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-rw-r--r--scene/animation/tween.cpp21
1 files changed, 20 insertions, 1 deletions
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 62d03ea80c..eb35979a47 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -869,8 +869,21 @@ void Tween::start() {
return;
}
+ pending_update++;
+ for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
+ InterpolateData &data = E->get();
+ data.active = true;
+ }
+ pending_update--;
+
// We want to be activated
set_active(true);
+
+ // Don't resume from current position if stop_all() function has been used
+ if (was_stopped) {
+ seek(0);
+ }
+ was_stopped = false;
}
void Tween::reset(Object *p_object, StringName p_key) {
@@ -939,7 +952,7 @@ void Tween::stop(Object *p_object, StringName p_key) {
void Tween::stop_all() {
// We no longer need to be active since all tweens have been stopped
set_active(false);
-
+ was_stopped = true;
// For each interpolation...
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -1350,6 +1363,9 @@ void Tween::interpolate_property(Object *p_object, NodePath p_property, Variant
return;
}
+ // Check that the target object is valid
+ ERR_FAIL_COND_MSG(p_object == nullptr, vformat("The Tween \"%s\"'s target node is `null`. Is the node reference correct?", get_name()));
+
// Get the property from the node path
p_property = p_property.get_as_property_path();
@@ -1378,6 +1394,9 @@ void Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_
return;
}
+ // Check that the target object is valid
+ ERR_FAIL_COND_MSG(p_object == nullptr, vformat("The Tween \"%s\"'s target node is `null`. Is the node reference correct?", get_name()));
+
// Convert any integers into REALs as they are better for interpolation
if (p_initial_val.get_type() == Variant::INT) {
p_initial_val = p_initial_val.operator real_t();