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-rw-r--r--scene/animation/animation_blend_space_1d.cpp284
-rw-r--r--scene/animation/animation_blend_space_1d.h68
-rw-r--r--scene/animation/animation_blend_space_2d.cpp (renamed from scene/animation/animation_blend_space.cpp)150
-rw-r--r--scene/animation/animation_blend_space_2d.h (renamed from scene/animation/animation_blend_space.h)24
-rw-r--r--scene/animation/animation_blend_tree.cpp16
-rw-r--r--scene/animation/animation_blend_tree.h4
-rw-r--r--scene/animation/animation_node_state_machine.cpp790
-rw-r--r--scene/animation/animation_node_state_machine.h142
-rw-r--r--scene/animation/animation_tree.cpp (renamed from scene/animation/animation_graph_player.cpp)88
-rw-r--r--scene/animation/animation_tree.h (renamed from scene/animation/animation_graph_player.h)20
10 files changed, 1435 insertions, 151 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
new file mode 100644
index 0000000000..6993c0a785
--- /dev/null
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -0,0 +1,284 @@
+#include "animation_blend_space_1d.h"
+
+void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
+ if (property.name.begins_with("blend_point_")) {
+ String left = property.name.get_slicec('/', 0);
+ int idx = left.get_slicec('_', 2).to_int();
+ if (idx >= blend_points_used) {
+ property.usage = 0;
+ }
+ }
+ AnimationRootNode::_validate_property(property);
+}
+
+void AnimationNodeBlendSpace1D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace1D::add_blend_point, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace1D::set_blend_point_position);
+ ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace1D::get_blend_point_position);
+ ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace1D::set_blend_point_node);
+ ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace1D::get_blend_point_node);
+ ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace1D::remove_blend_point);
+ ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace1D::get_blend_point_count);
+
+ ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace1D::set_min_space);
+ ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace1D::get_min_space);
+
+ ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace1D::set_max_space);
+ ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace1D::get_max_space);
+
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace1D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace1D::get_snap);
+
+ ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace1D::set_blend_pos);
+ ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace1D::get_blend_pos);
+
+ ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label);
+ ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label);
+
+ ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point);
+
+ for (int i = 0; i < MAX_BLEND_POINTS; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
+ }
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_value_label", "get_value_label");
+}
+
+void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index) {
+ ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
+
+ if (p_at_index == -1 || p_at_index == blend_points_used) {
+ p_at_index = blend_points_used;
+ } else {
+ for (int i = blend_points_used - 1; i > p_at_index; i++) {
+ blend_points[i] = blend_points[i - 1];
+ }
+ }
+
+ blend_points[p_at_index].node = p_node;
+ blend_points[p_at_index].position = p_position;
+
+ blend_points[p_at_index].node->set_parent(this);
+ blend_points[p_at_index].node->set_tree(get_tree());
+
+ blend_points_used++;
+}
+
+void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+
+ blend_points[p_point].position = p_position;
+}
+
+void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+ ERR_FAIL_COND(p_node.is_null());
+
+ if (blend_points[p_point].node.is_valid()) {
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_tree(NULL);
+ }
+
+ blend_points[p_point].node = p_node;
+ blend_points[p_point].node->set_parent(this);
+ blend_points[p_point].node->set_tree(get_tree());
+}
+
+float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, 0);
+ return blend_points[p_point].position;
+}
+
+Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
+ return blend_points[p_point].node;
+}
+
+void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_tree(NULL);
+
+ for (int i = p_point; i < blend_points_used - 1; i++) {
+ blend_points[i] = blend_points[i + 1];
+ }
+
+ blend_points_used--;
+}
+
+int AnimationNodeBlendSpace1D::get_blend_point_count() const {
+
+ return blend_points_used;
+}
+
+void AnimationNodeBlendSpace1D::set_min_space(float p_min) {
+ min_space = p_min;
+
+ if (min_space >= max_space) {
+ min_space = max_space - 1;
+ }
+}
+
+float AnimationNodeBlendSpace1D::get_min_space() const {
+ return min_space;
+}
+
+void AnimationNodeBlendSpace1D::set_max_space(float p_max) {
+ max_space = p_max;
+
+ if (max_space <= min_space) {
+ max_space = min_space + 1;
+ }
+}
+
+float AnimationNodeBlendSpace1D::get_max_space() const {
+ return max_space;
+}
+
+void AnimationNodeBlendSpace1D::set_snap(float p_snap) {
+ snap = p_snap;
+}
+
+float AnimationNodeBlendSpace1D::get_snap() const {
+ return snap;
+}
+
+void AnimationNodeBlendSpace1D::set_blend_pos(float p_pos) {
+ blend_pos = p_pos;
+}
+
+float AnimationNodeBlendSpace1D::get_blend_pos() const {
+ return blend_pos;
+}
+
+void AnimationNodeBlendSpace1D::set_value_label(const String &p_label) {
+ value_label = p_label;
+}
+
+String AnimationNodeBlendSpace1D::get_value_label() const {
+ return value_label;
+}
+
+void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
+ if (p_index == blend_points_used) {
+ add_blend_point(p_node, 0);
+ } else {
+ set_blend_point_node(p_index, p_node);
+ }
+}
+
+float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
+
+ if (blend_points_used == 0) {
+ return 0.0;
+ }
+
+ if (blend_points_used == 1) {
+ // only one point available, just play that animation
+ return blend_node(blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+ }
+
+ float weights[MAX_BLEND_POINTS] = {};
+
+ int point_lower = -1;
+ float pos_lower = 0.0;
+ int point_higher = -1;
+ float pos_higher = 0.0;
+
+ // find the closest two points to blend between
+ for (int i = 0; i < blend_points_used; i++) {
+
+ float pos = blend_points[i].position;
+
+ if (pos <= blend_pos) {
+ if (point_lower == -1) {
+ point_lower = i;
+ pos_lower = pos;
+ } else if ((blend_pos - pos) < (blend_pos - pos_lower)) {
+ point_lower = i;
+ pos_lower = pos;
+ }
+ } else {
+ if (point_higher == -1) {
+ point_higher = i;
+ pos_higher = pos;
+ } else if ((pos - blend_pos) < (pos_higher - blend_pos)) {
+ point_higher = i;
+ pos_higher = pos;
+ }
+ }
+ }
+
+ // fill in weights
+
+ if (point_lower == -1) {
+ // we are on the left side, no other point to the left
+ // we just play the next point.
+
+ weights[point_higher] = 1.0;
+ } else if (point_higher == -1) {
+ // we are on the right side, no other point to the right
+ // we just play the previous point
+
+ weights[point_lower] = 1.0;
+ } else {
+
+ // we are between two points.
+ // figure out weights, then blend the animations
+
+ float distance_between_points = pos_higher - pos_lower;
+
+ float current_pos_inbetween = blend_pos - pos_lower;
+
+ float blend_percentage = current_pos_inbetween / distance_between_points;
+
+ float blend_lower = 1.0 - blend_percentage;
+ float blend_higher = blend_percentage;
+
+ weights[point_lower] = blend_lower;
+ weights[point_higher] = blend_higher;
+ }
+
+ // actually blend the animations now
+
+ float max_time_remaining = 0.0;
+
+ for (int i = 0; i < blend_points_used; i++) {
+ float remaining = blend_node(blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false);
+
+ max_time_remaining = MAX(max_time_remaining, remaining);
+ }
+
+ return max_time_remaining;
+}
+
+String AnimationNodeBlendSpace1D::get_caption() const {
+ return "BlendSpace1D";
+}
+
+AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() {
+
+ blend_points_used = 0;
+ max_space = 1;
+ min_space = -1;
+
+ snap = 0.1;
+ value_label = "value";
+}
+
+AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() {
+
+ for (int i = 0; i < blend_points_used; i++) {
+ blend_points[i].node->set_parent(this);
+ blend_points[i].node->set_tree(get_tree());
+ }
+}
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
new file mode 100644
index 0000000000..6e264076c4
--- /dev/null
+++ b/scene/animation/animation_blend_space_1d.h
@@ -0,0 +1,68 @@
+#ifndef ANIMATION_BLEND_SPACE_1D_H
+#define ANIMATION_BLEND_SPACE_1D_H
+
+#include "scene/animation/animation_tree.h"
+
+class AnimationNodeBlendSpace1D : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode)
+
+ enum {
+ MAX_BLEND_POINTS = 64
+ };
+
+ struct BlendPoint {
+ Ref<AnimationRootNode> node;
+ float position;
+ };
+
+ BlendPoint blend_points[MAX_BLEND_POINTS];
+ int blend_points_used;
+
+ float blend_pos;
+
+ float max_space;
+ float min_space;
+
+ float snap;
+
+ String value_label;
+
+ void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
+
+protected:
+ virtual void _validate_property(PropertyInfo &property) const;
+ static void _bind_methods();
+
+public:
+ void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
+ void set_blend_point_position(int p_point, float p_position);
+ void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
+
+ float get_blend_point_position(int p_point) const;
+ Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
+ void remove_blend_point(int p_point);
+ int get_blend_point_count() const;
+
+ void set_min_space(float p_min);
+ float get_min_space() const;
+
+ void set_max_space(float p_max);
+ float get_max_space() const;
+
+ void set_snap(float p_snap);
+ float get_snap() const;
+
+ void set_blend_pos(float p_pos);
+ float get_blend_pos() const;
+
+ void set_value_label(const String &p_label);
+ String get_value_label() const;
+
+ float process(float p_time, bool p_seek);
+ String get_caption() const;
+
+ AnimationNodeBlendSpace1D();
+ ~AnimationNodeBlendSpace1D();
+};
+
+#endif // ANIMATION_BLEND_SPACE_1D_H
diff --git a/scene/animation/animation_blend_space.cpp b/scene/animation/animation_blend_space_2d.cpp
index 44b2d980e2..28e4ca4eda 100644
--- a/scene/animation/animation_blend_space.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -1,7 +1,7 @@
-#include "animation_blend_space.h"
+#include "animation_blend_space_2d.h"
#include "math/delaunay.h"
-void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
+void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_node->get_parent().is_valid());
@@ -10,7 +10,7 @@ void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_no
if (p_at_index == -1 || p_at_index == blend_points_used) {
p_at_index = blend_points_used;
} else {
- for (int i = blend_points_used; i > p_at_index; i--) {
+ for (int i = blend_points_used - 1; i > p_at_index; i--) {
blend_points[i] = blend_points[i - 1];
}
for (int i = 0; i < triangles.size(); i++) {
@@ -25,7 +25,7 @@ void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_no
blend_points[p_at_index].position = p_position;
blend_points[p_at_index].node->set_parent(this);
- blend_points[p_at_index].node->set_graph_player(get_graph_player());
+ blend_points[p_at_index].node->set_tree(get_tree());
blend_points_used++;
if (auto_triangles) {
@@ -33,38 +33,38 @@ void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_no
}
}
-void AnimationNodeBlendSpace::set_blend_point_position(int p_point, const Vector2 &p_position) {
+void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].position = p_position;
if (auto_triangles) {
trianges_dirty = true;
}
}
-void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
+void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
ERR_FAIL_INDEX(p_point, blend_points_used);
ERR_FAIL_COND(p_node.is_null());
if (blend_points[p_point].node.is_valid()) {
blend_points[p_point].node->set_parent(NULL);
- blend_points[p_point].node->set_graph_player(NULL);
+ blend_points[p_point].node->set_tree(NULL);
}
blend_points[p_point].node = p_node;
blend_points[p_point].node->set_parent(this);
- blend_points[p_point].node->set_graph_player(get_graph_player());
+ blend_points[p_point].node->set_tree(get_tree());
}
-Vector2 AnimationNodeBlendSpace::get_blend_point_position(int p_point) const {
+Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2());
return blend_points[p_point].position;
}
-Ref<AnimationRootNode> AnimationNodeBlendSpace::get_blend_point_node(int p_point) const {
+Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
return blend_points[p_point].node;
}
-void AnimationNodeBlendSpace::remove_blend_point(int p_point) {
+void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].node->set_parent(NULL);
- blend_points[p_point].node->set_graph_player(NULL);
+ blend_points[p_point].node->set_tree(NULL);
for (int i = 0; i < triangles.size(); i++) {
bool erase = false;
@@ -89,12 +89,12 @@ void AnimationNodeBlendSpace::remove_blend_point(int p_point) {
blend_points_used--;
}
-int AnimationNodeBlendSpace::get_blend_point_count() const {
+int AnimationNodeBlendSpace2D::get_blend_point_count() const {
return blend_points_used;
}
-bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const {
+bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const {
ERR_FAIL_INDEX_V(p_x, blend_points_used, false);
ERR_FAIL_INDEX_V(p_y, blend_points_used, false);
@@ -123,7 +123,7 @@ bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const {
return false;
}
-void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
+void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
ERR_FAIL_INDEX(p_x, blend_points_used);
ERR_FAIL_INDEX(p_y, blend_points_used);
@@ -156,7 +156,7 @@ void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_i
triangles.insert(p_at_index, t);
}
}
-int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) {
+int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) {
_update_triangles();
@@ -164,17 +164,17 @@ int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) {
ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1);
return triangles[p_triangle].points[p_point];
}
-void AnimationNodeBlendSpace::remove_triangle(int p_triangle) {
+void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) {
ERR_FAIL_INDEX(p_triangle, triangles.size());
triangles.remove(p_triangle);
}
-int AnimationNodeBlendSpace::get_triangle_count() const {
+int AnimationNodeBlendSpace2D::get_triangle_count() const {
return triangles.size();
}
-void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) {
+void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) {
min_space = p_min;
if (min_space.x >= max_space.x) {
@@ -184,11 +184,11 @@ void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) {
min_space.y = max_space.y - 1;
}
}
-Vector2 AnimationNodeBlendSpace::get_min_space() const {
+Vector2 AnimationNodeBlendSpace2D::get_min_space() const {
return min_space;
}
-void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) {
+void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) {
max_space = p_max;
if (max_space.x <= min_space.x) {
@@ -198,39 +198,39 @@ void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) {
max_space.y = min_space.y + 1;
}
}
-Vector2 AnimationNodeBlendSpace::get_max_space() const {
+Vector2 AnimationNodeBlendSpace2D::get_max_space() const {
return max_space;
}
-void AnimationNodeBlendSpace::set_snap(const Vector2 &p_snap) {
+void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) {
snap = p_snap;
}
-Vector2 AnimationNodeBlendSpace::get_snap() const {
+Vector2 AnimationNodeBlendSpace2D::get_snap() const {
return snap;
}
-void AnimationNodeBlendSpace::set_blend_pos(const Vector2 &p_pos) {
+void AnimationNodeBlendSpace2D::set_blend_position(const Vector2 &p_pos) {
blend_pos = p_pos;
}
-Vector2 AnimationNodeBlendSpace::get_blend_pos() const {
+Vector2 AnimationNodeBlendSpace2D::get_blend_position() const {
return blend_pos;
}
-void AnimationNodeBlendSpace::set_x_label(const String &p_label) {
+void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) {
x_label = p_label;
}
-String AnimationNodeBlendSpace::get_x_label() const {
+String AnimationNodeBlendSpace2D::get_x_label() const {
return x_label;
}
-void AnimationNodeBlendSpace::set_y_label(const String &p_label) {
+void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) {
y_label = p_label;
}
-String AnimationNodeBlendSpace::get_y_label() const {
+String AnimationNodeBlendSpace2D::get_y_label() const {
return y_label;
}
-void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
+void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
if (p_index == blend_points_used) {
add_blend_point(p_node, Vector2());
} else {
@@ -238,7 +238,7 @@ void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationR
}
}
-void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) {
+void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) {
if (auto_triangles)
return;
@@ -248,7 +248,7 @@ void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) {
}
}
-Vector<int> AnimationNodeBlendSpace::_get_triangles() const {
+Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
Vector<int> t;
if (auto_triangles && trianges_dirty)
@@ -263,7 +263,7 @@ Vector<int> AnimationNodeBlendSpace::_get_triangles() const {
return t;
}
-void AnimationNodeBlendSpace::_update_triangles() {
+void AnimationNodeBlendSpace2D::_update_triangles() {
if (!auto_triangles || !trianges_dirty)
return;
@@ -286,7 +286,7 @@ void AnimationNodeBlendSpace::_update_triangles() {
}
}
-Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) {
+Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
_update_triangles();
@@ -323,7 +323,7 @@ Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) {
return best_point;
}
-void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
+void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) {
r_weights[0] = 1;
@@ -369,7 +369,7 @@ void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector
r_weights[2] = w;
}
-float AnimationNodeBlendSpace::process(float p_time, bool p_seek) {
+float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
_update_triangles();
@@ -453,11 +453,11 @@ float AnimationNodeBlendSpace::process(float p_time, bool p_seek) {
return mind;
}
-String AnimationNodeBlendSpace::get_caption() const {
- return "BlendSpace";
+String AnimationNodeBlendSpace2D::get_caption() const {
+ return "BlendSpace2D";
}
-void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const {
+void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("blend_point_")) {
String left = property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
@@ -468,57 +468,57 @@ void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const {
AnimationRootNode::_validate_property(property);
}
-void AnimationNodeBlendSpace::set_auto_triangles(bool p_enable) {
+void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
auto_triangles = p_enable;
if (auto_triangles) {
trianges_dirty = true;
}
}
-bool AnimationNodeBlendSpace::get_auto_triangles() const {
+bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
return auto_triangles;
}
-void AnimationNodeBlendSpace::_bind_methods() {
+void AnimationNodeBlendSpace2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace::add_blend_point, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace::set_blend_point_position);
- ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace::get_blend_point_position);
- ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace::set_blend_point_node);
- ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace::get_blend_point_node);
- ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace::remove_blend_point);
- ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace::get_blend_point_count);
+ ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position);
+ ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace2D::get_blend_point_position);
+ ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace2D::set_blend_point_node);
+ ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace2D::get_blend_point_node);
+ ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace2D::remove_blend_point);
+ ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace2D::get_blend_point_count);
- ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace::add_triangle, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace::get_triangle_point);
- ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace::remove_triangle);
- ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace::get_triangle_count);
+ ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace2D::add_triangle, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace2D::get_triangle_point);
+ ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace2D::remove_triangle);
+ ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace2D::get_triangle_count);
- ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace::set_min_space);
- ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace::get_min_space);
+ ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace2D::set_min_space);
+ ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace2D::get_min_space);
- ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace::set_max_space);
- ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace::get_max_space);
+ ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace2D::set_max_space);
+ ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace2D::get_max_space);
- ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace::set_snap);
- ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace::get_snap);
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap);
- ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace::set_blend_pos);
- ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace::get_blend_pos);
+ ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace2D::set_blend_position);
+ ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace2D::get_blend_position);
- ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace::set_x_label);
- ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace::get_x_label);
+ ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label);
+ ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label);
- ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace::set_y_label);
- ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace::get_y_label);
+ ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace2D::set_y_label);
+ ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace2D::get_y_label);
- ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace::_add_blend_point);
+ ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace2D::_add_blend_point);
- ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace::_set_triangles);
- ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace::_get_triangles);
+ ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace2D::_set_triangles);
+ ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace2D::_get_triangles);
- ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace::set_auto_triangles);
- ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace::get_auto_triangles);
+ ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles);
+ ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
@@ -532,12 +532,12 @@ void AnimationNodeBlendSpace::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "blend_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_position", "get_blend_position");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
}
-AnimationNodeBlendSpace::AnimationNodeBlendSpace() {
+AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
auto_triangles = true;
blend_points_used = 0;
@@ -549,10 +549,10 @@ AnimationNodeBlendSpace::AnimationNodeBlendSpace() {
trianges_dirty = false;
}
-AnimationNodeBlendSpace::~AnimationNodeBlendSpace() {
+AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
for (int i = 0; i < blend_points_used; i++) {
blend_points[i].node->set_parent(this);
- blend_points[i].node->set_graph_player(get_graph_player());
+ blend_points[i].node->set_tree(get_tree());
}
}
diff --git a/scene/animation/animation_blend_space.h b/scene/animation/animation_blend_space_2d.h
index 3eda3d2d39..5af0b9ba7f 100644
--- a/scene/animation/animation_blend_space.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -1,10 +1,10 @@
-#ifndef ANIMATION_BLEND_SPACE_H
-#define ANIMATION_BLEND_SPACE_H
+#ifndef ANIMATION_BLEND_SPACE_2D_H
+#define ANIMATION_BLEND_SPACE_2D_H
-#include "scene/animation/animation_graph_player.h"
+#include "scene/animation/animation_tree.h"
-class AnimationNodeBlendSpace : public AnimationRootNode {
- GDCLASS(AnimationNodeBlendSpace, AnimationRootNode)
+class AnimationNodeBlendSpace2D : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode)
enum {
MAX_BLEND_POINTS = 64
@@ -70,8 +70,8 @@ public:
void set_snap(const Vector2 &p_snap);
Vector2 get_snap() const;
- void set_blend_pos(const Vector2 &p_pos);
- Vector2 get_blend_pos() const;
+ void set_blend_position(const Vector2 &p_pos);
+ Vector2 get_blend_position() const;
void set_x_label(const String &p_label);
String get_x_label() const;
@@ -79,16 +79,16 @@ public:
void set_y_label(const String &p_label);
String get_y_label() const;
- float process(float p_time, bool p_seek);
- String get_caption() const;
+ virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const;
Vector2 get_closest_point(const Vector2 &p_point);
void set_auto_triangles(bool p_enable);
bool get_auto_triangles() const;
- AnimationNodeBlendSpace();
- ~AnimationNodeBlendSpace();
+ AnimationNodeBlendSpace2D();
+ ~AnimationNodeBlendSpace2D();
};
-#endif // ANIMATION_BLEND_SPACE_H
+#endif // ANIMATION_BLEND_SPACE_2D_H
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index ced0cbbbba..feacea5656 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -16,7 +16,7 @@ float AnimationNodeAnimation::get_playback_time() const {
void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
if (property.name == "animation") {
- AnimationGraphPlayer *gp = get_graph_player();
+ AnimationTree *gp = get_tree();
if (gp && gp->has_node(gp->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
if (ap) {
@@ -762,13 +762,13 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNod
ERR_FAIL_COND(nodes.has(p_name));
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_node->get_parent().is_valid());
- ERR_FAIL_COND(p_node->get_graph_player() != NULL);
+ ERR_FAIL_COND(p_node->get_tree() != NULL);
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(String(p_name).find("/") != -1);
nodes[p_name] = p_node;
p_node->set_parent(this);
- p_node->set_graph_player(get_graph_player());
+ p_node->set_tree(get_tree());
emit_changed();
}
@@ -804,7 +804,7 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
node->set_input_connection(i, StringName());
}
node->set_parent(NULL);
- node->set_graph_player(NULL);
+ node->set_tree(NULL);
}
nodes.erase(p_name);
@@ -965,13 +965,13 @@ Vector2 AnimationNodeBlendTree::get_graph_offset() const {
return graph_offset;
}
-void AnimationNodeBlendTree::set_graph_player(AnimationGraphPlayer *p_player) {
+void AnimationNodeBlendTree::set_tree(AnimationTree *p_player) {
- AnimationNode::set_graph_player(p_player);
+ AnimationNode::set_tree(p_player);
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
Ref<AnimationNode> node = E->get();
- node->set_graph_player(p_player);
+ node->set_tree(p_player);
}
}
@@ -1107,6 +1107,6 @@ AnimationNodeBlendTree::~AnimationNodeBlendTree() {
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
E->get()->set_parent(NULL);
- E->get()->set_graph_player(NULL);
+ E->get()->set_tree(NULL);
}
}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 7623fd3e57..8d7932196c 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -1,7 +1,7 @@
#ifndef ANIMATION_BLEND_TREE_H
#define ANIMATION_BLEND_TREE_H
-#include "scene/animation/animation_graph_player.h"
+#include "scene/animation/animation_tree.h"
class AnimationNodeAnimation : public AnimationRootNode {
@@ -318,7 +318,7 @@ public:
void set_graph_offset(const Vector2 &p_graph_offset);
Vector2 get_graph_offset() const;
- virtual void set_graph_player(AnimationGraphPlayer *p_player);
+ virtual void set_tree(AnimationTree *p_player);
AnimationNodeBlendTree();
~AnimationNodeBlendTree();
};
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
new file mode 100644
index 0000000000..c5ad980806
--- /dev/null
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -0,0 +1,790 @@
+#include "animation_node_state_machine.h"
+
+/////////////////////////////////////////////////
+
+void AnimationNodeStateMachineTransition::set_switch_mode(SwitchMode p_mode) {
+
+ switch_mode = p_mode;
+}
+
+AnimationNodeStateMachineTransition::SwitchMode AnimationNodeStateMachineTransition::get_switch_mode() const {
+
+ return switch_mode;
+}
+
+void AnimationNodeStateMachineTransition::set_auto_advance(bool p_enable) {
+ auto_advance = p_enable;
+}
+
+bool AnimationNodeStateMachineTransition::has_auto_advance() const {
+ return auto_advance;
+}
+
+void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) {
+
+ ERR_FAIL_COND(p_xfade < 0);
+ xfade = p_xfade;
+ emit_changed();
+}
+
+float AnimationNodeStateMachineTransition::get_xfade_time() const {
+ return xfade;
+}
+
+void AnimationNodeStateMachineTransition::set_disabled(bool p_disabled) {
+ disabled = p_disabled;
+ emit_changed();
+}
+
+bool AnimationNodeStateMachineTransition::is_disabled() const {
+ return disabled;
+}
+
+void AnimationNodeStateMachineTransition::set_priority(int p_priority) {
+ priority = p_priority;
+ emit_changed();
+}
+
+int AnimationNodeStateMachineTransition::get_priority() const {
+ return priority;
+}
+
+void AnimationNodeStateMachineTransition::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_switch_mode", "mode"), &AnimationNodeStateMachineTransition::set_switch_mode);
+ ClassDB::bind_method(D_METHOD("get_switch_mode"), &AnimationNodeStateMachineTransition::get_switch_mode);
+
+ ClassDB::bind_method(D_METHOD("set_auto_advance", "auto_advance"), &AnimationNodeStateMachineTransition::set_auto_advance);
+ ClassDB::bind_method(D_METHOD("has_auto_advance"), &AnimationNodeStateMachineTransition::has_auto_advance);
+
+ ClassDB::bind_method(D_METHOD("set_xfade_time", "secs"), &AnimationNodeStateMachineTransition::set_xfade_time);
+ ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeStateMachineTransition::get_xfade_time);
+
+ ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &AnimationNodeStateMachineTransition::set_disabled);
+ ClassDB::bind_method(D_METHOD("is_disabled"), &AnimationNodeStateMachineTransition::is_disabled);
+
+ ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority);
+ ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,AtEnd"), "set_switch_mode", "get_switch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01"), "set_xfade_time", "get_xfade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
+
+ BIND_CONSTANT(SWITCH_MODE_IMMEDIATE);
+ BIND_CONSTANT(SWITCH_MODE_SYNC);
+ BIND_CONSTANT(SWITCH_MODE_AT_END);
+}
+
+AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() {
+
+ switch_mode = SWITCH_MODE_IMMEDIATE;
+ auto_advance = false;
+ xfade = 0;
+ disabled = false;
+ priority = 1;
+}
+
+///////////////////////////////////////////////////////
+void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<AnimationNode> p_node) {
+
+ ERR_FAIL_COND(states.has(p_name));
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_node->get_tree() != NULL);
+ ERR_FAIL_COND(String(p_name).find("/") != -1);
+ states[p_name] = p_node;
+
+ p_node->set_parent(this);
+ p_node->set_tree(get_tree());
+
+ emit_changed();
+}
+
+Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const {
+
+ ERR_FAIL_COND_V(!states.has(p_name), Ref<AnimationNode>());
+
+ return states[p_name];
+}
+
+StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_node) const {
+ for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
+ if (E->get() == p_node) {
+ return E->key();
+ }
+ }
+
+ ERR_FAIL_V(StringName());
+}
+
+bool AnimationNodeStateMachine::has_node(const StringName &p_name) const {
+ return states.has(p_name);
+}
+void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
+
+ ERR_FAIL_COND(!states.has(p_name));
+
+ {
+ //erase node connections
+ Ref<AnimationNode> node = states[p_name];
+ for (int i = 0; i < node->get_input_count(); i++) {
+ node->set_input_connection(i, StringName());
+ }
+ node->set_parent(NULL);
+ node->set_tree(NULL);
+ }
+
+ states.erase(p_name);
+ path.erase(p_name);
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_name || transitions[i].to == p_name) {
+ transitions.remove(i);
+ i--;
+ }
+ }
+
+ if (start_node == p_name) {
+ start_node = StringName();
+ }
+
+ if (end_node == p_name) {
+ end_node = StringName();
+ }
+
+ if (playing && current == p_name) {
+ stop();
+ }
+ emit_changed();
+}
+
+void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name) {
+
+ ERR_FAIL_COND(!states.has(p_name));
+ ERR_FAIL_COND(states.has(p_new_name));
+
+ states[p_new_name] = states[p_name];
+ states.erase(p_name);
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_name) {
+ transitions[i].from = p_new_name;
+ }
+
+ if (transitions[i].to == p_name) {
+ transitions[i].to = p_new_name;
+ }
+ }
+
+ if (start_node == p_name) {
+ start_node = p_new_name;
+ }
+
+ if (end_node == p_name) {
+ end_node = p_new_name;
+ }
+
+ if (playing && current == p_name) {
+ current = p_new_name;
+ }
+
+ path.clear(); //clear path
+}
+
+void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
+
+ List<StringName> nodes;
+ for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
+ nodes.push_back(E->key());
+ }
+ nodes.sort_custom<StringName::AlphCompare>();
+
+ for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
+ r_nodes->push_back(E->get());
+ }
+}
+
+bool AnimationNodeStateMachine::has_transition(const StringName &p_from, const StringName &p_to) const {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_from && transitions[i].to == p_to)
+ return true;
+ }
+ return false;
+}
+
+int AnimationNodeStateMachine::find_transition(const StringName &p_from, const StringName &p_to) const {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_from && transitions[i].to == p_to)
+ return i;
+ }
+ return -1;
+}
+
+void AnimationNodeStateMachine::add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition) {
+
+ ERR_FAIL_COND(p_from == p_to);
+ ERR_FAIL_COND(!states.has(p_from));
+ ERR_FAIL_COND(!states.has(p_to));
+ ERR_FAIL_COND(p_transition.is_null());
+
+ for (int i = 0; i < transitions.size(); i++) {
+ ERR_FAIL_COND(transitions[i].from == p_from && transitions[i].to == p_to);
+ }
+
+ Transition tr;
+ tr.from = p_from;
+ tr.to = p_to;
+ tr.transition = p_transition;
+
+ transitions.push_back(tr);
+}
+
+Ref<AnimationNodeStateMachineTransition> AnimationNodeStateMachine::get_transition(int p_transition) const {
+ ERR_FAIL_INDEX_V(p_transition, transitions.size(), Ref<AnimationNodeStateMachineTransition>());
+ return transitions[p_transition].transition;
+}
+StringName AnimationNodeStateMachine::get_transition_from(int p_transition) const {
+
+ ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName());
+ return transitions[p_transition].from;
+}
+StringName AnimationNodeStateMachine::get_transition_to(int p_transition) const {
+
+ ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName());
+ return transitions[p_transition].to;
+}
+
+int AnimationNodeStateMachine::get_transition_count() const {
+
+ return transitions.size();
+}
+void AnimationNodeStateMachine::remove_transition(const StringName &p_from, const StringName &p_to) {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_from && transitions[i].to == p_to) {
+ transitions.remove(i);
+ return;
+ }
+ }
+
+ if (playing) {
+ path.clear();
+ }
+}
+
+void AnimationNodeStateMachine::remove_transition_by_index(int p_transition) {
+
+ transitions.remove(p_transition);
+ if (playing) {
+ path.clear();
+ }
+}
+
+void AnimationNodeStateMachine::set_start_node(const StringName &p_node) {
+
+ ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
+ start_node = p_node;
+}
+
+String AnimationNodeStateMachine::get_start_node() const {
+
+ return start_node;
+}
+
+void AnimationNodeStateMachine::set_end_node(const StringName &p_node) {
+
+ ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
+ end_node = p_node;
+}
+
+String AnimationNodeStateMachine::get_end_node() const {
+
+ return end_node;
+}
+
+void AnimationNodeStateMachine::set_graph_offset(const Vector2 &p_offset) {
+ graph_offset = p_offset;
+}
+
+Vector2 AnimationNodeStateMachine::get_graph_offset() const {
+ return graph_offset;
+}
+
+float AnimationNodeStateMachine::process(float p_time, bool p_seek) {
+
+ //if not playing and it can restart, then restart
+ if (!playing) {
+ if (start_node) {
+ start(start_node);
+ } else {
+ return 0;
+ }
+ }
+
+ bool do_start = (p_seek && p_time == 0) || play_start || current == StringName();
+
+ if (do_start) {
+
+ if (start_node != StringName() && p_seek && p_time == 0) {
+ current = start_node;
+ }
+
+ len_current = blend_node(states[current], 0, true, 1.0, FILTER_IGNORE, false);
+ pos_current = 0;
+ loops_current = 0;
+ play_start = false;
+ }
+
+ float fade_blend = 1.0;
+
+ if (fading_from != StringName()) {
+
+ if (!p_seek) {
+ fading_pos += p_time;
+ }
+ fade_blend = MIN(1.0, fading_pos / fading_time);
+ if (fade_blend >= 1.0) {
+ fading_from = StringName();
+ }
+ }
+
+ float rem = blend_node(states[current], p_time, p_seek, fade_blend, FILTER_IGNORE, false);
+
+ if (fading_from != StringName()) {
+
+ blend_node(states[fading_from], p_time, p_seek, 1.0 - fade_blend, FILTER_IGNORE, false);
+ }
+
+ //guess playback position
+ if (rem > len_current) { // weird but ok
+ len_current = rem;
+ }
+
+ { //advance and loop check
+
+ float next_pos = len_current - rem;
+
+ if (next_pos < pos_current) {
+ loops_current++;
+ }
+ pos_current = next_pos; //looped
+ }
+
+ //find next
+ StringName next;
+ float next_xfade = 0;
+ AnimationNodeStateMachineTransition::SwitchMode switch_mode = AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE;
+
+ if (path.size()) {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == current && transitions[i].to == path[0]) {
+ next_xfade = transitions[i].transition->get_xfade_time();
+ switch_mode = transitions[i].transition->get_switch_mode();
+ next = path[0];
+ }
+ }
+ } else {
+ float priority_best = 1e20;
+ int auto_advance_to = -1;
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == current && transitions[i].transition->has_auto_advance()) {
+
+ if (transitions[i].transition->get_priority() < priority_best) {
+ auto_advance_to = i;
+ }
+ }
+ }
+
+ if (auto_advance_to != -1) {
+ next = transitions[auto_advance_to].to;
+ next_xfade = transitions[auto_advance_to].transition->get_xfade_time();
+ switch_mode = transitions[auto_advance_to].transition->get_switch_mode();
+ }
+ }
+
+ //if next, see when to transition
+ if (next != StringName()) {
+
+ bool goto_next = false;
+
+ if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE) {
+ goto_next = fading_from == StringName();
+ } else {
+ goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0;
+ if (loops_current > 0) {
+ next_xfade = 0;
+ }
+ }
+
+ if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped
+
+ if (next_xfade) {
+ //time to fade, baby
+ fading_from = current;
+ fading_time = next_xfade;
+ fading_pos = 0;
+ } else {
+ fading_from = StringName();
+ fading_pos = 0;
+ }
+
+ if (path.size()) { //if it came from path, remove path
+ path.remove(0);
+ }
+ current = next;
+ if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
+ len_current = blend_node(states[current], 0, true, 0, FILTER_IGNORE, false);
+ pos_current = MIN(pos_current, len_current);
+ blend_node(states[current], pos_current, true, 0, FILTER_IGNORE, false);
+
+ } else {
+ len_current = blend_node(states[current], 0, true, 0, FILTER_IGNORE, false);
+ pos_current = 0;
+ }
+
+ rem = len_current; //so it does not show 0 on transition
+ loops_current = 0;
+ }
+ }
+
+ //compute time left for transitions by using the end node
+
+ if (end_node != StringName() && end_node != current) {
+
+ rem = blend_node(states[end_node], 0, true, 0, FILTER_IGNORE, false);
+ }
+
+ return rem;
+}
+
+bool AnimationNodeStateMachine::travel(const StringName &p_state) {
+ ERR_FAIL_COND_V(!playing, false);
+ ERR_FAIL_COND_V(!states.has(p_state), false);
+ ERR_FAIL_COND_V(!states.has(current), false);
+
+ path.clear(); //a new one will be needed
+
+ if (current == p_state)
+ return true; //nothing to do
+
+ loops_current = 0; // reset loops, so fade does not happen immediately
+
+ Vector2 current_pos = states[current]->get_position();
+ Vector2 target_pos = states[p_state]->get_position();
+
+ Map<StringName, AStarCost> cost_map;
+
+ List<int> open_list;
+
+ //build open list
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == current) {
+ open_list.push_back(i);
+ float cost = states[transitions[i].to]->get_position().distance_to(current_pos);
+ cost *= transitions[i].transition->get_priority();
+ AStarCost ap;
+ ap.prev = current;
+ ap.distance = cost;
+ cost_map[transitions[i].to] = ap;
+
+ if (transitions[i].to == p_state) { //prematurely found it! :D
+ path.push_back(p_state);
+ return true;
+ }
+ }
+ }
+
+ //begin astar
+ bool found_route = false;
+ while (!found_route) {
+
+ if (open_list.size() == 0) {
+ return false; //no path found
+ }
+
+ //find the last cost transition
+ List<int>::Element *least_cost_transition = NULL;
+ float least_cost = 1e20;
+
+ for (List<int>::Element *E = open_list.front(); E; E = E->next()) {
+
+ float cost = cost_map[transitions[E->get()].to].distance;
+ cost += states[transitions[E->get()].to]->get_position().distance_to(target_pos);
+
+ if (cost < least_cost) {
+ least_cost_transition = E;
+ }
+ }
+
+ StringName transition_prev = transitions[least_cost_transition->get()].from;
+ StringName transition = transitions[least_cost_transition->get()].to;
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from != transition || transitions[i].to == transition_prev) {
+ continue; //not interested on those
+ }
+
+ float distance = states[transitions[i].from]->get_position().distance_to(states[transitions[i].to]->get_position());
+ distance *= transitions[i].transition->get_priority();
+ distance += cost_map[transitions[i].from].distance;
+
+ if (cost_map.has(transitions[i].to)) {
+ //oh this was visited already, can we win the cost?
+ if (distance < cost_map[transitions[i].to].distance) {
+ cost_map[transitions[i].to].distance = distance;
+ cost_map[transitions[i].to].prev = transitions[i].from;
+ }
+ } else {
+ //add to open list
+ AStarCost ac;
+ ac.prev = transitions[i].from;
+ ac.distance = distance;
+ cost_map[transitions[i].to] = ac;
+
+ open_list.push_back(i);
+
+ if (transitions[i].to == p_state) {
+ found_route = true;
+ break;
+ }
+ }
+ }
+
+ if (found_route) {
+ break;
+ }
+
+ open_list.erase(least_cost_transition);
+ }
+
+ //make path
+ StringName at = p_state;
+ while (at != current) {
+ path.push_back(at);
+ at = cost_map[at].prev;
+ }
+
+ path.invert();
+
+ return true;
+}
+
+void AnimationNodeStateMachine::start(const StringName &p_state) {
+
+ ERR_FAIL_COND(!states.has(p_state));
+ path.clear();
+ current = p_state;
+ playing = true;
+ play_start = true;
+}
+void AnimationNodeStateMachine::stop() {
+ playing = false;
+ play_start = false;
+ current = StringName();
+}
+bool AnimationNodeStateMachine::is_playing() const {
+
+ return playing;
+}
+StringName AnimationNodeStateMachine::get_current_node() const {
+ if (!playing) {
+ return StringName();
+ }
+
+ return current;
+}
+
+StringName AnimationNodeStateMachine::get_blend_from_node() const {
+ if (!playing) {
+ return StringName();
+ }
+
+ return fading_from;
+}
+
+float AnimationNodeStateMachine::get_current_play_pos() const {
+ return pos_current;
+}
+float AnimationNodeStateMachine::get_current_length() const {
+ return len_current;
+}
+
+Vector<StringName> AnimationNodeStateMachine::get_travel_path() const {
+ return path;
+}
+String AnimationNodeStateMachine::get_caption() const {
+ return "StateMachine";
+}
+
+void AnimationNodeStateMachine::_notification(int p_what) {
+}
+
+void AnimationNodeStateMachine::set_tree(AnimationTree *p_player) {
+
+ AnimationNode::set_tree(p_player);
+
+ for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
+ Ref<AnimationRootNode> node = E->get();
+ node->set_tree(p_player);
+ }
+}
+
+bool AnimationNodeStateMachine::_set(const StringName &p_name, const Variant &p_value) {
+
+ String name = p_name;
+ if (name.begins_with("states/")) {
+ String node_name = name.get_slicec('/', 1);
+ String what = name.get_slicec('/', 2);
+
+ if (what == "node") {
+ Ref<AnimationNode> anode = p_value;
+ if (anode.is_valid()) {
+ add_node(node_name, p_value);
+ }
+ return true;
+ }
+
+ if (what == "position") {
+
+ if (states.has(node_name)) {
+ states[node_name]->set_position(p_value);
+ }
+ return true;
+ }
+ } else if (name == "transitions") {
+
+ Array trans = p_value;
+ ERR_FAIL_COND_V(trans.size() % 3 != 0, false);
+
+ for (int i = 0; i < trans.size(); i += 3) {
+ add_transition(trans[i], trans[i + 1], trans[i + 2]);
+ }
+ return true;
+ } else if (name == "start_node") {
+ set_start_node(p_value);
+ return true;
+ } else if (name == "end_node") {
+ set_end_node(p_value);
+ return true;
+ } else if (name == "graph_offset") {
+ set_graph_offset(p_value);
+ return true;
+ }
+
+ return false;
+}
+
+bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) const {
+
+ String name = p_name;
+ if (name.begins_with("states/")) {
+ String node_name = name.get_slicec('/', 1);
+ String what = name.get_slicec('/', 2);
+
+ if (what == "node") {
+ if (states.has(node_name)) {
+ r_ret = states[node_name];
+ return true;
+ }
+ }
+
+ if (what == "position") {
+
+ if (states.has(node_name)) {
+ r_ret = states[node_name]->get_position();
+ return true;
+ }
+ }
+ } else if (name == "transitions") {
+ Array trans;
+ trans.resize(transitions.size() * 3);
+
+ for (int i = 0; i < transitions.size(); i++) {
+ trans[i * 3 + 0] = transitions[i].from;
+ trans[i * 3 + 1] = transitions[i].to;
+ trans[i * 3 + 2] = transitions[i].transition;
+ }
+
+ r_ret = trans;
+ return true;
+ } else if (name == "start_node") {
+ r_ret = get_start_node();
+ return true;
+ } else if (name == "end_node") {
+ r_ret = get_end_node();
+ return true;
+ } else if (name == "graph_offset") {
+ r_ret = get_graph_offset();
+ return true;
+ }
+
+ return false;
+}
+void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ List<StringName> names;
+ for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort_custom<StringName::AlphCompare>();
+
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ String name = E->get();
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "transitions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, "start_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, "end_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+}
+
+void AnimationNodeStateMachine::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("add_node", "name", "node"), &AnimationNodeStateMachine::add_node);
+ ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeStateMachine::get_node);
+ ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeStateMachine::remove_node);
+ ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeStateMachine::rename_node);
+ ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeStateMachine::has_node);
+ ClassDB::bind_method(D_METHOD("get_node_name", "node"), &AnimationNodeStateMachine::get_node_name);
+
+ ClassDB::bind_method(D_METHOD("has_transition", "from", "to"), &AnimationNodeStateMachine::add_transition);
+ ClassDB::bind_method(D_METHOD("add_transition", "from", "to", "transition"), &AnimationNodeStateMachine::add_transition);
+ ClassDB::bind_method(D_METHOD("get_transition", "idx"), &AnimationNodeStateMachine::get_transition);
+ ClassDB::bind_method(D_METHOD("get_transition_from", "idx"), &AnimationNodeStateMachine::get_transition_from);
+ ClassDB::bind_method(D_METHOD("get_transition_to", "idx"), &AnimationNodeStateMachine::get_transition_to);
+ ClassDB::bind_method(D_METHOD("get_transition_count"), &AnimationNodeStateMachine::get_transition_count);
+ ClassDB::bind_method(D_METHOD("remove_transition_by_index", "idx"), &AnimationNodeStateMachine::remove_transition_by_index);
+ ClassDB::bind_method(D_METHOD("remove_transition", "from", "to"), &AnimationNodeStateMachine::remove_transition);
+
+ ClassDB::bind_method(D_METHOD("set_start_node", "name"), &AnimationNodeStateMachine::set_start_node);
+ ClassDB::bind_method(D_METHOD("get_start_node"), &AnimationNodeStateMachine::get_start_node);
+
+ ClassDB::bind_method(D_METHOD("set_end_node", "name"), &AnimationNodeStateMachine::set_end_node);
+ ClassDB::bind_method(D_METHOD("get_end_node"), &AnimationNodeStateMachine::get_end_node);
+
+ ClassDB::bind_method(D_METHOD("set_graph_offset", "name"), &AnimationNodeStateMachine::set_graph_offset);
+ ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset);
+
+ ClassDB::bind_method(D_METHOD("travel", "to_node"), &AnimationNodeStateMachine::travel);
+ ClassDB::bind_method(D_METHOD("start", "node"), &AnimationNodeStateMachine::start);
+ ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachine::stop);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachine::is_playing);
+ ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachine::get_current_node);
+ ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachine::get_travel_path);
+}
+
+AnimationNodeStateMachine::AnimationNodeStateMachine() {
+
+ play_start = false;
+
+ playing = false;
+ len_current = 0;
+
+ fading_time = 0;
+}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
new file mode 100644
index 0000000000..e7357e09ea
--- /dev/null
+++ b/scene/animation/animation_node_state_machine.h
@@ -0,0 +1,142 @@
+#ifndef ANIMATION_NODE_STATE_MACHINE_H
+#define ANIMATION_NODE_STATE_MACHINE_H
+
+#include "scene/animation/animation_tree.h"
+
+class AnimationNodeStateMachineTransition : public Resource {
+ GDCLASS(AnimationNodeStateMachineTransition, Resource)
+public:
+ enum SwitchMode {
+ SWITCH_MODE_IMMEDIATE,
+ SWITCH_MODE_SYNC,
+ SWITCH_MODE_AT_END,
+ };
+
+private:
+ SwitchMode switch_mode;
+ bool auto_advance;
+ float xfade;
+ bool disabled;
+ int priority;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_switch_mode(SwitchMode p_mode);
+ SwitchMode get_switch_mode() const;
+
+ void set_auto_advance(bool p_enable);
+ bool has_auto_advance() const;
+
+ void set_xfade_time(float p_xfade);
+ float get_xfade_time() const;
+
+ void set_disabled(bool p_disabled);
+ bool is_disabled() const;
+
+ void set_priority(int p_priority);
+ int get_priority() const;
+
+ AnimationNodeStateMachineTransition();
+};
+
+VARIANT_ENUM_CAST(AnimationNodeStateMachineTransition::SwitchMode)
+
+class AnimationNodeStateMachine : public AnimationRootNode {
+
+ GDCLASS(AnimationNodeStateMachine, AnimationRootNode);
+
+private:
+ Map<StringName, Ref<AnimationRootNode> > states;
+
+ struct Transition {
+
+ StringName from;
+ StringName to;
+ Ref<AnimationNodeStateMachineTransition> transition;
+ };
+
+ struct AStarCost {
+ float distance;
+ StringName prev;
+ };
+
+ Vector<Transition> transitions;
+
+ float len_total;
+
+ float len_current;
+ float pos_current;
+ int loops_current;
+
+ bool play_start;
+ StringName start_node;
+ StringName end_node;
+
+ Vector2 graph_offset;
+
+ StringName current;
+
+ StringName fading_from;
+ float fading_time;
+ float fading_pos;
+
+ Vector<StringName> path;
+ bool playing;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void add_node(const StringName &p_name, Ref<AnimationNode> p_node);
+ Ref<AnimationNode> get_node(const StringName &p_name) const;
+ void remove_node(const StringName &p_name);
+ void rename_node(const StringName &p_name, const StringName &p_new_name);
+ bool has_node(const StringName &p_name) const;
+ StringName get_node_name(const Ref<AnimationNode> &p_node) const;
+ void get_node_list(List<StringName> *r_nodes) const;
+
+ bool has_transition(const StringName &p_from, const StringName &p_to) const;
+ int find_transition(const StringName &p_from, const StringName &p_to) const;
+ void add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition);
+ Ref<AnimationNodeStateMachineTransition> get_transition(int p_transition) const;
+ StringName get_transition_from(int p_transition) const;
+ StringName get_transition_to(int p_transition) const;
+ int get_transition_count() const;
+ void remove_transition_by_index(int p_transition);
+ void remove_transition(const StringName &p_from, const StringName &p_to);
+
+ void set_start_node(const StringName &p_node);
+ String get_start_node() const;
+
+ void set_end_node(const StringName &p_node);
+ String get_end_node() const;
+
+ void set_graph_offset(const Vector2 &p_offset);
+ Vector2 get_graph_offset() const;
+
+ virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const;
+
+ bool travel(const StringName &p_state);
+ void start(const StringName &p_state);
+ void stop();
+ bool is_playing() const;
+ StringName get_current_node() const;
+ StringName get_blend_from_node() const;
+ Vector<StringName> get_travel_path() const;
+ float get_current_play_pos() const;
+ float get_current_length() const;
+
+ virtual void set_tree(AnimationTree *p_player);
+
+ AnimationNodeStateMachine();
+};
+
+#endif // ANIMATION_NODE_STATE_MACHINE_H
diff --git a/scene/animation/animation_graph_player.cpp b/scene/animation/animation_tree.cpp
index b8efecebe9..7cc67b4cc3 100644
--- a/scene/animation/animation_graph_player.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1,4 +1,4 @@
-#include "animation_graph_player.h"
+#include "animation_tree.h"
#include "animation_blend_tree.h"
#include "core/method_bind_ext.gen.inc"
#include "engine.h"
@@ -56,11 +56,11 @@ void AnimationNode::make_invalid(const String &p_reason) {
float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
ERR_FAIL_COND_V(!state, 0);
- ERR_FAIL_COND_V(!get_graph_player(), 0); //should not happen, but used to catch bugs
+ ERR_FAIL_COND_V(!get_tree(), 0); //should not happen, but used to catch bugs
Ref<AnimationNodeBlendTree> tree = get_parent();
- if (!tree.is_valid() && get_graph_player()->get_graph_root().ptr() != this) {
+ if (!tree.is_valid() && get_tree()->get_graph_root().ptr() != this) {
make_invalid(RTR("Can't blend input because node is not in a tree"));
return 0;
}
@@ -204,10 +204,10 @@ String AnimationNode::get_input_name(int p_input) {
float AnimationNode::get_input_activity(int p_input) const {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
- if (!get_graph_player())
+ if (!get_tree())
return 0;
- if (get_graph_player()->get_last_process_pass() != inputs[p_input].last_pass) {
+ if (get_tree()->get_last_process_pass() != inputs[p_input].last_pass) {
return 0;
}
return inputs[p_input].activity;
@@ -265,7 +265,7 @@ Ref<AnimationNode> AnimationNode::get_parent() const {
return Ref<AnimationNode>();
}
-AnimationGraphPlayer *AnimationNode::get_graph_player() const {
+AnimationTree *AnimationNode::get_tree() const {
return player;
}
@@ -316,7 +316,7 @@ Vector2 AnimationNode::get_position() const {
return position;
}
-void AnimationNode::set_graph_player(AnimationGraphPlayer *p_player) {
+void AnimationNode::set_tree(AnimationTree *p_player) {
if (player != NULL && p_player == NULL) {
emit_signal("removed_from_graph");
@@ -398,10 +398,10 @@ AnimationNode::AnimationNode() {
////////////////////
-void AnimationGraphPlayer::set_graph_root(const Ref<AnimationNode> &p_root) {
+void AnimationTree::set_graph_root(const Ref<AnimationNode> &p_root) {
if (root.is_valid()) {
- root->set_graph_player(NULL);
+ root->set_tree(NULL);
}
if (p_root.is_valid()) {
ERR_EXPLAIN("root node already set to another player");
@@ -410,17 +410,17 @@ void AnimationGraphPlayer::set_graph_root(const Ref<AnimationNode> &p_root) {
root = p_root;
if (root.is_valid()) {
- root->set_graph_player(this);
+ root->set_tree(this);
}
update_configuration_warning();
}
-Ref<AnimationNode> AnimationGraphPlayer::get_graph_root() const {
+Ref<AnimationNode> AnimationTree::get_graph_root() const {
return root;
}
-void AnimationGraphPlayer::set_active(bool p_active) {
+void AnimationTree::set_active(bool p_active) {
if (active == p_active)
return;
@@ -447,12 +447,12 @@ void AnimationGraphPlayer::set_active(bool p_active) {
}
}
-bool AnimationGraphPlayer::is_active() const {
+bool AnimationTree::is_active() const {
return active;
}
-void AnimationGraphPlayer::set_process_mode(AnimationProcessMode p_mode) {
+void AnimationTree::set_process_mode(AnimationProcessMode p_mode) {
if (process_mode == p_mode)
return;
@@ -469,20 +469,20 @@ void AnimationGraphPlayer::set_process_mode(AnimationProcessMode p_mode) {
}
}
-AnimationGraphPlayer::AnimationProcessMode AnimationGraphPlayer::get_process_mode() const {
+AnimationTree::AnimationProcessMode AnimationTree::get_process_mode() const {
return process_mode;
}
-void AnimationGraphPlayer::_node_removed(Node *p_node) {
+void AnimationTree::_node_removed(Node *p_node) {
cache_valid = false;
}
-bool AnimationGraphPlayer::_update_caches(AnimationPlayer *player) {
+bool AnimationTree::_update_caches(AnimationPlayer *player) {
setup_pass++;
if (!player->has_node(player->get_root())) {
- ERR_PRINT("AnimationGraphPlayer: AnimationPlayer root is invalid.");
+ ERR_PRINT("AnimationTree: AnimationPlayer root is invalid.");
set_active(false);
return false;
}
@@ -517,7 +517,7 @@ bool AnimationGraphPlayer::_update_caches(AnimationPlayer *player) {
Node *child = parent->get_node_and_resource(path, resource, leftover_path);
if (!child) {
- ERR_PRINTS("AnimationGraphPlayer: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'");
+ ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'");
continue;
}
@@ -547,7 +547,7 @@ bool AnimationGraphPlayer::_update_caches(AnimationPlayer *player) {
Spatial *spatial = Object::cast_to<Spatial>(child);
if (!spatial) {
- ERR_PRINTS("AnimationGraphPlayer: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'");
+ ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'");
continue;
}
@@ -666,7 +666,7 @@ bool AnimationGraphPlayer::_update_caches(AnimationPlayer *player) {
return true;
}
-void AnimationGraphPlayer::_clear_caches() {
+void AnimationTree::_clear_caches() {
const NodePath *K = NULL;
while ((K = track_cache.next(K))) {
@@ -678,19 +678,19 @@ void AnimationGraphPlayer::_clear_caches() {
cache_valid = false;
}
-void AnimationGraphPlayer::_process_graph(float p_delta) {
+void AnimationTree::_process_graph(float p_delta) {
//check all tracks, see if they need modification
if (!root.is_valid()) {
- ERR_PRINT("AnimationGraphPlayer: root AnimationNode is not set, disabling playback.");
+ ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
set_active(false);
cache_valid = false;
return;
}
if (!has_node(animation_player)) {
- ERR_PRINT("AnimationGraphPlayer: no valid AnimationPlayer path set, disabling playback");
+ ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback");
set_active(false);
cache_valid = false;
return;
@@ -699,7 +699,7 @@ void AnimationGraphPlayer::_process_graph(float p_delta) {
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
if (!player) {
- ERR_PRINT("AnimationGraphPlayer: path points to a node not an AnimationPlayer, disabling playback");
+ ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback");
set_active(false);
cache_valid = false;
return;
@@ -1093,7 +1093,7 @@ void AnimationGraphPlayer::_process_graph(float p_delta) {
}
}
-void AnimationGraphPlayer::_notification(int p_what) {
+void AnimationTree::_notification(int p_what) {
if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) {
_process_graph(get_physics_process_delta_time());
@@ -1108,29 +1108,29 @@ void AnimationGraphPlayer::_notification(int p_what) {
}
}
-void AnimationGraphPlayer::set_animation_player(const NodePath &p_player) {
+void AnimationTree::set_animation_player(const NodePath &p_player) {
animation_player = p_player;
update_configuration_warning();
}
-NodePath AnimationGraphPlayer::get_animation_player() const {
+NodePath AnimationTree::get_animation_player() const {
return animation_player;
}
-bool AnimationGraphPlayer::is_state_invalid() const {
+bool AnimationTree::is_state_invalid() const {
return !state.valid;
}
-String AnimationGraphPlayer::get_invalid_state_reason() const {
+String AnimationTree::get_invalid_state_reason() const {
return state.invalid_reasons;
}
-uint64_t AnimationGraphPlayer::get_last_process_pass() const {
+uint64_t AnimationTree::get_last_process_pass() const {
return process_pass;
}
-String AnimationGraphPlayer::get_configuration_warning() const {
+String AnimationTree::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
@@ -1174,20 +1174,20 @@ String AnimationGraphPlayer::get_configuration_warning() const {
return warning;
}
-void AnimationGraphPlayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationGraphPlayer::set_active);
- ClassDB::bind_method(D_METHOD("is_active"), &AnimationGraphPlayer::is_active);
+void AnimationTree::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
+ ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
- ClassDB::bind_method(D_METHOD("set_graph_root", "root"), &AnimationGraphPlayer::set_graph_root);
- ClassDB::bind_method(D_METHOD("get_graph_root"), &AnimationGraphPlayer::get_graph_root);
+ ClassDB::bind_method(D_METHOD("set_graph_root", "root"), &AnimationTree::set_graph_root);
+ ClassDB::bind_method(D_METHOD("get_graph_root"), &AnimationTree::get_graph_root);
- ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationGraphPlayer::set_process_mode);
- ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationGraphPlayer::get_process_mode);
+ ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationTree::set_process_mode);
+ ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationTree::get_process_mode);
- ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationGraphPlayer::set_animation_player);
- ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationGraphPlayer::get_animation_player);
+ ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
+ ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
- ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationGraphPlayer::_node_removed);
+ ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "graph_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_graph_root", "get_graph_root");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player"), "set_animation_player", "get_animation_player");
@@ -1195,7 +1195,7 @@ void AnimationGraphPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
}
-AnimationGraphPlayer::AnimationGraphPlayer() {
+AnimationTree::AnimationTree() {
process_mode = ANIMATION_PROCESS_IDLE;
active = false;
@@ -1204,7 +1204,7 @@ AnimationGraphPlayer::AnimationGraphPlayer() {
started = true;
}
-AnimationGraphPlayer::~AnimationGraphPlayer() {
+AnimationTree::~AnimationTree() {
if (root.is_valid()) {
root->player = NULL;
}
diff --git a/scene/animation/animation_graph_player.h b/scene/animation/animation_tree.h
index 8952be75c9..adc25d5607 100644
--- a/scene/animation/animation_graph_player.h
+++ b/scene/animation/animation_tree.h
@@ -8,7 +8,7 @@
class AnimationNodeBlendTree;
class AnimationPlayer;
-class AnimationGraphPlayer;
+class AnimationTree;
class AnimationNode : public Resource {
GDCLASS(AnimationNode, Resource)
@@ -32,7 +32,7 @@ public:
float process_input(int p_input, float p_time, bool p_seek, float p_blend);
- friend class AnimationGraphPlayer;
+ friend class AnimationTree;
struct AnimationState {
@@ -62,7 +62,7 @@ public:
Vector2 position;
AnimationNode *parent;
- AnimationGraphPlayer *player;
+ AnimationTree *player;
float _blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = NULL);
@@ -85,8 +85,8 @@ protected:
public:
void set_parent(AnimationNode *p_parent);
Ref<AnimationNode> get_parent() const;
- virtual void set_graph_player(AnimationGraphPlayer *p_player);
- AnimationGraphPlayer *get_graph_player() const;
+ virtual void set_tree(AnimationTree *p_player);
+ AnimationTree *get_tree() const;
AnimationPlayer *get_player() const;
virtual float process(float p_time, bool p_seek);
@@ -125,8 +125,8 @@ public:
AnimationRootNode() {}
};
-class AnimationGraphPlayer : public Node {
- GDCLASS(AnimationGraphPlayer, Node)
+class AnimationTree : public Node {
+ GDCLASS(AnimationTree, Node)
public:
enum AnimationProcessMode {
ANIMATION_PROCESS_PHYSICS,
@@ -258,10 +258,10 @@ public:
String get_invalid_state_reason() const;
uint64_t get_last_process_pass() const;
- AnimationGraphPlayer();
- ~AnimationGraphPlayer();
+ AnimationTree();
+ ~AnimationTree();
};
-VARIANT_ENUM_CAST(AnimationGraphPlayer::AnimationProcessMode)
+VARIANT_ENUM_CAST(AnimationTree::AnimationProcessMode)
#endif // ANIMATION_GRAPH_PLAYER_H