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-rw-r--r--scene/animation/animation_tree_player.cpp337
1 files changed, 198 insertions, 139 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 211c5961b0..c3a05240bb 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,8 +58,8 @@ void AnimationTreePlayer::_set_process(bool p_process, bool p_force)
switch (animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
- case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
+ case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
processing = p_process;
@@ -214,7 +214,7 @@ bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value)
StringName src = connections[i*3+0];
StringName dst = connections[i*3+1];
int dst_in = connections[i*3+2];
- connect(src,dst,dst_in);
+ connect_nodes(src,dst,dst_in);
}
set_active(data.get_valid("active"));
@@ -416,8 +416,8 @@ void AnimationTreePlayer::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process(false);
- set_process(false);
+ set_fixed_process_internal(false);
+ set_process_internal(false);
}
} break;
case NOTIFICATION_READY: {
@@ -426,14 +426,14 @@ void AnimationTreePlayer::_notification(int p_what) {
_update_sources();
}
} break;
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (animation_process_mode==ANIMATION_PROCESS_FIXED)
break;
if (processing)
_process_animation( get_process_delta_time() );
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
if (animation_process_mode==ANIMATION_PROCESS_IDLE)
break;
@@ -445,8 +445,44 @@ void AnimationTreePlayer::_notification(int p_what) {
}
+void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<NodePath,float> *p_weights, float p_coeff, const HashMap<NodePath,bool> *p_filter, float p_filtered_coeff) {
-float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
+ if (p_filter != NULL) {
+
+ List<NodePath> key_list;
+ p_filter->get_key_list(&key_list);
+
+ for (List<NodePath>::Element *E = key_list.front();E; E=E->next()) {
+
+ if ((*p_filter)[E->get()]) {
+
+ if (p_weights->has(E->get())) {
+ (*p_weights)[E->get()] *= p_filtered_coeff;
+ } else {
+ p_weights->set(E->get(), *p_fallback_weight * p_filtered_coeff);
+ }
+
+ } else if (p_weights->has(E->get())) {
+ (*p_weights)[E->get()] *= p_coeff;
+ }
+ }
+ }
+
+ List<NodePath> key_list;
+ p_weights->get_key_list(&key_list);
+
+ for (List<NodePath>::Element *E = key_list.front();E;E=E->next()) {
+ if (p_filter == NULL || !p_filter->has(E->get())) {
+ (*p_weights)[E->get()] *= p_coeff;
+ }
+ }
+
+ *p_fallback_weight *= p_coeff;
+
+}
+
+
+float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_time, bool p_seek, float p_fallback_weight, HashMap<NodePath,float>* p_weights) {
ERR_FAIL_COND_V(!node_map.has(p_node), 0);
NodeBase *nb=node_map[p_node];
@@ -458,7 +494,9 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
case NODE_OUTPUT: {
NodeOut *on = static_cast<NodeOut*>(nb);
- return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
+ HashMap<NodePath, float> weights;
+
+ return _process_node(on->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, &weights);
} break;
case NODE_ANIMATION: {
@@ -468,10 +506,10 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float rem = 0;
if (!an->animation.is_null()) {
- // float pos = an->time;
-// float delta = p_time;
+ //float pos = an->time;
+ //float delta = p_time;
- // const Animation *a = an->animation.operator->();
+ //const Animation *a = an->animation.operator->();
if (p_seek) {
an->time=p_time;
@@ -494,15 +532,18 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
}
an->skip=true;
+
for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) {
NodePath track_path = an->animation->track_get_path(E->get().local_track);
- if (p_filter && p_filter->has(track_path)) {
- E->get().weight = MAX(0, p_reverse_weight);
- } else if(an->filter.has(track_path)) {
+ if (an->filter.has(track_path) && an->filter[track_path]) {
E->get().weight = 0;
- E->get().track->skip = true;
} else {
- E->get().weight=p_weight;
+ if (p_weights->has(track_path)) {
+ float weight = (*p_weights)[track_path];
+ E->get().weight = weight;
+ } else {
+ E->get().weight = p_fallback_weight;
+ }
}
if (E->get().weight>CMP_EPSILON)
an->skip=false;
@@ -531,7 +572,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (!osn->active) {
//make it as if this node doesn't exist, pass input 0 by.
- return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ return _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights);
}
float os_seek = p_seek;
@@ -563,16 +604,14 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float main_rem;
float os_rem;
- float os_reverse_weight = p_reverse_weight;
- if (!osn->filter.empty()) {
- p_filter = &osn->filter;
- p_reverse_weight = p_weight;
- os_reverse_weight = -1;
- }
+ HashMap<NodePath, float> os_weights(*p_weights);
+ float os_fallback_weight = p_fallback_weight;
+ _compute_weights(&p_fallback_weight, p_weights, osn->mix?1.0 : 1.0 - blend, &osn->filter, 1.0);
+ _compute_weights(&os_fallback_weight, &os_weights, blend, &osn->filter, 0.0);
- main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek,p_filter,p_reverse_weight);
- os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,os_seek,p_filter,os_reverse_weight);
+ main_rem = _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights);
+ os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_time,os_seek, os_fallback_weight, &os_weights);
if (osn->start) {
osn->remaining=os_rem;
@@ -591,9 +630,11 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
case NODE_MIX: {
MixNode *mn = static_cast<MixNode*>(nb);
-
- float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
- _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,p_seek,p_filter,p_reverse_weight);
+ HashMap<NodePath, float> mn_weights(*p_weights);
+ float mn_fallback_weight = p_fallback_weight;
+ _compute_weights(&mn_fallback_weight, &mn_weights, mn->amount);
+ float rem = _process_node(mn->inputs[0].node,r_prev_anim, p_time,p_seek,p_fallback_weight,p_weights);
+ _process_node(mn->inputs[1].node,r_prev_anim,p_time,p_seek,mn_fallback_weight,&mn_weights);
return rem;
} break;
@@ -601,16 +642,12 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
Blend2Node *bn = static_cast<Blend2Node*>(nb);
- float rem;
- if (!bn->filter.empty()) {
-
- rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,&bn->filter,p_weight);
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,&bn->filter,-1);
-
- } else {
- rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value);
- }
+ HashMap<NodePath, float> bn_weights(*p_weights);
+ float bn_fallback_weight = p_fallback_weight;
+ _compute_weights(&p_fallback_weight,p_weights, 1.0 - bn->value, &bn->filter, 1.0);
+ _compute_weights(&bn_fallback_weight,&bn_weights, bn->value, &bn->filter, 0.0);
+ float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
+ _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,bn_fallback_weight,&bn_weights);
return rem;
} break;
@@ -629,19 +666,39 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
upper_blend = bn->value;
}
- rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek,p_filter,p_reverse_weight*blend);
- _process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,p_seek,p_filter,p_reverse_weight*upper_blend);
- _process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,p_seek,p_filter,p_reverse_weight*lower_blend);
+ HashMap<NodePath, float> upper_weights(*p_weights);
+ float upper_fallback_weight = p_fallback_weight;
+ HashMap<NodePath, float> lower_weights(*p_weights);
+ float lower_fallback_weight = p_fallback_weight;
+ _compute_weights(&upper_fallback_weight,&upper_weights, upper_blend);
+ _compute_weights(&p_fallback_weight,p_weights, blend);
+ _compute_weights(&lower_fallback_weight,&lower_weights, lower_blend);
+
+ rem = _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
+ _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,lower_fallback_weight,&lower_weights);
+ _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,upper_fallback_weight,&upper_weights);
return rem;
} break;
case NODE_BLEND4: {
Blend4Node *bn = static_cast<Blend4Node*>(nb);
- float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,p_seek,p_filter,p_reverse_weight*bn->value.x);
- float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
- _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,p_seek,p_filter,p_reverse_weight*bn->value.y);
+ HashMap<NodePath, float> weights1(*p_weights);
+ float fallback_weight1 = p_fallback_weight;
+ HashMap<NodePath, float> weights2(*p_weights);
+ float fallback_weight2 = p_fallback_weight;
+ HashMap<NodePath, float> weights3(*p_weights);
+ float fallback_weight3 = p_fallback_weight;
+
+ _compute_weights(&p_fallback_weight,p_weights, 1.0-bn->value.x);
+ _compute_weights(&fallback_weight1,&weights1, bn->value.x);
+ _compute_weights(&fallback_weight2,&weights2, 1.0-bn->value.y);
+ _compute_weights(&fallback_weight3,&weights3, bn->value.y);
+
+ float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
+ _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,fallback_weight1,&weights1);
+ float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,fallback_weight2,&weights2);
+ _process_node(bn->inputs[3].node,r_prev_anim,p_time,p_seek,fallback_weight3,&weights3);
return MAX(rem,rem2);
@@ -650,9 +707,9 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb);
float rem;
if (p_seek)
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,true,p_filter,p_reverse_weight);
+ rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time,true,p_fallback_weight,p_weights);
else
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,false,p_filter,p_reverse_weight);
+ rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time*tsn->scale,false,p_fallback_weight,p_weights);
if (tsn->scale == 0)
return INFINITY;
else
@@ -669,16 +726,18 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
}
tsn->seek_pos=-1;
- return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
+ return _process_node(tsn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
} break;
case NODE_TRANSITION: {
TransitionNode *tn = static_cast<TransitionNode*>(nb);
+ HashMap<NodePath, float> prev_weights(*p_weights);
+ float prev_fallback_weight = p_fallback_weight;
if (tn->prev<0) { // process current animation, check for transition
- float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
if (p_seek)
tn->time=p_time;
else
@@ -698,22 +757,25 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float rem;
+ _compute_weights(&p_fallback_weight,p_weights, 1.0-blend);
+ _compute_weights(&prev_fallback_weight,&prev_weights, blend);
+
if (!p_seek && tn->switched) { //just switched, seek to start of current
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,p_filter,p_reverse_weight*(1.0-blend));
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,0,true,p_fallback_weight,p_weights);
} else {
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,p_seek,p_filter,p_reverse_weight*(1.0-blend));
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
}
tn->switched=false;
if (p_seek) { // don't seek prev animation
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,false,p_filter,p_reverse_weight*blend);
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,0,false,prev_fallback_weight,&prev_weights);
tn->time=p_time;
} else {
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,false,p_filter,p_reverse_weight*blend);
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_time,false,prev_fallback_weight,&prev_weights);
tn->time+=p_time;
tn->prev_xfading-=p_time;
if (tn->prev_xfading<0) {
@@ -750,10 +812,11 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
AnimationNode *prev=NULL;
if (reset_request) {
- _process_node(out_name,&prev, 1.0, 0, true);
+
+ _process_node(out_name,&prev, 0, true);
reset_request=false;
} else
- _process_node(out_name,&prev, 1.0, p_delta);
+ _process_node(out_name,&prev, p_delta);
if (dirty_caches) {
//some animation changed.. ignore this pass
@@ -802,8 +865,6 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
if (tr.track==NULL || tr.local_track<0 || tr.weight < CMP_EPSILON)
continue;
- float blend=tr.weight;
-
switch(a->track_get_type(tr.local_track)) {
case Animation::TYPE_TRANSFORM: { ///< Transform a node or a bone.
@@ -812,22 +873,22 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
Vector3 scale;
a->transform_track_interpolate(tr.local_track,anim_list->time,&loc,&rot,&scale);
- tr.track->loc+=loc*blend;
+ tr.track->loc+=loc*tr.weight;
scale.x-=1.0;
scale.y-=1.0;
scale.z-=1.0;
- tr.track->scale+=scale*blend;
+ tr.track->scale+=scale*tr.weight;
- tr.track->rot = tr.track->rot * empty_rot.slerp(rot,blend);
+ tr.track->rot = tr.track->rot * empty_rot.slerp(rot,tr.weight);
} break;
case Animation::TYPE_VALUE: { ///< Set a value in a property, can be interpolated.
- if (a->value_track_is_continuous(tr.local_track)) {
+ if (a->value_track_get_update_mode(tr.local_track)==Animation::UPDATE_CONTINUOUS) {
Variant value = a->value_track_interpolate(tr.local_track,anim_list->time);
- Variant::blend(tr.track->value,value,blend,tr.track->value);
+ Variant::blend(tr.track->value,value,tr.weight,tr.track->value);
} else {
int index = a->track_find_key(tr.local_track,anim_list->time);
tr.track->value = a->track_get_key_value(tr.local_track, index);
@@ -1435,17 +1496,17 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringN
}
-Error AnimationTreePlayer::connect(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) {
+Error AnimationTreePlayer::connect_nodes(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) {
ERR_FAIL_COND_V( !node_map.has(p_src_node) , ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V( !node_map.has(p_dst_node) , ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V( p_src_node==p_dst_node , ERR_INVALID_PARAMETER);
-// NodeBase *src = node_map[p_src_node];
+ //NodeBase *src = node_map[p_src_node];
NodeBase *dst = node_map[p_dst_node];
ERR_FAIL_INDEX_V( p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER);
-// int oldval = dst->inputs[p_dst_input].node;
+ //int oldval = dst->inputs[p_dst_input].node;
for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
@@ -1477,7 +1538,7 @@ Error AnimationTreePlayer::connect(const StringName& p_src_node,const StringName
return OK;
}
-bool AnimationTreePlayer::is_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) const {
+bool AnimationTreePlayer::are_nodes_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) const {
ERR_FAIL_COND_V( !node_map.has(p_src_node) , false);
ERR_FAIL_COND_V( !node_map.has(p_dst_node) , false);
@@ -1489,7 +1550,7 @@ bool AnimationTreePlayer::is_connected(const StringName& p_src_node,const String
}
-void AnimationTreePlayer::disconnect(const StringName& p_node, int p_input) {
+void AnimationTreePlayer::disconnect_nodes(const StringName& p_node, int p_input) {
ERR_FAIL_COND( !node_map.has(p_node));
@@ -1679,11 +1740,11 @@ NodePath AnimationTreePlayer::get_master_player() const{
return master;
}
-DVector<String> AnimationTreePlayer::_get_node_list() {
+PoolVector<String> AnimationTreePlayer::_get_node_list() {
List<StringName> nl;
get_node_list(&nl);
- DVector<String> ret;
+ PoolVector<String> ret;
ret.resize(nl.size());
int idx=0;
for(List<StringName>::Element *E=nl.front();E;E=E->next()) {
@@ -1767,105 +1828,106 @@ Error AnimationTreePlayer::node_rename(const StringName& p_node,const StringName
void AnimationTreePlayer::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("add_node","type","id"),&AnimationTreePlayer::add_node);
+ ClassDB::bind_method(_MD("add_node","type","id"),&AnimationTreePlayer::add_node);
- ObjectTypeDB::bind_method(_MD("node_exists","node"),&AnimationTreePlayer::node_exists);
- ObjectTypeDB::bind_method(_MD("node_rename","node","new_name"),&AnimationTreePlayer::node_rename);
+ ClassDB::bind_method(_MD("node_exists","node"),&AnimationTreePlayer::node_exists);
+ ClassDB::bind_method(_MD("node_rename","node","new_name"),&AnimationTreePlayer::node_rename);
- ObjectTypeDB::bind_method(_MD("node_get_type","id"),&AnimationTreePlayer::node_get_type);
- ObjectTypeDB::bind_method(_MD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count);
- ObjectTypeDB::bind_method(_MD("node_get_input_source","id","idx"),&AnimationTreePlayer::node_get_input_source);
+ ClassDB::bind_method(_MD("node_get_type","id"),&AnimationTreePlayer::node_get_type);
+ ClassDB::bind_method(_MD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count);
+ ClassDB::bind_method(_MD("node_get_input_source","id","idx"),&AnimationTreePlayer::node_get_input_source);
- ObjectTypeDB::bind_method(_MD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation);
- ObjectTypeDB::bind_method(_MD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation);
+ ClassDB::bind_method(_MD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation);
+ ClassDB::bind_method(_MD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation);
- ObjectTypeDB::bind_method(_MD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation);
- ObjectTypeDB::bind_method(_MD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation);
- ObjectTypeDB::bind_method(_MD("animation_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::animation_node_set_filter_path);
+ ClassDB::bind_method(_MD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation);
+ ClassDB::bind_method(_MD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation);
+ ClassDB::bind_method(_MD("animation_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::animation_node_set_filter_path);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time);
- ObjectTypeDB::bind_method(_MD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time);
+ ClassDB::bind_method(_MD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time);
+ ClassDB::bind_method(_MD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_fadeout_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadeout_time);
- ObjectTypeDB::bind_method(_MD("oneshot_node_get_fadeout_time","id"),&AnimationTreePlayer::oneshot_node_get_fadeout_time);
+ ClassDB::bind_method(_MD("oneshot_node_set_fadeout_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadeout_time);
+ ClassDB::bind_method(_MD("oneshot_node_get_fadeout_time","id"),&AnimationTreePlayer::oneshot_node_get_fadeout_time);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart","id","enable"),&AnimationTreePlayer::oneshot_node_set_autorestart);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart_delay","id","delay_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_delay);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_autorestart_random_delay","id","rand_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_random_delay);
+ ClassDB::bind_method(_MD("oneshot_node_set_autorestart","id","enable"),&AnimationTreePlayer::oneshot_node_set_autorestart);
+ ClassDB::bind_method(_MD("oneshot_node_set_autorestart_delay","id","delay_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_delay);
+ ClassDB::bind_method(_MD("oneshot_node_set_autorestart_random_delay","id","rand_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_random_delay);
- ObjectTypeDB::bind_method(_MD("oneshot_node_has_autorestart","id"),&AnimationTreePlayer::oneshot_node_has_autorestart);
- ObjectTypeDB::bind_method(_MD("oneshot_node_get_autorestart_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_delay);
- ObjectTypeDB::bind_method(_MD("oneshot_node_get_autorestart_random_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_random_delay);
+ ClassDB::bind_method(_MD("oneshot_node_has_autorestart","id"),&AnimationTreePlayer::oneshot_node_has_autorestart);
+ ClassDB::bind_method(_MD("oneshot_node_get_autorestart_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_delay);
+ ClassDB::bind_method(_MD("oneshot_node_get_autorestart_random_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_random_delay);
- ObjectTypeDB::bind_method(_MD("oneshot_node_start","id"),&AnimationTreePlayer::oneshot_node_start);
- ObjectTypeDB::bind_method(_MD("oneshot_node_stop","id"),&AnimationTreePlayer::oneshot_node_stop);
- ObjectTypeDB::bind_method(_MD("oneshot_node_is_active","id"),&AnimationTreePlayer::oneshot_node_is_active);
- ObjectTypeDB::bind_method(_MD("oneshot_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::oneshot_node_set_filter_path);
+ ClassDB::bind_method(_MD("oneshot_node_start","id"),&AnimationTreePlayer::oneshot_node_start);
+ ClassDB::bind_method(_MD("oneshot_node_stop","id"),&AnimationTreePlayer::oneshot_node_stop);
+ ClassDB::bind_method(_MD("oneshot_node_is_active","id"),&AnimationTreePlayer::oneshot_node_is_active);
+ ClassDB::bind_method(_MD("oneshot_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::oneshot_node_set_filter_path);
- ObjectTypeDB::bind_method(_MD("mix_node_set_amount","id","ratio"),&AnimationTreePlayer::mix_node_set_amount);
- ObjectTypeDB::bind_method(_MD("mix_node_get_amount","id"),&AnimationTreePlayer::mix_node_get_amount);
+ ClassDB::bind_method(_MD("mix_node_set_amount","id","ratio"),&AnimationTreePlayer::mix_node_set_amount);
+ ClassDB::bind_method(_MD("mix_node_get_amount","id"),&AnimationTreePlayer::mix_node_get_amount);
- ObjectTypeDB::bind_method(_MD("blend2_node_set_amount","id","blend"),&AnimationTreePlayer::blend2_node_set_amount);
- ObjectTypeDB::bind_method(_MD("blend2_node_get_amount","id"),&AnimationTreePlayer::blend2_node_get_amount);
- ObjectTypeDB::bind_method(_MD("blend2_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::blend2_node_set_filter_path);
+ ClassDB::bind_method(_MD("blend2_node_set_amount","id","blend"),&AnimationTreePlayer::blend2_node_set_amount);
+ ClassDB::bind_method(_MD("blend2_node_get_amount","id"),&AnimationTreePlayer::blend2_node_get_amount);
+ ClassDB::bind_method(_MD("blend2_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::blend2_node_set_filter_path);
- ObjectTypeDB::bind_method(_MD("blend3_node_set_amount","id","blend"),&AnimationTreePlayer::blend3_node_set_amount);
- ObjectTypeDB::bind_method(_MD("blend3_node_get_amount","id"),&AnimationTreePlayer::blend3_node_get_amount);
+ ClassDB::bind_method(_MD("blend3_node_set_amount","id","blend"),&AnimationTreePlayer::blend3_node_set_amount);
+ ClassDB::bind_method(_MD("blend3_node_get_amount","id"),&AnimationTreePlayer::blend3_node_get_amount);
- ObjectTypeDB::bind_method(_MD("blend4_node_set_amount","id","blend"),&AnimationTreePlayer::blend4_node_set_amount);
- ObjectTypeDB::bind_method(_MD("blend4_node_get_amount","id"),&AnimationTreePlayer::blend4_node_get_amount);
+ ClassDB::bind_method(_MD("blend4_node_set_amount","id","blend"),&AnimationTreePlayer::blend4_node_set_amount);
+ ClassDB::bind_method(_MD("blend4_node_get_amount","id"),&AnimationTreePlayer::blend4_node_get_amount);
- ObjectTypeDB::bind_method(_MD("timescale_node_set_scale","id","scale"),&AnimationTreePlayer::timescale_node_set_scale);
- ObjectTypeDB::bind_method(_MD("timescale_node_get_scale","id"),&AnimationTreePlayer::timescale_node_get_scale);
+ ClassDB::bind_method(_MD("timescale_node_set_scale","id","scale"),&AnimationTreePlayer::timescale_node_set_scale);
+ ClassDB::bind_method(_MD("timescale_node_get_scale","id"),&AnimationTreePlayer::timescale_node_get_scale);
- ObjectTypeDB::bind_method(_MD("timeseek_node_seek","id","pos_sec"),&AnimationTreePlayer::timeseek_node_seek);
+ ClassDB::bind_method(_MD("timeseek_node_seek","id","pos_sec"),&AnimationTreePlayer::timeseek_node_seek);
- ObjectTypeDB::bind_method(_MD("transition_node_set_input_count","id","count"),&AnimationTreePlayer::transition_node_set_input_count);
- ObjectTypeDB::bind_method(_MD("transition_node_get_input_count","id"),&AnimationTreePlayer::transition_node_get_input_count);
- ObjectTypeDB::bind_method(_MD("transition_node_delete_input","id","input_idx"),&AnimationTreePlayer::transition_node_delete_input);
+ ClassDB::bind_method(_MD("transition_node_set_input_count","id","count"),&AnimationTreePlayer::transition_node_set_input_count);
+ ClassDB::bind_method(_MD("transition_node_get_input_count","id"),&AnimationTreePlayer::transition_node_get_input_count);
+ ClassDB::bind_method(_MD("transition_node_delete_input","id","input_idx"),&AnimationTreePlayer::transition_node_delete_input);
- ObjectTypeDB::bind_method(_MD("transition_node_set_input_auto_advance","id","input_idx","enable"),&AnimationTreePlayer::transition_node_set_input_auto_advance);
- ObjectTypeDB::bind_method(_MD("transition_node_has_input_auto_advance","id","input_idx"),&AnimationTreePlayer::transition_node_has_input_auto_advance);
+ ClassDB::bind_method(_MD("transition_node_set_input_auto_advance","id","input_idx","enable"),&AnimationTreePlayer::transition_node_set_input_auto_advance);
+ ClassDB::bind_method(_MD("transition_node_has_input_auto_advance","id","input_idx"),&AnimationTreePlayer::transition_node_has_input_auto_advance);
- ObjectTypeDB::bind_method(_MD("transition_node_set_xfade_time","id","time_sec"),&AnimationTreePlayer::transition_node_set_xfade_time);
- ObjectTypeDB::bind_method(_MD("transition_node_get_xfade_time","id"),&AnimationTreePlayer::transition_node_get_xfade_time);
+ ClassDB::bind_method(_MD("transition_node_set_xfade_time","id","time_sec"),&AnimationTreePlayer::transition_node_set_xfade_time);
+ ClassDB::bind_method(_MD("transition_node_get_xfade_time","id"),&AnimationTreePlayer::transition_node_get_xfade_time);
- ObjectTypeDB::bind_method(_MD("transition_node_set_current","id","input_idx"),&AnimationTreePlayer::transition_node_set_current);
- ObjectTypeDB::bind_method(_MD("transition_node_get_current","id"),&AnimationTreePlayer::transition_node_get_current);
+ ClassDB::bind_method(_MD("transition_node_set_current","id","input_idx"),&AnimationTreePlayer::transition_node_set_current);
+ ClassDB::bind_method(_MD("transition_node_get_current","id"),&AnimationTreePlayer::transition_node_get_current);
- ObjectTypeDB::bind_method(_MD("node_set_pos","id","screen_pos"),&AnimationTreePlayer::node_set_pos);
- ObjectTypeDB::bind_method(_MD("node_get_pos","id"),&AnimationTreePlayer::node_get_pos);
+ ClassDB::bind_method(_MD("node_set_pos","id","screen_pos"),&AnimationTreePlayer::node_set_pos);
+ ClassDB::bind_method(_MD("node_get_pos","id"),&AnimationTreePlayer::node_get_pos);
- ObjectTypeDB::bind_method(_MD("remove_node","id"),&AnimationTreePlayer::remove_node);
- ObjectTypeDB::bind_method(_MD("connect","id","dst_id","dst_input_idx"),&AnimationTreePlayer::connect);
- ObjectTypeDB::bind_method(_MD("is_connected","id","dst_id","dst_input_idx"),&AnimationTreePlayer::is_connected);
- ObjectTypeDB::bind_method(_MD("disconnect","id","dst_input_idx"),&AnimationTreePlayer::disconnect);
+ ClassDB::bind_method(_MD("remove_node","id"),&AnimationTreePlayer::remove_node);
+ ClassDB::bind_method(_MD("connect_nodes","id","dst_id","dst_input_idx"),&AnimationTreePlayer::connect_nodes);
+ ClassDB::bind_method(_MD("are_nodes_connected","id","dst_id","dst_input_idx"),&AnimationTreePlayer::are_nodes_connected);
+ ClassDB::bind_method(_MD("disconnect_nodes","id","dst_input_idx"),&AnimationTreePlayer::disconnect_nodes);
- ObjectTypeDB::bind_method(_MD("set_active","enabled"),&AnimationTreePlayer::set_active);
- ObjectTypeDB::bind_method(_MD("is_active"),&AnimationTreePlayer::is_active);
+ ClassDB::bind_method(_MD("set_active","enabled"),&AnimationTreePlayer::set_active);
+ ClassDB::bind_method(_MD("is_active"),&AnimationTreePlayer::is_active);
- ObjectTypeDB::bind_method(_MD("set_base_path","path"),&AnimationTreePlayer::set_base_path);
- ObjectTypeDB::bind_method(_MD("get_base_path"),&AnimationTreePlayer::get_base_path);
+ ClassDB::bind_method(_MD("set_base_path","path"),&AnimationTreePlayer::set_base_path);
+ ClassDB::bind_method(_MD("get_base_path"),&AnimationTreePlayer::get_base_path);
- ObjectTypeDB::bind_method(_MD("set_master_player","nodepath"),&AnimationTreePlayer::set_master_player);
- ObjectTypeDB::bind_method(_MD("get_master_player"),&AnimationTreePlayer::get_master_player);
+ ClassDB::bind_method(_MD("set_master_player","nodepath"),&AnimationTreePlayer::set_master_player);
+ ClassDB::bind_method(_MD("get_master_player"),&AnimationTreePlayer::get_master_player);
- ObjectTypeDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list);
+ ClassDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list);
- ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode);
- ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode);
+ ClassDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode);
+ ClassDB::bind_method(_MD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode);
- ObjectTypeDB::bind_method(_MD("advance", "delta"), &AnimationTreePlayer::advance);
+ ClassDB::bind_method(_MD("advance", "delta"), &AnimationTreePlayer::advance);
- ObjectTypeDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset);
+ ClassDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset);
- ObjectTypeDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches);
+ ClassDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
+ ADD_GROUP("Playback","playback_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
BIND_CONSTANT( NODE_OUTPUT );
BIND_CONSTANT( NODE_ANIMATION );
@@ -1904,6 +1966,3 @@ AnimationTreePlayer::~AnimationTreePlayer() {
node_map.erase( node_map.front() );
}
}
-
-
-