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Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 1866 |
1 files changed, 0 insertions, 1866 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp deleted file mode 100644 index c7362391dc..0000000000 --- a/scene/animation/animation_tree_player.cpp +++ /dev/null @@ -1,1866 +0,0 @@ -/*************************************************************************/ -/* animation_tree_player.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "animation_tree_player.h" -#include "animation_player.h" - -#include "scene/scene_string_names.h" - -void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode) { - - if (animation_process_mode == p_mode) - return; - - bool pr = processing; - if (pr) - _set_process(false); - animation_process_mode = p_mode; - if (pr) - _set_process(true); -} - -AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const { - - return animation_process_mode; -} - -void AnimationTreePlayer::_set_process(bool p_process, bool p_force) { - if (processing == p_process && !p_force) - return; - - switch (animation_process_mode) { - - case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break; - case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break; - } - - processing = p_process; -} - -bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value) { - - if (String(p_name) == "base_path") { - set_base_path(p_value); - return true; - } - - if (String(p_name) == "master_player") { - set_master_player(p_value); - return true; - } - - if (String(p_name) == SceneStringNames::get_singleton()->playback_active) { - set_active(p_value); - return true; - } - - if (String(p_name) != "data") - return false; - - Dictionary data = p_value; - - Array nodes = data.get_valid("nodes"); - - for (int i = 0; i < nodes.size(); i++) { - - Dictionary node = nodes[i]; - - StringName id = node.get_valid("id"); - Point2 pos = node.get_valid("position"); - - NodeType nt = NODE_MAX; - String type = node.get_valid("type"); - - if (type == "output") - nt = NODE_OUTPUT; - else if (type == "animation") - nt = NODE_ANIMATION; - else if (type == "oneshot") - nt = NODE_ONESHOT; - else if (type == "mix") - nt = NODE_MIX; - else if (type == "blend2") - nt = NODE_BLEND2; - else if (type == "blend3") - nt = NODE_BLEND3; - else if (type == "blend4") - nt = NODE_BLEND4; - else if (type == "timescale") - nt = NODE_TIMESCALE; - else if (type == "timeseek") - nt = NODE_TIMESEEK; - else if (type == "transition") - nt = NODE_TRANSITION; - - ERR_FAIL_COND_V(nt == NODE_MAX, false); - - if (nt != NODE_OUTPUT) - add_node(nt, id); - node_set_position(id, pos); - - switch (nt) { - case NODE_OUTPUT: { - - } break; - case NODE_ANIMATION: { - - if (node.has("from")) - animation_node_set_master_animation(id, node.get_valid("from")); - else - animation_node_set_animation(id, node.get_valid("animation")); - Array filters = node.get_valid("filter"); - for (int j = 0; j < filters.size(); j++) { - - animation_node_set_filter_path(id, filters[j], true); - } - } break; - case NODE_ONESHOT: { - - oneshot_node_set_fadein_time(id, node.get_valid("fade_in")); - oneshot_node_set_fadeout_time(id, node.get_valid("fade_out")); - oneshot_node_set_mix_mode(id, node.get_valid("mix")); - oneshot_node_set_autorestart(id, node.get_valid("autorestart")); - oneshot_node_set_autorestart_delay(id, node.get_valid("autorestart_delay")); - oneshot_node_set_autorestart_random_delay(id, node.get_valid("autorestart_random_delay")); - Array filters = node.get_valid("filter"); - for (int j = 0; j < filters.size(); j++) { - - oneshot_node_set_filter_path(id, filters[j], true); - } - - } break; - case NODE_MIX: { - mix_node_set_amount(id, node.get_valid("mix")); - } break; - case NODE_BLEND2: { - blend2_node_set_amount(id, node.get_valid("blend")); - Array filters = node.get_valid("filter"); - for (int j = 0; j < filters.size(); j++) { - - blend2_node_set_filter_path(id, filters[j], true); - } - } break; - case NODE_BLEND3: { - blend3_node_set_amount(id, node.get_valid("blend")); - } break; - case NODE_BLEND4: { - blend4_node_set_amount(id, node.get_valid("blend")); - } break; - case NODE_TIMESCALE: { - timescale_node_set_scale(id, node.get_valid("scale")); - } break; - case NODE_TIMESEEK: { - } break; - case NODE_TRANSITION: { - - transition_node_set_xfade_time(id, node.get_valid("xfade")); - - Array transitions = node.get_valid("transitions"); - transition_node_set_input_count(id, transitions.size()); - - for (int x = 0; x < transitions.size(); x++) { - - Dictionary d = transitions[x]; - bool aa = d.get_valid("auto_advance"); - transition_node_set_input_auto_advance(id, x, aa); - } - - } break; - default: { - }; - } - } - - Array connections = data.get_valid("connections"); - ERR_FAIL_COND_V(connections.size() % 3, false); - - int cc = connections.size() / 3; - - for (int i = 0; i < cc; i++) { - - StringName src = connections[i * 3 + 0]; - StringName dst = connections[i * 3 + 1]; - int dst_in = connections[i * 3 + 2]; - connect_nodes(src, dst, dst_in); - } - - set_active(data.get_valid("active")); - set_master_player(data.get_valid("master")); - - return true; -} - -bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const { - - if (String(p_name) == "base_path") { - r_ret = base_path; - return true; - } - - if (String(p_name) == "master_player") { - r_ret = master; - return true; - } - - if (String(p_name) == "playback/active") { - r_ret = is_active(); - return true; - } - - if (String(p_name) != "data") - return false; - - Dictionary data; - - Array nodes; - - for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { - - NodeBase *n = node_map[E->key()]; - - Dictionary node; - node["id"] = E->key(); - node["position"] = n->pos; - - switch (n->type) { - case NODE_OUTPUT: node["type"] = "output"; break; - case NODE_ANIMATION: node["type"] = "animation"; break; - case NODE_ONESHOT: node["type"] = "oneshot"; break; - case NODE_MIX: node["type"] = "mix"; break; - case NODE_BLEND2: node["type"] = "blend2"; break; - case NODE_BLEND3: node["type"] = "blend3"; break; - case NODE_BLEND4: node["type"] = "blend4"; break; - case NODE_TIMESCALE: node["type"] = "timescale"; break; - case NODE_TIMESEEK: node["type"] = "timeseek"; break; - case NODE_TRANSITION: node["type"] = "transition"; break; - default: node["type"] = ""; break; - } - - switch (n->type) { - case NODE_OUTPUT: { - - } break; - case NODE_ANIMATION: { - AnimationNode *an = static_cast<AnimationNode *>(n); - if (master != NodePath() && an->from != "") { - node["from"] = an->from; - } else { - node["animation"] = an->animation; - } - Array k; - List<NodePath> keys; - an->filter.get_key_list(&keys); - k.resize(keys.size()); - int i = 0; - for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) { - k[i++] = F->get(); - } - node["filter"] = k; - } break; - case NODE_ONESHOT: { - OneShotNode *osn = static_cast<OneShotNode *>(n); - node["fade_in"] = osn->fade_in; - node["fade_out"] = osn->fade_out; - node["mix"] = osn->mix; - node["autorestart"] = osn->autorestart; - node["autorestart_delay"] = osn->autorestart_delay; - node["autorestart_random_delay"] = osn->autorestart_random_delay; - - Array k; - List<NodePath> keys; - osn->filter.get_key_list(&keys); - k.resize(keys.size()); - int i = 0; - for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) { - k[i++] = F->get(); - } - node["filter"] = k; - - } break; - case NODE_MIX: { - MixNode *mn = static_cast<MixNode *>(n); - node["mix"] = mn->amount; - } break; - case NODE_BLEND2: { - Blend2Node *bn = static_cast<Blend2Node *>(n); - node["blend"] = bn->value; - Array k; - List<NodePath> keys; - bn->filter.get_key_list(&keys); - k.resize(keys.size()); - int i = 0; - for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) { - k[i++] = F->get(); - } - node["filter"] = k; - - } break; - case NODE_BLEND3: { - Blend3Node *bn = static_cast<Blend3Node *>(n); - node["blend"] = bn->value; - } break; - case NODE_BLEND4: { - Blend4Node *bn = static_cast<Blend4Node *>(n); - node["blend"] = bn->value; - - } break; - case NODE_TIMESCALE: { - TimeScaleNode *tsn = static_cast<TimeScaleNode *>(n); - node["scale"] = tsn->scale; - } break; - case NODE_TIMESEEK: { - } break; - case NODE_TRANSITION: { - - TransitionNode *tn = static_cast<TransitionNode *>(n); - node["xfade"] = tn->xfade; - Array transitions; - - for (int i = 0; i < tn->input_data.size(); i++) { - - Dictionary d; - d["auto_advance"] = tn->input_data[i].auto_advance; - transitions.push_back(d); - } - - node["transitions"] = transitions; - - } break; - default: { - }; - } - - nodes.push_back(node); - } - - data["nodes"] = nodes; - //connectiosn - - List<Connection> connections; - get_connection_list(&connections); - Array connections_arr; - connections_arr.resize(connections.size() * 3); - - int idx = 0; - for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { - - connections_arr.set(idx + 0, E->get().src_node); - connections_arr.set(idx + 1, E->get().dst_node); - connections_arr.set(idx + 2, E->get().dst_input); - - idx += 3; - } - - data["connections"] = connections_arr; - data["active"] = active; - data["master"] = master; - - r_ret = data; - - return true; -} - -void AnimationTreePlayer::_get_property_list(List<PropertyInfo> *p_list) const { - - p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK)); -} - -void AnimationTreePlayer::advance(float p_time) { - - _process_animation(p_time); -} - -void AnimationTreePlayer::_notification(int p_what) { - - switch (p_what) { - - case NOTIFICATION_ENTER_TREE: { - - WARN_DEPRECATED_MSG("AnimationTreePlayer has been deprecated. Use AnimationTree instead."); - - if (!processing) { - //make sure that a previous process state was not saved - //only process if "processing" is set - set_physics_process_internal(false); - set_process_internal(false); - } - } break; - case NOTIFICATION_READY: { - - dirty_caches = true; - if (master != NodePath()) { - _update_sources(); - } - } break; - case NOTIFICATION_INTERNAL_PROCESS: { - - if (animation_process_mode == ANIMATION_PROCESS_PHYSICS) - break; - - if (processing) - _process_animation(get_process_delta_time()); - } break; - case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - - if (animation_process_mode == ANIMATION_PROCESS_IDLE) - break; - - if (processing) - _process_animation(get_physics_process_delta_time()); - } break; - } -} - -void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<NodePath, float> *p_weights, float p_coeff, const HashMap<NodePath, bool> *p_filter, float p_filtered_coeff) { - - if (p_filter != NULL) { - - List<NodePath> key_list; - p_filter->get_key_list(&key_list); - - for (List<NodePath>::Element *E = key_list.front(); E; E = E->next()) { - - if ((*p_filter)[E->get()]) { - - if (p_weights->has(E->get())) { - (*p_weights)[E->get()] *= p_filtered_coeff; - } else { - p_weights->set(E->get(), *p_fallback_weight * p_filtered_coeff); - } - - } else if (p_weights->has(E->get())) { - (*p_weights)[E->get()] *= p_coeff; - } - } - } - - List<NodePath> key_list; - p_weights->get_key_list(&key_list); - - for (List<NodePath>::Element *E = key_list.front(); E; E = E->next()) { - if (p_filter == NULL || !p_filter->has(E->get())) { - (*p_weights)[E->get()] *= p_coeff; - } - } - - *p_fallback_weight *= p_coeff; -} - -float AnimationTreePlayer::_process_node(const StringName &p_node, AnimationNode **r_prev_anim, float p_time, bool p_seek, float p_fallback_weight, HashMap<NodePath, float> *p_weights) { - - ERR_FAIL_COND_V(!node_map.has(p_node), 0); - NodeBase *nb = node_map[p_node]; - - //transform to seconds... - - switch (nb->type) { - - case NODE_OUTPUT: { - - NodeOut *on = static_cast<NodeOut *>(nb); - HashMap<NodePath, float> weights; - - return _process_node(on->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, &weights); - - } break; - case NODE_ANIMATION: { - - AnimationNode *an = static_cast<AnimationNode *>(nb); - - float rem = 0; - if (!an->animation.is_null()) { - - //float pos = an->time; - //float delta = p_time; - - //const Animation *a = an->animation.operator->(); - - if (p_seek) { - an->time = p_time; - an->step = 0; - } else { - an->time = MAX(0, an->time + p_time); - an->step = p_time; - } - - float anim_size = an->animation->get_length(); - - if (an->animation->has_loop()) { - - if (anim_size) - an->time = Math::fposmod(an->time, anim_size); - - } else if (an->time > anim_size) { - - an->time = anim_size; - } - - an->skip = true; - - for (List<AnimationNode::TrackRef>::Element *E = an->tref.front(); E; E = E->next()) { - NodePath track_path = an->animation->track_get_path(E->get().local_track); - if (an->filter.has(track_path) && an->filter[track_path]) { - E->get().weight = 0; - } else { - if (p_weights->has(track_path)) { - float weight = (*p_weights)[track_path]; - E->get().weight = weight; - } else { - E->get().weight = p_fallback_weight; - } - } - if (E->get().weight > CMP_EPSILON) - an->skip = false; - } - - rem = anim_size - an->time; - } - - if (!(*r_prev_anim)) - active_list = an; - else - (*r_prev_anim)->next = an; - - an->next = NULL; - *r_prev_anim = an; - - return rem; - - } break; - case NODE_ONESHOT: { - - OneShotNode *osn = static_cast<OneShotNode *>(nb); - - if (!osn->active) { - //make it as if this node doesn't exist, pass input 0 by. - return _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); - } - - bool os_seek = p_seek; - - if (p_seek) - osn->time = p_time; - if (osn->start) { - osn->time = 0; - os_seek = true; - } - - float blend; - - if (osn->time < osn->fade_in) { - - if (osn->fade_in > 0) - blend = osn->time / osn->fade_in; - else - blend = 0; //wtf - - } else if (!osn->start && osn->remaining < osn->fade_out) { - - if (osn->fade_out) - blend = (osn->remaining / osn->fade_out); - else - blend = 1.0; - } else - blend = 1.0; - - float main_rem; - float os_rem; - - HashMap<NodePath, float> os_weights(*p_weights); - float os_fallback_weight = p_fallback_weight; - _compute_weights(&p_fallback_weight, p_weights, osn->mix ? 1.0 : 1.0 - blend, &osn->filter, 1.0); - _compute_weights(&os_fallback_weight, &os_weights, blend, &osn->filter, 0.0); - - main_rem = _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); - os_rem = _process_node(osn->inputs[1].node, r_prev_anim, p_time, os_seek, os_fallback_weight, &os_weights); - - if (osn->start) { - osn->remaining = os_rem; - osn->start = false; - } - - if (!p_seek) { - osn->time += p_time; - osn->remaining = os_rem; - if (osn->remaining <= 0) - osn->active = false; - } - - return MAX(main_rem, osn->remaining); - } break; - case NODE_MIX: { - MixNode *mn = static_cast<MixNode *>(nb); - - HashMap<NodePath, float> mn_weights(*p_weights); - float mn_fallback_weight = p_fallback_weight; - _compute_weights(&mn_fallback_weight, &mn_weights, mn->amount); - float rem = _process_node(mn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); - _process_node(mn->inputs[1].node, r_prev_anim, p_time, p_seek, mn_fallback_weight, &mn_weights); - return rem; - - } break; - case NODE_BLEND2: { - - Blend2Node *bn = static_cast<Blend2Node *>(nb); - - HashMap<NodePath, float> bn_weights(*p_weights); - float bn_fallback_weight = p_fallback_weight; - _compute_weights(&p_fallback_weight, p_weights, 1.0 - bn->value, &bn->filter, 1.0); - _compute_weights(&bn_fallback_weight, &bn_weights, bn->value, &bn->filter, 0.0); - float rem = _process_node(bn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); - _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, bn_fallback_weight, &bn_weights); - - return rem; - } break; - case NODE_BLEND3: { - Blend3Node *bn = static_cast<Blend3Node *>(nb); - - float rem; - float blend, lower_blend, upper_blend; - if (bn->value < 0) { - lower_blend = -bn->value; - blend = 1.0 - lower_blend; - upper_blend = 0; - } else { - lower_blend = 0; - blend = 1.0 - bn->value; - upper_blend = bn->value; - } - - HashMap<NodePath, float> upper_weights(*p_weights); - float upper_fallback_weight = p_fallback_weight; - HashMap<NodePath, float> lower_weights(*p_weights); - float lower_fallback_weight = p_fallback_weight; - _compute_weights(&upper_fallback_weight, &upper_weights, upper_blend); - _compute_weights(&p_fallback_weight, p_weights, blend); - _compute_weights(&lower_fallback_weight, &lower_weights, lower_blend); - - rem = _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); - _process_node(bn->inputs[0].node, r_prev_anim, p_time, p_seek, lower_fallback_weight, &lower_weights); - _process_node(bn->inputs[2].node, r_prev_anim, p_time, p_seek, upper_fallback_weight, &upper_weights); - - return rem; - } break; - case NODE_BLEND4: { - Blend4Node *bn = static_cast<Blend4Node *>(nb); - - HashMap<NodePath, float> weights1(*p_weights); - float fallback_weight1 = p_fallback_weight; - HashMap<NodePath, float> weights2(*p_weights); - float fallback_weight2 = p_fallback_weight; - HashMap<NodePath, float> weights3(*p_weights); - float fallback_weight3 = p_fallback_weight; - - _compute_weights(&p_fallback_weight, p_weights, 1.0 - bn->value.x); - _compute_weights(&fallback_weight1, &weights1, bn->value.x); - _compute_weights(&fallback_weight2, &weights2, 1.0 - bn->value.y); - _compute_weights(&fallback_weight3, &weights3, bn->value.y); - - float rem = _process_node(bn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); - _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, fallback_weight1, &weights1); - float rem2 = _process_node(bn->inputs[2].node, r_prev_anim, p_time, p_seek, fallback_weight2, &weights2); - _process_node(bn->inputs[3].node, r_prev_anim, p_time, p_seek, fallback_weight3, &weights3); - - return MAX(rem, rem2); - - } break; - case NODE_TIMESCALE: { - TimeScaleNode *tsn = static_cast<TimeScaleNode *>(nb); - float rem; - if (p_seek) - rem = _process_node(tsn->inputs[0].node, r_prev_anim, p_time, true, p_fallback_weight, p_weights); - else - rem = _process_node(tsn->inputs[0].node, r_prev_anim, p_time * tsn->scale, false, p_fallback_weight, p_weights); - if (tsn->scale == 0) - return Math_INF; - else - return rem / tsn->scale; - - } break; - case NODE_TIMESEEK: { - - TimeSeekNode *tsn = static_cast<TimeSeekNode *>(nb); - if (tsn->seek_pos >= 0 && !p_seek) { - - p_time = tsn->seek_pos; - p_seek = true; - } - tsn->seek_pos = -1; - - return _process_node(tsn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); - - } break; - case NODE_TRANSITION: { - - TransitionNode *tn = static_cast<TransitionNode *>(nb); - HashMap<NodePath, float> prev_weights(*p_weights); - float prev_fallback_weight = p_fallback_weight; - - if (tn->prev < 0) { // process current animation, check for transition - - float rem = _process_node(tn->inputs[tn->current].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); - if (p_seek) - tn->time = p_time; - else - tn->time += p_time; - - if (tn->input_data[tn->current].auto_advance && rem <= tn->xfade) { - - tn->set_current((tn->current + 1) % tn->inputs.size()); - } - - return rem; - } else { // cross-fading from tn->prev to tn->current - - float blend = tn->xfade ? (tn->prev_xfading / tn->xfade) : 1; - - float rem; - - _compute_weights(&p_fallback_weight, p_weights, 1.0 - blend); - _compute_weights(&prev_fallback_weight, &prev_weights, blend); - - if (!p_seek && tn->switched) { //just switched, seek to start of current - - rem = _process_node(tn->inputs[tn->current].node, r_prev_anim, 0, true, p_fallback_weight, p_weights); - } else { - - rem = _process_node(tn->inputs[tn->current].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); - } - - tn->switched = false; - - if (p_seek) { // don't seek prev animation - _process_node(tn->inputs[tn->prev].node, r_prev_anim, 0, false, prev_fallback_weight, &prev_weights); - tn->time = p_time; - } else { - _process_node(tn->inputs[tn->prev].node, r_prev_anim, p_time, false, prev_fallback_weight, &prev_weights); - tn->time += p_time; - tn->prev_xfading -= p_time; - if (tn->prev_xfading < 0) { - - tn->prev = -1; - } - } - - return rem; - } - - } break; - default: { - } - } - - return 0; -} - -void AnimationTreePlayer::_process_animation(float p_delta) { - - if (last_error != CONNECT_OK) - return; - - if (dirty_caches) - _recompute_caches(); - - active_list = NULL; - AnimationNode *prev = NULL; - - if (reset_request) { - - _process_node(out_name, &prev, 0, true); - reset_request = false; - } else - _process_node(out_name, &prev, p_delta); - - if (dirty_caches) { - //some animation changed.. ignore this pass - return; - } - - //update the tracks.. - - /* STEP 1 CLEAR TRACKS */ - - for (TrackMap::Element *E = track_map.front(); E; E = E->next()) { - - Track &t = E->get(); - - t.loc.zero(); - t.rot = Quat(); - t.scale.x = 0; - t.scale.y = 0; - t.scale.z = 0; - - t.value = t.object->get_indexed(t.subpath); - t.value.zero(); - - t.skip = false; - } - - /* STEP 2 PROCESS ANIMATIONS */ - - AnimationNode *anim_list = active_list; - Quat empty_rot; - - while (anim_list) { - - if (!anim_list->animation.is_null() && !anim_list->skip) { - //check if animation is meaningful - Animation *a = anim_list->animation.operator->(); - - for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) { - - AnimationNode::TrackRef &tr = E->get(); - if (tr.track == NULL || tr.local_track < 0 || tr.weight < CMP_EPSILON || !a->track_is_enabled(tr.local_track)) - continue; - - switch (a->track_get_type(tr.local_track)) { - case Animation::TYPE_TRANSFORM: { ///< Transform a node or a bone. - - Vector3 loc; - Quat rot; - Vector3 scale; - a->transform_track_interpolate(tr.local_track, anim_list->time, &loc, &rot, &scale); - - tr.track->loc += loc * tr.weight; - - scale.x -= 1.0; - scale.y -= 1.0; - scale.z -= 1.0; - tr.track->scale += scale * tr.weight; - - tr.track->rot = tr.track->rot * empty_rot.slerp(rot, tr.weight); - - } break; - case Animation::TYPE_VALUE: { ///< Set a value in a property, can be interpolated. - - if (a->value_track_get_update_mode(tr.local_track) == Animation::UPDATE_CONTINUOUS) { - Variant value = a->value_track_interpolate(tr.local_track, anim_list->time); - Variant::blend(tr.track->value, value, tr.weight, tr.track->value); - } else { - int index = a->track_find_key(tr.local_track, anim_list->time); - tr.track->value = a->track_get_key_value(tr.local_track, index); - } - } break; - case Animation::TYPE_METHOD: { ///< Call any method on a specific node. - - List<int> indices; - a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices); - for (List<int>::Element *F = indices.front(); F; F = F->next()) { - - StringName method = a->method_track_get_name(tr.local_track, F->get()); - Vector<Variant> args = a->method_track_get_params(tr.local_track, F->get()); - args.resize(VARIANT_ARG_MAX); - tr.track->object->call(method, args[0], args[1], args[2], args[3], args[4]); - } - } break; - default: { - } - } - } - } - - anim_list = anim_list->next; - } - - /* STEP 3 APPLY TRACKS */ - - for (TrackMap::Element *E = track_map.front(); E; E = E->next()) { - - Track &t = E->get(); - - if (t.skip || !t.object) - continue; - - if (t.subpath.size()) { // value track - t.object->set_indexed(t.subpath, t.value); - continue; - } - - Transform xform; - xform.origin = t.loc; - - t.scale.x += 1.0; - t.scale.y += 1.0; - t.scale.z += 1.0; - xform.basis.set_quat_scale(t.rot, t.scale); - - if (t.bone_idx >= 0) { - if (t.skeleton) - t.skeleton->set_bone_pose(t.bone_idx, xform); - - } else if (t.spatial) { - - t.spatial->set_transform(xform); - } - } -} - -void AnimationTreePlayer::add_node(NodeType p_type, const StringName &p_node) { - - ERR_FAIL_COND(p_type == NODE_OUTPUT); - ERR_FAIL_COND(node_map.has(p_node)); - - NodeBase *n = NULL; - - switch (p_type) { - - case NODE_ANIMATION: { - - n = memnew(AnimationNode); - } break; - case NODE_ONESHOT: { - - n = memnew(OneShotNode); - - } break; - case NODE_MIX: { - n = memnew(MixNode); - - } break; - case NODE_BLEND2: { - n = memnew(Blend2Node); - - } break; - case NODE_BLEND3: { - n = memnew(Blend3Node); - - } break; - case NODE_BLEND4: { - n = memnew(Blend4Node); - - } break; - case NODE_TIMESCALE: { - n = memnew(TimeScaleNode); - - } break; - case NODE_TIMESEEK: { - n = memnew(TimeSeekNode); - - } break; - case NODE_TRANSITION: { - n = memnew(TransitionNode); - - } break; - default: { - } - } - - //n->name+=" "+itos(p_node); - node_map[p_node] = n; -} - -StringName AnimationTreePlayer::node_get_input_source(const StringName &p_node, int p_input) const { - - ERR_FAIL_COND_V(!node_map.has(p_node), StringName()); - ERR_FAIL_INDEX_V(p_input, node_map[p_node]->inputs.size(), StringName()); - return node_map[p_node]->inputs[p_input].node; -} - -int AnimationTreePlayer::node_get_input_count(const StringName &p_node) const { - - ERR_FAIL_COND_V(!node_map.has(p_node), -1); - return node_map[p_node]->inputs.size(); -} -#define GET_NODE(m_type, m_cast) \ - ERR_FAIL_COND(!node_map.has(p_node)); \ - ERR_FAIL_COND_MSG(node_map[p_node]->type != m_type, "Invalid parameter for node type."); \ - m_cast *n = static_cast<m_cast *>(node_map[p_node]); - -void AnimationTreePlayer::animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation) { - - GET_NODE(NODE_ANIMATION, AnimationNode); - n->animation = p_animation; - dirty_caches = true; -} - -void AnimationTreePlayer::animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation) { - - GET_NODE(NODE_ANIMATION, AnimationNode); - n->from = p_master_animation; - dirty_caches = true; - if (master != NodePath()) - _update_sources(); -} - -void AnimationTreePlayer::animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter) { - - GET_NODE(NODE_ANIMATION, AnimationNode); - - if (p_filter) - n->filter[p_track_path] = true; - else - n->filter.erase(p_track_path); -} - -void AnimationTreePlayer::animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const { - - GET_NODE(NODE_ANIMATION, AnimationNode); - - n->filter.get_key_list(r_paths); -} - -void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName &p_node, float p_time) { - - GET_NODE(NODE_ONESHOT, OneShotNode); - n->fade_in = p_time; -} - -void AnimationTreePlayer::oneshot_node_set_fadeout_time(const StringName &p_node, float p_time) { - - GET_NODE(NODE_ONESHOT, OneShotNode); - n->fade_out = p_time; -} - -void AnimationTreePlayer::oneshot_node_set_mix_mode(const StringName &p_node, bool p_mix) { - - GET_NODE(NODE_ONESHOT, OneShotNode); - n->mix = p_mix; -} - -void AnimationTreePlayer::oneshot_node_set_autorestart(const StringName &p_node, bool p_active) { - - GET_NODE(NODE_ONESHOT, OneShotNode); - n->autorestart = p_active; -} - -void AnimationTreePlayer::oneshot_node_set_autorestart_delay(const StringName &p_node, float p_time) { - - GET_NODE(NODE_ONESHOT, OneShotNode); - n->autorestart_delay = p_time; -} -void AnimationTreePlayer::oneshot_node_set_autorestart_random_delay(const StringName &p_node, float p_time) { - - GET_NODE(NODE_ONESHOT, OneShotNode); - n->autorestart_random_delay = p_time; -} - -void AnimationTreePlayer::oneshot_node_start(const StringName &p_node) { - - GET_NODE(NODE_ONESHOT, OneShotNode); - n->active = true; - n->start = true; -} - -void AnimationTreePlayer::oneshot_node_stop(const StringName &p_node) { - - GET_NODE(NODE_ONESHOT, OneShotNode); - n->active = false; -} - -void AnimationTreePlayer::oneshot_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable) { - - GET_NODE(NODE_ONESHOT, OneShotNode); - - if (p_enable) - n->filter[p_filter] = true; - else - n->filter.erase(p_filter); -} - -void AnimationTreePlayer::oneshot_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const { - - GET_NODE(NODE_ONESHOT, OneShotNode); - - n->filter.get_key_list(r_paths); -} - -void AnimationTreePlayer::mix_node_set_amount(const StringName &p_node, float p_amount) { - - GET_NODE(NODE_MIX, MixNode); - n->amount = p_amount; -} - -void AnimationTreePlayer::blend2_node_set_amount(const StringName &p_node, float p_amount) { - - GET_NODE(NODE_BLEND2, Blend2Node); - n->value = p_amount; -} - -void AnimationTreePlayer::blend2_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable) { - - GET_NODE(NODE_BLEND2, Blend2Node); - - if (p_enable) - n->filter[p_filter] = true; - else - n->filter.erase(p_filter); -} - -void AnimationTreePlayer::blend2_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const { - - GET_NODE(NODE_BLEND2, Blend2Node); - - n->filter.get_key_list(r_paths); -} - -void AnimationTreePlayer::blend3_node_set_amount(const StringName &p_node, float p_amount) { - - GET_NODE(NODE_BLEND3, Blend3Node); - n->value = p_amount; -} -void AnimationTreePlayer::blend4_node_set_amount(const StringName &p_node, const Vector2 &p_amount) { - - GET_NODE(NODE_BLEND4, Blend4Node); - n->value = p_amount; -} -void AnimationTreePlayer::timescale_node_set_scale(const StringName &p_node, float p_scale) { - - GET_NODE(NODE_TIMESCALE, TimeScaleNode); - n->scale = p_scale; -} -void AnimationTreePlayer::timeseek_node_seek(const StringName &p_node, float p_pos) { - - GET_NODE(NODE_TIMESEEK, TimeSeekNode); - n->seek_pos = p_pos; -} -void AnimationTreePlayer::transition_node_set_input_count(const StringName &p_node, int p_inputs) { - - GET_NODE(NODE_TRANSITION, TransitionNode); - ERR_FAIL_COND(p_inputs < 1); - - n->inputs.resize(p_inputs); - n->input_data.resize(p_inputs); - - _clear_cycle_test(); - - last_error = _cycle_test(out_name); -} -void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName &p_node, int p_input, bool p_auto_advance) { - - GET_NODE(NODE_TRANSITION, TransitionNode); - ERR_FAIL_INDEX(p_input, n->input_data.size()); - - n->input_data.write[p_input].auto_advance = p_auto_advance; -} -void AnimationTreePlayer::transition_node_set_xfade_time(const StringName &p_node, float p_time) { - - GET_NODE(NODE_TRANSITION, TransitionNode); - n->xfade = p_time; -} - -void AnimationTreePlayer::TransitionNode::set_current(int p_current) { - - ERR_FAIL_INDEX(p_current, inputs.size()); - - if (current == p_current) - return; - - prev = current; - prev_xfading = xfade; - prev_time = time; - time = 0; - current = p_current; - switched = true; -} - -void AnimationTreePlayer::transition_node_set_current(const StringName &p_node, int p_current) { - - GET_NODE(NODE_TRANSITION, TransitionNode); - n->set_current(p_current); -} - -void AnimationTreePlayer::node_set_position(const StringName &p_node, const Vector2 &p_pos) { - - ERR_FAIL_COND(!node_map.has(p_node)); - node_map[p_node]->pos = p_pos; -} - -AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringName &p_node) const { - - ERR_FAIL_COND_V(!node_map.has(p_node), NODE_OUTPUT); - return node_map[p_node]->type; -} -Point2 AnimationTreePlayer::node_get_position(const StringName &p_node) const { - - ERR_FAIL_COND_V(!node_map.has(p_node), Point2()); - return node_map[p_node]->pos; -} - -#define GET_NODE_V(m_type, m_cast, m_ret) \ - ERR_FAIL_COND_V(!node_map.has(p_node), m_ret); \ - ERR_FAIL_COND_V_MSG(node_map[p_node]->type != m_type, m_ret, "Invalid parameter for node type."); \ - m_cast *n = static_cast<m_cast *>(node_map[p_node]); - -Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName &p_node) const { - - GET_NODE_V(NODE_ANIMATION, AnimationNode, Ref<Animation>()); - return n->animation; -} - -String AnimationTreePlayer::animation_node_get_master_animation(const StringName &p_node) const { - - GET_NODE_V(NODE_ANIMATION, AnimationNode, String()); - return n->from; -} - -float AnimationTreePlayer::animation_node_get_position(const StringName &p_node) const { - - GET_NODE_V(NODE_ANIMATION, AnimationNode, 0); - return n->time; -} - -bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const { - - GET_NODE_V(NODE_ANIMATION, AnimationNode, 0); - return n->filter.has(p_path); -} - -float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName &p_node) const { - - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); - return n->fade_in; -} - -float AnimationTreePlayer::oneshot_node_get_fadeout_time(const StringName &p_node) const { - - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); - return n->fade_out; -} - -bool AnimationTreePlayer::oneshot_node_get_mix_mode(const StringName &p_node) const { - - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); - return n->mix; -} -bool AnimationTreePlayer::oneshot_node_has_autorestart(const StringName &p_node) const { - - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); - return n->autorestart; -} -float AnimationTreePlayer::oneshot_node_get_autorestart_delay(const StringName &p_node) const { - - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); - return n->autorestart_delay; -} -float AnimationTreePlayer::oneshot_node_get_autorestart_random_delay(const StringName &p_node) const { - - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); - return n->autorestart_random_delay; -} - -bool AnimationTreePlayer::oneshot_node_is_active(const StringName &p_node) const { - - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); - return n->active; -} - -bool AnimationTreePlayer::oneshot_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const { - - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); - return n->filter.has(p_path); -} - -float AnimationTreePlayer::mix_node_get_amount(const StringName &p_node) const { - - GET_NODE_V(NODE_MIX, MixNode, 0); - return n->amount; -} -float AnimationTreePlayer::blend2_node_get_amount(const StringName &p_node) const { - - GET_NODE_V(NODE_BLEND2, Blend2Node, 0); - return n->value; -} - -bool AnimationTreePlayer::blend2_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const { - - GET_NODE_V(NODE_BLEND2, Blend2Node, 0); - return n->filter.has(p_path); -} - -float AnimationTreePlayer::blend3_node_get_amount(const StringName &p_node) const { - - GET_NODE_V(NODE_BLEND3, Blend3Node, 0); - return n->value; -} -Vector2 AnimationTreePlayer::blend4_node_get_amount(const StringName &p_node) const { - - GET_NODE_V(NODE_BLEND4, Blend4Node, Vector2()); - return n->value; -} - -float AnimationTreePlayer::timescale_node_get_scale(const StringName &p_node) const { - - GET_NODE_V(NODE_TIMESCALE, TimeScaleNode, 0); - return n->scale; -} - -void AnimationTreePlayer::transition_node_delete_input(const StringName &p_node, int p_input) { - - GET_NODE(NODE_TRANSITION, TransitionNode); - ERR_FAIL_INDEX(p_input, n->inputs.size()); - - if (n->inputs.size() <= 1) - return; - - n->inputs.remove(p_input); - n->input_data.remove(p_input); - last_error = _cycle_test(out_name); -} - -int AnimationTreePlayer::transition_node_get_input_count(const StringName &p_node) const { - - GET_NODE_V(NODE_TRANSITION, TransitionNode, 0); - return n->inputs.size(); -} - -bool AnimationTreePlayer::transition_node_has_input_auto_advance(const StringName &p_node, int p_input) const { - - GET_NODE_V(NODE_TRANSITION, TransitionNode, false); - ERR_FAIL_INDEX_V(p_input, n->inputs.size(), false); - return n->input_data[p_input].auto_advance; -} -float AnimationTreePlayer::transition_node_get_xfade_time(const StringName &p_node) const { - - GET_NODE_V(NODE_TRANSITION, TransitionNode, 0); - return n->xfade; -} - -int AnimationTreePlayer::transition_node_get_current(const StringName &p_node) const { - - GET_NODE_V(NODE_TRANSITION, TransitionNode, -1); - return n->current; -} - -/*misc */ -void AnimationTreePlayer::get_node_list(List<StringName> *p_node_list) const { - - for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { - - p_node_list->push_back(E->key()); - } -} - -void AnimationTreePlayer::remove_node(const StringName &p_node) { - - ERR_FAIL_COND(!node_map.has(p_node)); - ERR_FAIL_COND_MSG(p_node == out_name, "Node 0 (output) can't be removed."); - - for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { - - NodeBase *nb = E->get(); - for (int i = 0; i < nb->inputs.size(); i++) { - - if (nb->inputs[i].node == p_node) - nb->inputs.write[i].node = StringName(); - } - } - - node_map.erase(p_node); - - _clear_cycle_test(); - - // compute last error again, just in case - last_error = _cycle_test(out_name); - dirty_caches = true; -} - -AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringName &p_at_node) { - - ERR_FAIL_COND_V(!node_map.has(p_at_node), CONNECT_INCOMPLETE); - - NodeBase *nb = node_map[p_at_node]; - if (nb->cycletest) - return CONNECT_CYCLE; - - nb->cycletest = true; - - for (int i = 0; i < nb->inputs.size(); i++) { - if (nb->inputs[i].node == StringName()) - return CONNECT_INCOMPLETE; - - ConnectError _err = _cycle_test(nb->inputs[i].node); - if (_err) - return _err; - } - - return CONNECT_OK; -} - -// Use this function to not alter next complete _cycle_test(). -void AnimationTreePlayer::_clear_cycle_test() { - for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { - NodeBase *nb = E->get(); - nb->cycletest = false; - } -} - -Error AnimationTreePlayer::connect_nodes(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) { - - ERR_FAIL_COND_V(!node_map.has(p_src_node), ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!node_map.has(p_dst_node), ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_src_node == p_dst_node, ERR_INVALID_PARAMETER); - - //NodeBase *src = node_map[p_src_node]; - NodeBase *dst = node_map[p_dst_node]; - ERR_FAIL_INDEX_V(p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER); - - //int oldval = dst->inputs[p_dst_input].node; - - for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { - - NodeBase *nb = E->get(); - for (int i = 0; i < nb->inputs.size(); i++) { - - if (nb->inputs[i].node == p_src_node) - nb->inputs.write[i].node = StringName(); - } - } - - dst->inputs.write[p_dst_input].node = p_src_node; - - _clear_cycle_test(); - - last_error = _cycle_test(out_name); - if (last_error) { - - if (last_error == CONNECT_INCOMPLETE) - return ERR_UNCONFIGURED; - else if (last_error == CONNECT_CYCLE) - return ERR_CYCLIC_LINK; - } - dirty_caches = true; - return OK; -} - -bool AnimationTreePlayer::are_nodes_connected(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) const { - - ERR_FAIL_COND_V(!node_map.has(p_src_node), false); - ERR_FAIL_COND_V(!node_map.has(p_dst_node), false); - ERR_FAIL_COND_V(p_src_node == p_dst_node, false); - - NodeBase *dst = node_map[p_dst_node]; - - return dst->inputs[p_dst_input].node == p_src_node; -} - -void AnimationTreePlayer::disconnect_nodes(const StringName &p_node, int p_input) { - - ERR_FAIL_COND(!node_map.has(p_node)); - - NodeBase *dst = node_map[p_node]; - ERR_FAIL_INDEX(p_input, dst->inputs.size()); - dst->inputs.write[p_input].node = StringName(); - last_error = CONNECT_INCOMPLETE; - dirty_caches = true; -} - -void AnimationTreePlayer::get_connection_list(List<Connection> *p_connections) const { - - for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { - - NodeBase *nb = E->get(); - for (int i = 0; i < nb->inputs.size(); i++) { - - if (nb->inputs[i].node != StringName()) { - Connection c; - c.src_node = nb->inputs[i].node; - c.dst_node = E->key(); - c.dst_input = i; - p_connections->push_back(c); - } - } - } -} - -AnimationTreePlayer::Track *AnimationTreePlayer::_find_track(const NodePath &p_path) { - - Node *parent = get_node(base_path); - ERR_FAIL_COND_V(!parent, NULL); - - RES resource; - Vector<StringName> leftover_path; - Node *child = parent->get_node_and_resource(p_path, resource, leftover_path); - if (!child) { - String err = "Animation track references unknown Node: '" + String(p_path) + "'."; - WARN_PRINT(err.ascii().get_data()); - return NULL; - } - - ObjectID id = child->get_instance_id(); - int bone_idx = -1; - - if (p_path.get_subname_count()) { - - if (Object::cast_to<Skeleton>(child)) - bone_idx = Object::cast_to<Skeleton>(child)->find_bone(p_path.get_subname(0)); - } - - TrackKey key; - key.id = id; - key.bone_idx = bone_idx; - key.subpath_concatenated = p_path.get_concatenated_subnames(); - - if (!track_map.has(key)) { - - Track tr; - tr.id = id; - tr.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; - tr.skeleton = Object::cast_to<Skeleton>(child); - tr.spatial = Object::cast_to<Spatial>(child); - tr.bone_idx = bone_idx; - if (bone_idx == -1) tr.subpath = leftover_path; - - track_map[key] = tr; - } - - return &track_map[key]; -} - -void AnimationTreePlayer::_recompute_caches() { - - track_map.clear(); - _recompute_caches(out_name); - dirty_caches = false; -} - -void AnimationTreePlayer::_recompute_caches(const StringName &p_node) { - - ERR_FAIL_COND(!node_map.has(p_node)); - - NodeBase *nb = node_map[p_node]; - - if (nb->type == NODE_ANIMATION) { - - AnimationNode *an = static_cast<AnimationNode *>(nb); - an->tref.clear(); - - if (!an->animation.is_null()) { - - Ref<Animation> a = an->animation; - - for (int i = 0; i < an->animation->get_track_count(); i++) { - - Track *tr = _find_track(a->track_get_path(i)); - if (!tr) - continue; - - AnimationNode::TrackRef tref; - tref.local_track = i; - tref.track = tr; - tref.weight = 0; - - an->tref.push_back(tref); - } - } - } - - for (int i = 0; i < nb->inputs.size(); i++) { - - _recompute_caches(nb->inputs[i].node); - } -} - -void AnimationTreePlayer::recompute_caches() { - - dirty_caches = true; -} - -/* playback */ - -void AnimationTreePlayer::set_active(bool p_active) { - - if (active == p_active) - return; - - active = p_active; - processing = active; - reset_request = p_active; - _set_process(processing, true); -} - -bool AnimationTreePlayer::is_active() const { - - return active; -} - -AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const { - - return last_error; -} - -void AnimationTreePlayer::reset() { - - reset_request = true; -} - -void AnimationTreePlayer::set_base_path(const NodePath &p_path) { - - base_path = p_path; - recompute_caches(); -} - -NodePath AnimationTreePlayer::get_base_path() const { - - return base_path; -} - -void AnimationTreePlayer::set_master_player(const NodePath &p_path) { - - if (p_path == master) - return; - - master = p_path; - _update_sources(); - recompute_caches(); -} - -NodePath AnimationTreePlayer::get_master_player() const { - - return master; -} - -PoolVector<String> AnimationTreePlayer::_get_node_list() { - - List<StringName> nl; - get_node_list(&nl); - PoolVector<String> ret; - ret.resize(nl.size()); - int idx = 0; - for (List<StringName>::Element *E = nl.front(); E; E = E->next()) { - ret.set(idx++, E->get()); - } - - return ret; -} - -void AnimationTreePlayer::_update_sources() { - - if (master == NodePath()) - return; - if (!is_inside_tree()) - return; - - Node *m = get_node(master); - if (!m) { - master = NodePath(); - ERR_FAIL_COND(!m); - } - - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(m); - - if (!ap) { - - master = NodePath(); - ERR_FAIL_COND(!ap); - } - - for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { - - if (E->get()->type == NODE_ANIMATION) { - - AnimationNode *an = static_cast<AnimationNode *>(E->get()); - - if (an->from != "") { - - an->animation = ap->get_animation(an->from); - } - } - } -} - -bool AnimationTreePlayer::node_exists(const StringName &p_name) const { - - return (node_map.has(p_name)); -} - -Error AnimationTreePlayer::node_rename(const StringName &p_node, const StringName &p_new_name) { - - if (p_new_name == p_node) - return OK; - ERR_FAIL_COND_V(!node_map.has(p_node), ERR_ALREADY_EXISTS); - ERR_FAIL_COND_V(node_map.has(p_new_name), ERR_ALREADY_EXISTS); - ERR_FAIL_COND_V(p_new_name == StringName(), ERR_INVALID_DATA); - ERR_FAIL_COND_V(p_node == out_name, ERR_INVALID_DATA); - ERR_FAIL_COND_V(p_new_name == out_name, ERR_INVALID_DATA); - - for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { - - NodeBase *nb = E->get(); - for (int i = 0; i < nb->inputs.size(); i++) { - - if (nb->inputs[i].node == p_node) { - nb->inputs.write[i].node = p_new_name; - } - } - } - - node_map[p_new_name] = node_map[p_node]; - node_map.erase(p_node); - - return OK; -} - -String AnimationTreePlayer::get_configuration_warning() const { - - return TTR("This node has been deprecated. Use AnimationTree instead."); -} - -void AnimationTreePlayer::_bind_methods() { - - ClassDB::bind_method(D_METHOD("add_node", "type", "id"), &AnimationTreePlayer::add_node); - - ClassDB::bind_method(D_METHOD("node_exists", "node"), &AnimationTreePlayer::node_exists); - ClassDB::bind_method(D_METHOD("node_rename", "node", "new_name"), &AnimationTreePlayer::node_rename); - - ClassDB::bind_method(D_METHOD("node_get_type", "id"), &AnimationTreePlayer::node_get_type); - ClassDB::bind_method(D_METHOD("node_get_input_count", "id"), &AnimationTreePlayer::node_get_input_count); - ClassDB::bind_method(D_METHOD("node_get_input_source", "id", "idx"), &AnimationTreePlayer::node_get_input_source); - - ClassDB::bind_method(D_METHOD("animation_node_set_animation", "id", "animation"), &AnimationTreePlayer::animation_node_set_animation); - ClassDB::bind_method(D_METHOD("animation_node_get_animation", "id"), &AnimationTreePlayer::animation_node_get_animation); - - ClassDB::bind_method(D_METHOD("animation_node_set_master_animation", "id", "source"), &AnimationTreePlayer::animation_node_set_master_animation); - ClassDB::bind_method(D_METHOD("animation_node_get_master_animation", "id"), &AnimationTreePlayer::animation_node_get_master_animation); - ClassDB::bind_method(D_METHOD("animation_node_get_position", "id"), &AnimationTreePlayer::animation_node_get_position); - ClassDB::bind_method(D_METHOD("animation_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::animation_node_set_filter_path); - - ClassDB::bind_method(D_METHOD("oneshot_node_set_fadein_time", "id", "time_sec"), &AnimationTreePlayer::oneshot_node_set_fadein_time); - ClassDB::bind_method(D_METHOD("oneshot_node_get_fadein_time", "id"), &AnimationTreePlayer::oneshot_node_get_fadein_time); - - ClassDB::bind_method(D_METHOD("oneshot_node_set_fadeout_time", "id", "time_sec"), &AnimationTreePlayer::oneshot_node_set_fadeout_time); - ClassDB::bind_method(D_METHOD("oneshot_node_get_fadeout_time", "id"), &AnimationTreePlayer::oneshot_node_get_fadeout_time); - - ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart", "id", "enable"), &AnimationTreePlayer::oneshot_node_set_autorestart); - ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_delay", "id", "delay_sec"), &AnimationTreePlayer::oneshot_node_set_autorestart_delay); - ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_random_delay", "id", "rand_sec"), &AnimationTreePlayer::oneshot_node_set_autorestart_random_delay); - - ClassDB::bind_method(D_METHOD("oneshot_node_has_autorestart", "id"), &AnimationTreePlayer::oneshot_node_has_autorestart); - ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_delay", "id"), &AnimationTreePlayer::oneshot_node_get_autorestart_delay); - ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_random_delay", "id"), &AnimationTreePlayer::oneshot_node_get_autorestart_random_delay); - - ClassDB::bind_method(D_METHOD("oneshot_node_start", "id"), &AnimationTreePlayer::oneshot_node_start); - ClassDB::bind_method(D_METHOD("oneshot_node_stop", "id"), &AnimationTreePlayer::oneshot_node_stop); - ClassDB::bind_method(D_METHOD("oneshot_node_is_active", "id"), &AnimationTreePlayer::oneshot_node_is_active); - ClassDB::bind_method(D_METHOD("oneshot_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::oneshot_node_set_filter_path); - - ClassDB::bind_method(D_METHOD("mix_node_set_amount", "id", "ratio"), &AnimationTreePlayer::mix_node_set_amount); - ClassDB::bind_method(D_METHOD("mix_node_get_amount", "id"), &AnimationTreePlayer::mix_node_get_amount); - - ClassDB::bind_method(D_METHOD("blend2_node_set_amount", "id", "blend"), &AnimationTreePlayer::blend2_node_set_amount); - ClassDB::bind_method(D_METHOD("blend2_node_get_amount", "id"), &AnimationTreePlayer::blend2_node_get_amount); - ClassDB::bind_method(D_METHOD("blend2_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::blend2_node_set_filter_path); - - ClassDB::bind_method(D_METHOD("blend3_node_set_amount", "id", "blend"), &AnimationTreePlayer::blend3_node_set_amount); - ClassDB::bind_method(D_METHOD("blend3_node_get_amount", "id"), &AnimationTreePlayer::blend3_node_get_amount); - - ClassDB::bind_method(D_METHOD("blend4_node_set_amount", "id", "blend"), &AnimationTreePlayer::blend4_node_set_amount); - ClassDB::bind_method(D_METHOD("blend4_node_get_amount", "id"), &AnimationTreePlayer::blend4_node_get_amount); - - ClassDB::bind_method(D_METHOD("timescale_node_set_scale", "id", "scale"), &AnimationTreePlayer::timescale_node_set_scale); - ClassDB::bind_method(D_METHOD("timescale_node_get_scale", "id"), &AnimationTreePlayer::timescale_node_get_scale); - - ClassDB::bind_method(D_METHOD("timeseek_node_seek", "id", "seconds"), &AnimationTreePlayer::timeseek_node_seek); - - ClassDB::bind_method(D_METHOD("transition_node_set_input_count", "id", "count"), &AnimationTreePlayer::transition_node_set_input_count); - ClassDB::bind_method(D_METHOD("transition_node_get_input_count", "id"), &AnimationTreePlayer::transition_node_get_input_count); - ClassDB::bind_method(D_METHOD("transition_node_delete_input", "id", "input_idx"), &AnimationTreePlayer::transition_node_delete_input); - - ClassDB::bind_method(D_METHOD("transition_node_set_input_auto_advance", "id", "input_idx", "enable"), &AnimationTreePlayer::transition_node_set_input_auto_advance); - ClassDB::bind_method(D_METHOD("transition_node_has_input_auto_advance", "id", "input_idx"), &AnimationTreePlayer::transition_node_has_input_auto_advance); - - ClassDB::bind_method(D_METHOD("transition_node_set_xfade_time", "id", "time_sec"), &AnimationTreePlayer::transition_node_set_xfade_time); - ClassDB::bind_method(D_METHOD("transition_node_get_xfade_time", "id"), &AnimationTreePlayer::transition_node_get_xfade_time); - - ClassDB::bind_method(D_METHOD("transition_node_set_current", "id", "input_idx"), &AnimationTreePlayer::transition_node_set_current); - ClassDB::bind_method(D_METHOD("transition_node_get_current", "id"), &AnimationTreePlayer::transition_node_get_current); - - ClassDB::bind_method(D_METHOD("node_set_position", "id", "screen_position"), &AnimationTreePlayer::node_set_position); - ClassDB::bind_method(D_METHOD("node_get_position", "id"), &AnimationTreePlayer::node_get_position); - - ClassDB::bind_method(D_METHOD("remove_node", "id"), &AnimationTreePlayer::remove_node); - ClassDB::bind_method(D_METHOD("connect_nodes", "id", "dst_id", "dst_input_idx"), &AnimationTreePlayer::connect_nodes); - ClassDB::bind_method(D_METHOD("are_nodes_connected", "id", "dst_id", "dst_input_idx"), &AnimationTreePlayer::are_nodes_connected); - ClassDB::bind_method(D_METHOD("disconnect_nodes", "id", "dst_input_idx"), &AnimationTreePlayer::disconnect_nodes); - - ClassDB::bind_method(D_METHOD("set_active", "enabled"), &AnimationTreePlayer::set_active); - ClassDB::bind_method(D_METHOD("is_active"), &AnimationTreePlayer::is_active); - - ClassDB::bind_method(D_METHOD("set_base_path", "path"), &AnimationTreePlayer::set_base_path); - ClassDB::bind_method(D_METHOD("get_base_path"), &AnimationTreePlayer::get_base_path); - - ClassDB::bind_method(D_METHOD("set_master_player", "nodepath"), &AnimationTreePlayer::set_master_player); - ClassDB::bind_method(D_METHOD("get_master_player"), &AnimationTreePlayer::get_master_player); - - ClassDB::bind_method(D_METHOD("get_node_list"), &AnimationTreePlayer::_get_node_list); - - ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationTreePlayer::set_animation_process_mode); - ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationTreePlayer::get_animation_process_mode); - - ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTreePlayer::advance); - - ClassDB::bind_method(D_METHOD("reset"), &AnimationTreePlayer::reset); - - ClassDB::bind_method(D_METHOD("recompute_caches"), &AnimationTreePlayer::recompute_caches); - - ADD_GROUP("Playback", "playback_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode"); - - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_master_player", "get_master_player"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "base_path"), "set_base_path", "get_base_path"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); - - BIND_ENUM_CONSTANT(NODE_OUTPUT); - BIND_ENUM_CONSTANT(NODE_ANIMATION); - BIND_ENUM_CONSTANT(NODE_ONESHOT); - BIND_ENUM_CONSTANT(NODE_MIX); - BIND_ENUM_CONSTANT(NODE_BLEND2); - BIND_ENUM_CONSTANT(NODE_BLEND3); - BIND_ENUM_CONSTANT(NODE_BLEND4); - BIND_ENUM_CONSTANT(NODE_TIMESCALE); - BIND_ENUM_CONSTANT(NODE_TIMESEEK); - BIND_ENUM_CONSTANT(NODE_TRANSITION); - - BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); - BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); -} - -AnimationTreePlayer::AnimationTreePlayer() { - - active_list = NULL; - out = memnew(NodeOut); - out_name = "out"; - out->pos = Point2(40, 40); - node_map.insert(out_name, out); - animation_process_mode = ANIMATION_PROCESS_IDLE; - processing = false; - active = false; - dirty_caches = true; - reset_request = true; - last_error = CONNECT_INCOMPLETE; - base_path = String(".."); -} - -AnimationTreePlayer::~AnimationTreePlayer() { - - while (node_map.size()) { - memdelete(node_map.front()->get()); - node_map.erase(node_map.front()); - } -} |