delta) {
- if (cache_dirty)
+ if (cache_dirty) {
_update_cache();
+ }
ERR_FAIL_COND(!cache_valid);
@@ -280,13 +288,15 @@ void AnimationCache::set_all(float p_time, float p_delta) {
void AnimationCache::set_animation(const Ref<Animation> &p_animation) {
_clear_cache();
- if (animation.is_valid())
+ if (animation.is_valid()) {
animation->disconnect("changed", callable_mp(this, &AnimationCache::_animation_changed));
+ }
animation = p_animation;
- if (animation.is_valid())
+ if (animation.is_valid()) {
animation->connect("changed", callable_mp(this, &AnimationCache::_animation_changed));
+ }
}
void AnimationCache::_bind_methods() {
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 7c4f84b373..17ce05f130 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -186,8 +186,9 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
path.clear(); //a new one will be needed
- if (current == p_travel)
+ if (current == p_travel) {
return true; //nothing to do
+ }
loops_current = 0; // reset loops, so fade does not happen immediately
@@ -698,16 +699,18 @@ void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
bool AnimationNodeStateMachine::has_transition(const StringName &p_from, const StringName &p_to) const {
for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == p_from && transitions[i].to == p_to)
+ if (transitions[i].from == p_from && transitions[i].to == p_to) {
return true;
+ }
}
return false;
}
int AnimationNodeStateMachine::find_transition(const StringName &p_from, const StringName &p_to) const {
for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == p_from && transitions[i].to == p_to)
+ if (transitions[i].from == p_from && transitions[i].to == p_to) {
return i;
+ }
}
return -1;
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index b8d7cbc823..4e56f1acf0 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -83,8 +83,9 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
set_blend_time(from, to, time);
}
- } else
+ } else {
return false;
+ }
return true;
}
@@ -119,8 +120,9 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
}
r_ret = array;
- } else
+ } else {
return false;
+ }
return true;
}
@@ -136,8 +138,9 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const {
names.push_front("[stop]");
String hint;
for (List<String>::Element *E = names.front(); E; E = E->next()) {
- if (E != names.front())
+ if (E != names.front()) {
hint += ",";
+ }
hint += E->get();
}
@@ -150,8 +153,9 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
- if (E->get().next != StringName())
+ if (E->get().next != StringName()) {
anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ }
}
anim_names.sort();
@@ -186,18 +190,22 @@ void AnimationPlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
+ if (animation_process_mode == ANIMATION_PROCESS_PHYSICS) {
break;
+ }
- if (processing)
+ if (processing) {
_animation_process(get_process_delta_time());
+ }
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_IDLE)
+ if (animation_process_mode == ANIMATION_PROCESS_IDLE) {
break;
+ }
- if (processing)
+ if (processing) {
_animation_process(get_physics_process_delta_time());
+ }
} break;
case NOTIFICATION_EXIT_TREE: {
clear_caches();
@@ -207,8 +215,9 @@ void AnimationPlayer::_notification(int p_what) {
void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
// Already cached?
- if (p_anim->node_cache.size() == p_anim->animation->get_track_count())
+ if (p_anim->node_cache.size() == p_anim->animation->get_track_count()) {
return;
+ }
Node *parent = get_node(root);
@@ -236,16 +245,18 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
}
{
- if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed)))
+ if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) {
child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed), make_binds(child), CONNECT_ONESHOT);
+ }
}
TrackNodeCacheKey key;
key.id = id;
key.bone_idx = bone_idx;
- if (!node_cache_map.has(key))
+ if (!node_cache_map.has(key)) {
node_cache_map[key] = TrackNodeCache();
+ }
p_anim->node_cache.write[i] = &node_cache_map[key];
p_anim->node_cache[i]->path = a->track_get_path(i);
@@ -285,12 +296,13 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
pa.special = SP_NONE;
pa.owner = p_anim->node_cache[i];
if (false && p_anim->node_cache[i]->node_2d) {
- if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos)
+ if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos) {
pa.special = SP_NODE2D_POS;
- else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot)
+ } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot) {
pa.special = SP_NODE2D_ROT;
- else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_scale)
+ } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_scale) {
pa.special = SP_NODE2D_SCALE;
+ }
}
p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa;
}
@@ -325,19 +337,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
TrackNodeCache *nc = p_anim->node_cache[i];
- if (!nc)
+ if (!nc) {
continue; // no node cache for this track, skip it
+ }
- if (!a->track_is_enabled(i))
+ if (!a->track_is_enabled(i)) {
continue; // do nothing if the track is disabled
+ }
- if (a->track_get_key_count(i) == 0)
+ if (a->track_get_key_count(i) == 0) {
continue; // do nothing if track is empty
+ }
switch (a->track_get_type(i)) {
case Animation::TYPE_TRANSFORM: {
- if (!nc->spatial)
+ if (!nc->spatial) {
continue;
+ }
Vector3 loc;
Quat rot;
@@ -346,8 +362,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
//ERR_CONTINUE(err!=OK); //used for testing, should be removed
- if (err != OK)
+ if (err != OK) {
continue;
+ }
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -365,8 +382,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
} break;
case Animation::TYPE_VALUE: {
- if (!nc->node)
+ if (!nc->node) {
continue;
+ }
//StringName property=a->track_get_path(i).get_property();
@@ -383,8 +401,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
int key_count = a->track_get_key_count(i);
- if (key_count == 0)
+ if (key_count == 0) {
continue; //eeh not worth it
+ }
float first_key_time = a->track_get_key_time(i, 0);
float transition = 1.0;
@@ -392,8 +411,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (first_key_time == 0.0) {
//ignore, use for transition
- if (key_count == 1)
+ if (key_count == 1) {
continue; //with one key we can't do anything
+ }
transition = a->track_get_key_transition(i, 0);
first_key_time = a->track_get_key_time(i, 1);
first_key = 1;
@@ -422,8 +442,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Variant value = a->value_track_interpolate(i, p_time);
- if (value == Variant())
+ if (value == Variant()) {
continue;
+ }
//thanks to trigger mode, this should be solved now..
/*
@@ -488,13 +509,15 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
} break;
case Animation::TYPE_METHOD: {
- if (!nc->node)
+ if (!nc->node) {
continue;
+ }
if (p_delta == 0) {
continue;
}
- if (!p_is_current)
+ if (!p_is_current) {
break;
+ }
List<int> indices;
@@ -537,8 +560,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
} break;
case Animation::TYPE_BEZIER: {
- if (!nc->node)
+ if (!nc->node) {
continue;
+ }
Map<StringName, TrackNodeCache::BezierAnim>::Element *E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
ERR_CONTINUE(!E); //should it continue, or create a new one?
@@ -557,8 +581,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
} break;
case Animation::TYPE_AUDIO: {
- if (!nc->node)
+ if (!nc->node) {
continue;
+ }
if (p_delta == 0) {
continue;
}
@@ -566,8 +591,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (p_seeked) {
//find whathever should be playing
int idx = a->track_find_key(i, p_time);
- if (idx < 0)
+ if (idx < 0) {
continue;
+ }
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
@@ -658,20 +684,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
} break;
case Animation::TYPE_ANIMATION: {
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node);
- if (!player)
+ if (!player) {
continue;
+ }
if (p_delta == 0 || p_seeked) {
//seek
int idx = a->track_find_key(i, p_time);
- if (idx < 0)
+ if (idx < 0) {
continue;
+ }
float pos = a->track_get_key_time(i, idx);
StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
+ if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
continue;
+ }
Ref<Animation> anim = player->get_animation(anim_name);
@@ -727,10 +756,11 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
bool loop = cd.from->animation->has_loop();
if (!loop) {
- if (next_pos < 0)
+ if (next_pos < 0) {
next_pos = 0;
- else if (next_pos > len)
+ } else if (next_pos > len) {
next_pos = len;
+ }
// fix delta
delta = next_pos - cd.pos;
@@ -887,14 +917,16 @@ void AnimationPlayer::_animation_process(float p_delta) {
play(queued.front()->get());
String new_name = playback.assigned;
queued.pop_front();
- if (end_notify)
+ if (end_notify) {
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
+ }
} else {
//stop();
playing = false;
_set_process(false);
- if (end_notify)
+ if (end_notify) {
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
+ }
}
end_reached = false;
}
@@ -988,8 +1020,9 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam
to_insert.erase(to_insert.front());
}
- if (autoplay == p_name)
+ if (autoplay == p_name) {
autoplay = p_new_name;
+ }
clear_caches();
_change_notify();
@@ -1027,10 +1060,11 @@ void AnimationPlayer::set_blend_time(const StringName &p_animation1, const Strin
BlendKey bk;
bk.from = p_animation1;
bk.to = p_animation2;
- if (p_time == 0)
+ if (p_time == 0) {
blend_times.erase(bk);
- else
+ } else {
blend_times[bk] = p_time;
+ }
}
float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
@@ -1038,17 +1072,19 @@ float AnimationPlayer::get_blend_time(const StringName &p_animation1, const Stri
bk.from = p_animation1;
bk.to = p_animation2;
- if (blend_times.has(bk))
+ if (blend_times.has(bk)) {
return blend_times[bk];
- else
+ } else {
return 0;
+ }
}
void AnimationPlayer::queue(const StringName &p_name) {
- if (!is_playing())
+ if (!is_playing()) {
play(p_name);
- else
+ } else {
queued.push_back(p_name);
+ }
}
Vector<String> AnimationPlayer::get_queue() {
@@ -1071,8 +1107,9 @@ void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_bl
void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
StringName name = p_name;
- if (String(name) == "")
+ if (String(name) == "") {
name = playback.assigned;
+ }
ERR_FAIL_COND_MSG(!animation_set.has(name), "Animation not found: " + name + ".");
@@ -1103,8 +1140,9 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
}
}
- if (p_custom_blend < 0 && blend_time == 0 && default_blend_time)
+ if (p_custom_blend < 0 && blend_time == 0 && default_blend_time) {
blend_time = default_blend_time;
+ }
if (blend_time > 0) {
Blend b;
b.data = c.current;
@@ -1136,15 +1174,17 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
c.seeked = false;
c.started = true;
- if (!end_reached)
+ if (!end_reached) {
queued.clear();
+ }
_set_process(true); // always process when starting an animation
playing = true;
emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
+ if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
return; // no next in this case
+ }
StringName next = animation_get_next(p_name);
if (next != StringName() && animation_set.has(next)) {
@@ -1240,8 +1280,9 @@ void AnimationPlayer::seek_delta(float p_time, float p_delta) {
}
playback.current.pos = p_time - p_delta;
- if (speed_scale != 0.0)
+ if (speed_scale != 0.0) {
p_delta /= speed_scale;
+ }
_animation_process(p_delta);
//playback.current.pos=p_time;
}
@@ -1275,8 +1316,9 @@ void AnimationPlayer::_stop_playing_caches() {
}
if (E->get()->node && E->get()->animation_playing) {
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->get()->node);
- if (!player)
+ if (!player) {
continue;
+ }
player->stop();
}
}
@@ -1303,8 +1345,9 @@ void AnimationPlayer::clear_caches() {
}
void AnimationPlayer::set_active(bool p_active) {
- if (active == p_active)
+ if (active == p_active) {
return;
+ }
active = p_active;
_set_process(processing, true);
@@ -1316,16 +1359,18 @@ bool AnimationPlayer::is_active() const {
StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const {
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- if (E->get().animation == p_animation)
+ if (E->get().animation == p_animation) {
return E->key();
+ }
}
return "";
}
void AnimationPlayer::set_autoplay(const String &p_name) {
- if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect.");
+ }
autoplay = p_name;
}
@@ -1335,15 +1380,18 @@ String AnimationPlayer::get_autoplay() const {
}
void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
- if (animation_process_mode == p_mode)
+ if (animation_process_mode == p_mode) {
return;
+ }
bool pr = processing;
- if (pr)
+ if (pr) {
_set_process(false);
+ }
animation_process_mode = p_mode;
- if (pr)
+ if (pr) {
_set_process(true);
+ }
}
AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const {
@@ -1359,8 +1407,9 @@ AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode()
}
void AnimationPlayer::_set_process(bool p_process, bool p_force) {
- if (processing == p_process && !p_force)
+ if (processing == p_process && !p_force) {
return;
+ }
switch (animation_process_mode) {
case ANIMATION_PROCESS_PHYSICS:
@@ -1382,8 +1431,9 @@ void AnimationPlayer::animation_set_next(const StringName &p_animation, const St
}
StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const {
- if (!animation_set.has(p_animation))
+ if (!animation_set.has(p_animation)) {
return StringName();
+ }
return animation_set[p_animation].next;
}
@@ -1424,8 +1474,9 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
#ifdef TOOLS_ENABLED
AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
- if (!playback.current.from)
+ if (!playback.current.from) {
return AnimatedValuesBackup();
+ }
_ensure_node_caches(playback.current.from);
@@ -1433,12 +1484,14 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
for (int i = 0; i < playback.current.from->node_cache.size(); i++) {
TrackNodeCache *nc = playback.current.from->node_cache[i];
- if (!nc)
+ if (!nc) {
continue;
+ }
if (nc->skeleton) {
- if (nc->bone_idx == -1)
+ if (nc->bone_idx == -1) {
continue;
+ }
AnimatedValuesBackup::Entry entry;
entry.object = nc->skeleton;
@@ -1461,8 +1514,9 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
bool valid;
entry.value = E->value().object->get_indexed(E->value().subpath, &valid);
entry.bone_idx = -1;
- if (valid)
+ if (valid) {
backup.entries.push_back(entry);
+ }
}
}
}
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index c7b3d7fc7b..1a66665803 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -140,10 +140,11 @@ private:
int bone_idx;
inline bool operator<(const TrackNodeCacheKey &p_right) const {
- if (id == p_right.id)
+ if (id == p_right.id) {
return bone_idx < p_right.bone_idx;
- else
+ } else {
return id < p_right.id;
+ }
}
};
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 671c87eb58..466536db10 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -210,8 +210,9 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
case FILTER_PASS: {
//values filtered pass, the rest don't
for (int i = 0; i < blend_count; i++) {
- if (blendw[i] == 0) //not filtered, does not pass
+ if (blendw[i] == 0) { //not filtered, does not pass
continue;
+ }
blendw[i] = blendr[i] * p_blend;
if (blendw[i] > CMP_EPSILON) {
@@ -224,8 +225,9 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
//values filtered don't pass, the rest are blended
for (int i = 0; i < blend_count; i++) {
- if (blendw[i] > 0) //filtered, does not pass
+ if (blendw[i] > 0) { //filtered, does not pass
continue;
+ }
blendw[i] = blendr[i] * p_blend;
if (blendw[i] > CMP_EPSILON) {
@@ -268,8 +270,9 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
}
}
- if (!p_seek && p_optimize && !any_valid) //pointless to go on, all are zero
+ if (!p_seek && p_optimize && !any_valid) { //pointless to go on, all are zero
return 0;
+ }
String new_path;
AnimationNode *new_parent;
@@ -467,8 +470,9 @@ Ref<AnimationNode> AnimationTree::get_tree_root() const {
}
void AnimationTree::set_active(bool p_active) {
- if (active == p_active)
+ if (active == p_active) {
return;
+ }
active = p_active;
started = active;
@@ -495,8 +499,9 @@ bool AnimationTree::is_active() const {
}
void AnimationTree::set_process_mode(AnimationProcessMode p_mode) {
- if (process_mode == p_mode)
+ if (process_mode == p_mode) {
return;
+ }
bool was_active = is_active();
if (was_active) {
@@ -837,8 +842,9 @@ void AnimationTree::_process_graph(float p_delta) {
float blend = (*as.track_blends)[blend_idx];
- if (blend < CMP_EPSILON)
+ if (blend < CMP_EPSILON) {
continue; //nothing to blend
+ }
switch (track->type) {
case Animation::TYPE_TRANSFORM: {
@@ -912,8 +918,9 @@ void AnimationTree::_process_graph(float p_delta) {
t->scale = scale;
}
- if (err != OK)
+ if (err != OK) {
continue;
+ }
t->loc = t->loc.lerp(loc, blend);
if (t->rot_blend_accum == 0) {
@@ -937,8 +944,9 @@ void AnimationTree::_process_graph(float p_delta) {
Variant value = a->value_track_interpolate(i, time);
- if (value == Variant())
+ if (value == Variant()) {
continue;
+ }
if (t->process_pass != process_pass) {
t->value = value;
@@ -1006,8 +1014,9 @@ void AnimationTree::_process_graph(float p_delta) {
if (seeked) {
//find whathever should be playing
int idx = a->track_find_key(i, time);
- if (idx < 0)
+ if (idx < 0) {
continue;
+ }
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
@@ -1107,20 +1116,23 @@ void AnimationTree::_process_graph(float p_delta) {
AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
- if (!player2)
+ if (!player2) {
continue;
+ }
if (delta == 0 || seeked) {
//seek
int idx = a->track_find_key(i, time);
- if (idx < 0)
+ if (idx < 0) {
continue;
+ }
float pos = a->track_get_key_time(i, idx);
StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name))
+ if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
continue;
+ }
Ref<Animation> anim = player2->get_animation(anim_name);
@@ -1174,8 +1186,9 @@ void AnimationTree::_process_graph(float p_delta) {
const NodePath *K = nullptr;
while ((K = track_cache.next(K))) {
TrackCache *track = track_cache[*K];
- if (track->process_pass != process_pass)
+ if (track->process_pass != process_pass) {
continue; //not processed, ignore
+ }
switch (track->type) {
case Animation::TYPE_TRANSFORM: {
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index d94cbfa08c..854db5fee2 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -42,50 +42,61 @@ void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const
// Determine command argument count
int &count = cmd.args;
- if (p_arg10.get_type() != Variant::NIL)
+ if (p_arg10.get_type() != Variant::NIL) {
count = 10;
- else if (p_arg9.get_type() != Variant::NIL)
+ } else if (p_arg9.get_type() != Variant::NIL) {
count = 9;
- else if (p_arg8.get_type() != Variant::NIL)
+ } else if (p_arg8.get_type() != Variant::NIL) {
count = 8;
- else if (p_arg7.get_type() != Variant::NIL)
+ } else if (p_arg7.get_type() != Variant::NIL) {
count = 7;
- else if (p_arg6.get_type() != Variant::NIL)
+ } else if (p_arg6.get_type() != Variant::NIL) {
count = 6;
- else if (p_arg5.get_type() != Variant::NIL)
+ } else if (p_arg5.get_type() != Variant::NIL) {
count = 5;
- else if (p_arg4.get_type() != Variant::NIL)
+ } else if (p_arg4.get_type() != Variant::NIL) {
count = 4;
- else if (p_arg3.get_type() != Variant::NIL)
+ } else if (p_arg3.get_type() != Variant::NIL) {
count = 3;
- else if (p_arg2.get_type() != Variant::NIL)
+ } else if (p_arg2.get_type() != Variant::NIL) {
count = 2;
- else if (p_arg1.get_type() != Variant::NIL)
+ } else if (p_arg1.get_type() != Variant::NIL) {
count = 1;
- else
+ } else {
count = 0;
+ }
// Add the specified arguments to the command
- if (count > 0)
+ if (count > 0) {
cmd.arg[0] = p_arg1;
- if (count > 1)
+ }
+ if (count > 1) {
cmd.arg[1] = p_arg2;
- if (count > 2)
+ }
+ if (count > 2) {
cmd.arg[2] = p_arg3;
- if (count > 3)
+ }
+ if (count > 3) {
cmd.arg[3] = p_arg4;
- if (count > 4)
+ }
+ if (count > 4) {
cmd.arg[4] = p_arg5;
- if (count > 5)
+ }
+ if (count > 5) {
cmd.arg[5] = p_arg6;
- if (count > 6)
+ }
+ if (count > 6) {
cmd.arg[6] = p_arg7;
- if (count > 7)
+ }
+ if (count > 7) {
cmd.arg[7] = p_arg8;
- if (count > 8)
+ }
+ if (count > 8) {
cmd.arg[8] = p_arg9;
- if (count > 9)
+ }
+ if (count > 9) {
cmd.arg[9] = p_arg10;
+ }
}
void Tween::_process_pending_commands() {
@@ -179,26 +190,30 @@ void Tween::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
// Are we processing during physics time?
- if (tween_process_mode == TWEEN_PROCESS_PHYSICS)
+ if (tween_process_mode == TWEEN_PROCESS_PHYSICS) {
// Do nothing since we aren't aligned with physics when we should be
break;
+ }
// Should we update?
- if (is_active())
+ if (is_active()) {
// Update the tweens
_tween_process(get_process_delta_time());
+ }
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
// Are we processing during 'regular' time?
- if (tween_process_mode == TWEEN_PROCESS_IDLE)
+ if (tween_process_mode == TWEEN_PROCESS_IDLE) {
// Do nothing since we would only process during idle time
break;
+ }
// Should we update?
- if (is_active())
+ if (is_active()) {
// Update the tweens
_tween_process(get_physics_process_delta_time());
+ }
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -346,8 +361,9 @@ Variant Tween::_get_final_val(const InterpolateData &p_data) const {
// If we're looking at an INT value, instead convert it to a FLOAT
// This is better for interpolation
- if (final_val.get_type() == Variant::INT)
+ if (final_val.get_type() == Variant::INT) {
final_val = final_val.operator real_t();
+ }
return final_val;
}
@@ -388,8 +404,9 @@ Variant &Tween::_get_delta_val(InterpolateData &p_data) {
// If we're looking at an INT value, instead convert it to a FLOAT
// This is better for interpolation
- if (final_val.get_type() == Variant::INT)
+ if (final_val.get_type() == Variant::INT) {
final_val = final_val.operator real_t();
+ }
// Calculate the delta based on the initial value and the final value
_calc_delta_val(p_data.initial_val, final_val, p_data.delta_val);
@@ -403,8 +420,9 @@ Variant &Tween::_get_delta_val(InterpolateData &p_data) {
// If we're looking at an INT value, instead convert it to a FLOAT
// This is better for interpolation
- if (initial_val.get_type() == Variant::INT)
+ if (initial_val.get_type() == Variant::INT) {
initial_val = initial_val.operator real_t();
+ }
// Calculate the delta based on the initial value and the final value
_calc_delta_val(initial_val, p_data.final_val, p_data.delta_val);
@@ -652,8 +670,9 @@ void Tween::_tween_process(float p_delta) {
_process_pending_commands();
// If the scale is 0, make no progress on the tweens
- if (speed_scale == 0)
+ if (speed_scale == 0) {
return;
+ }
// Update the delta and whether we are pending an update
p_delta *= speed_scale;
@@ -676,8 +695,9 @@ void Tween::_tween_process(float p_delta) {
}
// If we are all finished, we can reset all of the tweens
- if (repeats_finished)
+ if (repeats_finished) {
reset_all();
+ }
}
// Are all of the tweens complete?
@@ -692,20 +712,22 @@ void Tween::_tween_process(float p_delta) {
all_finished = all_finished && data.finish;
// Is the data not active or already finished? No need to go any further
- if (!data.active || data.finish)
+ if (!data.active || data.finish) {
continue;
+ }
// Get the target object for this interpolation
Object *object = ObjectDB::get_instance(data.id);
- if (object == nullptr)
+ if (object == nullptr) {
continue;
+ }
// Are we still delaying this tween?
bool prev_delaying = data.elapsed <= data.delay;
data.elapsed += p_delta;
- if (data.elapsed < data.delay)
+ if (data.elapsed < data.delay) {
continue;
- else if (prev_delaying) {
+ } else if (prev_delaying) {
// We can apply the tween's value to the data and emit that the tween has started
_apply_tween_value(data, data.initial_val);
emit_signal("tween_started", object, NodePath(Vector<StringName>(), data.key, false));
@@ -778,8 +800,9 @@ void Tween::_tween_process(float p_delta) {
emit_signal("tween_completed", object, NodePath(Vector<StringName>(), data.key, false));
// If we are not repeating the tween, remove it
- if (!repeat)
+ if (!repeat) {
call_deferred("_remove_by_uid", data.uid);
+ }
} else if (!repeat) {
// Check whether all tweens are finished
all_finished = all_finished && data.finish;
@@ -809,8 +832,9 @@ bool Tween::is_active() const {
void Tween::set_active(bool p_active) {
// Do nothing if it's the same active mode that we currently are
- if (is_active() == p_active)
+ if (is_active() == p_active) {
return;
+ }
// Depending on physics or idle, set processing
switch (tween_process_mode) {
@@ -860,8 +884,9 @@ void Tween::reset(Object *p_object, StringName p_key) {
// Get the target object
InterpolateData &data = E->get();
Object *object = ObjectDB::get_instance(data.id);
- if (object == nullptr)
+ if (object == nullptr) {
continue;
+ }
// Do we have the correct object and key?
if (object == p_object && (data.concatenated_key == p_key || p_key == "")) {
@@ -870,8 +895,9 @@ void Tween::reset(Object *p_object, StringName p_key) {
data.finish = false;
// Also apply the initial state if there isn't a delay
- if (data.delay == 0)
+ if (data.delay == 0) {
_apply_tween_value(data, data.initial_val);
+ }
}
}
pending_update--;
@@ -887,8 +913,9 @@ void Tween::reset_all() {
data.finish = false;
// If there isn't a delay, apply the value to the object
- if (data.delay == 0)
+ if (data.delay == 0) {
_apply_tween_value(data, data.initial_val);
+ }
}
pending_update--;
}
@@ -900,13 +927,15 @@ void Tween::stop(Object *p_object, StringName p_key) {
// Get the object the tween is targeting
InterpolateData &data = E->get();
Object *object = ObjectDB::get_instance(data.id);
- if (object == nullptr)
+ if (object == nullptr) {
continue;
+ }
// Is this the correct object and does it have the given key?
- if (object == p_object && (data.concatenated_key == p_key || p_key == ""))
+ if (object == p_object && (data.concatenated_key == p_key || p_key == "")) {
// Disable the tween
data.active = false;
+ }
}
pending_update--;
}
@@ -936,12 +965,14 @@ void Tween::resume(Object *p_object, StringName p_key) {
// Grab the object
InterpolateData &data = E->get();
Object *object = ObjectDB::get_instance(data.id);
- if (object == nullptr)
+ if (object == nullptr) {
continue;
+ }
// If the object and string key match, activate it
- if (object == p_object && (data.concatenated_key == p_key || p_key == ""))
+ if (object == p_object && (data.concatenated_key == p_key || p_key == "")) {
data.active = true;
+ }
}
pending_update--;
}
@@ -974,8 +1005,9 @@ void Tween::remove(Object *p_object, StringName p_key) {
// Get the target object
InterpolateData &data = E->get();
Object *object = ObjectDB::get_instance(data.id);
- if (object == nullptr)
+ if (object == nullptr) {
continue;
+ }
// If the target object and string key match, queue it for removal
if (object == p_object && (data.concatenated_key == p_key || p_key == "")) {
@@ -1076,9 +1108,10 @@ real_t Tween::tell() const {
for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
// Get the data and figure out if it's position is further along than the previous ones
const InterpolateData &data = E->get();
- if (data.elapsed > pos)
+ if (data.elapsed > pos) {
// Save it if so
pos = data.elapsed;
+ }
}
pending_update--;
return pos;
@@ -1098,9 +1131,10 @@ real_t Tween::get_runtime() const {
// Get the tween data and see if it's runtime is greater than the previous tweens
const InterpolateData &data = E->get();
real_t t = data.delay + data.duration;
- if (t > runtime)
+ if (t > runtime) {
// This is the longest running tween
runtime = t;
+ }
}
pending_update--;
@@ -1305,8 +1339,9 @@ void Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p
}
// Is there not a valid delta?
- if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val))
+ if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) {
return;
+ }
// Add this interpolation to the total
_push_interpolate_data(data);
@@ -1324,14 +1359,17 @@ void Tween::interpolate_property(Object *p_object, NodePath p_property, Variant
// If no initial value given, grab the initial value from the object
// TODO: Is this documented? This is very useful and removes a lot of clutter from tweens!
- if (p_initial_val.get_type() == Variant::NIL)
+ if (p_initial_val.get_type() == Variant::NIL) {
p_initial_val = p_object->get_indexed(p_property.get_subnames());
+ }
// Convert any integers into REALs as they are better for interpolation
- if (p_initial_val.get_type() == Variant::INT)
+ if (p_initial_val.get_type() == Variant::INT) {
p_initial_val = p_initial_val.operator real_t();
- if (p_final_val.get_type() == Variant::INT)
+ }
+ if (p_final_val.get_type() == Variant::INT) {
p_final_val = p_final_val.operator real_t();
+ }
// Build the interpolation data
_build_interpolation(INTER_PROPERTY, p_object, &p_property, nullptr, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
@@ -1345,10 +1383,12 @@ void Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_
}
// Convert any integers into REALs as they are better for interpolation
- if (p_initial_val.get_type() == Variant::INT)
+ if (p_initial_val.get_type() == Variant::INT) {
p_initial_val = p_initial_val.operator real_t();
- if (p_final_val.get_type() == Variant::INT)
+ }
+ if (p_final_val.get_type() == Variant::INT) {
p_final_val = p_final_val.operator real_t();
+ }
// Build the interpolation data
_build_interpolation(INTER_METHOD, p_object, nullptr, &p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
@@ -1387,18 +1427,19 @@ void Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_c
// Add arguments to the interpolation
int args = 0;
- if (p_arg5.get_type() != Variant::NIL)
+ if (p_arg5.get_type() != Variant::NIL) {
args = 5;
- else if (p_arg4.get_type() != Variant::NIL)
+ } else if (p_arg4.get_type() != Variant::NIL) {
args = 4;
- else if (p_arg3.get_type() != Variant::NIL)
+ } else if (p_arg3.get_type() != Variant::NIL) {
args = 3;
- else if (p_arg2.get_type() != Variant::NIL)
+ } else if (p_arg2.get_type() != Variant::NIL) {
args = 2;
- else if (p_arg1.get_type() != Variant::NIL)
+ } else if (p_arg1.get_type() != Variant::NIL) {
args = 1;
- else
+ } else {
args = 0;
+ }
data.args = args;
data.arg[0] = p_arg1;
@@ -1444,18 +1485,19 @@ void Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, S
// Collect arguments for the callback
int args = 0;
- if (p_arg5.get_type() != Variant::NIL)
+ if (p_arg5.get_type() != Variant::NIL) {
args = 5;
- else if (p_arg4.get_type() != Variant::NIL)
+ } else if (p_arg4.get_type() != Variant::NIL) {
args = 4;
- else if (p_arg3.get_type() != Variant::NIL)
+ } else if (p_arg3.get_type() != Variant::NIL) {
args = 3;
- else if (p_arg2.get_type() != Variant::NIL)
+ } else if (p_arg2.get_type() != Variant::NIL) {
args = 2;
- else if (p_arg1.get_type() != Variant::NIL)
+ } else if (p_arg1.get_type() != Variant::NIL) {
args = 1;
- else
+ } else {
args = 0;
+ }
data.args = args;
data.arg[0] = p_arg1;
@@ -1481,12 +1523,14 @@ void Tween::follow_property(Object *p_object, NodePath p_property, Variant p_ini
// If no initial value is given, grab it from the source object
// TODO: Is this documented? It's really helpful for decluttering tweens
- if (p_initial_val.get_type() == Variant::NIL)
+ if (p_initial_val.get_type() == Variant::NIL) {
p_initial_val = p_object->get_indexed(p_property.get_subnames());
+ }
// Convert initial INT values to FLOAT as they are better for interpolation
- if (p_initial_val.get_type() == Variant::INT)
+ if (p_initial_val.get_type() == Variant::INT) {
p_initial_val = p_initial_val.operator real_t();
+ }
// Confirm the source and target objects are valid
ERR_FAIL_COND(p_object == nullptr);
@@ -1512,8 +1556,9 @@ void Tween::follow_property(Object *p_object, NodePath p_property, Variant p_ini
ERR_FAIL_COND(!target_prop_valid);
// Convert target INT to FLOAT since it is better for interpolation
- if (target_val.get_type() == Variant::INT)
+ if (target_val.get_type() == Variant::INT) {
target_val = target_val.operator real_t();
+ }
// Verify that the target value and initial value are the same type
ERR_FAIL_COND(target_val.get_type() != p_initial_val.get_type());
@@ -1548,8 +1593,9 @@ void Tween::follow_method(Object *p_object, StringName p_method, Variant p_initi
return;
}
// Convert initial INT values to FLOAT as they are better for interpolation
- if (p_initial_val.get_type() == Variant::INT)
+ if (p_initial_val.get_type() == Variant::INT) {
p_initial_val = p_initial_val.operator real_t();
+ }
// Verify the source and target objects are valid
ERR_FAIL_COND(p_object == nullptr);
@@ -1575,8 +1621,9 @@ void Tween::follow_method(Object *p_object, StringName p_method, Variant p_initi
ERR_FAIL_COND(error.error != Callable::CallError::CALL_OK);
// Convert target INT values to FLOAT as they are better for interpolation
- if (target_val.get_type() == Variant::INT)
+ if (target_val.get_type() == Variant::INT) {
target_val = target_val.operator real_t();
+ }
ERR_FAIL_COND(target_val.get_type() != p_initial_val.get_type());
// Make the new InterpolateData for the method follow
@@ -1613,8 +1660,9 @@ void Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_
p_initial_property = p_initial_property.get_as_property_path();
// Convert the initial INT values to FLOAT as they are better for Interpolation
- if (p_final_val.get_type() == Variant::INT)
+ if (p_final_val.get_type() == Variant::INT) {
p_final_val = p_final_val.operator real_t();
+ }
// Verify both objects are valid
ERR_FAIL_COND(p_object == nullptr);
@@ -1640,8 +1688,9 @@ void Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_
ERR_FAIL_COND(!initial_prop_valid);
// Convert the initial INT value to FLOAT as it is better for interpolation
- if (initial_val.get_type() == Variant::INT)
+ if (initial_val.get_type() == Variant::INT) {
initial_val = initial_val.operator real_t();
+ }
ERR_FAIL_COND(initial_val.get_type() != p_final_val.get_type());
// Build the InterpolateData object
@@ -1681,8 +1730,9 @@ void Tween::targeting_method(Object *p_object, StringName p_method, Object *p_in
}
// Convert final INT values to FLOAT as they are better for interpolation
- if (p_final_val.get_type() == Variant::INT)
+ if (p_final_val.get_type() == Variant::INT) {
p_final_val = p_final_val.operator real_t();
+ }
// Make sure the given objects are valid
ERR_FAIL_COND(p_object == nullptr);
@@ -1708,8 +1758,9 @@ void Tween::targeting_method(Object *p_object, StringName p_method, Object *p_in
ERR_FAIL_COND(error.error != Callable::CallError::CALL_OK);
// Convert initial INT values to FLOAT as they aer better for interpolation
- if (initial_val.get_type() == Variant::INT)
+ if (initial_val.get_type() == Variant::INT) {
initial_val = initial_val.operator real_t();
+ }
ERR_FAIL_COND(initial_val.get_type() != p_final_val.get_type());
// Build the new InterpolateData object