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Diffstat (limited to 'scene/animation/animation_tree_player.h')
-rw-r--r--scene/animation/animation_tree_player.h23
1 files changed, 19 insertions, 4 deletions
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 9e936304c6..0fec9a9551 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,7 @@
#include "scene/3d/spatial.h"
#include "scene/3d/skeleton.h"
#include "scene/main/misc.h"
+#include "animation_player.h"
class AnimationTreePlayer : public Node {
@@ -42,7 +43,10 @@ class AnimationTreePlayer : public Node {
OBJ_CATEGORY("Animation Nodes");
public:
-
+ enum AnimationProcessMode {
+ ANIMATION_PROCESS_FIXED,
+ ANIMATION_PROCESS_IDLE,
+ };
enum NodeType {
@@ -256,13 +260,15 @@ private:
ConnectError last_error;
AnimationNode *active_list;
+ AnimationProcessMode animation_process_mode;
+ bool processing;
bool active;
bool dirty_caches;
Map<StringName,NodeBase*> node_map;
// return time left to finish animation
- float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
- void _process_animation();
+ float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool switched, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
+ void _process_animation(float p_delta);
bool reset_request;
ConnectError _cycle_test(const StringName &p_at_node);
@@ -409,12 +415,21 @@ public:
ConnectError get_last_error() const;
+ void set_animation_process_mode(AnimationProcessMode p_mode);
+ AnimationProcessMode get_animation_process_mode() const;
+
+ void _set_process(bool p_process, bool p_force = false);
+
+ void advance(float p_time);
+
AnimationTreePlayer();
~AnimationTreePlayer();
};
VARIANT_ENUM_CAST( AnimationTreePlayer::NodeType );
+VARIANT_ENUM_CAST( AnimationTreePlayer::AnimationProcessMode );
+
#endif // ANIMATION_TREE_PLAYER_H