diff options
Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index c12e97c4a5..e2330eb0d4 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -1487,8 +1487,8 @@ AnimationTreePlayer::Track *AnimationTreePlayer::_find_track(const NodePath &p_p if (p_path.get_property()) { - if (child->cast_to<Skeleton>()) - bone_idx = child->cast_to<Skeleton>()->find_bone(p_path.get_property()); + if (Object::cast_to<Skeleton>(child)) + bone_idx = Object::cast_to<Skeleton>(child)->find_bone(p_path.get_property()); if (bone_idx == -1) property = p_path.get_property(); } @@ -1503,8 +1503,8 @@ AnimationTreePlayer::Track *AnimationTreePlayer::_find_track(const NodePath &p_p Track tr; tr.id = id; tr.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; - tr.skeleton = child->cast_to<Skeleton>(); - tr.spatial = child->cast_to<Spatial>(); + tr.skeleton = Object::cast_to<Skeleton>(child); + tr.spatial = Object::cast_to<Spatial>(child); tr.bone_idx = bone_idx; tr.property = property; @@ -1644,7 +1644,7 @@ void AnimationTreePlayer::_update_sources() { ERR_FAIL_COND(!m); } - AnimationPlayer *ap = m->cast_to<AnimationPlayer>(); + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(m); if (!ap) { @@ -1797,16 +1797,16 @@ void AnimationTreePlayer::_bind_methods() { ADD_GROUP("Playback", "playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode"); - BIND_CONSTANT(NODE_OUTPUT); - BIND_CONSTANT(NODE_ANIMATION); - BIND_CONSTANT(NODE_ONESHOT); - BIND_CONSTANT(NODE_MIX); - BIND_CONSTANT(NODE_BLEND2); - BIND_CONSTANT(NODE_BLEND3); - BIND_CONSTANT(NODE_BLEND4); - BIND_CONSTANT(NODE_TIMESCALE); - BIND_CONSTANT(NODE_TIMESEEK); - BIND_CONSTANT(NODE_TRANSITION); + BIND_ENUM_CONSTANT(NODE_OUTPUT); + BIND_ENUM_CONSTANT(NODE_ANIMATION); + BIND_ENUM_CONSTANT(NODE_ONESHOT); + BIND_ENUM_CONSTANT(NODE_MIX); + BIND_ENUM_CONSTANT(NODE_BLEND2); + BIND_ENUM_CONSTANT(NODE_BLEND3); + BIND_ENUM_CONSTANT(NODE_BLEND4); + BIND_ENUM_CONSTANT(NODE_TIMESCALE); + BIND_ENUM_CONSTANT(NODE_TIMESEEK); + BIND_ENUM_CONSTANT(NODE_TRANSITION); } AnimationTreePlayer::AnimationTreePlayer() { |