diff options
Diffstat (limited to 'scene/animation/root_motion_view.h')
-rw-r--r-- | scene/animation/root_motion_view.h | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h index c8a755a854..d64c8bc675 100644 --- a/scene/animation/root_motion_view.h +++ b/scene/animation/root_motion_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,21 +32,23 @@ #define ROOT_MOTION_VIEW_H #include "scene/3d/visual_instance_3d.h" - +#include "scene/resources/immediate_mesh.h" class RootMotionView : public VisualInstance3D { GDCLASS(RootMotionView, VisualInstance3D); public: - RID immediate; + Ref<ImmediateMesh> immediate; NodePath path; - float cell_size; - float radius; - bool use_in_game; - Color color; - bool first; - bool zero_y; + real_t cell_size = 1.0; + real_t radius = 10.0; + bool use_in_game = false; + Color color = Color(0.5, 0.5, 1.0); + bool first = true; + bool zero_y = true; + + Ref<Material> immediate_material; - Transform accumulated; + Transform3D accumulated; private: void _notification(int p_what); @@ -68,8 +70,8 @@ public: void set_zero_y(bool p_zero_y); bool get_zero_y() const; - virtual AABB get_aabb() const; - virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const; + virtual AABB get_aabb() const override; + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override; RootMotionView(); ~RootMotionView(); |