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Diffstat (limited to 'scene/animation/animation_tree_player.h')
-rw-r--r-- | scene/animation/animation_tree_player.h | 487 |
1 files changed, 0 insertions, 487 deletions
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h deleted file mode 100644 index e1f6ce7b9c..0000000000 --- a/scene/animation/animation_tree_player.h +++ /dev/null @@ -1,487 +0,0 @@ -/*************************************************************************/ -/* animation_tree_player.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef ANIMATION_TREE_PLAYER_H -#define ANIMATION_TREE_PLAYER_H - -#include "animation_player.h" -#include "scene/3d/skeleton.h" -#include "scene/3d/spatial.h" -#include "scene/resources/animation.h" - -class AnimationTreePlayer : public Node { - - GDCLASS(AnimationTreePlayer, Node); - OBJ_CATEGORY("Animation Nodes"); - -public: - enum AnimationProcessMode { - ANIMATION_PROCESS_PHYSICS, - ANIMATION_PROCESS_IDLE, - }; - - enum NodeType { - - NODE_OUTPUT, - NODE_ANIMATION, - NODE_ONESHOT, - NODE_MIX, - NODE_BLEND2, - NODE_BLEND3, - NODE_BLEND4, - NODE_TIMESCALE, - NODE_TIMESEEK, - NODE_TRANSITION, - - NODE_MAX, - }; - - enum ConnectError { - - CONNECT_OK, - CONNECT_INCOMPLETE, - CONNECT_CYCLE - }; - -private: - enum { - - DISCONNECTED = -1, - }; - - struct TrackKey { - - uint32_t id; - StringName subpath_concatenated; - int bone_idx; - - inline bool operator<(const TrackKey &p_right) const { - - if (id == p_right.id) { - if (bone_idx == p_right.bone_idx) { - return subpath_concatenated < p_right.subpath_concatenated; - } else - return bone_idx < p_right.bone_idx; - } else - return id < p_right.id; - } - }; - - struct Track { - uint32_t id; - Object *object; - Spatial *spatial; - Skeleton *skeleton; - int bone_idx; - Vector<StringName> subpath; - - Vector3 loc; - Quat rot; - Vector3 scale; - - Variant value; - - bool skip; - - Track() : - id(0), - object(NULL), - spatial(NULL), - skeleton(NULL), - bone_idx(-1), - skip(false) {} - }; - - typedef Map<TrackKey, Track> TrackMap; - - TrackMap track_map; - - struct Input { - - StringName node; - //Input() { node=-1; } - }; - - struct NodeBase { - - bool cycletest; - - NodeType type; - Point2 pos; - - Vector<Input> inputs; - - NodeBase() { cycletest = false; }; - virtual ~NodeBase() { cycletest = false; } - }; - - struct NodeOut : public NodeBase { - - NodeOut() { - type = NODE_OUTPUT; - inputs.resize(1); - } - }; - - struct AnimationNode : public NodeBase { - - Ref<Animation> animation; - - struct TrackRef { - int local_track; - Track *track; - float weight; - }; - - uint64_t last_version; - List<TrackRef> tref; - AnimationNode *next; - float time; - float step; - String from; - bool skip; - - HashMap<NodePath, bool> filter; - - AnimationNode() { - type = NODE_ANIMATION; - next = NULL; - last_version = 0; - skip = false; - } - }; - - struct OneShotNode : public NodeBase { - - bool active; - bool start; - float fade_in; - float fade_out; - - bool autorestart; - float autorestart_delay; - float autorestart_random_delay; - bool mix; - - float time; - float remaining; - float autorestart_remaining; - - HashMap<NodePath, bool> filter; - - OneShotNode() { - type = NODE_ONESHOT; - fade_in = 0; - fade_out = 0; - inputs.resize(2); - autorestart = false; - autorestart_delay = 1; - autorestart_remaining = 0; - mix = false; - active = false; - start = false; - } - }; - - struct MixNode : public NodeBase { - - float amount; - MixNode() { - type = NODE_MIX; - inputs.resize(2); - } - }; - - struct Blend2Node : public NodeBase { - - float value; - HashMap<NodePath, bool> filter; - Blend2Node() { - type = NODE_BLEND2; - value = 0; - inputs.resize(2); - } - }; - - struct Blend3Node : public NodeBase { - - float value; - Blend3Node() { - type = NODE_BLEND3; - value = 0; - inputs.resize(3); - } - }; - - struct Blend4Node : public NodeBase { - - Point2 value; - Blend4Node() { - type = NODE_BLEND4; - inputs.resize(4); - } - }; - - struct TimeScaleNode : public NodeBase { - - float scale; - TimeScaleNode() { - type = NODE_TIMESCALE; - scale = 1; - inputs.resize(1); - } - }; - - struct TimeSeekNode : public NodeBase { - - float seek_pos; - - TimeSeekNode() { - type = NODE_TIMESEEK; - inputs.resize(1); - seek_pos = -1; - } - }; - - struct TransitionNode : public NodeBase { - - struct InputData { - - bool auto_advance; - InputData() { auto_advance = false; } - }; - - Vector<InputData> input_data; - - float prev_time; - float prev_xfading; - int prev; - bool switched; - - float time; - int current; - - float xfade; - - TransitionNode() { - type = NODE_TRANSITION; - xfade = 0; - inputs.resize(1); - input_data.resize(1); - current = 0; - prev = -1; - prev_time = 0; - prev_xfading = 0; - switched = false; - } - void set_current(int p_current); - }; - - void _update_sources(); - - StringName out_name; - NodeOut *out; - - NodePath base_path; - NodePath master; - - ConnectError last_error; - AnimationNode *active_list; - AnimationProcessMode animation_process_mode; - bool processing; - bool active; - bool dirty_caches; - Map<StringName, NodeBase *> node_map; - - // return time left to finish animation - float _process_node(const StringName &p_node, AnimationNode **r_prev_anim, float p_time, bool p_seek = false, float p_fallback_weight = 1.0, HashMap<NodePath, float> *p_weights = NULL); - void _process_animation(float p_delta); - bool reset_request; - - ConnectError _cycle_test(const StringName &p_at_node); - void _clear_cycle_test(); - - Track *_find_track(const NodePath &p_path); - void _recompute_caches(); - void _recompute_caches(const StringName &p_node); - PoolVector<String> _get_node_list(); - - void _compute_weights(float *p_fallback_weight, HashMap<NodePath, float> *p_weights, float p_coeff, const HashMap<NodePath, bool> *p_filter = NULL, float p_filtered_coeff = 0); - -protected: - bool _set(const StringName &p_name, const Variant &p_value); - bool _get(const StringName &p_name, Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; - void _notification(int p_what); - - static void _bind_methods(); - -public: - void add_node(NodeType p_type, const StringName &p_node); // nodes must be >0 node 0 is built-in (exit) - bool node_exists(const StringName &p_name) const; - - Error node_rename(const StringName &p_node, const StringName &p_new_name); - int node_get_input_count(const StringName &p_node) const; - StringName node_get_input_source(const StringName &p_node, int p_input) const; - - String get_configuration_warning() const; - - /* ANIMATION NODE */ - void animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation); - Ref<Animation> animation_node_get_animation(const StringName &p_node) const; - void animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation); - String animation_node_get_master_animation(const StringName &p_node) const; - float animation_node_get_position(const StringName &p_node) const; - - void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter); - void animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const; - bool animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const; - - /* ONE SHOT NODE */ - - void oneshot_node_set_fadein_time(const StringName &p_node, float p_time); - void oneshot_node_set_fadeout_time(const StringName &p_node, float p_time); - - float oneshot_node_get_fadein_time(const StringName &p_node) const; - float oneshot_node_get_fadeout_time(const StringName &p_node) const; - - void oneshot_node_set_autorestart(const StringName &p_node, bool p_active); - void oneshot_node_set_autorestart_delay(const StringName &p_node, float p_time); - void oneshot_node_set_autorestart_random_delay(const StringName &p_node, float p_time); - - bool oneshot_node_has_autorestart(const StringName &p_node) const; - float oneshot_node_get_autorestart_delay(const StringName &p_node) const; - float oneshot_node_get_autorestart_random_delay(const StringName &p_node) const; - - void oneshot_node_set_mix_mode(const StringName &p_node, bool p_mix); - bool oneshot_node_get_mix_mode(const StringName &p_node) const; - - void oneshot_node_start(const StringName &p_node); - void oneshot_node_stop(const StringName &p_node); - bool oneshot_node_is_active(const StringName &p_node) const; - - void oneshot_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable); - void oneshot_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const; - bool oneshot_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const; - - /* MIX/BLEND NODES */ - - void mix_node_set_amount(const StringName &p_node, float p_amount); - float mix_node_get_amount(const StringName &p_node) const; - - void blend2_node_set_amount(const StringName &p_node, float p_amount); - float blend2_node_get_amount(const StringName &p_node) const; - void blend2_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable); - void blend2_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const; - bool blend2_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const; - - void blend3_node_set_amount(const StringName &p_node, float p_amount); - float blend3_node_get_amount(const StringName &p_node) const; - - void blend4_node_set_amount(const StringName &p_node, const Point2 &p_amount); - Point2 blend4_node_get_amount(const StringName &p_node) const; - - /* TIMESCALE/TIMESEEK NODES */ - - void timescale_node_set_scale(const StringName &p_node, float p_scale); - float timescale_node_get_scale(const StringName &p_node) const; - - void timeseek_node_seek(const StringName &p_node, float p_pos); - - /* TRANSITION NODE */ - - void transition_node_set_input_count(const StringName &p_node, int p_inputs); // used for transition node - int transition_node_get_input_count(const StringName &p_node) const; - void transition_node_delete_input(const StringName &p_node, int p_input); // used for transition node - - void transition_node_set_input_auto_advance(const StringName &p_node, int p_input, bool p_auto_advance); // used for transition node - bool transition_node_has_input_auto_advance(const StringName &p_node, int p_input) const; - - void transition_node_set_xfade_time(const StringName &p_node, float p_time); // used for transition node - float transition_node_get_xfade_time(const StringName &p_node) const; - - void transition_node_set_current(const StringName &p_node, int p_current); - int transition_node_get_current(const StringName &p_node) const; - - void node_set_position(const StringName &p_node, const Vector2 &p_pos); //for display - - /* GETS */ - Point2 node_get_position(const StringName &p_node) const; //for display - - NodeType node_get_type(const StringName &p_node) const; - - void get_node_list(List<StringName> *p_node_list) const; - void remove_node(const StringName &p_node); - - Error connect_nodes(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input); - bool are_nodes_connected(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) const; - void disconnect_nodes(const StringName &p_node, int p_input); - - void set_base_path(const NodePath &p_path); - NodePath get_base_path() const; - - void set_master_player(const NodePath &p_path); - NodePath get_master_player() const; - - struct Connection { - - StringName src_node; - StringName dst_node; - int dst_input; - }; - - void get_connection_list(List<Connection> *p_connections) const; - - /* playback */ - - void set_active(bool p_active); - bool is_active() const; - - void reset(); - - void recompute_caches(); - - ConnectError get_last_error() const; - - void set_animation_process_mode(AnimationProcessMode p_mode); - AnimationProcessMode get_animation_process_mode() const; - - void _set_process(bool p_process, bool p_force = false); - - void advance(float p_time); - - AnimationTreePlayer(); - ~AnimationTreePlayer(); -}; - -VARIANT_ENUM_CAST(AnimationTreePlayer::NodeType); -VARIANT_ENUM_CAST(AnimationTreePlayer::AnimationProcessMode); - -#endif // ANIMATION_TREE_PLAYER_H |